summaryrefslogtreecommitdiff
path: root/npc/quests/skills
diff options
context:
space:
mode:
authorHaru <haru@dotalux.com>2016-02-07 01:23:46 +0100
committerHaru <haru@dotalux.com>2016-02-07 01:23:46 +0100
commit1fd628e7be9e6de4ea48394be09ae10e912d8f3d (patch)
tree4e5b42a444f83976c33f22540d3aa46a8ceb7001 /npc/quests/skills
parente68aa1f74d315f7bf24d7c8829002d0031b23539 (diff)
parent0462bc828e59ce99a48303a2f6190d3a01ce9465 (diff)
downloadhercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.gz
hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.bz2
hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.tar.xz
hercules-1fd628e7be9e6de4ea48394be09ae10e912d8f3d.zip
Merge pull request #1110 from dastgir/22-ScriptClean-Phase2
Script CleanUp Phase 2
Diffstat (limited to 'npc/quests/skills')
-rw-r--r--npc/quests/skills/acolyte_skills.txt2
-rw-r--r--npc/quests/skills/alchemist_skills.txt32
-rw-r--r--npc/quests/skills/archer_skills.txt4
-rw-r--r--npc/quests/skills/assassin_skills.txt16
-rw-r--r--npc/quests/skills/bard_skills.txt12
-rw-r--r--npc/quests/skills/blacksmith_skills.txt4
-rw-r--r--npc/quests/skills/crusader_skills.txt2
-rw-r--r--npc/quests/skills/dancer_skills.txt6
-rw-r--r--npc/quests/skills/hunter_skills.txt2
-rw-r--r--npc/quests/skills/knight_skills.txt2
-rw-r--r--npc/quests/skills/mage_skills.txt2
-rw-r--r--npc/quests/skills/merchant_skills.txt10
-rw-r--r--npc/quests/skills/priest_skills.txt2
-rw-r--r--npc/quests/skills/rogue_skills.txt22
-rw-r--r--npc/quests/skills/sage_skills.txt6
-rw-r--r--npc/quests/skills/swordman_skills.txt14
-rw-r--r--npc/quests/skills/thief_skills.txt2
-rw-r--r--npc/quests/skills/wizard_skills.txt8
18 files changed, 74 insertions, 74 deletions
diff --git a/npc/quests/skills/acolyte_skills.txt b/npc/quests/skills/acolyte_skills.txt
index dcc0e2e90..09500b4ed 100644
--- a/npc/quests/skills/acolyte_skills.txt
+++ b/npc/quests/skills/acolyte_skills.txt
@@ -44,7 +44,7 @@ prt_church,173,23,4 script Cleric 1_F_PRIEST,{
mes "and tire you ?";
mes "I am here to assist you.";
next;
- switch (select("^3355FF' About acolyte's hidden ability '^000000 ..:^3355FF' Holy light '^000000 training:End conversation")) {
+ switch (select("^3355FF' About acolyte's hidden ability '^000000 ..", "^3355FF' Holy light '^000000 training", "End conversation")) {
case 1:
mes "[Acolyte Klift]";
mes "Our members of the clergy";
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt
index 31e72b9ae..01f82f5ef 100644
--- a/npc/quests/skills/alchemist_skills.txt
+++ b/npc/quests/skills/alchemist_skills.txt
@@ -83,7 +83,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "Though, I'm afraid I can't be";
mes "of very much help to you.";
next;
- if (select("What are you working on?:I don't need anything, thanks.") == 1) {
+ if (select("What are you working on?", "I don't need anything, thanks.") == 1) {
mes "[Pisruik]";
mes "Well, I'm not sure if I can";
mes "give you all of the details.";
@@ -154,7 +154,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "And... And... What else";
mes "did I ask you to get?";
next;
- switch(select("5 Yellow Gemstones:5 Blue Gemstones:5 Red Gemstones")) {
+ switch(select("5 Yellow Gemstones", "5 Blue Gemstones", "5 Red Gemstones")) {
case 1:
mes "[Pisruik]";
mes "Right, right!";
@@ -163,7 +163,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "I'm sure there was more,";
mes "but what I can't recall exactly... ";
next;
- if (select("10 Hearts of Mermaid:10 Large Jellopies") == 1) {
+ if (select("10 Hearts of Mermaid", "10 Large Jellopies") == 1) {
mes "[Pisruik]";
mes "Of course!";
mes "10 Hearts of Mermaid!";
@@ -171,7 +171,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "And then, the last thing";
mes "I asked you for was, um...";
next;
- if (select("10 Frill:10 Moth Dust") == 1) {
+ if (select("10 Frill", "10 Moth Dust") == 1) {
mes "[Pisruik]";
mes "No, that can't have";
mes "been it. I already have";
@@ -185,7 +185,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "So did you remember";
mes "to bring me everything?";
next;
- if (select("No.:Yes!") == 1) {
+ if (select("No.", "Yes!") == 1) {
if (rand(1,5) == 1) {
mes "[Pisruik]";
mes "You didn't...?";
@@ -226,7 +226,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "I'll be making with the";
mes "materials you've brought.";
next;
- switch(select("Medicine?:Bomb?")) {
+ switch(select("Medicine?", "Bomb?")) {
case 1:
ALCHE_SK = 4;
mes "[Pisruik]";
@@ -277,7 +277,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "could bring them to me, it'd";
mes "really help me out a lot.";
next;
- switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) {
+ switch(select("Nope, I'm too busy!", "Sure, I'll help you.", "What's in it for me?")) {
case 1:
ALCHE_SK = 5;
mes "[Pisruik]";
@@ -339,7 +339,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "you help me, I'll give you";
mes "the results of my research.";
next;
- if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) {
+ if (select("Nah, I'm too busy.", "Alright, I'll help you.") == 1) {
ALCHE_SK = 5;
mes "[Pisruik]";
mes "I guess I'll have to gather";
@@ -469,7 +469,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "I'm developing? I mean,";
mes "that's why you came, right?";
next;
- if (select("No, thanks.:Yes, please.") == 1) {
+ if (select("No, thanks.", "Yes, please.") == 1) {
mes "[Pisruik]";
mes "Alright then.";
mes "Really? Well, I'm";
@@ -517,7 +517,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "could bring them to me, it'd";
mes "really help me out a lot.";
next;
- switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) {
+ switch(select("Nope, I'm too busy!", "Sure, I'll help you.", "What's in it for me?")) {
case 1:
ALCHE_SK = 5;
mes "[Pisruik]";
@@ -579,7 +579,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "you help me, I'll give you";
mes "the results of my research.";
next;
- if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) {
+ if (select("Nah, I'm too busy.", "Alright, I'll help you.") == 1) {
ALCHE_SK = 5;
mes "[Pisruik]";
mes "I guess I'll have to gather";
@@ -643,7 +643,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "get going and let";
mes "me do my work.";
next;
- if (select("Alright, sorry to bother you.:Can I still help you?") == 1) {
+ if (select("Alright, sorry to bother you.", "Can I still help you?") == 1) {
mes "[Pisruik]";
mes "Yeah, whatever.";
mes "Just hurry up and leave";
@@ -885,7 +885,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "even if he looks much less";
mes "dorky without them.^000000";
next;
- if (select("Let him try a pair of your glasses:Don't give him anything") == 1) {
+ if (select("Let him try a pair of your glasses", "Don't give him anything") == 1) {
if (countitem(Spinning_Eyes) > 0) {
delitem Spinning_Eyes,1;
ALCHE_SK = 10;
@@ -928,7 +928,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "type of potion by making use of";
mes "the knowledge I can teach you.";
next;
- if (select("Sure!:No, thanks.") == 1) {
+ if (select("Sure!", "No, thanks.") == 1) {
mes "[Pisruik]";
mes "Great, "+ strcharinfo(0) +"!";
mes "I know I can trust you";
@@ -1015,7 +1015,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
mes "of the research I've''";
mes "been conducting?";
next;
- if (select("Yes!:No, thanks.") == 1) {
+ if (select("Yes!", "No, thanks.") == 1) {
mes "[Pisruik]";
mes "Great, "+ strcharinfo(0) +"!";
mes "I know I can trust you";
@@ -1549,7 +1549,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
mes "field of Alchemy, I can";
mes "give you some advice if you're stumped by a particular problem...";
next;
- if (select("Teach me the Homunculus Skills.:No, nothing.") == 1) {
+ if (select("Teach me the Homunculus Skills.", "No, nothing.") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "I want you to";
mes "teach me how to";
diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt
index 030806877..2f9100098 100644
--- a/npc/quests/skills/archer_skills.txt
+++ b/npc/quests/skills/archer_skills.txt
@@ -98,7 +98,7 @@ moc_ruins,118,99,5 script Roberto 4_M_ORIENT01,{
mes "but I was a newcomer, and the pressure... waaah~";
mes "I was very lonely~";
next;
- switch (select("It must be hard. It's ok have faith.:Keep suffering.")) {
+ switch (select("It must be hard. It's ok have faith.", "Keep suffering.")) {
case 1:
mes "[Roberto]";
mes "Yes. Thank you...";
@@ -193,7 +193,7 @@ payon,103,63,3 script Jason 4_M_ORIENT01,3,3,{
mes "Someone like you would definitely be";
mes "able to know how to use Arrow Repel.";
next;
- switch (select("What is that?:Teach me.")) {
+ switch (select("What is that?", "Teach me.")) {
case 1:
mes "[Jason]";
mes "...you're kidding, right?";
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index ecea1c3d1..6f6a93488 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -158,7 +158,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
mes "as I can about them.";
next;
while(1) {
- switch(select("^0000FFSonic Blow Enhancement^000000:^990099Venom Knife^000000:Continue Conversation")) {
+ switch(select("^0000FFSonic Blow Enhancement^000000", "^990099Venom Knife^000000", "Continue Conversation")) {
case 1:
mes "[Killtin]";
mes "If you've been an Assassin";
@@ -225,7 +225,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
mes "you say? You ready to learn?";
next;
while(1) {
- if (select("Learn Venom Knife:I d-don't wanna learn!") == 1) {
+ if (select("Learn Venom Knife", "I d-don't wanna learn!") == 1) {
mes "[Killtin]";
mes "First, you need to equip";
mes "a Knife class weapon, and";
@@ -628,7 +628,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "Killtin didn't fully explain.";
next;
while(1) {
- switch(select("Please tell me more...:I want to learn Sonic Acceleration!")) {
+ switch(select("Please tell me more...", "I want to learn Sonic Acceleration!")) {
case 1:
mes "[Esmille]";
mes "Sonic Acceleration is";
@@ -774,7 +774,7 @@ OnTouch:
specialeffect EF_CONE;
next;
while(1) {
- switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
+ switch(select("Put your hand inside", "Inspect the coffin's opening", "Lift the lid", "Turn the coffin upside down", "Ignore it")) {
case 1:
mes "^3355FFYou carefully put your";
mes "hand inside the coffin";
@@ -838,7 +838,7 @@ OnTouch:
specialeffect EF_CONE;
next;
while(1) {
- switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
+ switch(select("Put your hand inside", "Inspect the coffin's opening", "Lift the lid", "Turn the coffin upside down", "Ignore it")) {
case 1:
mes "^3355FFYou carefully put your";
mes "hand inside the coffin";
@@ -923,7 +923,7 @@ OnTouch:
mes "soft enough to dig through...^000000";
specialeffect EF_CONE;
next;
- if (select("Dig to retrieve the shining object:Ignore it") == 1) {
+ if (select("Dig to retrieve the shining object", "Ignore it") == 1) {
mes "^3355FFAs your fingers dig into";
mes "the soft ground, it emits^000000";
if (rand(1,3) != 3){
@@ -958,7 +958,7 @@ OnTouch:
mes "soft enough to dig through...^000000";
specialeffect EF_CONE;
next;
- if (select("Dig to retrieve the shining object:Ignore it") == 1) {
+ if (select("Dig to retrieve the shining object", "Ignore it") == 1) {
mes "^3355FFAs your fingers dig into";
mes "the soft ground, it emits^000000";
if (rand(1,3) != 3) {
@@ -989,7 +989,7 @@ OnTouch:
mes "glimmering beneath";
mes "the surface of the water...^000000";
next;
- if (select("Pick it up:Ignore it") == 1) {
+ if (select("Pick it up", "Ignore it") == 1) {
mes "^3355FFAs soon as you dip your";
mes "hand into the water, the";
mes "water's freezing chill shoots";
diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt
index 8e44a561e..f2386a931 100644
--- a/npc/quests/skills/bard_skills.txt
+++ b/npc/quests/skills/bard_skills.txt
@@ -49,7 +49,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
mes "D-don't come any closer!";
mes "I... I don't like you guys!";
next;
- if (select("Wha--? Why the heck not?:Hey, take it easy, man.") == 1) {
+ if (select("Wha--? Why the heck not?", "Hey, take it easy, man.") == 1) {
mes "[Timid Young Man]";
mes "N-no! Don't look at me!";
mes "I know what you're trying";
@@ -80,7 +80,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
mes "done anything to you!";
mes "J-just s-stay away!";
next;
- if (select("Offer him a drink.:Reassure him that you're safe.") == 1) {
+ if (select("Offer him a drink.", "Reassure him that you're safe.") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "Look, I don't know what";
mes "you've got against me, but";
@@ -131,7 +131,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
mes "It tastes so good, and";
mes "now I feel sooo relaxed...";
next;
- switch(select("See? I'm not dangerous at all~:So what makes someone like me so scary?")) {
+ switch(select("See? I'm not dangerous at all~", "So what makes someone like me so scary?")) {
case 1:
mes "[Timid Young Man]";
mes "Hmmm... Maybe.";
@@ -414,7 +414,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "no trouble for me to teach that";
mes "to you again if you'd like.";
next;
- if (select("No, thanks.:Thanks, I'd appreciate that.") == 1) {
+ if (select("No, thanks.", "Thanks, I'd appreciate that.") == 1) {
mes "[Riott]";
mes "What...?";
mes "You really don't";
@@ -769,7 +769,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
mes "hilarious at the time)";
mes "but yeah, that was me.";
next;
- if (select("Please teach me that skill!:Oh, alright. Just checking.") == 1) {
+ if (select("Please teach me that skill!", "Oh, alright. Just checking.") == 1) {
mes "[Riott]";
mes "Hm? You want to learn";
mes "how to scramble minds";
@@ -1181,7 +1181,7 @@ morocc_in,166,76,7 script Bartender#bard_qskill 1_ETC_01,{
mes "So what would";
mes "you like to order?";
next;
- switch(select("Tropical Sograt:Vermilion on the Beach:Nothing, thanks.")) {
+ switch(select("Tropical Sograt", "Vermilion on the Beach", "Nothing, thanks.")) {
case 1:
if (MaxWeight - Weight < 2000) {
mes "[Bartender]";
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt
index 9ab4363f7..28fee1274 100644
--- a/npc/quests/skills/blacksmith_skills.txt
+++ b/npc/quests/skills/blacksmith_skills.txt
@@ -102,7 +102,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "for me to teach you";
mes "Dubious Salesmanship?";
next;
- if (select("Sure.:No, thanks.") == 1) {
+ if (select("Sure.", "No, thanks.") == 1) {
mes "["+ strcharinfo(0) +"]";
mes "Sure. I'll try learning this";
mes "new skill. Who knows?";
@@ -554,7 +554,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{
mes "skill right now. So what";
mes "do you say, kid?";
next;
- if (select("Sounds good!:Maybe later~") == 1) {
+ if (select("Sounds good!", "Maybe later~") == 1) {
mes "[Goodman]";
mes "Heh! Good choice. Now,";
mes "the Greed skill automatically";
diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt
index 64f63b384..11e3bea44 100644
--- a/npc/quests/skills/crusader_skills.txt
+++ b/npc/quests/skills/crusader_skills.txt
@@ -115,7 +115,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
mes "I want to ask you if you would";
mes "please lend me your aid.";
next;
- switch(select("Sure.:I'm sorry, but I'm busy...")) {
+ switch(select("Sure.", "I'm sorry, but I'm busy...")) {
case 1:
mes "[Ford]";
mes "Great, thank you so much!";
diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt
index 4c7107734..62cb2e695 100644
--- a/npc/quests/skills/dancer_skills.txt
+++ b/npc/quests/skills/dancer_skills.txt
@@ -55,7 +55,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "beauty. Now tell me, are you";
mes "confident in your dancing...?";
next;
- if (select("Of course, old crone!:I... I'm not sure...") == 1) {
+ if (select("Of course, old crone!", "I... I'm not sure...") == 1) {
mes "[Canell]";
mes "Ho-ho~ I believe you've";
mes "confused confidence with";
@@ -93,7 +93,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "your current limitations. When";
mes "I'm finished with you, angels and demons won't resist your charms~";
next;
- if (select("No way, you're not teaching me!:Alright, I'll see what I can learn.") == 1) {
+ if (select("No way, you're not teaching me!", "Alright, I'll see what I can learn.") == 1) {
mes "[Canell]";
mes "So... You still haven't";
mes "mastered the fine art of";
@@ -289,7 +289,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{
mes "Now, let me see you try it.";
emotion e_no1;
next;
- switch(select("Un deux trois~-:Un, doux trois~:Un, deux, trois~")) {
+ switch(select("Un deux trois~-", "Un, doux trois~", "Un, deux, trois~")) {
default:
mes "[Canell]";
mes "No, no!";
diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt
index dd0ff503b..b22360ec6 100644
--- a/npc/quests/skills/hunter_skills.txt
+++ b/npc/quests/skills/hunter_skills.txt
@@ -282,7 +282,7 @@ pay_arche,109,169,3 script Arpesto 4_M_05,{
mes "''^3131FFEmergency Arrow^000000.'' Would you";
mes "be interested in learning it?";
next;
- switch(select("Yes, please!:Ummm...")) {
+ switch(select("Yes, please!", "Ummm...")) {
case 1:
mes "[Arpesto]";
mes "Great, great. Of course,";
diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt
index 164fc0155..b3ee6aec9 100644
--- a/npc/quests/skills/knight_skills.txt
+++ b/npc/quests/skills/knight_skills.txt
@@ -163,7 +163,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{
mes "hunting alone! But Knights";
mes "these days have grown soft...";
next;
- if (select("Give him Candy Canes and Witherless Roses:Cancel") == 1) {
+ if (select("Give him Candy Canes and Witherless Roses", "Cancel") == 1) {
mes "["+ strcharinfo(0) +"]";
mes "There are still Knights";
mes "out there who believe in";
diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt
index ef94b978f..2749790f8 100644
--- a/npc/quests/skills/mage_skills.txt
+++ b/npc/quests/skills/mage_skills.txt
@@ -45,7 +45,7 @@ geffen_in,151,119,4 script Great Wizard 1_M_WIZARD,{
mes "Look into yourself to discover";
mes "your hidden abilities !";
next;
- switch (select("About mage's hidden ability :About skill ^3355FF' Energy Coat '^000000 :End conversation")) {
+ switch (select("About mage's hidden ability ", "About skill ^3355FF' Energy Coat '^000000 ", "End conversation")) {
case 1:
mes "[BLIZZARDRISS]";
mes "For many years";
diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt
index f2aa46bb6..8a187f70f 100644
--- a/npc/quests/skills/merchant_skills.txt
+++ b/npc/quests/skills/merchant_skills.txt
@@ -93,7 +93,7 @@ alberta,83,96,5 script Necko 4W_M_02,7,7,{
mes "Learn how to shout with my help.";
mes "Would you like to learn Crazy Uproar?";
next;
- switch (select("Yes!!!!:No.:What is that?")) {
+ switch (select("Yes!!!!", "No.", "What is that?")) {
case 1:
mes "[Necko]";
mes "Ahahahahaha!! Good!!!";
@@ -236,7 +236,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{
mes "seem to fit your fame.";
mes "How pitiful.";
next;
- switch (select("That's why I came here.:What about my cart?:Two pairs is pitiful?")) {
+ switch (select("That's why I came here.", "What about my cart?", "Two pairs is pitiful?")) {
case 1:
if ((countitem(Wooden_Block) > 49) && (countitem(Iron) > 9) && (countitem(Animal's_Skin) > 19)) {
mes "[Charlron]";
@@ -380,7 +380,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{
mes "Mmm you should be able to learn";
mes "Cart Revolution!";
next;
- switch (select("Hey~ that's why I came.:What's that?")) {
+ switch (select("Hey~ that's why I came.", "What's that?")) {
case 1:
.@care_random = rand(1,3);
if (.@care_random == 1) {
@@ -668,7 +668,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{
mes "But none of them were able";
mes "to satisfy me.";
next;
- switch (select("I know, I know.:...?")) {
+ switch (select("I know, I know.", "...?")) {
case 1:
mes "[Gershaun]";
mes "...no, what I'm saying is.";
@@ -713,7 +713,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{
mes "[Gershaun]";
mes "Would you like to learn this skill?";
next;
- switch (select("Yes!!:I want to learn sushi skills...")) {
+ switch (select("Yes!!", "I want to learn sushi skills...")) {
case 1:
mes "[Gershaun]";
mes "Ok!";
diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt
index 858eaa3d1..8a6ec1740 100644
--- a/npc/quests/skills/priest_skills.txt
+++ b/npc/quests/skills/priest_skills.txt
@@ -241,7 +241,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
mes "How are you";
mes "doing today?";
next;
- if (select("Please teach me ^3131FFRedemptio^000000.:Cancel") == 1) {
+ if (select("Please teach me ^3131FFRedemptio^000000.", "Cancel") == 1) {
mes "[Sister Linus]";
mes "Ooh, Redemptio would be";
mes "a good skill for you to learn~";
diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt
index b51895e47..166f01c84 100644
--- a/npc/quests/skills/rogue_skills.txt
+++ b/npc/quests/skills/rogue_skills.txt
@@ -108,7 +108,7 @@ OnTouch:
for(.@lim_1 = 0; .@lim_1<10; ++.@lim_1) {
.@move_1 = rand(1,3);
specialeffect .@Effects[.@move_1];
- if (select("Block him to the Left:Block him to the Right:Block his Retreat") == .@move_1) {
+ if (select("Block him to the Left", "Block him to the Right", "Block his Retreat") == .@move_1) {
mes "^3355FFThe killer remains";
mes "unable to move and looks";
mes "incredibly confused! Right";
@@ -192,7 +192,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "and how did you get";
mes "in here? Identify yourself!";
next;
- if (select("I don't mean you any harm!:Give us what we want!") == 1) {
+ if (select("I don't mean you any harm!", "Give us what we want!") == 1) {
mes "[Haijara Greg]";
mes "No...?";
mes "Then... Then";
@@ -200,7 +200,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "It is no accident that";
mes "you have found me.";
next;
- if (select("I came to help you.:Oh, actually, I wasn't looking for you.") == 1) {
+ if (select("I came to help you.", "Oh, actually, I wasn't looking for you.") == 1) {
mes "[Haijara Greg]";
mes "Hmm... Well, I suppose";
if (Upper == 1)
@@ -212,7 +212,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "Alright. Have you ever heard";
mes "the legend of Chae Takbae?";
next;
- if (select("No:Yes") == 1) {
+ if (select("No", "Yes") == 1) {
mes "[Haijara Greg]";
mes "100 years ago, Chae Takbae";
mes "was the very first person to";
@@ -250,7 +250,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "Will you help me save";
mes "myself and my sons?";
next;
- if (select("Sure!:Sorry, but I'm busy.") == 1) {
+ if (select("Sure!", "Sorry, but I'm busy.") == 1) {
mes "[Haijara Greg]";
mes "Oh, thank you so much!";
mes "Listen, I can't risk being";
@@ -276,7 +276,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "who will do anything to get it.";
mes "Would you please help me?";
next;
- if (select("Sure!:Sorry, but I'm busy.") == 1) {
+ if (select("Sure!", "Sorry, but I'm busy.") == 1) {
mes "[Haijara Greg]";
mes "Oh, thank you so much!";
mes "Listen, I can't risk being";
@@ -457,7 +457,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{
mes "Confine, I can tell you more";
mes "about the skill if you like.";
next;
- if (select("Yes, please.:No, thanks.") == 1) {
+ if (select("Yes, please.", "No, thanks.") == 1) {
mes "[Haijara Greg]";
mes "As you must know,";
mes "Close Confine immobilizes";
@@ -796,7 +796,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "ground right away so that";
mes "you can learn ^FF0000Close Confine^000000.";
next;
- if (select("Listen to Explanation:Go to Training Ground") == 1) {
+ if (select("Listen to Explanation", "Go to Training Ground") == 1) {
mes "[Thor Greg]";
mes "Alright, the very first step";
mes "to learning ^FF0000Close Confine^000000";
@@ -827,7 +827,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{
mes "to the training ground in order";
mes "to learn ^FF0000Close Confine^000000?";
next;
- if (select("Yes, please.:No, thanks.") == 1) {
+ if (select("Yes, please.", "No, thanks.") == 1) {
mes "[Thor Greg]";
mes "Alright, the very first step";
mes "to learning ^FF0000Close Confine^000000";
@@ -1199,7 +1199,7 @@ function script F_Kienna {
next;
for(.@lim_1 = 0; .@lim_1<10; ++.@lim_1) {
.@move_1 = rand(1,3);
- if (select("Block her to the Left:Block her to the Right:Block her retreat") == .@move_1) {
+ if (select("Block her to the Left", "Block her to the Right", "Block her retreat") == .@move_1) {
mes "[Kienna]";
mes "Huh...?";
mes "You blocked me!";
@@ -1289,7 +1289,7 @@ function script F_Kienna {
mes "Would you like to try the";
mes "training exercise again?";
next;
- if (select("Yes!:No, thanks.") == 1) {
+ if (select("Yes!", "No, thanks.") == 1) {
disablenpc "Kienna#"+getarg(0);
donpcevent "#1stmove::OnEnable";
ROG_SK = 6;
diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt
index ff98e2d78..c04577e51 100644
--- a/npc/quests/skills/sage_skills.txt
+++ b/npc/quests/skills/sage_skills.txt
@@ -108,7 +108,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
setarray .@skill[0],1018,1017,1019,1008;
setarray .@skill$[0],"Fire","Earth","Wind","Water";
while(1) {
- .@i = select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1;
+ .@i = select("Fire Elemental Change", "Earth Elemental Change", "Wind Elemental Change", "Water Elemental Change")-1;
if(getskilllv(.@ReqSkill[.@i]) == 0) {
mes "[Mishuna]";
mes "I'm sorry, but you haven't";
@@ -225,7 +225,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "of it. So, do you think you're";
mes "ready to learn these skills?";
next;
- if(select("Maybe later.:Yes, I am.") == 1) {
+ if(select("Maybe later.", "Yes, I am.") == 1) {
mes "[Mishuna]";
mes "Ah, you must be busy right";
mes "now. No problem, just come";
@@ -383,7 +383,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues";
setarray .@skill$[0],"Fire","Earth","Wind","Water";
while(1) {
- .@i = select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1;
+ .@i = select("Fire Elemental Change", "Earth Elemental Change", "Wind Elemental Change", "Water Elemental Change")-1;
if(getskilllv(.@ReqSkill[.@i]) == 0) {
mes "[Mishuna]";
mes "I'm sorry, but you have not";
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt
index ffecc8311..66d0b6691 100644
--- a/npc/quests/skills/swordman_skills.txt
+++ b/npc/quests/skills/swordman_skills.txt
@@ -65,7 +65,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{
mes "but it will help a little.";
mes "What do you think? Would you like to learn this skill?";
next;
- switch (select("What a nice skill! I want to learn it!:No, thank you.")) {
+ switch (select("What a nice skill! I want to learn it!", "No, thank you.")) {
case 1:
mes "[De Thomas]";
mes "Very well. I will tell you what you need to learn this skill.";
@@ -114,7 +114,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{
mes "Welcome back...";
mes "are you ready to learn Body Movin'?";
next;
- switch (select("Yes.:No, I'm not ready yet.")) {
+ switch (select("Yes.", "No, I'm not ready yet.")) {
case 1:
if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(Empty_Bottle) > 199) && (countitem(Wing_Of_Moth) > 0)) {
mes "[De Thomas]";
@@ -192,7 +192,7 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{
mes "to learn Fatal Blow!";
mes "So how about it? Would you like to learn?";
next;
- switch (select("Yes!:No, I don't want to.:But, what is Fatal Blow?")) {
+ switch (select("Yes!", "No, I don't want to.", "But, what is Fatal Blow?")) {
case 1:
mes "[Leon]";
mes "OK, lets begin!";
@@ -249,7 +249,7 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{
mes "[Leon]";
mes "Yes, I would like to give a present to an awesome swordsman like you.";
next;
- switch (select("What present?:It's ok.")) {
+ switch (select("What present?", "It's ok.")) {
case 1:
mes "[Leon]";
mes "Haha nothing special, but a skill to attack the vital point!";
@@ -277,7 +277,7 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{
mes "and finally, I developed this wonderful new skill!";
mes "Would you like to learn this skill?";
next;
- switch (select("Yes.:No.:Do you have any advice on how to eat sushi?")) {
+ switch (select("Yes.", "No.", "Do you have any advice on how to eat sushi?")) {
case 1:
mes "[Leon]";
mes "Ok. I'll tell you the requirements.";
@@ -359,7 +359,7 @@ prt_in,94,57,3 script Juan 4_M_03,4,4,{
mes "You are ready to learn the";
mes "newest skill, Auto Berserk?!";
next;
- switch (select("Hoho, I would like to learn it now.:What is that?")) {
+ switch (select("Hoho, I would like to learn it now.", "What is that?")) {
case 1:
mes "[Juan]";
mes "Ok. Then...";
@@ -445,7 +445,7 @@ prt_in,94,57,3 script Juan 4_M_03,4,4,{
mes "Of course you could always use the";
mes "skill we developed to overcome these limits.";
next;
- switch (select("Eh! What are you talking about?:Haha, there can't be such a thing.:Keuuuuuuuh!")) {
+ switch (select("Eh! What are you talking about?", "Haha, there can't be such a thing.", "Keuuuuuuuh!")) {
case 1:
mes "[Juan]";
mes "The skill is called Berserk.";
diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt
index 6aa7e452c..6c56924f1 100644
--- a/npc/quests/skills/thief_skills.txt
+++ b/npc/quests/skills/thief_skills.txt
@@ -49,7 +49,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{
mes "as useless knowledge, but it isn't";
mes "Let me explain.";
next;
- switch (select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) {
+ switch (select("Sand Attack", "Back Slide", "Find Stone", "Stone Fling", "I will be back later.")) {
case 1:
switch (skill_thief_1) {
case 0:
diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt
index 30bc596a0..fd146a94f 100644
--- a/npc/quests/skills/wizard_skills.txt
+++ b/npc/quests/skills/wizard_skills.txt
@@ -94,7 +94,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{
mes "bother me if you've";
mes "got nothing to say!";
next;
- if (select("A cat?:Now I'm sleepy, too...") == 1) {
+ if (select("A cat?", "Now I'm sleepy, too...") == 1) {
mes "[Meow]";
mes "Yeah. Yeah, I'm a cat.";
mes "For now, anyway. Damn that";
@@ -126,7 +126,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{
mes "Guild. Although I don't really";
mes "want to, I pretty much don't have a choice. So what do you say?";
next;
- if (select("Nah, I'm too sleepy...:Sure, I'd like to learn a new skill.") == 1) {
+ if (select("Nah, I'm too sleepy...", "Sure, I'd like to learn a new skill.") == 1) {
mes "[Meow]";
mes "^333333*Yaaaawn*^000000";
mes "Alright. If you wanna";
@@ -347,7 +347,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{
mes "bother me if you've";
mes "got nothing to say!";
next;
- if (select("A cat?:Now I'm sleepy, too...") == 1) {
+ if (select("A cat?", "Now I'm sleepy, too...") == 1) {
mes "[Meow]";
mes "Yeah. Yeah, I'm a cat.";
mes "For now, anyway. Damn that";
@@ -385,7 +385,7 @@ prt_in,82,98,3 script Simon Mayace#q_wiz 1_ETC_01,{
mes "tell the difference. Ah, may";
mes "I be of service to you?";
next;
- if (select("I'm fine, thank you.:I want to learn about push backs.") == 1) {
+ if (select("I'm fine, thank you.", "I want to learn about push backs.") == 1) {
mes "[Simon]";
mes "I'm surprised that you chose";
mes "to practice magic: judging";