summaryrefslogtreecommitdiff
path: root/npc/quests/skills
diff options
context:
space:
mode:
authorHaru <haru@dotalux.com>2013-11-10 04:28:03 +0100
committerHaru <haru@dotalux.com>2013-11-10 04:31:28 +0100
commitb4f1b3b5c5c009ed4f7635c5349ea97c80c08c25 (patch)
treecbd305d3896bdc9f498ed9eb72836dc7b6c32b99 /npc/quests/skills
parentc9b63614070f7fce81c88cd60e5edad5a7730df0 (diff)
downloadhercules-b4f1b3b5c5c009ed4f7635c5349ea97c80c08c25.tar.gz
hercules-b4f1b3b5c5c009ed4f7635c5349ea97c80c08c25.tar.bz2
hercules-b4f1b3b5c5c009ed4f7635c5349ea97c80c08c25.tar.xz
hercules-b4f1b3b5c5c009ed4f7635c5349ea97c80c08c25.zip
Follow-up to 857bdc4f98be6cd1e185a24565d6b6b54752b9b4
- Consolidated case in variables, labels, constants. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/skills')
-rw-r--r--npc/quests/skills/bard_skills.txt2
-rw-r--r--npc/quests/skills/sage_skills.txt34
2 files changed, 18 insertions, 18 deletions
diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt
index 0074a5a79..ccafb4b2a 100644
--- a/npc/quests/skills/bard_skills.txt
+++ b/npc/quests/skills/bard_skills.txt
@@ -19,7 +19,7 @@
//= 1.3a Tixed an item ID typo. Thanks, 2Spiritual Kid
//= 1.3b Split into different files [DracoRPG]
//= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
-//= 1.4a Checks the proper variable now. (bard_q -> gef_bard_q) [L0ne_W0lf]
+//= 1.4a Checks the proper variable now. (BARD_Q -> gef_bard_q) [L0ne_W0lf]
//= 1.5 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 1.6 Added missing checkweights. [L0ne_W0lf]
//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt
index 5fdc38741..2bcda5082 100644
--- a/npc/quests/skills/sage_skills.txt
+++ b/npc/quests/skills/sage_skills.txt
@@ -80,15 +80,15 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
next;
setarray .@ReqSkill[0],280,283,282,281;
setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami";
- setarray .@Skill[0],1018,1017,1019,1008;
- setarray .@Skill$[0],"Fire","Earth","Wind","Water";
+ setarray .@skill[0],1018,1017,1019,1008;
+ setarray .@skill$[0],"Fire","Earth","Wind","Water";
while(1) {
set .@i, select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1;
if(getskilllv(.@ReqSkill[.@i]) == 0) {
mes "[Mishuna]";
mes "I'm sorry, but you haven't";
mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill";
- mes "required for ^FF0000"+.@Skill$[.@i]+" Elemental";
+ mes "required for ^FF0000"+.@skill$[.@i]+" Elemental";
mes "Change^000000. You'll need to learn";
mes "Endow "+.@ReqSkill$[.@i]+" or select another";
mes "Elemental Change skill.";
@@ -97,7 +97,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
else {
mes "[Mishuna]";
mes "Very well, I shall";
- mes "teach you the ^FF0000"+.@Skill$[.@i];
+ mes "teach you the ^FF0000"+.@skill$[.@i];
mes "Elemental Change^000000 skill";
mes "and the ^FF0000Elemental Converter";
mes "Creation skill^000000. Please remain";
@@ -112,10 +112,10 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
specialeffect2 EF_BRANDISHSPEAR;
next;
mes "^3355FFYou've successfully";
- mes "learned the "+.@Skill$[.@i]+" Elemental";
+ mes "learned the "+.@skill$[.@i]+" Elemental";
mes "Change skill and the Elemental";
mes "Converter Creation skill.^000000";
- skill .@Skill[.@i],1,0;
+ skill .@skill[.@i],1,0;
if(.@Convert == 0)
skill "SA_CREATECON",1,0;
next;
@@ -356,14 +356,14 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
setarray .@ReqSkill[0],280,283,282,281;
setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami";
setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues";
- setarray .@Skill$[0],"Fire","Earth","Wind","Water";
+ setarray .@skill$[0],"Fire","Earth","Wind","Water";
while(1) {
set .@i, select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1;
if(getskilllv(.@ReqSkill[.@i]) == 0) {
mes "[Mishuna]";
mes "I'm sorry, but you have not";
mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill";
- mes "required for the "+.@Skill$[.@i]+" Elemental Change skill. Please learn Endow";
+ mes "required for the "+.@skill$[.@i]+" Elemental Change skill. Please learn Endow";
mes .@ReqSkill$[.@i]+" or select another Elemental Change skill for me to teach you.";
next;
}
@@ -372,7 +372,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "Very well, then. Please";
mes "bring the following items";
mes "so that you can learn the";
- mes .@Skill$[.@i]+" Elemental Change skill.";
+ mes .@skill$[.@i]+" Elemental Change skill.";
next;
mes "[Mishuna]";
mes "^FF000020 "+.@ReqItem$[.@i]+"^000000,";
@@ -394,15 +394,15 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
set .@i, (SAG_SK/10) - 1;
setarray .@ReqItem[0],990,993,992,991;
setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues";
- setarray .@Skill[0],1018,1017,1019,1008;
- setarray .@Skill$[0],"Fire","Earth","Wind","Water";
+ setarray .@skill[0],1018,1017,1019,1008;
+ setarray .@skill$[0],"Fire","Earth","Wind","Water";
if (countitem(.@ReqItem[.@i]) < 20 || countitem(1089) < 1 || countitem(1088) < 1) {
mes "[Mishuna]";
mes "Are you having trouble";
mes "gathering all the required";
mes "items? Just in case, let me";
mes "remind you of what you need";
- mes "to bring me to learn the "+.@Skill$[.@i];
+ mes "to bring me to learn the "+.@skill$[.@i];
mes "Elemental Change skill.";
next;
mes "[Mishuna]";
@@ -417,10 +417,10 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "[Mishuna]";
mes "Ah, you're back. I can now";
mes "finally teach you about the";
- mes .@Skill$[.@i]+" Elemental Change skill.";
+ mes .@skill$[.@i]+" Elemental Change skill.";
mes "This skill has the chance to";
mes "permanently change a targeted";
- mes "monster's attribute to "+.@Skill$[.@i]+".";
+ mes "monster's attribute to "+.@skill$[.@i]+".";
next;
mes "[Mishuna]";
mes "Remember that you must";
@@ -433,7 +433,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "Now, "+strcharinfo(0)+",";
mes "I'm going to cast a spell";
mes "that will help you memorize";
- mes "the "+.@Skill$[.@i]+" Elemental Change";
+ mes "the "+.@skill$[.@i]+" Elemental Change";
mes "skill. Try to stay still...";
next;
mes "^3355FFMishuna begins to chant";
@@ -450,13 +450,13 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
delitem 1089,1; // Payon Potion
delitem 1088,1; // Morocc Potion
set SAG_SK,100;
- skill .@Skill[.@i],1,0;
+ skill .@skill[.@i],1,0;
next;
mes "[Mishuna]";
mes strcharinfo(0)+"...";
mes "I'm happy to say that you've";
mes "successfully memorized the";
- mes .@Skill$[.@i]+" Elemental Change skill.";
+ mes .@skill$[.@i]+" Elemental Change skill.";
mes "I hope that it serves you well";
mes "in battle. Farewell for now~";
close;