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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
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tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/quests_niflheim.txt
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt
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--- a/npc/quests/quests_niflheim.txt
+++ b/npc/quests/quests_niflheim.txt
@@ -1,300 +1,300 @@
-//===== eAthena Script =======================================
-//= Quest NPCs related to Niflheim
-//===== By: ==================================================
-//= The eAthena Dev Team
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= Book of Devil (MISC_QUEST | 256)
-//= Piano Key Ouest (MISC_QUEST | 32)
-//===== Additional Comments: =================================
-//= 1.0 Initial release, moved Book of Devil and Piano quest
-//= from npc/cities/niflheim.txt [Evera]
-//= 1.1 Optimized Book of Devil quest. used bit-wise var,
-//= Optimized Piano Quest - now uses 1 variable [Lupus]
-//============================================================
-
-//=============================================================
-//Quest for Book of Devil
-//=============================================================
-niflheim.gat,184,199,5 script Little Girl#02 793,{
- mes "[Sairin]";
- if(MISC_QUEST & 256){
- mes "Thanks again!";
- close;
- }
- if(@niflheimlost == 2){
- mes "You found him?";
- mes "Oh thank you!";
- mes "Please, take this as a token of my appreciation.";
- getitem 642,1;//Items: Book of Devil,
- set MISC_QUEST,MISC_QUEST | 256;
- set @niflheimlost,0;
- close;
- }
- if(@niflheimlost == 1){
-M_YES:
- set @niflheimlost,1;
- mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
- close;
- }
- mes "Sir, will you please help me?";
- if(BaseJob==Job_Novice){
- mes "Oh... you are lost, too...";
- close;
- }
- next;
- menu "Yes",-, "No",M_NO;
-
- mes "[Sairin]";
- mes "My friend and I went for a hike and ended up wandering into a strange field.";
- next;
- mes "[Sairin]";
- mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!";
- next;
- mes "[Sairin]";
- mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town..";
- next;
- mes "[Sairin]";
- mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?";
- next;
- menu "Sure",M_YES, "No",M_NO;
-M_NO:
- close;
-}
-
-nif_fild01.gat,213,268,5 script Little Boy 797,{
- if(MISC_QUEST & 256){
-L_DONE:
- set @niflheimlost,2;
- mes "[Marius]";
- mes "Thank you for helping us!";
- close;
- }
- if(@niflheimlost == 2) goto L_PART2;
- if(@niflheimlost == 1){
- mes "[Marius]";
- mes "Who are you?";
- mes "...";
- mes "You found Sairin?";
- mes "She ran to Niflheim?";
- next;
-L_PART2:
- mes "[Marius]";
- mes "Could you tell her that I am on my way?";
- mes "I am a little slow, and its very important that she knows.";
- next;
- menu "Yes",L_DONE, "No",-;
- close;
- }
- mes "[Marius]";
- mes "Sairin... where are you?";
- close;
-}
-
-//=============================================================
-//Piano Quest
-//=============================================================
-niflheim.gat,224,243,3 script Alager 795,{
- mes "[Alager]";
- mes "Muahaha, I love to eat meat...";
- mes "You look... delicious!";
- next;
- mes "[Alager]";
- mes "I'm going to eat you...";
- next;
- mes "-Chomp bite slurp-";
- if(nif_piano&1 || (MISC_QUEST & 32)) goto L_end;
- percentheal -60,0;
- next;
- mes "[Alager]";
- mes "Ahhh, it's been some time since I had such delicious meat!";
- // 50% made up, not the slightest idea how to translate these ^^;
- mes "as an ex-barbeque chef, my favourite meat";
- mes "would be like preparing beef fillet,";
- mes "crossed and grilled to perfection";
- mes "that would be really delicious... ";
- next;
- mes "[Alager]";
- mes "Ah, let me thank you with this,";
- mes "I found it on the ground, hoho~";
- getitem 7184,1;//Items: Piano Key,
- set nif_piano, nif_piano|1;
- close;
-L_end:
- percentheal -30,0;
- close;
-}
-
-nif_in.gat,105,81,3 script Crayu 794,{
- mes "[Crayu]";
- mes "Ah, there was this poem...";
- mes "in which author and time of writing was unknown,";
- mes "and has been circulating since long ago...";
- next;
- mes "[Crayu]";
- mes "^FF0000When the sun sets in the western hills,^000000";
- mes "^FF0000Where points the velvet gloom of dawn,^000000";
- mes "^FF0000The beautiful melody surrounding thy soul,^000000";
- mes "^FF0000Is the key from Lord Death's wrath.^000000";
- next;
- mes "[Crayu]";
- if(nif_piano&2 || (MISC_QUEST & 32)){
- mes "I wonder what does it mean...";
- mes "If you read it carefully,";
- mes "it seems to have a deep meaning,";
- mes "as if there is a mysterious secret";
- mes "hidden within these words...";
- close;
- }
- set @nif_random,rand(1,4);
- mes "Heh, let me give you a little exam!";
- mes "Repeat line no. " + @nif_random + " of the poem";
- mes "that you have just heard to me!";
- next;
- input @inputstr1$;
- switch(@nif_random){
- case 1:
- set @str1$,"When the sun sets in the western hills,";
- break;
- case 2:
- set @str1$,"Where points the velvet gloom of dawn,";
- break;
- case 3:
- set @str1$,"The beautiful melody surrounding thy soul,";
- break;
- case 4:
- set @str1$,"Is the key from Lord Death's wrath.";
- break;
- }
- mes "[Crayu]";
- if(@inputstr1$ == @str1$){
- mes "Hoho... I see you have paid attention!";
- mes "I am Grey, a wandering poet of yore,";
- mes "you are the best audience I have had so far,";
- mes "here, take this as a reward.";
- getitem 7184,1;//Items: Piano Key,
- set nif_piano, nif_piano|2;
- next;
- mes "[Crayu]";
- mes "I hope you will treat other poets";
- mes "as well as you treated me, farewell.";
- close;
- }
- mes "Aih... If you had paid more attention,";
- mes "you would have known the correct answer!";
- mes "Come back for the challenge again,";
- mes "when you have thought over it!";
- close;
-}
-
-nif_in.gat,31,20,3 script Kurtz 794,{
- mes "[Kurtz]";
- mes "Business nowadays is really bad...";
- mes "Back when I used to be alive,";
- mes "my business was this bad too~!";
- if(nif_piano&4 || (MISC_QUEST & 32)) close;
- next;
- mes "[Kurtz]";
- mes "Hey! You there! Dump this for me";
- mes "on the way out will you!";
- getitem 7184,1;//Items: Piano Key,
- set nif_piano, nif_piano|4;
- next;
- mes "[Kurtz]";
- mes "Why is business so bad lately...";
- mes "(mumble mumble)";
- close;
-}
-
-niflheim.gat,169,71,5 script #1 111,2,2{
- if(MISC_QUEST & 32 || nif_piano&8) end;
-
- mes "- In the nearby tombs -";
- mes "- you see something -";
- mes "- half buried in the ground -";
- mes "- What is it? -";
- mes "- Looks like it broke off something -";
- next;
- mes "- Pick it up? -";
- menu "Yes",-,"No",L_end;
- getitem 7184,1;//Items: Piano Key,
- set nif_piano, nif_piano|8;
-L_end:
- close;
-}
-
-niflheim.gat,208,103,5 script #2 111,2,2{
- if(MISC_QUEST & 32 || nif_piano&32) end;
- if(nif_piano&16){
- mes "- In the hole you have dug -";
- mes "- there is something else -";
- mes "- buried deep in the ground -";
- mes "- Looks like its another fragment -";
- next;
- mes "- Pick it up? -";
- menu "Yes",-,"No",L_end;
- getitem 7184,1;//Items: Piano Key,
- set nif_piano, nif_piano|32;
- L_end:
- close;
- }
- mes "- In the nearby tombs -";
- mes "- you see something -";
- mes "- half buried in the ground -";
- mes "- What is it? -";
- mes "- Looks like it broke off something -";
- next;
- mes "- Pick it up? -";
- menu "Yes",-,"No",L_end;
- getitem 7184,1;//Items: Piano Key,
- set nif_piano, nif_piano|16;
- close;
-}
-
-nif_in.gat,115,181,5 script #4 111,3,3{
- mes "- You see a huge old piano -";
- if((MISC_QUEST & 32)==0) mes "- with a few keys missing -";
- if(MISC_QUEST & 32) mes "- with one key missing -";
- if(MISC_QUEST & 32 || countitem(7184) < 6) close;
-
- delitem 7184,countitem(7184);//Items: Piano Key,
- set MISC_QUEST,MISC_QUEST | 32;
- set nif_piano, 0;
- mes "- You slide the 6 piano keys one -";
- mes "- by one into the missing slots -";
- mes "- on the piano, but you realize -";
- mes "- the left-most side seems to be -";
- mes "- missing one more key. -";
- close;
-}
-
-nif_in.gat,118,151,5 script #5 111,3,3{
- if((MISC_QUEST & 32)==0) end;
- mes "- The very moment the long shadow -";
- mes "- of your body falls on the piano -";
- next;
- mes "- You suddenly seem to feel lighter -";
- mes "- and your vision starts to blur... -";
- next;
- warp "nif_in.gat",179,163;
- close;
-}
-
-nif_in.gat,188,168,3 script Witch 792,{
- mes "[Kirkena]";
- mes "Hmm?... Aren't you a living human?";
- mes "Must have took you some effort";
- mes "to get to this place...";
- mes "Whatever reason though, this is not a place";
- mes "the living shall belong...";
- next;
- mes "[Kirkena]";
- mes "I shall use my powers to send you back";
- mes "but you should not return in the future.";
- close2;
- warp "umbala.gat",138,208;
- end;
+//===== eAthena Script =======================================
+//= Quest NPCs related to Niflheim
+//===== By: ==================================================
+//= The eAthena Dev Team
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= Book of Devil (MISC_QUEST | 256)
+//= Piano Key Ouest (MISC_QUEST | 32)
+//===== Additional Comments: =================================
+//= 1.0 Initial release, moved Book of Devil and Piano quest
+//= from npc/cities/niflheim.txt [Evera]
+//= 1.1 Optimized Book of Devil quest. used bit-wise var,
+//= Optimized Piano Quest - now uses 1 variable [Lupus]
+//============================================================
+
+//=============================================================
+//Quest for Book of Devil
+//=============================================================
+niflheim.gat,184,199,5 script Little Girl#02 793,{
+ mes "[Sairin]";
+ if(MISC_QUEST & 256){
+ mes "Thanks again!";
+ close;
+ }
+ if(@niflheimlost == 2){
+ mes "You found him?";
+ mes "Oh thank you!";
+ mes "Please, take this as a token of my appreciation.";
+ getitem 642,1;//Items: Book of Devil,
+ set MISC_QUEST,MISC_QUEST | 256;
+ set @niflheimlost,0;
+ close;
+ }
+ if(@niflheimlost == 1){
+M_YES:
+ set @niflheimlost,1;
+ mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
+ close;
+ }
+ mes "Sir, will you please help me?";
+ if(BaseJob==Job_Novice){
+ mes "Oh... you are lost, too...";
+ close;
+ }
+ next;
+ menu "Yes",-, "No",M_NO;
+
+ mes "[Sairin]";
+ mes "My friend and I went for a hike and ended up wandering into a strange field.";
+ next;
+ mes "[Sairin]";
+ mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!";
+ next;
+ mes "[Sairin]";
+ mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town..";
+ next;
+ mes "[Sairin]";
+ mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?";
+ next;
+ menu "Sure",M_YES, "No",M_NO;
+M_NO:
+ close;
+}
+
+nif_fild01.gat,213,268,5 script Little Boy 797,{
+ if(MISC_QUEST & 256){
+L_DONE:
+ set @niflheimlost,2;
+ mes "[Marius]";
+ mes "Thank you for helping us!";
+ close;
+ }
+ if(@niflheimlost == 2) goto L_PART2;
+ if(@niflheimlost == 1){
+ mes "[Marius]";
+ mes "Who are you?";
+ mes "...";
+ mes "You found Sairin?";
+ mes "She ran to Niflheim?";
+ next;
+L_PART2:
+ mes "[Marius]";
+ mes "Could you tell her that I am on my way?";
+ mes "I am a little slow, and its very important that she knows.";
+ next;
+ menu "Yes",L_DONE, "No",-;
+ close;
+ }
+ mes "[Marius]";
+ mes "Sairin... where are you?";
+ close;
+}
+
+//=============================================================
+//Piano Quest
+//=============================================================
+niflheim.gat,224,243,3 script Alager 795,{
+ mes "[Alager]";
+ mes "Muahaha, I love to eat meat...";
+ mes "You look... delicious!";
+ next;
+ mes "[Alager]";
+ mes "I'm going to eat you...";
+ next;
+ mes "-Chomp bite slurp-";
+ if(nif_piano&1 || (MISC_QUEST & 32)) goto L_end;
+ percentheal -60,0;
+ next;
+ mes "[Alager]";
+ mes "Ahhh, it's been some time since I had such delicious meat!";
+ // 50% made up, not the slightest idea how to translate these ^^;
+ mes "as an ex-barbeque chef, my favourite meat";
+ mes "would be like preparing beef fillet,";
+ mes "crossed and grilled to perfection";
+ mes "that would be really delicious... ";
+ next;
+ mes "[Alager]";
+ mes "Ah, let me thank you with this,";
+ mes "I found it on the ground, hoho~";
+ getitem 7184,1;//Items: Piano Key,
+ set nif_piano, nif_piano|1;
+ close;
+L_end:
+ percentheal -30,0;
+ close;
+}
+
+nif_in.gat,105,81,3 script Crayu 794,{
+ mes "[Crayu]";
+ mes "Ah, there was this poem...";
+ mes "in which author and time of writing was unknown,";
+ mes "and has been circulating since long ago...";
+ next;
+ mes "[Crayu]";
+ mes "^FF0000When the sun sets in the western hills,^000000";
+ mes "^FF0000Where points the velvet gloom of dawn,^000000";
+ mes "^FF0000The beautiful melody surrounding thy soul,^000000";
+ mes "^FF0000Is the key from Lord Death's wrath.^000000";
+ next;
+ mes "[Crayu]";
+ if(nif_piano&2 || (MISC_QUEST & 32)){
+ mes "I wonder what does it mean...";
+ mes "If you read it carefully,";
+ mes "it seems to have a deep meaning,";
+ mes "as if there is a mysterious secret";
+ mes "hidden within these words...";
+ close;
+ }
+ set @nif_random,rand(1,4);
+ mes "Heh, let me give you a little exam!";
+ mes "Repeat line no. " + @nif_random + " of the poem";
+ mes "that you have just heard to me!";
+ next;
+ input @inputstr1$;
+ switch(@nif_random){
+ case 1:
+ set @str1$,"When the sun sets in the western hills,";
+ break;
+ case 2:
+ set @str1$,"Where points the velvet gloom of dawn,";
+ break;
+ case 3:
+ set @str1$,"The beautiful melody surrounding thy soul,";
+ break;
+ case 4:
+ set @str1$,"Is the key from Lord Death's wrath.";
+ break;
+ }
+ mes "[Crayu]";
+ if(@inputstr1$ == @str1$){
+ mes "Hoho... I see you have paid attention!";
+ mes "I am Grey, a wandering poet of yore,";
+ mes "you are the best audience I have had so far,";
+ mes "here, take this as a reward.";
+ getitem 7184,1;//Items: Piano Key,
+ set nif_piano, nif_piano|2;
+ next;
+ mes "[Crayu]";
+ mes "I hope you will treat other poets";
+ mes "as well as you treated me, farewell.";
+ close;
+ }
+ mes "Aih... If you had paid more attention,";
+ mes "you would have known the correct answer!";
+ mes "Come back for the challenge again,";
+ mes "when you have thought over it!";
+ close;
+}
+
+nif_in.gat,31,20,3 script Kurtz 794,{
+ mes "[Kurtz]";
+ mes "Business nowadays is really bad...";
+ mes "Back when I used to be alive,";
+ mes "my business was this bad too~!";
+ if(nif_piano&4 || (MISC_QUEST & 32)) close;
+ next;
+ mes "[Kurtz]";
+ mes "Hey! You there! Dump this for me";
+ mes "on the way out will you!";
+ getitem 7184,1;//Items: Piano Key,
+ set nif_piano, nif_piano|4;
+ next;
+ mes "[Kurtz]";
+ mes "Why is business so bad lately...";
+ mes "(mumble mumble)";
+ close;
+}
+
+niflheim.gat,169,71,5 script #1 111,2,2{
+ if(MISC_QUEST & 32 || nif_piano&8) end;
+
+ mes "- In the nearby tombs -";
+ mes "- you see something -";
+ mes "- half buried in the ground -";
+ mes "- What is it? -";
+ mes "- Looks like it broke off something -";
+ next;
+ mes "- Pick it up? -";
+ menu "Yes",-,"No",L_end;
+ getitem 7184,1;//Items: Piano Key,
+ set nif_piano, nif_piano|8;
+L_end:
+ close;
+}
+
+niflheim.gat,208,103,5 script #2 111,2,2{
+ if(MISC_QUEST & 32 || nif_piano&32) end;
+ if(nif_piano&16){
+ mes "- In the hole you have dug -";
+ mes "- there is something else -";
+ mes "- buried deep in the ground -";
+ mes "- Looks like its another fragment -";
+ next;
+ mes "- Pick it up? -";
+ menu "Yes",-,"No",L_end;
+ getitem 7184,1;//Items: Piano Key,
+ set nif_piano, nif_piano|32;
+ L_end:
+ close;
+ }
+ mes "- In the nearby tombs -";
+ mes "- you see something -";
+ mes "- half buried in the ground -";
+ mes "- What is it? -";
+ mes "- Looks like it broke off something -";
+ next;
+ mes "- Pick it up? -";
+ menu "Yes",-,"No",L_end;
+ getitem 7184,1;//Items: Piano Key,
+ set nif_piano, nif_piano|16;
+ close;
+}
+
+nif_in.gat,115,181,5 script #4 111,3,3{
+ mes "- You see a huge old piano -";
+ if((MISC_QUEST & 32)==0) mes "- with a few keys missing -";
+ if(MISC_QUEST & 32) mes "- with one key missing -";
+ if(MISC_QUEST & 32 || countitem(7184) < 6) close;
+
+ delitem 7184,countitem(7184);//Items: Piano Key,
+ set MISC_QUEST,MISC_QUEST | 32;
+ set nif_piano, 0;
+ mes "- You slide the 6 piano keys one -";
+ mes "- by one into the missing slots -";
+ mes "- on the piano, but you realize -";
+ mes "- the left-most side seems to be -";
+ mes "- missing one more key. -";
+ close;
+}
+
+nif_in.gat,118,151,5 script #5 111,3,3{
+ if((MISC_QUEST & 32)==0) end;
+ mes "- The very moment the long shadow -";
+ mes "- of your body falls on the piano -";
+ next;
+ mes "- You suddenly seem to feel lighter -";
+ mes "- and your vision starts to blur... -";
+ next;
+ warp "nif_in.gat",179,163;
+ close;
+}
+
+nif_in.gat,188,168,3 script Witch 792,{
+ mes "[Kirkena]";
+ mes "Hmm?... Aren't you a living human?";
+ mes "Must have took you some effort";
+ mes "to get to this place...";
+ mes "Whatever reason though, this is not a place";
+ mes "the living shall belong...";
+ next;
+ mes "[Kirkena]";
+ mes "I shall use my powers to send you back";
+ mes "but you should not return in the future.";
+ close2;
+ warp "umbala.gat",138,208;
+ end;
} \ No newline at end of file