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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-15 03:16:57 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-15 03:16:57 +0000
commit2917a9a94deb2510c2153affe27fb0ae55f8ece6 (patch)
treeff234fdd4f07b3a808e076b8db06e9522859790d /npc/quests/skills
parenta672f33c0df7df8cf5c15e4953d6231a862a98ca (diff)
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Updated Merchant quest skill NPCs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11472 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills')
-rw-r--r--npc/quests/skills/merchant_skills.txt863
1 files changed, 580 insertions, 283 deletions
diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt
index d34986682..36b8bfe61 100644
--- a/npc/quests/skills/merchant_skills.txt
+++ b/npc/quests/skills/merchant_skills.txt
@@ -3,308 +3,605 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.4b
+//= 1.5
//===== Compatible With: =====================================
-//= eAthena 7.15 +
+//= eAthena SVN
//===== Description: =========================================
-//= <Description>
+//= [Aegis Conversion]
+//= Quests for skills: Crazy Uproar, Change Cart, Cart
+// Revolution
//===== Additional Comments: =================================
-//= Fully working
-//= v1.1 Bug fixes
-//= v1.a Now using functions found in "Global_Functions.txt"
-//= for class checks.[kobra_k88]
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
-//= 1.4 Fixed exploits [Lupus]
-//= 1.4a Fixed some typos [IVBela] 1.4b Gershaun -> Gershuan
-//= changed perm. variables to temp ones [Lupus]
-//= 1.4b Added missing 1 Banana Juice requirement to Cart Revolution [DracoRPG]
+//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//============================================================
-
-
-//--------------------------------------- Necko: Crazy Uproar--------------------------------\\
-alberta,89,96,5 script Necko#01 139,0,4,{
- mes "[!?]";
- mes "Muahahahahhhahahahahhahah!!";
- mes "Pukakakakakkakakakakakakaka!!";
- close;
-}
-
-alberta,83,96,5 script Necko#02 98,{
- mes "[Necko]";
- if(baseClass == Job_Merchant) goto L_Start;
-
-L_Other:
- mes "Necko's store is closed right now. Come back later..... Hehe....";
- close;
-
-L_Start:
- if(getskilllv(155)>0) goto L_GotSkill;
- if(@CRAZYROAR) goto L_GetSkill;
- mes "Oh! Did you come here because you were intrigued by my boisterous voice? My voice is quite loud, isn't it?";
- mes "After all you heared it from a far off distance.";
- emotion e_what;
- next;
- mes "[Necko]";
- mes "I'll let you in on something....... My voice is more than just loud..... it's actually quite unique......";
- next;
- mes "[Necko]";
- if(BaseJob==Job_Merchant && JobLevel < 15) goto L_JobLvl;
- mes "You see, I know a skill that lets me shout in a way that actually helps me.... It is the ^3355FFCrazy Uproar^000000 skill!!!";
- emotion e_ic;
- next;
- mes "[Necko]";
- mes "Crazy Uproar uses your loud voice to boost your battle spirit!";
- mes "The skill requires ^FF55338 sp^000000 to use and in turn you will receive an additional ^3355FF4 STR for 5 min^000000!!";
- next;
- mes "[Necko]";
- mes "This skill is very useful. To learn it you must learn the essentials of sound. There was a singer in Payon that taught sound theory.......";
- next;
- mes "[Necko]";
- mes "Unfortunately that person passed away so you can no longer learn those essentials..............";
- mes "Aww.... you look disappointed.... Do you really want to learn Crazy Uproar??";
- next;
- mes "[Necko]";
- mes "Hmm..... I will teach you then, that is, if you truly wish to learn. You will have to train your vocal cords.";
- mes "You will also need to gather these items:";
- next;
- mes "[Necko]";
- mes "- ^3355FF7 Pearls,";
- mes "- 1 Banana juice,";
- mes "- 50 Mushroom spores^000000.";
- next;
- mes "[Necko]";
- mes "Come back when you are ready! I think I shall do a little vocal training myself........";
- mes "Bbooowuuuuuuuuuuuuuuuuuuuuuuuuuh!!";
- set @CRAZYROAR, 1;
- close;
-
- L_JobLvl:
- mes "Once you've reached a ^3355FFjob level of 15^000000 come back and see me. I'll tell you all about the secret to my voice.....";
+alberta,83,96,5 script Necko#qsk_mc 98,7,7,{
+ if (BaseClass == Job_Merchant) {
+ if (getskilllv(155) == 1) {
+ mes "[Necko]";
+ mes "I'm sorry. Necko's store is...";
+ mes "Oh? Who's this?";
+ mes "Pukakakakakakakakakaka!!!";
+ mes "Long time no see!";
+ mes "How are you?";
+ mes "Nice to see you again!!";
+ mes "Anything new?";
+ mes "Wow~ I'm so glad to see you!";
+ mes "You! Stop by once in a while!";
+ mes "I might forget what you look like!";
+ mes "Pukakakakakakakakaka!!!";
+ mes "Very very nice to see you!!";
+ mes "It's so nice to see you like this!";
+ mes "Come to Alberta often!";
+ mes "Killing two birds with one stone!!";
+ mes "I get to see you, and shout also!!";
+ mes "How much better can it get!!!";
+ mes "Keuhahahahahahahaha!!";
+ mes "Pukakakakakakakakakaka!!!";
+ mes "Ppyakikakikakakakakakakaka!!";
+ close;
+ }
+ else if (BaseJob == Job_Merchant && JobLevel < 15) {
+ mes "[Necko]";
+ mes "Oh, did you come because";
+ mes "you are infatuated with my voice?";
+ mes "My voice is loud, isn't it!";
+ mes "considering you can hear it from a distance.";
+ mes "And also.";
+ mes "(looks around)";
+ next;
+ mes "[Necko]";
+ mes "My voice isn't just loud!";
+ mes "!";
+ mes "Once you are about a level 15 merchant";
+ mes "I will tell you the secret!";
+ mes "Then, come again!!!";
+ next;
+ mes "[Necko]";
+ mes "Uahahahahahahahahahahahaha!";
+ mes "Kyukwakakakakakakakakakaka!";
+ close;
+ }
+ else if (countitem(722) > 6 && countitem(532) > 0 && countitem(921) > 49) {
+ mes "[Necko]";
+ mes "Oh! You!";
+ mes "You are qualified to learn how to shout!";
+ mes "Learn how to shout with my help.";
+ mes "Would you like to learn Crazy Uproar?";
+ next;
+ switch(select("Yes!!!!:No.:What is that?")) {
+ case 1:
+ mes "[Necko]";
+ mes "Ahahahahaha!! Good!!!";
+ mes "That's the spirit!";
+ mes "Here we go!";
+ next;
+ delitem 722,7; //Scarlet_Jewel
+ delitem 532,1; //Banana_Juice
+ delitem 921,50; //Mushroom_Spore
+ skill 155,1,0;
+ mes "[Necko]";
+ mes "You have learned Crazy Uproar!!";
+ mes "Shout as much as you wish!";
+ mes "Hahahahahahaha!";
+ close;
+ case 2:
+ mes "[Necko]";
+ mes "Eh... ok.";
+ mes "Pooooh...";
+ close;
+ case 3:
+ mes "[Necko]";
+ mes "Crazy Uproar uses your loud voice";
+ mes "to boost battle spirit";
+ mes "With 8 SP, you get an additional";
+ mes "4 STR for 5 minutes!!!!!";
+ mes "If you use it repeatedly";
+ mes "it is 5 minutes from that point on.";
+ next;
+ mes "[Necko]";
+ mes "Stay casual in everyday life,";
+ mes "and when you need to fight";
+ mes "it will gather your spirit.";
+ mes "Very useful, I must say!!!!";
+ close;
+ }
+ }
+ mes "[Necko]";
+ mes "Oh, were you charmed ";
+ mes "by my voice?";
+ mes "Indeed, my voice is loud!";
+ mes "You can hear it from so far away.";
+ mes "And also.";
+ mes "(looks around)";
next;
mes "[Necko]";
- mes "Uahahahahahahhahahahahahaha!";
- mes "Kyukwakakakakkakakakakakkakaka!";
- close;
-
-L_GetSkill:
- if((countitem(722)<7) || (countitem(532)<1) || (countitem(921)<50)) goto L_Items;
- delitem 722,7;
- delitem 532,1;
- delitem 921,50;
- mes "Oh You've gathered the items! Very good, very good. Now it's time to start your training.....";
- next;
- mes "[Necko]";
- mes "Repeat after me: Fa fa fa fa fa.... So so so so so..... La la la la la.... Mi mi mi mi mi mi......";
- next;
- mes "~several hours later~";
- next;
- mes "[Necko]";
- mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Excellent. Your voice is now finely tuned for ^3355FFCrazy Uproar^000000. Good job.";
- skill 155,1,0;
- set @CRAZYROAR, 0;
- emotion e_no1;
- close;
-
- L_Items:
- mes "You need to get these items for Crazy Uproar:";
- mes "- ^3355FF7 Pearls,";
- mes "- 1 Banana juice,";
- mes "- 50 Mushroom spores^000000.";
- close;
-
-L_GotSkill:
- mes "Hello again. I can tell by the sound of your mighty voice that you are becoming very good at Crazy Uproar.";
- close;
-}
-
-
-//----------------------------------------- Charlron: Change cart ---------------------------------\\
-alberta,119,221,6 script Charlron 107,{
- mes "[Charlron]";
- if(baseClass == Job_Merchant) goto L_Start;
-L_Other:
- mes "I am a merchant that deals with many things. My name is Charlron. If you ever find anything interesting, come back and try to negotiate a deal with me.";
- close;
-L_Start:
- if(getskilllv(154)>0) goto L_GotSkill;
- if(@CHANGECART) goto L_GetSkill;
- mes "Welcome young one. Is selling fun for you? I am the merchant Charlron.";
- next;
- mes "[Charlron]";
- mes "Aren't you tired of your old, and plain looking cart? Well I can help.";
- next;
- mes "[Charlon]";
- mes "I have been doing some research on cart design recently and have come up with some new and interesting designs for the cart.";
- next;
- mes "[Charlon]";
- mes "I can change the way your cart looks for you. Of course some conditions need to be met......";
- next;
- mes "[Charlron]";
- if(BaseJob==Job_Merchant && JobLevel < 30) goto L_JobLvl;
- mes "First you will need to bring me these items:";
- mes "^3355FF50 Trunks,";
- mes "20 Animal Skin,";
- mes "10 Iron^000000.";
- set @CHANGECART, 1;
- close;
-
- L_JobLvl:
- mes "I'm a pretty famous merchant, so I don't really do business with beginners but..........";
- mes "Once you've reached ^3355FFjob level 30^000000 I may consider doing business with you.";
- close;
-
-L_GetSkill:
- if((countitem(1019)<50) || (countitem(998)<10) || (countitem(919)<20)) goto L_Items;
- mes "Oh good, you have all of the items. Well here you are..... Hmm?... Oh these are the design sheets for your cart.";
- mes "Now that you have the proper materials, just follow these guides to make your cart look spectacular.";
-// Note: It is not supposed to take these items, just check you have collected them
- skill 154,1,0;
- set @CHANGECART, 0;
- next;
- mes "[Charlron]";
- mes "Good luck, see you around";
- close;
-
- L_Items:
- mes "Come back when you've brought me these items:";
- mes "^3355FF50 Trunks,";
- mes "20 Animal Skin,";
- mes "10 Iron^000000.";
- close;
-L_GotSkill:
- mes "Heh heh... It's nice to see fancy looking carts like yours on the streets of town. Well back to the drawing board....";
- close;
-
-}
-
-
-//-------------------------====-------- Gershaun: Cart Revolution ---------------------------------\\
-alberta,232,106,6 script Gershuan 57,{
- if(baseClass == Job_Merchant) goto L_Start;
-
-L_Other:
- mes "[Gershuan]";
- mes "If it doesn't work, make it work!";
- mes "If it doesn't work, make it work!";
- mes "If it doesn't work, make it work!";
- close;
-
-L_Start:
- if(getskilllv(153)>0) goto L_GotSkill;
- if(@CARTREVO) goto L_GetSkill;
- mes "[Gershuan]";
- mes "Hmm... a young merchant. You must use carts too right? Since you have to do all of that vending..... But is that all you use your cart for?";
- emotion e_hmm;
- next;
- mes "[Gershuan]";
- mes "I researched some ways of using the cart differently. One way involved cooking ramen and another involved jump-roping (don't ask).";
- mes "Still none of my new ideas were satisfactory.";
- next;
- menu "I know what you mean.",M_0, "......???",M_1;
-
- M_0:
- mes "[Gershuan]";
- mes "You KNOW what I MEAN!! HOW the HECK would YOU KNOW what I MEAN????";
- emotion e_omg;
- close;
- M_1:
- mes "[Gershuan]";
- mes "In despair, I wandered through the fields with my cart. Day after day I did this.... I was in a daze....";
+ mes "My voice isn't JUST loud!";
+ mes "I have learned the skill";
+ mes "that lets me shout..";
+ mes "The Crazy Uproar skill!";
next;
- mes "[Gershuan]";
- mes "Then I crossed paths with a very strong monster! I knew immediately that my life was in danger!";
- mes "I thought to myself, 'Why me! A weaponless, armorless merchant!?'";
- emotion e_gasp;
+ mes "[Necko]";
+ mes "Crazy Uproar uses your loud voice";
+ mes "to boost battle spirit";
+ mes "With 8 sp, you get an additional";
+ mes "4 STR for 5 minutes!!!!!";
+ mes "If you use it repeatedly";
+ mes "it is 5 minutes from that point.";
next;
- mes "[Gershuan]";
- mes "I was scared to death... hoping that this would not be the end of me. With what strength I had left, I tried a desperation move.....";
- emotion e_swt2;
+ mes "[Necko]";
+ mes "Stay casual in everyday life,";
+ mes "but shout to gather more";
+ mes "strength when you fight.";
+ mes "It is very useful!!!!";
+ mes "To learn this skill, you first need";
+ mes "to learn the essentials of sound!!!";
next;
- mes "[Gershuan]";
- mes "I used my cart to attack the monster!!";
- emotion e_gasp;
+ mes "[Necko]";
+ mes "You can learn this in Payon";
+ mes "from a singer with just a loud voice";
+ mes "You can take lessons from him!";
next;
- mes "[Gershuan]";
- mes "Just like that the monster was defeated!! Finally I had found another excellent use for the cart! A WEAPON!!!";
+ mes "[Necko]";
+ mes "But that person died!";
+ mes "So you can't learn it anymore!";
+ mes "Hahahahahahahaha!!!!";
+ mes "..............................";
+ mes "...Aww you look disappointed?";
+ mes "Do you want to learn Crazy Uproar?";
next;
- mes "[Gershuan]";
- mes "I called my newly found discovery ^3355FF'Cart Revolution'^000000!";
- mes "By using ^FF553312 sp^000000 you can spin your cart around your body doing major damage to an enemy!";
- emotion e_ic;
+ mes "[Necko]";
+ mes "Hmm... Shall I teach you?";
+ mes "If you really want it, that is.";
+ mes "First, I must scorch the vocal cords.";
+ mes "There are some things needed to do so.";
next;
- mes "[Gershuan]";
- mes "The heavier your cart is, the more damage it will do. Would you like to learn this skill?";
+ mes "[Necko]";
+ mes "7 Pearls, 1 bottle of Banana Juice,";
+ mes "and 50 mushroom spores!";
+ mes "Then I'll scorch your vocal chord!";
next;
- menu "Yes!!",sM_0, "Actually I want to learn some sushi skills...",sM_1;
+ mes "[Necko]";
+ mes "See you when you are ready!";
+ mes "I shall prepare my throat for then as well!!";
+ mes "Bboowuuuuuuuuuuuuuuuuh~~~!!";
+ close;
+ }
+ else {
+ mes "[Necko]";
+ mes "Necko's store is closed right now.";
+ mes "come again later. Hehe~";
+ close;
+ }
+
+OnTouch:
+ mes "[!?]";
+ mes "Muahahahahahahahahahahahaha!!";
+ mes "Pukakakakakakakakakakakakaka!";
+ close;
- sM_0:
- mes "[Gershuan]";
- if(BaseJob==Job_Merchant && JobLevel < 35) goto ssL_LowLvl;
- mes "OK! I will give you the special training for Cart Revolution. The first thing you will have to do is bring me these items:";
- mes "^3355FF30 Sticky Mucus,";
- mes "20 Fly wings,";
- mes "15 Iron,";
- mes "5 Tentacles,";
- mes "2 Grape Juice,";
- mes "1 Banana Juice^000000.";
+}
+
+alberta,119,221,6 script Charlron#qsk_mc 107,{
+ if (BaseClass == Job_Merchant) {
+ if (getskilllv(154) == 1) {
+ mes "[Charlron]";
+ mes "Mmm? I was wondering who was making all";
+ mes "the raucus carrying around a cart.";
+ mes "It was you.";
+ mes "Yes, I remember you.";
+ mes "what do you think? The new cart..good, yeah?";
+ next;
+ mes "[Charlron]";
+ mes "Enjoy life.";
+ mes "Life isn't just simply moving";
+ mes "forward..Slowly, looking around,";
+ mes "dragging a heavy cart is";
+ mes "the way us merchants live.";
+ mes "Then see you next time.";
next;
- mes "[Gershuan]";
- mes "Come back when you have all of these items. Good luck.";
- set @CARTREVO, 1;
+ mes "[Charlron]";
+ mes "Be healthy~";
close;
-
- ssL_LowLvl:
- mes "[Gershuan]";
- mes "OK! I will give you the special training for Cart Revolution.";
- mes "But first you will have to get yourself to a ^3355FFjob level of 35^000000! After you've done that, then we can talk.";
+ }
+ else if ((BaseJob == Job_Merchant && JobLevel >= 30) || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist) {
+ mes "[Charlron]";
+ mes "Nice to see you fellow merchant";
+ mes "If I remember correctly,";
+ mes "you're that famous merchant";
+ mes "these days.";
+ next;
+ mes "But your cart doesn't";
+ mes "seem to fit your fame.";
+ mes "How pitiful.";
+ next;
+ switch(select("That's why I came here.:What about my cart?:Two pairs is pitiful?")) {
+ case 1:
+ if (countitem(1019) > 49 && countitem(998) > 9 && countitem(919) > 19) {
+ mes "[Charlron]";
+ mes "Haha! Ok, ok!";
+ mes "With the things you brought";
+ mes "I will change your cart.";
+ next;
+ delitem 1019,50; //Wooden_Block
+ delitem 998,10; //Iron
+ delitem 919,20; //Animal's_Skin
+ skill 154,1,0;
+ mes "[Charlron]";
+ mes "Congratulations.";
+ mes "You can choose a cart";
+ mes "according to your taste.";
+ mes "And now you don't even need";
+ mes "me to help you. All you";
+ mes "need is some SP.";
+ next;
+ mes "[Charlron]";
+ mes "Convenient, don't you think?";
+ mes "Oh and one more thing!";
+ mes "Each time you level, you can";
+ mes "have a new different cart";
+ mes "So work hard.";
+ next;
+ mes "[Charlron]";
+ mes "But anyways, it looks very nice on you!";
+ mes "Hahaha! Have a nice day!";
+ close;
+ }
+ else {
+ mes "[Charlron]";
+ mes "Mmm... It's true that I";
+ mes "change carts but...";
+ mes "In order to do so, I need";
+ mes "some materials to use.";
+ next;
+ mes "[Charlron]";
+ mes "50 Trunks.";
+ mes "10 Iron.";
+ mes "20 Animal Skins.";
+ mes "I need at least these things";
+ mes "to change your cart.";
+ next;
+ mes "[Charlron]";
+ mes "So come see me when you";
+ mes "have prepared everything.";
+ close;
+ }
+ case 2:
+ mes "[Charlron]";
+ mes "Oh no, you don't know at all?(changes tone)";
+ mes "A new way to show off a merchant's ego!";
+ mes "An expression of an excellent brain!";
+ mes "Change Cart is a skill that";
+ mes "makes a merchant stand out!";
+ next;
+ mes "[Charlron]";
+ mes "A fun skill that allows you to";
+ mes "use a cart according to your";
+ mes "level with only 40 SP!";
+ next;
+ mes "[Charlron]";
+ mes "That is Change Cart!";
+ mes "A basic skill for any merchant.";
+ mes "I'll teach you how to make";
+ mes "one so watch carefully, and";
+ mes "do exactly what I do to make";
+ mes "your own in the future!";
+ next;
+ mes "[Charlron]";
+ mes "But, since it's the first time";
+ mes "you need to prepare some materials.";
+ mes "50 Trunks!";
+ mes "10 Iron!";
+ mes "20 Animal skins!";
+ mes "-bring these please!";
+ next;
+ mes "[Charlron]";
+ mes "All we have to do is";
+ mes "make one using those materials,";
+ mes "so come back when you are ready.";
+ mes "Ok?";
close;
-
- sM_1:
- mes "[Sushi King Gershuan]";
- mes "Stupid!! You're waaay to young to even try your hand at sushi!!";
- emotion e_an;
+ case 3:
+ mes "[Charlron]";
+ mes "...it's not 'CARD'!";
+ close;
+ }
+ }
+ else {
+ mes "[Charlron]";
+ mes "Welcome young one.";
+ mes "Is selling fun? I am the";
+ mes "merchant Charlron. I have been";
+ mes "doing some research about.";
+ mes "carts recently.";
+ next;
+ mes "[Charlron]";
+ mes "Aren't you tired of that cart?";
+ mes "Come to me if you want to";
+ mes "change your cart. I'll do a good job.";
+ mes "But, there are some conditions.";
+ next;
+ mes "[Charlron]";
+ mes "I'm a pretty famous merchant,";
+ mes "so I don't really deal with beginners.";
+ mes "Once you are level 30";
+ mes "I may consider establishing";
+ mes "a deal with you.";
close;
+ }
+ }
+ else {
+ mes "[Charlron]";
+ mes "I am a merchant that";
+ mes "deals with many things, Charlron.";
+ mes "If you ever find anything interesting";
+ mes "come back and try to ";
+ mes "negotiate a deal with me.";
+ close;
+ }
+}
-L_GetSkill:
- if((countitem(532)<1) || (countitem(533)<2) || (countitem(998)<15) || (countitem(938)<30) || (countitem(601)<20) || (countitem(962)<5)) goto sM_0;
- delitem 532,1;
- delitem 533,2;
- delitem 998,15;
- delitem 938,30;
- delitem 601,20;
- delitem 962,5;
- mes "[Gershuan]";
- mes "It's good to see you again. I'm glad you were able to get all of the items. Take a minute to prepare, for your training is about to take place....";
- next;
- mes "[Gershuan]";
- mes "First make sure your feet are shoulder width apart. Balance is key! Now get into a good crouch... grasp the handles of the cart firmly but not too tight...";
- next;
- mes "[Gershuan]";
- mes "NOW SWING!!!";
- next;
- mes "[Gershuan]";
- mes "Eh....... that was terrible.... Okay, lets try again.....";
- emotion e_swt;
- next;
- mes "~many hours later~";
- next;
- mes "[Gershuan]";
- mes "YES!!! FINALLY! I could REALLY FEEL the power in that swing!";
- mes "Give yourself a good pat on the back because you have just mastered Cart Revolution!";
- emotion e_no1;
- next;
- skill 153,1,0;
- set @CARTREVO, 0;
- mes "[Gershuan]";
- mes "Take care of yourself and remember to fill that cart up so that it can do some major damage.";
- emotion e_gg;
- close;
-
-L_GotSkill:
- mes "[Gershuan]";
- mes "So how do you like cart revolution? Remember, the ^3355FFheavier^000000 the cart, the ^3355FFgreater^000000 the damage.";
- close;
+alberta,232,106,6 script Gershaun#qsk_mc 57,{
+ if (BaseClass == Job_Merchant) {
+ if (getskilllv(153) == 1) {
+ mes "[Gershaun]";
+ mes "Ah, long time no see!";
+ mes "Ohh, the red marks on your cart.";
+ mes "They must be the marks of 'it'...";
+ mes "Seems like I have taught you the skill correctly!";
+ next;
+ mes "[Gershaun]";
+ mes "You have blood like mine in you!";
+ mes "Mmm! After all!!";
+ mes "I'm happy! Scratch my back!";
+ mes "Here! Hurry!";
+ close;
+ }
+ else if ((BaseJob == Job_Merchant && JobLevel >= 35) || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist) {
+ mes "[Gershaun]";
+ mes "Ooh. You have a firm body";
+ mes "for a merchant. You must be";
+ mes "very good a carrying things!?";
+ mes "Mmm you should be able to learn";
+ mes "Cart Revolution!";
+ next;
+ switch(select("Hey~ that's why I came.:What's that?")) {
+ case 1:
+ switch(rand(1,3)) {
+ case 1: setarray .@Quantity[0],2,20,30,20,5; break;
+ case 2: setarray .@Quantity[0],2,15,25,15,5; break;
+ case 3: setarray .@Quantity[0],2,23,32,23,6; break;
+ }
+ if (countitem(533) >= .@Quantity[0] && countitem(998) >= .@Quantity[1] && countitem(938) >= .@Quantity[2] && countitem(601) >= .@Quantity[3] && countitem(962) >= .@Quantity[4]) {
+ mes "[Gershaun]";
+ mes "Hoho!";
+ mes "Got it! I shall teach you";
+ mes "Cart Revolution!";
+ next;
+ mes "[Gershaun]";
+ mes "Ah, such a nice day!";
+ mes "I shall reward those who";
+ mes "eagerly swing their carts!";
+ next;
+ delitem 533,.@Quantity[0]; //Grape_Juice
+ delitem 998,.@Quantity[1]; //Iron
+ delitem 938,.@Quantity[2]; //Sticky_Mucus
+ delitem 601,.@Quantity[3]; //Wing_Of_Fly
+ delitem 962,.@Quantity[4]; //Tentacle
+ skill 153,1,0;
+ mes "[Gershaun]";
+ mes "Now you can use Cart Revolution";
+ mes "I expect you to make merchants";
+ mes "famous by using this amazing";
+ mes "destruction power. Muahahahahaha!!!";
+ next;
+ mes "[Gershaun]";
+ mes "Have a great day!!";
+ close;
+ }
+ else if (countitem(532) > 0) {
+ mes "[Gershaun]";
+ mes "Ooh!";
+ mes "It's banana juice!";
+ mes "Thank you very much!";
+ mes "...............Kaah!";
+ delitem 532,1; //Banana_Juice
+ mes "Very refreshing! Thank you! Goodbye!";
+ next;
+ mes "[Gershaun]";
+ mes "Hmm?";
+ mes "You didn't leave yet?";
+ mes "Ah! You are still attached";
+ mes "to Cart Revolution!";
+ mes "Ok then. Considering you brought";
+ mes "the Banana Juice, I'll teach you.";
+ next;
+ mes "[Gershaun]";
+ mes "It's not hard to teach you";
+ mes "Cart Revolution, but I need you to prepare";
+ mes "the materials to modify your cart.";
+ mes "The items I need are..";
+ next;
+ // Do not "Correct" this dialog. It IS correct already.
+ // You're not suposed to know the exact amount to bring.
+ mes "[Gershaun]";
+ mes "First I need 20 Irons to make the cart";
+ mes "durable. Then 30 Sticky Mucus to absorb";
+ mes "the shock.";
+ mes "And about 20 Fly Wings and 5 Tentacles?";
+ mes "And 2 bottles of Grape Juice for me!";
+ next;
+ mes "[Gershaun]";
+ mes "Just bring those.";
+ mes "I'm not saying ONLY 30 or 20.";
+ mes "It depends on my condition!";
+ mes "Hahahaha!";
+ mes "I'll be waiting. Then byebye~";
+ close;
+ }
+ else {
+ mes "[Gershaun]";
+ mes "Mmm!";
+ mes "Nothing can be done without a refreshing drink!";
+ mes "How about starting a conversation";
+ mes "with at least a bottle of Banana Juice?";
+ close;
+ }
+ case 2:
+ mes "[Gershaun]";
+ mes "... you don't seem to know";
+ mes "about Cart Revolution.";
+ mes "Ok, I'll tell you a story";
+ mes "I've never told anyone before.";
+ mes "Listen carefully.";
+ next;
+ mes "[Gershaun]";
+ mes "I did research about a different";
+ mes "way to use the cart.";
+ mes "I tried cooking ramen";
+ mes "and even tried jump-roping.";
+ mes "But none of them were able";
+ mes "to satisfy me.";
+ next;
+ mes "[Gershaun]";
+ mes "In despair, I wandered";
+ mes "through the fields with my cart.";
+ mes "After wandering dazed day after day..";
+ mes "I met a very strong monster.";
+ mes "Life was in danger!";
+ mes "Why me - a weaponless, armor-less merchant!";
+ next;
+ mes "[Gershaun]";
+ mes "I was scared to death.. thinking";
+ mes "and hoping that this wasn't the";
+ mes "last of me. With little hope left";
+ mes "I tried the last thing possible.";
+ mes "I used my cart to hit the monster!";
+ next;
+ mes "[Gershaun]";
+ mes "The monster died in one hit.";
+ mes "It was then that I realized something.";
+ mes "Carts can become weapons, too!";
+ mes "I finally realized that we can";
+ mes "attack with carts!";
+ next;
+ mes "[Gershaun]";
+ mes "Cart Revolution!";
+ mes "That's the new attack skill I developed.";
+ mes "Using 12 SP you lift your cart";
+ mes "to hit your opponent..";
+ mes "right in the head!";
+ next;
+ mes "[Gershaun]";
+ mes "The heavier your cart is, the";
+ mes "stronger you can attack! With one hit,";
+ mes "your opponent will be hurt and";
+ mes "forced to back off!";
+ mes "This is Cart Revolution!";
+ close;
+ }
+ }
+ else {
+ mes "[Gershaun]";
+ mes "Mmm, a young merchant.";
+ mes "You must use carts, too.";
+ mes "Since you need to do business.";
+ mes "But is that all?";
+ next;
+ mes "[Gershaun]";
+ mes "I did research about a different";
+ mes "way to use the cart.";
+ mes "I tried cooking ramen";
+ mes "and even tried jump-roping.";
+ mes "But none of them were able";
+ mes "to satisfy me.";
+ next;
+ if (select("I know, I know.:...?") == 2) {
+ mes "[Gershaun]";
+ mes "In despair, I wandered";
+ mes "through the fields with my cart.";
+ mes "After wandering dazed day after day..";
+ mes "I met a very strong monster.";
+ mes "Life was in danger!";
+ mes "Why me - a weaponless, armor-less merchant!";
+ next;
+ mes "[Gershaun]";
+ mes "I was scared to death.. thinking";
+ mes "and hoping that this wasn't the";
+ mes "last of me. With little hope left";
+ mes "I tried the last thing possible.";
+ mes "I used my cart to hit the monster!";
+ mes "And then! And then!";
+ next;
+ mes "[Gershaun]";
+ mes "The monster died in one hit.";
+ mes "It was then that I realized something.";
+ mes "Carts can become weapons, too!";
+ mes "I finally realized that we can";
+ mes "attack with carts!";
+ next;
+ mes "[Gershaun]";
+ mes "Cart Revolution!";
+ mes "That's the new attack skill I developed.";
+ mes "Using 12 SP you lift your cart";
+ mes "to hit your opponent..";
+ mes "right in the head!";
+ next;
+ mes "[Gershaun]";
+ mes "The heavier your cart is, the";
+ mes "stronger you can attack! With one hit,";
+ mes "your opponent will be hurt and";
+ mes "forced to back off!";
+ next;
+ mes "[Gershaun]";
+ mes "Would you like to learn this skill?";
+ next;
+ switch(select("Yes!!:I want to learn sushi skills...")) {
+ case 1:
+ mes "[Gershaun]";
+ mes "Ok!";
+ mes "I'll give you special training!";
+ mes "First you need health!";
+ mes "Get yourself to merchant";
+ mes "level 35!";
+ mes "We'll talk after that!";
+ close;
+ case 2:
+ mes "[Sushi King Gershaun]";
+ if (Sex)
+ mes "Stupid girl!";
+ else
+ mes "Stupid boy!";
+ mes "It's way to early for you to";
+ mes "even put your hands on sushi!";
+ close;
+ }
+ }
+ mes "[Gershaun]";
+ mes "...no, what I'm saying is.";
+ close;
+ }
+ }
+ else {
+ mes "[Gershaun]";
+ mes "If it doesn't work, make it work.";
+ mes "If it doesn't work, make it work.";
+ mes "If it doesn't work, make it work.";
+ close;
+ }
}
+
+//============================================================
+// Old changelog
+//============================================================
+//= Fully working
+//= v1.1 Bug fixes
+//= v1.a Now using functions found in "Global_Functions.txt"
+//= for class checks.[kobra_k88]
+//= 1.2 Added Baby Class Support [Lupus]
+//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
+//= 1.4 Fixed exploits [Lupus]
+//= 1.4a Fixed some typos [IVBela] 1.4b Gershaun -> Gershuan
+//= changed perm. variables to temp ones [Lupus]
+//= 1.4b Added missing 1 Banana Juice requirement to Cart Revolution [DracoRPG]
+//============================================================