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authorHaru <haru@dotalux.com>2016-11-18 07:13:21 +0100
committerHaru <haru@dotalux.com>2016-11-20 18:10:45 +0100
commite384a7f2166026dc1c8cdfe49fc2fc105197ea02 (patch)
tree45853183b6760e267e8783bc0a50cba1199f54c9 /npc/quests/skills/thief_skills.txt
parent0a4fdb4404900fb03726b98ecbe379f2d5da6bd0 (diff)
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Replaced some unsupported symbols in AegisNames (step 2)
This removes the remaining unsupported symbols (despite they being official names) in AegisNames: The apostrophe (`'`) sign is suppressed. The full replacement rules (cumulative with the step 1 commit) are thus: - Any apostrophe is suppressed. - Any non-`[A-Za-z0-9_]` character is replaced with an underscore (`_`). - If the replaced symbol is at a word boundary (beginning or end of the string, or next to another underscore), it is suppressed instead. - If the replacement causes an AegisName conflict, underscores are appended appropriately. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/skills/thief_skills.txt')
-rw-r--r--npc/quests/skills/thief_skills.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt
index 6c56924f1..35cd38998 100644
--- a/npc/quests/skills/thief_skills.txt
+++ b/npc/quests/skills/thief_skills.txt
@@ -175,7 +175,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{
close;
}
case 2:
- if ((countitem(Grasshopper's_Leg) > 19) && ((JobLevel > 34) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
+ if ((countitem(Grasshoppers_Leg) > 19) && ((JobLevel > 34) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
mes "[Alcouskou]";
mes "Okay! Let's practice!";
next;
@@ -192,7 +192,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{
mes "Great! -At this level,";
mes "I am sure you can increase";
mes "your skill on your own.";
- delitem Grasshopper's_Leg,20;
+ delitem Grasshoppers_Leg,20;
skill "TF_BACKSLIDING",1,0;
close;
}
@@ -252,7 +252,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{
mes "If not, I cannot teach you.";
close;
case 3:
- if ((countitem(Zargon) > 0) && (countitem(Bear's_Foot) > 0) && (countitem(Spawn) > 4) && ((JobLevel > 19) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
+ if ((countitem(Zargon) > 0) && (countitem(Bears_Foot) > 0) && (countitem(Spawn) > 4) && ((JobLevel > 19) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
mes "[Alcouskou]";
mes "Wow, you have already prepared?";
mes "Great, I see promise in you. -";
@@ -283,7 +283,7 @@ moc_prydb1,154,128,4 script Alcouskou 2_M_THIEFMASTER,{
mes "I hope it aids you in the future.";
mes ". . . . . Hope to see you soon";
delitem Zargon,1;
- delitem Bear's_Foot,1;
+ delitem Bears_Foot,1;
delitem Spawn,5;
skill "TF_PICKSTONE",1,0;
close;