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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-07-12 00:42:29 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-07-12 00:42:29 +0000
commit7c3fee2d09294b39d166d67cdae6aaa3b7b03e30 (patch)
tree3c6411ee7d55a788e4fa3fc96dcc927533434b6a /npc/quests/quests_prontera.txt
parentef6d3a80a28cace92104288cbbc0e4569b8aca4c (diff)
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* Added Nameless Island Dungeon quest. Please report bugs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12939 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_prontera.txt')
-rw-r--r--npc/quests/quests_prontera.txt194
1 files changed, 187 insertions, 7 deletions
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt
index 00532ad7e..24251f26f 100644
--- a/npc/quests/quests_prontera.txt
+++ b/npc/quests/quests_prontera.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
-//= 2.1
+//= 2.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -37,6 +37,7 @@
//= 2.0a Corrected a Typo error ";;". [Samuray22]
//= 2.0b Corrected a Typo error. (bugreport:950) [Samuray22]
//= 2.1 Added missing checkweights. [L0ne_W0lf]
+//= 2.2 Added Nameless Island quest addition. [L0ne_W0lf]
//============================================================
// Prontera Culvert
@@ -2736,12 +2737,191 @@ prt_church,185,106,3 script Father Bamph 60,{
close;
}
else {
- mes "[Father Bamph]";
- mes "I'm sorry, but would it";
- mes "be alright if we talked";
- mes "later? I have to handle";
- mes "a very important task now...";
- close;
+ if (prt_curse == 61) {
+// Begin Nameless Island Access Quest Addition
+ if (aru_monas == 1) {
+ mes "[Father Bamph]";
+ mes "Oh, I've been waiting for";
+ mes "you, adventurer. I'm sorry";
+ mes "for giving you such short";
+ mes "notice, but it seems that";
+ mes "you've grown much stronger";
+ mes "since the last time we met.";
+ next;
+ mes "[Father Bamph]";
+ mes "The Church has received";
+ mes "a request from Prontera";
+ mes "Palace, but we don't have";
+ mes "the resources to handle it.";
+ mes "I believe you'd be well suited";
+ mes "to this task if you'll help us.";
+ next;
+ mes "[Father Bamph]";
+ mes "A man of high rank suddenly";
+ mes "disappeared a while ago.";
+ mes "Although Prontera Palace";
+ mes "asked us to find him, I can";
+ mes "only tell you who he is later.";
+ next;
+ mes "[Father Bamph]";
+ mes "All we know is that he was";
+ mes "last seen in Comodo. Please";
+ mes "speak to our informant, ^6B8E23Larjes^000000,";
+ mes "and he will assist you in your";
+ mes "search for the lost official.";
+ set aru_monas,2;
+ close;
+ }
+ else if (aru_monas == 2 || aru_monas == 3) {
+ mes "[Father Bamph]";
+ mes "Please go to Comodo and";
+ mes "find our informant, ^6B8E23Larjes^000000,";
+ mes "in the Casino. He will help";
+ mes "you in your search for the";
+ mes "official who disappeared.";
+ close;
+ }
+ else if (aru_monas == 4) {
+ mes "[Father Bamph]";
+ mes "Ah, so you found Larjes?";
+ mes "How has your investigation of";
+ mes "that official's disappearance";
+ mes "progressing? I hope that he";
+ mes "is still safe and sound";
+ mes "when you find him.";
+ next;
+ select("Tell him what Larjes said.");
+ mes "[Father Bamph]";
+ mes "I see. We've detected some";
+ mes "disquieting activity from";
+ mes "Arunafeltz lately, but I didn't";
+ mes "think they would make";
+ mes "their move so soon. Hmm...";
+ mes "Give me a moment to think.";
+ set aru_monas,5;
+ close;
+ }
+ else if (aru_monas == 5) {
+ if (rand(1,10) == 10) {
+ mes "[Father Bamph]";
+ mes "Well, I've considered all";
+ mes "possible scenarios. I think";
+ mes "it would work best if you";
+ mes "continue your investigation";
+ mes "on our behalf. That is, if";
+ mes "you're willing to do it.";
+ next;
+ mes "[Father Bamph]";
+ mes "We don't want to provoke";
+ mes "an international conflict";
+ mes "with our official involvement,";
+ mes "but I also can't force you to";
+ mes "work for us. Whether you";
+ mes "can help is your choice.";
+ next;
+ if (select("Let me think about it.:Of course, I'll help.") == 1) {
+ mes "[Father Bamph]";
+ mes "I hope that you decide";
+ mes "to help us. The safety of";
+ mes "our nation depends on the";
+ mes "success of this investigation.";
+ mes "We could really use your help.";
+ close;
+ }
+ mes "[Father Bamph]";
+ mes "Thank you. I'm glad to hear";
+ mes "that you'll help us. You may";
+ mes "take the airship in Izlude to";
+ mes "travel to Arunafeltz, where you";
+ mes "must continue your investigation.";
+ next;
+ mes "[Father Bamph]";
+ mes "I believe that you should";
+ mes "be able to learn more if you";
+ mes "investigate the city of ^9370DBRachel^000000.";
+ mes "Please accept this money";
+ mes "to cover your Airship fee.";
+ mes "Thank you, and good luck.";
+ set zeny,zeny+1500;
+ set aru_monas,6;
+ close;
+ }
+ else {
+ mes "[Father Bamph]";
+ mes "Hmm... What's the best way";
+ mes "for us to handle this? Let";
+ mes "me think about our options.";
+ mes "We can--no. That wouldn't";
+ mes "work. This will be difficult.";
+ close;
+ }
+ }
+ else if (aru_monas == 6) {
+ // Anyone else see the irony in this?
+ mes "[Father Bamph]";
+ mes "You might have problems";
+ mes "in Rachel since the culture";
+ mes "there is much different than";
+ mes "our own. Their ways of doing";
+ mes "things, their government...";
+ mes "Everything is tied to religion.";
+ close;
+ }
+ else if (aru_monas > 6 && aru_monas < 24) {
+ mes "[Father Bamph]";
+ mes "Thank you so much for all";
+ mes "of your hard work. Our agents";
+ mes "will contact you whenever they";
+ mes "uncover any new information.";
+ mes "Remember that no one can";
+ mes "know what we've been doing.";
+ close;
+ }
+ else if (aru_monas == 24) {
+ mes "[Father Bamph]";
+ mes "Thank you for bring us such";
+ mes "important information. With";
+ mes "your help, we were able to";
+ mes "clear a few unsolved cases.";
+ mes "We expected something like";
+ mes "this, but not this soon.";
+ next;
+ mes "[Father Bamph]";
+ mes "I fear that the Royal Court";
+ mes "has been bickering over their";
+ mes "own selfish needs. I pray that";
+ mes "it does not grow worse, devolve";
+ mes "into chaos. ^666666*Sigh*^000000 We'll see...";
+ set aru_monas,25;
+ close;
+ }
+ else if (aru_monas >= 25) {
+ mes "[Father Bamph]";
+ mes "Thank you for bring us such";
+ mes "important information. With";
+ mes "your help, we were able to";
+ mes "clear a few unsolved cases.";
+ mes "We expected something like";
+ mes "this, but not this soon.";
+ next;
+ mes "[Father Bamph]";
+ mes "I fear that the Royal Court";
+ mes "has been bickering over their";
+ mes "own selfish needs. I pray that";
+ mes "it does not grow worse, devolve";
+ mes "into chaos. ^666666*Sigh*^000000 We'll see...";
+ close;
+ }
+// End Nameless Island Access Quest Addition
+ else {
+ mes "[Father Bamph]";
+ mes "I'm sorry, but would it";
+ mes "be alright if we talked";
+ mes "later? I have to handle";
+ mes "a very important task now...";
+ close;
+ }
+ }
}
}