diff options
author | MasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-21 12:46:10 +0000 |
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committer | MasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-21 12:46:10 +0000 |
commit | 2d523d32e89dcdfca6ffe85455eeebf69431f4ea (patch) | |
tree | e9a590248edee2f46cb66475c3783860fb25bb84 /npc/quests/seals/god_weapon_creation.txt | |
parent | 51fe6e407e4d5a9ba9f1624e710dbe385b5ccb99 (diff) | |
download | hercules-2d523d32e89dcdfca6ffe85455eeebf69431f4ea.tar.gz hercules-2d523d32e89dcdfca6ffe85455eeebf69431f4ea.tar.bz2 hercules-2d523d32e89dcdfca6ffe85455eeebf69431f4ea.tar.xz hercules-2d523d32e89dcdfca6ffe85455eeebf69431f4ea.zip |
Implemented the god item quest. Thanks to SinSloth for scripting the major part of it.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8395 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/seals/god_weapon_creation.txt')
-rw-r--r-- | npc/quests/seals/god_weapon_creation.txt | 1595 |
1 files changed, 1595 insertions, 0 deletions
diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt new file mode 100644 index 000000000..109ba1676 --- /dev/null +++ b/npc/quests/seals/god_weapon_creation.txt @@ -0,0 +1,1595 @@ +//===== eAthena Script =======================================
+//= God items creation NPCs
+//===== By: ==================================================
+//= SinSloth
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+// 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
+//============================================================
+
+gld_dun01.gat,28,85,0 script Grunburti 826,{
+
+ mes "[Dwarf Grunburti]";
+ mes "Hmmhah! What brought you here, human!";
+ mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!";
+ next;
+ switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) )
+ {
+
+ case 1:
+ mes "[Dwarf Grunburti]";
+ mes "Ah, what an annoying human! What do you want to know about us, huh?";
+ mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "All the knowledge and skills that you are proud of were used to be ours.";
+ mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!";
+ close;
+ break;
+
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "Did you just ask what I am doing here?";
+ mes "Muhahahaha....I was waiting for the time to kick your ass!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you.";
+ mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "My home town....I will never be able to go back...from this Midgard.";
+ mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "That is why I have been staying in Midgard!";
+ mes "At least I am lucky because I found this cave where the environment is similar as my home town...";
+ close;
+ break;
+
+ case 3:
+ set @god_guild,getcharid(2);
+ if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
+ {
+ if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild))
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm...I need some materials to make a weapon.";
+ mes "Which weapon do you want to have?";
+ next;
+ switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
+ {
+ case 1:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF4 Freya's Jewel";
+ mes "4 Silver Ornament";
+ mes "3 Snow Crystal";
+ mes "3 Ripple";
+ mes "3 Drifting Air";
+ mes "2 Sapphire";
+ mes "3 Pearl";
+ mes "10 Opal";
+ mes "5 Cursed Ruby";
+ mes "20 Gold and";
+ mes "1 Necklace^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "...";
+ mes "However, the time has not come yet. So wait until then. Muhahaha!";
+ close;
+ break;
+
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF1 Gleipnir";
+ mes "20 Gold";
+ mes "10 Sapphire";
+ mes "10 Oridecon";
+ mes "and 1 Belt^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "...";
+ mes "However, the time has not come yet. So wait until then. Muhahaha!";
+ close;
+ break;
+
+ case 3:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF3 Wheel of the Unknown";
+ mes "5 Feather of Angel Wing";
+ mes "3 Sprit of Fish";
+ mes "4 Amblem of the Sun God";
+ mes "3 Breath of Spirit";
+ mes "20 Gold";
+ mes "10 Elunium";
+ mes "and 1 Slotted Boots^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "...";
+ mes "However, the time has not come yet. So wait until then. Muhahaha!";
+ close;
+ break;
+
+ case 4:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF2 Thor's Gauntlets";
+ mes "4 Iron Maiden";
+ mes "5 Wrath of Valkyrie";
+ mes "5 Omen of Tempest";
+ mes "5 Billow";
+ mes "20 Oridecon";
+ mes "5 Elunium";
+ mes "40 Gold and";
+ mes "1 Stunner^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "...";
+ mes "However, the time has not come yet. So wait until then. Muhahaha!";
+ close;
+ break;
+ }
+ }
+ else
+ {
+ mes "[Dwarf Grunburti]";
+ mes "We, dwarves have too high pride to share own skills with such a low race like human!";
+ mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!";
+ close;
+ }
+ }
+ if (strcharinfo(0) != getguildmaster(@god_guild))
+ {
+ mes "[Dwarf Grunburti]";
+ mes "I will only present my significant skills to humans of high social standing!";
+ mes "Go bring your ^0000FFguildmaster^000000!";
+ close;
+ }
+ mes "[Dwarf Grunburti]";
+ mes "Although it is very humiliating to present my valuable skills to a human being...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!";
+ mes "I hate to see humans wandering about my home without any purpose!";
+ next;
+ if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!";
+ mes "Okay...then.";
+ next;
+ }
+ else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!";
+ mes "Okay...then.";
+ next;
+ }
+ else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!";
+ mes "Okay...then.";
+ next;
+ }
+ else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!";
+ mes "Okay...then.";
+ next;
+ }
+ else
+ {
+ mes "[Dwarf Grunburti]";
+ mes "...........";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "........";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "?! You have not brought all the necessary materials!";
+ mes "...did you forget what you need?";
+ mes "Listen carefully this time!";
+ next;
+ switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
+ {
+ case 1:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF4 Freya's Jewel";
+ mes "4 Silver Ornament";
+ mes "3 Snow Crystal";
+ mes "3 Ripple";
+ mes "3 Drifting Air";
+ mes "2 Sapphire";
+ mes "3 Pearl";
+ mes "10 Opal";
+ mes "5 Cursed Ruby";
+ mes "20 Gold and";
+ mes "1 Necklace^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....however, you seem to be slower than other human...";
+ mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
+ close;
+ break;
+
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF1 Gleipnir";
+ mes "20 Gold";
+ mes "10 Sapphire";
+ mes "10 Oridecon";
+ mes "and 1 Belt^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....however, you seem to be slower than other human...";
+ mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
+ close;
+ break;
+
+ case 3:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF3 Wheel of the Unknown";
+ mes "5 Feather of Angel Wing";
+ mes "3 Sprit of Fish";
+ mes "4 Amblem of the Sun God";
+ mes "3 Breath of Spirit";
+ mes "20 Gold";
+ mes "10 Elunium";
+ mes "and 1 Slotted Boots^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....however, you seem to be slower than other human...";
+ mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
+ close;
+ break;
+
+ case 4:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF2 Thor's Gauntlets";
+ mes "4 Iron Maiden";
+ mes "5 Wrath of Valkyrie";
+ mes "5 Omen of Tempest";
+ mes "5 Billow";
+ mes "20 Oridecon";
+ mes "5 Elunium";
+ mes "40 Gold and";
+ mes "1 Stunner^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....however, you seem to be slower than other human...";
+ mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
+ close;
+ break;
+ }
+ }
+ mes "[Dwarf Grunburti]";
+ mes "I will do a favor for you this time.";
+ mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!";
+ close2;
+ warp "que_god01.gat",214,63;
+ end;
+ break;
+
+ case 4:
+ mes "[Dwarf Grunburti]";
+ mes "Muhahahahahaha!";
+ mes "Go grow up first!";
+ close;
+ break;
+
+ }
+}
+
+gld_dun02.gat,85,84,0 script Grunburti 826,{
+
+ mes "[Dwarf Grunburti]";
+ mes "Hmmhah! What brought you here, human!";
+ mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!";
+ next;
+ switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) )
+ {
+
+ case 1:
+ mes "[Dwarf Grunburti]";
+ mes "Ah, what an annoying human! What do you want to know about us, huh?";
+ mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "All the knowledge and skills that you are proud of were used to be ours.";
+ mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!";
+ close;
+ break;
+
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "Did you just ask what I am doing here?";
+ mes "Muhahahaha....I was waiting for the time to kick your ass!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you.";
+ mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "My home town....I will never be able to go back...from this Midgard.";
+ mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "That is why I have been staying in Midgard!";
+ mes "At least I am lucky because I found this cave where the environment is similar as my home town...";
+ close;
+ break;
+
+ case 3:
+ set @god_guild,getcharid(2);
+ if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
+ {
+ if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild))
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm...I need some materials to make a weapon.";
+ mes "Which weapon do you want to have?";
+ next;
+ switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
+ {
+ case 1:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF4 Freya's Jewel";
+ mes "4 Silver Ornament";
+ mes "3 Snow Crystal";
+ mes "3 Ripple";
+ mes "3 Drifting Air";
+ mes "2 Sapphire";
+ mes "3 Pearl";
+ mes "10 Opal";
+ mes "5 Cursed Ruby";
+ mes "20 Gold and";
+ mes "1 Necklace^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "...";
+ mes "However, the time has not come yet. So wait until then. Muhahaha!";
+ close;
+ break;
+
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF1 Gleipnir";
+ mes "20 Gold";
+ mes "10 Sapphire";
+ mes "10 Oridecon";
+ mes "and 1 Belt^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "...";
+ mes "However, the time has not come yet. So wait until then. Muhahaha!";
+ close;
+ break;
+
+ case 3:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF3 Wheel of the Unknown";
+ mes "5 Feather of Angel Wing";
+ mes "3 Sprit of Fish";
+ mes "4 Amblem of the Sun God";
+ mes "3 Breath of Spirit";
+ mes "20 Gold";
+ mes "10 Elunium";
+ mes "and 1 Slotted Boots^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "...";
+ mes "However, the time has not come yet. So wait until then. Muhahaha!";
+ close;
+ break;
+
+ case 4:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF2 Thor's Gauntlets";
+ mes "4 Iron Maiden";
+ mes "5 Wrath of Valkyrie";
+ mes "5 Omen of Tempest";
+ mes "5 Billow";
+ mes "20 Oridecon";
+ mes "5 Elunium";
+ mes "40 Gold and";
+ mes "1 Stunner^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "...";
+ mes "However, the time has not come yet. So wait until then. Muhahaha!";
+ close;
+ break;
+ }
+ }
+ else
+ {
+ mes "[Dwarf Grunburti]";
+ mes "We, dwarves have too high pride to share own skills with such a low race like human!";
+ mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!";
+ close;
+ }
+ }
+ if (strcharinfo(0) != getguildmaster(@god_guild))
+ {
+ mes "[Dwarf Grunburti]";
+ mes "I will only present my significant skills to humans of high social standing!";
+ mes "Go bring your ^0000FFguildmaster^000000!";
+ close;
+ }
+ mes "[Dwarf Grunburti]";
+ mes "Although it is very humiliating to present my valuable skills to a human being...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!";
+ mes "I hate to see humans wandering about my home without any purpose!";
+ next;
+ if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!";
+ mes "Okay...then.";
+ next;
+ }
+ else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!";
+ mes "Okay...then.";
+ next;
+ }
+ else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!";
+ mes "Okay...then.";
+ next;
+ }
+ else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!";
+ mes "Okay...then.";
+ next;
+ }
+ else
+ {
+ mes "[Dwarf Grunburti]";
+ mes "...........";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "........";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "?! You have not brought all the necessary materials!";
+ mes "...did you forget what you need?";
+ mes "Listen carefully this time!";
+ next;
+ switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
+ {
+ case 1:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF4 Freya's Jewel";
+ mes "4 Silver Ornament";
+ mes "3 Snow Crystal";
+ mes "3 Ripple";
+ mes "3 Drifting Air";
+ mes "2 Sapphire";
+ mes "3 Pearl";
+ mes "10 Opal";
+ mes "5 Cursed Ruby";
+ mes "20 Gold and";
+ mes "1 Necklace^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....however, you seem to be slower than other human...";
+ mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
+ close;
+ break;
+
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF1 Gleipnir";
+ mes "20 Gold";
+ mes "10 Sapphire";
+ mes "10 Oridecon";
+ mes "and 1 Belt^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....however, you seem to be slower than other human...";
+ mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
+ close;
+ break;
+
+ case 3:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF3 Wheel of the Unknown";
+ mes "5 Feather of Angel Wing";
+ mes "3 Sprit of Fish";
+ mes "4 Amblem of the Sun God";
+ mes "3 Breath of Spirit";
+ mes "20 Gold";
+ mes "10 Elunium";
+ mes "and 1 Slotted Boots^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....however, you seem to be slower than other human...";
+ mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
+ close;
+ break;
+
+ case 4:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF2 Thor's Gauntlets";
+ mes "4 Iron Maiden";
+ mes "5 Wrath of Valkyrie";
+ mes "5 Omen of Tempest";
+ mes "5 Billow";
+ mes "20 Oridecon";
+ mes "5 Elunium";
+ mes "40 Gold and";
+ mes "1 Stunner^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....however, you seem to be slower than other human...";
+ mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
+ close;
+ break;
+ }
+ }
+ mes "[Dwarf Grunburti]";
+ mes "I will do a favor for you this time.";
+ mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!";
+ close2;
+ warp "que_god01.gat",214,63;
+ end;
+ break;
+
+ case 4:
+ mes "[Dwarf Grunburti]";
+ mes "Muhahahahahaha!";
+ mes "Go grow up first!";
+ close;
+ break;
+
+ }
+}
+
+gld_dun03.gat,92,105,0 script Grunburti 826,{
+
+ mes "[Dwarf Grunburti]";
+ mes "Hmmhah! What brought you here, human!";
+ mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!";
+ next;
+ switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) )
+ {
+
+ case 1:
+ mes "[Dwarf Grunburti]";
+ mes "Ah, what an annoying human! What do you want to know about us, huh?";
+ mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "All the knowledge and skills that you are proud of were used to be ours.";
+ mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!";
+ close;
+ break;
+
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "Did you just ask what I am doing here?";
+ mes "Muhahahaha....I was waiting for the time to kick your ass!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you.";
+ mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "My home town....I will never be able to go back...from this Midgard.";
+ mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "That is why I have been staying in Midgard!";
+ mes "At least I am lucky because I found this cave where the environment is similar as my home town...";
+ close;
+ break;
+
+ case 3:
+ set @god_guild,getcharid(2);
+ if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
+ {
+ if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild))
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm...I need some materials to make a weapon.";
+ mes "Which weapon do you want to have?";
+ next;
+ switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
+ {
+ case 1:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF4 Freya's Jewel";
+ mes "4 Silver Ornament";
+ mes "3 Snow Crystal";
+ mes "3 Ripple";
+ mes "3 Drifting Air";
+ mes "2 Sapphire";
+ mes "3 Pearl";
+ mes "10 Opal";
+ mes "5 Cursed Ruby";
+ mes "20 Gold and";
+ mes "1 Necklace^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "...";
+ mes "However, the time has not come yet. So wait until then. Muhahaha!";
+ close;
+ break;
+
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF1 Gleipnir";
+ mes "20 Gold";
+ mes "10 Sapphire";
+ mes "10 Oridecon";
+ mes "and 1 Belt^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "...";
+ mes "However, the time has not come yet. So wait until then. Muhahaha!";
+ close;
+ break;
+
+ case 3:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF3 Wheel of the Unknown";
+ mes "5 Feather of Angel Wing";
+ mes "3 Sprit of Fish";
+ mes "4 Amblem of the Sun God";
+ mes "3 Breath of Spirit";
+ mes "20 Gold";
+ mes "10 Elunium";
+ mes "and 1 Slotted Boots^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "...";
+ mes "However, the time has not come yet. So wait until then. Muhahaha!";
+ close;
+ break;
+
+ case 4:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF2 Thor's Gauntlets";
+ mes "4 Iron Maiden";
+ mes "5 Wrath of Valkyrie";
+ mes "5 Omen of Tempest";
+ mes "5 Billow";
+ mes "20 Oridecon";
+ mes "5 Elunium";
+ mes "40 Gold and";
+ mes "1 Stunner^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "...";
+ mes "However, the time has not come yet. So wait until then. Muhahaha!";
+ close;
+ break;
+ }
+ }
+ else
+ {
+ mes "[Dwarf Grunburti]";
+ mes "We, dwarves have too high pride to share own skills with such a low race like human!";
+ mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!";
+ close;
+ }
+ }
+ if (strcharinfo(0) != getguildmaster(@god_guild))
+ {
+ mes "[Dwarf Grunburti]";
+ mes "I will only present my significant skills to humans of high social standing!";
+ mes "Go bring your ^0000FFguildmaster^000000!";
+ close;
+ }
+ mes "[Dwarf Grunburti]";
+ mes "Although it is very humiliating to present my valuable skills to a human being...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!";
+ mes "I hate to see humans wandering about my home without any purpose!";
+ next;
+ if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!";
+ mes "Okay...then.";
+ next;
+ }
+ else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!";
+ mes "Okay...then.";
+ next;
+ }
+ else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!";
+ mes "Okay...then.";
+ next;
+ }
+ else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!";
+ mes "Okay...then.";
+ next;
+ }
+ else
+ {
+ mes "[Dwarf Grunburti]";
+ mes "...........";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "........";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "?! You have not brought all the necessary materials!";
+ mes "...did you forget what you need?";
+ mes "Listen carefully this time!";
+ next;
+ switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
+ {
+ case 1:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF4 Freya's Jewel";
+ mes "4 Silver Ornament";
+ mes "3 Snow Crystal";
+ mes "3 Ripple";
+ mes "3 Drifting Air";
+ mes "2 Sapphire";
+ mes "3 Pearl";
+ mes "10 Opal";
+ mes "5 Cursed Ruby";
+ mes "20 Gold and";
+ mes "1 Necklace^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....however, you seem to be slower than other human...";
+ mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
+ close;
+ break;
+
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF1 Gleipnir";
+ mes "20 Gold";
+ mes "10 Sapphire";
+ mes "10 Oridecon";
+ mes "and 1 Belt^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....however, you seem to be slower than other human...";
+ mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
+ close;
+ break;
+
+ case 3:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF3 Wheel of the Unknown";
+ mes "5 Feather of Angel Wing";
+ mes "3 Sprit of Fish";
+ mes "4 Amblem of the Sun God";
+ mes "3 Breath of Spirit";
+ mes "20 Gold";
+ mes "10 Elunium";
+ mes "and 1 Slotted Boots^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....however, you seem to be slower than other human...";
+ mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
+ close;
+ break;
+
+ case 4:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF2 Thor's Gauntlets";
+ mes "4 Iron Maiden";
+ mes "5 Wrath of Valkyrie";
+ mes "5 Omen of Tempest";
+ mes "5 Billow";
+ mes "20 Oridecon";
+ mes "5 Elunium";
+ mes "40 Gold and";
+ mes "1 Stunner^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....however, you seem to be slower than other human...";
+ mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
+ close;
+ break;
+ }
+ }
+ mes "[Dwarf Grunburti]";
+ mes "I will do a favor for you this time.";
+ mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!";
+ close2;
+ warp "que_god01.gat",214,63;
+ end;
+ break;
+
+ case 4:
+ mes "[Dwarf Grunburti]";
+ mes "Muhahahahahaha!";
+ mes "Go grow up first!";
+ close;
+ break;
+
+ }
+}
+
+gld_dun04.gat,268,230,0 script Grunburti 826,{
+
+ mes "[Dwarf Grunburti]";
+ mes "Hmmhah! What brought you here, human!";
+ mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!";
+ next;
+ switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) )
+ {
+
+ case 1:
+ mes "[Dwarf Grunburti]";
+ mes "Ah, what an annoying human! What do you want to know about us, huh?";
+ mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "All the knowledge and skills that you are proud of were used to be ours.";
+ mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!";
+ close;
+ break;
+
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "Did you just ask what I am doing here?";
+ mes "Muhahahaha....I was waiting for the time to kick your ass!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you.";
+ mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "My home town....I will never be able to go back...from this Midgard.";
+ mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "That is why I have been staying in Midgard!";
+ mes "At least I am lucky because I found this cave where the environment is similar as my home town...";
+ close;
+ break;
+
+ case 3:
+ set @god_guild,getcharid(2);
+ if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
+ {
+ if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild))
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm...I need some materials to make a weapon.";
+ mes "Which weapon do you want to have?";
+ next;
+ switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
+ {
+ case 1:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF4 Freya's Jewel";
+ mes "4 Silver Ornament";
+ mes "3 Snow Crystal";
+ mes "3 Ripple";
+ mes "3 Drifting Air";
+ mes "2 Sapphire";
+ mes "3 Pearl";
+ mes "10 Opal";
+ mes "5 Cursed Ruby";
+ mes "20 Gold and";
+ mes "1 Necklace^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "...";
+ mes "However, the time has not come yet. So wait until then. Muhahaha!";
+ close;
+ break;
+
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF1 Gleipnir";
+ mes "20 Gold";
+ mes "10 Sapphire";
+ mes "10 Oridecon";
+ mes "and 1 Belt^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "...";
+ mes "However, the time has not come yet. So wait until then. Muhahaha!";
+ close;
+ break;
+
+ case 3:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF3 Wheel of the Unknown";
+ mes "5 Feather of Angel Wing";
+ mes "3 Sprit of Fish";
+ mes "4 Amblem of the Sun God";
+ mes "3 Breath of Spirit";
+ mes "20 Gold";
+ mes "10 Elunium";
+ mes "and 1 Slotted Boots^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "...";
+ mes "However, the time has not come yet. So wait until then. Muhahaha!";
+ close;
+ break;
+
+ case 4:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF2 Thor's Gauntlets";
+ mes "4 Iron Maiden";
+ mes "5 Wrath of Valkyrie";
+ mes "5 Omen of Tempest";
+ mes "5 Billow";
+ mes "20 Oridecon";
+ mes "5 Elunium";
+ mes "40 Gold and";
+ mes "1 Stunner^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "...";
+ mes "However, the time has not come yet. So wait until then. Muhahaha!";
+ close;
+ break;
+ }
+ }
+ else
+ {
+ mes "[Dwarf Grunburti]";
+ mes "We, dwarves have too high pride to share own skills with such a low race like human!";
+ mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!";
+ close;
+ }
+ }
+ if (strcharinfo(0) != getguildmaster(@god_guild))
+ {
+ mes "[Dwarf Grunburti]";
+ mes "I will only present my significant skills to humans of high social standing!";
+ mes "Go bring your ^0000FFguildmaster^000000!";
+ close;
+ }
+ mes "[Dwarf Grunburti]";
+ mes "Although it is very humiliating to present my valuable skills to a human being...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!";
+ mes "I hate to see humans wandering about my home without any purpose!";
+ next;
+ if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!";
+ mes "Okay...then.";
+ next;
+ }
+ else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!";
+ mes "Okay...then.";
+ next;
+ }
+ else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!";
+ mes "Okay...then.";
+ next;
+ }
+ else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!";
+ mes "Okay...then.";
+ next;
+ }
+ else
+ {
+ mes "[Dwarf Grunburti]";
+ mes "...........";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "........";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "?! You have not brought all the necessary materials!";
+ mes "...did you forget what you need?";
+ mes "Listen carefully this time!";
+ next;
+ switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
+ {
+ case 1:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF4 Freya's Jewel";
+ mes "4 Silver Ornament";
+ mes "3 Snow Crystal";
+ mes "3 Ripple";
+ mes "3 Drifting Air";
+ mes "2 Sapphire";
+ mes "3 Pearl";
+ mes "10 Opal";
+ mes "5 Cursed Ruby";
+ mes "20 Gold and";
+ mes "1 Necklace^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....however, you seem to be slower than other human...";
+ mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
+ close;
+ break;
+
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF1 Gleipnir";
+ mes "20 Gold";
+ mes "10 Sapphire";
+ mes "10 Oridecon";
+ mes "and 1 Belt^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....however, you seem to be slower than other human...";
+ mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
+ close;
+ break;
+
+ case 3:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF3 Wheel of the Unknown";
+ mes "5 Feather of Angel Wing";
+ mes "3 Sprit of Fish";
+ mes "4 Amblem of the Sun God";
+ mes "3 Breath of Spirit";
+ mes "20 Gold";
+ mes "10 Elunium";
+ mes "and 1 Slotted Boots^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....however, you seem to be slower than other human...";
+ mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
+ close;
+ break;
+
+ case 4:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF2 Thor's Gauntlets";
+ mes "4 Iron Maiden";
+ mes "5 Wrath of Valkyrie";
+ mes "5 Omen of Tempest";
+ mes "5 Billow";
+ mes "20 Oridecon";
+ mes "5 Elunium";
+ mes "40 Gold and";
+ mes "1 Stunner^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....however, you seem to be slower than other human...";
+ mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
+ close;
+ break;
+ }
+ }
+ mes "[Dwarf Grunburti]";
+ mes "I will do a favor for you this time.";
+ mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!";
+ close2;
+ warp "que_god01.gat",214,63;
+ end;
+ break;
+
+ case 4:
+ mes "[Dwarf Grunburti]";
+ mes "Muhahahahahaha!";
+ mes "Go grow up first!";
+ close;
+ break;
+
+ }
+}
+
+que_god01.gat,215,127,0 script #god_hopewarp1 111,{
+ end;
+
+ OnInit:
+ waitingroom "Laboratory Entrance",2,"#god_hopewarp1::OnWarp",1;
+ end;
+
+ OnWarp:
+ warpwaitingpc "que_god01.gat",155,63;
+ donpcevent "Grunburti#god::OnRun";
+ delwaitingroom;
+ end;
+}
+
+que_god01.gat,214,128,0 script #que_godnpc1 111,{
+
+ mes "[Entrance Notice]";
+ mes "Only the quickest human being will possess the power of God.";
+ close;
+
+}
+
+que_god01.gat,215,128,0 script #que_godnpc2" 111,{
+
+ mes "[Entrance Notice]";
+ mes "Only the quickest human being will possess the power of God.";
+ close;
+
+}
+
+que_god01.gat,213,128,0 script #que_godnpc3 111,{
+
+ mes "[Entrance Notice]";
+ mes "Only the quickest human being will possess the power of God.";
+ close;
+
+}
+
+que_god01.gat,154,112,4 script Grunburti#god 826,{
+
+ if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "The godly item has been created already.";
+ mes "You must wait until all the seals are released again! Hahahaha!";
+ close;
+ }
+ set @god_guild,getcharid(2);
+ if (strcharinfo(0) != getguildmaster(@god_guild))
+ {
+ mes "[Dwarf Grunburti]";
+ mes "?! How did you come in here?";
+ mes "Get out immediately! I will only speak to humans of high social standing!";
+ close;
+ }
+ mes "[Dwarf Grunburti]";
+ mes "Although it is very humiliating to present my valuable skills to a human being...";
+ mes "I will do a favor for you this time.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Now! Choose an item that you wish to have! You have only ^FF000010 minutes to complete the weapon creation process^000000!";
+ mes "I am busy of course, also ^0000FFall the seals will be sealed up again shortly^000000!";
+ mes "^FF0000Don't be too slow^000000, otherwise ^FF0000I will give the chance to another human^000000 right away!";
+ next;
+ switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
+ {
+
+ case 1:
+ mes "[Dwarf Grunburti]";
+ mes "Brisingamen!";
+ mes "How dare an insignificant man to own such a precious treasure!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "I must say, this necklace will possess no meaning unless it is worn by the goddess Freya!";
+ mes "Treasure will select its owner with its will. Let's see if it recognizes you as the owner or not!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Once again, I need following materials in order to reproduce the godly item.";
+ mes "^0000FF4 Freya's Jewel";
+ mes "4 Silver Ornament";
+ mes "3 Snow Crystal";
+ mes "3 Ripple";
+ mes "3 Drifting Air";
+ mes "2 Sapphire";
+ mes "3 Pearl";
+ mes "10 Opal";
+ mes "5 Cursed Ruby";
+ mes "20 Gold and";
+ mes "1 Necklace^000000...";
+ next;
+
+ switch( select( "Make Brisingamen.", "Cancel." ) )
+ {
+
+ case 1:
+ if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Muhahahahaha!";
+ mes "I didn't imagine that I would use my skills for a human being...give me a moment!";
+ next;
+ if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "The godly item has been created already.";
+ mes "You must wait until all the seals are released again! Hahahaha!";
+ close;
+ }
+ delitem 7073,4;
+ delitem 7077,4;
+ delitem 7088,3;
+ delitem 7090,3;
+ delitem 7092,3;
+ delitem 726,2;
+ delitem 722,3;
+ delitem 726,10;
+ delitem 724,5;
+ delitem 969,20;
+ delitem 2603,1;
+ getitem 2630,1;
+ set $God1,0;
+ set $God2,0;
+ set $God3,0;
+ set $God4,0;
+ announce "[Brisingamen] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all,0xFF0000;
+ mes "[Dwarf Grunburti]";
+ mes "Look at this dazzling necklace, isn't it beautiful!";
+ mes "Ah~ surely there is no existance that can compete this item in this world.";
+ close;
+ }
+ else
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!";
+ close;
+ }
+ break;
+
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "Muhahahaha~ somehow I figured that!";
+ close;
+ break;
+
+ }
+
+ break;
+
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "Me.. Megingjard!";
+ mes "How dare an insignificant man to own such a precious treasure!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "This belt used to be worn by the greatest warrior Thor long time ago!";
+ mes "Treasure will select its owner with its will. Let's see if it recognizes you as the owner or not!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Once again, I need following materials in order to reproduce the godly item.";
+ mes "^0000FF1 Gleipnir";
+ mes "20 Gold";
+ mes "10 Sapphire";
+ mes "10 Oridecon";
+ mes "and 1 Belt^000000...";
+ next;
+
+ switch( select( "Make Megingjard.", "Cancel." ) )
+ {
+
+ case 1:
+ if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Muhahahahaha!";
+ mes "I didn't imagine that I would use my skills for a human being...give me a moment!";
+ next;
+ if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "The godly item has been created already.";
+ mes "You must wait until all the seals are released again! Hahahaha!";
+ close;
+ }
+
+ delitem 7058,1;
+ delitem 969,20;
+ delitem 726,10;
+ delitem 984,10;
+ delitem 2627,1;
+ getitem 2629,1;
+ set $God1,0;
+ set $God2,0;
+ set $God3,0;
+ set $God4,0;
+ announce "[Megingjard] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all,0xFF0000;
+ mes "[Dwarf Grunburti]";
+ mes "Here you go!";
+ mes "Ah~ look at this majestic appearance...! I am overwhelmed already...";
+ close;
+ }
+ else
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!";
+ close;
+ }
+ break;
+
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "Muhahahaha~ somehow I figured that!";
+ close;
+ break;
+
+ }
+
+ break;
+
+ case 3:
+ mes "[Dwarf Grunburti]";
+ mes "....the eight legged stallion, Sleipnir?!";
+ mes "How dare an insignificant man to own such a precious treasure!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Unfortunately I can only produce an object...not a life.";
+ mes "However, I can craft a pair of shoes that possess the power of Sleipnir.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Of course, even the shoes are too valuable to be given out to a human.";
+ mes "Once again, I need following materials in order to reproduce the godly item.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "^0000FF3 Wheel of the Unknown";
+ mes "5 Feather of Angel Wing";
+ mes "3 Spirit of Fish";
+ mes "4 Amblem of the Sun God";
+ mes "3 Breath of Spirit";
+ mes "20 Gold";
+ mes "10 Elunium";
+ mes "and 1 Slotted Boots^000000...";
+ next;
+ switch( select( "Make Sleipnir.", "Cancel." ) )
+ {
+
+ case 1:
+ if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Muhahahahaha!";
+ mes "I didn't imagine that I would use my skills for a human being...give me a moment!";
+ next;
+ if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "The godly item has been created already.";
+ mes "You must wait until all the seals are released again! Hahahaha!";
+ close;
+ }
+ delitem 7076,3;
+ delitem 7079,5;
+ delitem 7083,3;
+ delitem 7086,4;
+ delitem 7087,3;
+ delitem 969,20;
+ delitem 985,10;
+ delitem 2406,1;
+ getitem 2410,1;
+ set $God1,0;
+ set $God2,0;
+ set $God3,0;
+ set $God4,0;
+ announce "[Sleipnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all,0xFF0000;
+ mes "[Dwarf Grunburti]";
+ mes "Here you go!";
+ mes "This pair of shoes are so light, you will never feel like wearing anything on your feet with this shoes!";
+ close;
+ }
+ else
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!";
+ close;
+ }
+ break;
+
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "Muhahahaha~ somehow I figured that!";
+ close;
+ break;
+
+ }
+
+ break;
+
+ case 4:
+ mes "[Dwarf Grunburti]";
+ mes "Mjo!...Mjo....Mjolnir!";
+ mes "How dare an insignificant man to own such a precious treasure!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "I haven't assured if you are qualified to possess this yet.";
+ mes "Are you confident that you would not disgrace Thor, the greatest warrior?";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "....sigh...";
+ mes "Somehow humans are too greedy to listen to my concern.";
+ mes "I will create it for you though. However you will realise how limitted you are to handle this item...";
+ mes "Once again, I need following materials in order to reproduce the godly item.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "^0000FF2 Thor's Gauntlets";
+ mes "4 Iron Maiden";
+ mes "5 Wrath of Valkyrie";
+ mes "5 Omen of Tempest";
+ mes "5 Billow";
+ mes "20 Oridecon";
+ mes "5 Elunium";
+ mes "40 Gold and";
+ mes "1 Stunner^000000...";
+ next;
+ switch( select( "Make Mjolnir.", "Cancel." ) )
+ {
+
+ case 1:
+ if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Muhahahahaha!";
+ mes "I didn't imagine that I would use my skills for a human being...give me a moment!";
+ next;
+ if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
+ {
+ mes "[Dwarf Grunburti]";
+ mes "The godly item has been created already.";
+ mes "You must wait until all the seals are released again! Hahahaha!";
+ close;
+ }
+ delitem 7074,2;
+ delitem 7075,4;
+ delitem 7078,5;
+ delitem 7089,5;
+ delitem 7091,5;
+ delitem 984,20;
+ delitem 985,5;
+ delitem 969,40;
+ delitem 1522,1;
+ getitem 1530,1;
+ set $God1,0;
+ set $God2,0;
+ set $God3,0;
+ set $God4,0;
+ announce "[Mjolnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all,0xFF0000;
+ mes "[Dwarf Grunburti]";
+ mes "Here you go!";
+ mes "Although it may appear too small to be such a powerful hammer, there is no weapon that can compete to Mjolnir!";
+ close;
+ }
+ else
+ {
+ mes "[Dwarf Grunburti]";
+ mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!";
+ close;
+ }
+ break;
+
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "Muhahahaha~ somehow I figured that!";
+ close;
+ break;
+
+ }
+
+ break;
+
+ }
+
+OnRun:
+ initnpctimer;
+ end;
+
+OnTimer10000:
+ mapannounce "que_god01.gat","Remember that you only have 10 minutes for this! Hurry up!",0;
+ end;
+
+OnTimer610000:
+ mapannounce "que_god01.gat","You are too slow! I am going to give the chance to the other! Next!",0;
+ end;
+
+OnTimer612000:
+ areawarp "que_god01.gat",154,67,4,7,"prontera.gat",156,324;
+ areawarp "que_god01.gat",154,82,4,7,"prontera.gat",156,324;
+ areawarp "que_god01.gat",145,99,9,9,"prontera.gat",156,324;
+ areawarp "que_god01.gat",164,99,9,9,"prontera.gat",156,324;
+ areawarp "que_god01.gat",145,118,9,9,"prontera.gat",156,324;
+ areawarp "que_god01.gat",164,118,9,9,"prontera.gat",156,324;
+ end;
+
+OnTimer615000:
+ donpcevent "#god_hopewarp1::OnInit";
+ stopnpctimer;
+ end;
+
+}
\ No newline at end of file |