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author | Streusel <advance_me@hotmail.de> | 2013-02-18 17:58:19 -0800 |
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committer | Streusel <advance_me@hotmail.de> | 2013-02-18 17:58:19 -0800 |
commit | c6882c741f314f633e681066adb018738e5bb585 (patch) | |
tree | 26baf3376438d329664d1c90e9a3dbc1ba62be90 /npc/quests/quests_nameless.txt | |
parent | 1093763fb0807943bf4f26a3dcefc6ad7add0686 (diff) | |
download | hercules-c6882c741f314f633e681066adb018738e5bb585.tar.gz hercules-c6882c741f314f633e681066adb018738e5bb585.tar.bz2 hercules-c6882c741f314f633e681066adb018738e5bb585.tar.xz hercules-c6882c741f314f633e681066adb018738e5bb585.zip |
-Updated map_cache.dat
-Updated Izlude
-Added Fly Wing to Lunatic & Poring
-Added new Quests (Thanks Flaid)
--Expanded MAX_QUEST_DB for the newly added quests
Signed-off-by: Streusel
Diffstat (limited to 'npc/quests/quests_nameless.txt')
-rw-r--r-- | npc/quests/quests_nameless.txt | 381 |
1 files changed, 3 insertions, 378 deletions
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index b6e740a93..ae37edcea 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 2.2a +//= 2.3 //===== Description: ========================================= //= [Aegis Conversion] //= Collection of Nameless Island Quests @@ -58,6 +58,7 @@ //= - Broken Diamond //= - Z-Gang Quest //= 2.2a Fixed a few job constant typos. [Euphy] +//= 2.3 Removed Strange Machine [Streusel] //============================================================ // Nameless Island and Cursed Monestary Access Quest @@ -3642,7 +3643,7 @@ cmd_fild01,55,160,0 script Heap of Earth 844,{ close; } -izlude_in,110,64,3 script Dorian 878,2,2,{ +- script ::Dorian -1,{ if (checkweight(907,200) == 0) { mes "[Dorian]"; mes "Ugh, just like a member"; @@ -4148,382 +4149,6 @@ OnTouch: end; } -izlude_in,113,66,0 script Strange Machine 111,{ - if (checkweight(907,200) == 0) { - mes "[Dorian]"; - mes "Ugh, just like a member"; - mes "of the working class:"; - mes "hoarding all your items"; - mes "like a packrat? Have the"; - mes "decency to relocate your"; - mes "goods to Kafra Storage, please."; - close; - } - if (diamond_edq) == 10 { - set .@bolt_rand,rand(2,5); - mes "^3355FFThis must be Dorian's"; - mes "Mystic Dryer de Elegance."; - mes "What do you want to do?^000000"; - next; - while(1) { - set .@switch_sound,rand(1,4); - switch(select("Check the Machine:Replace the Engine:Tighten the Screw:Press a Switch")) { - case 1: - if (.@hit_status == 0) { - mes "^3355FFThere's no power"; - mes "in this behemoth"; - mes "of a machine.^000000"; - next; - } - break; - case 2: - if (.@engine == 0) { - mes "^3355FFYou replace the rough"; - mes "ruby in the ruby engine"; - mes "with a new rough ruby."; - mes "It clicks into place"; - mes "inside the engine core.^000000"; - next; - set .@engine,.@engine+1; - } - else if (engine > 0) { - mes "^3355FFThe ruby in the"; - mes "engine has already"; - mes "been replaced.^000000"; - next; - } - break; - case 3: - if (.@engine < 1) { - mes "^3355FFYou probably need"; - mes "to replace the ruby"; - mes "in the engine first.^000000"; - next; - } - else if ((.@engine == 1) && (.@bolt < .@bolt_rand)) { - mes "^3355FF*Krrrr-Krrrrr*^000000"; - mes "^3355FF*Krrrr-Krrrrr*^000000"; - next; - set .@bolt,.@bolt+1; - } - else if ((.@engine == 1) && (.@bolt == .@bolt_rand)) { - mes "^3355FF*Krrrr-Krrrrr*^000000"; - mes "^0000FF*Click*^000000"; - next; - set .@bolt,.@bolt+1; - set .@bolt_suc,.@bolt_suc+1; - } - else if ((.@engine == 1) && (.@bolt > .@bolt_rand)) { - mes "^3355FF*Krrrr-Krrrrr*^000000"; - mes "^3355FF*KrrICK-ICK-ICK-KOOM*^000000"; - next; - mes "^3355FFYou tightened the"; - mes "screw too tightly!"; - mes "The joint is broken..."; - mes "You should go back"; - mes "to Dorian for help.^000000"; - setquest 3106; - set diamond_edq,11; - close; - } - else { - mes "^3355FFSomething must have"; - mes "gone wrong. You'd be"; - mes "better off starting"; - mes "from the beginning...^000000"; - close; - } - break; - case 4: - if ((.@engine < 1) && (.@bolt_suc < 1)) { - mes "^3355FFYou need to replace"; - mes "the engine's ruby and"; - mes "tighten the main screw"; - mes "before you mess with"; - mes "these switches.^000000"; - next; - } - else if ((.@engine == 1) && (.@bolt_suc < 1)) { - mes "^3355FFYou need to tighten"; - mes "the scren before you can"; - mes "start the engine safely."; - next; - } - else if ((.@red >= 1) && (.@blue >= 1) && (.@yellow >= 1) && (.@green >= 1)) { - mes "^3355FFThe Mystic Dryer de"; - mes "Elegance started with"; - mes "a mighty buzz, and the"; - mes "sound lowers to a calm"; - mes "hum as it stabilizes."; - mes "It looks like you fixed it!^000000"; - next; - mes "^3355FFYou should tell Dorian"; - mes "first so that you can"; - mes "use this machine.^000000"; - setquest 3107; - set diamond_edq,12; - close; - } - else if ((.@engine == 1) && (.@bolt_suc == 1)) { - if (.@switch_sound == 1) { - mes "^3355FF*Buzz Buzz*^000000"; - mes "^3355FF*Buzz Buzz*^000000"; - mes "^3355FFThe machine is"; - mes "vibrating weakly."; - mes "Which switch do"; - mes "you want to press?^000000"; - next; - switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { - default: - mes "^3355FF*Whiz Whiz*^000000"; - mes "^3355FF*Whiz Whiz*^000000"; - next; - mes "^3355FFThe machine made some"; - mes "violent, erratic sounds,"; - mes "and vibrated violently"; - mes "before coming to a sudden"; - mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; - set diamond_edq,11; - close; - case 1: - if (.@red >= 0) { - mes "^3355FF*Buzzz Buzzz*^000000"; - mes "^3355FF*Clang...!*^000000"; - next; - mes "^3355FFThe machine's"; - mes "vibrations have"; - mes "grown stronger."; - mes "It looks like you"; - mes "chose the right switch.^000000"; - next; - set .@red,.@red+1; - } - else { - mes "^3355FF*Whiz Whiz*^000000"; - mes "^3355FF*Whiz Whiz*^000000"; - next; - mes "^3355FFThe machine made some"; - mes "violent, erratic sounds,"; - mes "and vibrated violently"; - mes "before coming to a sudden"; - mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; - set diamond_edq,11; - close; - } - break; - } - } - else if (.@switch_sound == 2) { - mes "^3355FF*Purr Purr*^000000"; - mes "^3355FF*Purr Purr*^000000"; - mes "^3355FFThe machine is vibrating"; - mes "a little bit more strongly."; - mes "Which switch will"; - mes "you try now?^000000"; - next; - switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { - default: - mes "^3355FF*Whiz Whiz*^000000"; - mes "^3355FF*Whiz Whiz*^000000"; - next; - mes "^3355FFThe machine made some"; - mes "violent, erratic sounds,"; - mes "and vibrated violently"; - mes "before coming to a sudden"; - mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; - set diamond_edq,11; - close; - case 2: - if (.@blue >= 0) { - mes "^3355FF*Purrr Purr*^000000"; - mes "^3355FF*Clang...!*^000000"; - next; - mes "^3355FFThe machine's"; - mes "vibrations have"; - mes "grown stronger."; - mes "It looks like you"; - mes "chose the right switch.^000000"; - next; - set .@blue,.@blue+1; - } - else { - mes "^3355FF*Whiz Whiz*^000000"; - mes "^3355FF*Whiz Whiz*^000000"; - next; - mes "^3355FFThe machine made some"; - mes "violent, erratic sounds,"; - mes "and vibrated violently"; - mes "before coming to a sudden"; - mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; - set diamond_edq,11; - close; - } - break; - } - } - else if (.@switch_sound == 3) { - mes "^3355FF*Bzzz Bzzz*"; - mes "*Bzzz Bzzz*"; - mes "The machine's vibrations"; - mes "are a bit more stable now."; - mes "Which switch will you try?^000000"; - next; - switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { - default: - mes "^3355FF*Whiz Whiz*^000000"; - mes "^3355FF*Whiz Whiz*^000000"; - next; - mes "^3355FFThe machine made some"; - mes "violent, erratic sounds,"; - mes "and vibrated violently"; - mes "before coming to a sudden"; - mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; - set diamond_edq,11; - close; - case 3: - if (.@yellow >= 0) { - mes "^3355FF*Bzzzz Bzzzz*^000000"; - mes "^3355FF*Clang...!*^000000"; - next; - mes "^3355FFThe machine's"; - mes "vibrations have"; - mes "grown stronger."; - mes "It looks like you"; - mes "chose the right switch.^000000"; - next; - set .@yellow,.@yellow+1; - } - else { - mes "^3355FF*Whiz Whiz*^000000"; - mes "^3355FF*Whiz Whiz*^000000"; - next; - mes "^3355FFThe machine made some"; - mes "violent, erratic sounds,"; - mes "and vibrated violently"; - mes "before coming to a sudden"; - mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; - set diamond_edq,11; - close; - } - break; - } - } - else if (.@switch_sound == 4) { - next; - mes "^3355FF*Pzzzz Pzzz*"; - mes "*Pzzzz Pzzz*"; - mes "The machine is vibrating"; - mes "fairly strongly now. Which"; - mes "switch will you try?^000000"; - next; - switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { - default: - mes "^3355FF*Whiz Whiz*^000000"; - mes "^3355FF*Whiz Whiz*^000000"; - next; - mes "^3355FFThe machine made some"; - mes "violent, erratic sounds,"; - mes "and vibrated violently"; - mes "before coming to a sudden"; - mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; - set diamond_edq,11; - close; - case 4: - if (.@green >= 0) { - mes "^3355FFPzzzzz Pzzzz*^000000"; - mes "^3355FF*Clang...!*^000000"; - next; - mes "^3355FFThe machine's"; - mes "vibrations have"; - mes "grown stronger."; - mes "It looks like you"; - mes "chose the right switch.^000000"; - next; - set .@green,.@green+1; - } - else { - mes "^3355FF*Whiz Whiz*^000000"; - mes "^3355FF*Whiz Whiz*^000000"; - next; - mes "^3355FFThe machine made some"; - mes "violent, erratic sounds,"; - mes "and vibrated violently"; - mes "before coming to a sudden"; - mes "stop. That was the wrong"; - mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; - setquest 3106; - set diamond_edq,11; - close; - } - break; - } - } - } - } - } - } - if (diamond_edq == 12) { - mes "[Dorian]"; - mes "It sounds like you're"; - mes "done fixing my Mystic"; - mes "Dryer de Elegance."; - mes "Why don't you come"; - mes "back so I can explain"; - mes "how you can use it?"; - close; - } - if ((diamond_edq == 13) && (countitem(7722) < 1)) { - mes "^3355FFYou lift the main"; - mes "operational switch,"; - mes "turning on a light and"; - mes "opening a convenient"; - mes "slot. You insert the"; - mes "wet bond of debt.^000000"; - next; - mes "^3355FFThe engine's pistons"; - mes "and cylinders churn"; - mes "with a lively din, and"; - mes "when the heater stops,"; - mes "the slot reopens.^000000"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "So this is the original"; - mes "bond of debt that Muff"; - mes "lost? It looks... Perfect!"; - changequest 3108,3109; - getitem 7722,1; //Debt_Note - close; - } - else if ((diamond_edq == 13) && (countitem(7722) > 0)) { - mes "You already used this"; - mes "machine to restore the"; - mes "bond of debt. There's no"; - mes "need to mess around"; - mes "with it any longer."; - close; - } - mes "[Dorian]"; - mes "Who are you?"; - mes "Don't you dare lay"; - mes "a hand on my precious"; - mes "masterpiece inventions! "; - close; -} - // Broken Diamond //============================================================ moc_ruins,152,147,5 script Ibrahim 732,3,3,{ |