summaryrefslogtreecommitdiff
path: root/npc/quests/skills/dancer_skills.txt
diff options
context:
space:
mode:
authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-24 02:33:50 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-24 02:33:50 +0000
commit4ea6d474ed4a341f4be82d11294db21ccaf61d42 (patch)
treecc8275d640e830d09961e513f2a87b04bea2b784 /npc/quests/skills/dancer_skills.txt
parent1d38f984c1d1eb3f04e457e986a289d49793555b (diff)
downloadhercules-4ea6d474ed4a341f4be82d11294db21ccaf61d42.tar.gz
hercules-4ea6d474ed4a341f4be82d11294db21ccaf61d42.tar.bz2
hercules-4ea6d474ed4a341f4be82d11294db21ccaf61d42.tar.xz
hercules-4ea6d474ed4a341f4be82d11294db21ccaf61d42.zip
2-x quest skill update 1/2.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11563 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/dancer_skills.txt')
-rw-r--r--npc/quests/skills/dancer_skills.txt774
1 files changed, 718 insertions, 56 deletions
diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt
index c3fa5e40d..dff750206 100644
--- a/npc/quests/skills/dancer_skills.txt
+++ b/npc/quests/skills/dancer_skills.txt
@@ -3,12 +3,727 @@
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
-//= 1.3a
+//= 1.4
//===== Compatible With: =====================================
-//= eAthena Revision 3800+
+//= eAthena SVN
//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
+//= [Aegis Conversion]
+//= Quests for skills: Charming Wink
//===== Additional Comments: =================================
+//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//============================================================
+
+comodo,204,127,5 script Canell#qsk_dan01 724,{
+ if (BaseJob == Job_Dancer && JobLevel > 39) {
+ if (DANCER_SK == 0) {
+ mes "[Canell]";
+ mes "It's well known that we must";
+ mes "be beautiful to captivate those";
+ mes "who watch us dance. But to rely";
+ mes "on just our outward appearance";
+ mes "is a ghastly waste of our full";
+ mes "potential as performers.";
+ next;
+ mes "[Canell]";
+ mes "Yes, I can tell that you";
+ mes "don't quite understand that";
+ mes "the correct frame of mind is";
+ mes "an essential element to true";
+ mes "beauty. Now tell me, are you";
+ mes "confident in your dancing...?";
+ next;
+ if (select("Of course, old crone!:I... I'm not sure...") == 1) {
+ mes "[Canell]";
+ mes "Ho-ho~ I believe you've";
+ mes "confused confidence with";
+ mes "arrogance! The naive cannot";
+ mes "tell there's a vitally important distinction between the two.";
+ mes "Now... Prepare for punishment!";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Ow...!";
+ mes "Th-that whip!";
+ mes "I-i-it huuuurts!";
+ specialeffect2 1; // EF_HIT2
+ percentheal -5,0;
+ close;
+ }
+ mes "[Canell]";
+ mes "Awareness of your own flaws";
+ mes "and faults is the first crucial";
+ mes "step towards improvement.";
+ mes "Yet your obvious neglect of";
+ mes "your gift of dancing is...";
+ mes "grounds for punishment!";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "What the...? Ack!";
+ mes "S-stop wh-whipping";
+ mes "me! It... It stiiings!";
+ specialeffect2 1; // EF_HIT2
+ percentheal -10,0;
+ next;
+ mes "[Canell]";
+ mes "Ho-ho~! Fortunately for";
+ mes "you, I will teach you what";
+ mes "you must learn to rise above";
+ mes "your current limitations. When";
+ mes "I'm finished with you, angels and demons won't resist your charms~";
+ next;
+ if (select("No way, you're not teaching me!:Alright, I'll see what I can learn.") == 1) {
+ mes "[Canell]";
+ mes "So... You still haven't";
+ mes "mastered the fine art of";
+ mes "exuding charm and humility!";
+ mes "There must be consequences";
+ mes "for this blatant affront to our";
+ mes "profession! Prepare yourself!";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Nooooo--!";
+ mes "Not that whip";
+ mes "again! Arrgh, it's--";
+ mes "It hurts so much!";
+ specialeffect2 1; // EF_HIT2
+ percentheal -10,0;
+ close;
+ }
+ mes "[Canell]";
+ mes "Ho-ho~ It's good that you";
+ mes "recognize that you have much";
+ mes "to learn. Well, let's not waste";
+ mes "any time. Your first lesson will^FFFFFF ^000000 be on image training and self";
+ mes "visualization. Now, for that...";
+ next;
+ mes "[Canell]";
+ mes "...You must bring";
+ mes "me ^FF00001 Crystal Mirror^000000!";
+ mes "This tool is imperative";
+ mes "to the lesson, so fetch it";
+ mes "and bring it to me quickly!";
+ set DANCER_SK,1;
+ close;
+ }
+ else if (DANCER_SK == 1) {
+ if (countitem(747) > 0) {
+ mes "[Canell]";
+ mes "Finally, you've come";
+ mes "with the mirror. Now,";
+ mes "look deeply and scrutinize";
+ mes "your reflection. Gaze upon";
+ mes "each blemish and fault, each";
+ mes "charming trait of your face.";
+ next;
+ mes "[Canell]";
+ mes "No face is perfect, but";
+ mes "know that your face is yours";
+ mes "alone, and that it is what gives you a beauty that can be no";
+ mes "one else's. Now, repeat";
+ mes "these truisms after me...";
+ next;
+ mes "[Canell]";
+ mes "''I am beautiful...";
+ mes "I am irresistable...''";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "I am beautiful...";
+ mes "I am irresistable...";
+ next;
+ mes "[Intoxicated Canell]";
+ mes "Louder!";
+ mes "More feeling!";
+ mes "''I am beautiful!";
+ mes "I am irresistable!";
+ mes "I am the most attractive";
+ mes "woman in the whole world!''";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "I am beautiful!";
+ mes "I am irresistable!";
+ mes "I am the most attractive";
+ mes "woman in the whole world!";
+ specialeffect2 99; // EF_FLASHER
+ next;
+ mes "^3355FFYour self esteem has";
+ mes "sky rocketed. Fortunately,";
+ mes "you've managed to avoid";
+ mes "becoming a prima donna.^000000";
+ delitem 747,1; //Crystal_Mirror
+ set DANCER_SK,2;
+ close;
+ }
+ else {
+ mes "[Frustrated Canell]";
+ mes "Did I tell you to come";
+ mes "back here without bringing";
+ mes "^FF00001 Crystal Mirror^000000!? Now go";
+ mes "and get it before I find";
+ mes "reason to punish you!";
+ specialeffect 107; //"Canell#qsk_dan01" EF_CLAYMORE
+ close;
+ }
+ }
+ else if (DANCER_SK == 2) {
+ mes "[Canell]";
+ mes "Yes, the first and most";
+ mes "important step to becoming";
+ mes "beautiful is to realize and";
+ mes "accept your gorgeousness.";
+ mes "Confidence first, then beauty.";
+ mes "Never the other way around.";
+ next;
+ mes "[Canell]";
+ mes "Now that you've established";
+ mes "the proper attitude on beauty,";
+ mes "it's time for you to learn an";
+ mes "advanced technique of- shall";
+ mes "we say- enticement. I know an";
+ mes "expert that I highly recommend.";
+ next;
+ mes "[Canell]";
+ mes "Go and find my sister";
+ mes "in Prontera Chruch. If you";
+ mes "mention me by name, she";
+ mes "should be willing to teach";
+ mes "you. I'd do it myself, but I need to enjoy my new Crystal Mirror~";
+ next;
+ mes "^3355FFIt figures that she'd";
+ mes "keep your mirror.^000000";
+ Emotion e_ag,1;
+ set DANCER_SK,3;
+ close;
+ }
+ else if (DANCER_SK > 2 && DANCER_SK < 7) {
+ mes "[Canell]";
+ mes "Ah, such a glamorous";
+ mes "face and figure. My";
+ mes "beauty is incompara--";
+ mes "Oh! It's you. So did my";
+ mes "sister in Prontera Church";
+ mes "teach you anything yet?";
+ Emotion e_go;
+ close;
+ }
+ else if (DANCER_SK == 7) {
+ mes "[Canell]";
+ mes "Ah, so were you";
+ mes "able to find Aelle?";
+ mes "Were you able to learn";
+ mes "anything from her?";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Actually, I only learned";
+ mes "about winks, but not so";
+ mes "much as how to do them.";
+ mes "She... She got drunk and";
+ mes "couldn't teach me more.";
+ next;
+ mes "[Canell]";
+ mes "Oh, I should have known";
+ mes "this would happen. Oh,";
+ mes "well, I guess there's no way";
+ mes "around it now. But you should";
+ mes "know that gettng my sister";
+ mes "drunk... is punishable.";
+ next;
+ mes "[Canell]";
+ mes "Bam!";
+ specialeffect2 1; // EF_HIT2
+ percentheal -5,0;
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "?!";
+ mes "What the";
+ mes "hell was that?";
+ next;
+ mes "[Canell]";
+ mes "Now, a true Dancer should";
+ mes "be able to figure out the";
+ mes "secret to winking on her";
+ mes "own. But since I'm such";
+ mes "a kind woman, I will deign";
+ mes "to explain it to you. Ho-ho~";
+ next;
+ mes "^3355FFKind woman...?";
+ mes "But she just hit you!";
+ mes "Lightly, of course, but";
+ mes "still, a smack is a smack.^000000";
+ set DANCER_SK,8;
+ close;
+ }
+ else if (DANCER_SK == 8) {
+ mes "[Canell]";
+ mes "Alright, the secret to";
+ mes "proper winking is to allow";
+ mes "your eyelid to seductively";
+ mes "move to a natural rhythm.";
+ mes "Close your eye for a second,^FFFFFF ^000000 then open it slowly to this count.";
+ next;
+ mes "[Canell]";
+ mes "Un, deux, trois~";
+ mes "Look at me, do it";
+ mes "like this. Un, deux, trois~";
+ mes "Now, let me see you try it.";
+ Emotion e_no1;
+ next;
+ switch(select("Un deux trois~-:Un, doux trois~:Un, deux, trois~")) {
+ default:
+ mes "[Canell]";
+ mes "No, no!";
+ mes "That's wrong,";
+ mes "completely wrong!";
+ mes "Can't you do it right?!";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "O-ow!";
+ mes "P-please...!";
+ mes "Not the whip again!";
+ specialeffect2 1; // EF_HIT2
+ percentheal -5,0;
+ close;
+ case 3:
+ mes "["+ strcharinfo(0) +"]";
+ mes "Un, deux, trois~";
+ Emotion e_no1,1;
+ specialeffect2 99; // EF_FLASHER
+ next;
+ mes "[Canell]";
+ mes "Great, that's exactly";
+ mes "how you do it. Now,";
+ mes "don't forget, the elements";
+ mes "of rhythm and naturalness";
+ mes "are absolutely essential to";
+ mes "this technique of enticement.";
+ Emotion e_kis;
+ next;
+ mes "[Canell]";
+ mes "Now that you've mastered";
+ mes "the art of winking, you.";
+ mes "should know that you cannot";
+ mes "allure those who are much";
+ mes "stronger than you. So your";
+ mes "winks won't work on everyone.";
+ next;
+ mes "[Canell]";
+ mes "Of course, my winks don't";
+ mes "have that drawback. Ho-ho~";
+ mes "Anyway, it's time for us to part now. I hope that you grow to";
+ mes "become a more glamorous and charming dancer in days to come.";
+ Emotion e_heh;
+ next;
+ mes "^3355FFYou have finally learned";
+ mes "the Charming Wink skill.^000000";
+ set DANCER_SK,9;
+ specialeffect2 253; // EF_ABSORBSPIRITS
+ skill 1011,1,0;
+ close;
+ }
+ }
+ else if (DANCER_SK > 8 && getskilllv(1011)) {
+ mes "[Canell]";
+ mes "Hm...?";
+ mes "Is there anything";
+ mes "more you wanted to";
+ mes "ask me? Ah, you must";
+ mes "be mesmerized by my";
+ mes "beauty, aren't you?";
+ Emotion e_pif;
+ next;
+ mes "[Canell]";
+ mes "Oh, to be so beautiful";
+ mes "must be a sin! I should";
+ mes "work in Prontera Church,";
+ mes "just like my sister, to";
+ mes "pray for forgiveness~";
+ close;
+ }
+
+ else if (DANCER_SK == 9 && getskilllv(1011) == 0) {
+ mes "[Canell]";
+ mes "Hm? Oh, I remember you!";
+ mes "A Gypsy now, I see~ That";
+ mes "look suits you. Now, I'm";
+ mes "sure you've forgotten a few";
+ mes "things since transcending,";
+ mes "am I right? Watch this wink...";
+ next;
+ mes "[Canell]";
+ mes "Remember now? It's all";
+ mes "in the natural, seductive";
+ mes "and rhythmic movement of";
+ mes "the eyelid. I hope you use";
+ mes "your Charming Wink to let";
+ mes "your inner beauty shine~";
+ next;
+ mes "^3355FFYou have learned the";
+ mes "Charming Wink skill.^000000";
+ specialeffect2 253; // EF_ABSORBSPIRITS
+ skill 1011,1,0;
+ close;
+ }
+ }
+ else if (BaseJob == Job_Dancer && JobLevel < 40) {
+ mes "[Canell]";
+ mes "Oh, you're such an";
+ mes "adorable little girl! Ah,";
+ mes "I'm sorry, but when you";
+ mes "become a lady at, oh, I don't";
+ mes "know, Job Level 40, then I'll";
+ mes "be able to teach you something~";
+ close;
+ }
+
+ else if (BaseJob != Job_Dancer) {
+ if (Sex == 0) {
+ mes "[Canell]";
+ mes "Oh, what a cute";
+ mes "little girl~! Such";
+ mes "a chubby lil' belly,";
+ mes "so cuuuuuuuuuuute~";
+ close;
+ }
+ else {
+ mes "[Canell]";
+ mes "Hey there,";
+ mes "handsome~";
+ mes "^333333*Wink~*^000000";
+ Emotion e_kis;
+ specialeffect2 364; // EF_VALLENTINE2
+ next;
+ mes "^3355FFStrangely enough,";
+ mes "her wink has made";
+ mes "your heart throb.^000000";
+ close;
+ }
+ }
+}
+
+prontera,183,333,1 script Aelle#qsk_dan02 79,{
+ if (BaseJob == Job_Dancer) {
+ if (DANCER_SK == 3) {
+ mes "[Aelle]";
+ mes "Pssst, hey! I got";
+ mes "some cheap, but slightly";
+ mes "illegal, warps to the Orc";
+ mes "Dungeon, Glast Heim";
+ mes "and the Dead Pit. So";
+ mes "you want in on this?";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Actually, um, I'm here";
+ mes "to look for somebody.";
+ mes "You wouldn't happen";
+ mes "to know Canelle's";
+ mes "sister, would you?";
+ next;
+ mes "[Aelle]";
+ mes "Ah, so my stuck up";
+ mes "sister sent you, huh?";
+ mes "I should have known,";
+ mes "judging from your clothes.";
+ mes "So you want to become a";
+ mes "more alluring performer, eh?";
+ next;
+ mes "[Aelle]";
+ mes "Awww...";
+ mes "That's disappointing.";
+ mes "So... You didn't come";
+ mes "here to buy these warps?";
+ mes "You sure you don't want any?";
+ set DANCER_SK,4;
+ close;
+ }
+ else if (DANCER_SK == 4) {
+ mes "[Aelle]";
+ mes "Okay, okay...";
+ mes "So you came for me to";
+ mes "teach you some enticement";
+ mes "technique or something, right?";
+ mes "Huh. Well, this lecture I give?";
+ mes "It's long and complicated.";
+ next;
+ mes "[Aelle]";
+ mes "Talking and explaining";
+ mes "all of the intricate details";
+ mes "for so long will definitely";
+ mes "parch my throat. So first, you";
+ mes "gotta bring me a refreshing";
+ mes "drink before we can begin...";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Oh... Okay.";
+ mes "Alright, I guess";
+ mes "I can spare a potion";
+ mes "or two, or maybe bring";
+ mes "back a bottle of juic--";
+ next;
+ mes "[Aelle]";
+ mes "Whoa, whoa, none of";
+ mes "that junk! I want to";
+ mes "have a real drink.";
+ mes "You know, something";
+ mes "more... ^FF0000Alcohol^000000ic.";
+ next;
+ mes "[Aelle]";
+ mes "Oh, and I need some";
+ mes "snacks to sustain all of";
+ mes "my teaching energy! Yeah,";
+ mes "some yummy fruit on a plate";
+ mes "and some cookies too!";
+ next;
+ mes "[Aelle]";
+ mes "Soooo, I wanna eat";
+ mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
+ mes "^FF00005 Well-Baked Cookies^000000. Ah,";
+ mes "make sure you bring ^FF0000China^000000";
+ mes "to serve them on, and don't";
+ mes "forget the ^FF0000Alcohol^000000, okay?";
+ next;
+ mes "[Aelle]";
+ mes "One last thing...!";
+ mes "Don't let anyone here";
+ mes "in the church know what";
+ mes "we're doing. I don't wanna";
+ mes "get in too much trouble!";
+ set DANCER_SK,5;
+ close;
+ }
+ else if (DANCER_SK == 5) {
+ if (countitem(970) > 0 && countitem(512) > 0 && countitem(513) > 2 && countitem(538) > 4 && countitem(736) > 0) {
+ mes "[Aelle]";
+ mes "Great, you've brought";
+ mes "the food! It's a good thing";
+ mes "I'm famished because";
+ mes "I'm going to finish it all!";
+ next;
+ mes "^3355FFAelle devoured the";
+ mes "food like a ravenous,";
+ mes "hungry beast that had";
+ mes "been deprived for too long.^000000";
+ next;
+ mes "[Aelle]";
+ mes "That was sooo good!";
+ mes "I haven't eaten so much";
+ mes "in such a long time! Then";
+ mes "again, you don't get many";
+ mes "chances to pig out in church.";
+ mes "Ah, that's right, the lesson!";
+ next;
+ mes "[Aelle]";
+ mes "Now, the easiest, most";
+ mes "subtle and most appealing";
+ mes "gesture of all time is the";
+ mes "^FF0000wink^000000. It's saved me in times";
+ mes "of crisis, and mastering it";
+ mes "will enhance your charms.";
+ next;
+ mes "[Aelle]";
+ mes "To the untrained eye,";
+ mes "the wink only looks like";
+ mes "a simple movement, right?";
+ mes "You close one eye, and then";
+ mes "you reopen that eye. But if";
+ mes "you do it right... If you...";
+ next;
+ mes "[Aelle]";
+ mes "Oh, it's been so long";
+ mes "since I've had so much";
+ mes "to drink! Ugh, f-feeling";
+ mes "kinda--anyway, j-just close";
+ mes "and yer-- ^333333*burp*^000000 winking";
+ mes "is so so so so eeeeeasy~";
+ next;
+ mes "[Drunken Aelle]";
+ mes "Do it! Copy me as";
+ mes "I do it! Wink, j-just";
+ mes "like this, okay? Y' see?";
+ mes "^333333*Wiiiiiiiiiiiiiink*^000000";
+ Emotion e_no1;
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Wh-whoa...";
+ mes "That was...";
+ mes "It's so beautiful!";
+ mes "And all with just";
+ mes "a simple wink!";
+ next;
+ mes "[Totally Drunk Aelle]";
+ mes "Y-yea... The...";
+ mes "The secret ish...";
+ mes "*Urp* It'sh in the--";
+ mes "Bwahahahaahah!";
+ mes "It's all spinning!";
+ Emotion e_heh;
+ next;
+ mes "^3355FFIn her drunken stupor,";
+ mes "Aelle pummels you with";
+ mes "her fists and laughs";
+ mes "maniacally to herself.^000000";
+ percentheal -10,0;
+ specialeffect2 1; // EF_HIT2
+ Emotion e_dots,1;
+ delitem 970,1; //Alchol
+ delitem 512,1; //Apple
+ delitem 513,3; //Banana
+ delitem 538,5; //Well_Baked_Cookie
+ delitem 736,1; //White_Platter
+ set DANCER_SK,6;
+ close;
+ }
+ else {
+ mes "[Aelle]";
+ mes "How can you expect";
+ mes "me to teach you anything";
+ mes "if I faint in the middle of";
+ mes "the lesson? That's right,";
+ mes "I'll need some nourishing,";
+ mes "yet delicious, snacks to eat~";
+ next;
+ mes "[Aelle]";
+ mes "Soooo, I wanna eat";
+ mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and";
+ mes "^FF00005 Well-Baked Cookies^000000. Ah,";
+ mes "make sure you bring ^FF0000China^000000";
+ mes "to serve them on, and don't";
+ mes "forget the ^FF0000Alcohol^000000, okay?";
+ close;
+ }
+ }
+ else if (DANCER_SK == 6) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "You still haven't told";
+ mes "me the secret to making";
+ mes "a simple wink have so";
+ mes "much provocative charm.";
+ mes "I really need to--";
+ next;
+ mes "[Totally Hammered Aelle]";
+ mes "ZzzZzz... Huh?";
+ mes "Yesh, I know, I'm...";
+ mes "I'm a geeenius, yeah...";
+ mes "...ZzzzZzzzZzZzzzZZZzz...";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "W-wake up!";
+ mes "I went through";
+ mes "all this trouble to";
+ mes "learn this technique!";
+ next;
+ mes "[Annoyed Aelle]";
+ mes "SHADDUP!";
+ mes "I'M SHLEEEEEPY!";
+ mes "G-go away. Talk to";
+ mes "Canell, my sister...";
+ mes "...ZzzzzZzZZZzzzZZ....";
+ set DANCER_SK,7;
+ close2;
+ warp "prontera",156,272;
+ end;
+ }
+ else if (DANCER_SK > 6 && DANCER_SK < 8) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "Aelle, I really";
+ mes "need you to teach";
+ mes "me everything else";
+ mes "I need to know about";
+ mes "winking and--";
+ next;
+ mes "[Aelle]";
+ mes "^333333*Hiccup*^000000 Zzz--wha?";
+ mes "I need ta teach you";
+ mes "to go'way. Talk to my";
+ mes "sister, too tired now.";
+ mes "Go lemme alone girl!";
+ close2;
+ warp "prontera",156,272;
+ end;
+ }
+ else if (DANCER_SK > 8) {
+ mes "[Sober Aelle]";
+ mes "Ohhh...";
+ mes "H-headache...";
+ Emotion e_an;
+ next;
+ mes "[Aelle]";
+ mes "Oh, wow, look at you!";
+ mes "I can tell that you've";
+ mes "become much more";
+ mes "beautiful. Yes, you're";
+ mes "more elegant and refined";
+ mes "than I can remember.";
+ next;
+ mes "[Aelle]";
+ mes "Always believe in your";
+ mes "beauty, wield your charm";
+ mes "like a weapon... And anything";
+ mes "you desire in this world can";
+ mes "be yours! Bwahahahahaha!";
+ close;
+ }
+ else {
+ mes "[Aelle]";
+ mes "Pssst, hey! I got";
+ mes "some cheap, but slightly";
+ mes "illegal, warps to the Orc";
+ mes "Dungeon, Glast Heim";
+ mes "and the Dead Pit. So";
+ mes "you want in on this?";
+ next;
+ mes "[??????]";
+ mes "Sister Aelle...";
+ mes "Are you still trying";
+ mes "to sell illegal warps";
+ mes "again? Sister Aelle?";
+ next;
+ mes "[Aelle]";
+ mes "Oh crap, it's the pastor!";
+ mes "Shhh, if anybody asks you,";
+ mes "I wasn't doing anything!";
+ Emotion e_omg;
+ next;
+ mes "[Aelle]";
+ mes "Thanks, hon...";
+ mes "I know you can";
+ mes "keep my contraband";
+ mes "our little secret. ^333333*Wink*^000000";
+ Emotion e_no1;
+ close;
+ }
+ }
+ else {
+ mes "[Aelle]";
+ mes "Pssst, hey! I got";
+ mes "some cheap, but slightly";
+ mes "illegal, warps to the Orc";
+ mes "Dungeon, Glast Heim";
+ mes "and the Dead Pit. So";
+ mes "you want in on this?";
+ next;
+ mes "[??????]";
+ mes "Sister Aelle...";
+ mes "Are you still trying";
+ mes "to sell illegal warps";
+ mes "again? Sister Aelle?";
+ next;
+ mes "[Aelle]";
+ mes "Oh crap, it's the pastor!";
+ mes "Shhh, if anybody asks you,";
+ mes "I wasn't doing anything!";
+ Emotion e_omg;
+ next;
+ mes "[Aelle]";
+ mes "Thanks, hon...";
+ mes "I know you can";
+ mes "keep my contraband";
+ mes "our little secret. ^333333*Wink*^000000";
+ Emotion e_no1;
+ close;
+ }
+}
+
+//============================================================
+// Old changelog
+//============================================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
@@ -19,56 +734,3 @@
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================
-
-
-//============================================================
-// DANCER - WINK OF CHARM
-//============================================================
-comodo,205,171,7 script Chanel 724,{
- mes "[Chanel]";
- if(BaseJob!=Job_Dancer) goto L_nodancer;
- if(getskilllv(1011)) goto L_alreadyhave;
- mes "I'll teach you all I know for:";
- mes "1 Crystal Mirror";
- mes "1 Alcohol";
- mes "1 China";
- mes "1 Apple";
- mes "3 Bananas";
- mes "5 Well-baked Cookies";
- next;
-
- mes "[Chanel]";
- mes "Let me check your items.";
- next;
-
- if(countitem(747)<1 || countitem(970)<1 || countitem(736)<1 || countitem(512)<1 || countitem(513)<3 || countitem(538)<5) goto L_noitems;//Items: Crystal_Mirror, Alcohol, China, Apple, Banana, Well-baked_Cookie,
- delitem 747, 1;//Items: Crystal_Mirror,
- delitem 970, 1;//Items: Alcohol,
- delitem 736, 1;//Items: China,
- delitem 512, 1;//Items: Apple,
- delitem 513, 3;//Items: Banana,
- delitem 538, 5;//Items: Well-baked_Cookie,
-
- mes "[Chanel]";
- mes "I see you have what you need,";
- mes "so I'll teach you my talent.";
- skill 1011,1,0;
- close;
-
-L_noitems:
- mes "[Chanel]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_nodancer:
- mes "Hum... you don't seem to be a musician";
- emotion e_gasp;
- close;
-
-L_alreadyhave:
- mes "I've already taught you";
- mes "everything I know...";
- close;
-}