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authorsamuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-12 22:51:47 +0000
committersamuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-12 22:51:47 +0000
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* Updated Monk Skill QUest to the Official One.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10533 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/monk_skills.txt')
-rw-r--r--npc/quests/skills/monk_skills.txt587
1 files changed, 535 insertions, 52 deletions
diff --git a/npc/quests/skills/monk_skills.txt b/npc/quests/skills/monk_skills.txt
index 50dd01a4a..93051253a 100644
--- a/npc/quests/skills/monk_skills.txt
+++ b/npc/quests/skills/monk_skills.txt
@@ -1,13 +1,13 @@
//===== eAthena Script =======================================
//= Monk Skills Quests
//===== By: ==================================================
-//= Lupus, Reddozen
+//= Lupus, Reddozen, Samuray22
//===== Current Version: =====================================
-//= 1.3a
+//= 1.4
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
+//= Oficial quests for new skills for 2nd classes
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
@@ -18,60 +18,543 @@
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
+//= 1.4 Updated to the official one. [Samuray22]
//============================================================
-
//============================================================
-// MONK - KI TRANSLATION + KI EXPLOSION
+// MONK - KI TRANSLATION
//============================================================
-monk_test,316,69,3 script Krate 823,{
- mes "[Krate]";
- if(BaseJob!=Job_Monk) goto L_nomonk;
- if(getskilllv(1015) && getskilllv(1016)) goto L_alreadyhave;
- if(monk_skill) goto L_verif;
- if(Weight>0) goto L_heavymonk;
- mes "I'll teach you all I know, but you must bring me:";
- mes "40 Stems";
- mes "3 Shoots";
- set monk_skill, 1;
- next;
- goto L_verif;
-
-L_verif:
- mes "Let me check your items.";
- next;
- if(countitem(711)<3 || countitem(905)<40) goto L_noitems;//Items: Shoot, Stem,
- delitem 711, 3;//Items: Shoot,
- delitem 905, 40;//Items: Stem,
- next;
- mes "[Krate]";
- mes "I see you have what you need,";
- mes "so I'll teach you my talent.";
- skill 1015,1,0;
- skill 1016,1,0;
- set monk_skill, 0;
- close;
-
-L_noitems:
- mes "[Krate]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_nomonk:
- mes "It seems that your soul is disagree with your body.";
- mes "Come back when your body and your soul will be like Yin and Yang.";
- emotion e_gasp;
- close;
-
-L_alreadyhave:
- mes "I've already taught you";
- mes "everything I know...";
+prt_monk,270,198,5 script Training Monk 753,{
+ if (Class == Job_Monk || Class == Job_Champion) {
+ if(MONK_SK == 7) {
+ mes "[Ikusa]";
+ mes "Things you must do,";
+ mes "things you are responsible of,";
+ mes "consider them carefully!";
+ mes "Fighting is not everything,";
+ mes "remember that.";
+ close;
+ } else if(MONK_SK == 6 && getskilllv(1015) == 0) {
+ mes "[Ikusa]";
+ mes "Hmm, seem to have trained";
+ mes "more than before. Feels much";
+ mes "more powerful. Impressive.";
+ next;
+ mes "[Ikusa]";
+ mes "Okay! I will teach";
+ mes "you the skill once more.";
+ next;
+ mes "[Ikusa]";
+ mes "Haaaaaaaaaa........";
+ mes "Hooooooooo...";
+ next;
+ mes "[Ikusa]";
+ mes "Ahh~tatatatata";
+ mes "tadadadadadat!!!!";
+ next;
+ mes "[Ikusa]";
+ mes "Hoorawr!!!!!";
+ next;
+ mes "[Ikusa]";
+ mes "phew...";
+ next;
+ mes "[Ikusa]";
+ mes "Done! Now your body";
+ mes "will automatically use it.";
+ mes "Since your body remembers it,";
+ mes "you can't teach it to";
+ mes "anyone... but it's important";
+ mes "that you yourself can, I guess.";
+ next;
+ mes "[Ikusa]";
+ mes "As a special bonus,";
+ mes "I threw in Ki Explosion.";
+ mes "So use it well, alright?";
+ next;
+ set MONK_SK, 7;
+ skill 1015,1,0;
+ skill 1016,1,0;
+ mes "[Ikusa]";
+ mes "If you're good, you're";
+ mes "free to go. I'll say it again, though";
+ mes "The skills??we learn are not meant";
+ mes "to harm. Remember that.";
+ close;
+ } else if(MONK_SK > 2) {
+ mes "[Ikusa]";
+ mes "Things you must do,";
+ mes "things you are responsible of,";
+ mes "consider them carefully!";
+ mes "Fighting is not everything,";
+ mes "remember that.";
+ next;
+ mes "[Ikusa]";
+ mes "Ah, keep it a secret that";
+ mes "I taught you Ki Translation";
+ mes "from other monks. If they find out,";
+ mes "it'll be troublesome here.";
+ mes "You hear me?";
+ close;
+ } else if(MONK_SK == 2) {
+ if(Weight == 0) {
+ mes "[Ikusa]";
+ mes "Throw your materialistic greed aside,";
+ mes "how many times do...huh?";
+ mes "Oh, I don't know about";
+ mes "your mind, but you seem to have";
+ mes "thrown your desire for things aside.";
+ mes "How long has it been since I seen such a person?!";
+ next;
+ mes "[Ikusa]";
+ mes "I like you. I think you";
+ mes "will be able to achieve";
+ mes "justice and peace in";
+ mes "this world.";
+ next;
+ mes "[Ikusa]";
+ mes "Well, I don't want to";
+ mes "show off or anything, but";
+ mes "I will pass my special";
+ mes "skill to you. It's not great,";
+ mes "but~ other monks here don't know it";
+ mes "so it's quite rare.";
+ next;
+ mes "[Ikusa]";
+ mes "Such an easy skill, but they can't use it..";
+ mes "It's because their minds are oppressed";
+ mes "with materialistic greed.";
+ mes "Eek, I spoke too long. Shall we";
+ mes "start our lesson?";
+ next;
+ mes "[Ikusa]";
+ mes "Meh, talking gets long";
+ mes "and it's not like you can use";
+ mes "this skill by talking, so";
+ mes "I'll just embed it into your body.";
+ next;
+ mes "[Ikusa]";
+ mes "Haaaaaaaa........";
+ mes "Hooooooo...";
+ next;
+ mes "[Ikusa]";
+ mes "Ah~~~tatatatata!!!";
+ mes "tadadadadat!!!";
+ next;
+ mes "[Ikusa]";
+ mes "Hoorawr!!!!!";
+ next;
+ mes "[Ikusa]";
+ mes "Phew...";
+ next;
+ mes "[Ikusa]";
+ mes "Done! Now your body";
+ mes "will automatically use it.";
+ mes "Since your body remembers it,";
+ mes "you can't teach it to";
+ mes "anyone... but it's important";
+ mes "that you yourself can, I guess.";
+ next;
+ mes "[Ikusa]";
+ mes "You can call it whatever,";
+ mes "but the monks here call the skill";
+ mes "you just learned ^FF0000Ki Translation^000000.";
+ mes "If you want to call it that too,";
+ mes "that is all good.";
+ next;
+ mes "[Ikusa]";
+ mes "^FF0000Casting time gets long";
+ mes "^FF0000and delay is long, too, so use wisely.";
+ mes "^FF0000It sacrifices yourself to your party";
+ mes "^FF0000as an active skill." ;
+ mes "^FF0000It uses up 40 SP per use.^000000" ;
+ next;
+ mes "[Ikusa]";
+ mes "You can get a feeling of the rest";
+ mes "by practicing the skill yourself.";
+ next;
+ mes "[Ikusa]";
+ mes "I will say it again,";
+ mes "but our body is not trained mainly for fighting.";
+ mes "Training is to clear our mind.";
+ mes "That is an important point";
+ mes "you must always remember and act upon.";
+ next;
+ mes "[Ikusa]";
+ mes "It seems I talked alot.";
+ mes "I have nothing to say,";
+ mes "and if you truly have given up";
+ mes "your greed, I trust you";
+ mes "will take responsibility with the skill.";
+ next;
+ set MONK_SK, 3;
+ skill 1015,1,0;
+ mes "[Ikusa]";
+ mes "Then, take care.";
+ next;
+ mes "[Ikusa]";
+ mes "Ah, by the way, keep this skill";
+ mes "a secret from monks around here.";
+ mes "Things can get quite troublesome";
+ mes "if they know...";
+ next;
+ mes "[Ikusa]";
+ mes "You won't tell, right?";
+ mes "Then you're good to go.";
+ mes "I'll say it again, but our";
+ mes "skills are not to be abused.";
+ mes "Remember that.";
+ close;
+ }
+ mes "[Ikusa]";
+ mes "You're filled with filthy greed.";
+ mes "What do you have a need for with";
+ mes "all those items when you travel?";
+ mes "Rid yourself of materialistic greed.";
+ close;
+ } else if(MONK_SK == 1) {
+ mes "[Ikusa]";
+ mes "Fighting is pointless.";
+ mes "The best thing for self-meditation is...";
+ next;
+ mes "[Ikusa]";
+ mes "Hmm? I've never seen you before.";
+ mes "Are you hear to listen to my";
+ mes "beliefs in strength?";
+ mes "and justice?";
+ next;
+ mes "[Ikusa]";
+ mes "Pathetic. Stupid monks";
+ mes "here. Our main purpose is not";
+ mes "fighting, and yet they all";
+ mes "concentrate their training";
+ mes "in fighting... how vulgar.";
+ next;
+ mes "[Ikusa]";
+ mes "They all say that I am";
+ mes "the wrong one, which gets";
+ mes "annoying. I have my own ways";
+ mes "and that is all I am";
+ mes "keeping to...";
+ next;
+ mes "[Ikusa]";
+ mes "They have so much useless";
+ mes "greed, that even if";
+ mes "they try their best to restore";
+ mes "justice, their own greed";
+ mes "will taint peace.";
+ next;
+ mes "[Ikusa]";
+ mes "If you want to do something,";
+ mes "throw your greed aside first.";
+ mes "That is true way of meditation";
+ mes "and restoring justice";
+ mes "in my opinion.";
+ next;
+ mes "[Ikusa]";
+ mes "Hmm...";
+ next;
+ set MONK_SK, 2;
+ mes "[Ikusa]";
+ mes "You're filled with greed.";
+ mes "Why do you need so many things";
+ mes "just to travel around?";
+ mes "Get rid of your greed.";
+ close;
+ }
+ }
+ mes "[Ikusa]";
+ mes "Fighting is useless and pathetic.";
+ mes "The best way to treat oneself is...";
close;
+}
+
+//============================================================
+// MONK - KI EXPLOSION
+//============================================================
-L_heavymonk:
- mes "Come back when you've cleansed";
- mes "yourself of your worldly possessions.";
+prt_monk,129,263,3 script Monk 823,{
+ if (Class == Job_Monk || Class == Job_Champion) {
+ if(MONK_SK == 6) {
+ mes "[Monk]";
+ mes "Then farewell. SHould you";
+ mes "find a way to convince that idiot";
+ mes "while travelling, feel free to";
+ mes "return and tell me.";
+ close;
+ } else if(MONK_SK == 5) {
+ mes "[Monk]";
+ mes "Good. You look ready.";
+ mes "Then I will teach you";
+ mes "the skill for sure";
+ mes "not that I've anything else to do...";
+ next;
+ mes "[Monk]";
+ mes "Its name is 'Ki Explosion'. I said it";
+ mes "previously, so I'm sure you already";
+ mes "know about it. It concentrates ki to your hands";
+ mes "and explodes it into the monster while";
+ mes "creating a huge impact, causing the enemy";
+ mes "surrounding to fly as well.";
+ next;
+ mes "[Monk]";
+ mes "The monster hit and others around it";
+ mes "are forced back by import of this skill";
+ mes "and it can even stun them.";
+ mes "The damage is done only to the";
+ mes "targetted monster,";
+ mes "though.";
+ next;
+ mes "[Monk]";
+ mes "To use it, it consumes 20 SP and,";
+ mes "it drains 10 HP from you.";
+ mes "It's such a powerful skill,";
+ mes "that it causes some damage";
+ mes "to even the user.";
+ next;
+ mes "[Monk]";
+ mes "I kept saying monsters get";
+ mes "pushed, because when used";
+ mes "against humans, it can";
+ mes "damage them, but the impact";
+ mes "does not push them back.";
+ mes "Remember that.";
+ next;
+ mes "[Monk]";
+ mes "Well... I guess that's it.";
+ mes "THat's all there is to the lesson,";
+ mes "but if you cannot train your body";
+ mes "to use Ki Translation first,";
+ mes "the lesson is nothing but a ";
+ mes "waste of time.";
+ next;
+ mes "[Monk]";
+ mes "Well, I taught you everything";
+ mes "as I promised. Now, I have to think";
+ mes "about convincing the master of";
+ mes "Ki Translation. He's an idiot, really.";
+ mes "He refuses to teach.";
+ next;
+ mes "[Monk]";
+ mes "It feels as if I wasted my time..";
+ mes "Whatever, I taught you";
+ mes "the skill as I promised...";
+ mes "so I'm sure you're satisfied?";
+ next;
+ set MONK_SK, 6;
+ skill 1016,1,0;
+ mes "[Monk]";
+ mes "Then farewell. SHould you";
+ mes "find a way to convince that idiot";
+ mes "while travelling, feel free to";
+ mes "return and tell me.";
+ close;
+ } else if(MONK_SK == 4 && countitem("Stem") > 19 && countitem("Shoot") > 2) {
+ mes "[Monk]";
+ mes "...Stubborn fool.";
+ mes "Over 20 stems and 3 Shoots.";
+ mes "Goes to proove that you have";
+ mes "defeated mangoras well.";
+ mes "There is no need for more words";
+ mes "to prove that you have done well.";
+ next;
+ mes "[Monk]";
+ mes "But what's the use of that? Until";
+ mes "that idiot teaches you Ki Translation,";
+ mes "it would be useless even if I taught";
+ mes "you Ki Explosion right now.";
+ mes "Waste of time.";
+ next;
+ mes "[Monk]";
+ mes "Even if you know the logic well,";
+ mes "if your body cannot translate";
+ mes "its ki, the logic is not to be";
+ mes "used properly and the";
+ mes "knowledge goes to waste.";
+ next;
+ delitem "Stem",20;
+ delitem "Shoot", 3;
+ set MONK_SK, 5;
+ mes "[Monk]";
+ mes "Hmm... you still want to learn?";
+ mes "Stubborn fool, you are. Fine.";
+ mes "When you are ready,";
+ mes "talk to me. It won't be helpful,";
+ mes "but that was your choice.";
+ close;
+ } else if(MONK_SK == 4) {
+ mes "[Monk]";
+ mes "What? Test content?";
+ mes "I keep telling you,";
+ mes "it has no meaning.";
+ mes "I'll still tell you, though.";
+ next;
+ mes "[Monk]";
+ mes "There is a horrific plant";
+ mes "that attacks innocent travelers.";
+ mes "Your task is to defeat Mandragoras";
+ mes "basically. That's all there is";
+ mes "to the test.";
+ next;
+ mes "[Monk]";
+ mes "Ridding the path of annoying,";
+ mes "horrific plants can be seen";
+ mes "to prove that you are sacrificing";
+ mes "yourself to make other";
+ mes "travelers' path smooth and even.";
+ next;
+ mes "[Monk]";
+ mes "Well, I guess that's it!";
+ mes "In other words, I want you";
+ mes "to bring ^FF0000twenty 20 Stems^000000 and";
+ mes "^FF0000three 3 Shoots^000000 to me";
+ mes "and you're good.";
+ next;
+ mes "[Monk]";
+ mes "If you have enough strenght";
+ mes "to kill Mandoragoras, it means";
+ mes "you have heart and strenght";
+ mes "to defeat other monsters";
+ mes "that pester the innocent";
+ mes "travelers.";
+ next;
+ mes "[Monk]";
+ mes "Got it?";
+ close;
+ } else if(MONK_SK == 3) {
+ mes "[Monk]";
+ mes "What? You want me to";
+ mes "teach you Ki Explosion?";
+ next;
+ mes "[Monk]";
+ mes "Two problems.";
+ next;
+ mes "[Monk]";
+ mes "First, unless you know Ki Translation,";
+ mes "you cannot know Ki Explosion.";
+ mes "I've told y ou before, so I'm sure you know";
+ mes "about it?";
+ next;
+ mes "[Monk]";
+ mes "Two, unless you use your";
+ mes "strength for good, I cannot";
+ mes "pass down the powerful skill";
+ mes "to you. If the power were to";
+ mes "land on the evil side, what troubles";
+ mes "would arise?";
+ next;
+ mes "[Monk]";
+ mes "You can't really do anything about first...";
+ mes "and... two... There is a test";
+ mes "to prove yourself as worthy";
+ mes "and good of the skill.";
+ next;
+ mes "[Monk]";
+ mes "As you came, I'm sure many plants";
+ mes "attaked you. You're just";
+ mes "peacably passing along, but the";
+ mes "Mandragoras are very annoying.";
+ next;
+ mes "[Monk]";
+ mes "Ridding the path of annoying,";
+ mes "horrific plants can be seen";
+ mes "to prove that you are sacrificing";
+ mes "yourself to make other";
+ mes "travelers' path smooth and even.";
+ next;
+ mes "[Monk]";
+ mes "Well, I guess that's it!";
+ mes "In other words, I want you";
+ mes "to bring ^FF0000twenty 20 Stems^000000 and";
+ mes "^FF0000three 3 Shoots^000000 to me";
+ mes "and you're good.";
+ next;
+ mes "[Monk]";
+ mes "Well... I guess the test is";
+ mes "meaning less even if you passed.";
+ mes "Afterall, even if you do";
+ mes "pass the test, the skill is useless";
+ mes "without Ki Translation...";
+ next;
+ set MONK_SK, 4;
+ mes "[Monk]";
+ mes "So give up Ki Explosion now.";
+ mes "Hmm... how could I spread";
+ mes "Ki Translation to other monks...?";
+ close;
+ } else if(MONK_SK == 1) {
+ mes "[Monk]";
+ mes "Power without justice will kill you.";
+ mes "Justice without power is meaning less.";
+ mes "Power is not justice.";
+ mes "Justice is power!";
+ next;
+ mes "[Monk]";
+ mes "Go take that statement";
+ mes "and give it to the idiot";
+ mes "that apparently mastered";
+ mes "Ki Translation. He'll";
+ mes "teach you the skill. Otherwise,";
+ mes "you can learn it yourself.";
+ close;
+ } else if(MONK_SK == 0) {
+ mes "[Monk]";
+ mes "Power without justice will kill you.";
+ mes "Justice without power is meaning less.";
+ mes "Power is not justice.";
+ mes "Justice is power!";
+ next;
+ mes "[Monk]";
+ mes "If you're a monk, keep that in";
+ mes "mind at all times!";
+ mes "An idiotic hermit";
+ mes "that calls only for self-training";
+ mes "doesn't know that~";
+ next;
+ mes "[Monk]";
+ mes "I want to tell him to";
+ mes "live all by himself until he";
+ mes "dies, but I can't, because without his";
+ mes "^FF0000Ki Translation^000000 skill,";
+ mes "the skill we invented is";
+ mes "implausible.";
+ next;
+ mes "[Monk]";
+ mes "We monks concentrated in";
+ mes "creating ^FF0000Ki Explosion^000000 skill,";
+ mes "but without Ki Translation,";
+ mes "we cannot even attempt it...";
+ mes "but that bastard, that bastard!!";
+ next;
+ mes "[Monk]";
+ mes "We begged, we threatened, we";
+ mes "humbled, we did everything we could,";
+ mes "but he refuses to pass the skill";
+ mes "of Ki Translation to others.";
+ next;
+ mes "[Monk]";
+ mes "Other monks tried to master it";
+ mes "by themselves without him,";
+ mes "but it did not work...";
+ mes "It's pathetic, really.";
+ next;
+ mes "[Monk]";
+ mes "If you're amonk too,";
+ mes "either convince him or";
+ mes "train yourself. You have";
+ mes "those two choices.";
+ next;
+ set MONK_SK, 1;
+ mes "[Monk]";
+ mes "He's always muttering about";
+ mes "how fighting is useless and pathetic,";
+ mes "so you can recognize him easily.";
+ close;
+ }
+ }
+ mes "[Monk]";
+ mes "Power without justice will kill you.";
+ mes "Justice without power is meaning less.";
+ mes "Power is not justice.";
+ mes "Justice is power!";
close;
}