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author | Taylor Locke <kisuka@kisuka.com> | 2013-11-25 06:03:06 -0800 |
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committer | Haru <haru@dotalux.com> | 2013-11-30 21:38:38 +0100 |
commit | 94ac9fe3303c4d604485a4784e8f5c99f5457863 (patch) | |
tree | e33f4d96453941392a1d9b721d4a179ba8f89941 /npc/quests/skills | |
parent | afb2ed27fcc12f86f2418425dd1e7c9b8234a1f2 (diff) | |
download | hercules-94ac9fe3303c4d604485a4784e8f5c99f5457863.tar.gz hercules-94ac9fe3303c4d604485a4784e8f5c99f5457863.tar.bz2 hercules-94ac9fe3303c4d604485a4784e8f5c99f5457863.tar.xz hercules-94ac9fe3303c4d604485a4784e8f5c99f5457863.zip |
Re-commit of 4faa0ec9df7067cee3eb1c1953fccc6c2f842179
Cleaned up Zeny manipulation in scripts.
- It is now finally safe to re-commit.
- Removed some unwanted parts of the original commit, that broke the
character set in some scripts. [Haru]
- Corrected spacing in some edited lines. [Haru]
Diffstat (limited to 'npc/quests/skills')
-rw-r--r-- | npc/quests/skills/bard_skills.txt | 4 | ||||
-rw-r--r-- | npc/quests/skills/blacksmith_skills.txt | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt index ccafb4b2a..012a9445f 100644 --- a/npc/quests/skills/bard_skills.txt +++ b/npc/quests/skills/bard_skills.txt @@ -1202,7 +1202,7 @@ morocc_in,166,76,7 script Bartender#bard_qskill 1_ETC_01,{ mes "mild, but if you're not"; mes "careful, you'll pass out"; mes "in no time flat. Take it easy."; - set Zeny, Zeny-1000; + Zeny -= 1000; getitem 12112,1; //Tropical_Sograt close; @@ -1232,7 +1232,7 @@ morocc_in,166,76,7 script Bartender#bard_qskill 1_ETC_01,{ mes "Be sure that you"; mes "enjoy your drinking"; mes "without going crazy."; - set Zeny, Zeny-1000; + Zeny -= 1000; getitem 12113,1; //Vermilion_The_Beach close; diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt index ba7bf82cf..42c7cd65b 100644 --- a/npc/quests/skills/blacksmith_skills.txt +++ b/npc/quests/skills/blacksmith_skills.txt @@ -184,7 +184,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ delitem 999,1; //Steel delitem 971,1; //Detrimindexta delitem 613,1; //Iron_Hammer - set Zeny, Zeny-500; + Zeny -= 500; set BLACK_SK,2; close; } |