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authorAsheraf <acheraf1998@gmail.com>2016-08-29 17:40:13 +0100
committerhemagx <ibrahem.h.basyone@gmail.com>2016-09-02 04:56:00 +0200
commit0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch)
tree57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/quests/quests_nameless.txt
parent0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff)
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change *strcharinfo to use constants
Diffstat (limited to 'npc/quests/quests_nameless.txt')
-rw-r--r--npc/quests/quests_nameless.txt390
1 files changed, 195 insertions, 195 deletions
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt
index dc7a40bf3..f2e20c07f 100644
--- a/npc/quests/quests_nameless.txt
+++ b/npc/quests/quests_nameless.txt
@@ -69,7 +69,7 @@ OnTouch:
if ((prt_curse == 36 || prt_curse == 45 || prt_curse == 56 || prt_curse == 61) && (aru_monas < 1)) {
hideoffnpc "Agent#pc1";
mes "[????]";
- mes "Are you "+strcharinfo(0)+"?";
+ mes "Are you "+strcharinfo(PC_NAME)+"?";
mes "I've been waiting for you.";
mes "^6B8E23Priest Bamph^000000 is expecting";
mes "your arrival at ^6B8E23Prontera";
@@ -420,13 +420,13 @@ OnTouch:
mes "Veins Stripe Stickleback.";
mes "Please enjoy your meal.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^ff0000Veins^000000, huh? I might want";
mes "to check that place one";
mes "of these days to see if";
mes "I can find more of this fish.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Whoa, this fish tastes...";
mes "I've never tasted anything";
mes "like it! It's almost like";
@@ -723,7 +723,7 @@ ve_in,239,115,0 script Drunkard#Aru 4_M_DESERT,{
aru_monas = 15;
changequest 17010,17011;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That's right!";
mes "Maybe I should check";
mes "on ^32CD32Kurdi's father since";
@@ -753,7 +753,7 @@ ve_in,238,120,4 script Drunkard#Aru1 4_F_DESERT,{
mes "Hohohoho~";
mes "Oh~ Hohohoho~";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "She's kind of strange...";
close;
}
@@ -777,9 +777,9 @@ ve_fild07,125,128,0 script Boat#Aru HIDDEN_NPC,{
next;
mes "[Larjes]";
mes "Long time no see,";
- mes ""+strcharinfo(0)+".";
+ mes ""+strcharinfo(PC_NAME)+".";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Larjes!";
next;
mes "[Larjes]";
@@ -991,7 +991,7 @@ nameless_i,127,207,0 script Dead Crow#Aru HIDDEN_NPC,{
mes "are missing, revealing";
mes "scaly, snake-like skin.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait...";
mes "Did this grass...?";
next;
@@ -1000,7 +1000,7 @@ nameless_i,127,207,0 script Dead Crow#Aru HIDDEN_NPC,{
mes "poison used to kill the";
mes "Gaebolg family princes.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Looks like I just hit";
mes "the jackpot. Huh?";
mes "Someone behi--";
@@ -1045,7 +1045,7 @@ OnTouch:
mes "For a second there,";
mes "I thought I lost you.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Larjes...? What...";
mes "What happened?";
mes "Ugh, my head...";
@@ -1058,7 +1058,7 @@ OnTouch:
mes "these strange creatures";
mes "were savagely attacking you!";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "You saved me?";
mes "Thank you. Do you";
mes "happen to know what";
@@ -1077,7 +1077,7 @@ OnTouch:
mes "[Larjes]";
mes "?!?!?!!!!!";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "!!!!?!?!!!!!!";
mes "Isn't... Isn't that...?";
next;
@@ -1087,7 +1087,7 @@ OnTouch:
mes "you, but... I wonder why";
mes "he's not attacking us.";
next;
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "I guess you'll have to go";
mes "right up to him and ask.";
aru_monas = 19;
@@ -1163,7 +1163,7 @@ nameless_n,169,254,0 script Night#Aru2 FAKE_NPC,3,3,{
OnTouch:
if(aru_monas == 20) {
hideoffnpc "Larjes#Monastery2";
- mes "[" +strcharinfo(0)+ "]";
+ mes "[" +strcharinfo(PC_NAME)+ "]";
mes "What the hell...!?";
next;
mes "[Larjes]";
@@ -1175,7 +1175,7 @@ OnTouch:
mes "survive long in a place";
mes "like this. I'm going to wait";
mes "for you in the boat. Learn";
- mes "what you need to learn, and then come back safe, "+strcharinfo(0)+".";
+ mes "what you need to learn, and then come back safe, "+strcharinfo(PC_NAME)+".";
aru_monas = 21;
changequest 17013,17014;
close2;
@@ -1377,7 +1377,7 @@ abbey03,232,233,4 script Man#King 4_M_TRISTAN,{
mes "still barely alive.^000000";
next;
if (select("Touch Him", "Ignore Him") == 1) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This man...";
mes "He's so familiar";
mes "for some reason.";
@@ -1430,7 +1430,7 @@ abbey03,232,232,4 script Dead Man#King 4_M_TRISTAN,{
mes "examine him. In his jacket,";
mes "you find a shining medal...^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This medal...";
mes "This means that";
mes "this man is...!";
@@ -1464,7 +1464,7 @@ nameless_n,145,162,0 script AideAmi#Aru HIDDEN_WARP_NPC,2,2,{
end;
OnTouch:
if (aru_monas == 26) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There is a low wall here against the other wall, if I climb it I could reach the resting place of Tristan III...";
next;
switch(select("Stay here", "Climb the wall")) {
@@ -1552,7 +1552,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "I'm afraid that I cannot give you information about them easily";
mes "as they mean a lot to us.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, I was curious";
mes "about who they kidnapped.";
next;
@@ -1742,7 +1742,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "I thought I warned you";
mes "before to stay out of trouble.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm not here to discuss";
mes "that. But I happened to";
mes "hear that you're the only";
@@ -1761,7 +1761,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "someone else. Unlike him,";
mes "I actually want a war.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Weren't you guys friends?";
mes "Besides, you don't seem as";
mes "aggressive as those other";
@@ -1811,7 +1811,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "We were wrong all along...";
mes "This time, war is the answer.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Fine. If you're so sure";
mes "of yourself, then you won't";
mes "mind reading this letter";
@@ -1885,8 +1885,8 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "Adventurer...";
mes "What was your name?";
next;
- mes "["+strcharinfo(0)+"]";
- mes "My name is "+strcharinfo(0)+".";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "My name is "+strcharinfo(PC_NAME)+".";
next;
mes "[High Priestess Niren]";
mes "Adventurer...";
@@ -1896,7 +1896,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "^3311FFin private^000000. You'll definitely";
mes "need our help for that end.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Does this mean that";
mes "you've decided to work";
mes "with Zhed again?";
@@ -1927,7 +1927,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "ears on her. We need to get";
mes "those spies away somehow...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What can we do";
mes "about them, then?";
next;
@@ -1939,7 +1939,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "try to gather information";
mes "from the priests around her.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sure thing. You";
mes "can count on me!";
emotion e_no1,1;
@@ -1970,7 +1970,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "I haven't had the chance";
mes "to meet her recently, so...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, she doesn't seem";
mes "very well, just like the";
mes "last time I saw her. I didn't";
@@ -2005,9 +2005,9 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "You all need a vacation.";
next;
mes "[High Priestess Niren]";
- mes ""+strcharinfo(0)+".";
+ mes ""+strcharinfo(PC_NAME)+".";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes?";
next;
mes "[High Priestess Niren]";
@@ -2086,7 +2086,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "know if he wrote it or not.";
next;
mes "[High Priestess Niren]";
- mes ""+strcharinfo(0)+"...";
+ mes ""+strcharinfo(PC_NAME)+"...";
mes "I'm going to use this to";
mes "send the priests and followers";
mes "on vacation. Then me and Zhed";
@@ -2111,13 +2111,13 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "Yes, ma'am!";
next;
mes "[High Priestess Niren]";
- mes ""+strcharinfo(0)+",";
+ mes ""+strcharinfo(PC_NAME)+",";
mes "please go back to Zhed,";
mes "and let him know everything";
mes "is ready. Then I want you to";
mes "meet us in the ^3131FFSky Garden^000000.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes!";
next;
mes "[High Priestess Niren]";
@@ -2347,9 +2347,9 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{
mes "There must be some";
mes "way I can repay you.";
mes "Ah, here we go. Take it.";
- mes "Isn't your name, "+ strcharinfo(0) +"?";
+ mes "Isn't your name, "+ strcharinfo(PC_NAME) +"?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What th--?";
mes "How did you know?";
next;
@@ -2358,7 +2358,7 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{
mes "You open the note, and";
mes "read its message.^000000";
next;
- mes "^666666"+ strcharinfo(0) +".";
+ mes "^666666"+ strcharinfo(PC_NAME) +".";
mes " ";
mes "The time for us to act";
mes "has come once again.";
@@ -2368,7 +2368,7 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{
mes " - Bekento^000000";
next;
emotion e_omg,1;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "So... This means...";
mes "You're not really a";
mes "merchant, are you?";
@@ -2378,13 +2378,13 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{
mes "looks at you with a";
mes "mischievous grin.^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "So you asked me to get";
mes "you a drink as an excuse";
mes "just to talk to you?!";
emotion e_sob,1;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh well, thanks for";
mes "bringing me the note.";
mes "But I'm not buying you";
@@ -2482,7 +2482,7 @@ OnTouch:
moc_ruins,101,133,7 script Foreign Merchant#aru2 4_M_MIDDLE,{
if ((aru_em > 1) && (aru_em < 7)) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Excuse me, but I heard";
mes "that I could buy some";
mes "good drinks around here.";
@@ -2497,7 +2497,7 @@ moc_ruins,101,133,7 script Foreign Merchant#aru2 4_M_MIDDLE,{
mes "I brew at home, and share";
mes "with my friends after dinner.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Well, I ran into this";
mes "merchant that really wants";
mes "to have a taste of that wine.";
@@ -2508,7 +2508,7 @@ moc_ruins,101,133,7 script Foreign Merchant#aru2 4_M_MIDDLE,{
mes "Oh, I'm sorry, but I'm";
mes "all sold out for today.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh, no...";
emotion e_otl,1;
next;
@@ -2527,7 +2527,7 @@ moc_ruins,101,133,7 script Foreign Merchant#aru2 4_M_MIDDLE,{
mes "I'm flattered that your friend";
mes "is so interested in my wine.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Really? Thank you!";
mes "I'm sure that he's really";
mes "appreciate your generosity.";
@@ -2584,7 +2584,7 @@ ra_temin,103,151,7 script Female Follower#em 4_F_MASK,{
mes "comfort. Take a deep breath:";
mes "smell that relaxing aroma?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh, you're right, that";
mes "is a nice smell! So, is";
mes "Priestess Niren away";
@@ -2596,7 +2596,7 @@ ra_temin,103,151,7 script Female Follower#em 4_F_MASK,{
mes "that wish to meet her,";
mes "even early in the morning.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Do you know where";
mes "I could find her?";
next;
@@ -2608,7 +2608,7 @@ ra_temin,103,151,7 script Female Follower#em 4_F_MASK,{
mes "Garden. That garden is very";
mes "large, and quite beautiful.";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "The High Priestess";
mes "must be very busy.";
next;
@@ -2691,7 +2691,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{
switch(select("Give Her Niren's File", "Leave Her Alone")) {
case 1:
if (countitem(File02) > 0) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You know High Priestess";
mes "Niren, right? This is from her.";
next;
@@ -2756,7 +2756,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{
}
else if (aru_em == 18) {
if (countitem(Red_Jewel) > 0) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Would you be able to forge";
mes "a copy of High Priestess";
mes "Niren's file if you had";
@@ -3025,7 +3025,7 @@ OnTouch:
mes "Isn't this the adventurer?";
next;
mes "[Pope]";
- mes ""+ strcharinfo(0) +"...";
+ mes ""+ strcharinfo(PC_NAME) +"...";
mes "I'm very glad to see you";
mes "again. Not only did you";
mes "share news of the outside";
@@ -3112,7 +3112,7 @@ OnTouch:
next;
cutin "ra_bishop",2;
mes "[Pope]";
- mes ""+ strcharinfo(0) +"...";
+ mes ""+ strcharinfo(PC_NAME) +"...";
mes "I appreciate all your work";
mes "on behalf of Arunafeltz.";
mes "My influence may still be";
@@ -3428,7 +3428,7 @@ comodo,224,187,3 script Muff 4_M_04,{
close;
}
if (diamond_edq == 4) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Is this wet, tattered";
mes "piece of paper the bond";
mes "of debt that you need?";
@@ -3441,7 +3441,7 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "on it! I need... I need";
mes "to fix this somehow!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Do you have any ideas?";
mes "I mean, if we dried the";
mes "paper, the letters would";
@@ -3661,7 +3661,7 @@ alberta,127,143,3 script Belder 4_M_03,{
mes "Now that I think of it, I did";
mes "loan a Muff money once.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
next;
mes "[Belder]";
@@ -3704,18 +3704,18 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
next;
switch(select("Dig Up the Spot", "Cancel")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There must be something";
mes "in the ground. I better";
mes "dig it up and check...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ergh...! Ugh!";
mes "This would be a lot";
mes "easier with a shovel!";
mes "Only a little more to go...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hm? I hit something?";
mes "Let's--Yucky! It's so";
mes "wet and--Ugh! Nasty";
@@ -3726,7 +3726,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
diamond_edq = 2;
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Something isn't quite";
mes "kosher about all this.";
mes "Nope, this time, I'm";
@@ -3735,7 +3735,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
}
}
else if (diamond_edq == 2) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Here we are... It's...";
mes "A soggy wallet? This";
mes "must be the one Muff";
@@ -3743,7 +3743,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "of debt is inside... Mm...";
mes "Ugh, it's really soaked...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I've done all";
mes "I can for now. I should";
mes "bring this back to Muff.";
@@ -3752,13 +3752,13 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
close;
}
if (diamond_edq > 3) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This is the same spot";
mes "I dug up from before.";
mes "It's useless to me now!";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh. There's a weird";
mes "bump in the ground. Well,";
mes "I can't just go looking at";
@@ -3983,7 +3983,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "Blah-blah--that's just";
mes "about it in a nutshell.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "......";
next;
mes "[Dorian]";
@@ -4625,7 +4625,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "when the heater stops,";
mes "the slot reopens.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So this is the original";
mes "bond of debt that Muff";
mes "lost? It looks... Perfect!";
@@ -4672,7 +4672,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
}
if ((diamond_edq == 14) && (BaseLevel > 65)) {
mes "[Ibrahim]";
- mes "" + strcharinfo(0) + ", right?";
+ mes "" + strcharinfo(PC_NAME) + ", right?";
mes "Don't be too suprised.";
mes "I've heard of you here";
mes "and there. Heh heh~!";
@@ -4688,7 +4688,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
mes "Anyway, I was able to obtain";
mes "the Diamond of Destruction!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(^666666Hmm... He might";
mes "be talking about that";
mes "jewel Muff gave to Belder";
@@ -5167,7 +5167,7 @@ OnTouch:
if ((diamond_edq == 14) && (BaseLevel > 65)) {
mes "[Ibrahim]";
mes "Psst, adventurer!";
- mes "You're " + strcharinfo(0) + ", right?";
+ mes "You're " + strcharinfo(PC_NAME) + ", right?";
mes "There's something";
mes "I'd like to discuss";
mes "with you in private!";
@@ -5286,7 +5286,7 @@ alberta,102,80,3 script Jhonnita 4_M_04,{
mes "this off your hands. Er,";
mes "would you be on your way?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? But why?";
next;
mes "[Jhonnita]";
@@ -5545,7 +5545,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{
mes "to properly apologize to";
mes "her the next time I see her.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...............................";
mes "...............................";
mes "...............................";
@@ -5693,14 +5693,14 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
close;
}
if (diamond_edq == 18) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hello? I'm here to";
mes "see Doctor Wola.";
next;
mes "[Wola]";
mes "Oh... Ah... Um...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me, but do you";
mes "know where I can find her?";
next;
@@ -5709,7 +5709,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "Oh no! Wah!";
mes "See what you did?!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I don't know";
mes "what you're talking";
mes "about. I'm just wanted";
@@ -5722,7 +5722,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "I was brewing! The pot";
mes "is all broken now...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? Oh, I'm...";
mes "I'm really sorry.";
next;
@@ -5732,7 +5732,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "my fault, really.";
mes "Waaah~! My pot!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'm sorry, I don't know";
mes "what's going on exactly.";
mes "Was that pot expensive?";
@@ -5745,7 +5745,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "for any cuts! If they're";
mes "hurt, I can't help anyone!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That's, uh, that";
mes "sounds pretty serious.";
mes "So how are your hands?";
@@ -5759,7 +5759,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "medicine pot. You're partly";
mes "responsible, you know.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Okay. Just tell";
mes "me what I should do.";
mes "Hold on, I came here to";
@@ -5782,7 +5782,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "^0000FF10 Soft Blades of Grass^000000.";
mes "There's no time to waste!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You... You got it.";
changequest 3111,3112;
diamond_edq = 19;
@@ -5880,7 +5880,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "have it delivered to him";
mes "shortly. In a while, maybe?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Um, you're not mad or";
mes "anything? I gathered that";
mes "you didn't like him much...";
@@ -5893,7 +5893,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "patients suffer longer and";
mes "more painful treatment...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(^666666She hates him!";
mes "But I guess Leblo's life";
mes "should be okay in her hands.^000000)";
@@ -5919,7 +5919,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "^0000FF10 Soft Blades of Grass^000000.";
mes "There's no time to waste!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You... You got it.";
close;
}
@@ -5968,7 +5968,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "have it delivered to him";
mes "shortly. In a while, maybe?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Um, you're not mad or";
mes "anything? I gathered that";
mes "you didn't like him much...";
@@ -5981,7 +5981,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "patients suffer longer and";
mes "more painful treatment...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(^666666She hates him!";
mes "But I guess Leblo's life";
mes "should be okay in her hands.^000000)";
@@ -6268,7 +6268,7 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{
mes "safe hidden under the";
mes "shadows of these boxes.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Looks like the Z Gang";
mes "forgot to take this with";
mes "them in their rush to escape.";
@@ -6279,13 +6279,13 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{
close;
}
if (diamond_edq == 24) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, the safe opened!";
mes "Those switches must have";
mes "done the trick. Now...";
mes "Let's look inside.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Awesome! It's a huge";
mes "red diamond! Is this";
mes "Ibrahim's Diamond";
@@ -6295,7 +6295,7 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{
mes "[Investigator]";
mes "Zzz... Zzz...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Lucky for me, this";
mes "guy is asleep. I better";
mes "sneak out of here, and";
@@ -6306,14 +6306,14 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{
close;
}
if ((diamond_edq < 22) && (diamond_edq > 24)) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There was something here";
mes "fixed to the ground, but now";
mes "it looks like something yanked";
mes "it out forcefully. How weird.";
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What is this?";
mes "Oh well, I don't";
mes "think it's important.";
@@ -6326,7 +6326,7 @@ cmd_in02,69,196,0 script Odd Switch#Switch1 CLEAR_NPC,{
mes "switch on the ground";
mes "near the whiskey barrels.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Was this here before?";
mes "What happens if I press";
mes "this teeny little switch?";
@@ -6334,7 +6334,7 @@ cmd_in02,69,196,0 script Odd Switch#Switch1 CLEAR_NPC,{
hideoffnpc "Odd Switch#Switch2";
mes "^3355FF*Click Click*^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That sound...!";
mes "Something happened,";
mes "but what could it be?";
@@ -6354,7 +6354,7 @@ cmd_in02,80,189,0 script Odd Switch#Switch2 CLEAR_NPC,{
mes "switch on the ground";
mes "under the boxes' shadows.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Was this here before?";
mes "What happens if I press";
mes "this teeny little switch?";
@@ -6363,7 +6363,7 @@ cmd_in02,80,189,0 script Odd Switch#Switch2 CLEAR_NPC,{
next;
changequest 3116,3117;
diamond_edq = 24;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That sound...!";
mes "Something happened,";
mes "but what could it be?";
@@ -6705,7 +6705,7 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{
mes "Um, commiserate";
mes "about failing life too?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Are you Valdes?";
mes "I came to ask you";
mes "for your help...";
@@ -6777,7 +6777,7 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{
mes "Just one tashte~";
mes "^666666*Gulp Gulp Gulp*^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You just...";
mes "That was three bottles!";
next;
@@ -6787,7 +6787,7 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{
mes "now I feel better";
mes "able to speak now~";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(^666666Whaaaat~?^000000)";
next;
mes "[Valdes]";
@@ -7155,7 +7155,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{
mes "in Payon, one of the best";
mes "decoders in this kingdom.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Gooho Ahn?";
mes "Why does it feel like";
mes "I should know that";
@@ -7453,7 +7453,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "and you'll shake the coins.";
next;
while(1) {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "(^666666What should I guess?^000000)";
next;
.@amuro = rand(1,2);
@@ -7550,7 +7550,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "onto someone more worthy...";
mes "You are the new White Meteor!";
next;
- mes "[" + strcharinfo(0) +"]";
+ mes "[" + strcharinfo(PC_NAME) +"]";
mes "Really? Uh, can I get";
mes "that in writing please?";
mes "It'd mean so much to me!";
@@ -7564,7 +7564,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
next;
mes "^3355FF*Scribble Scribble*^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What does this";
mes "scribble on my";
mes "wrist mean?";
@@ -7576,7 +7576,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "me will recognize it";
mes "and its authenticity.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Thank you so much";
mes "for the fun game!";
mes "I better get going now,";
@@ -7687,7 +7687,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "onto someone more worthy...";
mes "You are the new White Meteor!";
next;
- mes "[" + strcharinfo(0) +"]";
+ mes "[" + strcharinfo(PC_NAME) +"]";
mes "Really? Uh, can I get";
mes "that in writing please?";
mes "It'd mean so much to me!";
@@ -7701,7 +7701,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
next;
mes "^3355FF*Scribble Scribble*^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What does this";
mes "scribble on my";
mes "wrist mean?";
@@ -7713,7 +7713,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "me will recognize it";
mes "and its authenticity.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Thank you so much";
mes "for the fun game!";
mes "I better get going now,";
@@ -7945,7 +7945,7 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{
mes "for one of the greatest";
mes "disasters of all time.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...............................";
mes "So what's the letter say?";
next;
@@ -7959,7 +7959,7 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{
mes "^0000ffAynoen hwo sspotp uys^000000";
mes "^0000ffwlil eb kckide on htier ssa!^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What...?";
next;
mes "[Gooho Ahn] ";
@@ -8043,7 +8043,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "Grrrr... DIE NOW!";
specialeffect EF_STEAL;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wh-who are you?";
next;
mes "[????]";
@@ -8055,7 +8055,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
$@zdan = 0;
stopnpctimer;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? That man must";
mes "have dropped this";
mes "note in his haste";
@@ -8064,13 +8064,13 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
next;
mes "";
mes "";
- mes "^666666Kill " + strcharinfo(0) + ", meow.";
+ mes "^666666Kill " + strcharinfo(PC_NAME) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
mes "Fail to kill him, and death";
mes "will be too good for you, meow.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That must have been";
mes "an informer for the Z Gang.";
mes "He can't have gotten too far:";
@@ -8085,7 +8085,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "...............................";
mes "............................... ";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Something's not quite";
mes "right. I should come back";
mes "and investigate this area";
@@ -8094,7 +8094,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
close;
}
if ((zdan_edq == 10) && ($@zdan > 0)) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Nuts! I was supposed";
mes "to try to do this secretly!";
mes "I better try to investigate";
@@ -8108,7 +8108,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "[????]";
mes "Eeek...!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Haha! Got you!";
mes "You're an informer for";
mes "the Z Gang, aren't you?";
@@ -8119,7 +8119,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "talking about!";
mes "I'm innocent!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Then you're telling";
mes "me this note didn't";
mes "just fall out of your";
@@ -8130,7 +8130,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "Th-that's...";
mes "I'm not--That...!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You better confess, or";
mes "I'll drag you over to the";
mes "Prontera Knightage or the";
@@ -8145,7 +8145,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "got kids to feed!";
mes "I... I can't go to jail!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright.";
mes "Let's start by you";
mes "telling me where";
@@ -8158,7 +8158,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "food chain, I just follow";
mes "their written instructions.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You know what?";
mes "Never mind. I'm won't";
mes "take you to be jailed by";
@@ -8173,7 +8173,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "enter the place without the";
mes "secret password.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Nice. Now, you better";
mes "stop running with the";
mes "Z Gang. Otherwise, I'm";
@@ -8184,7 +8184,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "Anything you want!";
mes "J-just let me liiive!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should head back to";
mes "Marybell, and see if she's";
mes "learned any new information.";
@@ -8240,7 +8240,7 @@ OnTouch:
mes "Grrrr... DIE NOW!";
specialeffect EF_STEAL;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wh-who are you?";
next;
mes "[????]";
@@ -8252,7 +8252,7 @@ OnTouch:
$@zdan = 0;
stopnpctimer;
next;
- mes "[" + strcharinfo(0) + "] ";
+ mes "[" + strcharinfo(PC_NAME) + "] ";
mes "Huh? That man must";
mes "have dropped this";
mes "note in his haste";
@@ -8261,13 +8261,13 @@ OnTouch:
next;
mes "";
mes "";
- mes "^666666Kill " + strcharinfo(0) + ", meow.";
+ mes "^666666Kill " + strcharinfo(PC_NAME) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
mes "Fail to kill him, and death";
mes "will be too good for you, meow.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That must have been";
mes "an informer for the Z Gang.";
mes "He can't have gotten too far:";
@@ -8290,7 +8290,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "Grrrr... DIE NOW!";
specialeffect EF_STEAL;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wh-who are you?";
next;
mes "[????]";
@@ -8302,7 +8302,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
$@zdan = 0;
stopnpctimer;
next;
- mes "[" + strcharinfo(0) + "] ";
+ mes "[" + strcharinfo(PC_NAME) + "] ";
mes "Huh? That man must";
mes "have dropped this";
mes "note in his haste";
@@ -8311,13 +8311,13 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
next;
mes "";
mes "";
- mes "^666666Kill " + strcharinfo(0) + ", meow.";
+ mes "^666666Kill " + strcharinfo(PC_NAME) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
mes "Fail to kill him, and death";
mes "will be too good for you, meow.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That must have been";
mes "an informer for the Z Gang.";
mes "He can't have gotten too far:";
@@ -8332,7 +8332,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "[????]";
mes "Eeek...!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Haha! Got you!";
mes "You're an informer for";
mes "the Z Gang, aren't you?";
@@ -8343,7 +8343,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "talking about!";
mes "I'm innocent!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Then you're telling";
mes "me this note didn't";
mes "just fall out of your";
@@ -8354,7 +8354,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "Th-that's...";
mes "I'm not--That...!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You better confess, or";
mes "I'll drag you over to the";
mes "Prontera Knightage or the";
@@ -8369,7 +8369,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "got kids to feed!";
mes "I... I can't go to jail!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright.";
mes "Let's start by you";
mes "telling me where";
@@ -8382,7 +8382,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "food chain, I just follow";
mes "their written instructions.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You know what?";
mes "Never mind. I'm won't";
mes "take you to be jailed by";
@@ -8397,7 +8397,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "enter the place without the";
mes "secret password.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Nice. Now, you better";
mes "stop running with the";
mes "Z Gang. Otherwise, I'm";
@@ -8408,7 +8408,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "Anything you want!";
mes "J-just let me liiive!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should head back to";
mes "Marybell, and see if she's";
mes "learned any new information.";
@@ -8422,7 +8422,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "[Suspicious Man]";
mes "... ...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Something's not quite";
mes "right. I should come back";
mes "and investigate this area";
@@ -8431,7 +8431,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
close;
}
if ((zdan_edq == 10) && ($@zdan > 0)) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Nuts! I was supposed";
mes "to try to do this secretly!";
mes "I better try to investigate";
@@ -8489,7 +8489,7 @@ OnTouch:
mes "Grrrr... DIE NOW!";
specialeffect EF_STEAL;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wh-who are you?";
next;
mes "[????]";
@@ -8501,7 +8501,7 @@ OnTouch:
$@zdan = 0;
stopnpctimer;
next;
- mes "[" + strcharinfo(0) + "] ";
+ mes "[" + strcharinfo(PC_NAME) + "] ";
mes "Huh? That man must";
mes "have dropped this";
mes "note in his haste";
@@ -8510,13 +8510,13 @@ OnTouch:
next;
mes "";
mes "";
- mes "^666666Kill " + strcharinfo(0) + ", meow.";
+ mes "^666666Kill " + strcharinfo(PC_NAME) + ", meow.";
mes "That arrogant do-gooder";
mes "is looking into us too much.";
mes "Fail to kill him, and death";
mes "will be too good for you, meow.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That must have been";
mes "an informer for the Z Gang.";
mes "He can't have gotten too far:";
@@ -8535,7 +8535,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "Etner sspawrod.^000000";
next;
emotion e_omg,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This slab is speaking";
mes "to me! I... I think. Now";
mes "where have I heard";
@@ -8546,7 +8546,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "Etner sspawrod.^000000";
next;
emotion e_ic,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh, right! This is that";
mes "trashy language, Aegye,";
mes "that Gooho Ahn told me";
@@ -8558,7 +8558,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "^FF0000*Creak Creak*";
mes "Etner sspawrod.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I guess";
mes "I should talk to it. Um...";
next;
@@ -8568,7 +8568,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "^FF0000*Creak Creak*";
mes "Etner n2d sspawrod.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Whoa! It's saying";
mes "something different now!";
mes "I must be doing alright.";
@@ -8580,7 +8580,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "^FF0000*Creak Creak*";
mes "Etner r3d sspawrod.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Heh! I'm on the right";
mes "track. Now what do I say?";
next;
@@ -8590,14 +8590,14 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "*Creak Creak*";
mes "*Creak Creak*";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Um... Now what...?";
next;
if ($@door2 == 0) {
$@door2 = 1;
mes "Waaaah! Waaah!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What th--?! What's";
mes "happening?! I'm being";
mes "sucked away somewhere!";
@@ -8608,7 +8608,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
end;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hm? Did I do something";
mes "wrong? It just stopped";
mes "working all of a sudden.";
@@ -8619,7 +8619,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
next;
mes "^666666*Pzzzzz*^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I think...";
mes "I think I should";
mes "try this again.";
@@ -8630,7 +8630,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "[Odd Slab]";
mes "^666666*Pzzzzz*^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? This talking slab";
mes "thing isn't working now.";
mes "Hello? What happened to you?";
@@ -8643,7 +8643,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "[Odd Slab]";
mes "^666666*Pzzzzz*^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? This talking slab";
mes "thing isn't working now.";
mes "Hello? What happened to you?";
@@ -8656,7 +8656,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "[Odd Slab]";
mes "^666666*Pzzzzz*^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? This talking slab";
mes "thing isn't working now.";
mes "Hello? What happened to you?";
@@ -8669,7 +8669,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "[Odd Slab]";
mes "*Creak Creak*";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This slab looks pretty";
mes "strange. Is it making";
mes "noises? Hmm... Maybe this";
@@ -8679,7 +8679,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
close;
}
if (zdan_edq > 17) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This used to be";
mes "where the Z Gang";
mes "would hide out.";
@@ -8687,7 +8687,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This is a peculiar";
mes "looking slab. It sounds";
mes "like... What are those";
@@ -8707,7 +8707,7 @@ OnTouch:
if (zdan_edq == 15) {
mes "^FF0000*Creak Creak*^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Did I just...";
mes "Hear something";
mes "around here?";
@@ -8732,7 +8732,7 @@ OnTouch:
hideoffnpc "Catfoii";
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where am I...?";
mes "Something has gone";
mes "terribly wrong, hasn't";
@@ -8761,7 +8761,7 @@ OnTouch:
hideoffnpc "Catfoii";
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where am I...?";
mes "Something has gone";
mes "terribly wrong, hasn't";
@@ -8872,7 +8872,7 @@ OnReset:
OnMyMobDead:
if (mobcount("z_agit","#ZGuard::OnMyMobDead") < 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You cowardly Z Gang!";
mes "Come out and surrender!";
mes "I've defeated your monster";
@@ -8948,7 +8948,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{
mes "Argh! I should never";
mes "have trusted that fool!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So... Z Gang...";
mes "And cat. It's time";
mes "to turn you in.";
@@ -8960,7 +8960,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{
mes "Come forth, my demon";
mes "spawn minions of doom!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I don't think";
mes "they're coming.";
next;
@@ -8970,7 +8970,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{
mes "we were so close to";
mes "conquering the world!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now if you'll just";
mes "hand over the Book";
mes "of Forbidden Mystery...";
@@ -8984,7 +8984,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{
mes "Louis. It looks like";
mes "the Z Gang is finished.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Anyway, the Rogue Guild";
mes "is on its way to come get";
mes "you guys. You won't be able";
@@ -9021,7 +9021,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{
close;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where am I...?";
mes "Something has gone";
mes "terribly wrong, hasn't";
@@ -9071,7 +9071,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{
mes "Argh! I should never";
mes "have trusted that fool!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So... Z Gang...";
mes "And cat. It's time";
mes "to turn you in.";
@@ -9083,7 +9083,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{
mes "Come forth, my demon";
mes "spawn minions of doom!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I don't think";
mes "they're coming.";
next;
@@ -9093,7 +9093,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{
mes "we were so close to";
mes "conquering the world!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now if you'll just";
mes "hand over the Book";
mes "of Forbidden Mystery...";
@@ -9107,7 +9107,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{
mes "Louis. It looks like";
mes "the Z Gang is finished.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Anyway, the Rogue Guild";
mes "is on its way to come get";
mes "you guys. You won't be able";
@@ -9145,7 +9145,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{
close;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where am I...?";
mes "Something has gone";
mes "terribly wrong, hasn't";
@@ -9191,7 +9191,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{
mes "Argh! I should never";
mes "have trusted that fool!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So... Z Gang...";
mes "And cat. It's time";
mes "to turn you in.";
@@ -9203,7 +9203,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{
mes "Come forth, my demon";
mes "spawn minions of doom!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I don't think";
mes "they're coming.";
next;
@@ -9213,7 +9213,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{
mes "we were so close to";
mes "conquering the world!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now if you'll just";
mes "hand over the Book";
mes "of Forbidden Mystery...";
@@ -9227,7 +9227,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{
mes "Louis. It looks like";
mes "the Z Gang is finished.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Anyway, the Rogue Guild";
mes "is on its way to come get";
mes "you guys. You won't be able";
@@ -9265,7 +9265,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{
close;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where am I...?";
mes "Something has gone";
mes "terribly wrong, hasn't";
@@ -9294,7 +9294,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
next;
switch(select("How may I help you?", "Ignore Him")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Okay, what can I do to help?";
next;
mes "[Ragged Man]";
@@ -9546,7 +9546,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{
mes "been wondering when you'd";
mes "show up. Prepare to die!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Umm... Excuse me?";
mes "I've just heard that you";
mes "confirmed the location of";
@@ -9561,7 +9561,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{
mes "the treasure? Not just";
mes "everyone knows about it.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Well, I was talking to";
mes "this other treasure hunter";
mes "who's... Well, he's kind";
@@ -9763,7 +9763,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{
mes "looking for the treasure?";
next;
select("I already found it, but...");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I already found it, but...";
mes "It won't budge at all!";
mes "I think it's protected by";
@@ -9856,7 +9856,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{
}
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait, how could you not";
mes "know how to use this?";
mes "Didn't you get a chance";
@@ -9933,7 +9933,7 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{
mes "Whoa, don't get so close!";
next;
select("Why are you hiding here?");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why are you hiding here?";
mes "Didn't the Z Gang hire you";
mes "to dig up some treasure?";
@@ -9946,7 +9946,7 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{
mes "truth. Did you actually";
mes "meet the Z Gang?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I not only met the Z Gang,";
mes "I also captured them. I've";
mes "come looking for you to";
@@ -10004,7 +10004,7 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{
mes "Whoa, don't get so close!";
next;
select("Ask About Treasure");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I've come looking";
mes "for information";
mes "about the treasure.";
@@ -10017,7 +10017,7 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{
mes "I'm not going down";
mes "without a fight!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What? No, it's not like";
mes "that. I met this treasure";
mes "hunter in Morroc that said";
@@ -10137,7 +10137,7 @@ moc_fild18,108,116,0 script #treasure CLEAR_NPC,{
mes "here, buried just";
mes "beneath the ground.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Unngh! I-it won't...!";
next;
mes "^3355FFNo matter how hard";
@@ -10199,7 +10199,7 @@ moc_fild18,108,116,0 script #treasure CLEAR_NPC,{
getitem Two_Hand_Sword,1;
sc_start SC_CURSE,10000,0,10000;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "N-no! What's going on?";
mes "This Emerald... It must";
mes "be cursed by evil magic!";
@@ -10270,7 +10270,7 @@ comodo,139,184,3 script Scholar#zgang 2_M_SAGE_B,{
mes "I help you today?";
next;
select("Ask About Cursed Jewel");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I came to ask you";
mes "about a Cursed Jewel.";
next;
@@ -10570,7 +10570,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{
mes "Hhhkkk... Arrrgh...!";
emotion e_omg;
next;
- mes "[" + strcharinfo(0) +"]";
+ mes "[" + strcharinfo(PC_NAME) +"]";
mes ".....?";
next;
mes "[Shaman]";
@@ -10692,7 +10692,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{
mes "the Unlucky Emerald?";
next;
select("The archaeologist said...");
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "The archaeologist said...";
mes "Well, he said that there";
mes "is no curse on the jewel.";
@@ -11477,7 +11477,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{
mes "stabbing, and... And slashing.";
next;
select("You slashed everything...");
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You slashed everything...";
mes "Even the comrades you";
mes "were supposed to protect.";
@@ -11559,7 +11559,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{
mes "stabbing, and... And slashing.";
next;
select("You slashed everything...");
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You slashed everything...";
mes "Even the comrades you";
mes "were supposed to protect.";
@@ -11596,7 +11596,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{
mes "stabbing, and... And slashing.";
next;
select("You slashed everything...");
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You slashed everything...";
mes "Even the comrades you";
mes "were supposed to protect.";
@@ -11651,7 +11651,7 @@ gef_fild08,182,182,0 script #CallGhost FAKE_NPC,2,2,{
OnTouch:
if (jewel_nd == 21) {
if (countitem(Unlucky_Emerald) > 0) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This must be the place";
mes "that shaman was talking";
mes "about. Let's see now...";
@@ -11659,7 +11659,7 @@ OnTouch:
close;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This must be the place";
mes "that shaman was talking";
mes "about. Let's see now...";
@@ -12457,7 +12457,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "[Agent]";
mes "What? You want somethin'?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "?????????????????";
next;
mes "[Agent]";
@@ -12527,7 +12527,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "this note to me?";
rumour_nd = 7;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see,";
mes "the note says...";
next;
@@ -12564,7 +12564,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "not run away! Now...";
mes "What's it say?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see,";
mes "the note says...";
next;
@@ -12756,7 +12756,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "Yeah. Karvodailnirol.";
mes "What about it?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You need Detrimindexta";
mes "to make a Counteragent,";
mes "not Karvodailnirol.";