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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-03-13 05:12:15 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-03-13 05:12:15 +0000
commit8494f218353c4806cb1f98c44fb3dfe820c07b9a (patch)
tree2d17052586a430227d71a2427063786095663d0d /npc/quests/quests_veins.txt
parent2943a827e95482fa9b222e41c24d0a1fda717f76 (diff)
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* More bug fixing! Lots of little things, really.
- Corrected some condition errors in quests_veins. (bugreport:4088) - Corrected specialeffects so they play on the right NPC. (bugreport:4090) - Corrected an item ID in the reward NPC in monster races. (bugreport:4092) - Corrected NPCs overlapping with quests in msg_boards (bugreport:4093) - Corrected some of the given errors in the 2007_relay quest. (bugreport:4094) - Corrected hideonnpc to disablenpc in ice dungeon 4 warps. (bugreport:4102) - Commented out duplicate library curator in prontera city. (bugreport:4105) - Corrected cutins not being removed on NPC end in sealed shrine. (bugreport:4117) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14262 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_veins.txt')
-rw-r--r--npc/quests/quests_veins.txt19
1 files changed, 13 insertions, 6 deletions
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt
index 2a63c2061..5309292c7 100644
--- a/npc/quests/quests_veins.txt
+++ b/npc/quests/quests_veins.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.7
+//= 1.8
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -39,6 +39,7 @@
//= 1.5a Corrected a couple typos in Nameless Addition. [L0ne_W0lf]
//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
//= 1.7 Moved a couple NPCs related to the Spy quest. [L0ne_W0lf]
+//= 1.8 Fixed some typos and confusing condition checks. [L0ne_W0lf]
//============================================================
// Stone Quest
@@ -194,7 +195,7 @@ ve_fild05,257,130,4 script Wincing Old Man#ve 945,{
mes "by the Tavern. A-auuugh!";
close;
}
- else if (veins_stone < 4) {
+ else if ((veins_stone > 1) && (veins_stone < 4)) {
mes "[Zabaroo]";
mes "Geez, Absar sure can";
mes "be fussy. Still, do your";
@@ -260,7 +261,7 @@ ve_fild05,257,130,4 script Wincing Old Man#ve 945,{
else if (veins_stone < 7) {
mes "[Zabaroo]";
mes "Thanks again for your help!";
- mes "What did Asbar call this";
+ mes "What did Absar call this";
mes "thing again? A Tactile...";
mes "Extendable... Damn it...";
mes "Why's the name so long?";
@@ -289,7 +290,7 @@ ve_fild05,257,130,4 script Wincing Old Man#ve 945,{
}
else if (veins_stone > 7) {
mes "[Zabaroo]";
- mes "Thanks to you and Asbar,";
+ mes "Thanks to you and Absar,";
mes "my poor back hasn't been";
mes "bothering me at all lately.";
mes "I should be taking better";
@@ -2910,7 +2911,7 @@ veins,327,185,3 script Kid#camelcamel 944,{
mes "if I want to free Curdie.";
close;
}
- else if (rachel_camel <= 16) {
+ else if ((rachel_camel >= 12) && (rachel_camel <= 16)) {
mes "["+strcharinfo(0)+"]";
mes "Well... I found the";
mes "camel. Now I need to get";
@@ -6560,11 +6561,13 @@ OnTouch:
end;
}
else if (aru_vol == 14) {
+ enablenpc "Colonel Vito#1";
mes "[Colonel Vito]";
mes "What are you still";
mes "doing standing there?";
mes "Don't slack off! Come!";
close2;
+ disablenpc "Colonel Vito#1";
warp "thor_camp",156,68;
end;
}
@@ -6574,7 +6577,6 @@ OnTouch:
thor_camp,162,182,0 script #Colonel2 -1,7,7,{
OnTouch:
//OnTouch2:
-
if (aru_vol == 13) {
enablenpc "Colonel Vito#2";
mes "[????]";
@@ -6614,6 +6616,7 @@ OnTouch:
end;
}
else if (aru_vol == 14) {
+ enablenpc "Colonel Vito#1";
mes "[Colonel Vito]";
mes "What are you still";
mes "doing standing there?";
@@ -6627,12 +6630,16 @@ OnTouch:
}
thor_camp,187,228,5 script Colonel Vito#1 946,{
+ end;
+
OnInit:
disablenpc "Colonel Vito#1";
end;
}
thor_camp,155,175,7 script Colonel Vito#2 946,{
+ end;
+
OnInit:
disablenpc "Colonel Vito#2";
end;