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authorgumi <mekolat@users.noreply.github.com>2017-05-27 16:04:52 -0400
committergumi <mekolat@users.noreply.github.com>2017-06-03 12:57:26 -0400
commit610ae47b9d0250ef9df5abd86c29f0f72c584910 (patch)
treeb23f335833732c22566c78f5211fbf34681fd59a /npc/quests/skills/assassin_skills.txt
parent96e0a6ad736f4c31f7a722c20005e8ca3e991130 (diff)
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remove specialeffect2 from npcs
Diffstat (limited to 'npc/quests/skills/assassin_skills.txt')
-rw-r--r--npc/quests/skills/assassin_skills.txt22
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index 4c282caef..7e03eac2f 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -76,7 +76,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
mes "you forgot how to do this";
mes "skill? I suppose that all you";
mes "needed was a quick refresher.";
- specialeffect2 EF_INVENOM;
+ specialeffect(EF_INVENOM, AREA, playerattached());
next;
mes "[Killtin]";
mes "Alright, I think it's";
@@ -245,7 +245,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
mes "bit of credit for my excellent";
mes "instruction. Ah, very nice.";
next;
- specialeffect2 EF_INVENOM;
+ specialeffect(EF_INVENOM, AREA, playerattached());
next;
mes "[Killtin]";
mes "Alright, you may need";
@@ -357,7 +357,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "please try it so I can give";
mes "you feedback on your form.";
next;
- specialeffect2 EF_SONICBLOW;
+ specialeffect(EF_SONICBLOW, AREA, playerattached());
next;
mes "[Esmille]";
mes "Hmm, you're shifting";
@@ -366,7 +366,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "help if your center of";
mes "gravity was like this...";
next;
- specialeffect2 EF_SONICBLOW;
+ specialeffect(EF_SONICBLOW, AREA, playerattached());
next;
mes "[Esmille]";
mes "Ah, you're so very";
@@ -444,7 +444,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "please try it so I can give";
mes "you feedback on your form.";
next;
- specialeffect2 EF_SONICBLOW;
+ specialeffect(EF_SONICBLOW, AREA, playerattached());
next;
mes "[Esmille]";
mes "Hmm, you're shifting";
@@ -453,7 +453,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "help if your center of";
mes "gravity was like this...";
next;
- specialeffect2 EF_SONICBLOW;
+ specialeffect(EF_SONICBLOW, AREA, playerattached());
next;
mes "[Esmille]";
mes "That's a little better.";
@@ -462,7 +462,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "and follow through with";
mes "the stabbing motion.";
next;
- specialeffect2 EF_SONICBLOW;
+ specialeffect(EF_SONICBLOW, AREA, playerattached());
next;
mes "[Esmille]";
mes "Ah, you're so very";
@@ -470,7 +470,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "Focus more on smoothly";
mes "transitioning from your";
mes "stance to executed action.";
- specialeffect2 EF_SONICBLOW;
+ specialeffect(EF_SONICBLOW, AREA, playerattached());
next;
mes "[Esmille]";
mes "Yes, that's it...!";
@@ -535,7 +535,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "please try it so I can give";
mes "you feedback on your form.";
next;
- specialeffect2 EF_SONICBLOW;
+ specialeffect(EF_SONICBLOW, AREA, playerattached());
next;
mes "[Esmille]";
mes "Hmm, you're shifting";
@@ -544,7 +544,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "help if your center of";
mes "gravity was like this...";
next;
- specialeffect2 EF_SONICBLOW;
+ specialeffect(EF_SONICBLOW, AREA, playerattached());
next;
mes "[Esmille]";
mes "That's a little better.";
@@ -553,7 +553,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "and follow through with";
mes "the stabbing motion.";
next;
- specialeffect2 EF_SONICBLOW;
+ specialeffect(EF_SONICBLOW, AREA, playerattached());
next;
mes "[Esmille]";
mes "Yes, that's it...!";