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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-07-24 18:46:17 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-07-24 18:46:17 +0000 |
commit | 7d282e56770d11dfafeb63634b7ed4d4415e38ae (patch) | |
tree | dd3ae1548c7203178bb21cc44fdf479b4f21ff2d /npc/quests/quests_rachel.txt | |
parent | 5fec3c99a93cb59d66423c361ae443f6cf081c36 (diff) | |
download | hercules-7d282e56770d11dfafeb63634b7ed4d4415e38ae.tar.gz hercules-7d282e56770d11dfafeb63634b7ed4d4415e38ae.tar.bz2 hercules-7d282e56770d11dfafeb63634b7ed4d4415e38ae.tar.xz hercules-7d282e56770d11dfafeb63634b7ed4d4415e38ae.zip |
Enabled Ontouchnpc event in a rachel quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12988 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_rachel.txt')
-rw-r--r-- | npc/quests/quests_rachel.txt | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt index 8fe462d9f..d1e57b4d9 100644 --- a/npc/quests/quests_rachel.txt +++ b/npc/quests/quests_rachel.txt @@ -17,8 +17,6 @@ //= - Variable in use: rach_vice (max 24) //= Ice Necklace Quest: //= - iRO uses a different sprite for Urstia, and no cutins. -//= - Need command to change NPC sprite -//= - Need Mosnter triggered "OnTouch" event. (OnTouchNPC) //= - Variable in use: ice_necklace_q (max 7) //= Sanctuary Quest: //= - Actually two quests in one. Donation and dungeon quest. @@ -51,6 +49,7 @@ //= 2.4 Updated Zhed's Thor Vol. Base addition dialog to iRO's. [L0ne_W0lf] //= 2.4a Further updates to Zhed's Veins addition. [L0ne_W0lf] //= 2.5 Added Nameless Island quest addition. [L0ne_W0lf] +//= 2.6 Uncommented ontouchNPC label for Man Stuck in Ice. [L0ne_W0lf] //============================================================ // Lost Child Quest (Prerequisite to High Priest quest) @@ -3239,10 +3238,10 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{ OnTouch: end; -//OnTouchNPC: -// emotion e_ang; -// emotion e_gg,2; //Emote on monster -// end; +OnTouchNPC: + emotion e_an; + //emotion e_gg,1; //Emote on monster - unsupported + end; OnMyMobDead: end; |