summaryrefslogtreecommitdiff
path: root/npc/quests/skills/novice_skills.txt
diff options
context:
space:
mode:
authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-20 09:39:11 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-20 09:39:11 +0000
commitfa4ac1e970555c7b2d835cba1f29ccfec235aad7 (patch)
tree379872cf7f08486f588e3a6037f5470cd8797890 /npc/quests/skills/novice_skills.txt
parentbbf301437385ee28ec2056532ebbffe28911f5bb (diff)
downloadhercules-fa4ac1e970555c7b2d835cba1f29ccfec235aad7.tar.gz
hercules-fa4ac1e970555c7b2d835cba1f29ccfec235aad7.tar.bz2
hercules-fa4ac1e970555c7b2d835cba1f29ccfec235aad7.tar.xz
hercules-fa4ac1e970555c7b2d835cba1f29ccfec235aad7.zip
fixed Cube Room quest bug, more optimizations
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8821 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/novice_skills.txt')
-rw-r--r--npc/quests/skills/novice_skills.txt221
1 files changed, 102 insertions, 119 deletions
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt
index b777a8965..6009f9009 100644
--- a/npc/quests/skills/novice_skills.txt
+++ b/npc/quests/skills/novice_skills.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.4
+//= 1.4b
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@@ -22,18 +22,34 @@
//<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\
prt_in.gat,235,133,4 script Nurse Aid 90,{
mes "[Nurse Aid]";
- if(FIRSTAID) goto L_GetAid;
- if(getskilllv(142)>0) goto L_GotAid;
-
+ if(FIRSTAID){
+ if((JobLevel < 3) || (countitem(507) < 5 ) || (countitem(705) < 5) || (countitem(930) < 1)) goto sM_Yes;
+ delitem 507,5;
+ delitem 705,5;
+ delitem 930,1;
+ mes "Oh good. You have everything needed for me to teach you first aid. Here we go...";
+ next;
+ mes "....... 1 hour later.......";
+ next;
+ skill 142,1,0;
+ set FIRSTAID,0;
+ set got_bandage,0;
+ mes "[Nurse Aid]";
+ mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care.";
+ emotion e_no1;
+ close;
+ }
+ if(getskilllv(142)>0){
+ mes "Well hello again. I really hope the First Aid skill has been helpful to you. Make sure to continue your hard work and don't forget to rest and heal!";
+ close;
+ }
mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?";
next;
- menu "Ha! Me strong like BULL!!",M_Nope, "Well..um..kinda..",M_Yep;
+ menu "Ha! Me strong like BULL!!",-, "Well..um..kinda..",M_Yep;
- M_Nope:
mes "[Nurse Aid]";
mes "Oh I see. You must be a mighty warrior. Well, come back anytime if you do ever feel overwhelmed by the monsters. I'll be able to help.";
close;
-
M_Yep:
mes "[Nurse Aid]";
mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the beginning.";
@@ -49,8 +65,12 @@ prt_in.gat,235,133,4 script Nurse Aid 90,{
mes "That's why I've decided to teach people how to heal themselves! Would you like me to teach you?";
emotion e_ic;
next;
- menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",sM_No;
+ menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",-;
+ mes "[Nurse Aid]";
+ mes "Hey!...Where are you running too??...";
+ emotion e_swt;
+ close;
sM_Yes:
mes "[Nurse Aid]";
mes "In order for me to teach you First Aid you need to have at least a^0000ff Job Level of 3^000000.";
@@ -63,64 +83,79 @@ prt_in.gat,235,133,4 script Nurse Aid 90,{
mes "Once you get Job Level 3 and have all of the items come back and see me, OK?";
set FIRSTAID,1;
close;
-
- sM_No:
- mes "[Nurse Aid]";
- mes "Hey!...Where are you running too??...";
- emotion e_swt;
- close;
-
-L_GetAid:
- if((JobLevel < 3) || (countitem(507) < 5 ) || (countitem(705) < 5) || (countitem(930) < 1)) goto sM_Yes;
- delitem 507,5;
- delitem 705,5;
- delitem 930,1;
- mes "Oh good. You have everything needed for me to teach you first aid. Here we go...";
- next;
- mes "....... 1 hour later.......";
- next;
- skill 142,1,0;
- set FIRSTAID,0;
- set got_bandage,0;
- mes "[Nurse Aid]";
- mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care.";
- emotion e_no1;
- close;
-
-L_GotAid:
- mes "Well hello again. I really hope the First Aid skill has been helpful to you. Make sure to continue your hard work and don't forget to rest and heal!";
- close;
-
}
//<-------------------------------------------------------------------------------------------------- Bulma: Play Dead -------------------------------------------------------------------------------------------->\\
prt_in.gat,73,87,2 script Bulma 98,{
mes "[Bulma]";
- if(BaseJob == Job_Novice) goto L_Novice;
-
-L_Other:
- mes "Yeah... I look great.... After all, I'm a Knight of the Prontera Chivalry. Kuhahahaha!";
- emotion e_heh;
- next;
- mes "[Bulma]";
- mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???";
- emotion e_hmm;
- close;
-
-L_Novice:
- if(JobLevel >= 7) goto L_Start;
- mes "Hello my young friend. You remind me of myself when I was young.....";
- mes "Heh heh, I really miss those days..... Wow... It's funny to think about those years now......";
- next;
- mes "[Bulma]";
- mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFJob Level of 7^000000.";
- mes "If you're interested in it come back and talk to me when you've leveled up a bit more.";
- close;
-
-L_Start:
- if(PLAYDEAD) goto L_GetSkill;
- if(getskilllv(143)>0) goto L_GotSkill;
+ if(BaseJob != Job_Novice){
+ mes "Yeah... I look great.... After all, I'm a Knight of the Prontera Chivalry. Kuhahahaha!";
+ emotion e_heh;
+ next;
+ mes "[Bulma]";
+ mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???";
+ emotion e_hmm;
+ close;
+ }
+ if(JobLevel < 7){
+ mes "Hello my young friend. You remind me of myself when I was young.....";
+ mes "Heh heh, I really miss those days..... Wow... It's funny to think about those years now......";
+ next;
+ mes "[Bulma]";
+ mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFJob Level of 7^000000.";
+ mes "If you're interested in it come back and talk to me when you've leveled up a bit more.";
+ close;
+ }
+ if(PLAYDEAD){
+ if(countitem(7039)<1){
+ mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out.........";
+ emotion e_gasp;
+ next;
+ mes "[Bulma]";
+ mes "Now GO! Run! Run! RUN!!";
+ emotion e_go;
+ close;
+ }
+ delitem 7039, 1;
+ mes "Good to see you again. Alright, lets start your training....";
+ next;
+ mes "[Bulma]";
+ mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to understand every aspect of the role you are playing.";
+ next;
+ mes "[Bulma]";
+ mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given moment.";
+ next;
+ mes "[Bulma]";
+ mes "Now let us use this technique to develop your ability to Play Dead!";
+ mes "I want you to think like a dead person, feel like a dead person, eat, breath, sleep, kiss, etc. like a person who is dead!!!";
+ next;
+ mes "[Bulma]";
+ mes "Don't just stand there! Lay down on the ground and live life through the eyes of a dead person.... errr or don't live.... anyways just do it!!";
+ next;
+ mes "~ several hours later ~";
+ next;
+ mes "[Bulma]";
+ mes "OK, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULY believe that you are dead.";
+ mes "What a wonderful performance! BRAVO! BRAVO!";
+ emotion e_gasp;
+ next;
+ mes "[Bulma]";
+ mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill.";
+ emotion e_no1;
+ skill 143,1,0;
+ set PLAYDEAD, 0;
+ set got_novnametag,0;
+ close;
+ }
+ if(getskilllv(143)>0){
+ mes "Yeah.... I remember back then..... especially those embarrassing novice years... heh. Luckily there was Play Dead.";
+ mes "That saved me many times in the past. I'm sure it has been saving you too.";
+ next;
+ mes "[Bulma]";
+ mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as good as I can.";
+ close;
+ }
mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I really miss those days.....";
mes "Look at me acting all sentimental like some old man........";
next;
@@ -171,70 +206,18 @@ L_Start:
emotion e_go;
set PLAYDEAD, 1;
close;
-
-L_GetSkill:
- if(countitem(7039)<1) goto sL_NotRdy;
- delitem 7039, 1;
- mes "Good to see you again. Alright, lets start your training....";
- next;
- mes "[Bulma]";
- mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to understand every aspect of the role you are playing.";
- next;
- mes "[Bulma]";
- mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given moment.";
- next;
- mes "[Bulma]";
- mes "Now let us use this technique to develop your ability to Play Dead!";
- mes "I want you to think like a dead person, feel like a dead person, eat, breath, sleep, kiss, etc. like a person who is dead!!!";
- next;
- mes "[Bulma]";
- mes "Don't just stand there! Lay down on the ground and live life through the eyes of a dead person.... errr or don't live.... anyways just do it!!";
- next;
- mes "~ several hours later ~";
- next;
- mes "[Bulma]";
- mes "OK, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULY believe that you are dead.";
- mes "What a wonderful performance! BRAVO! BRAVO!";
- emotion e_gasp;
- next;
- mes "[Bulma]";
- mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill.";
- emotion e_no1;
- skill 143,1,0;
- set PLAYDEAD, 0;
- set got_novnametag,0;
- close;
-
- sL_NotRdy:
- mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out.........";
- emotion e_gasp;
- next;
- mes "[Bulma]";
- mes "Now GO! Run! Run! RUN!!";
- emotion e_go;
- close;
-
-L_GotSkill:
- mes "Yeah.... I remember back then..... especially those embarrassing novice years... heh. Luckily there was Play Dead.";
- mes "That saved me many times in the past. I'm sure it has been saving you too.";
- next;
- mes "[Bulma]";
- mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as good as I can.";
- close;
}
//Newbie Assistant------------------------------------------------------------------------------
prt_castle.gat,174,147,2 script Newbie Assistant 84,{
mes "[Newbie Assistant]";
- if(BaseJob == Job_Novice) goto L_Start;
-
-L_NonNov:
- mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh.";
- emotion e_what;
- close;
-L_Start:
- if(FIRSTAID && countitem(930)==0 && got_bandage!=1){
+ if(BaseJob != Job_Novice){
+ mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh.";
+ emotion e_what;
+ close;
+ }
+ if(FIRSTAID && countitem(930)==0 && !got_bandage){
mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this.";
next;
getitem 930,1;
@@ -250,7 +233,7 @@ L_Start:
emotion e_lv;
close;
}
- if(PLAYDEAD && countitem(7039)==0 && got_novnametag!=1){
+ if(PLAYDEAD && countitem(7039)==0 && !got_novnametag){
mes "So Bulma sent you uh.... okay here you go.";
getitem 7039,1;
set got_novnametag,1;