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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-06-18 16:19:48 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-06-18 16:19:48 +0000
commit8c1c619777b748ee3c3603af77c693f9dee7f8c1 (patch)
treefb4d3099057d46c212c39d83773a6bd425b9abcb /npc/quests/seals/brisingamen_seal.txt
parentd01a5d2ef2fc56e76d483cc4d14d61955f6ec36c (diff)
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Applied patch from Dani to change NPC emotion events to use the updated emotion command. (bugreport:4318)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14347 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/seals/brisingamen_seal.txt')
-rw-r--r--npc/quests/seals/brisingamen_seal.txt43
1 files changed, 8 insertions, 35 deletions
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt
index ed014dd64..9c3117c53 100644
--- a/npc/quests/seals/brisingamen_seal.txt
+++ b/npc/quests/seals/brisingamen_seal.txt
@@ -3156,9 +3156,6 @@ OnReset:
}
que_god02,173,58,4 script #doppelganger1 739,{
-
-OnEmoGasp:
- emotion e_gasp;
end;
}
@@ -3170,9 +3167,6 @@ OnCast:
}
que_god02,175,54,1 script #lowen 745,{
-
-OnEmoGasp:
- emotion e_gasp;
end;
OnCast:
@@ -3181,35 +3175,14 @@ OnCast:
}
que_god02,178,49,1 script #knight1 751,{
-
-OnEmoGasp:
- emotion e_gasp;
- end;
-
-OnEmoGo:
- emotion e_go;
end;
}
que_god02,168,53,7 script #knight2 734,{
-
-OnEmoGasp:
- emotion e_gasp;
- end;
-
-OnEmoGo:
- emotion e_go;
end;
}
que_god02,167,58,4 script #knight3 752,{
-
-OnEmoGasp:
- emotion e_gasp;
- end;
-
-OnEmoGo:
- emotion e_go;
end;
}
@@ -3256,10 +3229,10 @@ OnTouch:
mapannounce "que_god02","Everyone, stay calm! Get into your positions!",0,0x9CFF00;
mes "^4E2F2F[Crusader Commander]";
mes "Everyone, get into your positions! Front line, block its movement! Rear line, support the defense!^000000";
- donpcevent "#knight1::OnEmoGo";
- donpcevent "#knight2::OnEmoGo";
- donpcevent "#knight3::OnEmoGo";
- donpcevent "#doppelganger1::OnEmoGasp";
+ emotion e_go,0,"#knight1";
+ emotion e_go,0,"#knight2";
+ emotion e_go,0,"#knight3";
+ emotion e_gasp,0,"#doppelganger1";
next;
mes "[Lowen Ellenen]";
mes "N-no!";
@@ -3275,10 +3248,10 @@ OnTouch:
mapannounce "que_god02","Mwahaha! Mortals are such fools...",0,0xA8A8A8;
donpcevent "#brisinsummon::OnDoppel1Off";
donpcevent "#brisinsummon::OnDoppel2On";
- donpcevent "#knight1::OnEmoGasp";
- donpcevent "#knight2::OnEmoGasp";
- donpcevent "#knight3::OnEmoGasp";
- donpcevent "#lowen::OnEmoGasp";
+ emotion e_gasp,0,"#knight1";
+ emotion e_gasp,0,"#knight2";
+ emotion e_gasp,0,"#knight3";
+ emotion e_gasp,0,"#lowen";
mes "[" + strcharinfo(0) + "]";
mes " ??!!!";
next;