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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-07-12 00:42:29 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-07-12 00:42:29 +0000 |
commit | 7c3fee2d09294b39d166d67cdae6aaa3b7b03e30 (patch) | |
tree | 3c6411ee7d55a788e4fa3fc96dcc927533434b6a /npc/quests/quests_prontera.txt | |
parent | ef6d3a80a28cace92104288cbbc0e4569b8aca4c (diff) | |
download | hercules-7c3fee2d09294b39d166d67cdae6aaa3b7b03e30.tar.gz hercules-7c3fee2d09294b39d166d67cdae6aaa3b7b03e30.tar.bz2 hercules-7c3fee2d09294b39d166d67cdae6aaa3b7b03e30.tar.xz hercules-7c3fee2d09294b39d166d67cdae6aaa3b7b03e30.zip |
* Added Nameless Island Dungeon quest. Please report bugs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12939 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_prontera.txt')
-rw-r--r-- | npc/quests/quests_prontera.txt | 194 |
1 files changed, 187 insertions, 7 deletions
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt index 00532ad7e..24251f26f 100644 --- a/npc/quests/quests_prontera.txt +++ b/npc/quests/quests_prontera.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== -//= 2.1 +//= 2.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -37,6 +37,7 @@ //= 2.0a Corrected a Typo error ";;". [Samuray22] //= 2.0b Corrected a Typo error. (bugreport:950) [Samuray22] //= 2.1 Added missing checkweights. [L0ne_W0lf] +//= 2.2 Added Nameless Island quest addition. [L0ne_W0lf] //============================================================ // Prontera Culvert @@ -2736,12 +2737,191 @@ prt_church,185,106,3 script Father Bamph 60,{ close; } else { - mes "[Father Bamph]"; - mes "I'm sorry, but would it"; - mes "be alright if we talked"; - mes "later? I have to handle"; - mes "a very important task now..."; - close; + if (prt_curse == 61) { +// Begin Nameless Island Access Quest Addition + if (aru_monas == 1) { + mes "[Father Bamph]"; + mes "Oh, I've been waiting for"; + mes "you, adventurer. I'm sorry"; + mes "for giving you such short"; + mes "notice, but it seems that"; + mes "you've grown much stronger"; + mes "since the last time we met."; + next; + mes "[Father Bamph]"; + mes "The Church has received"; + mes "a request from Prontera"; + mes "Palace, but we don't have"; + mes "the resources to handle it."; + mes "I believe you'd be well suited"; + mes "to this task if you'll help us."; + next; + mes "[Father Bamph]"; + mes "A man of high rank suddenly"; + mes "disappeared a while ago."; + mes "Although Prontera Palace"; + mes "asked us to find him, I can"; + mes "only tell you who he is later."; + next; + mes "[Father Bamph]"; + mes "All we know is that he was"; + mes "last seen in Comodo. Please"; + mes "speak to our informant, ^6B8E23Larjes^000000,"; + mes "and he will assist you in your"; + mes "search for the lost official."; + set aru_monas,2; + close; + } + else if (aru_monas == 2 || aru_monas == 3) { + mes "[Father Bamph]"; + mes "Please go to Comodo and"; + mes "find our informant, ^6B8E23Larjes^000000,"; + mes "in the Casino. He will help"; + mes "you in your search for the"; + mes "official who disappeared."; + close; + } + else if (aru_monas == 4) { + mes "[Father Bamph]"; + mes "Ah, so you found Larjes?"; + mes "How has your investigation of"; + mes "that official's disappearance"; + mes "progressing? I hope that he"; + mes "is still safe and sound"; + mes "when you find him."; + next; + select("Tell him what Larjes said."); + mes "[Father Bamph]"; + mes "I see. We've detected some"; + mes "disquieting activity from"; + mes "Arunafeltz lately, but I didn't"; + mes "think they would make"; + mes "their move so soon. Hmm..."; + mes "Give me a moment to think."; + set aru_monas,5; + close; + } + else if (aru_monas == 5) { + if (rand(1,10) == 10) { + mes "[Father Bamph]"; + mes "Well, I've considered all"; + mes "possible scenarios. I think"; + mes "it would work best if you"; + mes "continue your investigation"; + mes "on our behalf. That is, if"; + mes "you're willing to do it."; + next; + mes "[Father Bamph]"; + mes "We don't want to provoke"; + mes "an international conflict"; + mes "with our official involvement,"; + mes "but I also can't force you to"; + mes "work for us. Whether you"; + mes "can help is your choice."; + next; + if (select("Let me think about it.:Of course, I'll help.") == 1) { + mes "[Father Bamph]"; + mes "I hope that you decide"; + mes "to help us. The safety of"; + mes "our nation depends on the"; + mes "success of this investigation."; + mes "We could really use your help."; + close; + } + mes "[Father Bamph]"; + mes "Thank you. I'm glad to hear"; + mes "that you'll help us. You may"; + mes "take the airship in Izlude to"; + mes "travel to Arunafeltz, where you"; + mes "must continue your investigation."; + next; + mes "[Father Bamph]"; + mes "I believe that you should"; + mes "be able to learn more if you"; + mes "investigate the city of ^9370DBRachel^000000."; + mes "Please accept this money"; + mes "to cover your Airship fee."; + mes "Thank you, and good luck."; + set zeny,zeny+1500; + set aru_monas,6; + close; + } + else { + mes "[Father Bamph]"; + mes "Hmm... What's the best way"; + mes "for us to handle this? Let"; + mes "me think about our options."; + mes "We can--no. That wouldn't"; + mes "work. This will be difficult."; + close; + } + } + else if (aru_monas == 6) { + // Anyone else see the irony in this? + mes "[Father Bamph]"; + mes "You might have problems"; + mes "in Rachel since the culture"; + mes "there is much different than"; + mes "our own. Their ways of doing"; + mes "things, their government..."; + mes "Everything is tied to religion."; + close; + } + else if (aru_monas > 6 && aru_monas < 24) { + mes "[Father Bamph]"; + mes "Thank you so much for all"; + mes "of your hard work. Our agents"; + mes "will contact you whenever they"; + mes "uncover any new information."; + mes "Remember that no one can"; + mes "know what we've been doing."; + close; + } + else if (aru_monas == 24) { + mes "[Father Bamph]"; + mes "Thank you for bring us such"; + mes "important information. With"; + mes "your help, we were able to"; + mes "clear a few unsolved cases."; + mes "We expected something like"; + mes "this, but not this soon."; + next; + mes "[Father Bamph]"; + mes "I fear that the Royal Court"; + mes "has been bickering over their"; + mes "own selfish needs. I pray that"; + mes "it does not grow worse, devolve"; + mes "into chaos. ^666666*Sigh*^000000 We'll see..."; + set aru_monas,25; + close; + } + else if (aru_monas >= 25) { + mes "[Father Bamph]"; + mes "Thank you for bring us such"; + mes "important information. With"; + mes "your help, we were able to"; + mes "clear a few unsolved cases."; + mes "We expected something like"; + mes "this, but not this soon."; + next; + mes "[Father Bamph]"; + mes "I fear that the Royal Court"; + mes "has been bickering over their"; + mes "own selfish needs. I pray that"; + mes "it does not grow worse, devolve"; + mes "into chaos. ^666666*Sigh*^000000 We'll see..."; + close; + } +// End Nameless Island Access Quest Addition + else { + mes "[Father Bamph]"; + mes "I'm sorry, but would it"; + mes "be alright if we talked"; + mes "later? I have to handle"; + mes "a very important task now..."; + close; + } + } } } |