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author | Haru <haru@dotalux.com> | 2016-02-07 01:23:46 +0100 |
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committer | Haru <haru@dotalux.com> | 2016-02-07 01:23:46 +0100 |
commit | 1fd628e7be9e6de4ea48394be09ae10e912d8f3d (patch) | |
tree | 4e5b42a444f83976c33f22540d3aa46a8ceb7001 /npc/quests/skills | |
parent | e68aa1f74d315f7bf24d7c8829002d0031b23539 (diff) | |
parent | 0462bc828e59ce99a48303a2f6190d3a01ce9465 (diff) | |
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Merge pull request #1110 from dastgir/22-ScriptClean-Phase2
Script CleanUp Phase 2
Diffstat (limited to 'npc/quests/skills')
-rw-r--r-- | npc/quests/skills/acolyte_skills.txt | 2 | ||||
-rw-r--r-- | npc/quests/skills/alchemist_skills.txt | 32 | ||||
-rw-r--r-- | npc/quests/skills/archer_skills.txt | 4 | ||||
-rw-r--r-- | npc/quests/skills/assassin_skills.txt | 16 | ||||
-rw-r--r-- | npc/quests/skills/bard_skills.txt | 12 | ||||
-rw-r--r-- | npc/quests/skills/blacksmith_skills.txt | 4 | ||||
-rw-r--r-- | npc/quests/skills/crusader_skills.txt | 2 | ||||
-rw-r--r-- | npc/quests/skills/dancer_skills.txt | 6 | ||||
-rw-r--r-- | npc/quests/skills/hunter_skills.txt | 2 | ||||
-rw-r--r-- | npc/quests/skills/knight_skills.txt | 2 | ||||
-rw-r--r-- | npc/quests/skills/mage_skills.txt | 2 | ||||
-rw-r--r-- | npc/quests/skills/merchant_skills.txt | 10 | ||||
-rw-r--r-- | npc/quests/skills/priest_skills.txt | 2 | ||||
-rw-r--r-- | npc/quests/skills/rogue_skills.txt | 22 | ||||
-rw-r--r-- | npc/quests/skills/sage_skills.txt | 6 | ||||
-rw-r--r-- | npc/quests/skills/swordman_skills.txt | 14 | ||||
-rw-r--r-- | npc/quests/skills/thief_skills.txt | 2 | ||||
-rw-r--r-- | npc/quests/skills/wizard_skills.txt | 8 |
18 files changed, 74 insertions, 74 deletions
diff --git a/npc/quests/skills/acolyte_skills.txt b/npc/quests/skills/acolyte_skills.txt index dcc0e2e90..09500b4ed 100644 --- a/npc/quests/skills/acolyte_skills.txt +++ b/npc/quests/skills/acolyte_skills.txt @@ -44,7 +44,7 @@ prt_church,173,23,4 script Cleric 1_F_PRIEST,{ mes "and tire you ?"; mes "I am here to assist you."; next; - switch (select("^3355FF' About acolyte's hidden ability '^000000 ..:^3355FF' Holy light '^000000 training:End conversation")) { + switch (select("^3355FF' About acolyte's hidden ability '^000000 ..", "^3355FF' Holy light '^000000 training", "End conversation")) { case 1: mes "[Acolyte Klift]"; mes "Our members of the clergy"; diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt index 31e72b9ae..01f82f5ef 100644 --- a/npc/quests/skills/alchemist_skills.txt +++ b/npc/quests/skills/alchemist_skills.txt @@ -83,7 +83,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "Though, I'm afraid I can't be"; mes "of very much help to you."; next; - if (select("What are you working on?:I don't need anything, thanks.") == 1) { + if (select("What are you working on?", "I don't need anything, thanks.") == 1) { mes "[Pisruik]"; mes "Well, I'm not sure if I can"; mes "give you all of the details."; @@ -154,7 +154,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "And... And... What else"; mes "did I ask you to get?"; next; - switch(select("5 Yellow Gemstones:5 Blue Gemstones:5 Red Gemstones")) { + switch(select("5 Yellow Gemstones", "5 Blue Gemstones", "5 Red Gemstones")) { case 1: mes "[Pisruik]"; mes "Right, right!"; @@ -163,7 +163,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "I'm sure there was more,"; mes "but what I can't recall exactly... "; next; - if (select("10 Hearts of Mermaid:10 Large Jellopies") == 1) { + if (select("10 Hearts of Mermaid", "10 Large Jellopies") == 1) { mes "[Pisruik]"; mes "Of course!"; mes "10 Hearts of Mermaid!"; @@ -171,7 +171,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "And then, the last thing"; mes "I asked you for was, um..."; next; - if (select("10 Frill:10 Moth Dust") == 1) { + if (select("10 Frill", "10 Moth Dust") == 1) { mes "[Pisruik]"; mes "No, that can't have"; mes "been it. I already have"; @@ -185,7 +185,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "So did you remember"; mes "to bring me everything?"; next; - if (select("No.:Yes!") == 1) { + if (select("No.", "Yes!") == 1) { if (rand(1,5) == 1) { mes "[Pisruik]"; mes "You didn't...?"; @@ -226,7 +226,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "I'll be making with the"; mes "materials you've brought."; next; - switch(select("Medicine?:Bomb?")) { + switch(select("Medicine?", "Bomb?")) { case 1: ALCHE_SK = 4; mes "[Pisruik]"; @@ -277,7 +277,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "could bring them to me, it'd"; mes "really help me out a lot."; next; - switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) { + switch(select("Nope, I'm too busy!", "Sure, I'll help you.", "What's in it for me?")) { case 1: ALCHE_SK = 5; mes "[Pisruik]"; @@ -339,7 +339,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "you help me, I'll give you"; mes "the results of my research."; next; - if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) { + if (select("Nah, I'm too busy.", "Alright, I'll help you.") == 1) { ALCHE_SK = 5; mes "[Pisruik]"; mes "I guess I'll have to gather"; @@ -469,7 +469,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "I'm developing? I mean,"; mes "that's why you came, right?"; next; - if (select("No, thanks.:Yes, please.") == 1) { + if (select("No, thanks.", "Yes, please.") == 1) { mes "[Pisruik]"; mes "Alright then."; mes "Really? Well, I'm"; @@ -517,7 +517,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "could bring them to me, it'd"; mes "really help me out a lot."; next; - switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) { + switch(select("Nope, I'm too busy!", "Sure, I'll help you.", "What's in it for me?")) { case 1: ALCHE_SK = 5; mes "[Pisruik]"; @@ -579,7 +579,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "you help me, I'll give you"; mes "the results of my research."; next; - if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) { + if (select("Nah, I'm too busy.", "Alright, I'll help you.") == 1) { ALCHE_SK = 5; mes "[Pisruik]"; mes "I guess I'll have to gather"; @@ -643,7 +643,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "get going and let"; mes "me do my work."; next; - if (select("Alright, sorry to bother you.:Can I still help you?") == 1) { + if (select("Alright, sorry to bother you.", "Can I still help you?") == 1) { mes "[Pisruik]"; mes "Yeah, whatever."; mes "Just hurry up and leave"; @@ -885,7 +885,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "even if he looks much less"; mes "dorky without them.^000000"; next; - if (select("Let him try a pair of your glasses:Don't give him anything") == 1) { + if (select("Let him try a pair of your glasses", "Don't give him anything") == 1) { if (countitem(Spinning_Eyes) > 0) { delitem Spinning_Eyes,1; ALCHE_SK = 10; @@ -928,7 +928,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "type of potion by making use of"; mes "the knowledge I can teach you."; next; - if (select("Sure!:No, thanks.") == 1) { + if (select("Sure!", "No, thanks.") == 1) { mes "[Pisruik]"; mes "Great, "+ strcharinfo(0) +"!"; mes "I know I can trust you"; @@ -1015,7 +1015,7 @@ yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ mes "of the research I've''"; mes "been conducting?"; next; - if (select("Yes!:No, thanks.") == 1) { + if (select("Yes!", "No, thanks.") == 1) { mes "[Pisruik]"; mes "Great, "+ strcharinfo(0) +"!"; mes "I know I can trust you"; @@ -1549,7 +1549,7 @@ lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ mes "field of Alchemy, I can"; mes "give you some advice if you're stumped by a particular problem..."; next; - if (select("Teach me the Homunculus Skills.:No, nothing.") == 1) { + if (select("Teach me the Homunculus Skills.", "No, nothing.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "I want you to"; mes "teach me how to"; diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt index 030806877..2f9100098 100644 --- a/npc/quests/skills/archer_skills.txt +++ b/npc/quests/skills/archer_skills.txt @@ -98,7 +98,7 @@ moc_ruins,118,99,5 script Roberto 4_M_ORIENT01,{ mes "but I was a newcomer, and the pressure... waaah~"; mes "I was very lonely~"; next; - switch (select("It must be hard. It's ok have faith.:Keep suffering.")) { + switch (select("It must be hard. It's ok have faith.", "Keep suffering.")) { case 1: mes "[Roberto]"; mes "Yes. Thank you..."; @@ -193,7 +193,7 @@ payon,103,63,3 script Jason 4_M_ORIENT01,3,3,{ mes "Someone like you would definitely be"; mes "able to know how to use Arrow Repel."; next; - switch (select("What is that?:Teach me.")) { + switch (select("What is that?", "Teach me.")) { case 1: mes "[Jason]"; mes "...you're kidding, right?"; diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index ecea1c3d1..6f6a93488 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -158,7 +158,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ mes "as I can about them."; next; while(1) { - switch(select("^0000FFSonic Blow Enhancement^000000:^990099Venom Knife^000000:Continue Conversation")) { + switch(select("^0000FFSonic Blow Enhancement^000000", "^990099Venom Knife^000000", "Continue Conversation")) { case 1: mes "[Killtin]"; mes "If you've been an Assassin"; @@ -225,7 +225,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ mes "you say? You ready to learn?"; next; while(1) { - if (select("Learn Venom Knife:I d-don't wanna learn!") == 1) { + if (select("Learn Venom Knife", "I d-don't wanna learn!") == 1) { mes "[Killtin]"; mes "First, you need to equip"; mes "a Knife class weapon, and"; @@ -628,7 +628,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "Killtin didn't fully explain."; next; while(1) { - switch(select("Please tell me more...:I want to learn Sonic Acceleration!")) { + switch(select("Please tell me more...", "I want to learn Sonic Acceleration!")) { case 1: mes "[Esmille]"; mes "Sonic Acceleration is"; @@ -774,7 +774,7 @@ OnTouch: specialeffect EF_CONE; next; while(1) { - switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) { + switch(select("Put your hand inside", "Inspect the coffin's opening", "Lift the lid", "Turn the coffin upside down", "Ignore it")) { case 1: mes "^3355FFYou carefully put your"; mes "hand inside the coffin"; @@ -838,7 +838,7 @@ OnTouch: specialeffect EF_CONE; next; while(1) { - switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) { + switch(select("Put your hand inside", "Inspect the coffin's opening", "Lift the lid", "Turn the coffin upside down", "Ignore it")) { case 1: mes "^3355FFYou carefully put your"; mes "hand inside the coffin"; @@ -923,7 +923,7 @@ OnTouch: mes "soft enough to dig through...^000000"; specialeffect EF_CONE; next; - if (select("Dig to retrieve the shining object:Ignore it") == 1) { + if (select("Dig to retrieve the shining object", "Ignore it") == 1) { mes "^3355FFAs your fingers dig into"; mes "the soft ground, it emits^000000"; if (rand(1,3) != 3){ @@ -958,7 +958,7 @@ OnTouch: mes "soft enough to dig through...^000000"; specialeffect EF_CONE; next; - if (select("Dig to retrieve the shining object:Ignore it") == 1) { + if (select("Dig to retrieve the shining object", "Ignore it") == 1) { mes "^3355FFAs your fingers dig into"; mes "the soft ground, it emits^000000"; if (rand(1,3) != 3) { @@ -989,7 +989,7 @@ OnTouch: mes "glimmering beneath"; mes "the surface of the water...^000000"; next; - if (select("Pick it up:Ignore it") == 1) { + if (select("Pick it up", "Ignore it") == 1) { mes "^3355FFAs soon as you dip your"; mes "hand into the water, the"; mes "water's freezing chill shoots"; diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt index 8e44a561e..f2386a931 100644 --- a/npc/quests/skills/bard_skills.txt +++ b/npc/quests/skills/bard_skills.txt @@ -49,7 +49,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "D-don't come any closer!"; mes "I... I don't like you guys!"; next; - if (select("Wha--? Why the heck not?:Hey, take it easy, man.") == 1) { + if (select("Wha--? Why the heck not?", "Hey, take it easy, man.") == 1) { mes "[Timid Young Man]"; mes "N-no! Don't look at me!"; mes "I know what you're trying"; @@ -80,7 +80,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "done anything to you!"; mes "J-just s-stay away!"; next; - if (select("Offer him a drink.:Reassure him that you're safe.") == 1) { + if (select("Offer him a drink.", "Reassure him that you're safe.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "Look, I don't know what"; mes "you've got against me, but"; @@ -131,7 +131,7 @@ prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ mes "It tastes so good, and"; mes "now I feel sooo relaxed..."; next; - switch(select("See? I'm not dangerous at all~:So what makes someone like me so scary?")) { + switch(select("See? I'm not dangerous at all~", "So what makes someone like me so scary?")) { case 1: mes "[Timid Young Man]"; mes "Hmmm... Maybe."; @@ -414,7 +414,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "no trouble for me to teach that"; mes "to you again if you'd like."; next; - if (select("No, thanks.:Thanks, I'd appreciate that.") == 1) { + if (select("No, thanks.", "Thanks, I'd appreciate that.") == 1) { mes "[Riott]"; mes "What...?"; mes "You really don't"; @@ -769,7 +769,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ mes "hilarious at the time)"; mes "but yeah, that was me."; next; - if (select("Please teach me that skill!:Oh, alright. Just checking.") == 1) { + if (select("Please teach me that skill!", "Oh, alright. Just checking.") == 1) { mes "[Riott]"; mes "Hm? You want to learn"; mes "how to scramble minds"; @@ -1181,7 +1181,7 @@ morocc_in,166,76,7 script Bartender#bard_qskill 1_ETC_01,{ mes "So what would"; mes "you like to order?"; next; - switch(select("Tropical Sograt:Vermilion on the Beach:Nothing, thanks.")) { + switch(select("Tropical Sograt", "Vermilion on the Beach", "Nothing, thanks.")) { case 1: if (MaxWeight - Weight < 2000) { mes "[Bartender]"; diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt index 9ab4363f7..28fee1274 100644 --- a/npc/quests/skills/blacksmith_skills.txt +++ b/npc/quests/skills/blacksmith_skills.txt @@ -102,7 +102,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "for me to teach you"; mes "Dubious Salesmanship?"; next; - if (select("Sure.:No, thanks.") == 1) { + if (select("Sure.", "No, thanks.") == 1) { mes "["+ strcharinfo(0) +"]"; mes "Sure. I'll try learning this"; mes "new skill. Who knows?"; @@ -554,7 +554,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{ mes "skill right now. So what"; mes "do you say, kid?"; next; - if (select("Sounds good!:Maybe later~") == 1) { + if (select("Sounds good!", "Maybe later~") == 1) { mes "[Goodman]"; mes "Heh! Good choice. Now,"; mes "the Greed skill automatically"; diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt index 64f63b384..11e3bea44 100644 --- a/npc/quests/skills/crusader_skills.txt +++ b/npc/quests/skills/crusader_skills.txt @@ -115,7 +115,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{ mes "I want to ask you if you would"; mes "please lend me your aid."; next; - switch(select("Sure.:I'm sorry, but I'm busy...")) { + switch(select("Sure.", "I'm sorry, but I'm busy...")) { case 1: mes "[Ford]"; mes "Great, thank you so much!"; diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt index 4c7107734..62cb2e695 100644 --- a/npc/quests/skills/dancer_skills.txt +++ b/npc/quests/skills/dancer_skills.txt @@ -55,7 +55,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "beauty. Now tell me, are you"; mes "confident in your dancing...?"; next; - if (select("Of course, old crone!:I... I'm not sure...") == 1) { + if (select("Of course, old crone!", "I... I'm not sure...") == 1) { mes "[Canell]"; mes "Ho-ho~ I believe you've"; mes "confused confidence with"; @@ -93,7 +93,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "your current limitations. When"; mes "I'm finished with you, angels and demons won't resist your charms~"; next; - if (select("No way, you're not teaching me!:Alright, I'll see what I can learn.") == 1) { + if (select("No way, you're not teaching me!", "Alright, I'll see what I can learn.") == 1) { mes "[Canell]"; mes "So... You still haven't"; mes "mastered the fine art of"; @@ -289,7 +289,7 @@ comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ mes "Now, let me see you try it."; emotion e_no1; next; - switch(select("Un deux trois~-:Un, doux trois~:Un, deux, trois~")) { + switch(select("Un deux trois~-", "Un, doux trois~", "Un, deux, trois~")) { default: mes "[Canell]"; mes "No, no!"; diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt index dd0ff503b..b22360ec6 100644 --- a/npc/quests/skills/hunter_skills.txt +++ b/npc/quests/skills/hunter_skills.txt @@ -282,7 +282,7 @@ pay_arche,109,169,3 script Arpesto 4_M_05,{ mes "''^3131FFEmergency Arrow^000000.'' Would you"; mes "be interested in learning it?"; next; - switch(select("Yes, please!:Ummm...")) { + switch(select("Yes, please!", "Ummm...")) { case 1: mes "[Arpesto]"; mes "Great, great. Of course,"; diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt index 164fc0155..b3ee6aec9 100644 --- a/npc/quests/skills/knight_skills.txt +++ b/npc/quests/skills/knight_skills.txt @@ -163,7 +163,7 @@ prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{ mes "hunting alone! But Knights"; mes "these days have grown soft..."; next; - if (select("Give him Candy Canes and Witherless Roses:Cancel") == 1) { + if (select("Give him Candy Canes and Witherless Roses", "Cancel") == 1) { mes "["+ strcharinfo(0) +"]"; mes "There are still Knights"; mes "out there who believe in"; diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt index ef94b978f..2749790f8 100644 --- a/npc/quests/skills/mage_skills.txt +++ b/npc/quests/skills/mage_skills.txt @@ -45,7 +45,7 @@ geffen_in,151,119,4 script Great Wizard 1_M_WIZARD,{ mes "Look into yourself to discover"; mes "your hidden abilities !"; next; - switch (select("About mage's hidden ability :About skill ^3355FF' Energy Coat '^000000 :End conversation")) { + switch (select("About mage's hidden ability ", "About skill ^3355FF' Energy Coat '^000000 ", "End conversation")) { case 1: mes "[BLIZZARDRISS]"; mes "For many years"; diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt index f2aa46bb6..8a187f70f 100644 --- a/npc/quests/skills/merchant_skills.txt +++ b/npc/quests/skills/merchant_skills.txt @@ -93,7 +93,7 @@ alberta,83,96,5 script Necko 4W_M_02,7,7,{ mes "Learn how to shout with my help."; mes "Would you like to learn Crazy Uproar?"; next; - switch (select("Yes!!!!:No.:What is that?")) { + switch (select("Yes!!!!", "No.", "What is that?")) { case 1: mes "[Necko]"; mes "Ahahahahaha!! Good!!!"; @@ -236,7 +236,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ mes "seem to fit your fame."; mes "How pitiful."; next; - switch (select("That's why I came here.:What about my cart?:Two pairs is pitiful?")) { + switch (select("That's why I came here.", "What about my cart?", "Two pairs is pitiful?")) { case 1: if ((countitem(Wooden_Block) > 49) && (countitem(Iron) > 9) && (countitem(Animal's_Skin) > 19)) { mes "[Charlron]"; @@ -380,7 +380,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ mes "Mmm you should be able to learn"; mes "Cart Revolution!"; next; - switch (select("Hey~ that's why I came.:What's that?")) { + switch (select("Hey~ that's why I came.", "What's that?")) { case 1: .@care_random = rand(1,3); if (.@care_random == 1) { @@ -668,7 +668,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ mes "But none of them were able"; mes "to satisfy me."; next; - switch (select("I know, I know.:...?")) { + switch (select("I know, I know.", "...?")) { case 1: mes "[Gershaun]"; mes "...no, what I'm saying is."; @@ -713,7 +713,7 @@ alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{ mes "[Gershaun]"; mes "Would you like to learn this skill?"; next; - switch (select("Yes!!:I want to learn sushi skills...")) { + switch (select("Yes!!", "I want to learn sushi skills...")) { case 1: mes "[Gershaun]"; mes "Ok!"; diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt index 858eaa3d1..8a6ec1740 100644 --- a/npc/quests/skills/priest_skills.txt +++ b/npc/quests/skills/priest_skills.txt @@ -241,7 +241,7 @@ prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{ mes "How are you"; mes "doing today?"; next; - if (select("Please teach me ^3131FFRedemptio^000000.:Cancel") == 1) { + if (select("Please teach me ^3131FFRedemptio^000000.", "Cancel") == 1) { mes "[Sister Linus]"; mes "Ooh, Redemptio would be"; mes "a good skill for you to learn~"; diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt index b51895e47..166f01c84 100644 --- a/npc/quests/skills/rogue_skills.txt +++ b/npc/quests/skills/rogue_skills.txt @@ -108,7 +108,7 @@ OnTouch: for(.@lim_1 = 0; .@lim_1<10; ++.@lim_1) { .@move_1 = rand(1,3); specialeffect .@Effects[.@move_1]; - if (select("Block him to the Left:Block him to the Right:Block his Retreat") == .@move_1) { + if (select("Block him to the Left", "Block him to the Right", "Block his Retreat") == .@move_1) { mes "^3355FFThe killer remains"; mes "unable to move and looks"; mes "incredibly confused! Right"; @@ -192,7 +192,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "and how did you get"; mes "in here? Identify yourself!"; next; - if (select("I don't mean you any harm!:Give us what we want!") == 1) { + if (select("I don't mean you any harm!", "Give us what we want!") == 1) { mes "[Haijara Greg]"; mes "No...?"; mes "Then... Then"; @@ -200,7 +200,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "It is no accident that"; mes "you have found me."; next; - if (select("I came to help you.:Oh, actually, I wasn't looking for you.") == 1) { + if (select("I came to help you.", "Oh, actually, I wasn't looking for you.") == 1) { mes "[Haijara Greg]"; mes "Hmm... Well, I suppose"; if (Upper == 1) @@ -212,7 +212,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "Alright. Have you ever heard"; mes "the legend of Chae Takbae?"; next; - if (select("No:Yes") == 1) { + if (select("No", "Yes") == 1) { mes "[Haijara Greg]"; mes "100 years ago, Chae Takbae"; mes "was the very first person to"; @@ -250,7 +250,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "Will you help me save"; mes "myself and my sons?"; next; - if (select("Sure!:Sorry, but I'm busy.") == 1) { + if (select("Sure!", "Sorry, but I'm busy.") == 1) { mes "[Haijara Greg]"; mes "Oh, thank you so much!"; mes "Listen, I can't risk being"; @@ -276,7 +276,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "who will do anything to get it."; mes "Would you please help me?"; next; - if (select("Sure!:Sorry, but I'm busy.") == 1) { + if (select("Sure!", "Sorry, but I'm busy.") == 1) { mes "[Haijara Greg]"; mes "Oh, thank you so much!"; mes "Listen, I can't risk being"; @@ -457,7 +457,7 @@ in_rogue,355,179,0 script Haijara Greg#rogueguild 1_ETC_01,{ mes "Confine, I can tell you more"; mes "about the skill if you like."; next; - if (select("Yes, please.:No, thanks.") == 1) { + if (select("Yes, please.", "No, thanks.") == 1) { mes "[Haijara Greg]"; mes "As you must know,"; mes "Close Confine immobilizes"; @@ -796,7 +796,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{ mes "ground right away so that"; mes "you can learn ^FF0000Close Confine^000000."; next; - if (select("Listen to Explanation:Go to Training Ground") == 1) { + if (select("Listen to Explanation", "Go to Training Ground") == 1) { mes "[Thor Greg]"; mes "Alright, the very first step"; mes "to learning ^FF0000Close Confine^000000"; @@ -827,7 +827,7 @@ in_rogue,268,125,2 script Thor Greg#rogueguild 4_M_04,{ mes "to the training ground in order"; mes "to learn ^FF0000Close Confine^000000?"; next; - if (select("Yes, please.:No, thanks.") == 1) { + if (select("Yes, please.", "No, thanks.") == 1) { mes "[Thor Greg]"; mes "Alright, the very first step"; mes "to learning ^FF0000Close Confine^000000"; @@ -1199,7 +1199,7 @@ function script F_Kienna { next; for(.@lim_1 = 0; .@lim_1<10; ++.@lim_1) { .@move_1 = rand(1,3); - if (select("Block her to the Left:Block her to the Right:Block her retreat") == .@move_1) { + if (select("Block her to the Left", "Block her to the Right", "Block her retreat") == .@move_1) { mes "[Kienna]"; mes "Huh...?"; mes "You blocked me!"; @@ -1289,7 +1289,7 @@ function script F_Kienna { mes "Would you like to try the"; mes "training exercise again?"; next; - if (select("Yes!:No, thanks.") == 1) { + if (select("Yes!", "No, thanks.") == 1) { disablenpc "Kienna#"+getarg(0); donpcevent "#1stmove::OnEnable"; ROG_SK = 6; diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt index ff98e2d78..c04577e51 100644 --- a/npc/quests/skills/sage_skills.txt +++ b/npc/quests/skills/sage_skills.txt @@ -108,7 +108,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ setarray .@skill[0],1018,1017,1019,1008; setarray .@skill$[0],"Fire","Earth","Wind","Water"; while(1) { - .@i = select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1; + .@i = select("Fire Elemental Change", "Earth Elemental Change", "Wind Elemental Change", "Water Elemental Change")-1; if(getskilllv(.@ReqSkill[.@i]) == 0) { mes "[Mishuna]"; mes "I'm sorry, but you haven't"; @@ -225,7 +225,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "of it. So, do you think you're"; mes "ready to learn these skills?"; next; - if(select("Maybe later.:Yes, I am.") == 1) { + if(select("Maybe later.", "Yes, I am.") == 1) { mes "[Mishuna]"; mes "Ah, you must be busy right"; mes "now. No problem, just come"; @@ -383,7 +383,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues"; setarray .@skill$[0],"Fire","Earth","Wind","Water"; while(1) { - .@i = select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1; + .@i = select("Fire Elemental Change", "Earth Elemental Change", "Wind Elemental Change", "Water Elemental Change")-1; if(getskilllv(.@ReqSkill[.@i]) == 0) { mes "[Mishuna]"; mes "I'm sorry, but you have not"; diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt index ffecc8311..66d0b6691 100644 --- a/npc/quests/skills/swordman_skills.txt +++ b/npc/quests/skills/swordman_skills.txt @@ -65,7 +65,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{ mes "but it will help a little."; mes "What do you think? Would you like to learn this skill?"; next; - switch (select("What a nice skill! I want to learn it!:No, thank you.")) { + switch (select("What a nice skill! I want to learn it!", "No, thank you.")) { case 1: mes "[De Thomas]"; mes "Very well. I will tell you what you need to learn this skill."; @@ -114,7 +114,7 @@ izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{ mes "Welcome back..."; mes "are you ready to learn Body Movin'?"; next; - switch (select("Yes.:No, I'm not ready yet.")) { + switch (select("Yes.", "No, I'm not ready yet.")) { case 1: if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(Empty_Bottle) > 199) && (countitem(Wing_Of_Moth) > 0)) { mes "[De Thomas]"; @@ -192,7 +192,7 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{ mes "to learn Fatal Blow!"; mes "So how about it? Would you like to learn?"; next; - switch (select("Yes!:No, I don't want to.:But, what is Fatal Blow?")) { + switch (select("Yes!", "No, I don't want to.", "But, what is Fatal Blow?")) { case 1: mes "[Leon]"; mes "OK, lets begin!"; @@ -249,7 +249,7 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{ mes "[Leon]"; mes "Yes, I would like to give a present to an awesome swordsman like you."; next; - switch (select("What present?:It's ok.")) { + switch (select("What present?", "It's ok.")) { case 1: mes "[Leon]"; mes "Haha nothing special, but a skill to attack the vital point!"; @@ -277,7 +277,7 @@ prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{ mes "and finally, I developed this wonderful new skill!"; mes "Would you like to learn this skill?"; next; - switch (select("Yes.:No.:Do you have any advice on how to eat sushi?")) { + switch (select("Yes.", "No.", "Do you have any advice on how to eat sushi?")) { case 1: mes "[Leon]"; mes "Ok. I'll tell you the requirements."; @@ -359,7 +359,7 @@ prt_in,94,57,3 script Juan 4_M_03,4,4,{ mes "You are ready to learn the"; mes "newest skill, Auto Berserk?!"; next; - switch (select("Hoho, I would like to learn it now.:What is that?")) { + switch (select("Hoho, I would like to learn it now.", "What is that?")) { case 1: mes "[Juan]"; mes "Ok. Then..."; @@ -445,7 +445,7 @@ prt_in,94,57,3 script Juan 4_M_03,4,4,{ mes "Of course you could always use the"; mes "skill we developed to overcome these limits."; next; - switch (select("Eh! What are you talking about?:Haha, there can't be such a thing.:Keuuuuuuuh!")) { + switch (select("Eh! What are you talking about?", "Haha, there can't be such a thing.", "Keuuuuuuuh!")) { case 1: mes "[Juan]"; mes "The skill is called Berserk."; diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index 6aa7e452c..6c56924f1 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -49,7 +49,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{ mes "as useless knowledge, but it isn't"; mes "Let me explain."; next; - switch (select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) { + switch (select("Sand Attack", "Back Slide", "Find Stone", "Stone Fling", "I will be back later.")) { case 1: switch (skill_thief_1) { case 0: diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt index 30bc596a0..fd146a94f 100644 --- a/npc/quests/skills/wizard_skills.txt +++ b/npc/quests/skills/wizard_skills.txt @@ -94,7 +94,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{ mes "bother me if you've"; mes "got nothing to say!"; next; - if (select("A cat?:Now I'm sleepy, too...") == 1) { + if (select("A cat?", "Now I'm sleepy, too...") == 1) { mes "[Meow]"; mes "Yeah. Yeah, I'm a cat."; mes "For now, anyway. Damn that"; @@ -126,7 +126,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{ mes "Guild. Although I don't really"; mes "want to, I pretty much don't have a choice. So what do you say?"; next; - if (select("Nah, I'm too sleepy...:Sure, I'd like to learn a new skill.") == 1) { + if (select("Nah, I'm too sleepy...", "Sure, I'd like to learn a new skill.") == 1) { mes "[Meow]"; mes "^333333*Yaaaawn*^000000"; mes "Alright. If you wanna"; @@ -347,7 +347,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{ mes "bother me if you've"; mes "got nothing to say!"; next; - if (select("A cat?:Now I'm sleepy, too...") == 1) { + if (select("A cat?", "Now I'm sleepy, too...") == 1) { mes "[Meow]"; mes "Yeah. Yeah, I'm a cat."; mes "For now, anyway. Damn that"; @@ -385,7 +385,7 @@ prt_in,82,98,3 script Simon Mayace#q_wiz 1_ETC_01,{ mes "tell the difference. Ah, may"; mes "I be of service to you?"; next; - if (select("I'm fine, thank you.:I want to learn about push backs.") == 1) { + if (select("I'm fine, thank you.", "I want to learn about push backs.") == 1) { mes "[Simon]"; mes "I'm surprised that you chose"; mes "to practice magic: judging"; |