summaryrefslogtreecommitdiff
path: root/npc/quests/quests_izlude.txt
diff options
context:
space:
mode:
authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-14 20:34:13 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-14 20:34:13 +0000
commit9d220e770517b1bd71bc3f1ad2e57ce894661f22 (patch)
treeae1ecf26f0b1f4c95541b426b9c216ff55b4c355 /npc/quests/quests_izlude.txt
parent37e1cf1387107171eb5e8731de69a30503f3d355 (diff)
downloadhercules-9d220e770517b1bd71bc3f1ad2e57ce894661f22.tar.gz
hercules-9d220e770517b1bd71bc3f1ad2e57ce894661f22.tar.bz2
hercules-9d220e770517b1bd71bc3f1ad2e57ce894661f22.tar.xz
hercules-9d220e770517b1bd71bc3f1ad2e57ce894661f22.zip
* Updated cities: Morroc, Jawaii, and Izlude
- Moved an NPC out of Prontera because of the Jawaii update. * Updated Wedding script to official. (Moved previous to custom.) - Updated the Divorce NPC to Official as well. * Changed some dialog in the Kafra Functions. * Updated the Message boards to iRO standards. * Added the Mail box NPCs even though the mail system is not implemented. * Near total rewrite of the shops.txt file. Lots of corrections and such. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10766 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_izlude.txt')
-rw-r--r--npc/quests/quests_izlude.txt170
1 files changed, 70 insertions, 100 deletions
diff --git a/npc/quests/quests_izlude.txt b/npc/quests/quests_izlude.txt
index addba7087..ad2ade7cb 100644
--- a/npc/quests/quests_izlude.txt
+++ b/npc/quests/quests_izlude.txt
@@ -2,127 +2,97 @@
//= Quest NPCs related to Izlude
//===== By: ==================================================
//= Evera and The eAthena Dev Team
+//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
-//= eAthena 7.15 +
+//= eAthena SVN
//===== Description: =========================================
-//= Edgar's Offer
+//= Edgar's Offer:
+//= - [Aegis conversion]
+//= - Variables in use: MISC_QUEST (Bit 16)
//===== Additional Comments: =================================
//= 1.0 Initial release [Evera]
+//= 1.1 Updated to 10.3 standard. [L0ne_W0lf]
//============================================================
-//==================================================== Edgar's
-//====================================================== Offer
-izlude,182,186,6 script Edgar 709,{
-
+// Edgar's Offer
+//============================================================
+izlude,182,186,2 script Edgar#izlude 49,{
+ if (MISC_QUEST & 16) {
+ mes "[Edgar]";
+ mes "So are you heading to Alberta again? Let me give you the same discount and only charge 250 Zeny, just like the last time.";
+ mes "How's that sound?";
+ next;
+ if (select("Alrighty~!:Why are you being so nice to me?!") == 1) {
+ if (Zeny < 250) {
+ mes "[Edgar]";
+ mes "Um...";
+ mes "This isn't";
+ mes "enough money.";
+ mes "Why don't you go";
+ mes "get some more cash?";
+ close ;
+ }
+ set zeny,zeny-250;
+ warp "alberta",195,164;
+ end;
+ }
+ mes "[Edgar]";
+ mes "It's just the way I am. That, and your devilish smile reminds me of my beloved blond haired son who left home years ago to become a Sailor on his own ship. Bless his soul, wherever he is.";
+ close;
+ }
mes "[Edgar]";
- mes "My town, Izlude is connected to";
- mes "Alberta by the harbor in the West.";
- mes "There is so much traffic between";
- mes "us, I almost become an Albertian.";
- mes "Hehehe~";
+ mes "My town, Izlude, is connected to Alberta by the harbor in the West. There is so much traffic between us, I almost become an Albertian. Hehehe~";
next;
mes "[Edgar]";
- mes "There's this guy I know pretty";
- mes "well, Phelix, who lives in Alberta.";
- mes "That guy is really stingy... He";
- mes "charges for everything!";
+ mes "There's this guy I know pretty well, Phelix, who lives in Alberta. That guy is really stingy... He charges for everything!";
next;
mes "[Edgar]";
- mes "But he's a really nice guy and";
- mes "likes helping other people. He has";
- mes "a good heart and will give you his";
- mes "support if you meet his price.";
+ mes "But he's really a nice guy and likes helping other people. He has a good heart and will give you his support if you meet his price.";
next;
mes "[Edgar]";
- mes "Lately, people in Alberta say that";
- mes "he is really trying to help folks";
- mes "and that his demand for Jellopies";
- mes "is just a cover-up. Well, you";
- mes "should take a look at what he has";
- mes "to offer.";
-M_Menu:
+ mes "Lately, people in Alberta say that he is really trying to help folks and that his demand for Jellopies is just a coverup. Well, you should take a look at what he has to offer.";
next;
- menu "Can you tell me the way to Alberta?",-,"End Conversation",M_End;
-
+ if (select("Can you tell me how to get to Alberta?:End Conversation") == 1) {
mes "[Edgar]";
- mes "Huh? Well, you can use your feet";
- mes "and just walk. But if you have";
- mes "money, I'd like to suggest that you";
- mes "take a ship.";
+ mes "Huh? Well, you can use your feet and just walk. But if you have money, I'd like to suggest that you take a ship.";
next;
- menu "Ok, gotcha.",-,"But I'm sick of walking and I'm broke!",sM_1;
-
+ if (select("Okay, gotcha.:But I'm sick of walking and I'm broke!") == 1) {
mes "[Edgar]";
- mes "Alright, Take Care~";
+ mes "Alrighty, take care~";
close;
-
- sM_1:
- if (MISC_QUEST & 16) goto sM_2;
- mes "[Edgar]";
- mes "Okay...";
- mes "You don't want to walk AND you've";
- mes "got no cash, but you still want to";
- mes "go there? Oh geez.";
- next;
- mes "[Edgar]";
- mes "Fine fine. Me, being the captain of";
- mes "a ship, can afford to bring you";
- mes "there at a lower price. How does";
- mes "250 Zeny sound?";
- next;
- menu "Alrighty~?",-,"Bah, what a rip off!!",sm_1b;
-
- set MISC_QUEST,MISC_QUEST | 16;
- if(Zeny < 250) goto sl_NoZeny;
- set Zeny, Zeny - 250;
- warp "alberta",195,164;
-
- sm_1b:
- mes "[Edgar]";
- mes "Boy oh boy,";
- mes "if you think";
- mes "that's a rip off...";
- close;
-
- sM_2:
- mes "[Edgar]";
- mes "So are you heading to Alberta";
- mes "again? Let me give you the same";
- mes "discount and only charge 250 Zeny,";
- mes "just like the last time.";
- mes "How's that sound?";
- next;
- menu "Alrighty~!",-,"Why are you being so nice to me?!",sM_2b;
-
- if(Zeny < 250) goto sl_NoZeny;
- set Zeny, Zeny - 250;
- warp "alberta",195,164;
-
- sM_2b:
+ }
+ mes "[Edgar]";
+ mes "Okay...";
+ mes "You don't want to walk AND you've got no cash, but you still want to go there? Oh geez...";
+ next;
+ mes "[Edgar]";
+ mes "Fine fine. Me, being the captain of a ship, can afford to bring you there at a lower price. How does 250 Zeny sound?";
+ next;
+ if (select("Alrighty~!:Bah, what a rip off!!") == 1) {
+ set MISC_QUEST,MISC_QUEST | 16;
+ if (Zeny < 250) {
mes "[Edgar]";
- mes "It's just the way I am. That, and";
- mes "your devilish smile reminds me of";
- mes "my beloved blond haired son who";
- mes "left home years ago to become a";
- mes "Sailor on his own ship. Bless his";
- mes "soul, wherever he is.";
+ mes "Um...";
+ mes "This isn't";
+ mes "enough money.";
+ mes "Go and get";
+ mes "some more.";
close;
-
- sl_NoZeny:
- mes "[Edgar]";
- mes "Um...";
- mes "This isn't";
- mes "enough money.";
- mes "Go and get";
- mes "some more.";
- close;
-
- M_End:
+ }
+ set zeny,zeny-250;
+ warp "alberta",195,164;
+ end;
+ }
mes "[Edgar]";
- mes "Yeah, alright.";
- mes "See you later~";
+ mes "Boy oh boy,";
+ mes "if you think";
+ mes "that's a rip off...";
close;
-
+ }
+ mes "[Edgar]";
+ mes "Yeah, alright.";
+ mes "See you later~";
+ close;
}