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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-08-31 22:17:21 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-08-31 22:17:21 +0000
commitc343c47359d1289db48c2028eeeb36e5e4e9e630 (patch)
tree1597c756593b2cb7d427372e9508f9fdf9d95f73 /npc/quests/quests_payon.txt
parent24ca308a22c1ac08d49110de4c469a3ebf16e785 (diff)
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Updated several ancient headgear quests.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13163 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_payon.txt')
-rw-r--r--npc/quests/quests_payon.txt427
1 files changed, 241 insertions, 186 deletions
diff --git a/npc/quests/quests_payon.txt b/npc/quests/quests_payon.txt
index 311c25c22..2d670516c 100644
--- a/npc/quests/quests_payon.txt
+++ b/npc/quests/quests_payon.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.6
+//= 1.7
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@@ -17,6 +17,7 @@
//= 1.5 Updated Dialogs from "Pretend Murdered Quest" [Samuray22]
//= 1.5a replaced item "names" with item id. [Lupus]
//= 1.6 Updated Dialogs from "Oxygen Mask Quest" [Samuray22]
+//= 1.7 Updated headgear quests. [L0ne_W0lf]
//============================================================
@@ -24,245 +25,299 @@
//==========================================================================================//
// Pretend Murdered quest
//==========================================================================================//
-payon,154,170,4 script Granny 78,{
- if(countitem(1049) > 3 ) {
- mes "[Granny in Payon]";
- mes "Hey... Is this the item for Skirt of Virgin tHat my children will wear for the coming festival...";
- mes "Could you give me some ^3355FF' Skirt of Virgin '^000000 for young girl... I need four of it... please ?";
- mes "I am begging you, please!";
+payon_in01,99,72,4 script Granny 103,{
+ if (checkweight(908,1) == 0) {
+ mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
+ close;
+ }
+ if (countitem(1049) > 3) {
+ mes "[Granny]";
+ mes "I wish I could make some clothing for my grandchildren for the festival season...";
next;
- switch(select( "Give it to her.","No way!")) {
+ mes "[Granny]";
+ mes "Oh! Would you give me your ^3355FFSkirt of Virgin^000000? I'd need four of them. Please, I'm begging you.";
+ next;
+ switch(select("Alright.:No way!")) {
case 1:
- delitem 1049,4;
- mes "[Granny in Payon]";
- mes "Uh-uh... Thank you very much! Now I can make Skirt of Virgin for my children.";
- mes "Hey... Oh! Yeah! I was in a stage play when I was young...";
- mes "This is the overcoat I kept when I left the troupe after I got married...";
+ delitem 1049,4; //Skirt_Of_Virgin
+ mes "[Granny]";
+ mes "Oh! Thank you so much~ Now I can make some clothes for Kitty Cutty~";
+ next;
+ mes "[Granny]";
+ mes "Ah, Wait! I almost forgot. I was quite a popular actress back in my youth. My actor friends gave me a wedding present when I left the Troupe. I've kept it to remind me of those precious times.";
next;
- mes "[Granny in Payon]";
- mes "Take it if you like it... please!";
- mes "Good bye! Nice meeting you...";
- getitem 2293,1;
+ mes "[Granny]";
+ mes "If it's okay...";
+ mes "I'd like to give you this.";
+ next;
+ getitem 2293,1; // Pretend_Murdered
+ mes "[Granny]";
+ mes "Goodbye, adventurer~!";
+ mes "Thank you for making an old woman so happy...";
close;
case 2:
- mes "[Granny in Payon]";
- mes "Uh-uh... How can I get ^3355FF'Skirt of Virgin '^000000 by myself... I am so weak and tired.";
- mes "It's such a cold world...";
+ mes "[Granny]";
+ mes "*Sigh* How can I get ^3355FFSkirt of Virgin^000000 by myself? I'm just so weak and feeble, even rolling in my rocking chair exhausts me. *Sniff* All I want is to make my grandchildren happy...";
close;
}
}
- mes "[Granny in Payon]";
- mes "I gather Mushrooms on the Mountain of Payon Everyday for my living. I don't know how I will survive this month.";
- mes "... But festive is coming next month!";
- mes "My children requested for Skirt of Virgin for this festival.";
- mes "For Skirt of Virgin, I need ^3355FF' Skirt of Virgin '^000000 ...";
+ else {
+ mes "[Granny]";
+ mes "I gather Mushrooms on the Mountain of Payon everyday. Time passes and before I know it, it's already fesitval season. I wish I could make clothing for my family this time of the year.";
+ next;
+ mes "[Granny]";
+ mes "...";
+ mes "But for that, I need ^3355FF4 Skirt of Virgin^000000...";
next;
- mes "[Granny in Payon]";
- mes "Young man, I have a favor to ask... If you ever find ^3355FF' Skirt of Virgin '^000000... ";
- mes "Please come back to me. I will never forget your kindness...";
+ mes "[Granny]";
+ mes "Young traveler, please help me. When you find some ^3355FFSkirt of Virgin^000000, please bring them to me. I'd really appreciate it...";
close;
+ }
}
-
//========================================================================================//
// Ear Muffs Quest
//========================================================================================//
-payon_in01,18,10,4 script Mystic Lady 75,{
+payon_in01,18,10,4 script Mystic Lady 76,{
mes "[Mystic Lady]";
- mes "Hi there.";
+ mes "My family has produced and sold the special Winter product ^3355FFEar Muffs^000000 for many years. We just moved here, but the weather is always warm so we can hardly make a living.";
next;
- menu "Hello.",-,"Please make me a pair of Ear Muffs.",M_Muffs, "End",M_End;
-
- mes "[Mystic Lady]";
- mes "My family and I recently came to Payon.";
- mes "Where we came from the weather was very cold so we started a business hand making a special type of ^5555FF'Ear Muffs'^000000";
- next;
- mes "[Mystic Lady]";
- mes "I have tried to continue the family business here in Payon but it has proven to be difficult because of the warm whether.";
- next;
- mes "[Mystic Lady]";
- mes "Although the 'Ear Muffs' aren't very useful here, if you plan on going somewhere that's cold our 'Ear Muffs' are a must have.";
- next;
- mes "[Mystic Lady]";
- mes "All I need are:";
- mes "^5555FF1 Cursed Ruby,";
- mes "1 Headset,";
- mes "200 Feathers,";
- mes "and a 5,000 zeny fee^000000 for my labor.";
- next;
- mes "[Mystic Lady]";
- mes "With those items I can make you a pair of 'Ear Muffs'. Believe me, they are of the highest quality and look good on just about anybody!";
- close;
-
- M_Muffs:
- if(countitem(724)<1 || countitem(5001)<1 || countitem(949)<200 || zeny<5000) goto sL_NotEnuf;
- delitem 724,1;
- delitem 5001,1;
- delitem 949,200;
- set Zeny, Zeny-5000;
- mes "[Mystic Lady]";
- mes "Oh, I see that you have brought all of the required items. Just a moment please...";
- next;
- mes "[Mystic Lady]";
- mes "... this goes here... that goes there...... some glue here... a couple stitches over there..........";
- next;
- getitem 2283,1;
- mes "[Mystic Lady]";
- mes "Ah, there you are! One pair of my familys' specialty Ear Muffs. Enjoy!";
- close;
-
- sL_NotEnuf:
+ mes "[Mystic Lady]";
+ mes "If you plan to travel to colder regions, I suggest that you bring some ^3355FFEar Muffs^000000...";
+ Emotion e_dots;
+ next;
+ mes "[Mystic Lady]";
+ mes "Ear Muffs are my family's specialty, and we provide it to customers who have ^FF33551 Cursed Ruby^000000, ^3311AA1 Headset,^000000 ^3355FF 200 Feathers^000000 and ^DDDD005000 Zeny^000000.";
+ Emotion e_dots;
+ next;
+ switch(select("Oh Yeah? That sounds good.:No thank you, Ma'am.")) {
+ case 1:
+ if ((countitem(724) > 0) && (countitem(916) > 199) && (countitem(5001) > 0) && (Zeny > 4999)) {
mes "[Mystic Lady]";
- mes "I'm sorry but you don't have the required items for me to make you a pair of my familys' specialty Ear Muffs.";
+ delitem 724,1; //Cardinal_Jewel_
+ delitem 916,200; //Feather
+ delitem 5001,1; //Headset
+ set Zeny,Zeny-5000;
+ mes "Here, I will give you this pre-made one.";
+ getitem 2283,1; // Ear_Mufs
+ next;
+ mes "[Mystic Lady]";
+ mes "Thank you for buying our product. You won't regret purchasing our Ear Muffs: Satisfaction guaranteed~";
+ Emotion e_dots;
+ close;
+ }
+ else {
+ mes "[Mystic Lady]";
+ mes "Oh dear...";
+ mes "You don't have enough money or items. Unfortunately, we can't give any discounts. Please understand that we have to make a living...";
+ Emotion e_dots;
close;
- M_End:
+ }
+ case 2:
+ mes "[Mystic Lady]";
+ mes "That's fine.";
+ mes "I believe we";
+ mes "will meet again.";
+ mes "...One of these days.";
+ Emotion e_dots;
close;
-
+ }
}
-
//========================================================================================//
// Oxygen Mask Quest
//========================================================================================//
-payon_in02,25,71,3 script Young man#11 86,{
- if(countitem(701) > 4) {
- mes "[Young man]";
- mes "What! Oh! No! No way!";
- mes "Huh... You think that guy is cut... No! No way!!";
+payon_in02,25,71,4 script Boy 86,{
+ if (countitem(701) > 4) {
+ mes "[Young Man]";
+ mes "ArrrGggghh!";
+ mes "Ah, No I can't...";
next;
- switch(select( "Show him Ora Ora.","Give him Ora Ora.","Cancel.")) {
+ mes "[Young Man]";
+ mes "*Huk*";
+ mes "Now even my eyes have gone mad!! Why do these bugs suddenly seem so cute?! Nooooooo~!!!";
+ next;
+ switch(select("Show Ora Ora:Give Ora Ora:Cancel")) {
case 1:
- mes "[Young man]";
- mes "Wow! Wow! Wow!";
- mes "This is Ora Ora...";
- mes "I will speak frankly! If you are giving me this I will give you my treasure!";
- mes "How about it? Don't you want it?";
+ mes "[Young Man]";
+ mes "Oooooohhhh!!!";
+ mes "Is, is this";
+ mes "the one?!";
+ mes "This is...";
+ mes "Ora Ora!!";
+ next;
+ mes "[Young Man]";
+ mes "I'll make it short! Give it to me, and I will give you my treasure! So how's my idea? Wanna deal?";
close;
case 2:
- delitem 701, 5;
- mes "[Young man]";
- mes "Ha! Ha! Ha! I finally got it! Ora_Ora!";
- mes "Damn Thief Bug!! Now I can kill you all!";
+ if (countitem(701) > 4) {
+ delitem 701,5; //Ora_Ora
+ }
+ mes "[Young Man]";
+ mes "Muhahahahah!!!";
+ mes "I finally have this!";
+ mes "Ora Ora!";
+ mes "Stupid and Disgusting";
+ mes "Thief Bugs!!";
+ mes "You will pay!!!";
next;
- mes "[Young man]";
- mes "Ha! Ha! ... Ha! Ha!";
- mes "I am sorry! I am too excited... Mm... I will give you my treasure as I promised!";
+ mes "[Young Man]";
+ mes "Huk...Huk...";
+ mes "Sorry, I was out of control with pleasure for a while. Now, I will give my treasure as promised.";
next;
- getitem 5004, 1;
- mes "[Young man]";
- mes "If you breathe through this mouth piece... you can have fresh air all the time!";
- mes "I used to worked by the sea and I brought one back with me.";
- mes "I will give it to you for your kindness since I don't need it any more.";
+ getitem 5004,1; // Oxygen_Mask
+ mes "[Young Man]";
+ mes "When you wear this over your mouth and start to breathe, it filters junk out before getting to your lungs.";
next;
- mes "[Young man]";
- mes "Hey! Hey! THat's it! I want to try Ora Ora now!";
+ mes "[Young Man]";
+ mes "Kakakakakaka!";
+ mes "I can't wait";
+ mes "to use this";
+ mes "Ora Ora!";
close;
case 3:
- mes "[Young man]";
- mes "Uh... If it doesn't work on Thief bug...";
- mes "Then I will have no choice but try to like Thief Bug... Hey...";
+ mes "[Young Man]";
+ mes "Huhuhuhuhu...";
+ mes "What if I can't get rid of all these Thief Bugs? I might even grow to love them... *Huk*";
close;
}
}
- mes "[Young man]";
- mes "Uh...Ah! I can't take it any more!";
- mes "Damn Thief Bug!!";
+ else {
+ mes "[Young Man]";
+ mes "Wahhhhhh! I, I...";
+ mes "I can't take it any more!";
+ mes "You little stinky filthy bastards!";
next;
- if( select( "Continue talking.","Cancel.") == 1) {
- mes "[Young man]";
- mes "My life was really rough.";
- mes "My parents died when I was little... I had to work really hard to earn my living.";
+ switch(select("Continue:Cancel")) {
+ case 1:
+ mes "[Young Man]";
+ mes "Oh man...";
+ mes "It all started when my parents passed away when I was a little kid. Early on I had to work for a living, and had a really hard time.";
next;
- mes "[Young man]";
- mes "It's been ten years now... I got some saving... I dream to have my own house.";
+ mes "[Young Man]";
+ mes "I've worked for 10 years in hopes of buying my dream house where I could find some sense of peace and comfort again. Eventually I thought I had enough zeny to afford my very own sweet home.";
next;
- mes "[Young man]";
- mes "I can't afford a nice house even I spend all my saving on it...";
- mes "However... I have a big but cheap house now... There weren't many choices for me...";
+ mes "[Young Man]";
+ mes "Unfortunately I didn't have enough money to buy the nice house that I had my eye on. But then, I found this house, which was bigger and cheaper than the first. I bought it without thinking...";
next;
- mes "[Young man]";
- mes "And now it is taken over by the damn Thief Bug as their den.";
+ mes "[Young Man]";
+ mes "Sweet Jesus! Turns out, it's a Heaven for Thief Bugs!!!";
next;
- mes "[Young man]";
- mes "I tried anything I could... To hunt them... To drive them away... Nothing really worked. They always come back!";
- mes "I even burned my own house.";
+ mes "[Young Man]";
+ mes "I tried to do everything I could do. I coaxed them, killed them, but it only brought peace for a moment! I even tried to burn this house down...!";
next;
- mes "[Young man]";
- mes "Ah... I really want them to disappear... Do you think^3355FF Ora Ora^000000 is the answer?";
- mes "I heard it is possible to find it in other countries...";
- mes "If only I got five of it... I can get rid of them forever...";
+ mes "[Young Man]";
+ mes "*Gasp* I mean, really, do I need ^3355FF Ora Ora^000000 to get rid of them? People say it is very rarely seen in distant countries.";
+ next;
+ mes "[Young Man]";
+ mes "If I could afford 5 of them, I won't have to be frustrated with these disgusting bugs any more...";
close;
- }
- mes "[Young man]";
- mes "I just can't make them disappear no matter how... I am so tired of it... I can't take it any more... WHatever...";
+ case 2:
+ mes "[Young Man]";
+ mes "This never ending fight with the bugs has really exhausted me. I give up. Do as you wish you scumbags!";
close;
+ }
+ }
}
-
//========================================================================================//
// Derivuchi Cap(Hat of Petite Diablo), Helm of Angel
//========================================================================================//
-payon_in01,56,12,4 script Young Man#12 89,{
- mes "[Young Man]";
- mes "What is it?............";
+payon_in01,56,12,7 script Young man#12 89,{
+ mes "[Young man]";
+ mes "...What is it?";
next;
- menu "Can you make me a special item?",-, "Nothing.",M_End;
-
- mes "[Young Man]";
- mes "I see.... so you know about me huh?.... Ok, tell me what you want.";
+ switch(select("Can you make me a special item?:Hey.")) {
+ case 1:
+ mes "[Young man]";
+ mes "Huh? So you already know what I specialize in, eh? I suppose there's no need for the usual secrecy. Tell me what you want.";
next;
- menu "-Helm of Angel",-, "-Deviruchi Hat",sM_Devir, "-I'll come back later.",M_End;
-
- mes "[Young Man]";
- mes "For the Helm of Angel I will need:";
- mes "- ^5555FF1 Helm (slotted)^000000.";
- mes "- ^5555FF1 Angel Wing^000000.";
- mes "- ^5555FF5 Fang of Garm^000000.";
- set @HAT, 1;
+ switch(select("Helm of Angel.:Deviruchi cap.:I will come next time.")) {
+ case 1:
+ mes "[Young man]";
+ mes "1 Helm (with slot).";
+ mes "1 Angel Wing.";
+ mes "5 Fang of Hatii.";
+ mes "That's all I require.";
next;
- goto sL_GetHat;
- sM_Devir:
- mes "[Young Man]";
- mes "For the Deviruchi Hat I will need:";
- mes "- ^5555FF600 Little Evil Horn^000000.";
- mes "- ^5555FF40 Talon of Griffon^000000.";
- set @HAT, 2;
-
- sL_GetHat:
- mes "[Young Man]";
- mes "Wait a moment! Be careful about what items you give me.";
- mes "I do not distinguish between equipment that has been forged or has cards attached to them.";
- mes "If you don't want to loose a precious card or piece of equipment, make sure you don't have it equiped.";
- next;
- mes "[Young Man]";
- mes "Do you have all of the items needed?";
- menu "-Give him the items.",-, "Nevermind.",M_End;
-
- if(@HAT == 2) goto ssL_Devir;
-
- if(countitem(2229)<1 || countitem(2254)<1 || countitem(7036)<5) goto ssL_NotEnuf;
- delitem 2229, 1;
- delitem 2254, 1;
- delitem 7036, 5;
- mes "[Young Man]";
- mes "Here is your Helm of Angel.";
- getitem 5025, 1;
- close;
- ssL_Devir:
- if(countitem(1038)<600 || countitem(7048)<40) goto ssL_NotEnuf;
- delitem 1038, 600;
- delitem 7048, 40;
- mes "[Young Man]";
- mes "Here is your Deviruchi Hat.";
- getitem 5038, 1;
+ mes "[Young man]";
+ mes "Wait! Just so you know, I don't care if the items in your inventory have been upgraded, or have cards attached.";
+ next;
+ mes "[Young man]";
+ mes "I mean, any cards or upgrades in the items I will use to make something for you will be lost once I make the item. So be careful when you hand stuff over to me.";
+ next;
+ mes "[Young man]";
+ mes "Did you gather the items? Then hand them over.";
+ next;
+ switch(select("Give him the items.:Don't give him the items.")) {
+ case 1:
+ if ((countitem(2229) > 0) && (countitem(2254) > 0) && (countitem(7036) > 4)) {
+ mes "[Young man]";
+ mes ".....Hm.";
+ mes "Fine, here's your Helm of Angel. Take it.";
+ delitem 2229,1; //Helm_
+ delitem 2254,1; //Angelic_Chain
+ delitem 7036,5; //Fang_Of_Garm
+ close2;
+ getitem 5025,1; // Helm_Of_Angel
+ end;
+ }
+ else {
+ mes "[Young man]";
+ mes "...The number of items is not right. You better double check.";
close;
- ssL_NotEnuf:
- mes "[Young Man]";
- mes "You don't have enough items for me to make what you want.";
+ }
+ case 2:
+ mes "[Young man]";
+ mes "Do as you wish...";
+ close;
+ }
+ case 2:
+ mes "[Young man]";
+ mes "600 Little Evil Horn.";
+ mes "40 Talon of Griffon.";
+ mes "That's all I require.";
+ next;
+ mes "[Young man]";
+ mes "Wait! Just so you know, I don't care if the items in your inventory have been upgraded, or have cards attached.";
+ next;
+ mes "[Young man]";
+ mes "I mean, any cards or upgrades in the items I will use to make something for you will be lost once I make the item. So be careful when you hand stuff over to me.";
+ next;
+ mes "[Young man]";
+ mes "Did you gather the items? Then hand them over.";
+ next;
+ switch(select("Give him the items.:Don't give him the items.")) {
+ case 1:
+ if ((countitem(1038) > 599) && (countitem(7048) > 39)) {
+ mes "[Young man]";
+ mes ".....Hm. Here's your Deviruchi Hat. Please take it.";
+ delitem 1038,600; //Petite_DiablOfs_Horn
+ delitem 7048,40; //Talon_Of_Griffin
+ close2;
+ getitem 5038,1; // Deviruchi_Cap
+ end;
+ }
+ else {
+ mes "[Young man]";
+ mes "...The number of items isn't right. You better double check.";
close;
-
- M_End:
- mes "[Young Man]";
- mes "Fine then.....";
+ }
+ case 2:
+ mes "[Young man]";
+ mes "Do as you wish...";
+ close;
+ }
+ case 3:
+ mes "[Young man]";
+ mes "Hm. Alright.";
+ mes "Then we shall meet again.";
+ close;
+ }
+ case 2:
+ mes "[Young man]";
+ mes "Hm.";
+ mes "Take care.";
close;
+ }
}