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author | Gepard <Gepard@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-07-07 22:04:39 +0000 |
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committer | Gepard <Gepard@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-07-07 22:04:39 +0000 |
commit | 58159393df86e0bca7695cc0dbcf33f05ee4d113 (patch) | |
tree | 7b0d6b72055447fe645192f4495fc161ac68f85c /npc/quests/quests_lighthalzen.txt | |
parent | dca613e8133e589753148cf10a84a991ba4ed931 (diff) | |
download | hercules-58159393df86e0bca7695cc0dbcf33f05ee4d113.tar.gz hercules-58159393df86e0bca7695cc0dbcf33f05ee4d113.tar.bz2 hercules-58159393df86e0bca7695cc0dbcf33f05ee4d113.tar.xz hercules-58159393df86e0bca7695cc0dbcf33f05ee4d113.zip |
* Official Lighthalzen Gangster Alert script.
* Fixed typo in Amatsu Dungeon Entrance Quest.
* Removed duplicate nomemo mapflag entries.
- added changelog entries for my previous commit
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14362 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_lighthalzen.txt')
-rw-r--r-- | npc/quests/quests_lighthalzen.txt | 169 |
1 files changed, 72 insertions, 97 deletions
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index fa86b1170..6d7e4ddb2 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -4,7 +4,7 @@ //= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets, //= Lupus, Lord Gywall //===== Current Version: ===================================== -//= 4.4 +//= 4.5 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -73,85 +73,34 @@ //= 4.4 Replaced effect numerics with constants. [L0ne_W0lf] //= 4.5 Corrected an Incorrect check of the Shinokas_Quest. (bugreport:2276) [Samuray22] //= Replaced effect numerics with constants. +//= 4.5 Official Gangster Alert script. [Gepard] //============================================================ -lighthalzen,1,1,7 script sneakAddSuber -1,{ -OnInit: - set $@sneakchance, 3; // chance of successful sneak(0 = never, 10 = always) - set $@sneakguard, 0; // numbers of people who sneaked past guard - set $@threshold, 10; // numbers of sneakers before mob appears - set $@mob, 50; // Max respawn numbers of "mobsters" - set $@mobcount, 0; // current numbers of "mobsters" - set $@lhz_alert, 0; // Alert on Lighthalzen(0 = off, 1 = on) - set $@i, 0; - +// Gangster Alert [Aegis Conversion] +//------------------------------------------------------------ +lighthalzen,1,1,0 script Law Enforcement -1,{ end; -OnMinute00: -OnMinute05: -OnMinute10: -OnMinute15: -OnMinute20: -OnMinute25: -OnMinute30: -OnMinute35: -OnMinute40: -OnMinute45: -OnMinute50: -OnMinute55: - if($@lhz_alert == 0) set $@sneakguard, $@sneakguard + rand(1,3); - if($@lhz_alert == 1) set $@sneakguard, $@sneakguard - 1; // Monsters will die after 5~10 min. (sneakAddSuber) - end; -} - -lighthalzen,1,1,7 script AlertChk -1,{ -OnInit: +OnEnable: + mapannounce "lighthalzen","Attention, citizens. Our security has been breached and the city is in Gangster Alert status. Please find shelter immediately!",bc_map; initnpctimer; + for (set .@i, 0; .@i < 30; set .@i, .@i + 1) + monster "lighthalzen",0,0,"Gangster",1592,1,"Law Enforcement::OnMyMobDead"; end; -OnTimer10000: - if($@sneakguard >= $@threshold) goto MakeMob; - if($@sneakguard == 0) goto ClearMob; // Monsters will die after 5~10 min. (sneakAddSuber) - setnpctimer 0; +OnTimer220000: + killmonster "lighthalzen","Law Enforcement::OnMyMobDead"; + mapannounce "lighthalzen","Attention, citizens. Our law enforcement department has successfully contained the situation. Alert status has been canceled.",bc_map; + set $@Lhz_Gangster_Alert, 0; + stopnpctimer; end; - -MakeMob: - if($@lhz_alert == 1) goto ChkEnd; - set $@mobcount, $@mob; - mapannounce "lighthalzen","Attention, citizens. Our security has been breached and the city is in Gangster Alert status. Please find shelter immediately!", 1; - - for( set $@i, 0; $@i < $@mob; set $@i, $@i + 1 ) { - monster "lighthalzen",0,0,"Gangster",1592,1,"AlertChk::OnMobKilled"; - } - set $@lhz_alert, 1; - set $@sneakguard, 2; // Monsters will die after 5~10 min. (sneakAddSuber) - setnpctimer 0; - end; - -ClearMob: - if($@lhz_alert == 0) goto ChkEnd; - set $@mobcount, 0; - mapannounce "lighthalzen","Attention, citizens. Our law enforcement department has successfully contained the situation. Alert status has been canceled.", 1; - killmonster "lighthalzen","AlertChk::OnMobKilled"; - set $@lhz_alert, 0; - set $@sneakguard, 0; - setnpctimer 0; +OnMyMobDead: end; - -OnMobKilled: - set $@mobcount, $@mobcount - 1; - if($@mobcount == 0) goto ClearMob; - setnpctimer 0; - end; - -ChkEnd: - setnpctimer 0; - end; } lighthalzen,267,200,3 script Guard#lhz01 868,{ - if(countitem(7350)>0) { + if (countitem(7350) > 0) { mes "[Guard]"; mes "Hold it right th--!"; mes "Oh. I'm sorry. I didn't"; @@ -161,7 +110,7 @@ lighthalzen,267,200,3 script Guard#lhz01 868,{ warp "lighthalzen",303,229; end; } - else if($@lhz_alert == 1) { + if ($@Lhz_Gangster_Alert >= 100) { mes "[Guard]"; mes "Recently too many people"; mes "have been traveling between"; @@ -171,16 +120,19 @@ lighthalzen,267,200,3 script Guard#lhz01 868,{ mes "so many sneak through us?"; close; } - else if ((gettime(2)>00 && gettime(2)<10) || (gettime(2)>30 && gettime(2)<40)) { - if(rand(1,10) < 2) { - mes "[Guard]"; - mes "Hold it right there!"; - mes "I can't permit anyone"; - mes "to enter the slums."; - mes "Go back to where you"; - mes "came from, adventurer!"; - close; - } + if ($@Lhz_Gangster_Alert > 14) { + mes "[Guard]"; + mes "Recently too many people"; + mes "have been traveling between"; + mes "Uptown and the ghetto, so"; + mes "we've heightened security"; + mes "around here. But how can"; + mes "so many sneak through us?"; + donpcevent "Law Enforcement::OnEnable"; + set $@Lhz_Gangster_Alert, 100; + close; + } + if (gettime(3) >= 22 || gettime(3) < 2) { mes "[Guard]"; mes "Zzzz... Zzz..."; mes "ZZZzzzzzzzzzz..."; @@ -190,22 +142,32 @@ lighthalzen,267,200,3 script Guard#lhz01 868,{ mes "the perfect opportunity"; mes "to sneak past him.^000000"; close2; + set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1; warp "lighthalzen",303,229; end; } - else if(rand(1,10) < 2) { + if (rand(1,6) == 3) { mes "^3355FFThe guard seems distracted"; mes "and is looking elsewhere. Now's"; mes "your chance to sneak past him!^000000"; close2; - warp "lighthalzen",297,227; - set $@sneakguard, $@sneakguard + 1; + set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1; + warp "lighthalzen",303,229; end; } + else { + mes "[Guard]"; + mes "Hold it right there!"; + mes "I can't permit anyone"; + mes "to enter the slums."; + mes "Go back to where you"; + mes "came from, adventurer!"; + close; + } } lighthalzen,294,223,7 script Guard#lhz02 868,{ - if(countitem(7350)>0) { + if (countitem(7350) > 0) { mes "[Guard]"; mes "Hold it right th--!"; mes "Oh. I'm sorry. I didn't"; @@ -215,7 +177,7 @@ lighthalzen,294,223,7 script Guard#lhz02 868,{ warp "lighthalzen",260,199; end; } - if($@lhz_alert == 1) { + if ($@Lhz_Gangster_Alert >= 100) { mes "[Guard]"; mes "Recently too many people"; mes "have been traveling between"; @@ -225,16 +187,19 @@ lighthalzen,294,223,7 script Guard#lhz02 868,{ mes "so many sneak through us?"; close; } - if((gettime(2)>00 && gettime(2)<10) || (gettime(2)>30 && gettime(2)<40)) { - if(rand(1,10) < 2) { - mes "[Guard]"; - mes "Hold it right there!"; - mes "I can't permit anyone to"; - mes "enter Uptown Lighthalzen!"; - mes "If you don't have a pass,"; - mes "then move on out of here!"; - close; - } + if ($@Lhz_Gangster_Alert > 14) { + mes "[Guard]"; + mes "Recently too many people"; + mes "have been traveling between"; + mes "Uptown and the ghetto, so"; + mes "we've heightened security"; + mes "around here. But how can"; + mes "so many sneak through us?"; + donpcevent "Law Enforcement::OnEnable"; + set $@Lhz_Gangster_Alert, 100; + close; + } + if (gettime(3) >= 22 || gettime(3) < 2) { mes "[Guard]"; mes "Zzzz... Zzz..."; mes "ZZZzzzzzzzzzz..."; @@ -244,18 +209,28 @@ lighthalzen,294,223,7 script Guard#lhz02 868,{ mes "the perfect opportunity"; mes "to sneak past him.^000000"; close2; - warp "lighthalzen",264,200; + set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1; + warp "lighthalzen",260,199; end; } - else if(rand(1,10) < 2) { + if (rand(1,6) == 3) { mes "^3355FFThe guard seems distracted"; mes "and is looking elsewhere. Now's"; mes "your chance to sneak past him!^000000"; close2; - warp "lighthalzen",264,200; - set $@sneakguard, $@sneakguard + 1; + set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1; + warp "lighthalzen",260,199; end; } + else { + mes "[Guard]"; + mes "Hold it right there!"; + mes "I can't permit anyone to"; + mes "enter Uptown Lighthalzen!"; + mes "If you don't have a pass,"; + mes "then move on out of here!"; + close; + } } //============================================================ |