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authorDastgir <dastgirpojee@rocketmail.com>2015-12-10 15:35:54 +0530
committerHaru <haru@dotalux.com>2015-12-18 05:13:36 +0100
commit48122727289c06906d8c4e38e183bb0a16ddbb53 (patch)
treedecd7a501b337f730cb2c16285e2d10049a4026e /npc/quests/the_sign_quest.txt
parentecb934ebba6ac3fbd35d8816c1802f0d134ef4ac (diff)
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ItemID to Constant: quests/woe Folder
Diffstat (limited to 'npc/quests/the_sign_quest.txt')
-rw-r--r--npc/quests/the_sign_quest.txt518
1 files changed, 259 insertions, 259 deletions
diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt
index 0c7e8c7c8..6aad35d67 100644
--- a/npc/quests/the_sign_quest.txt
+++ b/npc/quests/the_sign_quest.txt
@@ -307,7 +307,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "know right away. For now,";
mes "please hold on to these pieces.";
sign_q = 54;
- getitem 7177,1; //Part_Of_Star's_Sob
+ getitem Part_Of_Star's_Sob,1;
}
else if (sign_q == 54) {
if (rand(1,5) == 4) {
@@ -568,7 +568,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "proven its existence!";
mes "Please let me handle";
mes "this and come back later~";
- delitem 7314,1; //The_Sign
+ delitem The_Sign,1;
sign_q = 138;
.@stime_s = gettime(GETTIME_HOUR);
if (.@stime_s < 1) sign_sq = 1;
@@ -675,7 +675,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "Blacksmith.";
sign_q = 139;
sign_sq = 0;
- getitem 7314,1; //The_Sign
+ getitem The_Sign,1;
}
else {
mes "I'm sorry, but I'm";
@@ -693,7 +693,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "Sign's power for you...";
}
else if (sign_q == 141) {
- if (countitem(2644) == 1) {
+ if (countitem(The_Sign_) == 1) {
mes "Ah, you're finally";
mes "here. I've been waiting";
mes "to speak with you. First,";
@@ -736,19 +736,19 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "accept this as a token";
mes "of my gratitude. Good luck";
mes "on your travels, adventurer.";
- if (checkweight(7178,1) == 0) {
+ if (checkweight(Star's_Sob,1) == 0) {
next;
mes "^3355FFWait a second! Right now,";
mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000";
close;
}
- delitem 7178,1; //Star's_Sob
+ delitem Star's_Sob,1;
sign_q = 202;
getexp RENEWAL_EXP?10000:100000,0;
- getitem 617,1; //Old_Violet_Box
+ getitem Old_Violet_Box,1;
}
else if (sign_q > 201) {
- if (countitem(7178) == 1) {
+ if (countitem(Star's_Sob) == 1) {
mes "I'm sorry...";
mes "But I'm taking";
mes "back the Sobbing";
@@ -759,7 +759,7 @@ prt_in,227,45,0 script Archeologist#sign 1_M_SIGN1,{
mes "[Metz]";
mes "......";
mes "Farewell.";
- delitem 7178,1; //Star's_Sob
+ delitem Star's_Sob,1;
}
else {
mes "I guess I can't";
@@ -1100,14 +1100,14 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{
mes "refreshment, that";
mes "would be perfect...";
close2;
- if (countitem(504) > 0) {
+ if (countitem(White_Potion) > 0) {
select("Why don't you take this?");
mes "[Elle]";
mes "Oh, you didn't";
mes "need to do this,";
mes "but that you soooo";
mes "much! Ahhhhhhh~";
- delitem 504,1; //White_Potion
+ delitem White_Potion,1;
close2;
emotion e_kis2;
end;
@@ -1222,7 +1222,7 @@ prt_in,248,23,0 script Maid#sign2 HIDDEN_NPC,{
morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
callfunc "F_UpdateSignVars";
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FFWait a second! Right now,";
mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000";
close;
@@ -1301,18 +1301,18 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
case 4:
mes "[Arian]";
mes "...";
- if (countitem(914) > 99) {
- delitem 914,100; //Fluff
- if (countitem(7033) > 49) {
- delitem 7033,50; //Poison_Spore
- if (countitem(904) > 29) {
- delitem 904,30; //Scorpion's_Tail
- if (countitem(930) > 19) {
- delitem 930,20; //Rotten_Bandage
- if (countitem(1038) > 14) {
- delitem 1038,15; //Petite_DiablOfs_Horn
- if (countitem(7013) > 9) {
- delitem 7013,10; //Coral_Reef
+ if (countitem(Fluff) > 99) {
+ delitem Fluff,100;
+ if (countitem(Poison_Spore) > 49) {
+ delitem Poison_Spore,50;
+ if (countitem(Scorpion's_Tail) > 29) {
+ delitem Scorpion's_Tail,30;
+ if (countitem(Rotten_Bandage) > 19) {
+ delitem Rotten_Bandage,20;
+ if (countitem(Petite_DiablOfs_Horn) > 14) {
+ delitem Petite_DiablOfs_Horn,15;
+ if (countitem(Coral_Reef) > 9) {
+ delitem Coral_Reef,10;
}
}
}
@@ -1333,16 +1333,16 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
case 5:
mes "[Arian]";
mes "...";
- if (countitem(7033) > 49) {
- delitem 7033,50; //Poison_Spore
- if (countitem(904) > 29) {
- delitem 904,30; //Scorpion's_Tail
- if (countitem(930) > 19) {
- delitem 930,20; //Rotten_Bandage
- if (countitem(1038) > 14) {
- delitem 1038,15; //Petite_DiablOfs_Horn
- if (countitem(7013) > 9) {
- delitem 7013,10; //Coral_Reef
+ if (countitem(Poison_Spore) > 49) {
+ delitem Poison_Spore,50;
+ if (countitem(Scorpion's_Tail) > 29) {
+ delitem Scorpion's_Tail,30;
+ if (countitem(Rotten_Bandage) > 19) {
+ delitem Rotten_Bandage,20;
+ if (countitem(Petite_DiablOfs_Horn) > 14) {
+ delitem Petite_DiablOfs_Horn,15;
+ if (countitem(Coral_Reef) > 9) {
+ delitem Coral_Reef,10;
}
}
}
@@ -1364,14 +1364,14 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
case 6:
mes "[Arian]";
mes "...";
- if (countitem(904) > 29) {
- delitem 904,30; //Scorpion's_Tail
- if (countitem(930) > 19) {
- delitem 930,20; //Rotten_Bandage
- if (countitem(1038) > 14) {
- delitem 1038,15; //Petite_DiablOfs_Horn
- if (countitem(7013) > 9) {
- delitem 7013,10; //Coral_Reef
+ if (countitem(Scorpion's_Tail) > 29) {
+ delitem Scorpion's_Tail,30;
+ if (countitem(Rotten_Bandage) > 19) {
+ delitem Rotten_Bandage,20;
+ if (countitem(Petite_DiablOfs_Horn) > 14) {
+ delitem Petite_DiablOfs_Horn,15;
+ if (countitem(Coral_Reef) > 9) {
+ delitem Coral_Reef,10;
}
}
}
@@ -1392,12 +1392,12 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
case 7:
mes "[Arian]";
mes "...";
- if (countitem(930) > 19) {
- delitem 930,20; //Rotten_Bandage
- if (countitem(1038) > 14) {
- delitem 1038,15; //Petite_DiablOfs_Horn
- if (countitem(7013) > 9) {
- delitem 7013,10; //Coral_Reef
+ if (countitem(Rotten_Bandage) > 19) {
+ delitem Rotten_Bandage,20;
+ if (countitem(Petite_DiablOfs_Horn) > 14) {
+ delitem Petite_DiablOfs_Horn,15;
+ if (countitem(Coral_Reef) > 9) {
+ delitem Coral_Reef,10;
}
}
}
@@ -1418,10 +1418,10 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
case 8:
mes "[Arian]";
mes "...";
- if (countitem(1038) > 14) {
- delitem 1038,15; //Petite_DiablOfs_Horn
- if (countitem(7013) > 9) {
- delitem 7013,10; //Coral_Reef
+ if (countitem(Petite_DiablOfs_Horn) > 14) {
+ delitem Petite_DiablOfs_Horn,15;
+ if (countitem(Coral_Reef) > 9) {
+ delitem Coral_Reef,10;
}
}
else {
@@ -1447,8 +1447,8 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
close;
case 9:
mes "[Arian]";
- if (countitem(7013) > 9) {
- delitem 7013,10; //Coral_Reef
+ if (countitem(Coral_Reef) > 9) {
+ delitem Coral_Reef,10;
}
else {
mes "I don't care how pretty";
@@ -1526,7 +1526,7 @@ morocc_in,115,154,5 script Rogue#sign 1_M_SIGNROGUE,{
else getexp 18000,0;
}
sign_q = 14;
- getitem 7177,1; //Part_Of_Star's_Sob
+ getitem Part_Of_Star's_Sob,1;
close;
case 14:
mes "[Arian]";
@@ -1910,7 +1910,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{
mes "Come and drink with me~";
}
next;
- if (countitem(7177) > 0) {
+ if (countitem(Part_Of_Star's_Sob) > 0) {
.@pay_point = 1;
mes "["+ strcharinfo(0) +"]";
mes "Sure...";
@@ -2381,7 +2381,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{
}
if (.@pay_point > 29) {
sign_q = 15;
- getitem 7177,1; //Part_Of_Star's_Sob
+ getitem Part_Of_Star's_Sob,1;
if (RENEWAL_EXP) {
if (BaseLevel < 60) getexp 300,0;
else if (BaseLevel < 70) getexp 750,0;
@@ -2425,7 +2425,7 @@ payon_in03,11,31,4 script Daewoon#sign 1_M_SIGNMONK2,{
}
else if ((.@pay_point > 26) && (.@pay_point < 30)) {
sign_q = 15;
- getitem 7177,1; //Part_Of_Star's_Sob
+ getitem Part_Of_Star's_Sob,1;
if (RENEWAL_EXP) {
if (BaseLevel < 60) getexp 300,0;
else if (BaseLevel < 70) getexp 750,0;
@@ -2711,10 +2711,10 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
}
}
else if (sign_q == 16) {
- if ((countitem(1092) > 9) && (countitem(610) > 1) && (countitem(511) > 9)) {
- delitem 1092,10; //Empty_Cylinder
- delitem 610,2; //Leaf_Of_Yggdrasil
- delitem 511,10; //Green_Herb
+ if ((countitem(Empty_Cylinder) > 9) && (countitem(Leaf_Of_Yggdrasil) > 1) && (countitem(Green_Herb) > 9)) {
+ delitem Empty_Cylinder,10;
+ delitem Leaf_Of_Yggdrasil,2;
+ delitem Green_Herb,10;
sign_q = 17;
emotion e_thx;
mes "[Sir Jore]";
@@ -2826,7 +2826,7 @@ aldeba_in,155,101,3 script Sir Jore#sign 1_M_SIGNALCHE,7,7,{
mes "relying on a rumor...";
next;
sign_q = 20;
- getitem 7177,1; //Part_Of_Star's_Sob
+ getitem Part_Of_Star's_Sob,1;
mes "[Sir Jore]";
mes "Thank you very much";
mes "for helping me. Now I can";
@@ -3678,7 +3678,7 @@ geffen_in,59,74,4 script Jesqurienne#sign 1_F_SIGNZISK,{
next;
mes "[Jesqurienne]";
sign_q = 25;
- getitem 7177,1; //Part_Of_Star's_Sob
+ getitem Part_Of_Star's_Sob,1;
mes "Here...";
mes "My old friend, Metz, told";
mes "me to give this to someone";
@@ -4610,21 +4610,21 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{
mes "Ah, so is this";
mes "the stuff you brought?";
mes "Lemme take a look-see...";
- if (countitem(734)) .@diaris_t += 1;
- if (countitem(735)) .@diaris_t += 1;
- if (countitem(736)) .@diaris_t += 1;
- if (countitem(7149)) .@diaris_t += 1;
- if (countitem(747)) .@diaris_t += 2;
- if (countitem(749)) .@diaris_t += 4;
- if (countitem(740)) .@diaris_t += 1;
- if (countitem(741)) .@diaris_t += 1;
- if (countitem(742)) .@diaris_t += 2;
- if (countitem(743)) .@diaris_t += 3;
- if (countitem(752)) .@diaris_t += 3;
- if (countitem(753)) .@diaris_t += 4;
- if (countitem(754)) .@diaris_t += 4;
- if (countitem(750)) .@diaris_t += 7;
- if (countitem(751)) .@diaris_t += 7;
+ if (countitem(Red_Frame)) .@diaris_t += 1;
+ if (countitem(Blue_Porcelain)) .@diaris_t += 1;
+ if (countitem(White_Platter)) .@diaris_t += 1;
+ if (countitem(Yellow_Plate)) .@diaris_t += 1;
+ if (countitem(Crystal_Mirror)) .@diaris_t += 2;
+ if (countitem(Frozen_Rose)) .@diaris_t += 4;
+ if (countitem(Stuffed_Doll)) .@diaris_t += 1;
+ if (countitem(Poring_Doll)) .@diaris_t += 1;
+ if (countitem(Chonchon_Doll)) .@diaris_t += 2;
+ if (countitem(Spore_Doll)) .@diaris_t += 3;
+ if (countitem(Grasshopper_Doll)) .@diaris_t += 3;
+ if (countitem(Monkey_Doll)) .@diaris_t += 4;
+ if (countitem(Raccoondog_Doll)) .@diaris_t += 4;
+ if (countitem(Baphomet_Doll)) .@diaris_t += 7;
+ if (countitem(Osiris_Doll)) .@diaris_t += 7;
next;
if (.@diaris_t > 10) {
mes "[Dearles]";
@@ -4639,21 +4639,21 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{
mes "I'm gonna send you to";
mes "Lamadin for Part Two";
mes "of my test. Yeah, I know...";
- if (countitem(734)) delitem 734,1; //Red_Frame
- if (countitem(735)) delitem 735,1; //Blue_Porcelain
- if (countitem(736)) delitem 736,1; //White_Platter
- if (countitem(7149)) delitem 7149,1; //Yellow_Plate
- if (countitem(747)) delitem 747,1; //Crystal_Mirror
- if (countitem(749)) delitem 749,1; //Frozen_Rose
- if (countitem(740)) delitem 740,1; //Stuffed_Doll
- if (countitem(741)) delitem 741,1; //Poring_Doll
- if (countitem(742)) delitem 742,1; //Chonchon_Doll
- if (countitem(743)) delitem 743,1; //Spore_Doll
- if (countitem(752)) delitem 752,1; //Grasshopper_Doll
- if (countitem(753)) delitem 753,1; //Monkey_Doll
- if (countitem(754)) delitem 754,1; //Raccoondog_Doll
- if (countitem(750)) delitem 750,1; //Baphomet_Doll
- if (countitem(751)) delitem 751,1; //Osiris_Doll
+ if (countitem(Red_Frame)) delitem Red_Frame,1;
+ if (countitem(Blue_Porcelain)) delitem Blue_Porcelain,1;
+ if (countitem(White_Platter)) delitem White_Platter,1;
+ if (countitem(Yellow_Plate)) delitem Yellow_Plate,1;
+ if (countitem(Crystal_Mirror)) delitem Crystal_Mirror,1;
+ if (countitem(Frozen_Rose)) delitem Frozen_Rose,1;
+ if (countitem(Stuffed_Doll)) delitem Stuffed_Doll,1;
+ if (countitem(Poring_Doll)) delitem Poring_Doll,1;
+ if (countitem(Chonchon_Doll)) delitem Chonchon_Doll,1;
+ if (countitem(Spore_Doll)) delitem Spore_Doll,1;
+ if (countitem(Grasshopper_Doll)) delitem Grasshopper_Doll,1;
+ if (countitem(Monkey_Doll)) delitem Monkey_Doll,1;
+ if (countitem(Raccoondog_Doll)) delitem Raccoondog_Doll,1;
+ if (countitem(Baphomet_Doll)) delitem Baphomet_Doll,1;
+ if (countitem(Osiris_Doll)) delitem Osiris_Doll,1;
sign_q = 30;
if (RENEWAL_EXP) {
if (BaseLevel < 60) getexp 300,0;
@@ -4745,7 +4745,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{
mes "go find someone named,";
mes "um, ''Bakerlan'' in Alberta.";
sign_q = 35;
- getitem 7177,1; //Part_Of_Star's_Sob
+ getitem Part_Of_Star's_Sob,1;
if (RENEWAL_EXP) {
if (BaseLevel < 60) getexp 300,0;
else if (BaseLevel < 70) getexp 700,0;
@@ -4782,7 +4782,7 @@ cmd_in02,88,51,4 script Strange Guy#sign 1_M_SIGNART,{
mes "go find someone named,";
mes "um, ''Bakerlan'' in Alberta.";
sign_q = 35;
- getitem 7177,1; //Part_Of_Star's_Sob
+ getitem Part_Of_Star's_Sob,1;
Zeny += 20000;
if (RENEWAL_EXP) {
if (BaseLevel < 60) getexp 300,0;
@@ -5570,7 +5570,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{
mes "my time is quite precious.";
close;
case 2:
- if (countitem(7177) < 5) {
+ if (countitem(Part_Of_Star's_Sob) < 5) {
mes "[Bakerlan]";
mes "Hmm, I suppose you";
mes "still haven't completed";
@@ -5579,7 +5579,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{
mes "Starlight, you know...";
close;
}
- else if (countitem(7177) == 5) {
+ else if (countitem(Part_Of_Star's_Sob) == 5) {
mes "[Bakerlan]";
mes "Ah, now I see that";
mes "you speak the truth.";
@@ -5654,7 +5654,7 @@ alberta_in,125,101,5 script Wealthy-looking Merchant 1_M_SIGNMCNT,{
mes "Now bring all of the stone pieces to Metz.";
mes "He will tell you what you need to do next.";
sign_q = 53;
- getitem 7177,1; //Part_Of_Star's_Sob
+ getitem Part_Of_Star's_Sob,1;
if (RENEWAL_EXP) {
if (BaseLevel < 60) getexp 500,0;
else if (BaseLevel < 70) getexp 800,0;
@@ -5927,7 +5927,7 @@ alberta_in,154,171,5 script Maid#s10 4_F_JPN,{
mes "the Vigorgra to me?";
close;
case 48:
- if (countitem(7044) < 1) {
+ if (countitem(Vigorgra) < 1) {
mes "Oh, you know where";
mes "you can get Vigorgra?";
mes "That's great news!";
@@ -5956,7 +5956,7 @@ alberta_in,154,171,5 script Maid#s10 4_F_JPN,{
mes "you also make sure he gets";
mes "this? Thank you so much!";
sign_q = 49;
- getitem 7183,1; //Sister_Letter
+ getitem Sister_Letter,1;
close;
}
case 49:
@@ -5973,7 +5973,7 @@ alberta_in,154,171,5 script Maid#s10 4_F_JPN,{
mes "as a token of my gratitude.";
mes "You really are a kind person~";
sign_q = 51;
- getitem 525,3; //Panacea
+ getitem Panacea,3;
next;
emotion e_kis2;
close;
@@ -6031,7 +6031,7 @@ prt_castle,107,58,5 script Soldier#s11 8W_SOLDIER,{
close;
}
else if (sign_q == 49) {
- if ((countitem(7044) < 1) && (countitem(7183) < 1)) {
+ if ((countitem(Vigorgra) < 1) && (countitem(Sister_Letter) < 1)) {
mes "Welcome to";
mes "Prontera Castle.";
mes "Please be careful";
@@ -6095,8 +6095,8 @@ prt_castle,107,58,5 script Soldier#s11 8W_SOLDIER,{
mes "is replenish your health.";
mes "I'm not really supposed to,";
mes "but no one will say anything.";
- delitem 7044,1; //Vigorgra
- delitem 7183,1; //Sister_Letter
+ delitem Vigorgra,1;
+ delitem Sister_Letter,1;
sign_q = 50;
percentheal 100,100;
next;
@@ -6286,7 +6286,7 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{
mes "everything ready...";
next;
mes "[Melkaba]";
- if ((countitem(526) < 10) || (countitem(518) < 20) || (countitem(948) < 30) || (countitem(520) < 1) || (countitem(708) < 1) || (countitem(713) < 1)) {
+ if ((countitem(Royal_Jelly) < 10) || (countitem(Honey) < 20) || (countitem(Bear's_Foot) < 30) || (countitem(Leaflet_Of_Hinal) < 1) || (countitem(Ment) < 1) || (countitem(Empty_Bottle) < 1)) {
mes "Hmm, you're still";
mes "missing some of the";
mes "ingredients. Now, listen";
@@ -6355,14 +6355,14 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{
mes "stuff is extremely potent!";
next;
Zeny -= 10000;
- delitem 526,10; //Royal_Jelly
- delitem 518,20; //Honey
- delitem 948,30; //Bear's_Foot
- delitem 520,1; //Leaflet_Of_Hinal
- delitem 708,1; //Ment
- delitem 713,1; //Empty_Bottle
+ delitem Royal_Jelly,10;
+ delitem Honey,20;
+ delitem Bear's_Foot,30;
+ delitem Leaflet_Of_Hinal,1;
+ delitem Ment,1;
+ delitem Empty_Bottle,1;
sign_q = 48;
- getitem 7044,1; //Vigorgra
+ getitem Vigorgra,1;
mes "[Melkaba]";
mes "Um, just remember";
mes "not to take too much";
@@ -6373,12 +6373,12 @@ alde_alche,169,162,7 script Alchemist#sign 4_M_ALCHE_B,{
}
else {
specialeffect EF_PHARMACY_FAIL;
- delitem 526,10; //Royal_Jelly
- delitem 518,20; //Honey
- delitem 948,30; //Bear's_Foot
- delitem 520,1; //Leaflet_Of_Hinal
- delitem 708,1; //Ment
- delitem 713,1; //Empty_Bottle
+ delitem Royal_Jelly,10;
+ delitem Honey,20;
+ delitem Bear's_Foot,30;
+ delitem Leaflet_Of_Hinal,1;
+ delitem Ment,1;
+ delitem Empty_Bottle,1;
mes "It failed?!";
mes "Of course, the mixture";
mes "was too vigorous, even";
@@ -6500,7 +6500,7 @@ alberta_in,114,178,5 script Refined Steward 4_M_MANAGER,{
getnameditem 7049,strcharinfo(0);
close;
}
- else if (sign_q == 38 || (sign_q == 39 && countitem(7181) < 1)) {
+ else if (sign_q == 38 || (sign_q == 39 && countitem(Receipt_01) < 1)) {
mes "You haven't delivered";
mes "the Stone yet? Please take";
mes "good care of it since it's very";
@@ -6516,7 +6516,7 @@ alberta_in,114,178,5 script Refined Steward 4_M_MANAGER,{
mes "well done. Let me send a";
mes "message to the master, so";
mes "please visit him later.";
- delitem 7181,1; //Receipt_01
+ delitem Receipt_01,1;
sign_q = 40;
close;
}
@@ -6765,7 +6765,7 @@ yuno,330,100,4 script Knight#ss 4_M_JOB_KNIGHT2,{
close;
}
else if (sign_q == 38) {
- if (countitem(7049) < 1) {
+ if (countitem(Stone) < 1) {
mes "Excuse me...";
mes "Are you from the Alchesh";
mes "Trading Company? I've been";
@@ -6868,7 +6868,7 @@ yuno,330,100,4 script Knight#ss 4_M_JOB_KNIGHT2,{
mes "Thanks again!";
delitem2 7049,1,1,0,0,.@sign1,.@sign2,.@sign3,.@sign4;
sign_q = 39;
- getitem 7181,1; //Receipt_01
+ getitem Receipt_01,1;
if (RENEWAL_EXP) {
if (BaseLevel < 60) getexp 100,0;
else if (BaseLevel < 70) getexp 200,0;
@@ -7003,7 +7003,7 @@ geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{
close;
}
else if (sign_q < 62) {
- if (countitem(7278) > 0) {
+ if (countitem(Wellbeing_Letter) > 0) {
mes "Thank you so much for bringing";
mes "this to me. I'm so happy to hear that he's fine and doing well.";
mes "Although he's not here often enough, it's good to know";
@@ -7013,7 +7013,7 @@ geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{
mes "Even so, I should start letting";
mes "him know that I want him to spend";
mes "a little more time at home. Oh, and why don't you talk to Liana? She's been waiting to tell you something.";
- delitem 7278,1; //Wellbeing_Letter
+ delitem Wellbeing_Letter,1;
sign_q += 4;
close;
}
@@ -7046,7 +7046,7 @@ geffen_in,159,48,5 script Lonely-looking Woman 4_F_05,{
geffen_in,171,42,3 script Cute Girl 4_F_KID2,{
callfunc "F_UpdateSignVars";
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "^3355FFWait a second! Right now,";
mes "you have too many items in your inventory. Please come back after you've made more available inventory space.^000000";
close;
@@ -7118,7 +7118,7 @@ geffen_in,171,42,3 script Cute Girl 4_F_KID2,{
mes "my dad, okay? Promise?";
emotion e_ho;
sign_q = 56;
- getitem 7276,1; //Picture_Letter
+ getitem Picture_Letter,1;
close;
case 2:
mes "[Liana]";
@@ -7149,7 +7149,7 @@ geffen_in,171,42,3 script Cute Girl 4_F_KID2,{
mes "Thank you for bringing my letter to my dad. Here, here!";
mes "You have to share my treasure with me, 'kay?";
sign_q += 4;
- getitem 529,10; //Candy
+ getitem Candy,10;
close;
}
else {
@@ -7160,14 +7160,14 @@ geffen_in,171,42,3 script Cute Girl 4_F_KID2,{
mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
callfunc "F_UpdateSignVars";
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "^3355FFWait a second! Right now,";
mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000";
close;
}
mes "[Engel]";
if ((sign_q > 1) && (sign_q < 54)) {
- if(countitem(1002) > 0) {
+ if(countitem(Iron_Ore) > 0) {
mes "Just as I suspected...";
mes "I didn't bring enough of them.";
mes "Hmm, this is serious. What";
@@ -7183,7 +7183,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
mes "Thank you so much!";
mes "If it weren't for your help,";
mes "I'd be in big trouble. I really appreciate you stepping in and volunteering your materials like this.";
- delitem 1002,1; //Iron_Ore
+ delitem Iron_Ore,1;
getexp 10,0;
close;
case 2:
@@ -7212,7 +7212,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
end;
}
else if (sign_q == 56) {
- if (countitem(7276) > 0) {
+ if (countitem(Picture_Letter) > 0) {
mes "^333333*Sigh*^000000";
mes "It's been a long";
mes "time since I've seen";
@@ -7277,8 +7277,8 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
next;
mes "[Engel]";
mes "Right. Let me guide you to a shortcut to the exit of these mines, just in case you don't know your way out of here. Good luck~";
- delitem 7276,1; //Picture_Letter
- delitem 7177,7; //Part_Of_Star's_Sob
+ delitem Picture_Letter,1;
+ delitem Part_Of_Star's_Sob,7;
sign_q = 57;
close2;
warp "mjo_dun02",371,344;
@@ -7309,16 +7309,16 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
else if (sign_q == 57) {
mes "As I've told you before, I'm more likely to succeed in my work if I'm able to use a higher quality anvil. Let's me see what you've brought...";
next;
- if ((countitem(612) > 4) && (countitem(615) > 1) && ((countitem(986) > 0) || (countitem(987) > 0) || (countitem(988) > 0) || (countitem(989) > 0))) {
+ if ((countitem(Portable_Furnace) > 4) && (countitem(Oridecon_Hammer) > 1) && ((countitem(Anvil) > 0) || (countitem(Oridecon_Anvil) > 0) || (countitem(Golden_Anvil) > 0) || (countitem(Emperium_Anvil) > 0))) {
mes "[Engel]";
- if (countitem(986) > 0) {
+ if (countitem(Anvil) > 0) {
mes "A...";
mes "Regular Anvil?";
mes "Alright, I guess I'll try it.";
mes "But I can't guarantee success.";
.@anvil = 0;
}
- else if (countitem(987) > 0) {
+ else if (countitem(Oridecon_Anvil) > 0) {
mes "Ah...";
mes "An Oridecon Avil.";
mes "This isn't too bad,";
@@ -7326,13 +7326,13 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
mes "that this might not work.";
.@anvil = 1;
}
- else if (countitem(988) > 0) {
+ else if (countitem(Golden_Anvil) > 0) {
mes "Ah...";
mes "A Golden Anvil.";
mes "This just might be able to do the job. This might take a while, so I have something to ask of you.";
.@anvil = 2;
}
- else if (countitem(989) > 0) {
+ else if (countitem(Emperium_Anvil) > 0) {
mes "Oh wow, an Emperium Anvil!";
mes "And this looks like one I might have actually made. Great, I should be able to do this so long as I don't make any critical mistakes~";
.@anvil = 3;
@@ -7345,11 +7345,11 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
mes "Well then...";
mes "I wish you safety";
mes "in your travels.";
- delitem 612,5; //Portable_Furnace
- delitem 615,2; //Oridecon_Hammer
+ delitem Portable_Furnace,5;
+ delitem Oridecon_Hammer,2;
delitem (986+.@anvil),1; //Anvil-Oridecon_Anvil-Golden_Anvil-Emperium_Anvil
sign_q = (58+.@anvil);
- getitem 7278,1; //Wellbeing_Letter
+ getitem Wellbeing_Letter,1;
close;
}
else {
@@ -7385,7 +7385,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
mes "While you were gone, I managed to restore this Sobbing Starlight. Why don't you go ahead and take a look?";
next;
sign_q = 71;
- getitem 7178,1; //Star's_Sob
+ getitem Star's_Sob,1;
specialeffect2 EF_YUFITELHIT;
next;
mes "[Engel]";
@@ -7451,8 +7451,8 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
}
}
else if (sign_q == 70) {
- if ((countitem(612) > 4) && (countitem(615) > 1) && ((countitem(986) > 0) || (countitem(987) > 0) || (countitem(988) > 0) || (countitem(989) > 0))) {
- if ((countitem(986) > 0) || (countitem(987) > 0)) {
+ if ((countitem(Portable_Furnace) > 4) && (countitem(Oridecon_Hammer) > 1) && ((countitem(Anvil) > 0) || (countitem(Oridecon_Anvil) > 0) || (countitem(Golden_Anvil) > 0) || (countitem(Emperium_Anvil) > 0))) {
+ if ((countitem(Anvil) > 0) || (countitem(Oridecon_Anvil) > 0)) {
mes "Didn't I tell you to bring me a Golden Anvil or an Emperium Anvil? Anything less isn't good enough to do any restoration work on this Sobbing Starlight.";
next;
mes "[Engel]";
@@ -7460,11 +7460,11 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
mes "here, bring a Golden or Emperium Anvil and make sure to leave all of your other anvils in Kafra Storage or something, okay?";
close;
}
- else if (countitem(988) > 0) {
+ else if (countitem(Golden_Anvil) > 0) {
mes "Good, good.";
mes "I see that you've brought a Golden Anvil. Now I can get started right away! Still, I'm a little about those monsters showing up again, so would you keep a lookout?";
}
- else if (countitem(989) > 0) {
+ else if (countitem(Emperium_Anvil) > 0) {
mes "Excellent! You've brought an Emperium Anvil! Now, keep a lookout for monsters while I repair these ore fragments. We can't have those beasts ruin my work again, right? Thank you.";
}
next;
@@ -7502,10 +7502,10 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
next;
mes "[Engel]";
mes "We've both gone through a lot of trouble to make this, so I hope you treasure your Sobbing Starlight. Good luck on your adventures...";
- if (countitem(988) > 0) delitem 988,1; //Golden_Anvil
- else if (countitem(989) > 0) delitem 989,1; //Emperium_Anvil
+ if (countitem(Golden_Anvil) > 0) delitem Golden_Anvil,1;
+ else if (countitem(Emperium_Anvil) > 0) delitem Emperium_Anvil,1;
sign_q = 71;
- getitem 7178,1; //Star's_Sob
+ getitem Star's_Sob,1;
specialeffect2 EF_YUFITELHIT;
close;
}
@@ -7563,7 +7563,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
mes "a while to work on this. Unfortunately, I can't even";
mes "give you a time estimate...";
mes "But I'll do my best for you.";
- delitem 7314,1; //The_Sign
+ delitem The_Sign,1;
sign_q = 140;
.@stime_e = gettime(GETTIME_HOUR);
if (.@stime_e < 2) sign_sq = 1;
@@ -7658,7 +7658,7 @@ mjo_dun02,88,295,4 script Flaming Spirit Man 4_M_03,{
mes "honor of working on a worthy";
mes "smithing challenge.";
sign_q = 141;
- getitem 2644,1; //The_Sign_
+ getitem The_Sign_,1;
close;
}
else {
@@ -7779,7 +7779,7 @@ umbala,163,256,3 script Native#_s 4_F_UMGIRL,{
mes "I think I know him! Yea, I do!";
next;
mes "[Laotan]";
- if (countitem(2278) > 0) {
+ if (countitem(Mr_Smile) > 0) {
mes "Oh my gosh!";
mes "You've got a Mr. Smile mask!";
mes "Would you give that to me?";
@@ -7796,7 +7796,7 @@ umbala,163,256,3 script Native#_s 4_F_UMGIRL,{
mes "[Laotan]";
mes "Oh right~!";
mes "The weird man in the funny clothes was in our village for a while, but ever since he went into that big tree, nobody's seen him!";
- delitem 2278,1; //Mr_Smile
+ delitem Mr_Smile,1;
sign_q = 74;
close;
case 2:
@@ -7837,7 +7837,7 @@ umbala,163,256,3 script Native#_s 4_F_UMGIRL,{
um_in,27,23,3 script Fastidious-Looking Guy 2_M_MOLGENSTEIN,{
callfunc "F_UpdateSignVars";
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "^3355FFWait a second! Right now,";
mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000";
close;
@@ -7949,7 +7949,7 @@ um_in,27,23,3 script Fastidious-Looking Guy 2_M_MOLGENSTEIN,{
mes "to find some ancient";
mes "or really aged paper...";
next;
- if (countitem(1097) > 9) {
+ if (countitem(Worn_Out_Page) > 9) {
mes "[Cyon]";
mes "How did you find these";
mes "Worn Out Pages? This is great,";
@@ -7969,12 +7969,12 @@ um_in,27,23,3 script Fastidious-Looking Guy 2_M_MOLGENSTEIN,{
mes "Just as I thought!";
mes "The Sobbing Starlight is responding to these Worn Out Pages! Excellent! I've finally fulfilled my promise to Metz! Now he can leave";
mes "me alone!";
- delitem 1097,10; //Worn_Out_Page
+ delitem Worn_Out_Page,10;
sign_q = 76;
- getitem 7275,1; //Ancient_Document
+ getitem Ancient_Document,1;
close;
}
- else if (countitem(1097) > 0) {
+ else if (countitem(Worn_Out_Page) > 0) {
mes "[Cyon]";
mes "How did you find these";
mes "^FF0000Worn Out Pages^000000? This is great,";
@@ -8027,7 +8027,7 @@ um_in,27,23,3 script Fastidious-Looking Guy 2_M_MOLGENSTEIN,{
alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{
callfunc "F_UpdateSignVars";
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "^3355FFWait a second! Right now,";
mes "you have too many items in your inventory. Please come back after you've freed up more inventory space.^000000";
close;
@@ -8051,7 +8051,7 @@ alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{
close;
}
else if (sign_q == 78) {
- if ((countitem(2203) > 0) && (countitem(7275) > 0)) {
+ if ((countitem(Glasses) > 0) && (countitem(Ancient_Document) > 0)) {
mes "My vision's getting";
mes "blurrier and I get headaches";
mes "when I read. I guess this old";
@@ -8098,8 +8098,8 @@ alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{
next;
mes "[Frank]";
mes "Hmm, as far as I can tell, this is a sophisticated language spoken by the ancient gods. It's complex and confusing, but I'll do my best for you. Come back to me later, and I'll what I've learned.";
- delitem 2203,1; //Glasses
- delitem 7275,1; //Ancient_Document
+ delitem Glasses,1;
+ delitem Ancient_Document,1;
sign_q = 79;
close;
}
@@ -8132,7 +8132,7 @@ alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{
mes "Well, I've written down the best translation that I could for you. It's been a long time since I've had this kind of challenge. Thanks, youngster.";
mes "Ha ha ha~";
sign_q = 80;
- getitem 7274,1; //Ancient_Translator
+ getitem Ancient_Translator,1;
close;
}
else {
@@ -8150,7 +8150,7 @@ alberta,165,83,4 script Fastidious Old Man 4_M_SAGE_C,{
gef_fild07,182,241,0 script #Valkyrie Warp HIDDEN_NPC,1,1,{
callfunc "F_UpdateSignVars";
- if ((sign_q == 80) && (countitem(907) > 3) && (countitem(953) > 11) && (countitem(7013) > 364)) {
+ if ((sign_q == 80) && (countitem(Resin) > 3) && (countitem(Stone_Heart) > 11) && (countitem(Coral_Reef) > 364)) {
mes "^6B8E23It seems that";
mes "something in the";
mes "vicinity is reacting";
@@ -8161,7 +8161,7 @@ gef_fild07,182,241,0 script #Valkyrie Warp HIDDEN_NPC,1,1,{
}
OnTouch:
- if ((sign_q == 80) && (countitem(907) > 3) && (countitem(953) > 11) && (countitem(7013) > 364)) {
+ if ((sign_q == 80) && (countitem(Resin) > 3) && (countitem(Stone_Heart) > 11) && (countitem(Coral_Reef) > 364)) {
mes "["+strcharinfo(0)+"]";
mes "What the...?";
mes "What's happening?!";
@@ -8183,9 +8183,9 @@ OnTouch:
mes "fall into unconsciousness...^000000";
specialeffect2 EF_FLASHER;
next;
- delitem 907,4; //Resin
- delitem 953,12; //Stone_Heart
- delitem 7013,365; //Coral_Reef
+ delitem Resin,4;
+ delitem Stone_Heart,12;
+ delitem Coral_Reef,365;
sign_q = 81;
warp "himinn",49,10;
end;
@@ -8328,7 +8328,7 @@ himinn,48,86,5 script Valkyrie#sign 4_F_VALKYRIE,{
mes "you are an honorable";
mes "hero worthy of praise!";
sign_q = 137;
- getitem 7314,1; //The_Sign
+ getitem The_Sign,1;
close;
}
else if (sign_q < 150) {
@@ -8362,7 +8362,7 @@ himinn,48,86,5 script Valkyrie#sign 4_F_VALKYRIE,{
close;
}
else {
- if (countitem(7314) < 1) {
+ if (countitem(The_Sign) < 1) {
mes "Only the chosen";
mes "can enter this place.";
mes "I will not ask how you've";
@@ -8461,7 +8461,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{
mes "This could be";
mes "pretty dangerous";
mes "so please step back...";
- delitem 7305,1; //Authority_Of_Nine_World
+ delitem Authority_Of_Nine_World,1;
sign_q = 133;
donpcevent "Serin#dummy::OnEnable";
donpcevent "Serin#dummy::OnStart";
@@ -8635,7 +8635,7 @@ que_sign01,196,39,4 script Serin#serin 4_F_01,{
.@fail_s3 = rand(1,600);
.@fail_s4 = rand(1,500);
.@fail_s5 = rand(1,400);
- if (countitem(2643) == 1) {
+ if (countitem(Serin's_Gold_Ring_) == 1) {
if (((sign_sq == 0) && (.@fail_s3 == 356)) || ((sign_sq == 1) && (.@fail_s2 == 356)) || (.@fail_s1 == 356)) {
sign_q = 200;
mes "[Serin]";
@@ -8828,7 +8828,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{
}
}
else if (sign_q == 125) {
- if (countitem(2643) ==1) {
+ if (countitem(Serin's_Gold_Ring_) ==1) {
mes "[Serin]";
mes "If you think that";
mes "I can't summon Dark Lord";
@@ -8956,7 +8956,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{
mes "Farewell, now.";
mes "And good luck on";
mes "your travels, my friend...";
- delitem 7308,1; //Witch's_Potion
+ delitem Witch's_Potion,1;
sign_q = 127;
close;
}
@@ -8976,9 +8976,9 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{
.@fail_s3 = rand(1,800);
.@fail_s4 = rand(1,700);
.@fail_s5 = rand(1,600);
- if (countitem(2643) == 1) {
+ if (countitem(Serin's_Gold_Ring_) == 1) {
if (((sign_sq == 0) && (.@fail_s3 == 356)) || ((sign_sq == 1) && (.@fail_s2 == 356)) || (.@fail_s1 == 356)) {
- delitem 7308,1; //Witch's_Potion
+ delitem Witch's_Potion,1;
sign_q = 200;
mes "[Serin]";
mes "Even though you tried";
@@ -9025,7 +9025,7 @@ que_sign01,197,195,4 script Serin#witch 4_F_01,{
}
else {
if (((sign_sq == 0) && (.@fail_s5 == 356)) || ((sign_sq == 1) && (.@fail_s4 == 356)) || (.@fail_s3 == 356)) {
- delitem 7308,1; //Witch's_Potion
+ delitem Witch's_Potion,1;
sign_q = 200;
mes "[Serin]";
mes "Even though you tried";
@@ -9220,7 +9220,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
mes "I want you to have this ring. It's the only way I can properly express my gratitude for your aid so far.";
sign_q = 85;
sign_sq = 0;
- getitem 2642,1; //Serin's_Gold_Ring
+ getitem Serin's_Gold_Ring,1;
close;
}
else {
@@ -9272,7 +9272,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
close;
}
else if (sign_q == 92) {
- if (countitem(2642) > 0) {
+ if (countitem(Serin's_Gold_Ring) > 0) {
mes "[Serin]";
mes "Ah, "+strcharinfo(0)+"~";
mes "How is everything?";
@@ -9531,7 +9531,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
mes "...";
mes "......";
mes "..........";
- if (countitem(2643) == 1) {
+ if (countitem(Serin's_Gold_Ring_) == 1) {
next;
switch(select("Give Serin her ring.:Keep the ring.")) {
case 1:
@@ -9564,7 +9564,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
mes "to forget her sadness. The tears streaked across her cheeks and";
mes "the faint smile on her lips tell you that her memories of you";
mes "will always remain in her heart.^000000";
- delitem 2643,1; //Serin's_Gold_Ring_
+ delitem Serin's_Gold_Ring_,1;
getexp RENEWAL_EXP?50000:500000,0;
close;
case 2:
@@ -9730,23 +9730,23 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
mes "of her soul and memories that";
mes "you can still sense somehow.";
mes "What could have happened to her?^000000";
- if (countitem(2642) > 0) {
+ if (countitem(Serin's_Gold_Ring) > 0) {
next;
mes "^33555FFSuddenly, Serin's";
mes "gold ring sparkled";
mes "with a soft glow and";
mes "faded away.^000000";
- delitem 2642,1; //Serin's_Gold_Ring
+ delitem Serin's_Gold_Ring,1;
close;
}
close;
}
else {
- if (countitem(2642) > 0) {
+ if (countitem(Serin's_Gold_Ring) > 0) {
mes "[Serin]";
mes "Thank you...";
emotion e_sob;
- delitem 2642,1; //Serin's_Gold_Ring
+ delitem Serin's_Gold_Ring,1;
next;
mes "^3355FFYou returned";
mes "Serin's gold ring.^000000";
@@ -9762,7 +9762,7 @@ niflheim,313,70,4 script Pleasant-Featured Lady#s 4_F_01,{
que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
callfunc "F_UpdateSignVars";
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -9771,7 +9771,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
close;
}
mes "[Kirkena]";
- if ((countitem(7313) == 1) && ((sign_q != 124) || (sign_q != 125) || (sign_q != 126))) {
+ if ((countitem(Seal_Of_Witch) == 1) && ((sign_q != 124) || (sign_q != 125) || (sign_q != 126))) {
mes "That Witch's Medal...";
mes "You must be here to";
mes "help your friend take";
@@ -9810,7 +9810,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
}
}
if (sign_q == 90) {
- if (countitem(2642) == 1) {
+ if (countitem(Serin's_Gold_Ring) == 1) {
mes "That bastard stole";
mes "two spell books from me.";
mes "You've brought one of them";
@@ -9835,7 +9835,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
}
}
else if (sign_q == 91) {
- if (countitem(7304) > 0) {
+ if (countitem(Witch's_Spell_Book) > 0) {
mes "Once that fool stole my spell";
mes "books, he was cursed after he";
mes "cast those spells without my";
@@ -9913,7 +9913,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "that the Queen of the Dead";
mes "is searching for her lost mother, Angrboda. Now, if you could find where Angrboda has been";
mes "sealed away...";
- delitem 7304,1; //Witch's_Spell_Book
+ delitem Witch's_Spell_Book,1;
sign_q = 92;
close;
}
@@ -10008,7 +10008,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "sure you can find something";
mes "if you can find any remaining";
mes "trace of her.";
- delitem 7305,1; //Authority_Of_Nine_World
+ delitem Authority_Of_Nine_World,1;
sign_q = 119;
close;
case 2:
@@ -10024,12 +10024,12 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
}
}
else if (sign_q == 119) {
- if (countitem(2642) > 0) {
+ if (countitem(Serin's_Gold_Ring) > 0) {
mes "This is Serin's gold ring?";
mes "Excellent, this has been";
mes "strongly infused with her";
mes "vibes. It's really tough to find something like this that resonates so strongly with its owner.";
- delitem 2642,1; //Serin's_Gold_Ring
+ delitem Serin's_Gold_Ring,1;
sign_q = 120;
close;
}
@@ -10206,9 +10206,9 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "of the vouchers I've";
mes "given you, alright?";
sign_q = 124;
- getitem 7308,1; //Witch's_Potion
- getitem 2643,1; //Serin's_Gold_Ring_
- getitem 7313,5; //Seal_Of_Witch
+ getitem Witch's_Potion,1;
+ getitem Serin's_Gold_Ring_,1;
+ getitem Seal_Of_Witch,5;
close;
}
else if (sign_q == 123) {
@@ -10242,8 +10242,8 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "the Witch's Medals that";
mes "I've lent to you, alright?";
sign_q = 124;
- getitem 7308,1; //Witch's_Potion
- getitem 7313,5; //Seal_Of_Witch
+ getitem Witch's_Potion,1;
+ getitem Seal_Of_Witch,5;
close;
}
}
@@ -10255,7 +10255,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "these preparations...";
close;
}
- if (countitem(2643) == 1) {
+ if (countitem(Serin's_Gold_Ring_) == 1) {
mes "You're finally";
mes "back. We might not";
mes "have enough time to";
@@ -10302,8 +10302,8 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
}
}
else if ((sign_q == 127) || (sign_q == 128)) {
- if (countitem(2643) == 1) {
- if (countitem(7313) < 5) {
+ if (countitem(Serin's_Gold_Ring_) == 1) {
+ if (countitem(Seal_Of_Witch) < 5) {
mes "Hmmm...?";
mes "Where are all the";
mes "vouchers I've lent to you?";
@@ -10325,14 +10325,14 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "you so much for your";
mes "help. Once you finish here,";
mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason, "+strcharinfo(0)+"...";
- delitem 7313,5; //Seal_Of_Witch
+ delitem Seal_Of_Witch,5;
sign_q = 129;
getexp RENEWAL_EXP?50000:500000,0;
close;
}
}
else {
- if (countitem(7313) < 5) {
+ if (countitem(Seal_Of_Witch) < 5) {
mes "Hmmm...?";
mes "Where are all the";
mes "vouchers I've lent to you?";
@@ -10354,7 +10354,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "you so much for your";
mes "help. Once you finish here,";
mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason...";
- delitem 7313,5; //Seal_Of_Witch
+ delitem Seal_Of_Witch,5;
sign_q = 130;
getexp RENEWAL_EXP?30000:300000,0;
close;
@@ -10380,7 +10380,7 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "you so much for your";
mes "help. Once you finish here,";
mes "please visit our queen, Lady Hell. I believe she wants to see you for some reason...";
- if (countitem(2643) == 1) sign_q = 129;
+ if (countitem(Serin's_Gold_Ring_) == 1) sign_q = 129;
else sign_q = 130;
getexp RENEWAL_EXP?30000:300000,0;
close;
@@ -10409,8 +10409,8 @@ que_sign01,122,141,4 script Witch#s 4_F_NFDEADMGCIAN,{
mes "her for that. Though, it's";
mes "ironic that you failed your";
mes "ordeals for her sake...";
- if (countitem(2642) > 0) delitem 2642,1; //Serin's_Gold_Ring
- if (countitem(7308) > 0) delitem 7308,1; //Witch's_Potion
+ if (countitem(Serin's_Gold_Ring) > 0) delitem Serin's_Gold_Ring,1;
+ if (countitem(Witch's_Potion) > 0) delitem Witch's_Potion,1;
sign_q = 201;
getexp RENEWAL_EXP?20000:200000,0;
close;
@@ -10443,7 +10443,7 @@ OnTouch:
callfunc "F_UpdateSignVars";
if (sign_q == 83) {
if (sign_sq == 2) {
- if (countitem(7304) > 0) {
+ if (countitem(Witch's_Spell_Book) > 0) {
mes "[Kirkena]";
mes "W-what's this?";
mes "Why is it that";
@@ -10481,9 +10481,9 @@ OnTouch:
mes "give you this. It will send";
mes "a living human back to one";
mes "of the towns in your realm.";
- delitem 7304,1; //Witch's_Spell_Book
+ delitem Witch's_Spell_Book,1;
sign_sq = 3;
- getitem 7309,1; //Wing_Of_Crow
+ getitem Wing_Of_Crow,1;
close;
}
}
@@ -10509,14 +10509,14 @@ OnTouch:
}
}
else if (sign_sq == 3) {
- if (countitem(7309) < 1) {
+ if (countitem(Wing_Of_Crow) < 1) {
mes "[Kirkena]";
mes "You lost the wing?";
mes "Here, let me give you";
mes "my last one. Now, hurry";
mes "up and save that lost child!";
sign_sq = 4;
- getitem 7309,1; //Wing_Of_Crow
+ getitem Wing_Of_Crow,1;
close;
}
else {
@@ -10588,7 +10588,7 @@ OnTouch:
close;
}
else if (sign_q == 88) {
- if (countitem(2642) > 0) {
+ if (countitem(Serin's_Gold_Ring) > 0) {
mes "[Kirkena]";
mes "As I expected,";
mes "there is something behind";
@@ -10808,9 +10808,9 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{
next;
mes "^3355FFYou received the";
mes "Symbol of the Nine Realms.^000000";
- delitem 7307,1; //Whisper_Of_Soul
+ delitem Whisper_Of_Soul,1;
sign_q = 118;
- getitem 7305,1; //Authority_Of_Nine_World
+ getitem Authority_Of_Nine_World,1;
close;
}
else if (sign_q < 142) {
@@ -10866,7 +10866,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{
mes "Now, I shall show";
mes "you something truly";
mes "interesting...^000000";
- delitem 7178,1; //Star's_Sob
+ delitem Star's_Sob,1;
sign_q = 143;
close;
case 2:
@@ -10914,7 +10914,7 @@ que_sign01,45,227,4 script Queen of the Dead 2_F_SIGN1,{
mes "Sobbing Starlight.^000000";
next;
sign_q = 144;
- getitem 7025,1; //Lucifer's_Lament
+ getitem Lucifer's_Lament,1;
mes "[Lady Hell]";
mes "^8C1717Although you may also know";
mes "this object as God's Tear Drop, keep in mind that history, as you humans know it, may actually be different than the truth.^000000";
@@ -10963,7 +10963,7 @@ niflheim,146,241,0 script Depressing Man 4_M_JOB_WIZARD,{
close;
}
else if (sign_q == 87) {
- if (countitem(2642) > 1) {
+ if (countitem(Serin's_Gold_Ring) > 1) {
mes "[Gen]";
mes "You lookin' for";
mes "something? Crayu";
@@ -11210,7 +11210,7 @@ niflheim,146,241,0 script Depressing Man 4_M_JOB_WIZARD,{
nif_in,140,177,0 script #Switch HIDDEN_NPC,{
callfunc "F_UpdateSignVars";
- if (countitem(7313) == 1) {
+ if (countitem(Seal_Of_Witch) == 1) {
warp "que_sign01",115,135;
end;
}
@@ -11737,12 +11737,12 @@ OnTouch:
if (sign_q == 83) {
if(sign_sq == 0) {
sign_sq = 1;
- getitem 7304,1; //Witch's_Spell_Book
+ getitem Witch's_Spell_Book,1;
}
}
else if (sign_q == 90) {
sign_q = 91;
- getitem 7304,1; //Witch's_Spell_Book
+ getitem Witch's_Spell_Book,1;
}
close;
}
@@ -11917,12 +11917,12 @@ OnTouch:
close;
}
else if ((sign_sq == 3) || (sign_sq == 4)) {
- if (countitem(7309) > 0) {
+ if (countitem(Wing_Of_Crow) > 0) {
mes "[Alakina Ann]";
mes "I... I can use";
mes "this to go back home?";
mes "Thank you! Thank you so much!";
- delitem 7309,countitem(7309); //Wing_Of_Crow
+ delitem Wing_Of_Crow,countitem(Wing_Of_Crow);
sign_sq = 5;
close;
}
@@ -11978,41 +11978,41 @@ function script F_SignSeal {
mes "more powerful to break the seal...^000000";
close;
}
- if (countitem(1558) || countitem(1963)) {
+ if (countitem(Girl's_Diary) || countitem(Rapture_Rose)) {
if (getarg(0) < 980) F_SealFail; }
- else if (countitem(1227) || countitem(1228) || countitem(1240) || countitem(1241) || countitem(1962) || countitem(1813)) {
+ else if (countitem(Weeder_Knife) || countitem(Combat_Knife) || countitem(Princess_Knife) || countitem(Cursed_Dagger) || countitem(Lariat) || countitem(Kaiser_Knuckle)) {
if (getarg(0) < 960) F_SealFail; }
- else if (countitem(1719) || countitem(1130) || countitem(1133) || countitem(1223) || countitem(1229) || countitem(1231) || countitem(1413) || countitem(1814) || countitem(1242)) {
+ else if (countitem(Bow_Of_Roguemaster) || countitem(Nagan) || countitem(Fire_Brand) || countitem(Forturn_Sword) || countitem(Mama's_Knife) || countitem(Bazerald) || countitem(Gungnir) || countitem(Berserk) || countitem(Counter_Dagger)) {
if (getarg(0) < 940) F_SealFail; }
- else if (countitem(1131) || countitem(1230) || countitem(1232)) {
+ else if (countitem(Ice_Falchon) || countitem(House_Auger) || countitem(Assasin_Dagger)) {
if (getarg(0) < 920) F_SealFail; }
- else if (countitem(1132) || countitem(1134) || countitem(1233) || countitem(1234) || countitem(1235) || countitem(1414) || countitem(1523) || countitem(1236)) {
+ else if (countitem(Edge) || countitem(Scissores_Sword) || countitem(Exercise) || countitem(Moonlight_Sword) || countitem(Azoth) || countitem(Gelerdria) || countitem(Spike) || countitem(Sucsamad)) {
if (getarg(0) < 900) F_SealFail; }
- else if (countitem(1237) || countitem(1524) || countitem(1525) || countitem(1557) || countitem(1415) || countitem(1964)) {
+ else if (countitem(Grimtooth_) || countitem(Golden_Mace) || countitem(Long_Mace) || countitem(Book_Of_The_Apocalypse) || countitem(Skewer) || countitem(Chemeti)) {
if (getarg(0) < 880) F_SealFail; }
- else if (countitem(1135) || countitem(1140) || countitem(1141) || countitem(1527)) {
+ else if (countitem(Cutlas) || countitem(Byeorrun_Gum) || countitem(Immaterial_Sword) || countitem(Quadrille)) {
if (getarg(0) < 860) F_SealFail; }
- else if (countitem(1164) || countitem(1165) || countitem(1467) || countitem(1138) || countitem(1139) || countitem(1224) || countitem(1225) || countitem(1416) || countitem(1526)) {
+ else if (countitem(Muramasa) || countitem(Masamune) || countitem(Bill_Guisarme) || countitem(Mysteltainn_) || countitem(Tale_Fing_) || countitem(Sword_Breaker) || countitem(Mail_Breaker) || countitem(Tjungkuletti) || countitem(Slash)) {
if (getarg(0) < 840) F_SealFail; }
- else if (countitem(1305) || countitem(1720) || countitem(1136) || countitem(1137) || countitem(1166)) {
+ else if (countitem(Cleaver) || countitem(Bow_Of_Rudra) || countitem(Solar_Sword) || countitem(Excalibur) || countitem(Dragon_Slayer)) {
if (getarg(0) < 820) F_SealFail; }
- else if (countitem(1261) || countitem(1528) || countitem(1167)) {
+ else if (countitem(Infiltrator) || countitem(Grand_Cross) || countitem(Schweizersabel)) {
if (getarg(0) < 800) F_SealFail; }
- else if (countitem(1364) || countitem(1913)) {
+ else if (countitem(Great_Axe) || countitem(Electronic_Guitar)) {
if (getarg(0) < 780) F_SealFail; }
- else if (countitem(1170) || countitem(1468) || countitem(1168) || countitem(1169)) {
+ else if (countitem(Katzbalger) || countitem(Zephyrus) || countitem(Zweihander) || countitem(Executioner_)) {
if (getarg(0) < 760) F_SealFail; }
- else if (countitem(1365) || countitem(1366) || countitem(1473)) {
+ else if (countitem(Sabbath) || countitem(Right_Epsilon) || countitem(Wizardy_Staff)) {
if (getarg(0) < 740) F_SealFail; }
- else if (countitem(1367) || countitem(1368) || countitem(1466) || countitem(1469)) {
+ else if (countitem(Slaughter) || countitem(Tomahawk) || countitem(Crescent_Scythe) || countitem(Longinus's_Spear)) {
if (getarg(0) < 720) F_SealFail; }
- else if (countitem(1369) || countitem(1470)) {
+ else if (countitem(Guillotine) || countitem(Brionac)) {
if (getarg(0) < 700) F_SealFail; }
- else if (countitem(1722) || countitem(1471)) {
+ else if (countitem(Balistar) || countitem(Hell_Fire)) {
if (getarg(0) < 680) F_SealFail; }
- else if (countitem(1363)) {
+ else if (countitem(Brood_Axe)) {
if (getarg(0) < 660) F_SealFail; }
- else if (countitem(1530)) {
+ else if (countitem(Mjolnir)) {
if (getarg(0) < 500) F_SealFail; }
else {
mes "^3355FFThe weapon you're holding";
@@ -12036,9 +12036,9 @@ function script F_SignSeal {
mes "I'm leaving my soul";
mes "with you. Please guide";
mes "me to the queen of the dead...^000000";
- delitem 7306,3; //Fragment_Of_Soul
+ delitem Fragment_Of_Soul,3;
sign_q = 117;
- getitem 7307,1; //Whisper_Of_Soul
+ getitem Whisper_Of_Soul,1;
}
else {
mes "^3355FFOnce you strike the seal,";
@@ -12047,7 +12047,7 @@ function script F_SignSeal {
mes "^3355FFYou have";
mes "obtained a^6E7B8B";
mes "Piece of Spirit^3355FF.^000000";
- getitem 7306,1; //Fragment_Of_Soul
+ getitem Fragment_Of_Soul,1;
}
return;
}
@@ -12216,7 +12216,7 @@ que_sign01,46,56,0 script Fountain#sign HIDDEN_NPC,{
next;
switch(select("Bottle the water.:Don't bottle the water.")) {
case 1:
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "^3355FFUnfortunately, it";
mes "looks like you don't";
mes "have enough inventory";
@@ -12224,9 +12224,9 @@ que_sign01,46,56,0 script Fountain#sign HIDDEN_NPC,{
close;
}
else {
- if (countitem(713) > 0) {
- delitem 713,1; //Empty_Bottle
- getitem 12020,1; //Water_Of_Darkness
+ if (countitem(Empty_Bottle) > 0) {
+ delitem Empty_Bottle,1;
+ getitem Water_Of_Darkness,1;
close;
}
else {
@@ -12284,7 +12284,7 @@ OnTimer45000:
geffen,119,48,0 script Fountain#s HIDDEN_NPC,{
callfunc "F_UpdateSignVars";
- if (countitem(7025) > 0) {
+ if (countitem(Lucifer's_Lament) > 0) {
mes "^3355FFAs you approach the fountain,";
mes "a strange light begins to emit from the Lucifer's Lament in your pocket and from something deep within";
mes "the fountain's water.^000000";
@@ -12457,7 +12457,7 @@ que_sign02,0,0,0,0 monster Wraith Dead 1566,8,0,0,0
que_sign02,378,235,0 script sign_w6 WARPNPC,1,1,{
OnTouch:
callfunc "F_UpdateSignVars";
- if ((countitem(7313) == 1) && ((sign_q != 124) || (sign_q != 125) || (sign_q != 126))) {
+ if ((countitem(Seal_Of_Witch) == 1) && ((sign_q != 124) || (sign_q != 125) || (sign_q != 126))) {
warp "que_sign01",197,190;
end;
}
@@ -12507,7 +12507,7 @@ function script F_UpdateSignVars {
else if ((signquest >= 14) && (signquest <= 15)) { sign_q = 54; }
else if ((signquest >= 16) && (signquest <= 18)) { sign_q = signquest+39; }
// signanvil = 58-61
- else if ((signquest == 19) && (countitem(7278))) { sign_q = 61; }
+ else if ((signquest == 19) && (countitem(Wellbeing_Letter))) { sign_q = 61; }
// there is no equivilent to sign_q 62-64
else if (signquest == 20) { sign_q = 65; }
// there is no equivilent to sign_q 66-68
@@ -12570,25 +12570,25 @@ function script F_UpdateSignVars {
// of this step.
if (signlaichin >= 1) {
mes "^FF0000You stumble and drop the your^000000";
- if (countitem(7306)) {
+ if (countitem(Fragment_Of_Soul)) {
mes "^FF0000"+getitemname(7306)+"^000000";
}
- if (countitem(7306) && countitem(7307)) {
+ if (countitem(Fragment_Of_Soul) && countitem(Whisper_Of_Soul)) {
mes "^FF0000and^000000";
}
- if (countitem(7307)) {
+ if (countitem(Whisper_Of_Soul)) {
mes "^FF0000"+getitemname(7307)+"^000000";
}
mes "^FF0000pieces on the ground and they vanish! Perhaps you should talk to Lachin.^000000";
- delitem 7306,countitem(7306); //Fragment_Of_Soul
- delitem 7307,countitem(7307); //Whisper_Of_Soul
+ delitem Fragment_Of_Soul,countitem(Fragment_Of_Soul);
+ delitem Whisper_Of_Soul,countitem(Whisper_Of_Soul);
sign_q = rand(97,100);
}
// Same BS as above, unable to save pickup time for 'The Sign' from Engel.
if (signengelhour) {
mes "^FF0000You see that Engel has forgotten to look at 'The Sign', how you got it back is a mystery too you, but you should remind Engel that he needs to look at it.^000000";
- getitem 7314,1; //The_Sign
+ getitem The_Sign,1;
sign_q = 139;
}
@@ -12613,7 +12613,7 @@ function script F_UpdateSignVars {
// Unable to save when the Sign should be picked up from Metz
if (signmetzhour) {
mes "^FF0000You see that Metz has forgotten to look at 'The Sign', how you got it back is a mystery too you, but you should remind Metz that he needs to look at it.^000000";
- getitem 7314,1; //The_Sign
+ getitem The_Sign,1;
sign_q = 138;
}