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author | gumi <mekolat@users.noreply.github.com> | 2017-05-27 16:04:52 -0400 |
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committer | gumi <mekolat@users.noreply.github.com> | 2017-06-03 12:57:26 -0400 |
commit | 610ae47b9d0250ef9df5abd86c29f0f72c584910 (patch) | |
tree | b23f335833732c22566c78f5211fbf34681fd59a /npc/quests/skills/wizard_skills.txt | |
parent | 96e0a6ad736f4c31f7a722c20005e8ca3e991130 (diff) | |
download | hercules-610ae47b9d0250ef9df5abd86c29f0f72c584910.tar.gz hercules-610ae47b9d0250ef9df5abd86c29f0f72c584910.tar.bz2 hercules-610ae47b9d0250ef9df5abd86c29f0f72c584910.tar.xz hercules-610ae47b9d0250ef9df5abd86c29f0f72c584910.zip |
remove specialeffect2 from npcs
Diffstat (limited to 'npc/quests/skills/wizard_skills.txt')
-rw-r--r-- | npc/quests/skills/wizard_skills.txt | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt index fd146a94f..31a9489f0 100644 --- a/npc/quests/skills/wizard_skills.txt +++ b/npc/quests/skills/wizard_skills.txt @@ -49,7 +49,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{ mes "Alright, here's your lesson!"; next; mes "^3355FF*BAM! BOOM! CRASH!*^000000"; - specialeffect2 EF_SUI_EXPLOSION; + specialeffect(EF_SUI_EXPLOSION, AREA, playerattached()); next; mes "[Meow]"; mes "Don't you dare get"; @@ -63,7 +63,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{ mes "the Sight Blaster skill before"; mes "Meow can administer another"; mes "vicious beating to you."; - specialeffect2 EF_ABSORBSPIRITS; + specialeffect(EF_ABSORBSPIRITS, AREA, playerattached()); skill "WZ_SIGHTBLASTER",1,0; next; mes "[Meow]"; @@ -287,7 +287,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{ mes "you to cast Sight before you"; mes "can activate it. Now try it."; next; - specialeffect2 EF_SUI_EXPLOSION; + specialeffect(EF_SUI_EXPLOSION, AREA, playerattached()); mes "^3355FF*BAM! BOOM!*^000000"; next; mes "[Meow]"; @@ -311,7 +311,7 @@ gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{ mes "You actually learned it!"; mes "That took way too much effort,"; mes "but at least we're done here."; - specialeffect2 EF_ABSORBSPIRITS; + specialeffect(EF_ABSORBSPIRITS, AREA, playerattached()); delitem Crystal_Blue,10; delitem Yellow_Live,10; delitem Boody_Red,10; |