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authorHaru <haru@dotalux.com>2013-11-09 16:41:40 +0100
committerHaru <haru@dotalux.com>2013-11-09 16:41:40 +0100
commit857bdc4f98be6cd1e185a24565d6b6b54752b9b4 (patch)
tree948d7b4ee8c991a128f5db2aa9df5b8ecf5ab37d /npc/quests/quests_prontera.txt
parent8ed38f98894fb04b4403b44dc0f36281cfd36326 (diff)
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Consolidated commands called in scripts to their lowercase version
- Added a note about variables and command scripts case sensitivity. Even though the engine still accepts variable, function and command names in a case insensitive way, it is discouraged to rely on such behavior. Please update your custom scripts as soon as possible. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/quests_prontera.txt')
-rw-r--r--npc/quests/quests_prontera.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt
index 59a16deb6..d2a15064c 100644
--- a/npc/quests/quests_prontera.txt
+++ b/npc/quests/quests_prontera.txt
@@ -327,7 +327,7 @@ prontera,248,212,3 script Busy Boy#prt 4_M_KID1,3,3,{
mes "You couldn't help it:";
mes "it was a natural reflex!^000000";
next;
- Specialeffect EF_HITDARK;
+ specialeffect EF_HITDARK;
emotion e_omg;
mes "^3355FF*BAM!*^000000";
next;
@@ -449,7 +449,7 @@ OnTouch:
callsub S_CheckWeight; //Check Player's weight
if (BaseLevel > 59) {
if (prt_curse == 0) {
- Specialeffect EF_HITDARK;
+ specialeffect EF_HITDARK;
mes "^3355FF*BAM!*^000000";
next;
mes "[Busy Looking Boy]";