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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-01 00:07:20 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-01 00:07:20 +0000
commita72edd6f4b1c74d9766e4d8428c0952fbe748ee6 (patch)
treebf2fc32825058caca683097c8e62c430fd4323d1 /npc/quests/quests_lighthalzen.txt
parent49f192f82cc0026f73bd5b0d1e924cc3ab9ec04c (diff)
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Updated Lighthalzen Town NPCs and Speed Potion quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12155 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_lighthalzen.txt')
-rw-r--r--npc/quests/quests_lighthalzen.txt612
1 files changed, 399 insertions, 213 deletions
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index 744e1fc4d..6a8f5fea5 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -4,7 +4,7 @@
//= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets,
//= Lupus, Lord Gywall
//===== Current Version: =====================================
-//= 3.9
+//= 4.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -62,6 +62,7 @@
//= since its symbol depends on the time. [SinSloth]
//= 3.8 Removed bio ethic quest definition from header. [L0ne_W0lf]
//= 3.9 Added Rekenber Job quest. Don't know why it hasn't been there before though. [SinSloth]
+//= 4.0 Updated several NPCs to Official (iRO) dialog, and restrucured. [L0ne_W0lf]
//============================================================
lighthalzen,1,1,7 script sneakAddSuber -1,{
@@ -107,7 +108,7 @@ OnTimer10000:
MakeMob:
if($@lhz_alert == 1) goto ChkEnd;
set $@mobcount, $@mob;
- mapannounce "lighthalzen","Maintenance Organization of the Public Order: Currently the security of the city has been compromized, We ask the citizens to be more careful. I repeat. We ask the citizens to be more careful.", 1;
+ mapannounce "lighthalzen","Attention, citizens. Our security has been breached and the city is in Gangster Alert status. Please find shelter immediately!", 1;
for( set $@i, 0; $@i < $@mob; set $@i, $@i + 1 ) {
monster "lighthalzen",0,0,"Gangster",1592,1,"AlertChk::OnMobKilled";
@@ -121,7 +122,7 @@ MakeMob:
ClearMob:
if($@lhz_alert == 0) goto ChkEnd;
set $@mobcount, 0;
- mapannounce "lighthalzen","Maintenance organization of the Public Order: We were able to get rid of all the trouble makers in the city. You may relax now.", 1;
+ mapannounce "lighthalzen","Attention, citizens. Our law enforcement department has successfully contained the situation. Alert status has been canceled.", 1;
killmonster "lighthalzen","AlertChk::OnMobKilled";
set $@lhz_alert, 0;
set $@sneakguard, 0;
@@ -139,118 +140,112 @@ ChkEnd:
end;
}
-lighthalzen,267,200,3 script Security Guard#01 868,{
-
- if(countitem(7350)>0) goto Lhzpass1;
- if($@lhz_alert == 1) goto Lhzstop;
- if((gettime(2)>00 && gettime(2)<10)) goto LhzTalk2;
- if((gettime(2)>30 && gettime(2)<40)) goto LhzTalk2;
- set @LhzTalk,rand(1,10);
- if(@LhzTalk < 2 ) goto LhzTalk1;
-
-LhzTalk:
- mes "[Guard]";
- mes "Hey! Where do you think you are going?";
- mes "I can not send nobody to the slum district!";
- mes "If we let suspecious people like you pass,";
- mes "there is no point in peace keeping!";
- close;
-
-LhzTalk1:
- mes "-Looks like the guard is doing something else";
- mes "Now is a good time to sneak by.-";
- next;
- warp "lighthalzen",297,227;
- set $@sneakguard, $@sneakguard + 1;
- close;
-
-LhzTalk2:
- set @LhzTalk,rand(1,10);
- if(@LhzTalk < 2 ) goto LhzTalk;
- mes "[Guard]";
- mes "zzZ... zzZ... zzZ...";
- mes "hmm. hmm... zzZ...";
- next;
- mes "-Looks like the guard is sleeping";
- mes "Now is a good time to sneak by.-";
- next;
- warp "lighthalzen",297,227;
- close;
-
-Lhzpass1:
- mes "[Guard]";
- mes "Who are you! ...Hmm? You have a pass?";
- mes "I'm sorry. You look like an adventurer,";
- mes "but I guess you got the authority.";
- mes "You may pass.";
- next;
- warp "lighthalzen",297,227;
- close;
-
-Lhzstop:
- mes "[Guard]";
- mes "Recently, there were too many people sneaking pass us,";
- mes "so we raised the security level.";
- mes "Who sneak past us anyway?";
- mes "It's troublesome...";
- close;
+lighthalzen,267,200,3 script Guard#lhz01 868,{
+ if(countitem(7350)>0) {
+ mes "[Guard]";
+ mes "Hold it right th--!";
+ mes "Oh. I'm sorry. I didn't";
+ mes "realize you were carrying";
+ mes "a pass and had authorization.";
+ close2;
+ warp "lighthalzen",303,229;
+ end;
+ }
+ else if($@lhz_alert == 1) {
+ mes "[Guard]";
+ mes "Recently too many people";
+ mes "have been traveling between";
+ mes "Uptown and the ghetto, so";
+ mes "we've heightened security";
+ mes "around here. But how can";
+ mes "so many sneak through us?";
+ close;
+ }
+ else if ((gettime(2)>00 && gettime(2)<10) || (gettime(2)>30 && gettime(2)<40)) {
+ if(rand(1,10) < 2) {
+ mes "[Guard]";
+ mes "Hold it right there!";
+ mes "I can't permit anyone";
+ mes "to enter the slums.";
+ mes "Go back to where you";
+ mes "came from, adventurer!";
+ close;
+ }
+ mes "[Guard]";
+ mes "Zzzz... Zzz...";
+ mes "ZZZzzzzzzzzzz...";
+ next;
+ mes "^3355FFThis guard is";
+ mes "dozing off, so this is";
+ mes "the perfect opportunity";
+ mes "to sneak past him.^000000";
+ close2;
+ warp "lighthalzen",303,229;
+ end;
+ }
+ else if(rand(1,10) < 2) {
+ mes "^3355FFThe guard seems distracted";
+ mes "and is looking elsewhere. Now's";
+ mes "your chance to sneak past him!^000000";
+ close2;
+ warp "lighthalzen",297,227;
+ set $@sneakguard, $@sneakguard + 1;
+ end;
+ }
}
-lighthalzen,294,223,7 script Security Guard#02 868,{
-
- if(countitem(7350)>0) goto Lhzpass1;
- if($@lhz_alert == 1) goto Lhzstop;
- if((gettime(2)>00 && gettime(2)<10)) goto LhzTalk2;
- if((gettime(2)>30 && gettime(2)<40)) goto LhzTalk2;
- set @LhzTalk,rand(1,10);
- if(@LhzTalk < 2 ) goto LhzTalk1;
-
-LhzTalk:
- mes "[Guard]";
- mes "Hey! Where do you think you are going?";
- mes "I can not send nobody to the slum district!";
- mes "If we let suspecious people like you pass,";
- mes "there is no point in peace keeping!";
- close;
-
-LhzTalk1:
- mes "-Looks like the guard is doing something else";
- mes "Now is a good time to sneak by.-";
- next;
- warp "lighthalzen",264,200;
- set $@sneakguard, $@sneakguard + 1;
- close;
-
-LhzTalk2:
- set @LhzTalk,rand(1,10);
- if(@LhzTalk < 2 ) goto LhzTalk;
- mes "[Guard]";
- mes "zzZ... zzZ... zzZ...";
- mes "hmm. hmm... zzZ...";
- next;
- mes "-Looks like the guard is sleeping";
- mes "Now is a good time to sneak by.-";
- next;
- warp "lighthalzen",264,200;
- close;
-
-Lhzpass1:
- mes "[Guard]";
- mes "Who are you! ...Hmm? You have a pass?";
- mes "I'm sorry. You look like an adventurer,";
- mes "but I guess you got the authority.";
- mes "You may pass.";
- next;
- warp "lighthalzen",264,200;
- close;
-
-Lhzstop:
- mes "[Guard]";
- mes "Recently, there were too many people sneaking pass us,";
- mes "so we raised the security level.";
- mes "Who sneak past us anyway?";
- mes "It's troublesome...";
- close;
+lighthalzen,294,223,7 script Guard#lhz02 868,{
+ if(countitem(7350)>0) {
+ mes "[Guard]";
+ mes "Hold it right th--!";
+ mes "Oh. I'm sorry. I didn't";
+ mes "realize you were carrying";
+ mes "a pass and had authorization.";
+ close2;
+ warp "lighthalzen",260,199;
+ end;
+ }
+ if($@lhz_alert == 1) {
+ mes "[Guard]";
+ mes "Recently too many people";
+ mes "have been traveling between";
+ mes "Uptown and the ghetto, so";
+ mes "we've heightened security";
+ mes "around here. But how can";
+ mes "so many sneak through us?";
+ close;
+ }
+ if((gettime(2)>00 && gettime(2)<10) || (gettime(2)>30 && gettime(2)<40)) {
+ if(rand(1,10) < 2) {
+ mes "[Guard]";
+ mes "Hold it right there!";
+ mes "I can't permit anyone to";
+ mes "enter Uptown Lighthalzen!";
+ mes "If you don't have a pass,";
+ mes "then move on out of here!";
+ close;
+ }
+ mes "[Guard]";
+ mes "Zzzz... Zzz...";
+ mes "ZZZzzzzzzzzzz...";
+ next;
+ mes "^3355FFThis guard is";
+ mes "dozing off, so this is";
+ mes "the perfect opportunity";
+ mes "to sneak past him.^000000";
+ close2;
+ warp "lighthalzen",264,200;
+ end;
+ }
+ else if(rand(1,10) < 2) {
+ mes "^3355FFThe guard seems distracted";
+ mes "and is looking elsewhere. Now's";
+ mes "your chance to sneak past him!^000000";
+ close2;
+ warp "lighthalzen",264,200;
+ set $@sneakguard, $@sneakguard + 1;
+ end;
+ }
}
//============================================================
@@ -1249,117 +1244,308 @@ L_DONE:
// Lighthalzen Pickpocket Mini-Quest
//============================================================
-lighthalzen,240,216,4 script Man#Pickpocket1 870,2,2,{
+lighthalzen,240,216,4 script Suspicious Guy#lhz_01 870,2,2,{
end;
+
OnTouch:
- callfunc "F_LHZPick",33,1;
- close;
+ switch(rand(1,3)) {
+ case 1:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect 18; //"Suspicious Guy#lhz_01" EF_STEAL
+ set zeny,zeny-100;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "I sense something...";
+ mes "No. It might just";
+ mes "be my imagination.";
+ next;
+ mes "[?????]";
+ mes "^333333Heh heh heh heh...^000000";
+ close;
+ case 2:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect 18; //"Suspicious Guy#lhz_01" EF_STEAL
+ set zeny,zeny-200;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "I could have sworn";
+ mes "that these pockets full";
+ mes "of zeny were heavier";
+ mes "just a second ago...";
+ next;
+ mes "[?????]";
+ mes "^333333Heh heh heh heh...^000000";
+ close;
+ case 3:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect 18; //EF_STEAL
+ set zeny,zeny-10;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "What the?!";
+ mes "That guy, did he just...?";
+ mes "He did! Hey! That guy";
+ mes "stole some of my money!";
+ next;
+ mes "[Suspicious Guy]";
+ mes "Oh crap!";
+ mes "Gotta scram!";
+ mes "Eat my dust, good guy!";
+ next;
+ if (rand(1,4) == 1) {
+ enablenpc "Suspicious Guy#lhz_03";
+ disablenpc "Suspicious Guy#lhz_01";
+ }
+ else {
+ enablenpc"Suspicious Guy#lhz_02";
+ disablenpc "Suspicious Guy#lhz_01";
+ }
+ close;
+ }
}
-lighthalzen,220,169,4 script Man#Pickpocket2 870,2,2,{
+lighthalzen,220,169,3 script Suspicious Guy#lhz_02 870,2,2,{
+ end;
+
+OnInit:
+ disablenpc "Suspicious Guy#lhz_02";
end;
+
OnTouch:
- callfunc "F_LHZPick",33,2;
- close;
+ switch(rand(1,3)) {
+ case 1:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect 18; //"Suspicious Guy#lhz_02" EF_STEAL
+ set zeny,zeny-100;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "I sense something...";
+ mes "No. It might just";
+ mes "be my imagination.";
+ next;
+ mes "[?????]";
+ mes "^333333Heh heh heh heh...^000000";
+ close;
+ case 2:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect 18; //"Suspicious Guy#lhz_02" EF_STEAL
+ set zeny,zeny-200;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "I could have sworn";
+ mes "that these pockets full";
+ mes "of zeny were heavier";
+ mes "just a second ago...";
+ next;
+ mes "[?????]";
+ mes "^333333Heh heh heh heh...^000000";
+ close;
+ case 3:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect 18; //EF_STEAL
+ set zeny,zeny-10;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "What the?!";
+ mes "That guy, did he just...?";
+ mes "He did! Hey! That guy";
+ mes "stole some of my money!";
+ next;
+ mes "[Suspicious Guy]";
+ mes "Oh crap!";
+ mes "Gotta scram!";
+ mes "Eat my dust, good guy!";
+ if (rand(1,4) == 1) {
+ enablenpc "Suspicious Guy#lhz_03";
+ disablenpc "Suspicious Guy#lhz_02";
+ }
+ else {
+ enablenpc "Suspicious Guy#lhz_01";
+ disablenpc "Suspicious Guy#lhz_02";
+ }
+ close;
+ }
}
-lighthalzen,164,127,4 script Man#Pickpocket3 870,2,2,{
+lighthalzen,164,127,4 script Suspicious Guy#lhz_03 870,2,2,{
end;
-OnTouch:
- callfunc "F_LHZPick",20,3;
- if(@caught!=1) close;
- mes "[Strange Man]";
- mes "Ayee! I'm trapped.";
- mes "If you will forgive me,";
- mes "I can give you something good.";
- mes "["+strcharinfo(0)+"]";
- mes "You're forgiven, now what is this";
- mes "good thing you mentioned?";
- next;
- mes "[Strange Man]";
- mes "The lower part of your body,";
- mes "will produce a strong power";
- mes "once you've taken the secret potion.";
- mes "It's very useful";
- mes "when you want to run quickly";
- next;
- mes "[Strange Man]";
- mes "I will sell you them for a bargin";
- mes "price of 15,000 zeny to a maximum";
- mes "of three potions.";
- mes "How many do you want?";
- next;
- input @number;
- if(@number>3) set @number,3;
- set @cost,15000*@number;
- if(Zeny<@cost) goto L_Zeny;
- //please check that you add the script to it.
- set Zeny,zeny-@cost;
- getitem 12016,@number; //Speed Potion
- mes "[Strange Man]";
- mes "Thanks for your money.";
- if(rand(1,2)==1) goto L_Reset;
- disablenpc "Man#Pickpocket3";
- enablenpc "Man#Pickpocket2";
- close;
-L_Reset:
- disablenpc "Man#Pickpocket3";
- enablenpc "Man#Pickpocket1";
- close;
-L_Zeny:
- mes "[Strange Man]";
- mes "Too bad.";
- mes "No zeny makes you a poor man.";
- close;
+
OnInit:
- disablenpc "Man#Pickpocket2";
- disablenpc "Man#Pickpocket3";
-}
+ disablenpc "Suspicious Guy#lhz_03";
+ end;
-function script F_LHZPick {
- if(Zeny<100) set Zeny,0;
- if(Zeny>=100) set Zeny,zeny-100;
- mes "Pickpocket";
- next;
- if(rand(0,100)<getarg(0)) goto L_Caught;
- mes "Hehehehe....";
- return;
-L_Caught:
- mes "(You notice the man put his";
- mes "hand in your pocket!)";
- mes "["+strcharinfo(0)+"]";
- mes "Eh!? What are you doing!";
- mes "You are!! Stealing my money?!";
- mes "[Strange Man]";
- mes "Ah! I'm caught!";
- mes "["+strcharinfo(0)+"]";
- mes "You're a pickpocket?!?";
- mes "[Strange Man]";
- mes "Hehehehe....";
- next;
- set @rand,rand(1,4);
- if(getarg(1)==1 && @rand<4) goto L_MoveB;
- if(getarg(1)==2 && @rand<4) goto L_MoveA;
- if(getarg(1)==1 && @rand==4) goto L_MoveC1;
- if(getarg(1)==2 && @rand==4) goto L_MoveC2;
- set @caught,1;
- return;
-L_MoveA:
- disablenpc "Man#Pickpocket2";
- enablenpc "Man#Pickpocket1";
- return;
-L_MoveB:
- disablenpc "Man#Pickpocket1";
- enablenpc "Man#Pickpocket2";
- return;
-L_MoveC1:
- disablenpc "Man#Pickpocket1";
- enablenpc "Man#Pickpocket3";
- return;
-L_MoveC2:
- disablenpc "Man#Pickpocket2";
- enablenpc "Man#Pickpocket3";
- return;
+OnTouch:
+ switch(rand(1,5)) {
+ case 1:
+ case 2:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect 18; //EF_STEAL
+ set zeny,zeny-100;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "I sense something...";
+ mes "No. It might just";
+ mes "be my imagination.";
+ next;
+ mes "[?????]";
+ mes "^333333Heh heh heh heh...^000000";
+ close;
+ case 3:
+ case 4:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect 18; //EF_STEAL
+ set zeny,zeny-200;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "I could have sworn";
+ mes "that these pockets full";
+ mes "of zeny were heavier";
+ mes "just a second ago...";
+ next;
+ mes "[?????]";
+ mes "^333333Heh heh heh heh...^000000";
+ close;
+ case 5:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect 18; //"Suspicious Guy#lhz_03" EF_STEAL
+ set zeny,zeny-10;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "What the?!";
+ mes "That guy, did he just...?";
+ mes "He did! Hey! That guy";
+ mes "stole some of my money!";
+ next;
+ mes "[Suspicious Guy]";
+ mes "Oh crap!";
+ mes "Gotta scram!";
+ mes "Eat my dust, good gu--!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Oh no, you don't!";
+ mes "I'm turning you in,";
+ mes "you pickpocket!";
+ next;
+ mes "[Suspicious Guy]";
+ mes "No...! I'm sorry!";
+ mes "I'll give you back";
+ mes "your money, just ";
+ mes "let me go! Crap!";
+ emotion e_sob;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Alright, fine,";
+ mes "but you better quit";
+ mes "this life of crime!";
+ next;
+ mes "[Suspicious Guy]";
+ mes "You're right, that was";
+ mes "wrong of me. Thanks";
+ mes "for letting me go. Since";
+ mes "you did me a favor, I'll";
+ mes "sell you some tonic that";
+ mes "I use to run really fast.";
+ next;
+ mes "[Suspicious Guy]";
+ mes "I can only sell up to";
+ mes "three of my secret tonic";
+ mes "to you since that's all";
+ mes "I have. Each one will";
+ mes "cost 15,000 zeny. So";
+ mes "what do you say?";
+ next;
+ switch(select("Give me 1.:Give me 2.:Give me 3.:No, I'm fine.")) {
+ case 1: set .@number,1; set .@price,15000*1; break;
+ case 2: set .@number,2; set .@price,15000*2; break;
+ case 3: set .@number,3; set .@price,15000*3; break;
+ case 4:
+ mes "[Suspicious Guy]";
+ mes "Well...";
+ mes "You're just gonna";
+ mes "let me go, then?";
+ mes "That's awful generous.";
+ mes "Thanks, I appreciate it.";
+ next;
+ mes "[Suspicious Guy]";
+ mes "Anyway, I'm gonna";
+ mes "get back to work.";
+ mes "Heh heh heh~";
+ }
+ if (.@number) {
+ if (Zeny < .@price) {
+ mes "[Suspicious Guy]";
+ mes "Er, since I'm quitting";
+ mes "pickpocketing, I need";
+ mes "to make cash legitimately";
+ mes "as a business person. I'm";
+ mes "real sorry pal, but I can't just^FFFFFF ^000000 give these tonics away!";
+ next;
+ mes "[Suspicious Guy]";
+ mes "Anyway, I'm gonna";
+ mes "get back to work.";
+ mes "Heh heh heh~";
+ }
+ else {
+ if ((MaxWeight-Weight) < 400) {
+ mes "[Suspicious Guy]";
+ mes "Eh, I'm sorry, but you";
+ mes "don't have enough room";
+ mes "in your inventory to even";
+ mes "hold these tonics. Sorry";
+ mes "pal, but this deal's off.";
+ next;
+ mes "[Suspicious Guy]";
+ mes "Anyway, I'm gonna";
+ mes "get back to work.";
+ mes "Heh heh heh~";
+ }
+ else {
+ mes "[Suspicious Guy]";
+ if (.@number == 1) {
+ mes "Only one? Alright, you";
+ mes "might be a cheapskate,";
+ mes "but I do owe you. Just";
+ mes "take this and I hope we never";
+ mes "bump into each other again!";
+ }
+ else if (.@number == 2) {
+ mes "Two, huh? I can dig it.";
+ mes "Now take these and I hope";
+ mes "we never see each other";
+ mes "ever again! Ciao, baby~";
+ }
+ else {
+ mes "You want all three?";
+ mes "Heh, you're much smarter";
+ mes "than I thought! Alright, take";
+ mes "these with my compliments,";
+ mes "but I hope we never bump";
+ mes "into each other ever again!";
+ }
+ set zeny,zeny-.@price;
+ getitem 12016,.@number; //Speed_Up_Potion
+ }
+ }
+ }
+ if (rand(1,2) == 1) {
+ enablenpc "Suspicious Guy#lhz_01";
+ disablenpc "Suspicious Guy#lhz_03";
+ }
+ else {
+ enablenpc "Suspicious Guy#lhz_02";
+ disablenpc "Suspicious Guy#lhz_03";
+ }
+ close;
+ }
}
//==============================================================