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author | Haru <haru@dotalux.com> | 2013-11-10 04:28:03 +0100 |
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committer | Haru <haru@dotalux.com> | 2013-11-10 04:31:28 +0100 |
commit | b4f1b3b5c5c009ed4f7635c5349ea97c80c08c25 (patch) | |
tree | cbd305d3896bdc9f498ed9eb72836dc7b6c32b99 /npc/quests/skills | |
parent | c9b63614070f7fce81c88cd60e5edad5a7730df0 (diff) | |
download | hercules-b4f1b3b5c5c009ed4f7635c5349ea97c80c08c25.tar.gz hercules-b4f1b3b5c5c009ed4f7635c5349ea97c80c08c25.tar.bz2 hercules-b4f1b3b5c5c009ed4f7635c5349ea97c80c08c25.tar.xz hercules-b4f1b3b5c5c009ed4f7635c5349ea97c80c08c25.zip |
Follow-up to 857bdc4f98be6cd1e185a24565d6b6b54752b9b4
- Consolidated case in variables, labels, constants.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/skills')
-rw-r--r-- | npc/quests/skills/bard_skills.txt | 2 | ||||
-rw-r--r-- | npc/quests/skills/sage_skills.txt | 34 |
2 files changed, 18 insertions, 18 deletions
diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt index 0074a5a79..ccafb4b2a 100644 --- a/npc/quests/skills/bard_skills.txt +++ b/npc/quests/skills/bard_skills.txt @@ -19,7 +19,7 @@ //= 1.3a Tixed an item ID typo. Thanks, 2Spiritual Kid //= 1.3b Split into different files [DracoRPG] //= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] -//= 1.4a Checks the proper variable now. (bard_q -> gef_bard_q) [L0ne_W0lf] +//= 1.4a Checks the proper variable now. (BARD_Q -> gef_bard_q) [L0ne_W0lf] //= 1.5 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 1.6 Added missing checkweights. [L0ne_W0lf] //= 1.6 Replaced effect numerics with constants. [L0ne_W0lf] diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt index 5fdc38741..2bcda5082 100644 --- a/npc/quests/skills/sage_skills.txt +++ b/npc/quests/skills/sage_skills.txt @@ -80,15 +80,15 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ next; setarray .@ReqSkill[0],280,283,282,281; setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami"; - setarray .@Skill[0],1018,1017,1019,1008; - setarray .@Skill$[0],"Fire","Earth","Wind","Water"; + setarray .@skill[0],1018,1017,1019,1008; + setarray .@skill$[0],"Fire","Earth","Wind","Water"; while(1) { set .@i, select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1; if(getskilllv(.@ReqSkill[.@i]) == 0) { mes "[Mishuna]"; mes "I'm sorry, but you haven't"; mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill"; - mes "required for ^FF0000"+.@Skill$[.@i]+" Elemental"; + mes "required for ^FF0000"+.@skill$[.@i]+" Elemental"; mes "Change^000000. You'll need to learn"; mes "Endow "+.@ReqSkill$[.@i]+" or select another"; mes "Elemental Change skill."; @@ -97,7 +97,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ else { mes "[Mishuna]"; mes "Very well, I shall"; - mes "teach you the ^FF0000"+.@Skill$[.@i]; + mes "teach you the ^FF0000"+.@skill$[.@i]; mes "Elemental Change^000000 skill"; mes "and the ^FF0000Elemental Converter"; mes "Creation skill^000000. Please remain"; @@ -112,10 +112,10 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ specialeffect2 EF_BRANDISHSPEAR; next; mes "^3355FFYou've successfully"; - mes "learned the "+.@Skill$[.@i]+" Elemental"; + mes "learned the "+.@skill$[.@i]+" Elemental"; mes "Change skill and the Elemental"; mes "Converter Creation skill.^000000"; - skill .@Skill[.@i],1,0; + skill .@skill[.@i],1,0; if(.@Convert == 0) skill "SA_CREATECON",1,0; next; @@ -356,14 +356,14 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ setarray .@ReqSkill[0],280,283,282,281; setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami"; setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues"; - setarray .@Skill$[0],"Fire","Earth","Wind","Water"; + setarray .@skill$[0],"Fire","Earth","Wind","Water"; while(1) { set .@i, select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1; if(getskilllv(.@ReqSkill[.@i]) == 0) { mes "[Mishuna]"; mes "I'm sorry, but you have not"; mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill"; - mes "required for the "+.@Skill$[.@i]+" Elemental Change skill. Please learn Endow"; + mes "required for the "+.@skill$[.@i]+" Elemental Change skill. Please learn Endow"; mes .@ReqSkill$[.@i]+" or select another Elemental Change skill for me to teach you."; next; } @@ -372,7 +372,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "Very well, then. Please"; mes "bring the following items"; mes "so that you can learn the"; - mes .@Skill$[.@i]+" Elemental Change skill."; + mes .@skill$[.@i]+" Elemental Change skill."; next; mes "[Mishuna]"; mes "^FF000020 "+.@ReqItem$[.@i]+"^000000,"; @@ -394,15 +394,15 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ set .@i, (SAG_SK/10) - 1; setarray .@ReqItem[0],990,993,992,991; setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues"; - setarray .@Skill[0],1018,1017,1019,1008; - setarray .@Skill$[0],"Fire","Earth","Wind","Water"; + setarray .@skill[0],1018,1017,1019,1008; + setarray .@skill$[0],"Fire","Earth","Wind","Water"; if (countitem(.@ReqItem[.@i]) < 20 || countitem(1089) < 1 || countitem(1088) < 1) { mes "[Mishuna]"; mes "Are you having trouble"; mes "gathering all the required"; mes "items? Just in case, let me"; mes "remind you of what you need"; - mes "to bring me to learn the "+.@Skill$[.@i]; + mes "to bring me to learn the "+.@skill$[.@i]; mes "Elemental Change skill."; next; mes "[Mishuna]"; @@ -417,10 +417,10 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "[Mishuna]"; mes "Ah, you're back. I can now"; mes "finally teach you about the"; - mes .@Skill$[.@i]+" Elemental Change skill."; + mes .@skill$[.@i]+" Elemental Change skill."; mes "This skill has the chance to"; mes "permanently change a targeted"; - mes "monster's attribute to "+.@Skill$[.@i]+"."; + mes "monster's attribute to "+.@skill$[.@i]+"."; next; mes "[Mishuna]"; mes "Remember that you must"; @@ -433,7 +433,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ mes "Now, "+strcharinfo(0)+","; mes "I'm going to cast a spell"; mes "that will help you memorize"; - mes "the "+.@Skill$[.@i]+" Elemental Change"; + mes "the "+.@skill$[.@i]+" Elemental Change"; mes "skill. Try to stay still..."; next; mes "^3355FFMishuna begins to chant"; @@ -450,13 +450,13 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{ delitem 1089,1; // Payon Potion delitem 1088,1; // Morocc Potion set SAG_SK,100; - skill .@Skill[.@i],1,0; + skill .@skill[.@i],1,0; next; mes "[Mishuna]"; mes strcharinfo(0)+"..."; mes "I'm happy to say that you've"; mes "successfully memorized the"; - mes .@Skill$[.@i]+" Elemental Change skill."; + mes .@skill$[.@i]+" Elemental Change skill."; mes "I hope that it serves you well"; mes "in battle. Farewell for now~"; close; |