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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/quests_umbala.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_umbala.txt')
-rw-r--r-- | npc/quests/quests_umbala.txt | 1840 |
1 files changed, 920 insertions, 920 deletions
diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt index b4a539b81..e9213d9f7 100644 --- a/npc/quests/quests_umbala.txt +++ b/npc/quests/quests_umbala.txt @@ -1,921 +1,921 @@ -//===== eAthena Script =======================================
-//= Quest NPCs related to Umbala
-//===== By: ==================================================
-//= sabernet09 & eAthena Team
-//===== Current Version: =====================================
-//= 1.8
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= Umbalian Language Quest, Umbala Skeletal Gate Quest,
-//= Umbala Event, Create Essence/Dismantle Stone
-// Phase1.Learning the Language
-// 1 (Elder)First discussion
-// 2 (Elder)Asking about learning the language
-// 3 (Elder)Final step (understanding NPC speech)
-// ------------------------------------------
-// Phase2.Create Essence/Dismantle Stone
-// 4 (Shaman)Get permission to speak with her from the chief
-// 5 (Elder)Ask about conditions needed to be fulfilled to get permission
-// 6 (Elder)Get permission
-// 7 (Shaman)Use the shaman to create essences and dismantle elemental stones.
-//===== Additional Comments: =================================
-//= fixed by x[tsk], Lupus, PoW
-//= Quest completion is now registered
-//= 1.1 fixed Poporing Egg ID -> Poring Egg, fixed condition
-//= 1.2-1.6 fixed some Umbalian Language quests [Lupus]
-//= 1.7 Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate from npc/cities/umbala.txt [Evera]
-//= 1.7a Removed all custom quests to custom folder [Lupus]
-//= 1.8 Added official chance of failure to Create Essence/Dismantle Stone [Lupus]
-//============================================================
-
-
-//========================================================================================================================\\
-// Little Quest NPC to enter the dungeon
-//========================================================================================================================\\
-umbala.gat,65,253,4 script Tree Guardian 752,{
- mes "[Tree Guardian]";
- mes "Stop, stranger, here is the entrance to the ancient tree!";
- next;
- mes "[Tree Guardian]";
- mes "I cannot allow you to enter, you look pretty weak!";
- next;
-L_MENU:
- menu "Talk about tree",-, "Talk about Umbala",M_TALKUMB, "Enter Dungeon",M_DUN, "Leave",M_Leave;
-
- mes "[Tree Guardian]";
- mes "The tree is an ancient relique of our culture!";
- next;
- mes "[Tree Guardian]";
- mes "But recently some monsters overwhelmed the tree and are now";
- mes "slowly killing the tree...like a poison...from inside..";
- next;
- goto L_MENU;
-M_TALKUMB:
- mes "[Tree Guardian]";
- mes "We don't have many visitors in our small town..";
- next;
- mes "[Tree Guardian]";
- mes "Most people don't find us or are just afraid of us!";
- next;
- mes "[Tree Guardian]";
- mes "And now, we are even more unpopular, because of that damn beast!";
- next;
- menu "What beast?",- ,"Leave",M_Leave;
-
- mes "[Tree Guardian]";
- mes "The Werewolf of course!!";
- next;
- mes "[Tree Guardian]";
- mes "He is sneaking around our town and killing our soldiers at night!";
- next;
- mes "[Tree Guardian]";
- mes "Hey...if you could get rid of that beast!";
- next;
- mes "[Tree Guardian]";
- mes "I'll let you in!";
- next;
- mes "[Tree Guardian]";
- mes "From now on we can live in peace again, thanks to you!";
- next;
- mes "[Tree Guardian]";
- mes "You may enter the dungeon now!";
- set umbdun,1;
- close;
-M_DUN:
- mes "[Tree Guardian]";
- if(umbdun != 1) mes "We do not permit weak people to enter!";
- if(umbdun != 1) close;
- mes "Come on in, brave warrior!";
- warp "um_dun01.gat",42,30;
-M_Leave:
- close;
-}
-
-//==============================================================================
-//Skeletal Gate
-//==============================================================================
-umbala.gat,221,193,1 script #Skeletal Gate 111,{
- if(event_umbala==7) goto LwarpNoText;
- set @ryumon,0;
- mes "^3355FFThe gate is shaped like a skeleton";
- mes "You cannot pass this point as the gate is";
- mes "locked. You hear sounds coming from the";
- mes "inside.^000000";
- next;
- menu "Examine the skeleton",-,"Nothing",Lend;
- mes "^3355FFWhen you examine the gate";
- mes "carefully, you notice that there";
- mes "is a hole about the size of a gemstone";
- mes "on the left side of the gate about where";
- mes "the skeleton's left eye should be. There is";
- mes "a matching hole on the other side.^000000";
- next;
- mes "^3355FFWhat you would like to";
- mes "to do with the left socket?^000000";
- next;
- menu "Nothing",-,"Insert a Blue Gemstone",L1_2,"Insert a Yellow Gemstone",L1_3,"Insert a Red Gemstone",L1_4;
- mes "^3355FFNothing was inserted into the left socket.^000000";
- next;
- goto LRight;
- L1_2:
- //Blue
- if(countitem(717) < 1) goto L1_2_e;//Items: Blue Gemstone,
- mes "^3355FFYou inserted a Blue Gemstone into the";
- mes "left socket.^000000";
- next;
- delitem 717,1;//Items: Blue Gemstone,
- getitem 717,1;//Items: Blue Gemstone,
- set @ryumon,1;
- mes "^3355FFA rolling sound can be heard, and";
- mes "the gemstone comes out of the skeleton's mouth.^000000";
- next;
- goto LRight;
- L1_3:
- //Yellow
- if(countitem(715) < 1) goto L1_3_e;//Items: Yellow Gemstone,
- mes "^3355FFYou inserted a Yellow Gemstone into the";
- mes "left socket.^000000";
- next;
- delitem 715,1;//Items: Yellow Gemstone,
- getitem 715,1;//Items: Yellow Gemstone,
- set @ryumon,2;
- mes "^3355FFA rolling sound can be heard, and";
- mes "the gemstone comes out of the skeleton's mouth.^000000";
- next;
- goto LRight;
- L1_4:
- //Red
- if(countitem(716) < 1) goto L1_4_e;//Items: Red Gemstone,
- mes "^3355FFYou inserted a Red Gemstone into the";
- mes "left socket.^000000";
- next;
- delitem 716,1;//Items: Red Gemstone,
- getitem 716,1;//Items: Red Gemstone,
- set @ryumon,3;
- mes "^3355FFA rolling sound can be heard, and";
- mes "the gemstone comes out of the skeleton's mouth.^000000";
- next;
- goto LRight;
- L1_2_e:
- mes "^3355FFYou don't have a Blue Gemstone.";
- goto L1_e;
- L1_3_e:
- mes "^3355FFYou don't have a Yellow Gemstone.";
- goto L1_e;
- L1_4_e:
- mes "^3355FFYou don't have a Red Gemstone.";
- L1_e:
- mes "Therefore, nothing was inserted into";
- mes "the left socket.^000000";
- next;
- LRight:
- mes "^3355FFWhat about the right";
- mes "socket?^000000";
- next;
- menu "Nothing",-,"Insert a Blue Gemstone",L2_2,"Insert a Yellow Gemstone",L2_3,"Insert a Red Gemstone",L2_4;
- mes "^3355FFNothing was inserted into the right socket.^000000";
- next;
- goto Lfin;
- L2_2:
- //Blue
- if(countitem(717) < 1) goto L2_2_e;//Items: Blue Gemstone,
- mes "^3355FFYou inserted a Blue Gemstone into the";
- mes "right socket.^000000";
- next;
- delitem 717,1;//Items: Blue Gemstone,
- getitem 717,1;//Items: Blue Gemstone,
- set @ryumon,@ryumon+10;
- mes "^3355FFA rolling sound can be heard, and";
- mes "the gemstone comes out of the skeleton's mouth.^000000";
- next;
- goto Lfin;
- L2_3:
- //Yellow
- if(countitem(715) < 1) goto L2_3_e;//Items: Yellow Gemstone,
- mes "^3355FFYou inserted a Yellow Gemstone into the";
- mes "right socket.^000000";
- next;
- delitem 715,1;//Items: Yellow Gemstone,
- getitem 715,1;//Items: Yellow Gemstone,
- set @ryumon,@ryumon+20;
- mes "^3355FFA rolling sound can be heard, and";
- mes "the gemstone comes out of the skeleton's mouth.^000000";
- next;
- goto Lfin;
- L2_4:
- //Red
- if(countitem(716) < 1) goto L2_4_e;//Items: Red Gemstone,
- mes "^3355FFYou inserted a Red Gemstone into the";
- mes "right socket.^000000";
- next;
- delitem 716,1;//Items: Red Gemstone,
- getitem 716,1;//Items: Red Gemstone,
- set @ryumon,@ryumon+30;
- mes "^3355FFA rolling sound can be heard, and";
- mes "the gemstone comes out of the skeleton's mouth.^000000";
- next;
- goto Lfin;
- L2_2_e:
- mes "^3355FFYou don't have a Blue Gemstone.";
- goto L2_e;
- L2_3_e:
- mes "^3355FFYou don't have a Yellow Gemstone.";
- goto L2_e;
- L2_4_e:
- mes "^3355FFYou don't have a Red Gemstone.";
- L2_e:
- mes "Therefore, nothing was inserted into";
- mes "the right socket.^000000";
- next;
- Lfin:
- mes "^3355FF..........^000000";
- next;
- mes "^3355FF...................";
- mes ".....................^000000";
- next;
- mes "^3355FF.......................";
- mes ".........................";
- mes ".........................^000000";
- next;
- if(event_umbala < 6) goto LSecondCheck;
- if(@ryumon == 33) goto Lwarp;
- LSecondCheck:
- if(event_umbala >= 6) goto LNewEnd;
- if(@ryumon == 13) goto Lwarp;
- LNewEnd:
- mes "^3355FFNothing happened.";
- mes "You hear a faint laugh, but";
- mes "decide that it's all in";
- mes "your head.^000000";
- close;
- Lwarp:
- mes "^3355FFA rumbling sound can be";
- mes "heard as the gate opens.";
- mes "As you step across the threshold.";
- mes "you feel as if you're walking in";
- mes "into the arms of death itself.^000000";
- next;
- LwarpNoText:
- warp "um_in.gat",32,71;
- close;
-Lend:
- mes "^3355FFAfter hitting the gate a few";
- mes "times with no result, you decide to give";
- mes "up.^000000";
- close;
-}
-
-//==============================================================================
-//Umbala Event
-//==============================================================================
-um_in.gat,39,122,5 script Utan Tribal Elder 784,{
- if(event_umbala == 1) goto LStart2;
- if(event_umbala == 2) goto LStart3;
- if(event_umbala == 3) goto LStart4;
- if(event_umbala == 4) goto LStart5;
- if(event_umbala == 5) goto LStart6;
- if(event_umbala == 6) goto LStart4;
- if(event_umbala == 7) goto LStart4;
- mes "[Karukatan]";
- mes "Aha, You're new to the Utan";
- mes "family's little village, aren't";
- mes "you? I would remember such a face";
- mes "had I met you before.";
- next;
- mes "[Karukatan]";
- mes "We know there is a wide world around";
- mes "us, but the there is something to";
- mes "be appreciated in the simple life";
- mes "we lead here.";
- next;
- mes "[Karukatan]";
- mes "All decisions in the village are made";
- mes "by me or with my input";
- next;
- mes "[Karukatan]";
- mes "You want to know how I speak your";
- mes "language when it seems no one else in";
- mes "the village does? A fair question.";
- mes "I picked up your tongue from the";
- mes "adventurers who sometimes pass";
- mes "through this village.";
- next;
- mes "[Karukatan]";
- mes "Some outsiders have also settled near here";
- mes "over time. In exchange for information";
- mes "about their customs and culture, I";
- mes "teach them the language and customs";
- mes "of the Utan tribe.";
- next;
- mes "[Karukatan]";
- mes "If you want to learn our language,";
- mes "you must immerse yourselves in";
- mes "our customs and cultural traditions.";
- mes "You should even try and look as much";
- mes "like us as you can.";
- next;
- mes "[Karukatan]";
- mes "I hope you're worthy of my confidence.";
- mes "Some members of the tribe have expressed";
- mes "the sentiment that welcoming outsiders";
- mes "is dangerous to the village.";
- next;
- mes "[Karukatan]";
- mes "When you want to begin learning the";
- mes "language, come and visit me. Don't";
- mes "forget to make yourself appear as";
- mes "much like us as you can.";
- set event_umbala,1;
- close;
-LStart2:
- mes "[Karukatan]";
- mes "Ahh, have you looked around the";
- mes "village a bit? Did other people";
- mes "from the tribe hide from you when";
- mes "they saw you? Don't worry. They";
- mes "were just surprised to see a new face.";
- next;
- mes "[Karukatan]";
- mes "Hmm? You need something from me?";
- mes "How can I make your stay in the village";
- mes "more pleasant?";
- next;
- menu "I want to learn the tribal language",-,"Umbaumbaba?",L2,"Forget it",L3;
- if ((getequipisequiped(9)>0) && (getequipisequiped(10)>0)) goto L1_mask;
- mes "[Karukatan]";
- mes "Well, in order to understand our";
- mes "language, you need to assimilate";
- mes "our cultural values, too. Trying to";
- mes "understand a language in the context of an";
- mes "alien culture is foolish, right?";
- next;
- mes "[Karukatan]";
- mes "Besides, if the tribesmen in the";
- mes "village fear you, how will you";
- mes "ever get them to speak with you?";
- mes "You should try making yourself";
- mes "look like us in order to be more";
- mes "accepted.";
- close;
- L1_mask:
- mes "[Karukatan]";
- mes "What a cute mask. The Utan tribe";
- mes "appreciates its traditional masks";
- mes "because sometimes by hiding your";
- mes "face, you can express more genuine";
- mes "feelings.";
- next;
- mes "[Karukatan]";
- mes "Over time, the mask itself";
- mes "has come to symbolize trust among";
- mes "the members of the Utan tribe.";
- next;
- mes "[Karukatan]";
- mes "Now that you're prepared, I will";
- mes "begin teaching you the Utan";
- mes "language as promised. First,";
- mes "you need to make some preparations,";
- mes "however...";
- next;
- mes "[Karukatan]";
- mes "First, I need some paper. With";
- mes "paper, I can write down the words";
- mes "I intend to teach.";
- next;
- mes "[Karukatan]";
- mes "I need ^3377FF10x Oil Paper^000000, and ^3377FF5x Slick Paper^000000.";
- mes "I also need something to write with.";
- mes "of course.";
- mes "For that, ^3377FF1x Squid Ink^000000 and ^3377FF1x Feather of Birds^000000";
- mes "will do nicely.";
- next;
- mes "[Karukatan]";
- mes "Once you get these, I can start";
- mes "teaching you the language.";
- set event_umbala,2;
- close;
- L2:
- mes "[Karukatan]";
- mes "Haha. Only imitating the sound";
- mes "of the words is useless. Even";
- mes "though it sounds random, there is";
- mes "a specific way of combining the";
- mes "words.";
- next;
- mes "[Karukatan]";
- mes "Also, our language has depends a";
- mes "a lot on emotion to convey its";
- mes "meaning. Outsiders can't pick up";
- mes "the subtlety right away, even though";
- mes "we're the same race, ";
- next;
- mes "[Karukatan]";
- mes "It seems you have an interest";
- mes "in learning the language of the";
- mes "Utan tribe. If that's the case,";
- mes "come visit me and I'll teach you.";
- next;
- mes "[Karukatan]";
- mes "Then, you won't sound so silly.";
- close;
- L3:
- mes "[Karukatan]";
- mes "Ah. If you want to continue your";
- mes "trip, please keep this village in";
- mes "your memories.";
- close;
-LStart3:
- if ((countitem(7151)>=10) && (countitem(7111)>=5) && (countitem(1024)>=1) && (countitem(916)>=1)) goto Lchkok;//Items: Oiled Paper, String Paper, Squid Ink, Feather of Birds,
- mes "[Karukatan]";
- mes "It seems you've not yet prepared the";
- mes "proper items. Did you forget what";
- mes "you need to gather before I can";
- mes "teach you the language? You need to gather";
- next;
- mes "[Karukatan]";
- mes "^3377FF10x Oil Paper^000000,";
- mes "^3377FF5x Slick Paper^000000,";
- mes "^3377FF1x Squid Ink^000000, and";
- mes "^3377FF1x Feather of Bird^000000.";
- mes "Once you have gathered those, I can teach";
- mes "you Utan tribal language.";
- close;
-Lchkok:
- delitem 7151,10;//Items: Oiled Paper,
- delitem 7111,5;//Items: String Paper,
- delitem 1024,1;//Items: Squid Ink,
- delitem 916,1;//Items: Feather of Birds,
- mes "[Karukatan]";
- mes "Good. You've prepared all the";
- mes "necessary materials. Now, I can";
- mes "begin to teach you the Utan tribal";
- mes "language.";
- next;
- mes "[Karukatan]";
- mes "............";
- next;
- mes "[Karukatan]";
- mes "............";
- mes "............";
- next;
- mes "[Karukatan]";
- mes "............";
- mes "............";
- mes "............";
- next;
- mes "[Karukatan]";
- mes "Do you feel more enlightened now?";
- mes "Try talking to others in the Utan";
- mes "tribe. They'll warm up to your quickly";
- mes "now that you speak the language.";
- set event_umbala,3;
- next;
- mes "[Karukatan]";
- mes "If you need something while you're";
- mes "here, don't hesitate to visit me.";
- close;
-LStart4:
-//fin
- mes "[Karukatan]";
- mes "Do you need something?";
- mes "If you need someone to guide you around";
- mes "the village, you should ask someone else.";
- mes "I can't leave here right now.";
- next;
- mes "[Karukatan]";
- mes "The best way to get a feel for";
- mes "the village is to just walk";
- mes "around and see the sights. By doing";
- mes "that, you can form a personal";
- mes "bond with the village.";
- close;
-LStart5:
- mes "[Karukatan]";
- mes "Oh, it seems you're enjoying yourself here.";
- mes "You need something else?";
- next;
- mes "[Karukatan]";
- mes "It seems you want to ask the";
- mes "shaman Putsuchiratan something";
- mes "and you're seeking my permission";
- mes "to do so.";
- next;
- mes "[Karukatan]";
- mes "Well...There's a mask from";
- mes "abroad that Putsuchiratan and I";
- mes "have both always desired. Putsuchiratan";
- mes "heard about it some time ago.";
- next;
- mes "[Karukatan]";
- mes "If I could have the ^3377FFSmile Mask^000000,";
- mes "it would be a great honour, but";
- mes "I promised I would give it to";
- mes "to Putsuchiratan as a gift if I ever";
- mes "came across one. If you can find a Smile Mask for me,";
- mes "I'll give you permission to speak with her.";
- set event_umbala,5;
- close;
-LStart6:
- if(countitem(2278) > 0) goto Lsmileok;//Items: Mr. Smile,
- mes "[Karukatan]";
- mes "Did you find the ^3377FFSmile Mask^000000 yet?";
- mes "In order to let you see the shaman,";
- mes "you need to collect one.";
- mes "A gift will put Putsuchiritan in";
- mes "a good mood, also.";
- close;
-Lsmileok:
- delitem 2278,1;//Items: Mr. Smile,
- mes "[Karukatan]";
- mes "Ahh! It's a Smile Mask!";
- mes "I would really like to put this";
- mes "on just once, but I promised to";
- mes "give this to Putsuchiritan as";
- mes "a gift.";
- set event_umbala,6;
- next;
- mes "[Karukatan]";
- mes "I'll tell Putsuchiritan to allow you";
- mes "to meet with her. I'm certain that you";
- mes "will find her talents to be a tremendous";
- mes "help on your journey.";
- close;
-}
-
-//=====================================================================
-// Create Essence/Dismantle Stone
-//=====================================================================
-um_in.gat,44,71,2 script Utan Tribe Shaman 782,{
-
- switch(event_umbala) {
- default:
- mes "[?????]";
- mes "Umbaumbaumbaba Utan Umbaba";
- mes "Umbaumbaumbafumbabauma...";
- mes "Umbabaumbaumbabaumbabaumba";
- mes "Umbabaumbabaumbaumbabaumba";
- mes "Fumbaumba.";
- next;
- warp "umbala.gat",217,186;
- close;
- case 3:
- mes "[Putsuchiritan]";
- mes "I will not see outsiders that are";
- mes "not from the Utan tribe.";
- mes "...There are many things about the";
- mes "nature of our society that you do";
- mes "not yet understand.";
- next;
- mes "[Putsuchiritan]";
- mes "Others of your type will do anything";
- mes "to set foot on land which is sacred";
- mes "to the Utan tribe. We fear that";
- mes "revealing our secrets will expose";
- mes "use to danger.";
- next;
- mes "[Putsuchiritan]";
- mes "What's worse, I don't think that";
- mes "outsiders understand our desire";
- mes "to preserve our tribal culture.";
- next;
- mes "[Putsuchiritan]";
- mes "As my talents are foremost for";
- mes "the use of the Utan tribe, you";
- mes "must get permission from the elder";
- mes "if you want my assistance.";
- mes "Also, don't be stirring up trouble";
- mes "among the tribesmen.";
- set event_umbala,4;
- close;
- case 4:
- case 5:
- mes "[Putsuchiritan]";
- mes "Didn't you hear me? You need";
- mes "to get the elder's permission before";
- mes "I can help you.";
- close;
- case 6:
- mes "[Putsuchiritan]";
- mes "You seem to have gotten permission from";
- mes "the elder. Fine, I'll help you, though";
- mes "I don't really want to.";
- next;
- mes "[Putsuchiritan]";
- mes "I can call forth hidden talents";
- mes "buried deep within your psyche";
- mes "and tap the power hidden in";
- mes "elemental stones.";
- next;
- mes "[Putsuchiritan]";
- mes "I need to prepare my rituals.";
- mes "When you're ready to proceed, please";
- mes "talk to me again.";
- set event_umbala,7;
- close;
- case 7:
- mes "[Putsuchiritan]";
- mes "I don't know whether my talents";
- mes "will be useful to you, but I'll";
- mes "help you anyway.";
- next;
- mes "[Putsuchiritan]";
- mes "I can create elemental essence from natural objects,";
- mes "or, dismantle elemental stones into their component essences.";
- mes "Which would you like to do?";
- }
-
- next;
-
- set .@need,0;
-
- switch (select("Create Essence","Dismantle Elemental Stone","Nothing")) {
- case 1:
- mes "[Putsuchiritan]";
- mes "Which elemental essence would you";
- mes "like to create? I can create earth, water,";
- mes "fire, and wind essence.";
- next;
- switch (select("Earth","Water","Fire","Wind")) {
- case 1:
- if(countitem(947)<15) {
- mes "[Putsuchiritan]";
- mes "Earth...You need that which is";
- mes "a friend of the earth. Explore";
- mes "the verdant forest and find";
- mes "^3377FF15x Horn^000000 for the ritual.";
- }
- else {
- set .@need,947;
- set .@amount,15;
- set .@gain,993;
- }
- break;
- case 2:
- if(countitem(946)<20) {
- mes "[Putsuchiritan]";
- mes "Water...You need that which is";
- mes "saturated with water. Explore";
- mes "the area around here and find";
- mes "^3377FF20x Snails Shell^000000 for the ritual.";
- }
- else {
- set .@need,946;
- set .@amount,20;
- set .@gain,991;
- }
- break;
- case 3:
- if(countitem(904)<20) {
- mes "[Putsuchiritan]";
- mes "Fire...You need that which";
- mes "can withstand the roiling heat";
- mes "of perpetual flame. Explore the";
- mes "desert and find ^3377FF20x Scorpion Tail^000000";
- mes "for the ritual.";
- }
- else {
- set .@need,904;
- set .@amount,20;
- set .@gain,990;
- }
- break;
- case 4:
- if(countitem(1013)<25) {
- mes "[Putsuchiritan]";
- mes "Wind...You need that which";
- mes "has an easy camaraderie with";
- mes "the sky itself.";
- mes "You need ^3377FF25x Rainbow Shell^000000";
- mes "to complete the ritual.";
- }
- else {
- set .@need,1013;
- set .@amount,25;
- set .@gain,992;
- }
- break;
- }
- if(.@need == 0) {
- next;
- mes "[Putsuchiritan]";
- mes "Once you've prepared these";
- mes "objects from nature, please return here";
- mes "so we can complete the ritual.";
- close;
- }
- mes "[Putsuchiritan]";
- mes "Now, I will try to tap the";
- mes "source of power hidden deep within";
- mes "you. Choose a number between 1 and 9.";
- mes "If you don't want to create essence";
- mes "after all, choose 0.";
- while(1) {
- next;
- input .@num;
- if(.@num<=0) {
- mes "[Putsuchiritan]";
- mes "If you don't wish my help at the moment,";
- mes "that's fine. When you do, please come";
- mes "by again.";
- close;
- }
- if(.@num>9) {
- mes "[Putsuchiritan]";
- mes "You must choose a number between";
- mes "1 and 9. It is very important that";
- mes "you choose the number most dear to";
- mes "your heart.";
- continue;
- }
- break;
- }
- mes "[Putsuchiritan]";
- switch(.@need) {
- case 947: mes "The horn begins to vibrate."; break;
- case 904: mes "The tail begins to vibrate."; break;
- default: mes "The shell begins to vibrate."; break;
- }
- mes "I will now chant a holy mantra.";
- mes "Imagine the number in your mind";
- mes "and imagine power radiating forth from";
- mes "your body.";
- next;
- mes "[Putsuchiritan]";
- mes "Amba Omba Sanba! Unba Chi!";
- mes "Wanbatauma Eurukaba! Unba! Ba!";
- mes "Jyur! Fumuba Rurara! Wamba! Ra!";
- mes "Damtsuha Ombabaraka! Unba! Shi!";
- mes "Sukatamba Aburumba! Umba! Shi!";
- next;
- mes "[Putsuchiritan]";
- if(countitem(.@need)<.@amount){
- mes "You're An Amba HacK0R!";
- mes "I'm clearing your mind!";
- //we reset the whole quest for the hacker
- set event_umbala,0;
- emotion e_swt,1;
- close;
- }
- delitem .@need,.@amount;
- if(!rand(10)){
- getitem 910,1; //if failed get Garlet
- mes "Your inner power has failed";
- mes "to convert these objects";
- mes "from nature into elemental essence...";
- next;
- mes "[Putsuchiritan]";
- mes "Purify your mind and try again.";
- close;
- }
- getitem .@gain,1;
- mes "There. Your inner power has converted";
- mes "these objects from nature into";
- mes "elemental essence. Put";
- mes "it to good use.";
- close;
- case 2:
- mes "[Putsuchiritan]";
- mes "What type of stone would you like to";
- mes "dismantle? Please choose earth, water,";
- mes "fire, or wind.";
- next;
- switch (select("Earth","Water","Fire","Wind")) {
- case 1:
- if(countitem(997)==0) {
- mes "[Putsuchiritan]";
- mes "You need to have";
- mes "^3377FF1x Great Nature^000000";
- mes "to disassemble into its";
- mes "component essence.";
- }
- else {
- set .@need,997;
- set .@gain,993;
- }
- break;
- case 2:
- if(countitem(995)==0) {
- mes "[Putsuchiritan]";
- mes "You need to have";
- mes "^3377FF1x Mystic Frozen^000000";
- mes "to disassemble into its";
- mes "component essence.";
- }
- else {
- set .@need,995;
- set .@gain,991;
- }
- break;
- case 3:
- if(countitem(994)==0) {
- mes "[Putsuchiritan]";
- mes "You need to have";
- mes "^3377FF1x Flaming Heart^000000";
- mes "to disassemble into its";
- mes "component essence.";
- }
- else {
- set .@need,994;
- set .@gain,990;
- }
- break;
- case 4:
- if(countitem(996)==0) {
- mes "[Putsuchiritan]";
- mes "You need to have";
- mes "^3377FF1x Rough Wind^000000";
- mes "to disassemble into its";
- mes "component essence.";
- }
- else {
- set .@need,996;
- set .@gain,992;
- }
- break;
- }
- next;
- if(.@need == 0) {
- mes "[Putsuchiritan]";
- mes "Once you have the necessary stone,";
- mes "please come back and visit me";
- mes "so that the ritual can be completed.";
- close;
- }
- mes "[Putsuchiritan]";
- switch(.@need) {
- case 997: mes "I will dismantle your earth crystal"; break;
- case 995: mes "I will dismantle your frozen crystal"; break;
- case 994: mes "I will dismantle your heart of flame"; break;
- case 996: mes "I will dismantle your rough wind stone"; break;
- }
- mes "into its component essence.";
- mes "Choose a number between 1 and 9.";
- mes "If you don't want me to dismantle the";
- mes "stone, choose 0.";
- while(1) {
- next;
- input .@num;
- if(.@num<=0) {
- mes "[Putsuchiritan]";
- mes "If you don't wish my help at the moment,";
- mes "that's fine. When you do, please come";
- mes "by again.";
- close;
- }
- if(.@num>9) {
- mes "[Putsuchiritan]";
- mes "You must choose a number between";
- mes "1 and 9. It is very important that";
- mes "you choose the number most dear to";
- mes "your heart.";
- continue;
- }
- break;
- }
- set .@num,rand(1,10); //official amount chance
- if(.@num == 1)
- set .@num,10;
- else if(.@num == 2 || .@num == 3)
- set .@num,8;
- else if(.@num < 7)
- set .@num,7;
- else
- set .@num,6;
- mes "[Putsuchiritan]";
- mes "Please place the elemental stone";
- mes "inside this holy circle. I will chant a";
- mes "a mantra. I don't know if I can";
- mes "completely dismantle the stone,";
- mes "but here goes...";
- next;
- mes "[Putsuchiritan]";
- mes "Unba Unba Karama! Unba! Ta!";
- mes "Rukara! Ukarere! Un! Unba! Ka!";
- mes "Anburaka Taburaka Taburakan! Unba Ra!";
- mes "Onbaruzu Zan Kata! Unba Ka!";
- next;
- mes "[Putsuchiritan]";
- if(countitem(.@need)<1){
- mes "You're An Amba HacK0R!";
- mes "I'm clearing your mind!";
- //we reset the whole quest for the hacker
- set event_umbala,0;
- emotion e_swt,1;
- close;
- }
- delitem .@need,1;
- getitem .@gain,.@num;
- mes "The elemental stone has been";
- mes "dismantled into its natural";
- mes "essence. Please put it to";
- mes "good use.";
- close;
- case 3:
- mes "[Putsuchiritan]";
- mes "If you don't wish my help at the moment,";
- mes "that's fine. When you do, please come";
- mes "by again.";
- close;
- }
+//===== eAthena Script ======================================= +//= Quest NPCs related to Umbala +//===== By: ================================================== +//= sabernet09 & eAthena Team +//===== Current Version: ===================================== +//= 1.8 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= Umbalian Language Quest, Umbala Skeletal Gate Quest, +//= Umbala Event, Create Essence/Dismantle Stone +// Phase1.Learning the Language +// 1 (Elder)First discussion +// 2 (Elder)Asking about learning the language +// 3 (Elder)Final step (understanding NPC speech) +// ------------------------------------------ +// Phase2.Create Essence/Dismantle Stone +// 4 (Shaman)Get permission to speak with her from the chief +// 5 (Elder)Ask about conditions needed to be fulfilled to get permission +// 6 (Elder)Get permission +// 7 (Shaman)Use the shaman to create essences and dismantle elemental stones. +//===== Additional Comments: ================================= +//= fixed by x[tsk], Lupus, PoW +//= Quest completion is now registered +//= 1.1 fixed Poporing Egg ID -> Poring Egg, fixed condition +//= 1.2-1.6 fixed some Umbalian Language quests [Lupus] +//= 1.7 Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate from npc/cities/umbala.txt [Evera] +//= 1.7a Removed all custom quests to custom folder [Lupus] +//= 1.8 Added official chance of failure to Create Essence/Dismantle Stone [Lupus] +//============================================================ + + +//========================================================================================================================\\ +// Little Quest NPC to enter the dungeon +//========================================================================================================================\\ +umbala.gat,65,253,4 script Tree Guardian 752,{ + mes "[Tree Guardian]"; + mes "Stop, stranger, here is the entrance to the ancient tree!"; + next; + mes "[Tree Guardian]"; + mes "I cannot allow you to enter, you look pretty weak!"; + next; +L_MENU: + menu "Talk about tree",-, "Talk about Umbala",M_TALKUMB, "Enter Dungeon",M_DUN, "Leave",M_Leave; + + mes "[Tree Guardian]"; + mes "The tree is an ancient relique of our culture!"; + next; + mes "[Tree Guardian]"; + mes "But recently some monsters overwhelmed the tree and are now"; + mes "slowly killing the tree...like a poison...from inside.."; + next; + goto L_MENU; +M_TALKUMB: + mes "[Tree Guardian]"; + mes "We don't have many visitors in our small town.."; + next; + mes "[Tree Guardian]"; + mes "Most people don't find us or are just afraid of us!"; + next; + mes "[Tree Guardian]"; + mes "And now, we are even more unpopular, because of that damn beast!"; + next; + menu "What beast?",- ,"Leave",M_Leave; + + mes "[Tree Guardian]"; + mes "The Werewolf of course!!"; + next; + mes "[Tree Guardian]"; + mes "He is sneaking around our town and killing our soldiers at night!"; + next; + mes "[Tree Guardian]"; + mes "Hey...if you could get rid of that beast!"; + next; + mes "[Tree Guardian]"; + mes "I'll let you in!"; + next; + mes "[Tree Guardian]"; + mes "From now on we can live in peace again, thanks to you!"; + next; + mes "[Tree Guardian]"; + mes "You may enter the dungeon now!"; + set umbdun,1; + close; +M_DUN: + mes "[Tree Guardian]"; + if(umbdun != 1) mes "We do not permit weak people to enter!"; + if(umbdun != 1) close; + mes "Come on in, brave warrior!"; + warp "um_dun01.gat",42,30; +M_Leave: + close; +} + +//============================================================================== +//Skeletal Gate +//============================================================================== +umbala.gat,221,193,1 script #Skeletal Gate 111,{ + if(event_umbala==7) goto LwarpNoText; + set @ryumon,0; + mes "^3355FFThe gate is shaped like a skeleton"; + mes "You cannot pass this point as the gate is"; + mes "locked. You hear sounds coming from the"; + mes "inside.^000000"; + next; + menu "Examine the skeleton",-,"Nothing",Lend; + mes "^3355FFWhen you examine the gate"; + mes "carefully, you notice that there"; + mes "is a hole about the size of a gemstone"; + mes "on the left side of the gate about where"; + mes "the skeleton's left eye should be. There is"; + mes "a matching hole on the other side.^000000"; + next; + mes "^3355FFWhat you would like to"; + mes "to do with the left socket?^000000"; + next; + menu "Nothing",-,"Insert a Blue Gemstone",L1_2,"Insert a Yellow Gemstone",L1_3,"Insert a Red Gemstone",L1_4; + mes "^3355FFNothing was inserted into the left socket.^000000"; + next; + goto LRight; + L1_2: + //Blue + if(countitem(717) < 1) goto L1_2_e;//Items: Blue Gemstone, + mes "^3355FFYou inserted a Blue Gemstone into the"; + mes "left socket.^000000"; + next; + delitem 717,1;//Items: Blue Gemstone, + getitem 717,1;//Items: Blue Gemstone, + set @ryumon,1; + mes "^3355FFA rolling sound can be heard, and"; + mes "the gemstone comes out of the skeleton's mouth.^000000"; + next; + goto LRight; + L1_3: + //Yellow + if(countitem(715) < 1) goto L1_3_e;//Items: Yellow Gemstone, + mes "^3355FFYou inserted a Yellow Gemstone into the"; + mes "left socket.^000000"; + next; + delitem 715,1;//Items: Yellow Gemstone, + getitem 715,1;//Items: Yellow Gemstone, + set @ryumon,2; + mes "^3355FFA rolling sound can be heard, and"; + mes "the gemstone comes out of the skeleton's mouth.^000000"; + next; + goto LRight; + L1_4: + //Red + if(countitem(716) < 1) goto L1_4_e;//Items: Red Gemstone, + mes "^3355FFYou inserted a Red Gemstone into the"; + mes "left socket.^000000"; + next; + delitem 716,1;//Items: Red Gemstone, + getitem 716,1;//Items: Red Gemstone, + set @ryumon,3; + mes "^3355FFA rolling sound can be heard, and"; + mes "the gemstone comes out of the skeleton's mouth.^000000"; + next; + goto LRight; + L1_2_e: + mes "^3355FFYou don't have a Blue Gemstone."; + goto L1_e; + L1_3_e: + mes "^3355FFYou don't have a Yellow Gemstone."; + goto L1_e; + L1_4_e: + mes "^3355FFYou don't have a Red Gemstone."; + L1_e: + mes "Therefore, nothing was inserted into"; + mes "the left socket.^000000"; + next; + LRight: + mes "^3355FFWhat about the right"; + mes "socket?^000000"; + next; + menu "Nothing",-,"Insert a Blue Gemstone",L2_2,"Insert a Yellow Gemstone",L2_3,"Insert a Red Gemstone",L2_4; + mes "^3355FFNothing was inserted into the right socket.^000000"; + next; + goto Lfin; + L2_2: + //Blue + if(countitem(717) < 1) goto L2_2_e;//Items: Blue Gemstone, + mes "^3355FFYou inserted a Blue Gemstone into the"; + mes "right socket.^000000"; + next; + delitem 717,1;//Items: Blue Gemstone, + getitem 717,1;//Items: Blue Gemstone, + set @ryumon,@ryumon+10; + mes "^3355FFA rolling sound can be heard, and"; + mes "the gemstone comes out of the skeleton's mouth.^000000"; + next; + goto Lfin; + L2_3: + //Yellow + if(countitem(715) < 1) goto L2_3_e;//Items: Yellow Gemstone, + mes "^3355FFYou inserted a Yellow Gemstone into the"; + mes "right socket.^000000"; + next; + delitem 715,1;//Items: Yellow Gemstone, + getitem 715,1;//Items: Yellow Gemstone, + set @ryumon,@ryumon+20; + mes "^3355FFA rolling sound can be heard, and"; + mes "the gemstone comes out of the skeleton's mouth.^000000"; + next; + goto Lfin; + L2_4: + //Red + if(countitem(716) < 1) goto L2_4_e;//Items: Red Gemstone, + mes "^3355FFYou inserted a Red Gemstone into the"; + mes "right socket.^000000"; + next; + delitem 716,1;//Items: Red Gemstone, + getitem 716,1;//Items: Red Gemstone, + set @ryumon,@ryumon+30; + mes "^3355FFA rolling sound can be heard, and"; + mes "the gemstone comes out of the skeleton's mouth.^000000"; + next; + goto Lfin; + L2_2_e: + mes "^3355FFYou don't have a Blue Gemstone."; + goto L2_e; + L2_3_e: + mes "^3355FFYou don't have a Yellow Gemstone."; + goto L2_e; + L2_4_e: + mes "^3355FFYou don't have a Red Gemstone."; + L2_e: + mes "Therefore, nothing was inserted into"; + mes "the right socket.^000000"; + next; + Lfin: + mes "^3355FF..........^000000"; + next; + mes "^3355FF..................."; + mes ".....................^000000"; + next; + mes "^3355FF......................."; + mes "........................."; + mes ".........................^000000"; + next; + if(event_umbala < 6) goto LSecondCheck; + if(@ryumon == 33) goto Lwarp; + LSecondCheck: + if(event_umbala >= 6) goto LNewEnd; + if(@ryumon == 13) goto Lwarp; + LNewEnd: + mes "^3355FFNothing happened."; + mes "You hear a faint laugh, but"; + mes "decide that it's all in"; + mes "your head.^000000"; + close; + Lwarp: + mes "^3355FFA rumbling sound can be"; + mes "heard as the gate opens."; + mes "As you step across the threshold."; + mes "you feel as if you're walking in"; + mes "into the arms of death itself.^000000"; + next; + LwarpNoText: + warp "um_in.gat",32,71; + close; +Lend: + mes "^3355FFAfter hitting the gate a few"; + mes "times with no result, you decide to give"; + mes "up.^000000"; + close; +} + +//============================================================================== +//Umbala Event +//============================================================================== +um_in.gat,39,122,5 script Utan Tribal Elder 784,{ + if(event_umbala == 1) goto LStart2; + if(event_umbala == 2) goto LStart3; + if(event_umbala == 3) goto LStart4; + if(event_umbala == 4) goto LStart5; + if(event_umbala == 5) goto LStart6; + if(event_umbala == 6) goto LStart4; + if(event_umbala == 7) goto LStart4; + mes "[Karukatan]"; + mes "Aha, You're new to the Utan"; + mes "family's little village, aren't"; + mes "you? I would remember such a face"; + mes "had I met you before."; + next; + mes "[Karukatan]"; + mes "We know there is a wide world around"; + mes "us, but the there is something to"; + mes "be appreciated in the simple life"; + mes "we lead here."; + next; + mes "[Karukatan]"; + mes "All decisions in the village are made"; + mes "by me or with my input"; + next; + mes "[Karukatan]"; + mes "You want to know how I speak your"; + mes "language when it seems no one else in"; + mes "the village does? A fair question."; + mes "I picked up your tongue from the"; + mes "adventurers who sometimes pass"; + mes "through this village."; + next; + mes "[Karukatan]"; + mes "Some outsiders have also settled near here"; + mes "over time. In exchange for information"; + mes "about their customs and culture, I"; + mes "teach them the language and customs"; + mes "of the Utan tribe."; + next; + mes "[Karukatan]"; + mes "If you want to learn our language,"; + mes "you must immerse yourselves in"; + mes "our customs and cultural traditions."; + mes "You should even try and look as much"; + mes "like us as you can."; + next; + mes "[Karukatan]"; + mes "I hope you're worthy of my confidence."; + mes "Some members of the tribe have expressed"; + mes "the sentiment that welcoming outsiders"; + mes "is dangerous to the village."; + next; + mes "[Karukatan]"; + mes "When you want to begin learning the"; + mes "language, come and visit me. Don't"; + mes "forget to make yourself appear as"; + mes "much like us as you can."; + set event_umbala,1; + close; +LStart2: + mes "[Karukatan]"; + mes "Ahh, have you looked around the"; + mes "village a bit? Did other people"; + mes "from the tribe hide from you when"; + mes "they saw you? Don't worry. They"; + mes "were just surprised to see a new face."; + next; + mes "[Karukatan]"; + mes "Hmm? You need something from me?"; + mes "How can I make your stay in the village"; + mes "more pleasant?"; + next; + menu "I want to learn the tribal language",-,"Umbaumbaba?",L2,"Forget it",L3; + if ((getequipisequiped(9)>0) && (getequipisequiped(10)>0)) goto L1_mask; + mes "[Karukatan]"; + mes "Well, in order to understand our"; + mes "language, you need to assimilate"; + mes "our cultural values, too. Trying to"; + mes "understand a language in the context of an"; + mes "alien culture is foolish, right?"; + next; + mes "[Karukatan]"; + mes "Besides, if the tribesmen in the"; + mes "village fear you, how will you"; + mes "ever get them to speak with you?"; + mes "You should try making yourself"; + mes "look like us in order to be more"; + mes "accepted."; + close; + L1_mask: + mes "[Karukatan]"; + mes "What a cute mask. The Utan tribe"; + mes "appreciates its traditional masks"; + mes "because sometimes by hiding your"; + mes "face, you can express more genuine"; + mes "feelings."; + next; + mes "[Karukatan]"; + mes "Over time, the mask itself"; + mes "has come to symbolize trust among"; + mes "the members of the Utan tribe."; + next; + mes "[Karukatan]"; + mes "Now that you're prepared, I will"; + mes "begin teaching you the Utan"; + mes "language as promised. First,"; + mes "you need to make some preparations,"; + mes "however..."; + next; + mes "[Karukatan]"; + mes "First, I need some paper. With"; + mes "paper, I can write down the words"; + mes "I intend to teach."; + next; + mes "[Karukatan]"; + mes "I need ^3377FF10x Oil Paper^000000, and ^3377FF5x Slick Paper^000000."; + mes "I also need something to write with."; + mes "of course."; + mes "For that, ^3377FF1x Squid Ink^000000 and ^3377FF1x Feather of Birds^000000"; + mes "will do nicely."; + next; + mes "[Karukatan]"; + mes "Once you get these, I can start"; + mes "teaching you the language."; + set event_umbala,2; + close; + L2: + mes "[Karukatan]"; + mes "Haha. Only imitating the sound"; + mes "of the words is useless. Even"; + mes "though it sounds random, there is"; + mes "a specific way of combining the"; + mes "words."; + next; + mes "[Karukatan]"; + mes "Also, our language has depends a"; + mes "a lot on emotion to convey its"; + mes "meaning. Outsiders can't pick up"; + mes "the subtlety right away, even though"; + mes "we're the same race, "; + next; + mes "[Karukatan]"; + mes "It seems you have an interest"; + mes "in learning the language of the"; + mes "Utan tribe. If that's the case,"; + mes "come visit me and I'll teach you."; + next; + mes "[Karukatan]"; + mes "Then, you won't sound so silly."; + close; + L3: + mes "[Karukatan]"; + mes "Ah. If you want to continue your"; + mes "trip, please keep this village in"; + mes "your memories."; + close; +LStart3: + if ((countitem(7151)>=10) && (countitem(7111)>=5) && (countitem(1024)>=1) && (countitem(916)>=1)) goto Lchkok;//Items: Oiled Paper, String Paper, Squid Ink, Feather of Birds, + mes "[Karukatan]"; + mes "It seems you've not yet prepared the"; + mes "proper items. Did you forget what"; + mes "you need to gather before I can"; + mes "teach you the language? You need to gather"; + next; + mes "[Karukatan]"; + mes "^3377FF10x Oil Paper^000000,"; + mes "^3377FF5x Slick Paper^000000,"; + mes "^3377FF1x Squid Ink^000000, and"; + mes "^3377FF1x Feather of Bird^000000."; + mes "Once you have gathered those, I can teach"; + mes "you Utan tribal language."; + close; +Lchkok: + delitem 7151,10;//Items: Oiled Paper, + delitem 7111,5;//Items: String Paper, + delitem 1024,1;//Items: Squid Ink, + delitem 916,1;//Items: Feather of Birds, + mes "[Karukatan]"; + mes "Good. You've prepared all the"; + mes "necessary materials. Now, I can"; + mes "begin to teach you the Utan tribal"; + mes "language."; + next; + mes "[Karukatan]"; + mes "............"; + next; + mes "[Karukatan]"; + mes "............"; + mes "............"; + next; + mes "[Karukatan]"; + mes "............"; + mes "............"; + mes "............"; + next; + mes "[Karukatan]"; + mes "Do you feel more enlightened now?"; + mes "Try talking to others in the Utan"; + mes "tribe. They'll warm up to your quickly"; + mes "now that you speak the language."; + set event_umbala,3; + next; + mes "[Karukatan]"; + mes "If you need something while you're"; + mes "here, don't hesitate to visit me."; + close; +LStart4: +//fin + mes "[Karukatan]"; + mes "Do you need something?"; + mes "If you need someone to guide you around"; + mes "the village, you should ask someone else."; + mes "I can't leave here right now."; + next; + mes "[Karukatan]"; + mes "The best way to get a feel for"; + mes "the village is to just walk"; + mes "around and see the sights. By doing"; + mes "that, you can form a personal"; + mes "bond with the village."; + close; +LStart5: + mes "[Karukatan]"; + mes "Oh, it seems you're enjoying yourself here."; + mes "You need something else?"; + next; + mes "[Karukatan]"; + mes "It seems you want to ask the"; + mes "shaman Putsuchiratan something"; + mes "and you're seeking my permission"; + mes "to do so."; + next; + mes "[Karukatan]"; + mes "Well...There's a mask from"; + mes "abroad that Putsuchiratan and I"; + mes "have both always desired. Putsuchiratan"; + mes "heard about it some time ago."; + next; + mes "[Karukatan]"; + mes "If I could have the ^3377FFSmile Mask^000000,"; + mes "it would be a great honour, but"; + mes "I promised I would give it to"; + mes "to Putsuchiratan as a gift if I ever"; + mes "came across one. If you can find a Smile Mask for me,"; + mes "I'll give you permission to speak with her."; + set event_umbala,5; + close; +LStart6: + if(countitem(2278) > 0) goto Lsmileok;//Items: Mr. Smile, + mes "[Karukatan]"; + mes "Did you find the ^3377FFSmile Mask^000000 yet?"; + mes "In order to let you see the shaman,"; + mes "you need to collect one."; + mes "A gift will put Putsuchiritan in"; + mes "a good mood, also."; + close; +Lsmileok: + delitem 2278,1;//Items: Mr. Smile, + mes "[Karukatan]"; + mes "Ahh! It's a Smile Mask!"; + mes "I would really like to put this"; + mes "on just once, but I promised to"; + mes "give this to Putsuchiritan as"; + mes "a gift."; + set event_umbala,6; + next; + mes "[Karukatan]"; + mes "I'll tell Putsuchiritan to allow you"; + mes "to meet with her. I'm certain that you"; + mes "will find her talents to be a tremendous"; + mes "help on your journey."; + close; +} + +//===================================================================== +// Create Essence/Dismantle Stone +//===================================================================== +um_in.gat,44,71,2 script Utan Tribe Shaman 782,{ + + switch(event_umbala) { + default: + mes "[?????]"; + mes "Umbaumbaumbaba Utan Umbaba"; + mes "Umbaumbaumbafumbabauma..."; + mes "Umbabaumbaumbabaumbabaumba"; + mes "Umbabaumbabaumbaumbabaumba"; + mes "Fumbaumba."; + next; + warp "umbala.gat",217,186; + close; + case 3: + mes "[Putsuchiritan]"; + mes "I will not see outsiders that are"; + mes "not from the Utan tribe."; + mes "...There are many things about the"; + mes "nature of our society that you do"; + mes "not yet understand."; + next; + mes "[Putsuchiritan]"; + mes "Others of your type will do anything"; + mes "to set foot on land which is sacred"; + mes "to the Utan tribe. We fear that"; + mes "revealing our secrets will expose"; + mes "use to danger."; + next; + mes "[Putsuchiritan]"; + mes "What's worse, I don't think that"; + mes "outsiders understand our desire"; + mes "to preserve our tribal culture."; + next; + mes "[Putsuchiritan]"; + mes "As my talents are foremost for"; + mes "the use of the Utan tribe, you"; + mes "must get permission from the elder"; + mes "if you want my assistance."; + mes "Also, don't be stirring up trouble"; + mes "among the tribesmen."; + set event_umbala,4; + close; + case 4: + case 5: + mes "[Putsuchiritan]"; + mes "Didn't you hear me? You need"; + mes "to get the elder's permission before"; + mes "I can help you."; + close; + case 6: + mes "[Putsuchiritan]"; + mes "You seem to have gotten permission from"; + mes "the elder. Fine, I'll help you, though"; + mes "I don't really want to."; + next; + mes "[Putsuchiritan]"; + mes "I can call forth hidden talents"; + mes "buried deep within your psyche"; + mes "and tap the power hidden in"; + mes "elemental stones."; + next; + mes "[Putsuchiritan]"; + mes "I need to prepare my rituals."; + mes "When you're ready to proceed, please"; + mes "talk to me again."; + set event_umbala,7; + close; + case 7: + mes "[Putsuchiritan]"; + mes "I don't know whether my talents"; + mes "will be useful to you, but I'll"; + mes "help you anyway."; + next; + mes "[Putsuchiritan]"; + mes "I can create elemental essence from natural objects,"; + mes "or, dismantle elemental stones into their component essences."; + mes "Which would you like to do?"; + } + + next; + + set .@need,0; + + switch (select("Create Essence","Dismantle Elemental Stone","Nothing")) { + case 1: + mes "[Putsuchiritan]"; + mes "Which elemental essence would you"; + mes "like to create? I can create earth, water,"; + mes "fire, and wind essence."; + next; + switch (select("Earth","Water","Fire","Wind")) { + case 1: + if(countitem(947)<15) { + mes "[Putsuchiritan]"; + mes "Earth...You need that which is"; + mes "a friend of the earth. Explore"; + mes "the verdant forest and find"; + mes "^3377FF15x Horn^000000 for the ritual."; + } + else { + set .@need,947; + set .@amount,15; + set .@gain,993; + } + break; + case 2: + if(countitem(946)<20) { + mes "[Putsuchiritan]"; + mes "Water...You need that which is"; + mes "saturated with water. Explore"; + mes "the area around here and find"; + mes "^3377FF20x Snails Shell^000000 for the ritual."; + } + else { + set .@need,946; + set .@amount,20; + set .@gain,991; + } + break; + case 3: + if(countitem(904)<20) { + mes "[Putsuchiritan]"; + mes "Fire...You need that which"; + mes "can withstand the roiling heat"; + mes "of perpetual flame. Explore the"; + mes "desert and find ^3377FF20x Scorpion Tail^000000"; + mes "for the ritual."; + } + else { + set .@need,904; + set .@amount,20; + set .@gain,990; + } + break; + case 4: + if(countitem(1013)<25) { + mes "[Putsuchiritan]"; + mes "Wind...You need that which"; + mes "has an easy camaraderie with"; + mes "the sky itself."; + mes "You need ^3377FF25x Rainbow Shell^000000"; + mes "to complete the ritual."; + } + else { + set .@need,1013; + set .@amount,25; + set .@gain,992; + } + break; + } + if(.@need == 0) { + next; + mes "[Putsuchiritan]"; + mes "Once you've prepared these"; + mes "objects from nature, please return here"; + mes "so we can complete the ritual."; + close; + } + mes "[Putsuchiritan]"; + mes "Now, I will try to tap the"; + mes "source of power hidden deep within"; + mes "you. Choose a number between 1 and 9."; + mes "If you don't want to create essence"; + mes "after all, choose 0."; + while(1) { + next; + input .@num; + if(.@num<=0) { + mes "[Putsuchiritan]"; + mes "If you don't wish my help at the moment,"; + mes "that's fine. When you do, please come"; + mes "by again."; + close; + } + if(.@num>9) { + mes "[Putsuchiritan]"; + mes "You must choose a number between"; + mes "1 and 9. It is very important that"; + mes "you choose the number most dear to"; + mes "your heart."; + continue; + } + break; + } + mes "[Putsuchiritan]"; + switch(.@need) { + case 947: mes "The horn begins to vibrate."; break; + case 904: mes "The tail begins to vibrate."; break; + default: mes "The shell begins to vibrate."; break; + } + mes "I will now chant a holy mantra."; + mes "Imagine the number in your mind"; + mes "and imagine power radiating forth from"; + mes "your body."; + next; + mes "[Putsuchiritan]"; + mes "Amba Omba Sanba! Unba Chi!"; + mes "Wanbatauma Eurukaba! Unba! Ba!"; + mes "Jyur! Fumuba Rurara! Wamba! Ra!"; + mes "Damtsuha Ombabaraka! Unba! Shi!"; + mes "Sukatamba Aburumba! Umba! Shi!"; + next; + mes "[Putsuchiritan]"; + if(countitem(.@need)<.@amount){ + mes "You're An Amba HacK0R!"; + mes "I'm clearing your mind!"; + //we reset the whole quest for the hacker + set event_umbala,0; + emotion e_swt,1; + close; + } + delitem .@need,.@amount; + if(!rand(10)){ + getitem 910,1; //if failed get Garlet + mes "Your inner power has failed"; + mes "to convert these objects"; + mes "from nature into elemental essence..."; + next; + mes "[Putsuchiritan]"; + mes "Purify your mind and try again."; + close; + } + getitem .@gain,1; + mes "There. Your inner power has converted"; + mes "these objects from nature into"; + mes "elemental essence. Put"; + mes "it to good use."; + close; + case 2: + mes "[Putsuchiritan]"; + mes "What type of stone would you like to"; + mes "dismantle? Please choose earth, water,"; + mes "fire, or wind."; + next; + switch (select("Earth","Water","Fire","Wind")) { + case 1: + if(countitem(997)==0) { + mes "[Putsuchiritan]"; + mes "You need to have"; + mes "^3377FF1x Great Nature^000000"; + mes "to disassemble into its"; + mes "component essence."; + } + else { + set .@need,997; + set .@gain,993; + } + break; + case 2: + if(countitem(995)==0) { + mes "[Putsuchiritan]"; + mes "You need to have"; + mes "^3377FF1x Mystic Frozen^000000"; + mes "to disassemble into its"; + mes "component essence."; + } + else { + set .@need,995; + set .@gain,991; + } + break; + case 3: + if(countitem(994)==0) { + mes "[Putsuchiritan]"; + mes "You need to have"; + mes "^3377FF1x Flaming Heart^000000"; + mes "to disassemble into its"; + mes "component essence."; + } + else { + set .@need,994; + set .@gain,990; + } + break; + case 4: + if(countitem(996)==0) { + mes "[Putsuchiritan]"; + mes "You need to have"; + mes "^3377FF1x Rough Wind^000000"; + mes "to disassemble into its"; + mes "component essence."; + } + else { + set .@need,996; + set .@gain,992; + } + break; + } + next; + if(.@need == 0) { + mes "[Putsuchiritan]"; + mes "Once you have the necessary stone,"; + mes "please come back and visit me"; + mes "so that the ritual can be completed."; + close; + } + mes "[Putsuchiritan]"; + switch(.@need) { + case 997: mes "I will dismantle your earth crystal"; break; + case 995: mes "I will dismantle your frozen crystal"; break; + case 994: mes "I will dismantle your heart of flame"; break; + case 996: mes "I will dismantle your rough wind stone"; break; + } + mes "into its component essence."; + mes "Choose a number between 1 and 9."; + mes "If you don't want me to dismantle the"; + mes "stone, choose 0."; + while(1) { + next; + input .@num; + if(.@num<=0) { + mes "[Putsuchiritan]"; + mes "If you don't wish my help at the moment,"; + mes "that's fine. When you do, please come"; + mes "by again."; + close; + } + if(.@num>9) { + mes "[Putsuchiritan]"; + mes "You must choose a number between"; + mes "1 and 9. It is very important that"; + mes "you choose the number most dear to"; + mes "your heart."; + continue; + } + break; + } + set .@num,rand(1,10); //official amount chance + if(.@num == 1) + set .@num,10; + else if(.@num == 2 || .@num == 3) + set .@num,8; + else if(.@num < 7) + set .@num,7; + else + set .@num,6; + mes "[Putsuchiritan]"; + mes "Please place the elemental stone"; + mes "inside this holy circle. I will chant a"; + mes "a mantra. I don't know if I can"; + mes "completely dismantle the stone,"; + mes "but here goes..."; + next; + mes "[Putsuchiritan]"; + mes "Unba Unba Karama! Unba! Ta!"; + mes "Rukara! Ukarere! Un! Unba! Ka!"; + mes "Anburaka Taburaka Taburakan! Unba Ra!"; + mes "Onbaruzu Zan Kata! Unba Ka!"; + next; + mes "[Putsuchiritan]"; + if(countitem(.@need)<1){ + mes "You're An Amba HacK0R!"; + mes "I'm clearing your mind!"; + //we reset the whole quest for the hacker + set event_umbala,0; + emotion e_swt,1; + close; + } + delitem .@need,1; + getitem .@gain,.@num; + mes "The elemental stone has been"; + mes "dismantled into its natural"; + mes "essence. Please put it to"; + mes "good use."; + close; + case 3: + mes "[Putsuchiritan]"; + mes "If you don't wish my help at the moment,"; + mes "that's fine. When you do, please come"; + mes "by again."; + close; + } }
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