diff options
author | Dastgir <dastgirpojee@rocketmail.com> | 2015-12-10 15:35:54 +0530 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2015-12-18 05:13:36 +0100 |
commit | 48122727289c06906d8c4e38e183bb0a16ddbb53 (patch) | |
tree | decd7a501b337f730cb2c16285e2d10049a4026e /npc/quests/seals | |
parent | ecb934ebba6ac3fbd35d8816c1802f0d134ef4ac (diff) | |
download | hercules-48122727289c06906d8c4e38e183bb0a16ddbb53.tar.gz hercules-48122727289c06906d8c4e38e183bb0a16ddbb53.tar.bz2 hercules-48122727289c06906d8c4e38e183bb0a16ddbb53.tar.xz hercules-48122727289c06906d8c4e38e183bb0a16ddbb53.zip |
ItemID to Constant: quests/woe Folder
Diffstat (limited to 'npc/quests/seals')
-rw-r--r-- | npc/quests/seals/brisingamen_seal.txt | 4 | ||||
-rw-r--r-- | npc/quests/seals/god_weapon_creation.txt | 90 | ||||
-rw-r--r-- | npc/quests/seals/megingard_seal.txt | 74 | ||||
-rw-r--r-- | npc/quests/seals/mjolnir_seal.txt | 54 | ||||
-rw-r--r-- | npc/quests/seals/sleipnir_seal.txt | 482 |
5 files changed, 352 insertions, 352 deletions
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt index 63e4288ab..02bddfb7b 100644 --- a/npc/quests/seals/brisingamen_seal.txt +++ b/npc/quests/seals/brisingamen_seal.txt @@ -859,7 +859,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{ } yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ - if (checkweight(908,200) == 0) { + if (checkweight(Spawn,200) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } @@ -907,7 +907,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ mes "Please..."; mes "Take this."; god_brising = 50; - getitem 616,1; // Old_Card_Album + getitem Old_Card_Album,1; // Old_Card_Album getexp RENEWAL_EXP?60000:600000,0; next; mes "[Enrico Kaili]"; diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt index c5327b23c..a60c6a225 100644 --- a/npc/quests/seals/god_weapon_creation.txt +++ b/npc/quests/seals/god_weapon_creation.txt @@ -189,7 +189,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{ mes "[Dwarf Grunburti]"; mes "First of all, I shall confirm whether or not you have brought all the necessary materials to forge a godly item! I hate it when humans come here without any purpose!"; next; - if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(969) > 19) && (countitem(2603) > 0)) { + if ((countitem(Jewel_Of_Prayer) > 3) && (countitem(Silver_Fancy) > 3) && (countitem(Crystal_Of_Snow) > 2) && (countitem(Slilince_Wave) > 2) && (countitem(Air_Stream) > 2) && (countitem(Blue_Jewel) > 1) && (countitem(Scarlet_Jewel) > 2) && (countitem(White_Jewel) > 9) && (countitem(Cardinal_Jewel_) > 4) && (countitem(Gold) > 19) && (countitem(Necklace) > 0)) { mes "[Dwarf Grunburti]"; mes "Hmm..."; mes "I guess you"; @@ -197,7 +197,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{ mes "^0000FFBrisingamen^000000!"; next; } - else if ((countitem(7058) > 0) && (countitem(969) > 19) && (countitem(726) > 9) && (countitem(984) > 9) && (countitem(2627) > 0)){ //Gullraifnir Gold Blue_Jewel Oridecon Belt + else if ((countitem(Gullraifnir) > 0) && (countitem(Gold) > 19) && (countitem(Blue_Jewel) > 9) && (countitem(Oridecon) > 9) && (countitem(Belt) > 0)){ //Gullraifnir Gold Blue_Jewel Oridecon Belt mes "[Dwarf Grunburti]"; mes "Hmm..."; mes "I guess you"; @@ -205,7 +205,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{ mes "^0000FFMegingjard^000000!"; next; } - else if ((countitem(7076) > 2) && (countitem(7079) > 4) && (countitem(7083) > 2) && (countitem(7086) > 3) && (countitem(7087) > 2) && (countitem(969) > 19) && (countitem(985) > 9) && (countitem(2406) > 0)) { + else if ((countitem(Mystery_Wheel) > 2) && (countitem(Feather_Of_Angel) > 4) && (countitem(Soul_Of_Fish) > 2) && (countitem(Symbol_Of_Sun) > 3) && (countitem(Breath_Of_Soul) > 2) && (countitem(Gold) > 19) && (countitem(Elunium) > 9) && (countitem(Boots_) > 0)) { mes "[Dwarf Grunburti]"; mes "Hmm..."; mes "I guess you"; @@ -213,7 +213,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{ mes "^0000FFSleipnir^000000!"; next; } - else if ((countitem(7074) > 1) && (countitem(7075) > 3) && (countitem(7078) > 4) && (countitem(7089) > 4) && (countitem(7091) > 4) && (countitem(984) > 19) && (countitem(985) > 4) && (countitem(969) > 39) && (countitem(1522) > 0)) { + else if ((countitem(Iron_Glove) > 1) && (countitem(Iron_Maiden) > 3) && (countitem(Anger_Of_Valkurye) > 4) && (countitem(Indication_Of_Tempest) > 4) && (countitem(Rough_Billows) > 4) && (countitem(Oridecon) > 19) && (countitem(Elunium) > 4) && (countitem(Gold) > 39) && (countitem(Stunner) > 0)) { mes "[Dwarf Grunburti]"; mes "Hmm..."; mes "I guess you"; @@ -478,7 +478,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ next; switch(select("Make Brisingamen.:Cancel.")) { case 1: - if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(969) > 19) && (countitem(2603) > 0)){ //Jewel_Of_Prayer Silver_Fancy Crystal_Of_Snow Slilince_Wave Air_Stream Blue_Jewel Scarlet_Jewel White_Jewel Cardinal_Jewel_ Gold Necklace + if ((countitem(Jewel_Of_Prayer) > 3) && (countitem(Silver_Fancy) > 3) && (countitem(Crystal_Of_Snow) > 2) && (countitem(Slilince_Wave) > 2) && (countitem(Air_Stream) > 2) && (countitem(Blue_Jewel) > 1) && (countitem(Scarlet_Jewel) > 2) && (countitem(White_Jewel) > 9) && (countitem(Cardinal_Jewel_) > 4) && (countitem(Gold) > 19) && (countitem(Necklace) > 0)){ //Jewel_Of_Prayer Silver_Fancy Crystal_Of_Snow Slilince_Wave Air_Stream Blue_Jewel Scarlet_Jewel White_Jewel Cardinal_Jewel_ Gold Necklace mes "[Dwarf Grunburti]"; mes "Never in my wildest"; mes "imaginings have I thought that I'd be crafting this masterpiece for a mere human. Give me a moment."; @@ -499,18 +499,18 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ mes "pity for you~"; close; } - delitem 7073,4; //Jewel_Of_Prayer - delitem 7077,4; //Silver_Fancy - delitem 7088,3; //Crystal_Of_Snow - delitem 7090,3; //Slilince_Wave - delitem 7092,3; //Air_Stream - delitem 726,2; //Blue_Jewel - delitem 722,3; //Scarlet_Jewel - delitem 727,10; //White_Jewel - delitem 724,5; //Cardinal_Jewel_ - delitem 969,20; //Gold - delitem 2603,1; //Necklace - getitem 2630,1; // Brysinggamen + delitem Jewel_Of_Prayer,4; + delitem Silver_Fancy,4; + delitem Crystal_Of_Snow,3; + delitem Slilince_Wave,3; + delitem Air_Stream,3; + delitem Blue_Jewel,2; + delitem Scarlet_Jewel,3; + delitem White_Jewel,10; + delitem Cardinal_Jewel_,5; + delitem Gold,20; + delitem Necklace,1; + getitem Brysinggamen,1; // Brysinggamen $God1 = 0; $God2 = 0; $God3 = 0; @@ -557,7 +557,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ next; switch(select("Make Megingjard.:Cancel.")) { case 1: - if ((countitem(7058) > 0) && (countitem(969) > 19) && (countitem(726) > 9) && (countitem(984) > 9) && (countitem(2627) > 0)) { + if ((countitem(Gullraifnir) > 0) && (countitem(Gold) > 19) && (countitem(Blue_Jewel) > 9) && (countitem(Oridecon) > 9) && (countitem(Belt) > 0)) { mes "[Dwarf Grunburti]"; mes "Twenty years ago,"; mes "I'd never believe that"; @@ -579,12 +579,12 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ mes "pity for you~"; close; } - delitem 7058,1; //Gullraifnir - delitem 969,20; //Gold - delitem 726,10; //Blue_Jewel - delitem 984,10; //Oridecon - delitem 2627,1; //Belt - getitem 2629,1; // Magingiorde + delitem Gullraifnir,1; + delitem Gold,20; + delitem Blue_Jewel,10; + delitem Oridecon,10; + delitem Belt,1; + getitem Magingiorde,1; // Magingiorde $God1 = 0; $God2 = 0; $God3 = 0; @@ -642,7 +642,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ next; switch(select("Make Sleipnir.:Cancel.")) { case 1: - if ((countitem(7076) > 2) && (countitem(7079) > 4) && (countitem(7083) > 2) && (countitem(7086) > 3) && (countitem(7087) > 2) && (countitem(969) > 19) && (countitem(985) > 9) && (countitem(2406) > 0)) { + if ((countitem(Mystery_Wheel) > 2) && (countitem(Feather_Of_Angel) > 4) && (countitem(Soul_Of_Fish) > 2) && (countitem(Symbol_Of_Sun) > 3) && (countitem(Breath_Of_Soul) > 2) && (countitem(Gold) > 19) && (countitem(Elunium) > 9) && (countitem(Boots_) > 0)) { mes "[Dwarf Grunburti]"; mes "I never believed"; mes "that the speed of"; @@ -666,15 +666,15 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ mes "pity for you~"; close; } - delitem 7076,3; //Mystery_Wheel - delitem 7079,5; //Feather_Of_Angel - delitem 7083,3; //Soul_Of_Fish - delitem 7086,4; //Symbol_Of_Sun - delitem 7087,3; //Breath_Of_Soul - delitem 969,20; //Gold - delitem 985,10; //Elunium - delitem 2406,1; //Boots_ - getitem 2410,1; // Sleipnir + delitem Mystery_Wheel,3; + delitem Feather_Of_Angel,5; + delitem Soul_Of_Fish,3; + delitem Symbol_Of_Sun,4; + delitem Breath_Of_Soul,3; + delitem Gold,20; + delitem Elunium,10; + delitem Boots_,1; + getitem Sleipnir,1; // Sleipnir $God1 = 0; $God2 = 0; $God3 = 0; @@ -731,7 +731,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ next; switch(select("Make Mjolnir.:Cancel.")) { case 1: - if ((countitem(7074) > 1) && (countitem(7075) > 3) && (countitem(7078) > 4) && (countitem(7089) > 4) && (countitem(7091) > 4) && (countitem(984) > 19) && (countitem(985) > 4) && (countitem(969) > 39) && (countitem(1522) > 0)) { + if ((countitem(Iron_Glove) > 1) && (countitem(Iron_Maiden) > 3) && (countitem(Anger_Of_Valkurye) > 4) && (countitem(Indication_Of_Tempest) > 4) && (countitem(Rough_Billows) > 4) && (countitem(Oridecon) > 19) && (countitem(Elunium) > 4) && (countitem(Gold) > 39) && (countitem(Stunner) > 0)) { mes "[Dwarf Grunburti]"; mes "Do not disgrace"; mes "Thor, lord of Thunder,"; @@ -754,16 +754,16 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ mes "pity for you~"; close; } - delitem 7074,2; //Iron_Glove - delitem 7075,4; //Iron_Maiden - delitem 7078,5; //Anger_Of_Valkurye - delitem 7089,5; //Indication_Of_Tempest - delitem 7091,5; //Rough_Billows - delitem 984,20; //Oridecon - delitem 985,5; //Elunium - delitem 969,40; //Gold - delitem 1522,1; //Stunner - getitem 1530,1; // Mjolnir + delitem Iron_Glove,2; + delitem Iron_Maiden,4; + delitem Anger_Of_Valkurye,5; + delitem Indication_Of_Tempest,5; + delitem Rough_Billows,5; + delitem Oridecon,20; + delitem Elunium,5; + delitem Gold,40; + delitem Stunner,1; + getitem Mjolnir,1; // Mjolnir $God1 = 0; $God2 = 0; $God3 = 0; diff --git a/npc/quests/seals/megingard_seal.txt b/npc/quests/seals/megingard_seal.txt index 9cb7a16b5..b089f0dbf 100644 --- a/npc/quests/seals/megingard_seal.txt +++ b/npc/quests/seals/megingard_seal.txt @@ -39,12 +39,12 @@ //========================================================================= prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{ - if (checkweight(1301,3) == 0) { + if (checkweight(Axe,3) == 0) { mes "- You are carrying too many items! -"; close; } cutin "god_rebeireb",2; - if ((countitem(7080) > 3) && (countitem(7081) > 4) && (countitem(7082) > 3) && (countitem(7084) > 2) && (countitem(7085) > 2)) { + if ((countitem(Foot_Step_Of_Cat) > 3) && (countitem(Beard_Of_Women) > 4) && (countitem(Root_Of_Stone) > 3) && (countitem(Saliva_Of_Bird) > 2) && (countitem(Tendon_Of_Bear) > 2)) { mes "[Rebarev Doug]"; mes "What's this?"; mes "You...! You have"; @@ -57,12 +57,12 @@ prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{ mes "I'm the only human on earth"; mes "blessed with the ability to create Gleipnir. Aside from the Dwarves, I'm the only person that can make this item!"; next; - delitem 7080,4; //Foot_Step_Of_Cat - delitem 7081,5; //Beard_Of_Women - delitem 7082,4; //Root_Of_Stone - delitem 7084,3; //Saliva_Of_Bird - delitem 7085,3; //Tendon_Of_Bear - getitem 7058,1; // Gullraifnir + delitem Foot_Step_Of_Cat,4; + delitem Beard_Of_Women,5; + delitem Root_Of_Stone,4; + delitem Saliva_Of_Bird,3; + delitem Tendon_Of_Bear,3; + getitem Gullraifnir,1; // Gullraifnir mes "[Rebarev Doug]"; mes "There you go!"; next; @@ -827,7 +827,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{ mes "under dim light"; mes "for so long, my eyes have"; mes "gone bad. They should get me ^0000FFa new light^000000, otherwise I'll go blind sooner or later..."; - if (god_eremes == 5 && (countitem(2203) > 0 || countitem(1041) > 0)) { + if (god_eremes == 5 && (countitem(Glasses) > 0 || countitem(Lantern) > 0)) { next; mes "[Librarian Jekan]"; mes "Hey, that's some pretty useful stuff that you've got with you. Do you mind letting me borrow it for a while? It'll help me in finding those files..."; @@ -843,15 +843,15 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{ mes "Oh, you are so kind!"; mes "Y-you really do want"; mes "to help me, don't you?"; - if (countitem(2203) && countitem(1041)) { - delitem 1041,countitem(1041); //Lantern - delitem 2203,1; //Spectacles + if (countitem(Glasses) && countitem(Lantern)) { + delitem Lantern,countitem(Lantern); + delitem Glasses,1; //Spectacles } - else if (countitem(2203)) { + else if (countitem(Glasses)) { delitem 2203,1; } - else if (countitem(1041)) { - delitem 1041,countitem(1041); + else if (countitem(Lantern)) { + delitem 1041,countitem(Lantern); } god_eremes = 6; next; @@ -1075,7 +1075,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{ close; } else if (god_eremes == 13) { - if (countitem(7111) > 1 && countitem(7151) && countitem(1024) > 2 && countitem(916) > 2 && countitem(717) > 19) { + if (countitem(Smooth_Paper) > 1 && countitem(Oil_Paper) && countitem(Chinese_Ink) > 2 && countitem(Feather_Of_Birds) > 2 && countitem(Blue_Gemstone) > 19) { mes "[Librarian Jekan]"; mes "Oh, you came back."; mes "I didn't expect you to return here so quickly. Whatever's inside must be really important for you to know."; @@ -1085,11 +1085,11 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{ mes "give me a moment"; mes "while I make that"; mes "copy for you."; - delitem 7111,2; //Smooth_Paper - delitem 7151,1; //Oil_Paper - delitem 1024,3; //Chinese_Ink - delitem 916,3; //Feather_Of_Birds - delitem 717,20; //Blue_Gemstone + delitem Smooth_Paper,2; + delitem Oil_Paper,1; + delitem Chinese_Ink,3; + delitem Feather_Of_Birds,3; + delitem Blue_Gemstone,20; god_eremes = 14; next; mes "[Librarian Jekan]"; @@ -2032,35 +2032,35 @@ in_rogue,243,61,0 script Suspicious Man#megin 4_M_ALCHE_A,{ next; mes "^3355FFYou try your best to calm him down and to tell him what you've found in the document.^000000"; next; - if ((countitem(740) > 0) || (countitem(741) > 0) || (countitem(742) > 0) || (countitem(743) > 0) || (countitem(750) > 0) || (countitem(751) > 0) || (countitem(752) > 0) || (countitem(753) > 0) || (countitem(754) > 0) || (countitem(7206) > 0) || (countitem(7212) > 0)){ - if (countitem(740) > 0) { + if ((countitem(Stuffed_Doll) > 0) || (countitem(Poring_Doll) > 0) || (countitem(Chonchon_Doll) > 0) || (countitem(Spore_Doll) > 0) || (countitem(Baphomet_Doll) > 0) || (countitem(Osiris_Doll) > 0) || (countitem(Grasshopper_Doll) > 0) || (countitem(Monkey_Doll) > 0) || (countitem(Raccoondog_Doll) > 0) || (countitem(Black_Kitty_Doll) > 0) || (countitem(Hanging_Doll) > 0)){ + if (countitem(Stuffed_Doll) > 0) { .@toy$ = "Puppet"; } - else if (countitem(741) > 0) { + else if (countitem(Poring_Doll) > 0) { .@toy$ = "Poring Doll"; } - else if (countitem(742) > 0) { + else if (countitem(Chonchon_Doll) > 0) { .@toy$ = "Chonchon Doll"; } - else if (countitem(743) > 0) { + else if (countitem(Spore_Doll) > 0) { .@toy$ = "Spore Doll"; } - else if (countitem(744) > 0) { + else if (countitem(Bunch_Of_Flowers) > 0) { .@toy$ = "Baphomet Doll"; } - else if (countitem(751) > 0) { + else if (countitem(Osiris_Doll) > 0) { .@toy$ = "Osiris Doll"; } - else if (countitem(752) > 0) { + else if (countitem(Grasshopper_Doll) > 0) { .@toy$ = "Rocker Doll"; } - else if (countitem(753) > 0) { + else if (countitem(Monkey_Doll) > 0) { .@toy$ = "Yoyo Doll"; } - else if (countitem(754) > 0) { + else if (countitem(Raccoondog_Doll) > 0) { .@toy$ = "Racoon Doll"; } - else if (countitem(7206) > 0) { + else if (countitem(Black_Kitty_Doll) > 0) { .@toy$ = "Black Cat Doll"; } else { @@ -2471,7 +2471,7 @@ alberta,196,146,0 script Crusader#megin2 4_M_CRU,{ } aldebaran,66,213,0 script Lady#megin 1_F_04,{ - if (checkweight(1301,3) == 0) { + if (checkweight(Axe,3) == 0) { mes "- You are carrying too many items!"; close; } @@ -2522,7 +2522,7 @@ aldebaran,66,213,0 script Lady#megin 1_F_04,{ next; switch(select("About her past.:Why be a Kafra Lady?:About memories she can remember.")) { case 1: - if (countitem(7015) > 0) { + if (countitem(Bookclip_In_Memory) > 0) { mes "^3355FFThe scent of your"; mes "Memory Bookmark"; mes "seems to bring clarity"; @@ -2594,7 +2594,7 @@ aldebaran,66,213,0 script Lady#megin 1_F_04,{ mes "I want to become a Kafra Lady."; close; case 3: - if (countitem(511) > 0 && god_megin_3 > 1) { + if (countitem(Green_Herb) > 0 && god_megin_3 > 1) { mes "^3355FFEmma Searth clutches her head and winces as she suffers from another migraine.^000000"; next; mes "^3355FFRemembering that a Green Herb was able to relieve Jack O, you gave a Green Herb to Emma. She takes it, and looks a little more relaxed.^000000"; @@ -2667,7 +2667,7 @@ aldebaran,66,213,0 script Lady#megin 1_F_04,{ mes "[Emma Searth]"; mes "I really appreciate you coming here to talk to me about the old days. I, I want you to have this."; god_eremes = 28; - getitem 603,1; // Old_Blue_Box + getitem Old_Blue_Box,1; // Old_Blue_Box if (RENEWAL_EXP) { if (BaseLevel < 56) getexp 2700,0; else if ((BaseLevel > 55) && (BaseLevel < 61)) getexp 3000,0; @@ -2867,7 +2867,7 @@ cmd_in02,190,94,3 script Man#megin 4_M_ROGUE,{ close; } else if (god_megin_6 > 0 && god_megin_6 < 15) { - if (countitem(970) > 0) { + if (countitem(Alchol) > 0) { mes "[Royal Myst]"; mes "Speaking of which,"; mes "I haven't had a drink"; diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt index 155bbdd32..f52f16050 100644 --- a/npc/quests/seals/mjolnir_seal.txt +++ b/npc/quests/seals/mjolnir_seal.txt @@ -39,7 +39,7 @@ //========================================================================= prontera,124,297,3 script Tialfi 4_M_KID1,{ - if (checkweight(1301,3) == 0) { + if (checkweight(Axe,3) == 0) { mes "- You are carrying too many items! -"; close; } @@ -62,7 +62,7 @@ prontera,124,297,3 script Tialfi 4_M_KID1,{ } else if (god_mjo_1 == 2 && god_mjo_2 == 2 && god_mjo_3 == 2 && god_mjo_4 == 2) { if (god_mjo_0 == 10) { - if ((countitem(756) > 49) && (countitem(757) > 49)) { + if ((countitem(Oridecon_Stone) > 49) && (countitem(Elunium_Stone) > 49)) { .@gift = 0; if (BaseJob == Job_Knight) { .@gift = 1; @@ -142,47 +142,47 @@ prontera,124,297,3 script Tialfi 4_M_KID1,{ mes "It must be around--Ah!"; mes "Here we are~"; next; - delitem 756,50; //Oridecon_Stone - delitem 757,50; //Elunium_Stone + delitem Oridecon_Stone,50; + delitem Elunium_Stone,50; god_mjo_0 = 11; if (.@gift == 1) { - getitem 1471,1; // Hell_Fire + getitem Hell_Fire,1; // Hell_Fire } else if (.@gift == 2) { - getitem 1526,1; // Slash + getitem Slash,1; // Slash } else if (.@gift == 3) { - getitem 1231,1; // Bazerald + getitem Bazerald,1; // Bazerald } else if (.@gift == 4) { - getitem 1367,1; // Slaughter + getitem Slaughter,1; // Slaughter } else if (.@gift == 5) { - getitem 1722,1; // Balistar + getitem Balistar,1; // Balistar } else if (.@gift == 6) { - getitem 1230,1; // House_Auger + getitem House_Auger,1; // House_Auger } else if (.@gift == 7) { - getitem 1141,1; // Immaterial_Sword + getitem Immaterial_Sword,1; // Immaterial_Sword } else if (.@gift == 8) { - getitem 1813,1; // Kaiser_Knuckle + getitem Kaiser_Knuckle,1; // Kaiser_Knuckle } else if (.@gift == 9) { - getitem 1557,1; // Book_Of_The_Apocalypse + getitem Book_Of_The_Apocalypse,1; // Book_Of_The_Apocalypse } else if (.@gift == 10) { - getitem 1235,1; // Azoth + getitem Azoth,1; // Azoth } else if (.@gift == 11) { - getitem 1227,1; // Weeder_Knife + getitem Weeder_Knife,1; // Weeder_Knife } else if (.@gift == 12) { - getitem 1913,1; // Electronic_Guitar + getitem Electronic_Guitar,1; // Electronic_Guitar } else if (.@gift == 13) { - getitem 1963,1; // Rapture_Rose + getitem Rapture_Rose,1; // Rapture_Rose } else { mes "Unknown error occurred."; @@ -508,7 +508,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "..."; close; case 2: - if (countitem(1005) > 0) { //Hammer_Of_Blacksmith + if (countitem(Hammer_Of_Blacksmith) > 0) { //Hammer_Of_Blacksmith mes "[Austri]"; mes "Ah, I see that the entire human race is not worthy of scorn. Unlike many of your kind, I see that you respect your elders."; next; @@ -764,7 +764,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ mes "..."; close; case 2: - if (countitem(1005) > 0) { + if (countitem(Hammer_Of_Blacksmith) > 0) { mes "[Austri]"; mes "Ah, I see that the entire human race is not worthy of scorn. Unlike many of your kind, I see that you respect your elders."; next; @@ -2041,8 +2041,8 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{ close; } - if (countitem(984) > 0) { - delitem 984,1; //Oridecon + if (countitem(Oridecon) > 0) { + delitem Oridecon,1; } else { mes "[Vestri]"; @@ -2251,8 +2251,8 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{ mes "to work!"; close; } - if (countitem(984) > 0) { - delitem 984,1; //Oridecon + if (countitem(Oridecon) > 0) { + delitem Oridecon,1; } else { mes "[Vestri]"; @@ -2433,8 +2433,8 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{ } } else if (god_mjo_4 == 1) { - if (countitem(501) > 0) { - delitem 501,1; //Red_Potion + if (countitem(Red_Potion) > 0) { + delitem Red_Potion,1; mes "[Nordri]"; mes "Ah, you've brought"; mes "me a Red Potion, just"; @@ -2622,9 +2622,9 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{ } } else if (god_mjo_1 == 1) { - if (countitem(501) > 0) { + if (countitem(Red_Potion) > 0) { - delitem 501,1; //Red_Potion + delitem Red_Potion,1; mes "[Nordri]"; mes "Ah, you've brought"; mes "me a Red Potion...?"; diff --git a/npc/quests/seals/sleipnir_seal.txt b/npc/quests/seals/sleipnir_seal.txt index 0684cc38b..533ae88df 100644 --- a/npc/quests/seals/sleipnir_seal.txt +++ b/npc/quests/seals/sleipnir_seal.txt @@ -80,7 +80,7 @@ yuno,164,200,4 script Noyee#G 4W_F_01,{ } que_god01,98,98,4 script Manager#G 1_F_04,{ - if (checkweight(908,500) == 0) { + if (checkweight(Spawn,500) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } @@ -230,224 +230,224 @@ que_god01,98,98,4 script Manager#G 1_F_04,{ .@god_treasure1 = rand(1,1000); if (RENEWAL) { if (.@god_treasure < 101) { - if (.@god_treasure1 < 210) getitem 2102,1; //Guard_ - else if (.@god_treasure1 < 420) getitem 2104,1; //Buckler_ - else if (.@god_treasure1 < 630) getitem 2106,1; //Shield_ - else if (.@god_treasure1 < 840) getitem 2108,1; //Mirror_Shield_ - else getitem 2109,1; //Memorize_Book + if (.@god_treasure1 < 210) getitem Guard_,1; + else if (.@god_treasure1 < 420) getitem Buckler_,1; + else if (.@god_treasure1 < 630) getitem Shield_,1; + else if (.@god_treasure1 < 840) getitem Mirror_Shield_,1; + else getitem Memorize_Book,1; } else if (.@god_treasure < 201) { - if (.@god_treasure1 < 48) getitem 2207,1; //Fancy_Flower - else if (.@god_treasure1 < 96) getitem 2210,1; //Hair_Band - else if (.@god_treasure1 < 150) getitem 2213,1; //Cat_Hairband - else if (.@god_treasure1 < 190) getitem 2215,1; //Flower_Hairband - else if (.@god_treasure1 < 238) getitem 2217,1; //Biretta_ - else if (.@god_treasure1 < 290) getitem 2223,1; //Turban_ - else if (.@god_treasure1 < 340) getitem 2227,1; //Cap_ - else if (.@god_treasure1 < 348) getitem 2229,1; //Helm_ - else if (.@god_treasure1 < 400) getitem 2231,1; //Gemmed_Sallet_ - else if (.@god_treasure1 < 448) getitem 2233,1; //Circlet_ - else if (.@god_treasure1 < 496) getitem 2236,1; //Santa's_Hat - else if (.@god_treasure1 < 544) getitem 2244,1; //Big_Sis'_Ribbon - else if (.@god_treasure1 < 592) getitem 2245,1; //Sweet_Gents - else if (.@god_treasure1 < 640) getitem 2247,1; //Oldman's_Romance - else if (.@god_treasure1 < 688) getitem 2248,1; //Western_Grace - else if (.@god_treasure1 < 736) getitem 2250,1; //Fillet - else if (.@god_treasure1 < 784) getitem 2251,1; //Holy_Bonnet - else if (.@god_treasure1 < 832) getitem 2252,1; //Star_Sparkling - else if (.@god_treasure1 < 880) getitem 2253,1; //Sunflower - else if (.@god_treasure1 < 940) getitem 2257,1; //Snowy_Horn - else getitem 2259,1; //Mini_Propeller + if (.@god_treasure1 < 48) getitem Fancy_Flower,1; + else if (.@god_treasure1 < 96) getitem Hair_Band,1; + else if (.@god_treasure1 < 150) getitem Cat_Hairband,1; + else if (.@god_treasure1 < 190) getitem Flower_Hairband,1; + else if (.@god_treasure1 < 238) getitem Biretta_,1; + else if (.@god_treasure1 < 290) getitem Turban_,1; + else if (.@god_treasure1 < 340) getitem Cap_,1; + else if (.@god_treasure1 < 348) getitem Helm_,1; + else if (.@god_treasure1 < 400) getitem Gemmed_Sallet_,1; + else if (.@god_treasure1 < 448) getitem Circlet_,1; + else if (.@god_treasure1 < 496) getitem Santa's_Hat,1; + else if (.@god_treasure1 < 544) getitem Big_Sis'_Ribbon,1; + else if (.@god_treasure1 < 592) getitem Sweet_Gents,1; + else if (.@god_treasure1 < 640) getitem Oldman's_Romance,1; + else if (.@god_treasure1 < 688) getitem Western_Grace,1; + else if (.@god_treasure1 < 736) getitem Fillet,1; + else if (.@god_treasure1 < 784) getitem Holy_Bonnet,1; + else if (.@god_treasure1 < 832) getitem Star_Sparkling,1; + else if (.@god_treasure1 < 880) getitem Sunflower,1; + else if (.@god_treasure1 < 940) getitem Snowy_Horn,1; + else getitem Mini_Propeller,1; } else if (.@god_treasure < 301) { - if (.@god_treasure1 < 160) getitem 2267,1; //Cigar - else if (.@god_treasure1 < 320) getitem 2262,1; //Pierrot_Nose - else if (.@god_treasure1 < 480) getitem 2263,1; //Gangster_Patch - else if (.@god_treasure1 < 540) getitem 2265,1; //Ganster_Mask - else if (.@god_treasure1 < 700) getitem 2266,1; //Iron_Cane - else if (.@god_treasure1 < 800) getitem 2260,1; //Mini_Glasses - else if (.@god_treasure1 < 900) getitem 2269,1; //Centimental_Flower - else getitem 2270,1; //Centimental_Leaf + if (.@god_treasure1 < 160) getitem Cigar,1; + else if (.@god_treasure1 < 320) getitem Pierrot_Nose,1; + else if (.@god_treasure1 < 480) getitem Gangster_Patch,1; + else if (.@god_treasure1 < 540) getitem Ganster_Mask,1; + else if (.@god_treasure1 < 700) getitem Iron_Cane,1; + else if (.@god_treasure1 < 800) getitem Mini_Glasses,1; + else if (.@god_treasure1 < 900) getitem Centimental_Flower,1; + else getitem Centimental_Leaf,1; } else if (.@god_treasure < 401) { - if (.@god_treasure1 < 70) getitem 2298,1; //Green_Feeler - else if (.@god_treasure1 < 140) getitem 2275,1; //Red_Bandana - else if (.@god_treasure1 < 210) getitem 2276,1; //Eagle_Eyes - else if (.@god_treasure1 < 280) getitem 2277,1; //Nurse_Cap - else if (.@god_treasure1 < 350) getitem 2279,1; //Bomb_Wick - else if (.@god_treasure1 < 420) getitem 2282,1; //Spirit_Chain - else if (.@god_treasure1 < 490) getitem 2299,1; //Viking_Helm - else if (.@god_treasure1 < 560) getitem 2287,1; //Pirate_Bandana - else if (.@god_treasure1 < 630) getitem 2289,1; //Poo_Poo_Hat - else if (.@god_treasure1 < 700) getitem 2290,1; //Funeral_Costume - else if (.@god_treasure1 < 770) getitem 2291,1; //Masquerade - else if (.@god_treasure1 < 840) getitem 2294,1; //Star_Dust - else if (.@god_treasure1 < 900) getitem 2295,1; //Blinker - else if (.@god_treasure1 < 950) getitem 2271,1; //Jack_A_Dandy - else getitem 2285,1; //Apple_Of_Archer + if (.@god_treasure1 < 70) getitem Green_Feeler,1; + else if (.@god_treasure1 < 140) getitem Red_Bandana,1; + else if (.@god_treasure1 < 210) getitem Eagle_Eyes,1; + else if (.@god_treasure1 < 280) getitem Nurse_Cap,1; + else if (.@god_treasure1 < 350) getitem Bomb_Wick,1; + else if (.@god_treasure1 < 420) getitem Spirit_Chain,1; + else if (.@god_treasure1 < 490) getitem Viking_Helm,1; + else if (.@god_treasure1 < 560) getitem Pirate_Bandana,1; + else if (.@god_treasure1 < 630) getitem Poo_Poo_Hat,1; + else if (.@god_treasure1 < 700) getitem Funeral_Costume,1; + else if (.@god_treasure1 < 770) getitem Masquerade,1; + else if (.@god_treasure1 < 840) getitem Star_Dust,1; + else if (.@god_treasure1 < 900) getitem Blinker,1; + else if (.@god_treasure1 < 950) getitem Jack_A_Dandy,1; + else getitem Apple_Of_Archer,1; } else if (.@god_treasure < 501) { - if (.@god_treasure1 < 80) getitem 2306,1; //Adventurere's_Suit_ - else if (.@god_treasure1 < 160) getitem 2308,1; //Mantle_ - else if (.@god_treasure1 < 240) getitem 2310,1; //Coat_ - else if (.@god_treasure1 < 320) getitem 2311,1; //Mink_Coat - else if (.@god_treasure1 < 400) getitem 2313,1; //Padded_Armor_ - else if (.@god_treasure1 < 480) getitem 2315,1; //Chain_Mail_ - else if (.@god_treasure1 < 560) getitem 2329,1; //Wooden_Mail_ - else if (.@god_treasure1 < 630) getitem 2320,1; //Formal_Suit - else if (.@god_treasure1 < 700) getitem 2322,1; //Silk_Robe_ - else if (.@god_treasure1 < 760) getitem 2324,1; //Scapulare_ - else if (.@god_treasure1 < 810) getitem 2326,1; //Saint_Robe_ - else if (.@god_treasure1 < 850) getitem 2342,1; //Full_Plate_Armor_ - else if (.@god_treasure1 < 900) getitem 2331,1; //Tights_ - else if (.@god_treasure1 < 950) getitem 2333,1; //Silver_Robe_ - else getitem 2336,1; //Thief_Clothes_ + if (.@god_treasure1 < 80) getitem Adventurere's_Suit_,1; + else if (.@god_treasure1 < 160) getitem Mantle_,1; + else if (.@god_treasure1 < 240) getitem Coat_,1; + else if (.@god_treasure1 < 320) getitem Mink_Coat,1; + else if (.@god_treasure1 < 400) getitem Padded_Armor_,1; + else if (.@god_treasure1 < 480) getitem Chain_Mail_,1; + else if (.@god_treasure1 < 560) getitem Wooden_Mail_,1; + else if (.@god_treasure1 < 630) getitem Formal_Suit,1; + else if (.@god_treasure1 < 700) getitem Silk_Robe_,1; + else if (.@god_treasure1 < 760) getitem Scapulare_,1; + else if (.@god_treasure1 < 810) getitem Saint_Robe_,1; + else if (.@god_treasure1 < 850) getitem Full_Plate_Armor_,1; + else if (.@god_treasure1 < 900) getitem Tights_,1; + else if (.@god_treasure1 < 950) getitem Silver_Robe_,1; + else getitem Thief_Clothes_,1; } else if (.@god_treasure < 601) { - if (.@god_treasure1 < 200) getitem 2402,1; //Sandals_ - else if (.@god_treasure1 < 400) getitem 2404,1; //Shoes_ - else if (.@god_treasure1 < 600) getitem 2406,1; //Boots_ - else if (.@god_treasure1 < 800) getitem 2407,1; //Chrystal_Pumps - else getitem 2409,1; //Spiky_Heel + if (.@god_treasure1 < 200) getitem Sandals_,1; + else if (.@god_treasure1 < 400) getitem Shoes_,1; + else if (.@god_treasure1 < 600) getitem Boots_,1; + else if (.@god_treasure1 < 800) getitem Chrystal_Pumps,1; + else getitem Spiky_Heel,1; } else if (.@god_treasure < 701) { - if (.@god_treasure1 < 300) getitem 2502,1; //Hood_ - else if (.@god_treasure1 < 550) getitem 2504,1; //Muffler_ - else if (.@god_treasure1 < 750) getitem 2506,1; //Manteau_ - else getitem 2508,1; //Ragamuffin_Cape + if (.@god_treasure1 < 300) getitem Hood_,1; + else if (.@god_treasure1 < 550) getitem Muffler_,1; + else if (.@god_treasure1 < 750) getitem Manteau_,1; + else getitem Ragamuffin_Cape,1; } else if (.@god_treasure < 801) { - if (.@god_treasure1 < 110) getitem 2601,1; //Ring - else if (.@god_treasure1 < 220) getitem 2602,1; //Earring - else if (.@god_treasure1 < 330) getitem 2603,1; //Necklace - else if (.@god_treasure1 < 440) getitem 2604,1; //Glove - else if (.@god_treasure1 < 550) getitem 2605,1; //Brooch - else if (.@god_treasure1 < 660) getitem 2607,1; //Clip - else if (.@god_treasure1 < 770) getitem 2608,1; //Rosary - else if (.@god_treasure1 < 880) getitem 2617,1; //Mitten_Of_Presbyter - else getitem 2618,1; //Matyr's_Flea_Guard + if (.@god_treasure1 < 110) getitem Ring,1; + else if (.@god_treasure1 < 220) getitem Earring,1; + else if (.@god_treasure1 < 330) getitem Necklace,1; + else if (.@god_treasure1 < 440) getitem Glove,1; + else if (.@god_treasure1 < 550) getitem Brooch,1; + else if (.@god_treasure1 < 660) getitem Clip,1; + else if (.@god_treasure1 < 770) getitem Rosary,1; + else if (.@god_treasure1 < 880) getitem Mitten_Of_Presbyter,1; + else getitem Matyr's_Flea_Guard,1; } else { - if (.@god_treasure1 < 150) getitem 2288,1; //Mr_Scream - else if (.@god_treasure1 < 260) getitem 2297,1; //Goblini_Mask - else if (.@god_treasure1 < 370) getitem 5087,1; //Goblin_Mask_01 - else if (.@god_treasure1 < 480) getitem 5088,1; //Goblin_Mask_02 - else if (.@god_treasure1 < 590) getitem 5089,1; //Goblin_Mask_03 - else if (.@god_treasure1 < 700) getitem 5090,1; //Goblin_Mask_04 - else if (.@god_treasure1 < 810) getitem 5046,1; //Bongun_Hat - else if (.@god_treasure1 < 920) getitem 2264,1; //Munak_Turban - else getitem 2225,1; //Goggle_ + if (.@god_treasure1 < 150) getitem Mr_Scream,1; + else if (.@god_treasure1 < 260) getitem Goblini_Mask,1; + else if (.@god_treasure1 < 370) getitem Goblin_Mask_01,1; + else if (.@god_treasure1 < 480) getitem Goblin_Mask_02,1; + else if (.@god_treasure1 < 590) getitem Goblin_Mask_03,1; + else if (.@god_treasure1 < 700) getitem Goblin_Mask_04,1; + else if (.@god_treasure1 < 810) getitem Bongun_Hat,1; + else if (.@god_treasure1 < 920) getitem Munak_Turban,1; + else getitem Goggle_,1; } } else { if (.@god_treasure < 101) { - if (.@god_treasure1 < 210) getitem 2102,1; //Guard_ - else if (.@god_treasure1 < 420) getitem 2104,1; //Buckler_ - else if (.@god_treasure1 < 630) getitem 2106,1; //Shield_ - else if (.@god_treasure1 < 840) getitem 2108,1; //Mirror_Shield_ - else getitem 2109,1; //Memorize_Book + if (.@god_treasure1 < 210) getitem Guard_,1; + else if (.@god_treasure1 < 420) getitem Buckler_,1; + else if (.@god_treasure1 < 630) getitem Shield_,1; + else if (.@god_treasure1 < 840) getitem Mirror_Shield_,1; + else getitem Memorize_Book,1; } else if (.@god_treasure < 201) { - if (.@god_treasure1 < 48) getitem 2254,1; //Angelic_Chain - else if (.@god_treasure1 < 96) getitem 2210,1; //Hair_Band - else if (.@god_treasure1 < 150) getitem 2213,1; //Cat_Hairband - else if (.@god_treasure1 < 190) getitem 2255,1; //Satanic_Chain - else if (.@god_treasure1 < 238) getitem 2217,1; //Biretta_ - else if (.@god_treasure1 < 290) getitem 2223,1; //Turban_ - else if (.@god_treasure1 < 340) getitem 2227,1; //Cap_ - else if (.@god_treasure1 < 348) getitem 2229,1; //Helm_ - else if (.@god_treasure1 < 400) getitem 2231,1; //Gemmed_Sallet_ - else if (.@god_treasure1 < 448) getitem 2233,1; //Circlet_ - else if (.@god_treasure1 < 496) getitem 5053,1; //Spinx_Helm - else if (.@god_treasure1 < 544) getitem 5019,1; //Corsair - else if (.@god_treasure1 < 592) getitem 2245,1; //Sweet_Gents - else if (.@god_treasure1 < 640) getitem 2247,1; //Oldman's_Romance - else if (.@god_treasure1 < 688) getitem 2248,1; //Western_Grace - else if (.@god_treasure1 < 736) getitem 5166,1; //Spinx_Helm_ - else if (.@god_treasure1 < 784) getitem 5158,1; //Holy_Bonnet_ - else if (.@god_treasure1 < 832) getitem 2249,1; //Coronet - else if (.@god_treasure1 < 880) getitem 5157,1; //Viking_Helm_ - else if (.@god_treasure1 < 940) getitem 2285,1; //Apple_Of_Archer - else getitem 5093,1; //Blue_Coif_ + if (.@god_treasure1 < 48) getitem Angelic_Chain,1; + else if (.@god_treasure1 < 96) getitem Hair_Band,1; + else if (.@god_treasure1 < 150) getitem Cat_Hairband,1; + else if (.@god_treasure1 < 190) getitem Satanic_Chain,1; + else if (.@god_treasure1 < 238) getitem Biretta_,1; + else if (.@god_treasure1 < 290) getitem Turban_,1; + else if (.@god_treasure1 < 340) getitem Cap_,1; + else if (.@god_treasure1 < 348) getitem Helm_,1; + else if (.@god_treasure1 < 400) getitem Gemmed_Sallet_,1; + else if (.@god_treasure1 < 448) getitem Circlet_,1; + else if (.@god_treasure1 < 496) getitem Spinx_Helm,1; + else if (.@god_treasure1 < 544) getitem Corsair,1; + else if (.@god_treasure1 < 592) getitem Sweet_Gents,1; + else if (.@god_treasure1 < 640) getitem Oldman's_Romance,1; + else if (.@god_treasure1 < 688) getitem Western_Grace,1; + else if (.@god_treasure1 < 736) getitem Spinx_Helm_,1; + else if (.@god_treasure1 < 784) getitem Holy_Bonnet_,1; + else if (.@god_treasure1 < 832) getitem Coronet,1; + else if (.@god_treasure1 < 880) getitem Viking_Helm_,1; + else if (.@god_treasure1 < 940) getitem Apple_Of_Archer,1; + else getitem Blue_Coif_,1; } else if (.@god_treasure < 301) { - if (.@god_treasure1 < 160) getitem 5014,1; //Fin_Helm - else if (.@god_treasure1 < 320) getitem 5005,1; //Gas_Mask - else if (.@god_treasure1 < 480) getitem 5054,1; //Assasin_Mask - else if (.@god_treasure1 < 540) getitem 2265,1; //Ganster_Mask - else if (.@god_treasure1 < 700) getitem 2266,1; //Iron_Cane - else if (.@god_treasure1 < 800) getitem 2260,1; //Mini_Glasses - else if (.@god_treasure1 < 900) getitem 5113,1; //Angry_Mouth + if (.@god_treasure1 < 160) getitem Fin_Helm,1; + else if (.@god_treasure1 < 320) getitem Gas_Mask,1; + else if (.@god_treasure1 < 480) getitem Assasin_Mask,1; + else if (.@god_treasure1 < 540) getitem Ganster_Mask,1; + else if (.@god_treasure1 < 700) getitem Iron_Cane,1; + else if (.@god_treasure1 < 800) getitem Mini_Glasses,1; + else if (.@god_treasure1 < 900) getitem Angry_Mouth,1; else { // Pirate Dagger is iRO only, and requires extra files in client. //getitem 5305,1 //Pirate_Dagger - getitem 2270,1; //Centimental_Leaf + getitem Centimental_Leaf,1; } } else if (.@god_treasure < 401) { - if (.@god_treasure1 < 70) getitem 2286,1; //Elven_Ears - else if (.@god_treasure1 < 140) getitem 5002,1; //Gemmed_Crown - else if (.@god_treasure1 < 210) getitem 5147,1; //Baseball_Cap - else if (.@god_treasure1 < 280) getitem 2217,1; //Biretta_ - else if (.@god_treasure1 < 350) getitem 5120,1; //Fedora_ - else if (.@god_treasure1 < 420) getitem 2261,1; //Prontera_Army_Cap - else if (.@god_treasure1 < 490) getitem 5162,1; //Bone_Helm_ - else if (.@god_treasure1 < 560) getitem 5030,1; //Panda_Cap - else if (.@god_treasure1 < 630) getitem 5109,1; //Red_Bonnet - else if (.@god_treasure1 < 700) getitem 5084,1; //Lazy_Raccoon - else if (.@god_treasure1 < 770) getitem 5168,1; //Bongun_Hat_ - else if (.@god_treasure1 < 840) getitem 2214,1; //Bunny_Band - else if (.@god_treasure1 < 900) getitem 2295,1; //Blinker - else if (.@god_treasure1 < 950) getitem 5167,1; //Munak_Turban_ - else getitem 5018,1; //Feather_Bonnet + if (.@god_treasure1 < 70) getitem Elven_Ears,1; + else if (.@god_treasure1 < 140) getitem Gemmed_Crown,1; + else if (.@god_treasure1 < 210) getitem Baseball_Cap,1; + else if (.@god_treasure1 < 280) getitem Biretta_,1; + else if (.@god_treasure1 < 350) getitem Fedora_,1; + else if (.@god_treasure1 < 420) getitem Prontera_Army_Cap,1; + else if (.@god_treasure1 < 490) getitem Bone_Helm_,1; + else if (.@god_treasure1 < 560) getitem Panda_Cap,1; + else if (.@god_treasure1 < 630) getitem Red_Bonnet,1; + else if (.@god_treasure1 < 700) getitem Lazy_Raccoon,1; + else if (.@god_treasure1 < 770) getitem Bongun_Hat_,1; + else if (.@god_treasure1 < 840) getitem Bunny_Band,1; + else if (.@god_treasure1 < 900) getitem Blinker,1; + else if (.@god_treasure1 < 950) getitem Munak_Turban_,1; + else getitem Feather_Bonnet,1; } else if (.@god_treasure < 501) { - if (.@god_treasure1 < 85) getitem 2310,1; //Coat_ - else if (.@god_treasure1 < 170) getitem 2311,1; //Mink_Coat - else if (.@god_treasure1 < 255) getitem 2313,1; //Padded_Armor_ - else if (.@god_treasure1 < 340) getitem 2317,1; //Plate_Armor_ - else if (.@god_treasure1 < 425) getitem 2319,1; //Glittering_Clothes - else if (.@god_treasure1 < 510) getitem 2320,1; //Formal_Suit - else if (.@god_treasure1 < 595) getitem 2322,1; //Silk_Robe_ - else if (.@god_treasure1 < 680) getitem 2359,1; //Ninja_Suit_ - else if (.@god_treasure1 < 765) getitem 2326,1; //Saint_Robe_ - else if (.@god_treasure1 < 850) getitem 2342,1; //Full_Plate_Armor_ - else if (.@god_treasure1 < 935) getitem 2331,1; //Tights_ - else getitem 2336,1; //Thief_Clothes_ + if (.@god_treasure1 < 85) getitem Coat_,1; + else if (.@god_treasure1 < 170) getitem Mink_Coat,1; + else if (.@god_treasure1 < 255) getitem Padded_Armor_,1; + else if (.@god_treasure1 < 340) getitem Plate_Armor_,1; + else if (.@god_treasure1 < 425) getitem Glittering_Clothes,1; + else if (.@god_treasure1 < 510) getitem Formal_Suit,1; + else if (.@god_treasure1 < 595) getitem Silk_Robe_,1; + else if (.@god_treasure1 < 680) getitem Ninja_Suit_,1; + else if (.@god_treasure1 < 765) getitem Saint_Robe_,1; + else if (.@god_treasure1 < 850) getitem Full_Plate_Armor_,1; + else if (.@god_treasure1 < 935) getitem Tights_,1; + else getitem Thief_Clothes_,1; } else if (.@god_treasure < 601) { - if (.@god_treasure1 < 200) getitem 2422,1; //High_Fashion_Sandals - else if (.@god_treasure1 < 400) getitem 2404,1; //Shoes_ - else if (.@god_treasure1 < 600) getitem 2406,1; //Boots_ - else if (.@god_treasure1 < 800) getitem 2407,1; //Chrystal_Pumps - else getitem 2412,1; //Grave_ + if (.@god_treasure1 < 200) getitem High_Fashion_Sandals,1; + else if (.@god_treasure1 < 400) getitem Shoes_,1; + else if (.@god_treasure1 < 600) getitem Boots_,1; + else if (.@god_treasure1 < 800) getitem Chrystal_Pumps,1; + else getitem Grave_,1; } else if (.@god_treasure < 701) { - if (.@god_treasure1 < 200) getitem 2513,1; //Celestial_Robe - else if (.@god_treasure1 < 400) getitem 2504,1; //Muffler_ - else if (.@god_treasure1 < 600) getitem 2506,1; //Manteau_ - else if (.@god_treasure1 < 800) getitem 2514,1; //Pauldron - else getitem 2508,1; //Ragamuffin_Cape + if (.@god_treasure1 < 200) getitem Celestial_Robe,1; + else if (.@god_treasure1 < 400) getitem Muffler_,1; + else if (.@god_treasure1 < 600) getitem Manteau_,1; + else if (.@god_treasure1 < 800) getitem Pauldron,1; + else getitem Ragamuffin_Cape,1; } else if (.@god_treasure < 801) { - if (.@god_treasure1 < 110) getitem 1122,1; //Ring_ - else if (.@god_treasure1 < 220) getitem 2622,1; //Earring_ - else if (.@god_treasure1 < 330) getitem 2623,1; //Necklace_ - else if (.@god_treasure1 < 440) getitem 2624,1; //Glove_ - else if (.@god_treasure1 < 550) getitem 2625,1; //Brooch_ - else if (.@god_treasure1 < 660) getitem 2607,1; //Clip - else if (.@god_treasure1 < 770) getitem 2626,1; //Rosary_ - else if (.@god_treasure1 < 880) getitem 2617,1; //Mitten_Of_Presbyter - else getitem 2671,1; //Thimble_Of_Archer_ + if (.@god_treasure1 < 110) getitem Ring_Pommel_Saber,1; //Ring_ + else if (.@god_treasure1 < 220) getitem Earring_,1; + else if (.@god_treasure1 < 330) getitem Necklace_,1; + else if (.@god_treasure1 < 440) getitem Glove_,1; + else if (.@god_treasure1 < 550) getitem Brooch_,1; + else if (.@god_treasure1 < 660) getitem Clip,1; + else if (.@god_treasure1 < 770) getitem Rosary_,1; + else if (.@god_treasure1 < 880) getitem Mitten_Of_Presbyter,1; + else getitem Thimble_Of_Archer_,1; } else { - if (.@god_treasure1 < 150) getitem 2281,1; //Phantom_Of_Opera - else if (.@god_treasure1 < 260) getitem 2297,1; //Goblini_Mask - else if (.@god_treasure1 < 370) getitem 5087,1; //Goblin_Mask_01 - else if (.@god_treasure1 < 480) getitem 5088,1; //Goblin_Mask_02 - else if (.@god_treasure1 < 590) getitem 5089,1; //Goblin_Mask_03 - else if (.@god_treasure1 < 700) getitem 5090,1; //Goblin_Mask_04 - else if (.@god_treasure1 < 810) getitem 5086,1; //Alarm_Mask - else if (.@god_treasure1 < 920) getitem 2292,1; //Welding_Mask - else getitem 5006,1; //Machoman_Glasses + if (.@god_treasure1 < 150) getitem Phantom_Of_Opera,1; + else if (.@god_treasure1 < 260) getitem Goblini_Mask,1; + else if (.@god_treasure1 < 370) getitem Goblin_Mask_01,1; + else if (.@god_treasure1 < 480) getitem Goblin_Mask_02,1; + else if (.@god_treasure1 < 590) getitem Goblin_Mask_03,1; + else if (.@god_treasure1 < 700) getitem Goblin_Mask_04,1; + else if (.@god_treasure1 < 810) getitem Alarm_Mask,1; + else if (.@god_treasure1 < 920) getitem Welding_Mask,1; + else getitem Machoman_Glasses,1; } } next; @@ -968,64 +968,64 @@ que_god01,55,47,3 script Researcher#G3 1_F_SIGNZISK,{ mes "And these too. Oh!"; mes "You adventurers carry"; mes "a lot of things, don't you?"; - if (countitem(918) > 8) { + if (countitem(Sticky_Webfoot) > 8) { ++.@count_sl_1; } - if (countitem(950) > 8) { + if (countitem(Heart_Of_Mermaid) > 8) { ++.@count_sl_1; } - if (countitem(951) > 8) { + if (countitem(Fin) > 8) { ++.@count_sl_1; } - if (countitem(956) > 8) { + if (countitem(Gill) > 8) { ++.@count_sl_1; } - if (countitem(959) > 8) { + if (countitem(Rotten_Scale) > 8) { ++.@count_sl_1; } - if (countitem(960) > 8) { + if (countitem(Nipper) > 8) { ++.@count_sl_1; } - if (countitem(961) > 8) { + if (countitem(Conch) > 8) { ++.@count_sl_1; } - if (countitem(962) > 8) { + if (countitem(Tentacle) > 8) { ++.@count_sl_1; } - if (countitem(963) > 8) { + if (countitem(Sharp_Scale) > 8) { ++.@count_sl_1; } - if (countitem(964) > 8) { + if (countitem(Crap_Shell) > 8) { ++.@count_sl_1; } - if (countitem(965) > 8) { + if (countitem(Clam_Shell) > 8) { ++.@count_sl_1; } - if (countitem(966) > 8) { + if (countitem(Flesh_Of_Clam) > 8) { ++.@count_sl_1; } - if (countitem(7013) > 8) { + if (countitem(Coral_Reef) > 8) { ++.@count_sl_1; } - if (countitem(1054) > 8) { + if (countitem(Lip_Of_Ancient_Fish) > 8) { ++.@count_sl_1; } - if (countitem(1053) > 8) { + if (countitem(Tooth_Of_Ancient_Fish) > 8) { ++.@count_sl_1; } - if (countitem(1052) > 8) { + if (countitem(Single_Cell) > 8) { ++.@count_sl_1; } - if (countitem(1051) > 8) { + if (countitem(Detonator) > 8) { ++.@count_sl_1; } - if (countitem(1050) > 8) { + if (countitem(Tendon) > 8) { ++.@count_sl_1; } - if (countitem(1024) > 8) { + if (countitem(Chinese_Ink) > 8) { ++.@count_sl_1; } - if (countitem(1023) > 8) { + if (countitem(Fish_Tail) > 8) { ++.@count_sl_1; } next; @@ -1048,65 +1048,65 @@ que_god01,55,47,3 script Researcher#G3 1_F_SIGNZISK,{ mes "other researchers"; mes "who might need your help in completing their projects. Why don't you ask around to see if"; mes "they need anything?"; - if (countitem(918) > 8) { - delitem 918,9; //Sticky_Webfoot + if (countitem(Sticky_Webfoot) > 8) { + delitem Sticky_Webfoot,9; } - if (countitem(950) > 8) { - delitem 950,9; //Heart_Of_Mermaid + if (countitem(Heart_Of_Mermaid) > 8) { + delitem Heart_Of_Mermaid,9; } - if (countitem(951) > 8) { - delitem 951,9; //Fin + if (countitem(Fin) > 8) { + delitem Fin,9; } - if (countitem(956) > 8) { - delitem 956,9; //Gill + if (countitem(Gill) > 8) { + delitem Gill,9; } - if (countitem(959) > 8) { - delitem 959,9; //Rotten_Scale + if (countitem(Rotten_Scale) > 8) { + delitem Rotten_Scale,9; } - if (countitem(960) > 8) { - delitem 960,9; //Nipper + if (countitem(Nipper) > 8) { + delitem Nipper,9; } - if (countitem(961) > 8) { - delitem 961,9; //Conch + if (countitem(Conch) > 8) { + delitem Conch,9; } - if (countitem(962) > 8) { - delitem 962,9; //Tentacle + if (countitem(Tentacle) > 8) { + delitem Tentacle,9; } - if (countitem(963) > 8) { - delitem 963,9; //Sharp_Scale + if (countitem(Sharp_Scale) > 8) { + delitem Sharp_Scale,9; } - if (countitem(964) > 8) { - delitem 964,9; //Crap_Shell + if (countitem(Crap_Shell) > 8) { + delitem Crap_Shell,9; } - if (countitem(965) > 8) { - delitem 965,9; //Clam_Shell + if (countitem(Clam_Shell) > 8) { + delitem Clam_Shell,9; } - if (countitem(966) > 8) { - delitem 966,9; //Flesh_Of_Clam + if (countitem(Flesh_Of_Clam) > 8) { + delitem Flesh_Of_Clam,9; } - if (countitem(1023) > 8) { - delitem 1023,9; //Fish_Tail + if (countitem(Fish_Tail) > 8) { + delitem Fish_Tail,9; } - if (countitem(1024) > 8) { - delitem 1024,9; //Chinese_Ink + if (countitem(Chinese_Ink) > 8) { + delitem Chinese_Ink,9; } - if (countitem(1050) > 8) { - delitem 1050,9; //Tendon + if (countitem(Tendon) > 8) { + delitem Tendon,9; } - if (countitem(1051) > 8) { - delitem 1051,9; //Detonator + if (countitem(Detonator) > 8) { + delitem Detonator,9; } - if (countitem(1052) > 8) { - delitem 1052,9; //Single_Cell + if (countitem(Single_Cell) > 8) { + delitem Single_Cell,9; } - if (countitem(1053) > 8) { - delitem 1053,9; //Tooth_Of_Ancient_Fish + if (countitem(Tooth_Of_Ancient_Fish) > 8) { + delitem Tooth_Of_Ancient_Fish,9; } - if (countitem(1054) > 8) { - delitem 1054,9; //Lip_Of_Ancient_Fish + if (countitem(Lip_Of_Ancient_Fish) > 8) { + delitem Lip_Of_Ancient_Fish,9; } - if (countitem(7013) > 8) { - delitem 7013,9; //Coral_Reef + if (countitem(Coral_Reef) > 8) { + delitem Coral_Reef,9; } god_sl_2 = 0; if (god_sl_1 ==31) { |