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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-06-22 22:09:11 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-06-22 22:09:11 +0000
commitd24c00ac556a924dd79f674db88a8cb812d74640 (patch)
treeb66266fbe98064a2a41b83e6d0dd82337d13640d /npc/quests/quests_moscovia.txt
parent179da2f41411d5af47c0319ddda5b484eb07ff51 (diff)
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* Added support for NPC names in the 'specialeffect' script command, go go copy/paste!
* Updated several NPCs to use the updated specialeffect command, updated more NPCs to use the updated emotion command. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14353 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_moscovia.txt')
-rw-r--r--npc/quests/quests_moscovia.txt146
1 files changed, 63 insertions, 83 deletions
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt
index f62e8beb2..d4f52b2d2 100644
--- a/npc/quests/quests_moscovia.txt
+++ b/npc/quests/quests_moscovia.txt
@@ -3789,7 +3789,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
if (.@music_bard == 2) {
soundeffect "mos_gusli1.wav",0;
emotion e_no1;
- specialeffect2 7;
+ specialeffect2 EF_EXIT;
mes "[Aged Stranger]";
mes "Oh! You are good at playing the";
mes "Gusli! In such a short time... you";
@@ -3833,7 +3833,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
if (.@music_etc == 3) {
soundeffect "mos_gusli1.wav",0;
emotion e_no1;
- specialeffect2 7;
+ specialeffect2 EF_EXIT;
mes "[Aged Stranger]";
mes "Oh! You are good at playing the";
mes "Gusli! In such a short time... you";
@@ -3905,7 +3905,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
if (.@music_bard == 2) {
soundeffect "mos_gusli1.wav",0;
emotion e_no1;
- specialeffect2 7;
+ specialeffect2 EF_EXIT;
mes "[Aged Stranger]";
mes "Oh! You are good at playing the";
mes "Gusli! In such a short time... you";
@@ -3949,7 +3949,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
if (.@music_etc == 3) {
soundeffect "mos_gusli1.wav",0;
emotion e_no1;
- specialeffect2 7;
+ specialeffect2 EF_EXIT;
mes "[Aged Stranger]";
mes "Oh! You are good at playing the";
mes "Gusli! In such a short time... you";
@@ -10394,8 +10394,8 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 111,{
next;
mes "- !!!!!! -";
percentheal -50,-50;
- specialeffect2 212;
- specialeffect2 1;
+ specialeffect2 EF_DARKBREATH;
+ specialeffect2 EF_HIT2;
emotion 23,1;
next;
mes "- An unknown force has -";
@@ -10518,7 +10518,7 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 972,{
mes "Unless you want to be killed, leave now.";
set rhea_rus_main,3;
emotion 23,1;
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -50,0;
next;
mes "- The Gray Wolf attacks you -";
@@ -10771,8 +10771,8 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
mes "- The key begins to glow -";
mes "- wind begins to blow -";
mes "- from somewhere -";
- specialeffect2 12;
- specialeffect 134;
+ specialeffect2 EF_BEGINSPELL;
+ specialeffect EF_FREEZED;
next;
}else{
mes "["+ strcharinfo(0) +"]";
@@ -10789,13 +10789,15 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
mes "- The wind disappears and -";
mes "- a very young girl appears -";
donpcevent "Maria Morebna#rus46::OnEnable";
- donpcevent "Maria Morebna#rus46::OnFreezed";
+ specialeffect EF_FREEZED,AREA,"Maria Morebna#rus46";
next;
mes "[Maria Morebna]";
mes "Thank you!";
mes "I'm finally out of there! Now I can.....................aaaaak!!!....";
next;
- donpcevent "Maria Morebna#rus46::OnDeath";
+ specialeffect EF_HIT2,AREA,"Maria Morebna#rus46";
+ specialeffect EF_DARKBREATH,AREA,"Maria Morebna#rus46";
+ specialeffect EF_DEVIL,AREA,"Maria Morebna#rus46";
mes "- Maria is attacked -";
mes "- and falls down!! -";
next;
@@ -10824,7 +10826,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
mes "Gray Wolf...";
mes "You think you can fight me?!";
next;
- donpcevent "Gray Wolf#rus05::OnFirehit";
+ specialeffect EF_FIREHIT,AREA,"Gray Wolf#rus05";
mes "- Staggering from -";
mes "- Koshei's flames, -";
mes "- Gray Wolf quickly tell me -";
@@ -10956,7 +10958,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
mes "- The wounds and -";
mes "- curses on her body -";
mes "- are removed !! -";
- donpcevent "Maria Morebna#rus46::OnAbsorbspirits";
+ specialeffect EF_ABSORBSPIRITS,AREA,"Maria Morebna#rus46";
next;
mes "["+ strcharinfo(0) +"]";
mes "Ok! Next...";
@@ -10986,7 +10988,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
next;
}
mes "- !! -";
- donpcevent "Maria Morebna#rus46::OnResurrection";
+ specialeffect EF_RESURRECTION,AREA,"Maria Morebna#rus46";
next;
mes "[Gray Wolf]";
mes "Success!!";
@@ -11170,10 +11172,6 @@ OnDisable:
disablenpc "Gray Wolf#rus05";
end;
-OnFirehit:
- specialeffect 49;
- end;
-
OnTimer120000:
stopnpctimer;
donpcevent "Gray Wolf#rus05::OnDisable";
@@ -11200,24 +11198,6 @@ OnDisable:
disablenpc "Maria Morebna#rus46";
end;
-OnFreezed:
- specialeffect 134;
- end;
-
-OnDeath:
- specialeffect 1;
- specialeffect 212;
- specialeffect 372;
- end;
-
-OnAbsorbspirits:
- specialeffect 253;
- end;
-
-OnResurrection:
- specialeffect 77;
- end;
-
OnTimer120000:
donpcevent "Maria Morebna#rus46::OnDisable";
end;
@@ -11422,7 +11402,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 63,{
next;
mes "[The Blacksmith]";
mes "'^ff0000Spellshield Protection^000000.";
- specialeffect2 253;
+ specialeffect2 EF_ABSORBSPIRITS;
next;
mes "[The Blacksmith]";
mes "This spell protects you from any curse the keymaker might try to use. Remember the words of the spell. It won't last very long because I am just a blacksmith.";
@@ -12470,7 +12450,7 @@ mosk_fild02,151,188,0 script Pointed Tree#rus11 111,{
close;
}else{
mes "- My hand is pricked by thorns! -";
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -5,0;
close;
}
@@ -12508,7 +12488,7 @@ mosk_fild02,160,227,0 script Pointed Tree#rus12 111,{
close;
}else{
mes "- My hand is pricked by thorns! -";
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -5,0;
close;
}
@@ -12546,7 +12526,7 @@ mosk_fild02,160,179,0 script Pointed Tree#rus13 111,{
close;
}else{
mes "- My hand is pricked by thorns! -";
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -5,0;
close;
}
@@ -12584,7 +12564,7 @@ mosk_fild02,142,247,0 script Pointed Tree#rus14 111,{
close;
}else{
mes "- My hand is pricked by thorns! -";
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -5,0;
close;
}
@@ -12622,7 +12602,7 @@ mosk_fild02,149,223,0 script Pointed Tree#rus15 111,{
close;
}else{
mes "- My hand is pricked by thorns! -";
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -5,0;
close;
}
@@ -12660,7 +12640,7 @@ mosk_fild02,114,223,0 script Pointed Tree#rus16 111,{
close;
}else{
mes "- My hand is pricked by thorns! -";
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -5,0;
close;
}
@@ -12698,7 +12678,7 @@ mosk_fild02,101,197,0 script Pointed Tree#rus17 111,{
close;
}else{
mes "- My hand is pricked by thorns! -";
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -5,0;
close;
}
@@ -12736,7 +12716,7 @@ mosk_fild02,125,182,0 script Pointed Tree#rus18 111,{
close;
}else{
mes "- My hand is pricked by thorns! -";
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -5,0;
close;
}
@@ -12919,7 +12899,7 @@ OnTouch:
mes "- something gleaming -";
mes "- seems to stare at you!! -";
next;
- specialeffect2 99;
+ specialeffect2 EF_FLASHER;
percentheal -100,0;
close;
}
@@ -12946,7 +12926,7 @@ OnTouch:
close;
}else{
mes "-You seem to hear the splash but something gleaming raids on you!!-";
- specialeffect2 99;
+ specialeffect2 EF_FLASHER;
percentheal -100,0;
close;
}
@@ -13164,7 +13144,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 971,{
mes "Here, my hair...?!";
mes "Aaaaaaaah!??!?!";
sc_start SC_CURSE,60000,0;
- specialeffect2 90;
+ specialeffect2 EF_LORD;
emotion 23,1;
percentheal -30,0;
next;
@@ -13210,7 +13190,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 971,{
}
}else{
mes "-When Lusalka watches you, you are blacked out-";
- specialeffect2 99;
+ specialeffect2 EF_FLASHER;
percentheal -100,0;
donpcevent "Lusalka#rus23::OnDisable";
close;
@@ -13616,7 +13596,7 @@ OnInit:
OnEnable:
initnpctimer;
- specialeffect 317;
+ specialeffect EF_PORTAL2;
enablenpc "1#rus27";
end;
@@ -13719,7 +13699,7 @@ mosk_que,45,131,0 script Stone Furnace#rus28 111,{
next;
mes "["+ strcharinfo(0) +"]";
mes "Oops, it's hot, hot!!!";
- specialeffect2 49;
+ specialeffect2 EF_FIREHIT;
emotion 23,1;
percentheal -5,0;
close;
@@ -14065,7 +14045,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
mes "[Baba Yaga]";
mes "'Presto Change-o!!'";
mes "'Turn into a pig!!'";
- specialeffect2 63;
+ specialeffect2 EF_BARRIER;
emotion 23;
next;
mes "[Baba Yaga]";
@@ -14083,7 +14063,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
mes "["+ strcharinfo(0) +"]";
mes "Eh, eh.. I mean.. I say.. spell...";
mes ""+ .@input$ +" !!!";
- specialeffect2 253;
+ specialeffect2 EF_ABSORBSPIRITS;
next;
}else{
mes "["+ strcharinfo(0) +"]";
@@ -14254,7 +14234,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
mes "[Baba Yaga]";
mes "Ok.. Let's do this.";
mes "'Keep off the grass!!!'";
- specialeffect 56;
+ specialeffect EF_BEGINSPELL4;
delitem 7881,1;
set rhea_rus_main,28;
monster "mosk_dun02",52,210,"Violent Gardener",1493,1,"Baba Yaga#rus32::OnMyMobDead";
@@ -14283,7 +14263,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
next;
mes "[Baba Yaga]";
mes "'There is an order for you to open your eyes!!!'";
- specialeffect2 55;
+ specialeffect2 EF_BEGINSPELL3;
set rhea_rus_main,29;
monster "mosk_dun02",52,210,"Alarm to 5 minutes",1193,1,"Baba Yaga#rus32::OnMyMobDead";
monster "mosk_dun02",53,210,"Alarm on time",1193,1,"Baba Yaga#rus32::OnMyMobDead";
@@ -14497,7 +14477,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
next;
mes "[Baba Yaga]";
mes "Yg~ Yg~ Yggdrasil~ Yggdrasil has lots of iron~";
- specialeffect 305;
+ specialeffect EF_PHARMACY_OK;
next;
mes "[Baba Yaga]";
mes "Here, I made the 'Living Water' so now let's make the 'Dead Water'...";
@@ -14511,7 +14491,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
next;
mes "[Baba Yaga]";
mes "Hi~ hi~ hi~ hi~ na~ lle~ Stir with right hand~ Stir with left hand~ Both hands will be ok~";
- specialeffect 305;
+ specialeffect EF_PHARMACY_OK;
next;
mes "[Baba Yaga]";
mes "Here, it's done.";
@@ -14671,7 +14651,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
}
mes "[Baba Yaga]";
mes "Here, done!";
- specialeffect 305;
+ specialeffect EF_PHARMACY_OK;
next;
mes "[Baba Yaga]";
mes "Whenever you want more, come to me.";
@@ -14770,7 +14750,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
}
mes "[Baba Yaga]";
mes "Here, done!";
- specialeffect 305;
+ specialeffect EF_PHARMACY_OK;
next;
mes "[Baba Yaga]";
mes "Whenever you want more, come to me.";
@@ -14879,7 +14859,7 @@ OnTouch:
if (.@input$ == "Good feed is orange-flavored") {
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +" !!!";
- specialeffect 304;
+ specialeffect EF_TELEPORTATION2;
next;
mes "- You cast the spell in a hurry and the cow is surronded by the light and disappears !! -";
donpcevent "Cow#rus33::OnDisable";
@@ -14993,7 +14973,7 @@ OnTouch:
if (.@input$ == "Good feed is orange-flavored") {
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +" !!!";
- specialeffect 304;
+ specialeffect EF_TELEPORTATION2;
next;
mes "- You cast the spell in a hurry and the cow is surronded by the light and disappears !! -";
donpcevent "Cow#rus34::OnDisable";
@@ -15107,7 +15087,7 @@ OnTouch:
if (.@input$ == "Good feed is orange-flavored") {
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +" !!!";
- specialeffect 304;
+ specialeffect EF_TELEPORTATION2;
next;
mes "- You cast the spell in a hurry and the cow is surronded by the light and disappears !! -";
donpcevent "Cow#rus35::OnDisable";
@@ -15211,7 +15191,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
next;
mes "["+ strcharinfo(0) +"]";
mes "Heaven, earth, and wind belong to God, there is no place for evil.";
- specialeffect 42;
+ specialeffect EF_BLESSING;
next;
mes "[Noisy Coffin]";
mes "Heek, heeee! Heeeeeek!";
@@ -15223,7 +15203,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
next;
mes "["+ strcharinfo(0) +"]";
mes "Heaven, earth, and wind belong to God, there is no place for evil.";
- specialeffect 42;
+ specialeffect EF_BLESSING;
next;
mes "[Noisy Coffin]";
mes "What was that? What was that for? Was it fun?";
@@ -15243,7 +15223,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "- The covetous, the perverse -";
mes "- All the evils hateful -";
mes "- Will be droven off this land -";
- specialeffect 75;
+ specialeffect EF_GLORIA;
next;
mes "[Noisy Coffin]";
mes "Heek, heeee! Heeeeeek!";
@@ -15257,7 +15237,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "- The covetous, the perverse -";
mes "- All the evils hateful -";
mes "- Will be droven off this land -";
- specialeffect 75;
+ specialeffect EF_GLORIA;
next;
mes "[Noisy Coffin]";
mes "Perverse! The perverse!! Drive away!! What was that song?! Was it fun?!";
@@ -15275,7 +15255,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "If you don't shut up, I will pour Holy Water on you!";
next;
mes "- You open the bottle of Holy Water and pour it around the coffin carefully !! -";
- specialeffect 72;
+ specialeffect EF_SPHERE;
next;
mes "[Noisy Coffin]";
mes "Heek, heeee! Heeeeeek!";
@@ -15287,7 +15267,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "If you don't shut up, I will pour Holy Water on you!";
next;
mes "- You open the bottle of Holy Water and pour it around the coffin carefully !! -";
- specialeffect 72;
+ specialeffect EF_SPHERE;
next;
mes "[Noisy Coffin]";
mes "Ah, cold! No, it's cool! Was it fun? Was it fun?!";
@@ -15321,7 +15301,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
next;
mes "[Noisy Coffin]";
mes "Heeeek! Heeeeeee!!!! I am scared! Stop it!!";
- specialeffect 152;
+ specialeffect EF_HOLYHIT;
set rhea_rus_main,20;
next;
break;
@@ -15331,7 +15311,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "......I will kick you!!";
next;
mes "- You close your eyes, take a deep breathe and kick the coffin with the might of God !! -";
- specialeffect 152;
+ specialeffect EF_HOLYHIT;
next;
mes "[Noisy Coffin]";
mes "Slam! Slam! I like noise! Do it more, more, more!";
@@ -15426,7 +15406,7 @@ treasure01,165,58,0 script Old Treasure Box#rus37 111,{
next;
mes "["+ strcharinfo(0) +"]";
mes "Arrrrrk? What is this!!";
- specialeffect 99;
+ specialeffect EF_FLASHER;
next;
}else{
mes "- Her eyes are made from jewels !! -";
@@ -15437,7 +15417,7 @@ treasure01,165,58,0 script Old Treasure Box#rus37 111,{
end;
}
mes "- You wave your arms and cover your eyes. The mirror inside your bag reflects the light from her eyes accidentally !! -";
- specialeffect 99;
+ specialeffect EF_FLASHER;
next;
mes "- The light reflected goes to the woman shape and fumes comes from the box and it opens !! -";
next;
@@ -15509,7 +15489,7 @@ treasure01,24,39,0 script Old Bed#rus38 111,{
next;
mes "["+ strcharinfo(0) +"]";
mes "Ouch?!";
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -5,0;
next;
mes "- Something unidentified bites your hand !! -";
@@ -15563,7 +15543,7 @@ treasure01,24,39,0 script Old Bed#rus38 111,{
next;
mes "["+ strcharinfo(0) +"]";
mes "Ouch?!";
- specialeffect2 1;
+ specialeffect2 EF_HIT2;
percentheal -5,0;
next;
mes "- Something unidentified bites your hand !! -";
@@ -15810,7 +15790,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
next;
mes "- You tap the jar -";
mes "- with your hand -";
- specialeffect 62;
+ specialeffect EF_SIGHTRASHER;
emotion 23,1;
next;
mes "- A voice laughs in the jar as -";
@@ -15818,7 +15798,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
next;
mes "["+ strcharinfo(0) +"]";
mes "You! No more games! Come out of there!";
- specialeffect 1;
+ specialeffect EF_HIT2;
next;
mes "- You kick the jar -";
mes "- it rolls to the floor -";
@@ -15837,7 +15817,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
mes "- As you plan to kick the jar -";
mes "- again, something scared -";
mes "- utters in a shaky voice -";
- specialeffect 196;
+ specialeffect EF_CURSEATTACK;
next;
mes "[House Ghost]";
mes "No! Please stop it! I was wrong!";
@@ -15886,19 +15866,19 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
next;
mes "[House Ghost]";
mes "One!";
- specialeffect 0;
+ specialeffect EF_HIT1;
next;
mes "[House Ghost]";
mes "One! Two!";
- specialeffect 1;
+ specialeffect EF_HIT2;
next;
mes "[House Ghost]";
mes "One! Two! Three!";
- specialeffect 2;
+ specialeffect EF_HIT3;
next;
mes "[House Ghost]";
mes "Ok! I will pick one of them up!";
- specialeffect 18;
+ specialeffect EF_STEAL;
next;
mes "[House Ghost]";
mes "Ok! I will pick one of them up!";
@@ -16413,7 +16393,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
mes "I cast first.";
next;
mes "- Ghost Tree casts a dice. The dice falls down, rotates and stops there-";
- specialeffect 194;
+ specialeffect EF_STUNATTACK;
next;
set .@tree_dice01,rand(1,6);
if (.@tree_dice01 == 1) {
@@ -16456,7 +16436,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
mes "Ok, it is my turn?";
next;
mes "-You cast a dice. The dice falls down, rotates and stops there-";
- specialeffect2 194;
+ specialeffect2 EF_STUNATTACK;
next;
set .@rus_dice01,rand(1,6);
mes "["+ strcharinfo(0) +"]";