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authorSinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-15 16:01:40 +0000
committerSinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-15 16:01:40 +0000
commit6a71384339ee2f4c194dd6afcddd14374dba95ec (patch)
tree8e786917a0dd1dd3293106b6de6a98a8fe2f2520 /npc/quests/quests_hugel.txt
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* Added all Hugel-related quests. Thanks to MasterOfMuppets for scripting most of them.
- Updated some Hugel, Lighthalzen, Einbroch and Airship NPCs regarding those new quests. - Moved a lot of Hugel NPCs to proper quest file. * Added Odin Temple Excavation quest. - Updated Hugel warps and Odin Temple Sailor according to the quest. * Added Heart Fragment quest. * Updated Ayothaya's Ring quest to official. Credits to MasterOfMuppets. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10772 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_hugel.txt')
-rw-r--r--npc/quests/quests_hugel.txt8954
1 files changed, 8925 insertions, 29 deletions
diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt
index 7efecad91..4daa7b23d 100644
--- a/npc/quests/quests_hugel.txt
+++ b/npc/quests/quests_hugel.txt
@@ -1,15 +1,18 @@
//===== eAthena Script =======================================
//= Hugel Quest NPCs
//===== By: ==================================================
-//= MasterOfMuppets
+//= MasterOfMuppets & SinSloth
//===== Current Version: =====================================
-//= 1.0
+//= 1.2
//===== Compatible With: =====================================
//= eAthena
//===== Description: =========================================
//= Quest NPC's related to Hugel
//===== Additional Comments: =================================
//= 1.0 First version. [MasterOfMuppets]
+//= 1.1 Added most of Hugel quests. Thanks to MasterOfMuppets
+//= for scripting most of them. [SinSloth]
+//= 1.2 Added Odin Temple Excavation quest. [SinSloth]
//============================================================
//-------------------------------------------------------------------------
@@ -2050,39 +2053,8932 @@ lhz_in03,193,28,3 script Makkie 83,{
}
-hugel,71,197,3 script Lisa#HuQuest 90,{
+//-------------------------------------------------------------------------
+// Rebellion Quest
+//-------------------------------------------------------------------------
- mes "[Lisa]";
- mes "Hugel is a pretty";
- mes "small, homely village.";
- mes "Everyone knows everyone,";
- mes "everybody knows what";
- mes "everybody else is doing.";
- mes "It's so suffocating!";
- next;
- mes "[Lisa]";
- mes "There's no privacy in";
- mes "small towns. Someday,";
- mes "I wanna go out and";
- mes "live in the big city~";
+hugel,70,137,5 script Shede 879,{
+
+ cutin "siide1.bmp",2;
+ if(hg_tre == 0)
+ {
+ mes "[Shede]";
+ mes "Yay~ are you talking to me? Yay!";
+ mes "Hey, are you from a different city? Wow, nice to see you!";
+ emotion e_gasp;
+ next;
+ mes "[Shede]";
+ mes "Ever since the airport was built, Hugel has been so busy to welcome tourists and adventurers.";
+ mes "I am kind of surprised to see Hugel being so crowded like this,";
+ mes "but I think that this is a good change for this town.";
+ next;
+ mes "[Shede]";
+ mes "At the same time, I have so many customers to serve...";
+ mes "In fact, I don't even have a time to cht-chat, hohoho.";
+ next;
+ switch( select( "Do you want me to help you?","I will leave you alone" ) )
+ {
+ case 1:
+ mes "[Shede]";
+ mes "Oh~ how kind of you! Thank you so much~";
+ mes "Then can I ask you a favor?";
+ emotion e_lv;
+ next;
+ mes "[Shede]";
+ switch(rand(1,3))
+ {
+ case 1:
+ mes "Uncle Hollun's birthday is coming,";
+ mes "so I want to make \"^3131FFMushroom Flavor Cookies^000000\" for him.";
+ mes "Unfortunately, I am short of the most important ingredient, the Mushrooms.";
+ next;
+ cutin "siide2.bmp",2;
+ mes "[Shede]";
+ mes "Ordinary mushrooms don't smell that good, but";
+ mes "\"^3131FFMoks Mushrooms^000000\" which only grow in Hugel have such appetizing scent.";
+ mes "So, when they are added to cookies, they enhance the taste of cookies so much better.";
+ next;
+ mes "[Shede]";
+ mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
+ mes "You will find the mushrooms in fields near Hugel.";
+ mes "I hope that you will bring their solution as quickly as you can!";
+ set hg_tre,10;
+ close2;
+ cutin "",255;
+ end;
+ break;
+ case 2:
+ mes "In fact, Agette and I am competing with each other for the Hugel's best cookie master position.";
+ next;
+ mes "[Shede]";
+ mes "Becoming the best cookie mater is not an easy thing to achieve.";
+ mes "Everyone can have the best ingredients and the best cooking utensils,";
+ mes "but that doesn't mean that they can become the best cookie masters.";
+ next;
+ mes "[Shede]";
+ mes "You need to know how to harmonize your skills and your senses";
+ mes "to make the most delicious cookies.";
+ next;
+ cutin "siide2.bmp",2;
+ mes "[Shede]";
+ mes "I dare to say that my cookies are the best.";
+ mes "However, Agette is also a professional cookie baker.";
+ next;
+ mes "[Shede]";
+ mes "If I hear her name while baking,";
+ mes "it makes me shake my hands in anxiety";
+ mes "so that I make a mistake to measure the right amount of ingredients.";
+ mes "That explains how good she is at baking cookies.";
+ next;
+ mes "[Shede]";
+ mes "Still, I am a proud cookie baker, and";
+ mes "I can hear a voice from deep inside of me saying";
+ mes "that I cannot be beat by her!";
+ mes "Can you hear that?";
+ mes "Can you hear my inner fighting spirit as a cookie baker?";
+ next;
+ mes "[Shede]";
+ mes "I am going to compete with her";
+ mes "for the Hugel's best cookie mater position after a while.";
+ mes "So, I have been doing my best in practicing my skills to win her!";
+ next;
+ mes "[Shede]";
+ mes "There were many obstacles in my way to become the best cookie baker.";
+ mes "But, see? I am still here, alive and kicking! I will never give up! In that sense..";
+ mes "I am going to challenge on baking ^FF0000Clam Cookies^000000 today!";
+ mes "I am going to make them taste tangy and unique. I am sure that they will be a great sucess!";
+ next;
+ mes "[Shede]";
+ mes "When you go to the beach, ";
+ mes "you will find clams near the ferry.";
+ mes "Please gather ^3131FF5 Clam Flesh^000000 from the clams.";
+ mes "Please hurry!";
+ set hg_tre,20;
+ close2;
+ cutin "",255;
+ end;
+ break;
+ case 3:
+ mes "In fact, I gave my heart to a gentleman.";
+ mes "I think that the time has come to let him know";
+ mes "how I feel about him.";
+ next;
+ cutin "siide2.bmp",2;
+ mes "[Shede]";
+ mes "So, I decided to bake special cookies called...";
+ mes "...... ^3131FFDevil's Cookies^000000!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Devil's Cookies?";
+ next;
+ cutin "siide1.bmp",2;
+ mes "[Shede]";
+ mes "Yes, Devil's Cookies.";
+ mes "When you go outside of Hugel, you will find \"^3131FFMoks Bugs^000000\"";
+ mes "hiding in the bushes. They breed in this season, so they are plump with eggs.";
+ next;
+ mes "[Shede]";
+ mes "When you stew their shells and use the broth to kneed flour,";
+ mes "you can make fresh and crunch cookies.";
+ next;
+ cutin "siide2.bmp",2;
+ mes "[Shede]";
+ mes "Devil's Cookies are so delicious, so they are rumored to dazzle the eaters with";
+ mes "the mysteriously crunch texture and the sweetness, and to allure them to hell without them knowing.";
+ mes "Ah~ I hope that he will like them...";
+ next;
+ cutin "siide1.bmp",2;
+ mes "[Shede]";
+ mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "'......I am confused...Does she love him or hate him?'";
+ emotion e_dots,1;
+ set hg_tre,30;
+ close2;
+ cutin "",255;
+ end;
+ break;
+ }
+ break;
+ case 2:
+ mes "[Shede]";
+ mes "No, it is fine. Somehow I needed a break, hohoh!";
+ close2;
+ cutin "",255;
+ end;
+ break;
+ }
+ }
+ else if(hg_tre > 9 && hg_tre < 15)
+ {
+ mes "[Shede]";
+ mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
+ mes "You will find the mushrooms in fields near Hugel.";
+ mes "I hope that you will bring their solution as quickly as you can!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre > 19 && hg_tre < 25)
+ {
+ mes "[Shede]";
+ mes "Please pick up \"^3131FF5 Clams^000000\" from a fish trap in the ferry.";
+ mes "I hope that you will bring their solution as quickly as you can!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre > 29 && hg_tre < 35)
+ {
+ mes "[Shede]";
+ mes "Please bring \"^3131FF5 Moks Bug Shells^000000\" from outside of Hugel.";
+ mes "I hope that you will bring their solution as quickly as you can!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 15)
+ {
+ mes "[Shede]";
+ mes "Oh! You came back earlier than I thought.";
+ mes "Now, I can bake the Mushroom Flavor Cookies for uncle Hollun.";
+ mes "Thank you so much.";
+ emotion e_heh;
+ set hg_tre,40;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 25)
+ {
+ mes "[Shede]";
+ mes "Oh! You came back earlier than I thought.";
+ mes "Now, I can bake the best cookies of mine and compete with Agette!";
+ mes "Thank you so much.";
+ emotion e_heh;
+ set hg_tre,40;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 35)
+ {
+ mes "[Shede]";
+ mes "Oh! You came back earlier than I thought.";
+ mes "Now, I can bake Devil's Cookies to confess my love to the gentleman.";
+ mes "Thank you so much.";
+ emotion e_heh;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(If he knew what ingredients she used for the cookies,)";
+ mes "(I am pretty sure that at least he will remember her face to avoid next time...)'";
+ emotion e_dots,1;
+ set hg_tre,40;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 40)
+ {
+ if(lhz_boss == 44 && lhz_curse > 30)
+ {
+ mes "[Shede]";
+ mes "Have you seen Mr. Herico?";
+ mes "He is a lonesome old man who is staying at Hugel Inn.";
+ next;
+ mes "[Shede]";
+ mes "If you have some time, why don't you go spend some time with him?";
+ mes "I know that he will appreciate it.";
+ set hg_tre,41;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else
+ {
+ mes "[Shede]";
+ mes "So, how do you like Hugel?";
+ mes "It is a peaceful village, isn't it?";
+ close2;
+ cutin "",255;
+ end;
+ }
+ }
+ else if(hg_tre == 41)
+ {
+ mes "[Shede]";
+ mes "Mr. Herico has an impediment in movement, so he usually stays in his room.";
+ mes "Please go spend some time with him. I know that he will appreciate it.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else
+ {
+ mes "[Shede]";
+ mes "So, how do you like Hugel?";
+ mes "It is a peaceful village, isn't it?";
+ close2;
+ cutin "",255;
+ end;
+ }
+
+}
+
+hu_in01,256,40,3 script Herico 897,{
+
+ if(checkweight(7342,1) != 1)
+ {
+ mes "[Herico]";
+ mes "Why don't you go take some load off your shoulder first, and come back?";
+ close;
+ }
+ cutin "heri1.bmp",2;
+ if(hg_tre < 41)
+ {
+ mes "[Herico]";
+ mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 41)
+ {
+ mes "[Herico]";
+ mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hello!";
+ next;
+ mes "[Herico]";
+ mes "Shede?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(0)+"^000000.";
+ next;
+ mes "[Herico]";
+ mes "Ah, hello. I heard that recently an airport was built in this town. So, are you from a different city?";
+ mes "I like to see new things...although I don't like this chilly wind.";
+ mes "How do you like Hugel?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "It is a peaceful and beautiful village, although I can tell that it is experiencing a change.";
+ mes "Everyone looks happy, and they feel very different than people in the other areas.";
+ mes "So I feel like that I am in a different land.";
+ next;
+ mes "[Herico]";
+ mes "Everyone has worries and happyness at the same time.";
+ mes "You must have travelled many cities of this country,";
+ mes "and have figured out many things on your own.";
+ mes "Am I right?";
+ next;
+ switch( select( "Yes, you are right.","I am not so sure.","No." ) )
+ {
+ case 1:
+ cutin "heri2.bmp",2;
+ mes "[Herico]";
+ mes "I think that my senses are still working fine.";
+ mes "People's eyes tell many things to me.";
+ next;
+ cutin "heri1.bmp",2;
+ mes "[Herico]";
+ mes "Your eyes are telling me your admiration and astonishment";
+ mes "toward what you have seen in Hugel,";
+ mes "which is a totally different experience for you.";
+ next;
+ mes "[Herico]";
+ mes "People of Hugel don't question anyone.";
+ mes "It is an unwritten law of this village.";
+ mes "That is why I could have been resting in this village without worries.";
+ next;
+ mes "[Herico]";
+ mes "However, as I see you, I suddenly have an urge to ruminate on my past";
+ mes "that I have never spoken to anyone.";
+ mes "May I have a moment of your time, if you don't mind?";
+ next;
+ mes "[Herico]";
+ mes "Perhaps we will learn something from each other's story.";
+ set hg_tre,42;
+ close2;
+ cutin "",255;
+ end;
+ break;
+ case 2:
+ mes "[Herico]";
+ mes "Then I guess that you have not been deeply impressed by this country.";
+ mes "Haha, alright, that's fine.";
+ close2;
+ cutin "",255;
+ end;
+ break;
+ case 3:
+ mes "[Herico]";
+ mes "Oh, am I not?";
+ mes "Haha, I am sorry for hazarding a conjecture.";
+ close2;
+ cutin "",255;
+ end;
+ break;
+ }
+ }
+ else if(hg_tre == 42)
+ {
+ mes "[Herico]";
+ mes "Hmm...can you tell me your name once again?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, my name is ^3131FF"+strcharinfo(0)+"^000000.";
+ next;
+ mes "[Herico]";
+ mes "^3131FF"+strcharinfo(0)+"^000000, I have many interesting stories for you.";
+ mes "However, before I tell you my stories, I would like to ask you something. Do you mind?";
+ next;
+ mes "[Herico]";
+ mes "As you see, ever since an airport was built in this Hugel, many strangers are coming in and going out this village.";
+ mes "It may be a good change for Hugel, so that more people will know about its existence.";
+ mes "However, I have this bad feeling about the airport and airships.";
+ mes "I do not think that this country is not extending their airlines only for the transportation purposes.";
+ next;
+ mes "[Herico]";
+ mes "Did you know that more and more people are using the ferry after the airport was built?";
+ mes "Can't you see the reason of my doubt?";
+ next;
+ mes "[Herico]";
+ mes "Please find out the secret about the airship and the island.";
+ mes "Then I will tell you my stories.";
+ mes "I hope that you will do your best to find out the secret.";
+ set hg_tre,43;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 43)
+ {
+ if(hg_odin == 60)
+ {
+ mes "[Herico]";
+ mes "Welcome back. I have been waiting for you with eager anticipation to hear about the secret.";
+ mes "Now, please tell me what you have found out.";
+ next;
+ mes "- You told him what you have seen and heard from the Odin Shirine, -";
+ mes "- such as Giantes, Ymir's Heart and Rekenber. -";
+ next;
+ cutin "heri3.bmp",2;
+ mes "[Herico]";
+ mes "Rekenber...So, they have expanded";
+ mes "their power even to this small village, Hugel.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Do you know about them?";
+ next;
+ mes "[Herico]";
+ mes "Of course, I know them too well.";
+ next;
+ mes "[Herico]";
+ mes "............";
+ next;
+ cutin "heri1.bmp",2;
+ mes "[Herico]";
+ mes "Thank you so much for your effort.";
+ mes "I am afraid that your dangerous journey has not been ended.";
+ next;
+ mes "[Herico]";
+ mes "Well, this is time for me to tell you my story.";
+ mes "I hope that you will enjoy it.";
+ set hg_tre,44;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else
+ {
+ mes "[Herico]";
+ mes "Please find out the secret about the airship and the island.";
+ mes "Then I will tell you my stories.";
+ mes "I hope that you will do your best to find out the secret.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ }
+ else if(hg_tre == 44)
+ {
+ mes "[Herico]";
+ mes "Hmm...I don't know where to start.";
+ next;
+ mes "[Herico]";
+ mes "As you know, we have bionic machines called";
+ mes "^FF0000Guardians^000000.";
+ mes "We are using Guardians to protect important facilities";
+ mes "or to avoid meaningless murders.";
+ next;
+ mes "[Herico]";
+ mes "Have you ever thought about how the people in old times";
+ mes "would protect their important facilities without guardians?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Perhaps, they hired many men to do that?";
+ next;
+ mes "[Herico]";
+ mes "Yes, you are right.";
+ mes "For the longest time, Schwaltzvalt Republic had had";
+ mes "^3131FFMercenary Soldiers^000000 who exchanged their lives";
+ mes "with the good money, and they used to take care of";
+ mes "all the dirty jobs in the past.";
+ next;
+ mes "[Herico]";
+ mes "They lost their jobs when Rekenber successfully invented and publicized guardians.";
+ mes "Guardians were made for humans, but sadly it was the worst thing that could happen to them.";
+ next;
+ mes "[Herico]";
+ mes "As they lost their jobs to guardians, they rose in rebellion called ^FF0000Mercenary Rebellion^000000.";
+ next;
+ mes "[Herico]";
+ mes "This Mercenary Rebellion was greatly responded to by the public.";
+ mes "However, they lost people's trust by choosing ^3131FFa violent method^000000";
+ mes "to fight, instead of appealing to the public in a convincible way.";
+ mes "In other words, they lost their game by making a critical mistake.";
+ next;
+ mes "[Herico]";
+ mes "Ever since their rebellion was failed,";
+ mes "survivors of the rebellion have disappeared beyond history.";
+ next;
+ cutin "heri3.bmp",2;
+ mes "[Herico]";
+ mes "Not only that, they held a fight with guardians in";
+ mes "^FF0000the Sage Varmunt's birthplace^000000";
+ mes "which was our proud national treasure!";
+ mes "So the house was completely destroyed by the battle, and";
+ mes "since then, no one knows where Sage Varmunt is.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Sage Varmunt.....!";
+ next;
+ cutin "heri1.bmp",2;
+ mes "[Herico]";
+ mes "Oh...I must have been really upset about it.";
+ next;
+ mes "[Herico]";
+ mes "To be honest with you,";
+ mes "Sage Varmunt is partially responsible on guardians.";
+ mes "You know that he was the one";
+ mes "who created their motive power.";
+ next;
+ mes "[Herico]";
+ mes "It is riduculous that the mercenary soldiers were trying to";
+ mes "make their revenge on Sage Varmunt";
+ mes "for inventing guardians, you know.";
+ mes "But, it is understandable because they lost their jobs to guardians.";
+ next;
+ mes "[Herico]";
+ mes "I heard about the Mercenary Rebellion after everything was ended,";
+ mes "so there was nothing that I could do about Sage Varmunt.";
+ mes "He disappeared, and I couldn't figure out more";
+ mes "than what I found from his birth place...so...";
+ mes "I came to Hugel and settled down here.";
+ next;
+ mes "[Herico]";
+ mes "I tried to find at least a little bit of his documents from his laboratory...";
+ mes "but everything was gone...huh?";
+ mes "Hold on, I just remember something very important!";
+ next;
+ mes "[Herico]";
+ mes "Where are all of his research documents?";
+ mes "No...did mercenary soldiers took them or...possibly dispose them?";
+ next;
+ mes "[Herico]";
+ mes "Damn it! I am so stupid! Grrr...";
+ mes "How couldn't I think about this earlier?";
+ next;
+ mes "[Herico]";
+ mes ""+strcharinfo(0)+", can you see what I want to tell you now?";
+ mes "I have to take a long time to remember everything";
+ mes "about the incident, but you must understand";
+ mes "that this is an extremely important matter.";
+ next;
+ mes "[Herico]";
+ mes "Mercenary Rebellion was a huge issue back then.";
+ mes "Hopefully, there will be at least one news reporter";
+ mes "who remembers about the rebellion.";
+ next;
+ mes "[Herico]";
+ mes "Please go to Lighthalzen and find a news reporter";
+ mes "who still remembers about the rebellion.";
+ mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
+ mes "so that you can find out what happened to Sage Varmunt and his research documents.";
+ set hg_tre,45;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 45)
+ {
+ mes "[Herico]";
+ mes "Please go to Lighthalzen and find a news reporter";
+ mes "who still remembers about the rebellion.";
+ mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
+ mes "so that you can find out what happened to Sage Varmunt and his research documents.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre > 45 && hg_tre < 49)
+ {
+ mes "[Herico]";
+ mes "How have you been doing?";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 49)
+ {
+ mes "[Herico]";
+ mes "Did you find Sage Varmunt's research documents?";
+ next;
+ cutin "",255;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, about the documents...";
+ next;
+ switch( select( "I ate them.","Rekenber has taken them into their possession." ) )
+ {
+ case 1:
+ mes "I ate them.";
+ next;
+ mes "[Herico]";
+ mes "Hahaha! That's funny!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No, it is not funny.";
+ next;
+ mes "[Herico]";
+ mes ".................";
+ next;
+ mes "[Herico]";
+ mes "Then...SPIT THEM OUT!";
+ percentheal -5,0;
+ specialeffect2 3;
+ next;
+ mes "[Herico]";
+ mes "SPIT THEM OUT!";
+ percentheal -5,0;
+ specialeffect2 3;
+ next;
+ mes "[Herico]";
+ mes "I SAID, SPIT THEM OUUUUUT!";
+ percentheal -5,0;
+ specialeffect2 3;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Err...I was just kidding...";
+ next;
+ cutin "heri2.bmp",2;
+ mes "[Herico]";
+ mes "Haha, the first part was funny,";
+ mes "but the second part was kind of scary, you know?";
+ emotion e_dots;
+ emotion e_sob,1;
+ next;
+ mes "[Herico]";
+ mes "So, tell me, where are all of his research documents?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Rekenber has taken them into their possession.";
+ next;
+ break;
+ case 2:
+ mes "Rekenber has taken them into their possession.";
+ next;
+ break;
+ }
+ cutin "heri3.bmp",2;
+ mes "[Herico]";
+ mes "...........................";
+ next;
+ cutin "heri1.bmp",2;
+ mes "[Herico]";
+ mes "It was expected.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What do you have in mind?";
+ next;
+ mes "[Herico]";
+ mes "First, I think that I should inform you about my true identity.";
+ mes "I may now be an old man whose days are numbered,";
+ mes "but I used to work at ^3131FFthe Ymir's Heart imitation research department";
+ mes " in Regenschirm laboratory^000000 under Sage Varmunt's supervision.";
+ emotion e_omg,1;
+ next;
+ cutin "heri2.bmp",2;
+ mes "[Herico]";
+ mes "You look very surprised.";
+ next;
+ cutin "heri1.bmp",2;
+ mes "["+strcharinfo(0)+"]";
+ mes "Does it mean that you are the one";
+ mes "who created the Ymir's Heart imitation?";
+ next;
+ mes "[Herico]";
+ mes "Well, I was a mere assistant of Sage Varmunt,";
+ mes "so I can't say that I created it.";
+ next;
+ mes "[Herico]";
+ mes "Rekenber has been secretly gathering ^FF0000Ymir's Heart Pieces^000000.";
+ mes "They are very obsessed with Ymir's Heart Pieces,";
+ mes "and I guess that it is because of the enormous power that the heart pieces possess within..";
+ next;
+ mes "[Herico]";
+ mes "However, the power of the original heart pieces";
+ mes "are too strong for humans to control.";
+ mes "Thus, it is not fiseable to manipulate the power";
+ mes "as energy sources.";
+ mes "That is why ^3131FFthe imitations of Ymir's Heart";
+ mes "Pieces^000000 have been created.";
+ next;
+ mes "[Herico]";
+ mes "We, researchers including Sage Varmunt, endeavoured";
+ mes "our effort in studying and analyzing the revolutionary energy source";
+ mes "for a long time.";
+ mes "And our effort has gained a fruitful result; the Imitations of Ymir's Heart Piece.";
+ next;
+ mes "[Herico]";
+ mes "With the invention, we could create guardians.";
+ mes "We were so happy for the fact that we";
+ mes "finally made our dream come true.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "But, Sage Varmunt was against the idea of using guardians";
+ mes "for militant purposes, and I heard that he also participated";
+ mes "in the Mercenary Rebellion.";
+ next;
+ mes "- You told him what you knew about the Mercenary Rebellion. -";
+ next;
+ mes "[Herico]";
+ mes "Hmm...now I see.";
+ next;
+ mes "[Herico]";
+ mes "After we succeeded in creating the imitations of Ymir's Heart Piece,";
+ mes "Sage Varmunt looked pretty depressed for some reason.";
+ mes "After all, he left the laboratory and said that ^3131FFby him";
+ mes "staying with Regenschirm laboratory";
+ mes "will make everyone miserable^000000.";
+ mes "I still don't figure out why he said that.";
+ next;
+ mes "[Herico]";
+ mes "He was a really great scholar.";
+ mes "He always tried to use his knowledge in science for humankind.";
+ next;
+ mes "[Herico]";
+ mes "As expected, after Sage Varmunt left Regenschirm,";
+ mes "almost every research process started stagnating.";
+ mes "Even many projects were canceled or postponed.";
+ next;
+ cutin "heri3.bmp",2;
+ mes "[Herico]";
+ mes "The upper management were threatened by the phenomenon,";
+ mes "so they yelled at people to ^FF0000continue";
+ mes "with their research by all means^000000.";
+ mes "They even allowed people to experiment";
+ mes "on anything that is alive.";
+ next;
+ cutin "heri1.bmp",2;
+ mes "[Herico]";
+ mes "......................";
+ mes "That gave me a reason to leave Regenschirm.";
+ next;
+ mes "[Herico]";
+ mes "Rekenber will do anything to achieve their goals.";
+ mes "They have become too powerful to just be considered a big corporation.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "That was why they found the \"Bio Lab\"";
+ mes "in order to continue with their research without Sage Varmunt.";
+ next;
+ cutin "heri3.bmp",2;
+ emotion e_ag;
+ mes "[Herico]";
+ mes "What? \"Bio Lab\"? I didn't image that they could";
+ mes "even think of that! I can't express enough of my resentment toward them!";
+ next;
+ mes "[Herico]";
+ mes "Science is to benefit humankinds,";
+ mes "not to harm them. I think that something must be done.";
+ mes "Can you bring me a glass of water?";
+ set hg_tre,50;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 50)
+ {
+ mes "[Herico]";
+ mes "Can you guess what I am thinking right now?";
+ next;
+ mes "[Herico]";
+ mes "I am thinking about ^3131FFdestroying Regenschirm^000000.";
+ next;
+ mes "[Herico]";
+ mes "Rekenber has become as powerful as this Schwaltzvalt Republic.";
+ mes "I don't think that I could destroy the entire corporation.";
+ mes "But even if I could, it could also lead to the fall of my country,";
+ mes "because that's who big Rekenber means to this country.";
+ next;
+ mes "[Herico]";
+ mes "So, instead, I am thinking to destroy \"Regenschirm\".";
+ mes "Because the laboratory may not be as big as the corporation,";
+ mes "but at the same time, it has a great meaning to them.";
+ mes "I want to stop their inhumane and dangerous practice in research.";
+ next;
+ mes "[Herico]";
+ mes "...*Sigh*...Unfortunately, I do not possess any power to";
+ mes "proceed with my plan. Thus, I need your help, desperately.";
+ next;
+ mes "[Herico]";
+ mes "Let me hear your opinion.";
+ mes "Will you join me in destroying Regenschirm?";
+ next;
+ switch( select( "Sorry, I won't.","Yes, I will." ) )
+ {
+ case 1:
+ mes "[Herico]";
+ mes "I respect your decision since this is not something";
+ mes "that is okay for you to make a quick judgement.";
+ mes "I appreciate everything that you have done for me so far.";
+ mes "And if you change your mind, feel free to come back any time.";
+ close2;
+ cutin "",255;
+ end;
+ break;
+ case 2:
+ cutin "heri2.bmp",2;
+ mes "[Herico]";
+ mes "I knew that you are too righteous to";
+ mes "neglect lies and injustice.";
+ mes "I have seen that through your eyes.";
+ mes "I don't know how much we can achieve with this mission,";
+ mes "but it is very meaningful for us to at least try.";
+ next;
+ mes "[Herico]";
+ mes "Let's discuss further what we should do.";
+ set hg_tre,51;
+ close2;
+ cutin "",255;
+ end;
+ break;
+ }
+ }
+ else if(hg_tre == 51)
+ {
+ mes "[Herico]";
+ mes "We must find out how we can stop them";
+ mes "from doing more evil things, at least for a while.";
+ mes "Regenschirm is a historic laboratory, and thus";
+ mes "an enormous amount of accumulated research data";
+ mes "has been saved within the laboratory.";
+ mes "Without the research data,";
+ mes "all the researching activity within Regenschirm";
+ mes "will not be progressed.";
+ next;
+ mes "[Herico]";
+ mes "Regenschirm is located at the underground level";
+ mes "of Rekenber's Lighthalzen headquarters.";
+ mes "It is where their filthy ambitions are reflected on.";
+ mes "Please sneak into the laboratory";
+ mes "and bring ^FF0000their research data^000000 to me.";
+ set hg_tre,52;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 52)
+ {
+ mes "[Herico]";
+ mes "Regenschirm is located at the underground level";
+ mes "of Rekenber's Laighthalzen headquarters.";
+ mes "Can you sneak into the place and bring me their research data?";
+ close2;
+ cutin "heri1.bmp",255;
+ end;
+ }
+ else if(hg_tre == 53)
+ {
+ mes "[Herico]";
+ mes "Ah, you are back.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I had a little bit of trouble because I was caught by a guard.";
+ mes "But I took care of it.";
+ next;
+ mes "[Herico]";
+ mes "Thank you so much for your trouble.";
+ mes "Haha, since they lost their research data,";
+ mes "they wouldn't be able to continue with their research";
+ mes "at least for a while, I hope.";
+ next;
+ mes "[Herico]";
+ mes "Now, let's get into the next step, shall we?";
+ mes "I know that you have gone through many difficulties so far,";
+ mes "but this might be the most difficult thing that you've ever done.";
+ next;
+ mes "[Herico]";
+ mes "In my opinion, the bio lab is the most important facility in Regenschirm.";
+ mes "We must not let that kind of inhumane place exist in this world any longer.";
+ mes "I am so horrified by the thought that they have been doing all sorts of evil things";
+ mes "under an excuse of scientific research.";
+ next;
+ mes "[Herico]";
+ mes "As I analyzed the research data which you have brought to me,";
+ mes "the bio lab is consisted of 3 levels,";
+ mes "and I suspect that the 2nd level is used to";
+ mes "perform experimental research on living bodies.";
+ next;
+ mes "[Herico]";
+ mes "I am pretty sure that we can find";
+ mes "a miner who knows how to make";
+ mes "Marine Sphere Bottles in ^3131FFEinbech^000000,";
+ mes "since the Marine Sphere Bottles are needed to";
+ mes "blast tunnels inside mines.";
+ next;
+ mes "[Herico]";
+ mes "Haha...you know what I am going to ask you now, don't you?";
+ next;
+ mes "[Herico]";
+ mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
+ mes "and purchase some Marine Sphere Bottles.";
+ mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab!";
+ next;
+ mes "[Herico]";
+ mes "I know that this is a difficult task. But, please understand";
+ mes "that you are the only hope that I have.";
+ mes "Please stop them from performing experimental research on living bodies!";
+ delitem 7342,1; //File Folder
+ set hg_tre,54;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 54)
+ {
+ mes "[Herico]";
+ mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
+ mes "and purchase some Marine Sphere Bottles.";
+ mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab.";
+ mes "You are the only hope that I have.";
+ mes "Let's hope that it will work out well.";
+ next;
+ mes "[Herico]";
+ mes "If you know anyone";
+ mes "who can create Marine Sphere Bottles for you,";
+ mes "you may use his instead.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 55)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "The machine was blown up.";
+ next;
+ cutin "heri2.bmp",2;
+ mes "[Herico]";
+ mes "Excellent! Excellent!";
+ next;
+ mes "[Herico]";
+ mes "Now, I am relieved that they won't be able to";
+ mes "proceed with their bio research at least for a while.";
+ mes "You did a great job, and I am so proud of you.";
+ next;
+ cutin "heri1.bmp",2;
+ mes "[Herico]";
+ mes "I assume that there are";
+ mes "some failed experimental objects remaining within the laboratory.";
+ mes "According to the research document,";
+ mes "those experimental objects are identified with ^3131FFHandcuffs^000000.";
+ next;
+ mes "[Herico]";
+ mes "From now on, I will reward you every time when you bring me";
+ mes "a certain amount of the Handcuffs.";
+ next;
+ mes "[Herico]";
+ mes "And...even though we succeeded in stopping them for now,";
+ mes "it will not last that long.";
+ mes "We need someone who has a power to stop them permanently.";
+ mes "Sadly, I am not the one.";
+ next;
+ mes "[Herico]";
+ mes "By any chance, do you know a man who can aid his power in stopping them?";
+ next;
+ input @inputstr$;
+ if(@inputstr$ == "President Karl" || @inputstr$ == "President Weierstrass" || @inputstr$ == "President" || @inputstr$ == "Karl Weierstrass")
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "I think that I know one...";
+ next;
+ mes "[Herico]";
+ mes "Okay, tell me who he is.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Mr. President.....!";
+ mes "Mr. President must be the one who can help us.";
+ next;
+ mes "[Herico]";
+ mes "You mean Karl...something something?";
+ mes "I may well say that Rekenber owns this country.";
+ mes "I don't think that he has not been influenced by them.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No, Mr. President, who I know,";
+ mes "has been trying to free this country from Rekenber.";
+ mes "Even if he was frustrated by a ridiculous reason at the last time,";
+ mes "I believe that he has not given up in his hope.";
+ next;
+ mes "[Herico]";
+ mes "Hmm...I see. Then I must count on your word.";
+ mes "I am giving the research data back to you,";
+ mes "so please bring it to Mr. President.";
+ mes "Let's see how well he can handle it.";
+ mes "I appreciate you for doing everything for me so far,";
+ mes "I really appreciate it.";
+ set hg_tre,56;
+ getitem 7342,1;
+ close2;
+ cutin "",255;
+ end;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "Umm...no, I don't think that I know anyone.";
+ next;
+ mes "[Herico]";
+ mes "Oh...okay. Hmm...we certainly need someone";
+ mes "with a power who can stop them permanently.";
+ mes "Why don't you go to different cities and find the one";
+ mes "who can help us? I am pretty sure that";
+ mes "you will find one.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else
+ {
+ if(countitem(7342))
+ {
+ mes "[Herico]";
+ mes "Why are you still here?";
+ mes "That research data will aid a great help to Mr. President.";
+ mes "Please deliver it to him as soon as you can.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else
+ {
+ mes "[Herico]";
+ mes "Hey, welcome back.";
+ next;
+ switch( select( "I brought Handcuffs","Regarding Sage Varmunt's documents" ) )
+ {
+ case 1:
+ mes "[Herico]";
+ mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs.";
+ next;
+ switch( select( "Exchange.","Cancel." ) )
+ {
+ case 1:
+ if(countitem(7345) > 99) //Handcuffs
+ {
+ mes "[Herico]";
+ mes "There you go, thank you for your trouble.";
+ delitem 7345,100; //Handcuffs
+ switch(rand(1,6))
+ {
+ case 1:
+ getitem 12044,1; //Herb Marinade Beef
+ break;
+ case 2:
+ getitem 12049,1; //Morroc Fruit Wine
+ break;
+ case 3:
+ getitem 12059,1; //Lutie Cold Noodle
+ break;
+ case 4:
+ getitem 12064,1; //Cream Sandwich
+ break;
+ case 5:
+ getitem 12069,1; //Steamed Ancient Lips
+ break;
+ case 6:
+ getitem 12054,1; //Seasoned Jellyfish
+ break;
+ }
+ close2;
+ cutin "",255;
+ end;
+ }
+ else
+ {
+ mes "[Herico]";
+ mes "I don't think that you have brought me 100 Handcuffs.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ break;
+ case 2:
+ break;
+ }
+ close2;
+ cutin "",255;
+ end;
+ break;
+ case 2:
+ mes "[Herico]";
+ mes "When I checked the research data that you have brought to me,";
+ mes "it seemed that Sage Varmunt wrote his documents in cipher,";
+ mes "so they could not decode them.";
+ mes "That explains why they have been obsessed";
+ mes "with bionic researches to figure out on their own.";
+ close2;
+ cutin "",255;
+ end;
+ break;
+ }
+ }
+ }
+ cutin "",255;
+ end;
+
+}
+
+lhz_in03,39,44,3 script Enquro Carson 97,{
+
+ if(hg_tre < 45)
+ {
+ mes "[Enquro Carson]";
+ mes "Hello, everyone. This is Enquro Carson";
+ mes "from Light News.";
+ next;
+ mes "[Enquro Carson]";
+ mes "People want to hear prompt and accurate news.";
+ mes "I feel proud of myself as a news reporter";
+ mes "especially when people are astonished by the news";
+ mes "which I am delivering to them.";
+ close;
+ }
+ else if(hg_tre == 45)
+ {
+ mes "[Enquro Carson]";
+ mes "Hello, everyone. This is Enquro Carson";
+ mes "from Light News.";
+ next;
+ mes "[Enquro Carson]";
+ mes "People want to hear prompt and accurate news.";
+ mes "I feel proud of myself as a news reporter";
+ mes "especially when people are astonished by the news";
+ mes "which I am delivering to them.";
+ next;
+ switch( select( "Mercenary Rebellion","News reporter job" ) )
+ {
+ case 1:
+ mes "[Enquro Carson]";
+ mes "Hmm...Mercenary Rebellion...?";
+ mes "It happened pretty long time ago.";
+ mes "Mercenary soldiers lost their jobs";
+ mes "after guardians were invented.";
+ mes "And they insisted their social security";
+ mes "through a violent method, so the government had to stop them with force.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Do you know any survivor of Mercenary Rebellion?";
+ next;
+ mes "[Enquro Carson]";
+ mes "Welll...I was not assigned to the case,";
+ mes "and the news reporter who kept the coverage of the case";
+ mes "retired long time ago...";
+ mes "Oh, I think that I can check";
+ mes "if he has left any documents about the rebellion.";
+ mes "Give me a moment.";
+ next;
+ mes "- *Rummage Rummage* -";
+ mes "- *Rummage Rummage* -";
+ mes "- *Rummage Rummage* -";
+ next;
+ mes "[Enquro Carson]";
+ mes "Oh! I found it.";
+ next;
+ mes "[Enquro Carson]";
+ mes "Mr. Balparan, yes, he is the news reporter,";
+ mes "must be greatly intrigued by the rebellion.";
+ mes "According to this documents, he tried to";
+ mes "contact with the rebellion survivors";
+ mes "after the rebellion ended in failure.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Can you tell me the survivors' locations?";
+ next;
+ mes "[Enquro Carson]";
+ mes "Well, I am not supposed to release";
+ mes "any kind of personal information to outside.";
+ mes "Hmm...but it happened a long time ago, and";
+ mes "I don't know if they are still alive or not...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Thank you so much!";
+ next;
+ mes "[Enquro Carson]";
+ mes "Wait, wait, I didn't say that I would release their information yet.";
+ mes "Actually my motto is that";
+ mes "\"^3131FFEvery bit of information must be shared^000000\".";
+ next;
+ mes "[Enquro Carson]";
+ mes "I hope that you are willing to share any information";
+ mes "that you will find from the survivors with me.";
+ mes "Oh yes, do you know what? \"Commutative contract\".";
+ next;
+ mes "[Enquro Carson]";
+ mes "I heard of a private pub in Morroc,";
+ mes "a city of Rune-Midgarts Kingdom";
+ mes "that is not open to the public.";
+ mes "People keep talking about the pub's best drink,";
+ mes "and I wonder how delicious the drink will be.";
+ mes "Can you please get me the drink? Hahaha, thanks!";
+ set hg_tre,46;
+ close;
+ break;
+ case 2:
+ mes "[Enquro Carson]";
+ mes ".......Hmmm...Hmmm...Hmmm.";
+ next;
+ mes "- Enquro Carson looks you up and down with squinting his eyes. -";
+ next;
+ mes "[Enquro Carson]";
+ mes "You are not saying that you want to be a news reporter, are you?";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 46)
+ {
+ if(!countitem(12112) || !countitem(12113))
+ {
+ mes "[Enquro Carson]";
+ mes "I heard of a private pub in Morroc,";
+ mes "a city of Rune-Midgarts Kingdom";
+ mes "that is not open to the public.";
+ mes "People keep talking about the pub's best drink,";
+ mes "and I wonder how delicious the drink will be.";
+ mes "Can you please get me the drink? Hahaha, thanks!";
+ close;
+ }
+ else
+ {
+ mes "[Enquro Carson]";
+ mes "Wow, this is that famous drink!";
+ mes "Let's see...*Gulp*";
+ next;
+ emotion e_no1;
+ mes "[Enquro Carson]";
+ mes "Wow! This is awsome!";
+ mes "It is as delicious as I heard!";
+ mes "Its taste is still lingering on my tongue,";
+ mes "and it is like Wow!";
+ next;
+ mes "[Enquro Carson]";
+ mes "Anyways, according to Mr. Balparan's documents,";
+ mes "errr....yes, this must be the name of the last mercenary soldier.";
+ mes "Mr. Balparan contacted with";
+ mes "^3131FFWintzil Trony^000000,";
+ mes "the last mercenary soldier for the last time in...";
+ mes "^FF0000Hugel^000000. Wait, Hugel?";
+ mes "Isn't that the small country at the corner of Schwaltzvalt Republic?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What? Hugel?";
+ next;
+ mes "[Enquro Carson]";
+ mes "Previously, it was very difficult to get to Hugel";
+ mes "because there was no safe route.";
+ mes "Basically, the village was like an island within the continent,";
+ mes "but ever since an airport was built there,";
+ mes "the village is now having its period of prosperity.";
+ next;
+ mes "[Enquro Carson]";
+ mes "You are lucky, you know that?";
+ mes "Mr. Balparan gave up on meeting with the mercenary soldier";
+ mes "in Hugel because it was too tough to just get there.";
+ mes "But you, all you need to do is just getting on to the airship.";
+ next;
+ mes "[Enquro Carson]";
+ mes "Oh, by the way, I hope that you will keep";
+ mes "this secret between you and me.";
+ mes "I released the personal information at my discretion,";
+ mes "and I know that I am not allowed to do that. Hehe.";
+ emotion e_gg;
+ set hg_tre,47;
+ delitem 12112,1; //Tropical Sograt
+ delitem 12113,1; //Vermilion on the Beach
+ close;
+ }
+ }
+ else if(hg_tre == 47)
+ {
+ mes "[Enquro Carson]";
+ mes "Just get on to the airship and go to Hugel.";
+ mes "Hopefully you will meet with ^3131FFWintzil Trony^000000";
+ mes "or his son...or something.";
+ mes "Oh, be careful not to provoke him though.";
+ mes "He used to be a mercenary soldier, and they were famed for their violence.";
+ close;
+ }
+ else
+ {
+ mes "[Enquro Carson]";
+ mes "This is very shameful for me to confess,";
+ mes "but I tend to make lots and lots of spelling mistakes.";
+ mes "Yeah, I know, it is a shame.";
+ close;
+ }
+
+}
+
+hu_in01,310,380,5 script Girl 891,{
+
+ if(hg_tre < 47)
+ {
+ mes "[Girl]";
+ mes "Bah, I am bored.";
+ close;
+ }
+ else if(hg_tre == 47)
+ {
+ mes "[Girl]";
+ mes "Hehe...are you from another city?";
+ mes "Heheh.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey, little lady?";
+ mes "By any chance, do you know a man named \"Wintzil Trony\"?";
+ next;
+ mes "[Girl]";
+ mes "There is no man named Wintzil Trony.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Huh?";
+ next;
+ mes "[Girl]";
+ mes "I am the Wintzil Trony.";
+ mes "I am a girl, not a man.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...............................................................................................................";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(^3131FFOh dear Odin, am I on a test?";
+ mes "Or are you trying to make sure that I still have a good memory?";
+ mes "How could...how could...how could this little child";
+ mes "is the last mercenary soldier?! This is absurd!)";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well...lady,";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Are you sure that you are the last mer....no, no.";
+ mes "Then do you have any family member who shares the same name as yours?";
+ mes "Like your father, for instance.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I said, I am the only Wintzil Trony in my family.";
+ mes "And I don't have a father.";
+ mes "My mom is out of Hugel to sell Hugel's principal products.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Did...did your father pass away?";
+ next;
+ mes "[Wintzil Trony]";
+ mes "I can't help it. He was too old.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well...do you remember what your father";
+ mes "used to do when he was alive?";
+ next;
+ mes "[Wintzil Trony]";
+ mes "My father sowed seeds.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(^3131FFGosh, she is not helping! This is not good!^000000)";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, lady, I think that people usually";
+ mes "say \"cultivate a field\" instead of saying \"sowing seeds\".";
+ mes "Did you know that?";
+ next;
+ mes "[Wintzil Trony]";
+ mes "^3131FFBut my father had only one arm,";
+ mes "so he couldn't do such a hard work like cultivating a field.^000000";
+ mes "But, it was alright. I could help him because I am strong enough.";
+ mes "I cultivated fields with my mom and my father.";
+ mes "Do you want to know how strong I am? Look at this! Yap!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes ".................!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Umm...lady, can you show me your father's picture";
+ mes "or something that used to belong to him?";
+ next;
+ mes "[Wintzil Trony]";
+ mes "Beh~ You are just like the guy who came by a long time ago.";
+ mes "He kept asking me things over and over again,";
+ mes "then he became upset and left.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(He might be the news reporter from the Light News.)";
+ next;
+ mes "[Wintzil Trony]";
+ mes "My father was a farmer. That's all I can say.";
+ mes "Beeeeh~";
+ next;
+ mes "[Wintzil Trony]";
+ mes "I am living in a house that is pretty empty.";
+ mes "All my father left to us is the shelf at the upstairs.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Do you mind if I take a look at your father's shelf?";
+ next;
+ mes "[Wintzil Trony]";
+ mes "Sure!";
+ mes "It is filled with books, and they don't look that interesting.";
+ mes "But, can you be careful to treat the shelf? It is a keepsake from my father.";
+ set hg_tre,48;
+ close;
+ }
+ else if(hg_tre > 48)
+ {
+ mes "[Wintzil Trony]";
+ mes "I am bored and bored! When is my mom coming back?";
+ close;
+ }
+ else
+ {
+ mes "[Wintzil Trony]";
+ mes "If you promise me that you will not break it,";
+ mes "you can take a look at the shelf.";
+ close;
+ }
+
+}
+
+hu_in01,317,312,0 script Book 111,{
+
+ cutin "hg_book.bmp",2;
+ if(hg_tre > 47)
+ {
+ mes "- You picked up a very thick book. -";
+ mes "- You opened the book and found out -";
+ mes "- that there were a small book hidden behind.-";
+ next;
+ switch( select( "Read the small book.","Leave it alone." ) )
+ {
+ case 1:
+ mes "- You picked up the small book. -";
+ mes "- The book owner must want to -";
+ mes "- keep it secret. -";
+ next;
+ set @whilevar,1;
+ while(@whilevar)
+ {
+ switch( select( "Page 1","Page 2","Page 3","Page 4","Page 5","Page 6","Page 7","Page 8","Page 9","Stop Reading." ) )
+ {
+ case 1:
+ mes "- You started reading the 1st page of the book. -";
+ next;
+ mes "Date: **month **day";
+ mes "I was told that Rekenber succeeded";
+ mes "in creating a type of machine called ^FF000000Guardian^000000.";
+ mes "I have a bad feeling about that, so I decided to write a journal";
+ mes "starting from today and keep everything in record.";
+ mes "¡¡";
+ mes "\"^FF000000Guardian^000000\" is an android";
+ mes "that was created based on the idea of \"^3131FFGiantes^000000\",";
+ mes "the giant tribe that was said to live in an ancient age.";
+ mes "It is memorized with various commands,";
+ mes "so it is said to handle difficult things for humans as protecting";
+ mes "important facilities and such.";
+ mes "¡¡";
+ mes "However, those things are our job, the mercenary soldiers' job.";
+ mes "Mercenary soldier groups in many areas";
+ mes "are already agitated by the news of the Guardian creation.";
+ mes "I am worried what is going to happen to us.";
+ next;
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ break;
+ case 2:
+ mes "- You started reading the 2nd page of the book. -";
+ next;
+ mes "Date: **month **day";
+ mes "Everybody in this place seems to be very confused and upset as well as me.";
+ mes "I made a stupid mistake to slip on one of the stairs";
+ mes "while absent-mindedly walking down. I really need to straighten myself out.";
+ next;
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ break;
+ case 3:
+ mes "- You started reading the 3rd page of the book. -";
+ next;
+ mes "Date: **month **day";
+ mes "Today, we, \"Republic Garrison\",";
+ mes "were introduced to ^3131FF2 Guardians.";
+ mes "Those machines joined us for their test operation^000000.";
+ mes "Everyone seemed to be intimidated by their big and heavy frames.";
+ mes "I thought that these machines were supposed to aid humans in doing";
+ mes "hard works. But it doesn't seem to be true.";
+ mes "To me, they are nothing but \"^FF0000weapons of mass destruction^000000\".";
+ mes "Perhaps, they might be intended to be that way from the beginning.";
+ mes "¡¡";
+ mes "What is going to be next after we finish testing the machines?";
+ mes "No matter how bad other people criticize us for being greedy toward money,";
+ mes "we always take pride in what we are doing, and we always do our best.";
+ mes "We must try our best to do our job, otherwise we will be dead right away.";
+ mes "But, now, we are losing our place to the lifeless machines.";
+ mes "Many people have quit this job after the machines were introduced.";
+ mes "I must admit that I am also being shaken by the thought.";
+ mes "¡¡";
+ mes "Bah, god damn you, Rekenber! You just have created the worst invention in history!";
+ next;
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ break;
+ case 4:
+ mes "- You started reading the 4th page of the book. -";
+ next;
+ mes "Date: **month **day";
+ mes "No one wouldn't know how boring it is to mount guard with a machine.";
+ next;
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ break;
+ case 5:
+ mes "- You started reading the 5th page of the book. -";
+ next;
+ mes "Date: **month **day";
+ mes "Damn it! Finally it happened today!";
+ mes "Today, our troops was in total disorder.";
+ mes "One of the guardians caused an error and brought havoc.";
+ mes "While we were terrified and didn't know what to do, that broken guardian";
+ mes "crushed the commander of 'Blade Canine Mercenary' to death.";
+ mes "¡¡";
+ mes "I can't remember how we could regain control over the broken guardian.";
+ mes "My mind is still baffled for the fact that that machine actually killed an innocent guy as I was kind of worried about.";
+ mes "Many people were dispatched from Rekenber to investigate this matter, so hopefully they will figure out";
+ mes "what the hell was wrong with that machine.";
+ mes "But, it is not going to change the fact that one of our comrade was taken his life by that merciless machine,";
+ mes "and no once can replace his place for his family.";
+ next;
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ break;
+ case 6:
+ mes "- You started reading the 6th page of the book. -";
+ next;
+ mes "Date: **month **day";
+ mes "We received a message from upper management.";
+ mes "\"^3131FFKeep our mouth from spreading the story to outside.^000000\", that's the content of message.";
+ mes "Rekenber must have bribed the upper management of our troops with money.";
+ mes "Otherwise, why would they want us to keep our mouth sealed about a such shocking incident?";
+ mes "We, angry mercenary soldiers burst into rage right after the morning session was over.";
+ mes "¡¡";
+ mes "We went ahead and spread the story about the shocking incident to every mercenary troops.";
+ mes "And then we destroyed every guardian which we found in hangars.";
+ mes "The sounds of hammering metal and sirens were echoing everywhere, everywhere you went.";
+ mes "¡¡";
+ mes "...We took refuge in a safe place out of our unit because of what happened.";
+ mes "We are planning to assert our social security to the public and inform the public with";
+ mes "the danger of the guardians and the negligence of the government and Rekenber toward the incident.";
+ mes "Our leader told us that he has sent out letters to every mercenary troop";
+ mes "to encourage them to participate in what we are trying to do.";
+ mes "¡¡";
+ mes "I feel like...that I have just turn into a no-way-out.";
+ mes "I am facing my future with a deep sense of gloom.";
+ next;
+ mes "- You found a folded note between the pages that you were reading. -";
+ next;
+ switch( select( "Check the note.","Read the next page." ) )
+ {
+ case 1:
+ next;
+ mes "^3131FF.........................^000000";
+ next;
+ mes "^3131FF...I am so sorry for hearing such devastating news and for your loss.";
+ mes "Every member of our troops are already aware of the shocking incident,";
+ mes "and all of us are uncontrollably enraged.";
+ mes "The government has been bribed ";
+ mes "with Rekenber's filthy money and has become nothing but a puppet.";
+ mes "We must take control over our life once again. Our future depends on us.";
+ mes "We will join you, 'Blade Canine Mercenary' to fight for our rights.^000000";
+ next;
+ mes "^3131FF.........................^000000";
+ next;
+ break;
+ case 2:
+ break;
+ }
+ break;
+ case 7:
+ mes "- You started reading the 7th page.-";
+ next;
+ mes "Date: **month **day";
+ mes "Our firm will was not enough.";
+ mes "Our desperate effort was not enough!";
+ mes "Many mercenary groups joined us to fight with the government and Rekenber.";
+ mes "But we were too weak to compete with their invincible guardians. We were literally swept away.";
+ mes "They were quicker than we expected in taking action, and lines and lines of guardians were coming after us.";
+ mes "There was nothing that we could do. We met with a disastrous defeat in the battle with guardians.";
+ mes "¡¡";
+ mes "Everybody is still in shock, but we can't give up now.";
+ mes "I think that we are going to visit a house of a sage called \"Varmunt\" early in the morning.";
+ mes "I don't know why, but it seems that the sage is against the use of guardians.";
+ mes "People say that his mansion is rather like a fortress.";
+ mes "I also don't know why someone would want to build his house";
+ mes "as strong as a fortress. Regardless, I am pretty sure that his support will be a great help for us.";
+ mes "";
+ mes "It was a really tiring day today. It was also a very chaotic day.";
+ mes "To be honest, I don't know what is going to happen now.";
+ mes "I am scared if I would die helplessly. I am scared and depressed.";
+ mes "Why must this happen to us, and what have we done to deserve such a horrible treatment?";
+ next;
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ break;
+ case 8:
+ mes "- You started reading the 8th page. -";
+ next;
+ mes "Date: **month **day";
+ mes "Our leader became desperate, so he sent a request to Schwaltzvalt Republic for ^3131FFa cease-fire agreement^000000.";
+ mes "I guess that he was frightened by guardians around the Varmunt mansion.";
+ mes "Sadly, Schwaltzvalt Republic declined our request without hesitation.";
+ mes "They stated through their reponse that ^FF0000they would not tolerate this kind of unacceptable rebellion by any means,";
+ mes "and thus, they would take strong action against the rebellion this time.^000000.";
+ mes "I guess that the government is determined to eliminate us, the mercenary soldiers through this event.";
+ mes "People now started showing their resentment toward us, who brought disorder to their country.";
+ mes "This is not right. Something has went wrong. We just wanted the government to secure our lives, that was all.";
+ mes "Since we were declined for a cease-fire agreement, we are planning to hold the last fight tomorrow in this place.";
+ next;
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ break;
+ case 9:
+ mes "- You started reading the 9th page. -";
+ next;
+ mes "Date: **month **day";
+ mes "It has been a while since I wrote a journal last time.";
+ mes "I am in Hugel, a small town at the border of Schwaltzvalt Republic.";
+ mes "Because of the locational penalty, people of this town seldom see outsiders, and if they see one, they treate them warmheartedly.";
+ mes "Although I didn't have a time to write a journal that time, the last fight in the Varmunt mansion turned out to be our miserable defeat...as I was worried.";
+ mes "I was told that Sage Varmunt disappeared after the fight, and all of his documents were taken by Rekenber.";
+ mes "I am afraid that they might create a more powerful version of the existing guardian by using his documents.";
+ mes "¡¡";
+ mes "I lost one arm during the last fight, and I barely escaped to Hugel.";
+ mes "I feel so lucky to be in Hugel, because when I arrived, I was a total mess with only one arm,";
+ mes "but the people in this town did not ask me anything but welcomed me.";
+ mes " ";
+ mes "I have nowhere to go any longer. I am planning to live my life here as long as nothing happens soon.";
+ mes "¡¡";
+ mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest.";
+ mes "I hope that this will be the last page of my journal.";
+ if(hg_tre == 48) set hg_tre,49;
+ next;
+ mes "- The journal was ended at the page. -";
+ next;
+ break;
+ case 10:
+ set @whilevar,0;
+ mes "- You closed the book. -";
+ close2;
+ cutin "",255;
+ end;
+ break;
+ }
+ }
+ break;
+ case 2:
+ mes "- You closed the book. -";
+ close2;
+ cutin "",255;
+ end;
+ break;
+ }
+
+ }
+
+}
+
+einbech,208,124,3 script Bomb Maker 851,{
+
+ if(hg_tre == 54)
+ {
+ /*var max_max_c1 = CheckMaxCount 1201 1
+ if (max_max_c1 == 1)
+ mes "[Boomer]";
+ mes "Hey, you look pretty heavy, huh?";
+ mes "Do you want me to help you?";
+ close
+ return
+ endif
+ var now_weight = v[VAR_MAXWEIGHT] - v[VAR_WEIGHT]
+ if (now_weight < 2000)
+ mes "[Boomer]";
+ mes "Hey, you look pretty heavy, huh?";
+ mes "Do you want me to help you?";
+ close
+ return
+ endif*/
+ mes "[Boomer]";
+ mes "Hey, what's up?";
+ mes "I am a professional Marine Sphere Bottle maker.";
+ mes "You can call me Boomer.";
+ next;
+ switch( select( "Buy Marine Sphere Bottle.","End conversation." ) )
+ {
+ case 1:
+ mes "[Boomer]";
+ mes "Heh, you want my Marine Sphere Bottles, huh?";
+ mes "You know, my bomb never fail to blow things away.";
+ mes "Do you want to cut a tunnel?";
+ mes "You've got the right choice for the bomb here!";
+ next;
+ mes "[Boomer]";
+ mes "One Marine Sphere Bottle is 3,000 zeny.";
+ mes "You must understand that I am providing the bomb at such a low price";
+ mes "considering its amazing performance!";
+ mes "You will regret if you miss this chance. Hahaha!";
+ next;
+ switch( select( "Buy.","Cancel." ) )
+ {
+ case 1:
+ if(Zeny < 3000)
+ {
+ mes "[Boomer]";
+ mes "Errr...You must have been so hurry to carry your wallet with you.";
+ close;
+ }
+ mes "[Boomer]";
+ mes "Just make sure that you are not going to";
+ mes "blow yourself away with this bomb, hahah!";
+ set Zeny,Zeny-3000;
+ getitem 7138,1; //Marine Sphere Bottle
+ close;
+ break;
+ case 2:
+ mes "[Boomer]";
+ mes "I believe that you will end up coming back to me. Heheh.";
+ close;
+ break;
+ }
+ break;
+ case 2:
+ mes "[Boomer]";
+ mes "Boom! Don't you need a bomb? Boom!";
+ close;
+ break;
+ }
+ }
+ else
+ {
+ mes "[Boomer]";
+ mes "Hey, what's up?";
+ mes "I am a professional Marine Sphere Bottle maker.";
+ mes "You can call me Boomer.";
+ }
+
+}
+
+hu_fild06,168,359,3 script Moks Mushrooms#Mush1 111,{
+
+ if(hg_tre > 9 && hg_tre < 15)
+ {
+ mes "- You found mushrooms that is as big as your palm. -";
+ next;
+ switch( select( "Gather them.","Pass." ) )
+ {
+ case 1:
+ mes "- You decided to gather the mushrooms. -";
+ next;
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
+ specialeffect2 194;
+ close;
+ }
+ mes "- You have successfully gathered mushrooms. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 11)
+ mes "Collected Moks Mushroom Solution: 1ea ";
+ else if(hg_tre == 12)
+ mes "Collected Moks Mushroom Solution: 2ea ";
+ else if(hg_tre == 13)
+ mes "Collected Moks Mushroom Solution: 3ea ";
+ else if(hg_tre == 14)
+ mes "Collected Moks Mushroom Solution: 4ea ";
+ else if(hg_tre == 15)
+ mes "Collected Moks Mushroom Solution: 5ea ";
+ initnpctimer;
+ disablenpc "Moks Mushroom#Mush1";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 15)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "I think that this will do.";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Moks Mushroom#Mush1";
+ stopnpctimer;
+ end;
+
+}
+
+hu_fild06,194,341,3 script Moks Mushrooms#Mush2 111,{
+
+ if(hg_tre > 9 && hg_tre < 15)
+ {
+ mes "- You found mushrooms that is as big as your palm. -";
+ next;
+ switch( select( "Gather them.","Pass." ) )
+ {
+ case 1:
+ mes "- You decided to gather the mushrooms. -";
+ next;
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
+ specialeffect2 194;
+ close;
+ }
+ mes "- You have successfully gathered mushrooms. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 11)
+ mes "Collected Moks Mushroom Solution: 1ea ";
+ else if(hg_tre == 12)
+ mes "Collected Moks Mushroom Solution: 2ea ";
+ else if(hg_tre == 13)
+ mes "Collected Moks Mushroom Solution: 3ea ";
+ else if(hg_tre == 14)
+ mes "Collected Moks Mushroom Solution: 4ea ";
+ else if(hg_tre == 15)
+ mes "Collected Moks Mushroom Solution: 5ea ";
+ initnpctimer;
+ disablenpc "Moks Mushroom#Mush2";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 15)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "I think that this will do.";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Moks Mushroom#Mush2";
+ stopnpctimer;
+ end;
+
+}
+
+hu_fild06,198,339,3 script Moks Mushrooms#Mush3 111,{
+
+ if(hg_tre > 9 && hg_tre < 15)
+ {
+ mes "- You found mushrooms that is as big as your palm. -";
+ next;
+ switch( select( "Gather them.","Pass." ) )
+ {
+ case 1:
+ mes "- You decided to gather the mushrooms. -";
+ next;
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
+ specialeffect2 194;
+ close;
+ }
+ mes "- You have successfully gathered mushrooms. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 11)
+ mes "Collected Moks Mushroom Solution: 1ea ";
+ else if(hg_tre == 12)
+ mes "Collected Moks Mushroom Solution: 2ea ";
+ else if(hg_tre == 13)
+ mes "Collected Moks Mushroom Solution: 3ea ";
+ else if(hg_tre == 14)
+ mes "Collected Moks Mushroom Solution: 4ea ";
+ else if(hg_tre == 15)
+ mes "Collected Moks Mushroom Solution: 5ea ";
+ initnpctimer;
+ disablenpc "Moks Mushroom#Mush3";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 15)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "I think that this will do.";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Moks Mushroom#Mush3";
+ stopnpctimer;
+ end;
+
+}
+
+hugel,209,163,3 script Clam#C1 111,{
+
+ if(hg_tre > 19 && hg_tre < 25)
+ {
+ mes "- You found very fresh clams whose shells are shining under the sunlight. -";
+ next;
+ switch( select( "Gather them.","Pass." ) )
+ {
+ case 1:
+ mes "- You started opening clam shells to gather Clam Flesh.-";
+ next;
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
+ specialeffect2 194;
+ close;
+ }
+ mes "- You have successfully gathered Clam Flesh. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 21)
+ mes "Collected Clam Flesh: 1ea ";
+ else if(hg_tre == 22)
+ mes "Collected Clam Flesh: 2ea ";
+ else if(hg_tre == 23)
+ mes "Collected Clam Flesh: 3ea ";
+ else if(hg_tre == 24)
+ mes "Collected Clam Flesh: 4ea ";
+ else if(hg_tre == 25)
+ mes "Collected Clam Flesh: 5ea ";
+ initnpctimer;
+ disablenpc "Clam#C1";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 25)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "I think that this will do.";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Clam#C1";
+ stopnpctimer;
+ end;
+
+}
+
+hugel,203,166,3 script Clam#C2 111,{
+
+ if(hg_tre > 19 && hg_tre < 25)
+ {
+ mes "- You found very fresh clams whose shells are shining under the sunlight. -";
+ next;
+ switch( select( "Gather them.","Pass." ) )
+ {
+ case 1:
+ mes "- You started opening clam shells to gather Clam Flesh.-";
+ next;
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
+ specialeffect 194;
+ close;
+ }
+ mes "- You have successfully gathered Clam Flesh. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 21)
+ mes "Collected Clam Flesh: 1ea ";
+ else if(hg_tre == 22)
+ mes "Collected Clam Flesh: 2ea ";
+ else if(hg_tre == 23)
+ mes "Collected Clam Flesh: 3ea ";
+ else if(hg_tre == 24)
+ mes "Collected Clam Flesh: 4ea ";
+ else if(hg_tre == 25)
+ mes "Collected Clam Flesh: 5ea ";
+ initnpctimer;
+ disablenpc "Clam#C2";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 25)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "I think that this will do.";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Clam#C2";
+ stopnpctimer;
+ end;
+
+}
+
+hugel,217,158,3 script Clam#C3 111,{
+
+ if(hg_tre > 19 && hg_tre < 25)
+ {
+ mes "- You found very fresh clams whose shells are shining under the sunlight. -";
+ next;
+ switch( select( "Gather them.","Pass." ) )
+ {
+ case 1:
+ mes "- You started opening clam shells to gather Clam Flesh.-";
+ next;
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
+ specialeffect2 194;
+ close;
+ }
+ mes "- You have successfully gathered Clam Flesh. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 21)
+ mes "Collected Clam Flesh: 1ea ";
+ else if(hg_tre == 22)
+ mes "Collected Clam Flesh: 2ea ";
+ else if(hg_tre == 23)
+ mes "Collected Clam Flesh: 3ea ";
+ else if(hg_tre == 24)
+ mes "Collected Clam Flesh: 4ea ";
+ else if(hg_tre == 25)
+ mes "Collected Clam Flesh: 5ea ";
+ initnpctimer;
+ disablenpc "Clam#C3";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 25)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "I think that this will do.";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Clam#C3";
+ stopnpctimer;
+ end;
+
+}
+
+hugel,204,150,3 script Clam#C4 111,{
+
+ if(hg_tre > 19 && hg_tre < 25)
+ {
+ mes "- You found very fresh clams whose shells are shining under the sunlight. -";
+ next;
+ switch( select( "Gather them.","Pass." ) )
+ {
+ case 1:
+ mes "- You started opening clam shells to gather Clam Flesh.-";
+ next;
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ next;
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ mes "- *Snip Snip* -";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
+ specialeffect2 194;
+ close;
+ }
+ mes "- You have successfully gathered Clam Flesh. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 21)
+ mes "Collected Clam Flesh: 1ea ";
+ else if(hg_tre == 22)
+ mes "Collected Clam Flesh: 2ea ";
+ else if(hg_tre == 23)
+ mes "Collected Clam Flesh: 3ea ";
+ else if(hg_tre == 24)
+ mes "Collected Clam Flesh: 4ea ";
+ else if(hg_tre == 25)
+ mes "Collected Clam Flesh: 5ea ";
+ initnpctimer;
+ disablenpc "Clam#C4";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 25)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "I think that this will do.";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Clam#C4";
+ stopnpctimer;
+ end;
+
+}
+
+hu_fild06,155,309,1 script Moks Bugs#Bug1 1053,{
+
+ if(hg_tre > 29 && hg_tre < 35)
+ {
+ mes "- You found big brown Moks Bugs in the bushes. -";
+ next;
+ switch( select( "Catch them.","Pass." ) )
+ {
+ case 1:
+ mes "- You nervously stretched your hands toward Moks Bugs.-";
+ next;
+ mes "- *Whizz Whizz*-";
+ next;
+ mes "- *Whizz Whizz Bzzzz* -";
+ mes "- *Whizz Whizz*-";
+ next;
+ mes "- *Whizz Whizz Bzzzz* -";
+ mes "- *Whizz Whizz*-";
+ mes "- *Whizz Whizz*-";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- The bugs quickly ran away. You have failed to gather their shells. -";
+ specialeffect2 194;
+ close;
+ }
+ mes "- You have successfully gathered Moks Bugs Shells. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 31)
+ mes "Collected Moks Bugs Shells: 1ea ";
+ else if(hg_tre == 32)
+ mes "Collected Moks Bugs Shells: 2ea ";
+ else if(hg_tre == 33)
+ mes "Collected Moks Bugs Shells: 3ea ";
+ else if(hg_tre == 34)
+ mes "Collected Moks Bugs Shells: 4ea ";
+ else if(hg_tre == 35)
+ mes "Collected Moks Bugs Shells: 5ea ";
+ initnpctimer;
+ disablenpc "Moks Bugs#Bug1";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 35)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Aww...I don't want to touch dirty things like bugs!";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Moks Bugs#Bug1";
+ stopnpctimer;
+ end;
+
+}
+
+hu_fild06,218,320,1 script Moks Bugs#Bug2 1053,{
+
+ if(hg_tre > 29 && hg_tre < 35)
+ {
+ mes "- You found big brown Moks Bugs in the bushes. -";
+ next;
+ switch( select( "Catch them","Pass." ) )
+ {
+ case 1:
+ mes "- You nervously stretched your hands toward Moks Bugs.-";
+ next;
+ mes "- *Whizz Whizz*-";
+ next;
+ mes "- *Whizz Whizz Bzzzz* -";
+ mes "- *Whizz Whizz*-";
+ next;
+ mes "- *Whizz Whizz Bzzzz* -";
+ mes "- *Whizz Whizz*-";
+ mes "- *Whizz Whizz*-";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- The bugs quickly ran away. You have failed to gather their shells. -";
+ specialeffect2 194;
+ close;
+ }
+ mes "- You have successfully gathered Moks Bugs Shells. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 31)
+ mes "Collected Moks Bugs Shells: 1ea ";
+ else if(hg_tre == 32)
+ mes "Collected Moks Bugs Shells: 2ea ";
+ else if(hg_tre == 33)
+ mes "Collected Moks Bugs Shells: 3ea ";
+ else if(hg_tre == 34)
+ mes "Collected Moks Bugs Shells: 4ea ";
+ else if(hg_tre == 35)
+ mes "Collected Moks Bugs Shells: 5ea ";
+ initnpctimer;
+ disablenpc "Moks Bugs#Bug2";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 35)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Aww...I don't want to touch dirty things like bugs!";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Moks Bugs#Bug2";
+ stopnpctimer;
+ end;
+
+}
+
+hu_fild06,249,329,1 script Moks Bugs#Bug3 1053,{
+
+ if(hg_tre > 29 && hg_tre < 35)
+ {
+ mes "- You found big brown Moks Bugs in the bushes. -";
+ next;
+ switch( select( "Catch them","Pass." ) )
+ {
+ case 1:
+ mes "- You nervously stretched your hands toward Moks Bugs.-";
+ next;
+ mes "- *Whizz Whizz*-";
+ next;
+ mes "- *Whizz Whizz Bzzzz* -";
+ mes "- *Whizz Whizz*-";
+ next;
+ mes "- *Whizz Whizz Bzzzz* -";
+ mes "- *Whizz Whizz*-";
+ mes "- *Whizz Whizz*-";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- The bugs quickly ran away. You have failed to gather their shells. -";
+ specialeffect2 194;
+ close;
+ }
+ mes "- You have successfully gathered Moks Bugs Shells. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 31)
+ mes "Collected Moks Bugs Shells: 1ea ";
+ else if(hg_tre == 32)
+ mes "Collected Moks Bugs Shells: 2ea ";
+ else if(hg_tre == 33)
+ mes "Collected Moks Bugs Shells: 3ea ";
+ else if(hg_tre == 34)
+ mes "Collected Moks Bugs Shells: 4ea ";
+ else if(hg_tre == 35)
+ mes "Collected Moks Bugs Shells: 5ea ";
+ initnpctimer;
+ disablenpc "Moks Bugs#Bug3";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 35)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Aww...I don't want to touch dirty things like bugs!";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Moks Bugs#Bug3";
+ stopnpctimer;
+ end;
+
+}
+
+hu_fild06,218,373,1 script Moks Bugs#Bug4 1053,{
+
+ if(hg_tre > 29 && hg_tre < 35)
+ {
+ mes "- You found big brown Moks Bugs in the bushes. -";
+ next;
+ switch( select( "Catch them.","Pass." ) )
+ {
+ case 1:
+ mes "- You nervously stretched your hands toward Moks Bugs.-";
+ next;
+ mes "- *Whizz Whizz*-";
+ next;
+ mes "- *Whizz Whizz Bzzzz* -";
+ mes "- *Whizz Whizz*-";
+ next;
+ mes "- *Whizz Whizz Bzzzz* -";
+ mes "- *Whizz Whizz*-";
+ mes "- *Whizz Whizz*-";
+ specialeffect2 71;
+ next;
+ if(rand(1,5) > 4)
+ {
+ mes "- The bugs quickly ran away. You have failed to gather their shells. -";
+ specialeffect2 194;
+ close;
+ }
+ mes "- You have successfully gathered Moks Bugs Shells. -";
+ specialeffect2 364;
+ set hg_tre,hg_tre+1;
+ if(hg_tre == 31)
+ mes "Collected Moks Bugs Shells: 1ea ";
+ else if(hg_tre == 32)
+ mes "Collected Moks Bugs Shells: 2ea ";
+ else if(hg_tre == 33)
+ mes "Collected Moks Bugs Shells: 3ea ";
+ else if(hg_tre == 34)
+ mes "Collected Moks Bugs Shells: 4ea ";
+ else if(hg_tre == 35)
+ mes "Collected Moks Bugs Shells: 5ea ";
+ initnpctimer;
+ disablenpc "Moks Bugs#Bug4";
+ close;
+ break;
+ case 2:
+ mes "- You decided to pass by them. -";
+ close;
+ break;
+ }
+ }
+ else if(hg_tre == 35)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Aww...I don't want to touch dirty things like bugs!";
+ close;
+ }
+
+OnTimer20000:
+ enablenpc "Moks Bugs#Bug4";
+ stopnpctimer;
+ end;
+
+}
+
+lhz_in01,214,129,0 script A Pile of Paper 111,{
+
+ if(hg_tre == 52)
+ {
+ mes "- You found a pile of paper that was tied up with a thick ribbon.";
+ mes "On the very top paper, a period and a title saying 'Report of the **th Research'";
+ mes "were written.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Good, I must take this with me.";
+ set hg_tre,53;
+ getitem 7342,1; //File folder
+ donpcevent "HuMSpawner::OnMonster";
+ close;
+ }
+
+}
+
+lhz_in01,235,129,0 script HuMSpawner 139,{
+
+ OnMonster:
+ if(rand(0,1))
+ mapannounce "lhz_in01","Intruder alert! Protect the research documents!",1,0xFF0000;
+ else
+ mapannounce "lhz_in01","Intruder alert! Intruder alert!",1,0xFF0000;
+ monster "lhz_in01",208,133,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
+ monster "lhz_in01",217,135,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
+ initnpctimer;
+ end;
+
+OnTimer60000:
+ killmonster "lhz_in01","HuMSpawner::OnMonsterDead";
+ stopnpctimer;
+ end;
+
+OnMonsterDead:
+ end;
+
+}
+
+lhz_dun02,244,226,0 script Unethical Machine 111,{
+
+ if(hg_tre == 54)
+ {
+ if(countitem(7138))
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "This must be it...whoa, it looks very spooky.";
+ mes "Today, I am going to destroy you";
+ mes "for making innocent people's lives miserable!";
+ next;
+ mes "- You threw a Marine Sphere Bottle toward the machine. -";
+ next;
+ mes "BOOM!";
+ specialeffect2 183;
+ enablenpc "HiddenExplosion";
+ mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF;
+ delitem 7138,1; //Marine sphere bottle
+ set hg_tre,55;
+ close;
+ }
+ else
+ {
+ mes "- You were staggered for the fact that";
+ mes "you forgot to bring the Marine Sphere Bottle with you. -";
+ close;
+ }
+ }
+
+}
+
+lhz_dun02,244,227,0 script HiddenExplosion 139,5,5,{
+OnInit:
+ disablenpc "HiddenExplosion";
+ end;
+
+OnTouch:
+ percentheal -10,0;
+ specialeffect 4;
+ disablenpc "HiddenExplosion";
+ end;
+
+}
+
+hu_in01,365,170,3 script Girl#Hu 793,{
+
+ mes "[Girl]";
+ mes "I love sitting in front of a stove because it makes me warm~";
+ mes "Ah...it is so warm and relaxing...and now I feel sleepy...Zzzzz Zzzz...";
+ close;
+
+}
+
+hu_in01,377,106,3 script Pub Granny 891,{
+
+ mes "[Pub Granny]";
+ mes "Recently we have many tourists visiting our town.";
+ mes "They make me pretty busy, but I am so happy to see them enjoying my food. Hohoho!";
+ close;
+}
+
+//-------------------------------------------------------------------------
+// Memory Quest
+//-------------------------------------------------------------------------
+
+hugel,198,169,0 script #HugelTree 139,2,2,{
+
+ if(BaseLevel > 49)
+ {
+ if(!hg_memory)
+ {
+ set hg_memory,1;
+ mes "^3355FFFor some reason, you";
+ mes "feel very warm, safe,";
+ mes "and secure near this";
+ mes "tree. Just being near";
+ mes "it brings you a sense";
+ mes "of overwhelming comfort.^000000";
+ close;
+ }
+ else if(hg_memory == 1)
+ {
+ mes "^3355FFFor some reason, you";
+ mes "feel very warm, safe,";
+ mes "and secure near this";
+ mes "tree. Just being near";
+ mes "it brings you a sense";
+ mes "of overwhelming comfort.^000000";
+ close;
+ }
+ else if(hg_memory == 6)
+ {
+ specialeffect2 57;
+ mes "^3355FFWhat's this strange";
+ mes "feeling of dread?";
+ mes "This peculiar chill...";
+ mes "It's almost as if you";
+ mes "were in Nifflheim...^000000";
+ close;
+ }
+ else
+ {
+ mes "^3355FFFor some reason, you";
+ mes "feel very warm, safe,";
+ mes "and secure near this";
+ mes "tree. Just being near";
+ mes "it brings you a sense";
+ mes "of overwhelming comfort.^000000";
+ close;
+ }
+ }
+ else
+ {
+ mes "^3355FFFor some reason, you";
+ mes "feel very warm, safe,";
+ mes "and secure near this";
+ mes "tree. Just being near";
+ mes "it brings you a sense";
+ mes "of overwhelming comfort.^000000";
+ close;
+ }
+
+}
+
+hugel,191,172,3 script Manainne 892,1{
+
+ if(hg_memory == 1)
+ {
+ mes "[Manainne]";
+ mes "This tree means so much";
+ mes "to everyone in this town,";
+ mes "and we all have special";
+ mes "memories of this place. But";
+ mes "that El Schatt fellow plans to";
+ mes "chop it down for his shop...";
+ next;
+ mes "[Manainne]";
+ mes "You see him? That's";
+ mes "El Schatt right there.";
+ mes "I've never met anyone";
+ mes "so cruel and selfish!";
+ mes "Right now he's surveying";
+ mes "the land for construction...";
+ set hg_memory,2;
+ close;
+ }
+ else if(hg_memory == 2)
+ {
+ mes "[Manainne]";
+ mes "This tree means so much";
+ mes "to everyone in this town,";
+ mes "and we all have special";
+ mes "memories of this place. But";
+ mes "that El Schatt fellow plans to";
+ mes "chop it down for his shop...";
+ next;
+ mes "[Manainne]";
+ mes "You see him? That's";
+ mes "El Schatt right there.";
+ mes "I've never met anyone";
+ mes "so cruel and selfish!";
+ mes "Right now he's surveying";
+ mes "the land for construction...";
+ close;
+ }
+ else if(hg_memory == 5)
+ {
+ mes "[Manainne]";
+ mes "You know, El Schatt and";
+ mes "I used to get along when";
+ mes "he dated my older sister,";
+ mes "Kanainne. In fact, they'd";
+ mes "always spend time together^FFFFFF ^000000 right under that tree. Weird, huh?";
+ next;
+ mes "[Manainne]";
+ mes "Then, well, Kanainne";
+ mes "got really sick, and we...";
+ mes "We couldn't help her. She";
+ mes "passed away, and then El Schatt";
+ mes "just disappeared. It was only";
+ mes "recently that he's come back.";
+ next;
+ mes "[Manainne]";
+ mes "Now El Schatt is just a";
+ mes "heartless, money grubbing...!";
+ mes "He's completely changed.";
+ mes "My sister would be rolling";
+ mes "in her grave, seeing him now...";
+ set hg_memory,6;
+ close;
+ }
+ else if(hg_memory == 6)
+ {
+ mes "[Manainne]";
+ mes "Now El Schatt is just a";
+ mes "heartless, money grubbing...!";
+ mes "He's completely changed.";
+ mes "My sister would be rolling";
+ mes "in her grave, seeing him now...";
+ close;
+ }
+ else if(hg_memory == 7)
+ {
+ mes "[Manainne]";
+ mes "What? That's...";
+ mes "That's an incredible";
+ mes "story. You met my dead";
+ mes "sister in Nifflheim?! You";
+ mes "must be lying to me!";
+ next;
+ mes "[Manainne]";
+ mes "Let's... Let's just";
+ mes "stop talking about this,";
+ mes "okay? I appreciate that you";
+ mes "want to stop El Schatt from";
+ mes "cutting down our tree, but";
+ mes "this is almost too much.";
+ next;
+ set hg_memory,8;
+ mes "[Manainne]";
+ mes "Gosh, all that talk";
+ mes "about Nifflheim is...";
+ mes "It's giving me the chills!";
+ mes "A-aren't you cold?";
+ close;
+ }
+ else if(hg_memory == 8)
+ {
+ mes "[Manainne]";
+ mes "......";
+ mes ".........";
+ mes "Huh? You're...";
+ mes "Still here...?";
+ next;
+ mes "[Manainne]";
+ mes "Y-you know what's";
+ mes "weird? The weather's";
+ mes "perfectly fine, but I...";
+ mes "I feel so cold all of a";
+ mes "sudden. You don't feel";
+ mes "it at all, don't you?";
+ next;
+ mes "[Manainne]";
+ mes "I think I'm coming down";
+ mes "with something. My head";
+ mes "feels so numb, and I c-can't";
+ mes "focus any of my thoughts.";
+ mes "This is freakin' me out...";
+ next;
+ mes "[Manainne]";
+ mes "...!";
+ next;
+ set hg_memory,9;
+ mes "[Manainne]";
+ mes "......";
+ mes "..........";
+ close;
+ }
+ else if(hg_memory == 9)
+ {
+ mes "[Manainne]";
+ mes "...I'm here. I'm really";
+ mes "back! Oh, it's been so";
+ mes "long! Hello, adventurer,";
+ mes "remember me? I'm Kanainne,";
+ mes "the spirit you saw down in";
+ mes "Nifflheim. Let me explain...";
+ next;
+ mes "[Manainne]";
+ mes "My spirit was able to follow";
+ mes "you here, and now that I'm";
+ mes "here, I only have so much time";
+ mes "to possess my sister's body,";
+ mes "and then talk to El Schatt.";
+ mes "El Schatt? El Schatt...?";
+ next;
+ mes "[El Schatt]";
+ mes "Manainne...?";
+ mes "What do you want?";
+ mes "Quit bugging me,";
+ mes "I'm busy right now...";
+ next;
+ mes "[Manainne]";
+ mes "It's... It's me,";
+ mes "El Schatt, it's Kanainne.";
+ mes "Of course you remember";
+ mes "me, right? Listen, I need to--";
+ next;
+ mes "[El Schatt]";
+ mes "Manainne...?!";
+ mes "I'm shocked...";
+ mes "Don't you respect";
+ mes "your own sister?!";
+ mes "I can't believe you'd...";
+ mes "Knock it off right now!";
+ next;
+ set hg_memory,10;
+ mes "[El Schatt]";
+ mes "Look, out of my respect";
+ mes "for you and the relationship";
+ mes "that me and your sister had,";
+ mes "I'm going to forget you said";
+ mes "that. But don't you dare use";
+ mes "her name that way again!";
+ next;
+ mes "[Manainne]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ close;
+ }
+ else if(hg_memory == 10)
+ {
+ mes "[Manainne]";
+ mes "Wait, El Schatt!";
+ mes "It's really me, but";
+ mes "I can only speak to you";
+ mes "through my sister for";
+ mes "a short time. L-listen...";
+ next;
+ mes "[El Schatt]";
+ mes "Manainne...";
+ mes "You don't make jokes";
+ mes "like that about the departed,";
+ mes "especially if it's Kannaine.";
+ mes "You know better than that!";
+ mes "Where the hell's your respect?!";
+ next;
+ mes "[Manainne]";
+ mes "''If you're the wind,";
+ mes "I'll be the sky, so that you";
+ mes "can fly freely in my arms...''";
+ next;
+ mes "[El Schatt]";
+ mes "Huh...?!";
+ next;
+ mes "[Manainne]";
+ mes "''My soul is just";
+ mes "for you, the shining";
+ mes "sun that brightens";
+ mes "up my whole world.''";
+ next;
+ mes "[El Schatt]";
+ mes "How do you...";
+ mes "How do you know";
+ mes "those words...?";
+ next;
+ mes "[Manainne]";
+ mes "''In my dream, your";
+ mes "eyes held the reflection";
+ mes "of the ocean's clear waters...^FFFFFF ^000000 Someday I'll show them to you.''";
+ next;
+ mes "[Manainne]";
+ mes "''Your lovely face,";
+ mes "your enticing smile...";
+ mes "They're forever be in my";
+ mes "heart, so I'll never be lonely.'' ^FFFFFF ^000000";
+ next;
+ mes "[El Schatt]";
+ mes "Manainne...";
+ mes "How do you";
+ mes "know that song?";
+ next;
+ mes "[Manainne]";
+ mes "El Schatt...";
+ mes "It's me, Kanainne.";
+ mes "You wrote this song";
+ mes "just for me. But I died";
+ mes "before you could finish it.";
+ next;
+ mes "[Manainne]";
+ mes "That was your dream,";
+ mes "wasn't it? To play your";
+ mes "beautiful music to make";
+ mes "people happy? Did you ever";
+ mes "finish our song for me?";
+ next;
+ mes "[El Schatt]";
+ mes "Hahahah, Manainne, alright.";
+ mes "Your sister must have told";
+ mes "you about that song. Ha ha...";
+ mes "You're t-taking it too far...";
+ mes "Please, just... Just stop.";
+ next;
+ mes "[Manainne]";
+ mes "El Schatt...";
+ mes "Listen to me.";
+ mes "Look at me. It's";
+ mes "really your Kanainne.";
+ next;
+ mes "[El Schatt]";
+ mes "Kanainne...?";
+ mes "It's too much to";
+ mes "believe. I want to";
+ mes "believe it so badly...";
+ mes "Is it really you?";
+ set hg_memory,11;
+ close;
+ }
+ else if(hg_memory == 11)
+ {
+ mes "[Manainne]";
+ mes "El Schatt...";
+ close;
+ }
+ else if(hg_memory == 12)
+ {
+ mes "^3355FFManainne is sobbing";
+ mes "uncontrollably, and there's";
+ mes "nothing you can do to comfort";
+ mes "her. Nothing at all. You must";
+ mes "leave her alone to her despair";
+ mes "and unfathomable sense of loss.^000000";
+ close;
+ }
+ else
+ {
+ mes "[Manainne]";
+ mes "You know, even though";
+ mes "it's not a wealthy area,";
+ mes "I really love this small";
+ mes "and quiet town. Even if";
+ mes "I could live anywhere in";
+ mes "the world, I'd live right here~";
+ close;
+ }
+
+}
+
+niflheim,90,106,3 script A Spirit#HQuest 802,{
+
+ if(hg_memory == 6)
+ {
+ mes "[Spirit]";
+ mes "El Schatt...";
+ mes "Manainne...";
+ mes "I miss them...";
+ next;
+ mes "[Spirit]";
+ mes "Those names... Yes,";
+ mes "I remember now. Manainee";
+ mes "was... my younger sister.";
+ mes "El Schatt was... my lover.";
+ mes "M-my name was... Kanainne!";
+ next;
+ mes "[Kanainne's Spirit]";
+ mes "Now I know why I'm here";
+ mes "in this realm. El Schatt...";
+ mes "I've been watching him.";
+ mes "He isn't able to let me go...";
+ mes "But I can't directly intervene";
+ mes "with the affairs of the living.";
+ next;
+ mes "[Kanainne's Spirit]";
+ mes "I... I can borrow my";
+ mes "sister's body? Yes, if she";
+ mes "cooperates, maybe... Maybe";
+ mes "it will work. I must... must do";
+ mes "something before he does";
+ mes "he hurts himself even more...";
+ next;
+ mes "[Kanainne's Spirit]";
+ mes "You... You can help";
+ mes "me... Just go back to ";
+ mes "the living... to Hugel...";
+ mes "Let me send you there...";
+ set hg_memory,7;
+ close2;
+ warp "hugel",78,148;
+ }
+ else if(hg_memory == 7)
+ {
+ mes "[Kanainne's Spirit]";
+ mes "You...! You can help";
+ mes "me... Just go back to ";
+ mes "the living... to Hugel...";
+ mes "Let me send you there...";
+ close2;
+ warp "hugel",78,148;
+ }
+ else
+ {
+ mes "[Spirit]";
+ mes "The living shouldn't";
+ mes "be here in Nifflheim...";
+ mes "Go back! Go back to your";
+ mes "own world before it's too late!";
+ next;
+ mes "[Spirit]";
+ mes "El Schatt...";
+ mes "Manainne...";
+ mes "I miss them...";
+ close;
+ }
+
+}
+
+hugel,100,103,3 script Perfitz 866,{
+
+ if(hg_memory == 3)
+ {
+ set hg_memory,4;
+ mes "[Perfitz]";
+ mes "I'm pleased that my son has";
+ mes "finally set his mind on the";
+ mes "family business. I didn't know";
+ mes "he had it in him to become";
+ mes "such a proactive entrepreneur.";
+ next;
+ mes "[Perfitz]";
+ mes "It's funny... He used to";
+ mes "deperately fight me when it";
+ mes "came to building shops where";
+ mes "that tree has planted. Yes, I'm";
+ mes "proud that he's grown as a";
+ mes "business person. Heh heh~";
+ next;
+ mes "[Perfitz]";
+ mes "Although I'm pleased,";
+ mes "I get this gut feeling that";
+ mes "something's not right, like";
+ mes "he's too excited about cutting";
+ mes "that tree down. Maybe this old";
+ mes "man is just too suspcious~";
+ close;
+ }
+ else if(hg_memory == 4)
+ {
+ mes "[Perfitz]";
+ mes "It's funny how things";
+ mes "change. You know, El Schatt";
+ mes "actually used to protest against^FFFFFF ^000000 my idea of building shops in the";
+ mes "area when that tree grows. Hmm...^FFFFFF ^000000 I wonder, what happened to him?";
+ close;
+ }
+ else
+ {
+ mes "[Perfitz]";
+ mes "Money is very dependable...";
+ mes "But it's value is relative, and";
+ mes "can change at any moment.";
+ mes "Still, at my age, you can't";
+ mes "live without it. Make sure you";
+ mes "financially prepare of old age.";
+ next;
+ mes "[Perfitz]";
+ mes "Now, most people assume that";
+ mes "I have very few friends because";
+ mes "I trust money more than people.";
+ mes "That's somewhat true: money";
+ mes "will never betray you, and few";
+ mes "friends can be so dependable.";
+ next;
+ mes "[Perfitz]";
+ mes "However, friends that can";
+ mes "be trusted for life are worth";
+ mes "more than all the money in the";
+ mes "world. To a rich man like me,";
+ mes "those are the only friends";
+ mes "that are worth having.";
+ close;
+ }
+
+}
+
+hugel,196,164,3 script El Schatt 50,{
+
+ if(hg_memory == 2)
+ {
+ mes "[El Schatt]";
+ mes "What? What's that look for?";
+ mes "Oh, you must have spoken to";
+ mes "Manainne. Look, memories are";
+ mes "nice and all, but I don't dwell";
+ mes "on the past. I think about the";
+ mes "future. That's what's best.";
+ next;
+ mes "[El Schatt]";
+ mes "Hey, I've got some great";
+ mes "memories of this place too,";
+ mes "but you know what? I've decided";
+ mes "to let go of them before they";
+ mes "get too painful. That's life.";
+ mes "Besides, it's not all bad.";
+ next;
+ mes "[El Schatt]";
+ mes "My father's been wanting to";
+ mes "build a shop here for so long,";
+ mes "and now, I think it's about time.^FFFFFF ^000000 And this business will help the";
+ mes "entire community. We should've";
+ mes "done this a long time ago...";
+ next;
+ set hg_memory,3;
+ mes "[El Schatt]";
+ mes "C'mon... Take a look";
+ mes "around. I won't deny that";
+ mes "this is a quaint and lovely";
+ mes "town, but how much money do";
+ mes "you think these people enjoy?";
+ mes "I need to look to the future...";
+ close;
+ }
+ else if(hg_memory == 3)
+ {
+ mes "[El Schatt]";
+ mes "This is the perfect";
+ mes "location for shops.";
+ mes "Yeah, I'll build a whole";
+ mes "plaza, and rent it out to the";
+ mes "merchants. Build up some";
+ mes "commerce, attract businesses...";
+ next;
+ mes "[El Schatt]";
+ mes "Everyone should just";
+ mes "forget about that tree.";
+ mes "When you think about it,";
+ mes "it's just a waste of space...";
+ close;
+ }
+ else if(hg_memory == 4)
+ {
+ set hg_memory,5;
+ mes "[El Schatt]";
+ mes "You've spoken with my father?";
+ mes "Hmpf! Don't tell me you're here";
+ mes "to change my mind. I'm building";
+ mes "those shops, and that's final.";
+ mes "It's useless to try to convince";
+ mes "me otherwise. Understand?";
+ next;
+ mes "[El Schatt]";
+ mes "It's true that I used";
+ mes "to think differently...";
+ mes "I'd protect that old tree";
+ mes "with my life, I won't deny";
+ mes "it. But that's an old story that^FFFFFF ^000000 should be buried in the past...";
+ close;
+ }
+ else if(hg_memory == 5)
+ {
+ mes "[El Schatt]";
+ mes "The past is behind me";
+ mes "as it should be. Now";
+ mes "I must focus on building";
+ mes "my family's businesses.";
+ mes "Father was right all along...";
+ close;
+ }
+ else if(hg_memory == 7)
+ {
+ mes "[El Schatt]";
+ mes "What did you say...?";
+ mes "You met Kanainne?";
+ mes "Listen, that's not funny.";
+ mes "I won't tolerate that kind";
+ mes "of sick joke, so get out";
+ mes "of here before I get angry.";
+ close;
+ }
+ else if(hg_memory == 10)
+ {
+ mes "[El Schatt]";
+ mes "No way...!";
+ mes "Kanainne is dead!";
+ mes "There's no way";
+ mes "I can believe this!";
+ next;
+ mes "[Manainne]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ close;
+ }
+ else if(hg_memory == 11)
+ {
+ mes "[El Schatt]";
+ mes "K-Kanainne! ^333333*Sob*^000000";
+ mes "I've missed you so much!";
+ mes "Why did you leave me?";
+ next;
+ mes "[Manainne]";
+ mes "Oh, my dear,";
+ mes "sweet El Schatt...";
+ mes "I'm so sorry. But";
+ mes "that was my fate...";
+ mes "It was my time to go...";
+ mes "You have to let me go...";
+ next;
+ mes "[El Schatt]";
+ mes "I can't take it anymore!";
+ mes "It hurts too much without you!";
+ mes "I can't stop thinking about us,";
+ mes "and all the memories... all of";
+ mes "the memories hurt so much...";
+ next;
+ mes "[Manainne]";
+ mes "Is that why you want to";
+ mes "cut down that tree? Because";
+ mes "it reminds you too much of";
+ mes "all of our days together?";
+ next;
+ mes "[El Schatt]";
+ mes "Y-yes! Seeing it makes";
+ mes "me so angry and so sad!";
+ mes "I wanted to get rid of it!";
+ mes "If I don't forget you, then";
+ mes "what will I do? I c-can't";
+ mes "forget about you, c-can I?";
+ next;
+ mes "[Manainne]";
+ mes "Will destroying that tree";
+ mes "make you happy? Do you think";
+ mes "you'll be happy if you forget";
+ mes "all about me? I know you're";
+ mes "not like that, El Schatt.";
+ mes "You're not that cold...";
+ next;
+ mes "[El Schatt]";
+ mes "No... I don't want";
+ mes "to forget you. All of";
+ mes "our good times. But I miss";
+ mes "you so much... I think I'm";
+ mes "going to go insane! I don't";
+ mes "know if I can endure this pain!";
+ next;
+ mes "[Manainne]";
+ mes "Please be strong for me,";
+ mes "El Schatt. Someday, time";
+ mes "will heal your wounds, and";
+ mes "your memories of me will only";
+ mes "bring you fondness, not pain.";
+ mes "I miss you El Schatt, and I...";
+ next;
+ mes "[El Schatt]";
+ mes "Kanainne...?";
+ mes "K-Kanaine?";
+ mes "What's happening?";
+ next;
+ mes "[Manainne]";
+ mes "El Schatt, I'm so sorry...";
+ mes "But I have to go now. I can't";
+ mes "stay in the world of the living";
+ mes "for too long, and my time limit";
+ mes "is almost up. I still... I...";
+ next;
+ mes "[El Schatt]";
+ mes "N-no! Please, stay with";
+ mes "me! I'm not ready to lose";
+ mes "you again! D-don't leave";
+ mes "me again! Nooo! Kanainne!";
+ mes "I need you here with me!";
+ next;
+ mes "[Manainne]";
+ mes "I can't do that...";
+ mes "But please, El Schatt...";
+ mes "Promise that you'll be";
+ mes "yourself from now on...";
+ mes "Be kind... And follow";
+ mes "your true dreams...";
+ next;
+ mes "[Manainne]";
+ mes "Don't cut down";
+ mes "that tree... And make...";
+ mes "make beautiful music.";
+ mes "Please finish the song";
+ mes "that you made for me for...";
+ mes "for both of our sakes...";
+ next;
+ mes "[El Schatt]";
+ mes "Anything for you,";
+ mes "Kanainne. I vow it...";
+ next;
+ mes "[Manainne]";
+ mes "El Schatt...";
+ mes "I still... I still...";
+ next;
+ mes "[El Schatt]";
+ mes "Y-yes...";
+ mes "Kanainne...?";
+ next;
+ mes "[Manainne]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "^3355FF*Thud!*^000000";
+ next;
+ mes "[El Schatt]";
+ mes "Kanainne...?";
+ mes "Kanainne!";
+ next;
+ mes "[Manainne]";
+ mes "...I...";
+ mes "...El Schatt...";
+ mes "She's gone again.";
+ mes "It's... I'm Manainne...";
+ mes "^333333*Sniff*^000000 She had to go back...";
+ next;
+ specialeffect2 71;
+ set hg_memory,12;
+ set BaseExp,BaseExp+50000;
+ getitem 603,1; //Old blue box
+ mes "[El Schatt]";
+ mes "Oh... Oh dear";
+ mes "sweet God... My...";
+ mes "My dear Kanainne...";
+ mes "No.... No... Please...";
+ close;
+ }
+ else if(hg_memory == 12)
+ {
+ mes "[El Schatt]";
+ mes "...Would you please";
+ mes "leave me alone? I have...";
+ mes "I have an awful lot to";
+ mes "think about. And there's";
+ mes "music that I have to write...";
+ close;
+ }
+ else
+ {
+ mes "[El Schatt]";
+ mes "Father was right...";
+ mes "This area is the perfect";
+ mes "place to build some stores.";
+ mes "All that's left is to chop down";
+ mes "that old tree. It's in the way";
+ mes "of a whole lot of things...";
+ close;
+ }
+
+}
+
+//-------------------------------------------------------------------------
+// Hide and Seek quest
+//-------------------------------------------------------------------------
+
+hugel,107,67,3 script Torpy 706,{
+
+ if(BaseLevel > 49)
+ {
+ if(!hg_ubu01)
+ {
+ mes "[Torpy]";
+ mes "D-Daddy...!";
+ mes "Daddy where";
+ mes "are you?! Wah~!";
+ next;
+ switch( select( "What's wrong?:Ignore" ) )
+ {
+ case 1:
+ mes "[Torpy]";
+ mes "My Daddy hasn't";
+ mes "been home for a few";
+ mes "day now. I'm afraid that";
+ mes "something must have";
+ mes "happened to him. *Sniff*";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Your Dad is missing?";
+ mes "Why don't you tell me";
+ mes "about the last time";
+ mes "that you saw him?";
+ next;
+ mes "[Torpy]";
+ mes "Well, we were playing";
+ mes "Hide-and-Seek, and then";
+ mes "it was his turn to hide,";
+ mes "and then, a-and then...";
+ mes "I never found him!";
+ next;
+ switch( select( "Really? Tell me more...:What, is that all...?" ) )
+ {
+ case 1:
+ mes "[Torpy]";
+ mes "Th-then my Mom got";
+ mes "mad at Dad for hiding";
+ mes "for so long. But when";
+ mes "she went to find him, she";
+ mes "disappeared too! I-I'm all";
+ mes "alone now! Waaaaaah~!";
+ next;
+ emotion e_dots,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "Don't worry, I'll look";
+ mes "for your parents. I'm";
+ mes "sure that I can find at";
+ mes "least one of them just";
+ mes "outside of town.";
+ set hg_ubu01,1;
+ close;
+ break;
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Don't worry, your";
+ mes "Dad will probably";
+ mes "show up sooner";
+ mes "or later. Well, lots";
+ mes "of luck, kid.";
+ emotion e_dots,1;
+ close;
+ break;
+ }
+ break;
+ case 2:
+ mes "[Torpy]";
+ mes "D-Daddy...!";
+ mes "Mommiiiiiiiiie!";
+ mes "Where are yoooou?!";
+ mes "Wuh-Waaaaaaaaaah!";
+ close;
+ break;
+ }
+ }
+ else if(hg_ubu01 == 2)
+ {
+ mes "[Torpy]";
+ mes "Oh...";
+ mes "Mommy was just";
+ mes "outside of town?";
+ mes "*Sob* Okay, I hope my";
+ mes "Daddy comes back soon...";
+ set hg_ubu01,3;
+ close;
+ }
+ else if(hg_ubu01 == 6)
+ {
+ mes "[Torpy]";
+ mes "Y-you found my Daddy!";
+ mes "Hooray! I was so worried";
+ mes "about him! Th-thank you";
+ mes "so much for your help!";
+ next;
+ mes "[Torpy]";
+ mes "Um, um, where is my";
+ mes "Daddy hiding anyway?";
+ mes "Oh? A barrel? Where";
+ mes "was it again? Heh heh!";
+ mes "Now I can find him!";
+ next;
+ mes "[Torpy]";
+ mes "Oh, would you go talk";
+ mes "to my Mom, and tell her";
+ mes "to come here please? And";
+ mes "also tell her that Daddy";
+ mes "is safe! See you later~";
+ next;
+ emotion e_dots,1;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[Torpy]";
+ mes "^333333...............................";
+ mes "Hee hee~ Once I find";
+ mes "my Daddy, he has to get me";
+ mes "a girlfriend! He promised~!^000000";
+ set hg_ubu01,7;
+ close;
+ }
+ else if(hg_ubu01 == 7)
+ {
+ mes "[Torpy]";
+ mes "Would you please hurry";
+ mes "and talk to my Mom? She";
+ mes "should be just outside of?";
+ mes "this town, where you last";
+ mes "saw her. Bye bye for now~";
+ next;
+ emotion e_dots,1;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[Torpy]";
+ mes "^333333...............................";
+ mes "Oh yeah! Should I have";
+ mes "Mom help me pick out my";
+ mes "new girlfriend? Hmm, I dunno.";
+ mes "Wh-what if they become friends?";
+ mes "Um, that might not be good...^000000";
+ close;
+ }
+ else if(hg_ubu01 == 8)
+ {
+ emotion e_dots,1;
+ mes "[Torpy]";
+ mes "Daddy promised to get";
+ mes "me a girlfriend if I beat him";
+ mes "at Hide-and-Seek! Hahaha!";
+ mes "I won, so now he has to do it!";
+ next;
+ mes "[Torpy]";
+ mes "Wait, but should I let";
+ mes "my Dad pick my girlfriend?";
+ mes "Maybe I should pick her...";
+ mes "Yeah, I'll pick the perfectest";
+ mes "girl that I can find! Yaaay~";
+ set hg_ubu01,9;
+ close;
+ }
+ else if(hg_ubu01 == 9)
+ {
+ emotion e_dots,1;
+ mes "[Torpy]";
+ mes "Maybe I should wait until";
+ mes "I'm older to have a girlfriend.";
+ mes "I mean, what if the girl I pick";
+ mes "now gets uglier when she";
+ mes "grows up? Or what if she gets^FFFFFF ^000000 really fat? I better be careful...";
+ next;
+ mes "^3355FFTorpy is still a young,";
+ mes "naive child that has much";
+ mes "to learn about girlfriends,";
+ mes "or just people, in general.^000000";
+ close;
+ }
+ else
+ {
+ mes "[Torpy]";
+ mes "^333333*Sniff*^000000 D-Daddy's gone!";
+ mes "Will you help me find my";
+ mes "Daddy please? I h-have";
+ mes "to find him now! H-Hurry!";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Torpy]";
+ mes "Waaah~!";
+ mes "I have to find";
+ mes "my Daddy! Daddy...!";
+ mes "Where are yooooou?!";
+ close;
+ }
+
+}
+
+hu_fild06,190,367,3 script Torpy's Mom 701,{
+
+ if(hg_ubu01 == 0)
+ {
+ mes "[Torpy's Mom]";
+ mes "Where did he go this time?!";
+ mes "If my husband doesn't have";
+ mes "a good excuse for not coming";
+ mes "home, then he better come";
+ mes "up with one or he'll be sorry!";
+ close;
+ }
+ else if(hg_ubu01 == 1)
+ {
+ mes "[Torpy's Mom]";
+ mes "Hmm? Oh, you talked to";
+ mes "my little Torpy? He thinks his";
+ mes "father and I just vanished?";
+ mes "Oh, I'm so sorry, I think there's been some misunderstanding!";
+ next;
+ mes "[Torpy's Mom]";
+ mes "Although Torpy's father has";
+ mes "been missing for a little";
+ mes "while, I just stepped out of";
+ mes "the house this morning. So";
+ mes "I haven't even been gone for";
+ mes "a few hours, much less a day.";
+ next;
+ mes "[Torpy's Mom]";
+ mes "You see, my husband is";
+ mes "a hunter, so it's usual for him";
+ mes "not to come home for a few";
+ mes "days. Still, he's never been";
+ mes "gone for this long before,";
+ mes "so I've been looking for him...";
+ next;
+ mes "[Torpy's Mom]";
+ mes "I've been getting a little";
+ mes "worried myself, honestly.";
+ mes "He's not in any of his usual";
+ mes "hunting grounds. Hopefully,";
+ mes "if I wait here long enough,";
+ mes "he'll show up sooner or later.";
+ next;
+ mes "[Torpy's Mom]";
+ mes "If he doesn't show up";
+ mes "today, I better search";
+ mes "for him inside town. Maybe";
+ mes "he's hiding somewhere,";
+ mes "like at his friend's house.";
+ mes "Why is like always like this?";
+ next;
+ mes "[Torpy's Mom]";
+ mes "Listen, would you please";
+ mes "tell my son Torpy that I'm";
+ mes "fine and will be coming back";
+ mes "home soon? Also, if you see";
+ mes "my husband inside town, tell";
+ mes "him that he better come home!";
+ set hg_ubu01,2;
+ close;
+ }
+ else if(hg_ubu01 == 2)
+ {
+ mes "[Torpy's Mom]";
+ mes "Listen, would you please";
+ mes "tell my son Torpy that I'm";
+ mes "fine and will be coming back";
+ mes "home soon? Also, if you see";
+ mes "my husband inside town, tell";
+ mes "him that he better come home!";
+ close;
+ }
+ else if(hg_ubu01 == 6)
+ {
+ mes "[Torpy's Mom]";
+ mes "What?! He was hiding";
+ mes "inside a barrel this";
+ mes "entire time?! Oh, no.";
+ mes "I'm sorry, my husband has";
+ mes "caused you so much trouble.";
+ next;
+ mes "[Torpy's Mom]";
+ mes "I really appreciate";
+ mes "everything you've done";
+ mes "to help us find him. I know";
+ mes "it's not much, but I hope";
+ mes "you accept this as our thanks.";
+ mes "Goodbye for now, adventurer~";
+ specialeffect2 71;
+ set hg_ubu01,8;
+ getitem 12065,3; //Green salad
+ set BaseExp,BaseExp+50000;
+ close;
+ }
+ else if(hg_ubu01 == 7)
+ {
+ mes "[Torpy's Mom]";
+ mes "What?! He was hiding";
+ mes "inside a barrel this";
+ mes "entire time?! Oh, no.";
+ mes "I'm sorry, my husband has";
+ mes "caused you so much trouble.";
+ next;
+ mes "[Torpy's Mom]";
+ mes "I really appreciate";
+ mes "everything you've done";
+ mes "to help us find him. I know";
+ mes "it's not much, but I hope";
+ mes "you accept this as our thanks.";
+ mes "Goodbye for now, adventurer~";
+ specialeffect2 68;
+ set hg_ubu01,8;
+ getitem 12065,3; //Green salad
+ set BaseExp,BaseExp+50000;
+ close;
+ }
+ else if(hg_ubu01 == 8)
+ {
+ mes "[Torpy's Mom]";
+ mes "Sometimes I wonder if";
+ mes "Torpy is too mature for";
+ mes "his age, or if my husband";
+ mes "is too immature. In a strange";
+ mes "way, those two really take";
+ mes "after each other. Oh, well...";
+ close;
+ }
+ else if(hg_ubu01 == 9)
+ {
+ emotion e_dots,1;
+ mes "[Torpy's Mom]";
+ mes "When is that husband";
+ mes "of mine going to come";
+ mes "out of that barrel? He";
+ mes "didn't make another weird";
+ mes "bet with Torpy, did he? Oh,";
+ mes "the trouble with those two...";
+ close;
+ }
+ else
+ {
+ mes "[Torpy's Mom]";
+ mes "Where did he go this time?!";
+ mes "If my husband doesn't have";
+ mes "a good excuse for not coming";
+ mes "home, then he better come";
+ mes "up with one or he'll be sorry!";
+ close;
+ }
+
+}
+
+hugel,100,176,3 script Suspicious Barrel 111,{
+
+ if(hg_ubu01 == 3)
+ {
+ mes "[Strange Man]";
+ mes "So... hun...gry...";
+ mes "F-food... Give me...";
+ mes "F-food... Must... replenish...";
+ mes "h-health... with... Steamed...";
+ mes "Crab... Nippers... Please...";
+ next;
+ emotion e_dots,1;
+ mes "^3355FFIt sounds like";
+ mes "this barrel wants";
+ mes "Steamed Crab Nippers.^000000";
+ next;
+ switch( select( "I'll bring you Steamed Crab Nippers:Ignore" ) )
+ {
+ case 1:
+ mes "[Strange Man]";
+ mes "Please... cook me...";
+ mes "Steamed... Crab Nippers...!";
+ mes "You... n-need.... 10 Green";
+ mes "Herbs... 1 Yellow Potions...";
+ mes "and 10... N-Nippers... to";
+ mes "c-cook th-them. Ugh...";
+ next;
+ emotion e_dots,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hold on,";
+ mes "I have to cook";
+ mes "them for you?!";
+ next;
+ mes "[Strange Man]";
+ mes "Y-yes...";
+ mes "It's... It's the";
+ mes "o-only... possible...";
+ mes "Way... P-please help...";
+ set hg_ubu01,4;
+ close;
+ break;
+ case 2:
+ mes "[Strange Man]";
+ mes "D-don't... leave...";
+ mes "me... Here... Th-the...";
+ mes "hunger...! It... It can't...";
+ mes "It c-can't be... d-denied!";
+ next;
+ emotion e_dots,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "Weirdo! Why don't you";
+ mes "get out of that barrel,";
+ mes "and get your Steamed";
+ mes "Crab Nippers yourself?!";
+ close;
+ break;
+ }
+ }
+ else if(hg_ubu01 == 4)
+ {
+ if(countitem(12051)) //Steamed crab nippers
+ {
+ mes "[Strange Man]";
+ mes "Th-that... tantalizing...";
+ mes "scent... It's S-Steamed...";
+ mes "Crab... Nippers... Oh God...";
+ mes "It's b-been so... l-long...";
+ mes "G-Give me! G-Give me now!";
+ next;
+ emotion e_dots,1;
+ mes "^3355FFYou dumped the";
+ mes "Steamed Crab Nippers";
+ mes "into the barrel where";
+ mes "it was quickly devoured.^000000";
+ delitem 12051,1; //Steamed crab nippers
+ set hg_ubu01,5;
+ next;
+ mes "[Strange Man]";
+ mes "Ha ha ha!";
+ mes "Back in the game, baby!";
+ mes "Man, it's been, about what,";
+ mes "3 days since I last ate?";
+ mes "It's good to be alive!";
+ close2;
+ donpcevent "Strange Man#Hugel::OnEnable";
+ end;
+ }
+ else
+ {
+ mes "[Strange Man]";
+ mes "Please... cook me...";
+ mes "Steamed... Crab Nippers...!";
+ mes "You... n-need.... 10 Green";
+ mes "Herbs... 1 Yellow Potions...";
+ mes "and 10... N-Nippers... to";
+ mes "c-cook th-them. Ugh...";
+ next;
+ emotion e_dots,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hold on,";
+ mes "I have to cook";
+ mes "them for you?!";
+ next;
+ mes "[Strange Man]";
+ mes "Y-yes...";
+ mes "It's... It's the";
+ mes "o-only... possible...";
+ mes "Way... P-please help...";
+ close;
+ }
+ }
+ else if(hg_ubu01 == 5)
+ {
+ if(countitem(12051)) //Steamed crab nippers
+ {
+ mes "[Strange Man]";
+ mes "Th-that... tantalizing...";
+ mes "scent... It's S-Steamed...";
+ mes "Crab... Nippers... Oh God...";
+ mes "It's b-been so... l-long...";
+ mes "G-Give me! G-Give me now!";
+ next;
+ emotion e_dots,1;
+ mes "^3355FFYou dumped the";
+ mes "Steamed Crab Nippers";
+ mes "into the barrel where";
+ mes "it was quickly devoured.^000000";
+ delitem 12051,1; //Steamed crab nippers
+ set hg_ubu01,5;
+ next;
+ mes "[Strange Man]";
+ mes "Ha ha ha!";
+ mes "Back in the game, baby!";
+ mes "Man, it's been, about what,";
+ mes "3 days since I last ate?";
+ mes "It's good to be alive!";
+ close2;
+ donpcevent "Strange Man#Hugel::OnEnable";
+ end;
+ }
+ else
+ {
+ mes "[Strange Man]";
+ mes "Please... cook me...";
+ mes "Steamed... Crab Nippers...!";
+ mes "You... n-need.... 10 Green";
+ mes "Herbs... 1 Yellow Potions...";
+ mes "and 10... N-Nippers... to";
+ mes "c-cook th-them. Ugh...";
+ next;
+ emotion e_dots,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hold on,";
+ mes "I have to cook";
+ mes "them for you?!";
+ next;
+ mes "[Strange Man]";
+ mes "Y-yes...";
+ mes "It's... It's the";
+ mes "o-only... possible...";
+ mes "Way... P-please help...";
+ close;
+ }
+ }
+ else if(hg_ubu01 == 6)
+ {
+ emotion e_dots,1;
+ mes "^3355FFFor now, you should";
+ mes "tell Torpy and his mom";
+ mes "where Torpy's father is";
+ mes "hiding so they won't";
+ mes "worry about him so much.";
+ close;
+ }
+ else if(hg_ubu01 == 7)
+ {
+ emotion e_dots,1;
+ mes "^800080Torpy's mom might want to know about^000000";
+ mes "^800080this extraordinary barrel.^000000";
+ close;
+ }
+ else if(hg_ubu01 == 8)
+ {
+ emotion e_dots,1;
+ mes "^800080How long does Torpy's father plan to stay within the barrel?^000000";
+ close;
+ }
+ else if(hg_ubu01 == 9)
+ {
+ emotion e_dots,1;
+ mes "^800080That barrel will become a symbolic object^000000";
+ mes "^800080that pays tribute to the firm will of Torpy's father^000000";
+ mes "^800080who is trying hard to avoid keeping the promise with his son to find his wife.^000000";
+ close;
+ }
+ else
+ {
+ emotion e_dots,1;
+ mes "^800080You hear something bustling from the hole in the barrel.^000000";
+ mes "^800080However, it doesn't seem to be a big deal.^000000";
+ close;
+ }
+
+}
+
+hugel,100,174,3 script Strange Man#Hugel 898,{
+
+ if(hg_ubu01 == 5)
+ {
+ mes "[Strange Man]";
+ mes "Ahhhh... Thanks for";
+ mes "the free meal! It was";
+ mes "so invigorating! Well,";
+ mes "I better climb back";
+ mes "inside that barrel. See";
+ mes "ya round, adventurer~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hold it!";
+ mes "Why are you hiding";
+ mes "inside that barrel?!";
+ next;
+ mes "[Strange Man]";
+ mes "Huh? Oh, I'm just";
+ mes "playing Hide-and-Seek";
+ mes "with my son, that's all.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "But you haven't";
+ mes "eaten in days! Wait,";
+ mes "hold on, you wouldn't";
+ mes "happen to be Torpy's";
+ mes "father now, would you?";
+ next;
+ mes "[Strange Man]";
+ mes "Oh, you ran into my boy?";
+ mes "Has he given up on our";
+ mes "little wager yet? Because";
+ mes "I'd really hate to lose...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Um, your wife and son";
+ mes "are really worried about";
+ mes "you. Shouldn't you be going";
+ mes "home as soon as you can?";
+ next;
+ mes "[Strange Man]";
+ mes "No, I can't! Not until";
+ mes "Torpy gives up! I made";
+ mes "a really silly promise";
+ mes "with my son, and if I lose";
+ mes "this game of Hide-and-Seek...";
+ mes "Well, I just can't lose! Bye!";
+ set hg_ubu01,6;
+ next;
+ mes "^3355FFTorpy's father has";
+ mes "hidden himself again,";
+ mes "but at least now you";
+ mes "can go back to Torpy's";
+ mes "Mom and Torpy, and let them";
+ mes "both know where he is hiding.^000000";
+ close2;
+ disablenpc "Strange Man#Hugel";
+ enablenpc "Suspicious Barrel";
+ end;
+ }
+ else
+ {
+ mes "[Strange Man]";
+ mes "Hahahaha!";
+ mes "Steamed Crab Nippers!";
+ mes "That really hit the spot!";
+ mes "I ate so much, I won't";
+ mes "have to eat again for days!";
+ close;
+ }
+
+OnEnable:
+ enablenpc "Strange Man#Hugel";
+ disablenpc "Suspicious Barrel";
+ initnpctimer;
+ end;
+
+OnInit:
+ disablenpc "Strange Man#Hugel";
+ end;
+
+OnTimer60000:
+ stopnpctimer;
+ disablenpc "Strange Man#Hugel";
+ enablenpc "Suspicious Barrel";
+ end;
+
+}
+
+//-------------------------------------------------------------------------
+// Fish cake soup delivery
+//-------------------------------------------------------------------------
+
+hu_in01,15,372,3 script Cellette Lavit 74,{
+
+ if(!hg_odeng)
+ {
+ mes "[Cellette]";
+ mes "Hi there, thanks for";
+ mes "visiting our lovely town!";
+ mes "Why don't you come in and";
+ mes "have a taste of authentic";
+ mes "Hugel cuisine? I guarantee";
+ mes "that you won't regret it~";
+ next;
+ mes "[Cellette]";
+ mes "My name is Cellette Lavit,";
+ mes "and I proudly serve Fish Cake";
+ mes "Soup, Hugel's specialty dish.";
+ mes "All the tourists that've tried";
+ mes "it have loved it, and I have";
+ mes "many regular customers~";
+ next;
+ mes "[Cellette]";
+ mes "This dish has something";
+ mes "of a cult following, and it's";
+ mes "not widely popularized, but I'm";
+ mes "sure that it'll be considered";
+ mes "representative of Schwaltzvalt";
+ mes "Republic cuisine someday.";
+ next;
+ mes "[Cellette]";
+ mes "Listen, you look like an";
+ mes "able adventurer, so would";
+ mes "you consider working part time";
+ mes "for me? I have many orders for";
+ mes "Fish Cake Soup, so there's";
+ mes "no way I can make deliveries...";
+ next;
+ mes "[Cellette]";
+ mes "If you work for me, I'll";
+ mes "waive the price: I'll give you";
+ mes "1 Fish Cake Soup for each";
+ mes "delivery that you complete.";
+ mes "But if you're not interested,";
+ mes "you can just buy some now~";
+ next;
+ switch( select( "Sure, I'll work for you!:I want to buy Fish Cake Soup.:See ya." ) )
+ {
+ case 1:
+ mes "[Cellette]";
+ mes "Oh, thank you so much!";
+ mes "You can't imagine how busy";
+ mes "I've been, and how much I need^FFFFFF ^000000 the help! Now, let's get started~";
+ next;
+ set @randvar, rand(1,4);
+ if(@randvar == 1)
+ {
+ mes "[Cellette]";
+ mes "Alright, please take this";
+ mes "order of Fish Cake Soup to";
+ mes "my friend Neha. I'm grateful";
+ mes "that she's a regular customer--";
+ mes "she's a good friend, but I'm sure^FFFFFF ^000000 that she loves the soup as well.";
+ set hg_odeng,1;
+ getitem 584,1; //Skewer soup
+ close;
+ }
+ else if(@randvar == 2)
+ {
+ mes "[Cellette]";
+ mes "Right, take this next order";
+ mes "of Fish Cake Soup to Maewan,";
+ mes "another one of my regulars.";
+ mes "He's been buying my soup ever";
+ mes "since I helped him start his^FFFFFF ^000000 business. Nice of him, isn't it?";
+ set hg_odeng,2;
+ getitem 584,1; //Skewer soup
+ close;
+ }
+ else if(@randvar == 3)
+ {
+ mes "[Cellette]";
+ mes "Okay, this order of Fish";
+ mes "Cake Soup is ready! Please";
+ mes "take it to my roommate Layoma.";
+ mes "But... Be careful. She's got";
+ mes "a thing about punctuality.";
+ mes "Just try not to be late...";
+ set hg_odeng,3;
+ getitem 584,1; //Skewer soup
+ close;
+ }
+ else if(@randvar == 4)
+ {
+ mes "[Cellette]";
+ mes "Quick, take this Fish";
+ mes "Paste Soup to Erjan. Um,";
+ mes "but be careful, he's really";
+ mes "nitpicky... And he likes to";
+ mes "have everything in such";
+ mes "and such and order...";
+ set hg_odeng,4;
+ getitem 584,1; //Skewer soup
+ close;
+ }
+ break;
+ case 2:
+ mes "[Cellette]";
+ mes "Oh, you'd like to try my";
+ mes "Fish Cake Soup, eh? Good";
+ mes "choice, I know you'll enjoy";
+ mes "its delicious, hearty flavor~";
+ mes "Each order costs 100 zeny.";
+ next;
+ switch( select( "Order a Fish Cake Soup:Cancel" ) )
+ {
+ case 1:
+ if(Zeny > 99)
+ {
+ mes "[Cellette]";
+ mes "Thanks! Enjoy your";
+ mes "bowl of Fish Cake Soup.";
+ mes "I hope you come and ";
+ mes "visit me again, okay?";
+ set Zeny,Zeny-100;
+ getitem 584,1; //Skewer soup
+ close;
+ }
+ else
+ {
+ mes "[Cellette]";
+ mes "Oh, what's this?";
+ mes "You don't have enough";
+ mes "money? Well, come back";
+ mes "after you save 100 zeny.";
+ mes "That's a really good price";
+ mes "for my gourmet soup, you know.";
+ close;
+ }
+ break;
+ case 2:
+ mes "[Cellette]";
+ mes "If you're ever hungry,";
+ mes "or just want to enjoy";
+ mes "a delicious meal, come";
+ mes "and have some of my soup~";
+ close;
+ break;
+ }
+ break;
+ case 3:
+ mes "[Cellette]";
+ mes "Oh? You're not interested";
+ mes "in trying my Fish Cake Soup";
+ mes "at all? Well, if you change";
+ mes "your mind, please come";
+ mes "back. I just know you'll love";
+ mes "the taste if you give it a try.";
+ close;
+ break;
+ }
+ }
+ else if(hg_odeng == 1)
+ {
+ if(countitem(584)) //Skewer soup
+ {
+ mes "[Cellette]";
+ mes "Haven't you left already?";
+ mes "My friend Neha is waiting";
+ mes "for you to deliver her order";
+ mes "of Fish Cake Soup. Please";
+ mes "try to get it to her before the";
+ mes "soup gets cold, okay?";
+ close;
+ }
+ else
+ {
+ mes "[Cellette]";
+ mes "What's that? You lost";
+ mes "the Fish Cake Soup you're";
+ mes "supposed to deliver to Neha?";
+ mes "Oh well, I suppose I'll have";
+ mes "to give you this fresh bowl";
+ mes "of soup that I just made...";
+ next;
+ if(Zeny > 99)
+ {
+ mes "[Cellette]";
+ mes "But you need to be";
+ mes "responsible and pay";
+ mes "me for the food you lost.";
+ mes "There, I took 100 zeny";
+ mes "from you. That's fair, so";
+ mes "please don't lose it this time.";
+ set Zeny,Zeny-100;
+ getitem 584,1; //Skewer soup
+ close;
+ }
+ else
+ {
+ mes "[Cellette]";
+ mes "W-wait... You don't";
+ mes "have any money to pay";
+ mes "me for the soup you lost?";
+ mes "Well, I don't think I can";
+ mes "trust somebody like you";
+ mes "with any deliveries...";
+ set hg_odeng,5;
+ close;
+ }
+ }
+ }
+ else if(hg_odeng == 2)
+ {
+ if(countitem(584)) //Skewer soup
+ {
+ mes "[Cellette]";
+ mes "Whoa, whoa, whoa!";
+ mes "You should have left";
+ mes "already to deliver that";
+ mes "soup to Maewan! Hurry,";
+ mes "before it gets too cold!";
+ close;
+ }
+ else
+ {
+ mes "[Cellette]";
+ mes "What's that? You lost";
+ mes "the Fish Cake Soup you're";
+ mes "supposed to give to Maewan?";
+ mes "Oh well, I suppose I'll have";
+ mes "to give you this fresh bowl";
+ mes "of soup that I just made...";
+ next;
+ if(Zeny > 99)
+ {
+ mes "[Cellette]";
+ mes "But you need to be";
+ mes "responsible and pay";
+ mes "me for the food you lost.";
+ mes "There, I took 100 zeny";
+ mes "from you. That's fair, so";
+ mes "please don't lose it this time.";
+ set Zeny,Zeny-100;
+ getitem 584,1; //Skewer soup
+ close;
+ }
+ else
+ {
+ mes "[Cellette]";
+ mes "W-wait... You don't";
+ mes "have any money to pay";
+ mes "me for the soup you lost?";
+ mes "Well, I don't think I can";
+ mes "trust somebody like you";
+ mes "with any deliveries...";
+ set hg_odeng,5;
+ close;
+ }
+ }
+ }
+ else if(hg_odeng == 3)
+ {
+ if(countitem(584)) //Skewer soup
+ {
+ mes "[Cellette]";
+ mes "I thought you left to";
+ mes "deliver that soup to";
+ mes "Layoma. You should hurry";
+ mes "and bring it to her, before";
+ mes "it doesn't taste good after";
+ mes "it gets cold, you know.";
+ close;
+ }
+ else
+ {
+ mes "[Cellette]";
+ mes "What's that? You lost";
+ mes "the Fish Cake Soup you're";
+ mes "supposed to give to Layoma?";
+ mes "Oh well, I suppose I'll have";
+ mes "to give you this fresh bowl";
+ mes "of soup that I just made...";
+ next;
+ if(Zeny > 99)
+ {
+ mes "[Cellette]";
+ mes "But you need to be";
+ mes "responsible and pay";
+ mes "me for the food you lost.";
+ mes "There, I took 100 zeny";
+ mes "from you. That's fair, so";
+ mes "please don't lose it this time.";
+ set Zeny,Zeny-100;
+ getitem 584,1; //Skewer soup
+ close;
+ }
+ else
+ {
+ mes "[Cellette]";
+ mes "W-wait... You don't";
+ mes "have any money to pay";
+ mes "me for the soup you lost?";
+ mes "Well, I don't think I can";
+ mes "trust somebody like you";
+ mes "with any deliveries...";
+ set hg_odeng,5;
+ close;
+ }
+ }
+ }
+ else if(hg_odeng == 4)
+ {
+ if(countitem(584))
+ {
+ mes "[Cellette]";
+ mes "Oh, dear, you better";
+ mes "leave now and deliver";
+ mes "that Fish Cake Soup to";
+ mes "Erjan before he can think";
+ mes "of something to complain about.^FFFFFF ^000000 Although it's probably too late...";
+ close;
+ }
+ else
+ {
+ mes "[Cellette]";
+ mes "What's that? You lost";
+ mes "the Fish Cake Soup you're";
+ mes "supposed to deliver to Erjan?";
+ mes "Oh well, I suppose I'll have";
+ mes "to give you this fresh bowl";
+ mes "of soup that I just made...";
+ next;
+ if(Zeny > 99)
+ {
+ mes "[Cellette]";
+ mes "But you need to be";
+ mes "responsible and pay";
+ mes "me for the food you lost.";
+ mes "There, I took 100 zeny";
+ mes "from you. That's fair, so";
+ mes "please don't lose it this time.";
+ set Zeny,Zeny-100;
+ getitem 584,1; //Skewer soup
+ close;
+ }
+ else
+ {
+ mes "[Cellette]";
+ mes "W-wait... You don't";
+ mes "have any money to pay";
+ mes "me for the soup you lost?";
+ mes "Well, I don't think I can";
+ mes "trust somebody like you";
+ mes "with any deliveries...";
+ set hg_odeng,5;
+ close;
+ }
+ }
+ }
+ else if(hg_odeng == 5)
+ {
+ mes "[Cellette]";
+ mes "Ah, I'm sorry, but";
+ mes "I can't do any business";
+ mes "with somebody that's proven";
+ mes "to be irresponsible. Nothing";
+ mes "personal, it's just my policy.";
+ close;
+ }
+ else if(hg_odeng == 10)
+ {
+ mes "[Cellette]";
+ mes "Good work! I hear that";
+ mes "you successfully delivered";
+ mes "the soup. I knew I could trust";
+ mes "you! Ah, before I forget, here";
+ mes "is your Fish Cake Soup. Thank";
+ mes "you so much for your help~";
+ set hg_odeng,0;
+ getitem 584,3; //Skewer soup
+ set BaseExp,BaseExp+1000;
+ next;
+ mes "[Cellette]";
+ mes "It was really nice working";
+ mes "with you, and I hope you come";
+ mes "by and help me again sometime.";
+ mes "Oh, and please tell all your";
+ mes "friends about my delicious";
+ mes "Fish Cake Soup. See you later~";
+ close;
+ }
+ else
+ {
+ mes "[Cellette]";
+ mes "Come and taste some";
+ mes "authentic Hugel cuisine!";
+ mes "Enjoy a big steaming bowl";
+ mes "of delicious Fish Cake Soup~";
+ close;
+ }
+}
+
+hugel,76,134,3 script Neha 101,{
+
+ if(hg_odeng == 1)
+ {
+ if(countitem(584))
+ {
+ mes "[Neha]";
+ mes "Oh, you have a delivery";
+ mes "from Cellette, hm? Hmpf!";
+ mes "You're late! Don't you know";
+ mes "this soup isn't good if it";
+ mes "isn't steaming hot?";
+ next;
+ if(sex)
+ {
+ mes "[Neha]";
+ mes "But... You're a handsome";
+ mes "fellow, so I'll forgive you...";
+ mes "On one condition. Bring me";
+ mes "^FF00001 Whip^000000 with which to spank ";
+ mes "you. You better hurry, boy, or";
+ mes "I won't let you off that easy.";
+ set hg_odeng,6;
+ close;
+ }
+ else
+ {
+ mes "[Neha]";
+ mes "Yes, yes... You should";
+ mes "be punished. You should be";
+ mes "spanked. If you want to finish";
+ mes "your delivery, then bring me";
+ mes "^FF00001 Whip^000000 so that I can spank you";
+ mes "for your impertinence, girl!";
+ set hg_odeng,6;
+ close;
+ }
+ }
+ else
+ {
+ mes "[Neha]";
+ mes "Oh ho ho ho ho ho~";
+ mes "I just love cute little boys...";
+ mes "But for some reason, it";
+ mes "thrills me to torture them";
+ mes "a little bit as well. Hoho~";
+ close;
+ }
+ }
+ else if(hg_odeng == 6)
+ {
+ if(countitem(1960) && countitem(584)) //Whip and Skewer soup
+ {
+ mes "[Neha]";
+ mes "Finally... My soup!";
+ mes "And you brought me my Whip!";
+ mes "Don't worry, I'll only give you";
+ mes "just one hard spanking. It'll";
+ mes "be over before you know it~";
+ next;
+ mes "[Neha]";
+ mes "Ha!";
+ next;
+ mes "^3355FF*Slap*^000000";
+ percentheal -25,0;
+ next;
+ mes "[Neha]";
+ mes "Heeyah!!";
+ next;
+ mes "^3355FF*SLAP*^000000";
+ percentheal -25,0;
+ next;
+ mes "[Neha]";
+ mes "Ooh, did I accidentally";
+ mes "whip you twice? Heh heh...";
+ mes "Well, I'm satisfied. I'll go";
+ mes "ahead and tell Celette that";
+ mes "you did a good job... I hope";
+ mes "you come deliver my soup again~";
+ delitem 1960,1; //Whip
+ delitem 584,1; //Skewer soup
+ set hg_odeng,10;
+ close;
+ }
+ else
+ {
+ mes "[Neha]";
+ mes "^FF00001 Fish Cake Soup^000000...";
+ mes "^FF00001 Whip^000000... Is that too";
+ mes "much for a girl to ask?";
+ mes "I'm hungry, and I want to";
+ mes "hit somebody! What's wrong";
+ mes "with that, huh? Now hurry up!";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Neha]";
+ mes "Oh ho ho ho ho ho~";
+ mes "I just love cute little boys...";
+ mes "But for some reason, it";
+ mes "thrills me to torture them";
+ mes "a little bit as well. Hoho~";
+ close;
+ }
+
+}
+
+hugel,87,139,3 script Maewan 86,{
+
+ if(hg_odeng == 2)
+ {
+ if(countitem(584))
+ {
+ mes "[Maewan]";
+ mes "Oh, finally, I've been";
+ mes "waiting for my order of";
+ mes "Fish Cake Soup from Cellette!";
+ mes "Aaaah, it smells oh so delicious~ ^FFFFFF ^000000";
+ next;
+ mes "[Maewan]";
+ mes "Argh, but you're late!";
+ mes "This is your fault, you";
+ mes "know that, right? Well,";
+ mes "it's not a big deal, but";
+ mes "I can forgive you if you";
+ mes "help me with my collection.";
+ next;
+ mes "[Maewan]";
+ mes "Just bring me";
+ mes "1 Bookclip in Memory,";
+ mes "alright? Oh, and don't";
+ mes "eat my soup before";
+ mes "you deliver it to me!";
+ set hg_odeng,7;
+ close;
+ }
+ else
+ {
+ mes "[Maewan]";
+ mes "I like to think of";
+ mes "myself as a man of";
+ mes "eclectic taste. I love";
+ mes "collecting strange and";
+ mes "unique items, and learning";
+ mes "all sorts of new things~";
+ close;
+ }
+ }
+ else if(hg_odeng == 7 )
+ {
+ if(countitem(584) && countitem(7015)) //Skewer soup and Bookclip in memory
+ {
+ mes "[Maewan]";
+ mes "Great, you really brought";
+ mes "me a Bookclip in Memory!";
+ mes "Yes, this'll make a fine";
+ mes "addition to my collection~";
+ mes "Oh, and give me my soup.";
+ mes "Thanks again for delivering~";
+ delitem 584,1; //Skewer soup
+ delitem 7015,1; //Bookclip in memory
+ set hg_odeng,10;
+ close;
+ }
+ else
+ {
+ mes "[Maewan]";
+ mes "I know it sounds unfair";
+ mes "of me to ask you to bring";
+ mes "^FF00001 Bookclip in Memory^000000 with";
+ mes "my ^FF0000Fish Cake Soup^000000, but well...";
+ next;
+ mes "[Maewan]";
+ mes "I'd feel left out if";
+ mes "I didn't do it. I know";
+ mes "all of Cellette's other";
+ mes "customers are asking the";
+ mes "people delivering their soup";
+ mes "for all sorts of crazy things.";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Maewan]";
+ mes "I like to think of";
+ mes "myself as a man of";
+ mes "eclectic taste. I love";
+ mes "collecting strange and";
+ mes "unique items, and learning";
+ mes "all sorts of new things~";
+ close;
+ }
+
+}
+
+hugel,84,125,3 script Layoma 700,{
+
+ if(hg_odeng == 3)
+ {
+ if(countitem(584))
+ {
+ mes "[Layoma]";
+ mes "You're here to deliver";
+ mes "my Fish Cake Soup?";
+ mes "How could you be so late?!";
+ mes "Don't you know that your";
+ mes "incompetence also reflects";
+ mes "on Cellette and her shop?!";
+ next;
+ mes "[Layoma]";
+ mes "I can't let you continue";
+ mes "delivering for Cellette";
+ mes "unless you prove that you're";
+ mes "dependable to me. Erm, bring";
+ mes "me ^FF00001 Mushroom Spore^000000, and";
+ mes "I'll forget this whole thing.";
+ set hg_odeng,8;
+ close;
+ }
+ else
+ {
+ mes "[Layoma]";
+ mes "I love singing songs,";
+ mes "and I love eating mushrooms.";
+ mes "For a person living in Hugel,";
+ mes "that's a pretty exciting life!";
+ close;
+ }
+ }
+ else if(hg_odeng == 8)
+ {
+ if(countitem(584) && countitem(921)) //Skewer soup and Mushroom spore
+ {
+ mes "[Layoma]";
+ mes "Great! You brought me";
+ mes "1 Mushroom Spore! This";
+ mes "will taste perfect with my";
+ mes "bowl of Fish Cake Soup~";
+ next;
+ mes "[Layoma]";
+ mes "Alright, maybe I can";
+ mes "count on you to work";
+ mes "for my roommate Cellette";
+ mes "a little while longer. Oh, and";
+ mes "please tell her to not to come^FFFFFF ^000000 home so late all the time, okay?";
+ delitem 921,1; //Mushroom spore
+ delitem 584,1; //Skewer soup
+ set hg_odeng,10;
+ close;
+ }
+ else
+ {
+ mes "[Layoma]";
+ mes "Hey! I thought you";
+ mes "wanted to prove that";
+ mes "you're a reliable and";
+ mes "trustworthy person! Go";
+ mes "and bring me 1 Mushroom";
+ mes "Spore with my Fish Cake Soup!";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Layoma]";
+ mes "I love singing songs,";
+ mes "and I love eating mushrooms.";
+ mes "For a person living in Hugel,";
+ mes "that's a pretty exciting life!";
+ close;
+ }
+
+}
+
+hugel,102,161,3 script Erjan 100,{
+
+ if(hg_odeng == 4)
+ {
+ if(countitem(584))
+ {
+ mes "[Erjan]";
+ mes "Well, I thought you'd";
+ mes "never come to deliver";
+ mes "my Fish Cake Soup. You're";
+ mes "awfully late, you know that?";
+ mes "Still, the smell is just so^FFFFFF ^000000 appetizing, I can barely resist...";
+ next;
+ mes "[Erjan]";
+ mes "Hm, but as the first son";
+ mes "of the Franchefeschu family,";
+ mes "I cannot eat this soup unless";
+ mes "it is suitably prepared. Go!";
+ mes "I command you to bring me";
+ mes "the commoner's ^FF0000China^000000!";
+ next;
+ set hg_odeng,9;
+ mes "[Erjan]";
+ mes "Realize that I'm compromising";
+ mes "with you by asking you to bring";
+ mes "me regular China... I always";
+ mes "enjoy my meals on the finest";
+ mes "glass and tableware available.";
+ mes "That's how we noblemen live~";
+ close;
+ }
+ else
+ {
+ mes "[Erjan]";
+ mes "I am Erjan, first son of";
+ mes "the noble Franchefeschu";
+ mes "family. Commoner, if you";
+ mes "do not have any business";
+ mes "with me, then leave me be,";
+ mes "and do whatever it is you do.";
+ close;
+ }
+ }
+ else if(hg_odeng == 9)
+ {
+ if(countitem(584) && countitem(736)) //Skewer soup and China
+ {
+ mes "[Erjan]";
+ mes "Ah, so you've delivered";
+ mes "my Fish Cake Soup with some";
+ mes "proper China. Yes, this pleases";
+ mes "me. Now, I may enjoy this meal";
+ mes "in a manner befitting the";
+ mes "Franchefeschu family.";
+ next;
+ mes "[Erjan]";
+ mes "Although this China is";
+ mes "below my standards, I also";
+ mes "understand that this is the";
+ mes "best you can do. Yes, to accept";
+ mes "this is my... noblesse oblige.";
+ next;
+ mes "[Erjan]";
+ mes "You are dismissed.";
+ mes "Please take your leave,";
+ mes "and return to Cellette";
+ mes "with my noble thanks.";
+ delitem 736,1; //China
+ delitem 584,1; //Skewer soup
+ set hg_odeng,10;
+ close;
+ }
+ else
+ {
+ mes "[Erjan]";
+ mes "Must I repeat myself?";
+ mes "Bring me my ^FF0000Fish Cake Soup^000000";
+ mes "with ^FF00001 China^000000 so that I may";
+ mes "properly enjoy my meal.";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Erjan]";
+ mes "I am Erjan, first son of";
+ mes "the noble Franchefeschu";
+ mes "family. Commoner, if you";
+ mes "do not have any business";
+ mes "with me, then leave me be,";
+ mes "and do whatever it is you do.";
+ close;
+ }
+}
+
+//-------------------------------------------------------------------------
+// Juno Remedy Quest
+//-------------------------------------------------------------------------
+
+yuno,111,156,3 script Euslan 90,{
+
+ if(BaseLevel < 60)
+ {
+ mes "[Euslan]";
+ mes "^333333*Cough Cough*";
+ mes "*Haaaaaaack*";
+ mes "*C-cough* *Sob*^000000";
+ close;
+ }
+ if(!hg_ma1)
+ {
+ mes "[Euslan]";
+ mes "^333333*Cough Cough*";
+ mes "*Haaaaaaack*";
+ mes "*C-cough* *Sob*^000000";
+ next;
+ switch( select( "Ignore:Speak to Euslan" ) )
+ {
+ case 1:
+ mes "[Euslan]";
+ mes "^333333*Sniff*";
+ mes "*Huff Huff*";
+ mes "*Cough Cough*^000000";
+ close;
+ break;
+ case 2:
+ mes "[Euslan]";
+ mes "*Huff Huff*";
+ mes "*Cough Cough*^000000";
+ next;
+ mes "^3355FFEusan is seized";
+ mes "with emotion: it's";
+ mes "been so long since";
+ mes "someone has tried";
+ mes "to speak to her.^000000";
+ set hg_ma1,1;
+ close;
+ break;
+ }
+ }
+ else if(hg_ma1 == 1)
+ {
+ mes "[Euslan]";
+ mes "^333333*Sniff* *Cough";
+ mes "*Cough Cough*";
+ mes "*Sob* *Sniff*^000000";
+ next;
+ switch( select( "Ignore:Speak to Euslan" ) )
+ {
+ case 1:
+ mes "[Euslan]";
+ mes "^333333*Sniff*";
+ mes "*Huff Huff*";
+ mes "*Cough Cough*^000000";
+ close;
+ break;
+ case 2:
+ mes "[Euslan]";
+ mes "^333333*Sniff*";
+ mes "*Huff Huff*";
+ mes "*Cough Cough*^000000";
+ next;
+ mes "[Euslan]";
+ mes "Oh...";
+ mes "Hello, wh-what";
+ mes "^333333*Cough cough*^000000 did";
+ mes "you want? ^333333*Sniff*^000000";
+ next;
+ break;
+ }
+ switch( select( "Nothing!:Are you alright?" ) )
+ {
+ case 1:
+ mes "[Euslan]";
+ mes "Oh, I'm s-sorry...";
+ mes "^333333*Cough Cough*^000000 I must";
+ mes "have been mistaken...";
+ close;
+ break;
+ case 2:
+ mes "[Euslan]";
+ mes "Th-thank you so much";
+ mes "for your concern. My";
+ mes "^333333*Cough*^000000 name is Euslan,";
+ mes "and it's nice to meet you.";
+ next;
+ mes "[Euslan]";
+ mes "I've just been waiting here";
+ mes "for my fiancee to return, but";
+ mes "I'm starting to worry since";
+ mes "I haven't heard from him in";
+ mes "days. I really want to go out";
+ mes "and find him on my own. ^333333*Cough*^000000";
+ next;
+ mes "[Euslan]";
+ mes "I really want to see my";
+ mes "Thierry. If only I wasn't";
+ mes "so sick, then I wouldn't have";
+ mes "these problems. ^333333*Sob*^000000 Where";
+ mes "is he? ^333333*Sniff*^000000 Where's my";
+ mes "Thierry? I want to see him...";
+ next;
+ break;
+ }
+ switch( select( "Leave her alone:Offer to find Thierry" ) )
+ {
+ case 1:
+ mes "[Euslan]";
+ mes "Thierry... ^333333*Sob*^000000";
+ mes "When are you";
+ mes "coming home?";
+ mes "I'm so worried...";
+ mes "^333333*Cough Cough*^000000";
+ set hg_ma1,2;
+ close;
+ break;
+ case 2:
+ mes "[Euslan]";
+ mes "...Are you really willing to";
+ mes "go out and look for Thierry";
+ mes "for me? Oh, thank you so";
+ mes "much! You don't know how";
+ mes "much your kind offer means";
+ mes "to me. Now, let's see...";
+ next;
+ mes "[Euslan]";
+ mes "^333333*Cough*^000000 Right, Thierry";
+ mes "went on a trip, traveling";
+ mes "on one of the Airships, to";
+ mes "find some medicine that the";
+ mes "doctors say I need for my";
+ mes "illness. ^333333*Cough Cough*^000000";
+ next;
+ mes "[Euslan]";
+ mes "I know it's like searching";
+ mes "for a needle in a haystack,";
+ mes "but the only way I can think";
+ mes "of finding Thierry is to ask";
+ mes "the Airship Crewmen if they";
+ mes "might know where my fiancee is.";
+ next;
+ mes "[Euslan]";
+ mes "^333333*Cough*^000000 Oh, right...";
+ mes "My fiancee was planning on";
+ mes "searching the Schwaltzvalt";
+ mes "Republic, so maybe the crewmen";
+ mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
+ next;
+ mes "[Euslan]";
+ mes "If you manage to find";
+ mes "where Thierry might have";
+ mes "gone, then please let me";
+ mes "know as soon as you can,";
+ mes "okay? Thanks for cheering";
+ mes "me up, "+strcharinfo(0)+".";
+ set hg_ma1,3;
+ close;
+ break;
+ }
+ }
+ else if(hg_ma1 == 2)
+ {
+ mes "[Euslan]";
+ mes "I've just been waiting here";
+ mes "for my fiancee to return, but";
+ mes "I'm starting to worry since";
+ mes "I haven't heard from him in";
+ mes "days. I really want to go out";
+ mes "and find him on my own. ^333333*Cough*^000000";
+ next;
+ mes "[Euslan]";
+ mes "I really want to see my";
+ mes "Thierry. If only I wasn't";
+ mes "so sick, then I wouldn't have";
+ mes "these problems. ^333333*Sob*^000000 Where";
+ mes "is he? ^333333*Sniff*^000000 Where's my";
+ mes "Thierry? I want to see him...";
+ next;
+ switch( select( "Leave her alone:Offer to find Thierry" ) )
+ {
+ case 1:
+ mes "[Euslan]";
+ mes "Thierry... ^333333*Sob*^000000";
+ mes "When are you";
+ mes "coming home?";
+ mes "I'm so worried...";
+ mes "^333333*Cough Cough*^000000";
+ close;
+ break;
+ case 2:
+ mes "[Euslan]";
+ mes "...Are you really willing to";
+ mes "go out and look for Thierry";
+ mes "for me? Oh, thank you so";
+ mes "much! You don't know how";
+ mes "much your kind offer means";
+ mes "to me. Now, let's see...";
+ next;
+ mes "[Euslan]";
+ mes "^333333*Cough*^000000 Right, Thierry";
+ mes "went on a trip, traveling";
+ mes "on one of the Airships, to";
+ mes "find some medicine that the";
+ mes "doctors say I need for my";
+ mes "illness. ^333333*Cough Cough*^000000";
+ next;
+ mes "[Euslan]";
+ mes "I know it's like searching";
+ mes "for a needle in a haystack,";
+ mes "but the only way I can think";
+ mes "of finding Thierry is to ask";
+ mes "the Airship Crewmen if they";
+ mes "might know where my fiancee is.";
+ next;
+ mes "[Euslan]";
+ mes "^333333*Cough*^000000 Oh, right...";
+ mes "My fiancee was planning on";
+ mes "searching the Schwaltzvalt";
+ mes "Republic, so maybe the crewmen";
+ mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
+ next;
+ mes "[Euslan]";
+ mes "If you manage to find";
+ mes "where Thierry might have";
+ mes "gone, then please let me";
+ mes "know as soon as you can,";
+ mes "okay? Thanks for cheering";
+ mes "me up, "+strcharinfo(0)+".";
+ set hg_ma1,3;
+ close;
+ break;
+ }
+ }
+ else if(hg_ma1 == 3 || hg_ma1 == 4)
+ {
+ mes "^333333Euslan is still patiently";
+ mes "waiting for Thierry's return.";
+ mes "You should keep your promise";
+ mes "to her by asking the crewmen on";
+ mes "the Schwaltvalt Republic domestic flights about Euslan's fiancee.^000000";
+ close;
+ }
+ else if(hg_ma1 == 5)
+ {
+ mes "[Euslan]";
+ mes "Oh, you're back!";
+ mes "^333333*Cough*^000000 Maybe it's too";
+ mes "much to hope for, but did";
+ mes "you learn anything about";
+ mes "where my fiancee might be?";
+ next;
+ menu "Well, I met Kaci on the Airship.",-;
+ mes "[Euslan]";
+ mes "Oh, Kaci works on the";
+ mes "Airship? It's been so long";
+ mes "since I've seen her. I guess";
+ mes "we've lost touch ever since";
+ mes "I've gotten sick... Still, I'm";
+ mes "glad to have heard from her.";
+ next;
+ mes "[Euslan]";
+ mes "Oh, how fortunate! So Kaci";
+ mes "knows where Thierry might be?";
+ mes "^333333*Cough*^000000 Ah, he went to Hugel.";
+ mes "I have a brother that lives";
+ mes "there, though it's been a while";
+ mes "since I've heard from him...";
+ next;
+ mes "[Euslan]";
+ mes "Um, if you don't mind, would";
+ mes "you please do another favor";
+ mes "for me? If you travel to Hugel,";
+ mes "would you find Thierry and tell";
+ mes "that I'm alright? He must be";
+ mes "so worried about he by now...";
+ next;
+ mes "[Euslan]";
+ mes "^333333*Cough Cough*^000000 It might";
+ mes "be a good idea to ask my";
+ mes "brother Eukran, who's working";
+ mes "as a Bingo game coordinator";
+ mes "in Hugel, since he might know";
+ mes "where Thierry is. ^333333*Cough*^000000";
+ next;
+ mes "[Euslan]";
+ mes "I know that it's a lot";
+ mes "to ask, so please don't";
+ mes "trouble yourself if it's out";
+ mes "of your way. Still, I'd really";
+ mes "appreciate your help if you";
+ mes "happen to pass through Hugel.";
+ set hg_ma1,6;
+ close;
+ }
+ else if(hg_ma1 == 6 || hg_ma1 == 7)
+ {
+ mes "[Euslan]";
+ mes "If you get the chance,";
+ mes "please visit my brother";
+ mes "Eukran in Hugel, and ask";
+ mes "him where my Thierry might be.";
+ mes "Thank you again for your kindness. ^FFFFFF ^000000";
+ close;
+ }
+ else if(hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
+ {
+ mes "^3355FFEuslan is waiting for";
+ mes "you to bring her news from";
+ mes "her fiancee Thierry. You better";
+ mes "go back to Hugel to find him.";
+ close;
+ }
+ else if(hg_ma1 == 12)
+ {
+ mes "[Euslan]";
+ mes "Oh, you've returned!";
+ mes "^333333*Cough*^000000 Were you able to";
+ mes "speak to my brother and";
+ mes "find my fiancee Thierry?";
+ next;
+ mes "^333333You tell Euslan that you";
+ mes "were able to find Thierry,";
+ mes "and that he has managed to";
+ mes "procure some medicine for";
+ mes "her. You give Euslan the";
+ mes "medicine as Thierry requested.^000000";
+ next;
+ mes "[Euslan]";
+ mes "*Sniff* I don't deserve";
+ mes "such a wonderful man. Why";
+ mes "did that silly fool go through";
+ mes "so much trouble for a useless";
+ mes "woman like me. *Cough* I still^FFFFFF ^000000 don't understand it... I don't...";
+ next;
+ mes "[Euslan]";
+ mes "Thank you so much for";
+ mes "your help, adventurer, and";
+ mes "for bringing me this medicine.";
+ mes "I'll be waiting for Thierry to";
+ mes "come back home, and do my";
+ mes "best to get better. ^333333*Cough*^000000";
+ next;
+ mes "[Euslan]";
+ mes ""+strcharinfo(0)+"...";
+ mes "I'll never forget what";
+ mes "you've done for Thierry and";
+ mes "me. I'll always be praying for";
+ mes "your safety in your adventures.";
+ mes "Take care of yourself...";
+ close2;
+ set hg_ma1,13;
+ specialeffect 253;
+ set BaseExp,BaseExp+900000;
+ set JobExp,JobExp+600000;
+ end;
+ }
+ else if(hg_ma1 == 13)
+ {
+ mes "^3355FFEuslan is still waiting";
+ mes "for her fiancee to return";
+ mes "home, but she appears";
+ mes "much more relieved and";
+ mes "relaxed than she used to be.^000000";
+ close;
+ }
+
+}
+
+que_bingo,49,12,0 script #Hg_Quest 139,4,4,{
+OnTouch:
+ if(hg_ma1 == 6)
+ {
+ mes "[Arcade Owner]";
+ mes "Welcome to the";
+ mes "Bingo Game Arcade.";
+ mes "Would you like to";
+ mes "play a game?";
+ next;
+ menu "I want to meet the game coordinator.",-;
+ mes "[Arcade Owner]";
+ mes "I'm sorry, but if he's on";
+ mes "duty, we can't really let you";
+ mes "meet him unless you come";
+ mes "here to play a game. Our";
+ mes "game coordinators tend";
+ mes "to be pretty busy...";
+ close;
+ }
+}
+
+que_bingo,53,190,7 script Eukran 778,{
+
+ if(hg_ma1 == 6)
+ {
+ mes "[Eukran]";
+ mes "Oh, weren't you just";
+ mes "in the bingo room?";
+ mes "I hope you enjoyed";
+ mes "the game. Now, can";
+ mes "I help you with anything?";
+ next;
+ menu "Talk about Euslan",-;
+ mes "^3355FFYou tell Eukran about his";
+ mes "sister's illness, and that";
+ mes "she has sent you to search";
+ mes "for her fiancee Thierry.^000000";
+ next;
+ mes "[Eukran]";
+ mes "*Sob* I had no idea";
+ mes "that my sister Euslan";
+ mes "was so sick! No wonder";
+ mes "Thierry looked so depressed";
+ mes "the last time I saw him. Why";
+ mes "didn't he tell me anything?";
+ next;
+ mes "[Eukran]";
+ mes "You see, Thierry passed by";
+ mes "here about a month ago, and";
+ mes "told me that he had to visit";
+ mes "the Odin Shrine. I wasn't";
+ mes "sure then, but now I think";
+ mes "he's trying to help my sister.";
+ next;
+ mes "[Eukran]";
+ mes "There must be something";
+ mes "there that can help my";
+ mes "sister recover. Why else";
+ mes "would Thierry go to such a";
+ mes "dangerous place? No one goes^FFFFFF ^000000 to the Odin Shrine for no reason.";
+ close2;
+ set hg_ma1,8;
+ warp "que_bingo",37,24;
+ end;
+ }
+
+}
+
+odin_tem01,129,127,0 script HiddenActivator#Hugel 139,3,3{
+OnTouch:
+ if(hg_ma1 == 8)
+ {
+ mes "^3355FFYou can hear two";
+ mes "people talking to";
+ mes "each other a short";
+ mes "distance away.^000000";
+ next;
+ mes "[Suspicious Man]";
+ mes "You sure your research";
+ mes "is progressing? I haven't";
+ mes "seen anything that even";
+ mes "resembles real results!";
+ next;
+ mes "[Young Man]";
+ mes "I'm telling you, this isn't";
+ mes "like the last project. There's";
+ mes "no other way around it, it's";
+ mes "going to take some time.";
+ mes "You just have to be patient...";
+ next;
+ mes "[Suspicious Man]";
+ mes "Fine. That's fine by me.";
+ mes "But what about your fiancee?";
+ mes "I know she's near death's door:";
+ mes "can you really afford to wait";
+ mes "this long? Think about it.";
+ next;
+ mes "[Young Man]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[Suspicious Man]";
+ mes "Just finish this as";
+ mes "soon as you can. For";
+ mes "your fiancee's sake.";
+ mes "And your own sake.";
+ mes "Catch my meaning?";
+ next;
+ mes "[Young Man]";
+ mes "...I understand.";
+ next;
+ mes "^3355FFYou hear the sound of";
+ mes "footsteps steadily becoming";
+ mes "fainter and fainter. One of the";
+ mes "men must be walking away.^000000";
+ close2;
+ enablenpc "Young Man#Hu_Quest";
+ initnpctimer;
+ end;
+ }
+ else if(hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
+ {
+ enablenpc "Young Man#Hu_Quest";
+ initnpctimer;
+ end;
+ }
+
+OnTimer180000:
+ disablenpc "Young Man#Hu_Quest";
+ stopnpctimer;
+ end;
+
+OnInit:
+ disablenpc "Young Man#Hu_Quest";
+ end;
+
+}
+
+odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
+
+ if(hg_ma1 == 8)
+ {
+ mes "[Young Man]";
+ mes "Hm? Oh, an adventurer.";
+ mes "There's more and more";
+ mes "of you coming to visit this";
+ mes "Odin Shrine nowadays.";
+ next;
+ menu "Mr. Thierry?",-;
+ mes "[Thierry]";
+ mes "...?!";
+ mes "H-how do you";
+ mes "know my name?";
+ mes "Do I know you";
+ mes "from somewhere?";
+ next;
+ menu "Tell him about Euslan",-;
+ mes "[Thierry]";
+ mes "Oh, Euslan sent you to me?";
+ mes "I'm so sorry that you had to";
+ mes "go through so much trouble.";
+ mes "Still, I'm glad to hear from her. Please let her know that I'm";
+ mes "coming home soon, would you?";
+ next;
+ menu "What are you doing here?",-;
+ mes "[Thierry]";
+ mes "Well, um, I'm sorry.";
+ mes "I can't really go into the";
+ mes "details, but I'm doing this";
+ mes "work to find a cure for";
+ mes "Euslan's disease. It's not";
+ mes "curable by modern medicine...";
+ close2;
+ set hg_ma1,9;
+ end;
+ }
+ else if(hg_ma1 == 9)
+ {
+ mes "[Thierry]";
+ mes "I can't tell you more";
+ mes "than that. Please just";
+ mes "trust me on this. In the";
+ mes "meantime, would you tell";
+ mes "Euslan that I should be";
+ mes "coming home very soon?";
+ close;
+ }
+ else if(hg_ma1 == 10)
+ {
+ mes "[Thierry]";
+ mes "Oh, I thought you";
+ mes "already left Odin Shrine.";
+ mes "You don't have anything ";
+ mes "else to tell me, do you?";
+ next;
+ menu "Warn Thierry about Suspicious Men",-;
+ mes "[Thierry]";
+ mes "What?! It's just what";
+ mes "I thought! They were just";
+ mes "using me this whole time...!";
+ mes "Still, I can't leave this";
+ mes "place just yet... I can't...";
+ next;
+ mes "[Thierry]";
+ mes "I guess it all started when";
+ mes "Euslan contracted that weird";
+ mes "disease. None of the doctors";
+ mes "knew what it was, none of them";
+ mes "could do anything about it.";
+ mes "It was totally devastating...";
+ next;
+ mes "[Thierry]";
+ mes "Finally, I took her to see";
+ mes "Mawong, who told us that he";
+ mes "actually met someone that had";
+ mes "that disease, and that there";
+ mes "was a way for me to cure it.";
+ mes "I had to take my chances...";
+ next;
+ mes "[Thierry]";
+ mes "Mawong told me that the cure";
+ mes "was somewhere near the Odin";
+ mes "Shrine in Hugel. As you already";
+ mes "know, this place is incredibly";
+ mes "dangerous. But I don't care.";
+ mes "I'll do anything for Euslan.";
+ next;
+ mes "[Thierry]";
+ mes "Of course, I only told Euslan";
+ mes "that I'd be looking around the";
+ mes "Schwaltzvalt Republic... If she";
+ mes "knew I was at the Odin Shrine,";
+ mes "she'd worry too much about me.";
+ next;
+ mes "[Thierry]";
+ mes "Once I got here, I didn't";
+ mes "know what to do, or what I was";
+ mes "even looking for. Then, I ran";
+ mes "into these strange men, and";
+ mes "told them my story out of my";
+ mes "frustration over my situation.";
+ next;
+ mes "[Thierry]";
+ mes "It seemed like a miracle";
+ mes "when they said that they knew";
+ mes "how to cure Euslan. They told";
+ mes "me that they were a research";
+ mes "team working on a project";
+ mes "related to my dilemna.";
+ next;
+ mes "[Thierry]";
+ mes "I didn't even think twice";
+ mes "about it: I immediately";
+ mes "accepted their offer to";
+ mes "join them. I did whatever";
+ mes "research they asked while";
+ mes "I searched for Euslan's cure...";
+ next;
+ mes "[Thierry]";
+ mes "Later, I overheard them";
+ mes "talking, and I learned that";
+ mes "they were really Rekenber";
+ mes "Corporation agents. Their";
+ mes "project had nothing to do";
+ mes "with medicine or my Euslan...";
+ next;
+ mes "[Thierry]";
+ mes "Their true goal is to improve";
+ mes "their guardian technology by";
+ mes "finding the remains of some";
+ mes "giant beneath the Odin Shrine.";
+ mes "Still, working with them gave";
+ mes "me access to so many resources.";
+ next;
+ mes "[Thierry]";
+ mes "I've actually been able to";
+ mes "find a cure for Euslan's";
+ mes "illness through my research";
+ mes "with those men, so I can't";
+ mes "quit now. I still need to make";
+ mes "that medicine for Euslan!";
+ next;
+ mes "[Thierry]";
+ mes "So, behind their backs, I've";
+ mes "been using their guardians to";
+ mes "gather the ingredients needed";
+ mes "for my fiancee's medicine. But";
+ mes "if they're planning to get rid of^FFFFFF ^000000 me, I've just run out of time.";
+ next;
+ mes "[Thierry]";
+ mes "It doesn't matter what";
+ mes "happens to me, but I must";
+ mes "save Euslan. I only need";
+ mes "^FF00005 Runes of the Darkness^000000 to";
+ mes "finish that medicine. Please";
+ mes "help me get them, adventurer...";
+ next;
+ mes "[Thierry]";
+ mes "You're the only one I can";
+ mes "trust to save Euslan. In the";
+ mes "meantime, I'll be hiding from";
+ mes "those men right over here.";
+ mes "If they get me, I'll never be";
+ mes "able to make the medicine!";
+ close2;
+ set hg_ma1,11;
+ end;
+ }
+ else if(hg_ma1 == 11)
+ {
+ if(countitem(7511) < 5)
+ {
+ mes "[Thierry]";
+ mes "I understand that gathering";
+ mes "materials here in the Odin";
+ mes "Shrine is difficult, but try to";
+ mes "get me ^3355FF5 Runes of the Darkness^000000";
+ mes "as soon as you can. My Euslan";
+ mes "really needs that medicine...";
+ close;
+ }
+ mes "[Thierry]";
+ mes "Oh! You really brought me";
+ mes "the Runes of the Darkness!";
+ mes "I can finally make the medicine";
+ mes "that will save my dear Euslan.";
+ mes "I... I can't thank you enough";
+ mes "for this. I'm so happy...";
+ next;
+ mes "[Thierry]";
+ mes "Please give me a moment:";
+ mes "I want to make this right";
+ mes "away. Let's see, ah, here";
+ mes "are my research notes...";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[Thierry]";
+ mes "It's finally done. This";
+ mes "medicine will cure Euslan.";
+ mes "If you'd do one last thing";
+ mes "for me, please bring this to";
+ mes "her. I've got to sneak away";
+ mes "later after things calm down.";
+ next;
+ mes "[Thierry]";
+ mes "Please understand that";
+ mes "I want to see her as soon";
+ mes "as I can, but I have to wait";
+ mes "until those Rekenber agents";
+ mes "stop searching for me. And let";
+ mes "Eslan know I'll come home soon.";
+ next;
+ mes "^3355FFYou received the";
+ mes "medicine that Thierry";
+ mes "has made to give to Euslan.^000000";
+ close2;
+ delitem 7511,5; //Darkness rune
+ set hg_ma1,12;
+ end;
+ }
+ else if(hg_ma1 == 12)
+ {
+ mes "[Thierry]";
+ mes "Please give that";
+ mes "medicine to Euslan as";
+ mes "soon as you can: her life";
+ mes "depends on it. Please let";
+ mes "her know that I'm coming";
+ mes "home as soon as I can.";
+ close;
+ }
+ else
+ {
+ mes "[Researcher]";
+ mes "I'm sorry, Euslan...";
+ mes "Please just wait for";
+ mes "me a little while longer.";
+ mes "I swear I'll come home to you!";
+ close;
+ }
+
+}
+
+odin_tem01,111,144,0 script HiddenHugel 139,2,2,{
+OnTouch:
+ if(hg_ma1 == 9)
+ {
+ mes "^3355FFYou hear the voice of";
+ mes "the suspicious man that";
+ mes "was speaking to Thierry";
+ mes "a little while ago. You";
+ mes "carefully listen to what";
+ mes "he is saying...^000000";
+ next;
+ mes "[Suspicious Man]";
+ mes "Thierry seems to have";
+ mes "caught on to what we're";
+ mes "really up to. I think that's why^FFFFFF ^000000 he's slowing down on his";
+ mes "research. We better get rid";
+ mes "of him before it's too late.";
+ next;
+ mes "[Very Suspicious Man]";
+ mes "Sure. Just let me";
+ mes "know when you";
+ mes "want him dead.";
+ mes "Then I'll kill him.";
+ mes "No problem.";
+ next;
+ mes "^3355FFThis isn't good!";
+ mes "Thierry's in danger, so";
+ mes "you better go tell him";
+ mes "about this right now!^000000";
+ close2;
+ set hg_ma1,10;
+ end;
+ }
+}
+
+//-------------------------------------------------------------------------
+// Cow Milking Quest
+//-------------------------------------------------------------------------
+
+hugel,56,104,3 script Kurupe 709,3,3,{
+
+ if(hg_milk == 1)
+ {
+ mes "[Kurupe]";
+ mes "Could Burupu be hiding";
+ mes "from me again? He's been";
+ mes "wanting to ditch work more";
+ mes "and more ever since he wanted";
+ mes "to become a Swordman. If only";
+ mes "I could hire someone else...";
+ next;
+ mes "[Kurupe]";
+ mes "Unfortunately, he's the";
+ mes "only one I can find that";
+ mes "can actually milk my cow,";
+ mes "Booboo! If you can find";
+ mes "Burupu for me, I'll be sure";
+ mes "to pay you for your effort.";
+ next;
+ switch( select( "Sure.","Sorry, I'm busy." ) )
+ {
+ case 1:
+ mes "[Kurupe]";
+ mes "Thank you, you're a";
+ mes "lifesaver! I need to get the";
+ mes "milk delivered by tomorrow,";
+ mes "so I really need Burupu back!";
+ mes "You should be able to find him";
+ mes "somewhere just outside of town.";
+ set hg_milk,2;
+ close;
+
+ case 2:
+ mes "[Kurupe]";
+ mes "N-no...!";
+ mes "If I can't find";
+ mes "Burupu, then there's no";
+ mes "way I'd be able to deliver";
+ mes "the milk orders by tomorrow!";
+ mes "Great, what am I gonna do?";
+ close;
+ }
+ }
+ else if(hg_milk > 1 && hg_milk < 5)
+ {
+ mes "[Kurupe]";
+ mes "Burupu, I need you";
+ mes "to come to work! Maybe";
+ mes "you can find him practicing";
+ mes "with his sword right outside";
+ mes "of town. I hope you can find";
+ mes "that lazy guy for me...";
+ close;
+ }
+ else if(hg_milk == 5)
+ {
+ mes "[Kurupe]";
+ mes "Burupu is making demands?!";
+ mes "I guess I don't have a choice.";
+ mes "You wouldn't happen to know";
+ mes "how much Rapiers cost, do you?";
+ mes "Why does Burupu want to become";
+ mes "a Swordman so much, huh?";
+ close;
+ }
+ else if(hg_milk == 6)
+ {
+ mes "[Kurupe]";
+ mes "Oh, you're going to";
+ mes "help me milk the cow?";
+ mes "Great, great, thanks so";
+ mes "much! Please milk Booboo";
+ mes "right away, and get me";
+ mes "some delicious milk~";
+ set hg_milk,7;
+ close;
+ }
+ else if(hg_milk == 7)
+ {
+ mes "[Kurupe]";
+ mes "Hmm, how about this?";
+ mes "If you can actually milk";
+ mes "Booboo the cow, then I'll";
+ mes "give you some food. Does";
+ mes "that sound fair? Anyway,";
+ mes "please get to work soon~";
+ close;
+ }
+ else if(hg_milk == 8)
+ {
+ mes "[Kurupe]";
+ mes "Great! Now that you've";
+ mes "milked Booboo, I can go";
+ mes "and make my deliveries";
+ mes "tomorrow! Here's a little";
+ mes "something to eat as my way";
+ mes "of saying, ''Thanks a lot~''";
+ next;
+ if(checkweight(12063,3) != 1)
+ {
+ mes "[Kurupe]";
+ mes "Wait a minute!";
+ mes "Currently you are carrying";
+ mes "too many items with you.";
+ mes "Please come back again";
+ mes "after you store some items into kafra storage.";
+ close;
+ }
+ set hg_milk,9;
+ specialeffect2 71;
+ getexp 100000,0;
+ getitem 12063,3;
+ mes "[Kurupe]";
+ mes "I always need";
+ mes "someone to help me";
+ mes "milk Booboo, especially";
+ mes "when Burupu doesn't feel";
+ mes "like doing it, so please come";
+ mes "by and help me when you can~";
+ close;
+ }
+ else if(hg_milk == 9)
+ {
+ mes "[Kurupe]";
+ mes "Oh, it's you again!";
+ mes "Did you want to help me";
+ mes "out by milking Booboo the";
+ mes "cow? I can always use a";
+ mes "dependable person like you.";
+ next;
+ switch( select( "Sure, I'll milk Booboo.","What'll pay me this time?","Nah, just dropping by." ) )
+ {
+ case 1:
+ mes "[Kurupe]";
+ mes "Great, great! If you want";
+ mes "to milk Booboo, first tell";
+ mes "Burupu that he doesn't need";
+ mes "to come in today, and then";
+ mes "come back to me. Then, I'll";
+ mes "let you milk Booboo the cow.";
+ set hg_milk,10;
+ close;
+
+ case 2:
+ mes "[Kurupe]";
+ mes "Let's see...";
+ mes "Milk Booboo for me this";
+ mes "time, and I'll randomly";
+ mes "choose one of the following";
+ mes "sets of rewards to give you.";
+ next;
+ mes "1 set of 5 Milk,";
+ mes "1 set of 3 Honey,";
+ mes "1 set of 5 Orange Potions,";
+ mes "1 set of Yellow Potions, or";
+ mes "1 Bundle of Food. Hmmm...";
+ mes "That sounds fair, right?";
+ close;
+
+ case 3:
+ mes "[Kurupe]";
+ mes "Ahahahah, it's good";
+ mes "to see you! Now, don't";
+ mes "be a stranger, alright?";
+ mes "Burupu could learn a";
+ mes "couple things from you...";
+ close;
+ }
+ }
+ else if(hg_milk == 10)
+ {
+ mes "[Kurupe]";
+ mes "For now, go talk";
+ mes "to Burupu and let him";
+ mes "know that he doesn't need";
+ mes "to come into work today~";
+ close;
+ }
+ else if(hg_milk == 11)
+ {
+ mes "[Kurupe]";
+ mes "Ah, you spoke to";
+ mes "Burupu already? Good,";
+ mes "now would you please";
+ mes "milk Booboo the cow?";
+ mes "Thanks once again~";
+ set hg_milk,12;
+ close;
+ }
+ else if(hg_milk == 12)
+ {
+ mes "[Kurupe]";
+ mes "Please go and milk";
+ mes "Booboo the cow as";
+ mes "soon as you can, okay?";
+ close;
+ }
+ else if(hg_milk == 13)
+ {
+ mes "[Kurupe]";
+ mes "Ah, you've done a good";
+ mes "job of milking Booboo the";
+ mes "cow for me. Let's see, let's";
+ mes "see, what would be good to";
+ mes "give you as payment. Hmm...";
+ next;
+ set .@milkreward,rand(1,10);
+ if (.@milkreward < 5)
+ {
+ mes "[Kurupe]";
+ mes "You know what?";
+ mes "Why don't you have";
+ mes "some Milk? It's only";
+ mes "fitting, after all. Besides,";
+ mes "it's really good for you!";
+ mes "Thanks again for your help~";
+ if(checkweight(519,5) != 1)
+ {
+ next;
+ mes "[Kurupe]";
+ mes "Wait a minute!";
+ mes "Currently you are carrying";
+ mes "too many items with you.";
+ mes "Please come back again";
+ mes "after you store some items into kafra storage.";
+ close;
+ }
+ set hg_milk,9;
+ getitem 519,5;
+ close;
+ }
+ else if(.@milkreward > 4 && .@milkreward < 8)
+ {
+ mes "[Kurupe]";
+ mes "Ah, I've got it!";
+ mes "You like Orange Potions,";
+ mes "right? Come on, you looove";
+ mes "Orange Potions! Here, you can";
+ mes "have a bunch as my way of saying thanks for milking Booboo the cow~";
+ if(checkweight(502,5) != 1)
+ {
+ next;
+ mes "[Kurupe]";
+ mes "Wait a minute!";
+ mes "Currently you are carrying";
+ mes "too many items with you.";
+ mes "Please come back again";
+ mes "after you store some items into kafra storage.";
+ close;
+ }
+ set hg_milk,9;
+ getitem 502,5;
+ close;
+ }
+ else if(.@milkreward > 7 && .@milkreward < 10)
+ {
+ mes "[Kurupe]";
+ mes "Oooh, I could give you";
+ mes "some Yellow Potions, Yes,";
+ mes "that's a good idea. Please";
+ mes "take these Yellow Potions";
+ mes "as a token of my gratitude";
+ mes "for milking old Booboo.";
+ if(checkweight(503,5) != 1)
+ {
+ next;
+ mes "[Kurupe]";
+ mes "Wait a minute!";
+ mes "Currently you are carrying";
+ mes "too many items with you.";
+ mes "Please come back again";
+ mes "after you store some items into kafra storage.";
+ close;
+ }
+ set hg_milk,9;
+ getitem 503,5;
+ close;
+ }
+ else
+ {
+ set .@milkreward,rand(1,10);
+ if (.@milkreward < 7)
+ {
+ mes "[Kurupe]";
+ mes "Hey, why don't you";
+ mes "take some fresh Honey?";
+ mes "Yes, it's sweet, delicious,";
+ mes "it's everything you could";
+ mes "ever want! Thanks for";
+ mes "milking Booboo for me~";
+ if(checkweight(518,3) != 1)
+ {
+ next;
+ mes "[Kurupe]";
+ mes "Wait a minute!";
+ mes "Currently you are carrying";
+ mes "too many items with you.";
+ mes "Please come back again";
+ mes "after you store some items into kafra storage.";
+ close;
+ }
+ set hg_milk,9;
+ getitem 518,3;
+ close;
+ }
+ mes "[Kurupe]";
+ mes "Here, why don't you";
+ mes "have some of this really";
+ mes "delicious food? I don't";
+ mes "remember what I packed in";
+ mes "here, but I'm sure it tastes";
+ mes "good, and it's good for you~";
+ if(checkweight(12111,1) != 1)
+ {
+ next;
+ mes "[Kurupe]";
+ mes "Wait a minute!";
+ mes "Currently you are carrying";
+ mes "too many items with you.";
+ mes "Please come back again";
+ mes "after you store some items into kafra storage.";
+ close;
+ }
+ set hg_milk,9;
+ getitem 12111,1;
+ close;
+ }
+ }
+ else
+ {
+ mes "[Kurupe]";
+ mes "Aww, nuts...!";
+ mes "I've got so many";
+ mes "Milk deliveries to do";
+ mes "tomorrow, but what can";
+ mes "I do without any Milk?!";
+ close;
+ }
+
+OnTouch:
+ if (BaseLevel > 49)
+ {
+ if(!hg_milk)
+ {
+ mes "[Kurupe]";
+ mes "Oh no, what am I gonna";
+ mes "do?! I need to deliver the";
+ mes "milk tomorrow, but Burupu";
+ mes "still hasn't arrived yet!";
+ emotion e_omg,0;
+ next;
+ mes "[Kurupe]";
+ mes "When is he coming";
+ mes "to work? Burupu,";
+ mes "where are you?!";
+ emotion e_swt,0;
+ set hg_milk,1;
+ close;
+ }
+ }
+ mes "[Kurupe]";
+ mes "Why hasn't Burupu";
+ mes "arrived yet? If he";
+ mes "doesn't come soon,";
+ mes "how will I get the milk";
+ mes "delivered by tomorrow?";
close;
+}
+
+hu_fild06,217,270,3 script Burupu 896,3,3,{
+
+ if (hg_milk == 3)
+ {
+ mes "[Burupu]";
+ mes "What? Kurupe wants me";
+ mes "to come in to work again?";
+ mes "Man, does it look like I want";
+ mes "to milk Booboo all my life?";
+ mes "Forget that, I'm gonna be";
+ mes "a Swordman! Tally-hoooe!";
+ next;
+ mes "[Burupu]";
+ mes "Yeah, ever since that";
+ mes "Airship landed in our";
+ mes "town, and I saw all those";
+ mes "Swordmen, I knew it'd be";
+ mes "my destiny! Forget ranching,^FFFFFF ^000000 I'm gonna wield a frickin' sword!";
+ set hg_milk,4;
+ close;
+ }
+ else if(hg_milk == 4)
+ {
+ mes "[Burupu]";
+ mes "Hey, that equipment of";
+ mes "yours looks plenty expensive.";
+ mes "I think I'll need something";
+ mes "like that if I wanna become";
+ mes "a Swordman. Hey, I know";
+ mes "how we can help each other~";
+ next;
+ mes "[Burupu]";
+ mes "I'll help you with milking";
+ mes "Booboo the cow if you can get";
+ mes "me some proper Swordman";
+ mes "equipment. Let's see... Why not";
+ mes "give me 1 Rapier with 2 Slots?^FFFFFF ^000000 That's not too much to ask, right?";
+ next;
+ switch( select( "Alright.","Whoa, that's too much!" ) )
+ {
+ case 1:
+ mes "[Burupu]";
+ mes "I'm glad you agree~";
+ mes "Okay then, try to bring";
+ mes "me a Rapier with 2 Slots";
+ mes "as soon as you can! I can't";
+ mes "wait to start training with it!";
+ set hg_milk,5;
+ close;
+
+ case 2:
+ mes "[Burupu]";
+ mes "You think so...?";
+ mes "Well, it's the only";
+ mes "thing I can think of";
+ mes "that I really want...";
+ close;
+ }
+ }
+ else if(hg_milk == 5)
+ {
+ if (!countitem(1110))
+ {
+ mes "[Burupu]";
+ mes "Hey, weren't you";
+ mes "supposed to bring me";
+ mes "a Rapier with 2 Slots?";
+ mes "If you want me to milk";
+ mes "Booboo the cow, then keep";
+ mes "your end of our bargain~";
+ close;
+ }
+ mes "[Burupu]";
+ mes "Oh, wow...!";
+ mes "That's such a beautiful";
+ mes "Rapier! Look, it's got";
+ mes "2 Slots and everything!";
+ mes "I'm gonna start training";
+ mes "with it right now!";
+ delitem 1110,1;
+ set hg_milk,6;
+ next;
+ mes "[Burupu]";
+ mes "You know what?";
+ mes "I've changed my mind.";
+ mes "Screw milking that dumb cow!";
+ mes "Still, a Swordman is supposed";
+ mes "to keep his promises, huh?";
+ mes "Okay then, how about this?";
+ next;
+ mes "[Burupu]";
+ mes "I hid my secret instructions";
+ mes "for milking Booboo the cow";
+ mes "under the ground just northeast";
+ mes "of her. Read them carefully, and^FFFFFF ^000000 you should be able to milk her";
+ mes "yourself. You can do it, right?";
+ next;
+ mes "[Burupu]";
+ mes "Anyway, don't forget";
+ mes "to find and read those";
+ mes "instructions. Oh, and";
+ mes "thanks again for the Rapier~";
+ close;
+ }
+ else if(hg_milk == 10)
+ {
+ mes "[Burupu]";
+ mes "Hmm? You wanna milk";
+ mes "Booboo today? Great,";
+ mes "that means I've got more";
+ mes "time to work on my fencing.";
+ mes "All right, now I can focus";
+ mes "completely on my training!";
+ set hg_milk,11;
+ close;
+ }
+ else
+ {
+ mes "[Burupu]";
+ mes "I'm gonna become the";
+ mes "best Swordman in the";
+ mes "world! But first, I gotta";
+ mes "learn how to use this thing!";
+ mes "Heeeeee-YAH! How's that? That^FFFFFF ^000000 was almost a Magnum Break, right?";
+ emotion e_swt2,0;
+ close;
+ }
+
+OnTouch:
+ if (hg_milk == 2)
+ {
+ mes "[Burupu]";
+ mes "Heeeyah!";
+ mes "Yaaaaaaaah!";
+ mes "Wh-whooooooosh!";
+ emotion e_swt2,0;
+ next;
+ mes "[Burupu]";
+ mes "Crap! Why do I have";
+ mes "to have such a crappy";
+ mes "sword?! I mean, I'm getting";
+ mes "tired of making all my own";
+ mes "whooshing sounds and effects.";
+ set hg_milk,3;
+ emotion e_an,0;
+ close;
+ }
+ else if(hg_milk == 5)
+ {
+ mes "[Burupu]";
+ mes "Heeeyah!";
+ mes "Yaaaaaaaah!";
+ mes "Yeeeeeeeyoooop!";
+ emotion e_swt2,0;
+ close;
+ }
+}
+
+hugel,72,101,0 script Burupu's Instructions 111,{
+
+ if (hg_milk < 6)
+ {
+ mes "^3355FFYou've found a small^000000";
+ mes "^3355FFnotebook on the ground.^000000";
+ close;
+ }
+ mes "^804000This small notebook^000000";
+ mes "^804000contains Burupu's detailed^000000";
+ mes "^804000instructions for milking^000000";
+ mes "^804000Booboo the cow. Although^000000";
+ mes "^804000it is written by hand, it^000000";
+ mes "^804000is very well organized.^000000";
+ next;
+ mes "[Table of Contents]";
+ mes " ";
+ mes "Chapter 1: How to Milk Booboo";
+ mes "Chapter 2: How to Treat Booboo";
+ mes "Chapter 3: Before You Begin";
+ next;
+ switch( select( "Chapter 1","Chapter 2","Chapter 3" ) )
+ {
+ case 1:
+ mes "[Chapter 1]";
+ mes "Booboo is a very emotionally";
+ mes "sensitive cow that expresses";
+ mes "herself through the power of";
+ mes "song. You must listen to her";
+ mes "song, determine how she feels,";
+ mes "and then comb her just right.";
+ next;
+ mes "[Chapter 1]";
+ mes "Basically, depending on";
+ mes "how Booboo feels, you must";
+ mes "give her the number of brush";
+ mes "strokes that correspond to";
+ mes "her song. I'll explain more";
+ mes "about that in Chapter 2.";
+ close;
+ case 2:
+ mes "[Chapter 2 Contents]";
+ mes " ";
+ mes "Part 1: How to Respond to";
+ mes "Booboo the Cow's Feelings";
+ mes "Part 2: Booboo's Songs";
+ next;
+ switch( select( "Part 1","Part 2" ) )
+ {
+ case 1:
+ mes "[Chapter 2, Part 1]";
+ mes "Booboo the Cow usually";
+ mes "expresses five different";
+ mes "feelings through her songs:";
+ mes "these are joy, sadness, anger,";
+ mes "love, and neutral contentment.";
+ next;
+ mes "[Chapter 2, Part 1]";
+ mes "^800080She is so happy^000000!";
+ mes "When Booboo the Cow";
+ mes "feels joy, then you go";
+ mes "ahead and brush her";
+ mes "hair 3 times before";
+ mes "you can milk her.";
+ mes "^800080 3 times^000000.";
+ next;
+ mes "[Chapter 2, Part 1]";
+ mes "^800080She is as usual^000000.";
+ mes "When she feels so-so, you need to";
+ mes "comb her hair ^800080 5 times^000000.";
+ next;
+ mes "[Chapter 2, Part 1]";
+ mes "If Booboo the cow feels";
+ mes "sad, then you need to make";
+ mes "her feel more loved. How";
+ mes "do you do this? Just brush";
+ mes "her hair at least 10 times.";
+ next;
+ mes "[Chapter 2, Part 1]";
+ mes "Now, remember that when";
+ mes "Booboo the cow is angry,";
+ mes "you shouldn't touch her";
+ mes "at all. Just say, ''No!'' to";
+ mes "brushing her hair, okay?";
+ next;
+ mes "[Chapter 2, Part 1]";
+ mes "If you happen to see";
+ mes "Booboo the cow in love,";
+ mes "then just brush her hair";
+ mes "once. Just look for the";
+ mes "hearts, and you'll know";
+ mes "that she's in love, okay?";
+ next;
+ mes "[Chapter 2, Part 1]";
+ mes "Whenever Booboo the";
+ mes "cow is just feeling";
+ mes "neutral contentment,";
+ mes "then just brush her";
+ mes "5 times. That's all~";
+ close;
+
+ case 2:
+ mes "[Chapter 2, Part 2]";
+ mes "Booboo the cow will";
+ mes "always sing this song.";
+ mes "Keep these sounds in";
+ mes "mind when she sings them...";
+ next;
+ mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
+ mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
+ mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
+ mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
+ mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
+ mes "^0000ffBoo! B! Boo~^000000";
+ next;
+ mes "[Chapter 2, Part 2]";
+ mes "When you try to milk";
+ mes "Booboo, she will sing this";
+ mes "song with a slight difference.";
+ mes "Look for the difference in";
+ mes "Booboo's song, and then";
+ mes "hum the correvt word to her.";
+ close;
+ }
+
+ case 3:
+ mes "[Chapter 3]";
+ mes "If you want to milk";
+ mes "Booboo the cow, you";
+ mes "must first get permission";
+ mes "from Kurupe. You will also";
+ mes "need 3 Concentration Potions";
+ mes "to insert into Booboo's comb.";
+ close;
+ }
+}
+
+hugel,68,99,3 script Booboo the Cow 889,{
+
+ if (hg_milk == 7 || hg_milk == 12)
+ {
+ mes "[Booboo]";
+ mes "Boop boop boo~";
+ mes "Booboo Boop boo!";
+ next;
+ mes "^804000It seems that";
+ mes "Booboo the cow";
+ mes "has something that";
+ mes "she wants to tell you.^000000";
+ next;
+ switch( select( "Attempt to Milk Booboo","It's not the right time!" ) )
+ {
+ case 1:
+ if(countitem(645) > 2)
+ {
+ set @cowsong1,rand(1,5);
+ if (@cowsong1 == 1) callfunc "Func_MilkCow","cow_01.wav",3;
+ else if(@cowsong1 == 2) callfunc "Func_MilkCow","cow_02.wav",5;
+ else if(@cowsong1 == 3) callfunc "Func_MilkCow","cow_03.wav",10;
+ else if(@cowsong1 == 4) callfunc "Func_MilkCow","cow_04.wav",0;
+ else if(@cowsong1 == 5) callfunc "Func_MilkCow","cow_05.wav",1;
+ end;
+ }
+ mes "^3355FFTo use this comb to";
+ mes "brush Booboo the cow,";
+ mes "you will need to insert";
+ mes "3 Concentration Potions.";
+ mes "You can only brush Booboo";
+ mes "with this luxurious magic comb.^000000";
+ close;
+
+ case 2:
+ mes "^3355FFMaybe you should learn more";
+ mes "about Booboo the cow, and";
+ mes "get more information before";
+ mes "you can attempt to milk her.^000000";
+ close;
+ }
+ }
+ mes "[Booboo]";
+ mes "Booo~Boooo!!";
+ mes "Boobooboo Booo~~~";
+ mes "Booboo Boop~";
+ close;
}
+
+function script Func_MilkCow {
-hugel,126,151,3 script Emily#HuQuest 90,{
- mes "[Emily]";
- mes "I feel so blessed to";
- mes "live in this quaint, little";
- mes "town. It's so beautiful, and";
- mes "everyone here is so nice~";
+ mes "^3355FFThis giant magic comb was";
+ mes "specially ordered from Geffen's";
+ mes "Magic Academy. It is designed";
+ mes "to operate after inserting";
+ mes "3 Concentration Potions";
+ mes "into its special slots.^000000";
next;
- mes "[Emily]";
- mes "For some reason, my older";
- mes "sister wants to move out of";
- mes "Hugel as soon as she can. She";
- mes "says that she's getting creeped";
- mes "out by the people that live here. Don't you think that sounds weird?";
+ mes "^3355FFOnce you place your";
+ mes "3 Concentration Potions";
+ mes "into the comb, it begins";
+ mes "to chime, and Booboo the";
+ mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000";
+ delitem 645,3;
+ soundeffect ""+getarg(0)+"",0;
+ next;
+ soundeffect ""+getarg(0)+"",0;
+ mes "^3355FFNow it's time for you";
+ mes "to brush Booboo the cow.";
+ mes "Depending on her mood,";
+ mes "you need to brush her a";
+ mes "certain number of times.^000000";
+ next;
+ input @cowbrush;
+ if (@cowbrush != getarg(1))
+ {
+ soundeffect "taming_fail.wav",0;
+ mes "^3355FFAwwww...";
+ mes "Booboo the cow looks";
+ mes "so disappointed. She";
+ mes "looks like she wants";
+ mes "to close herself off";
+ mes "from the rest of the world...^000000";
+ close;
+ }
+ soundeffect "cow_06.wav",0;
+ mes "^3355FFBooboo the cow";
+ mes "seems fairly content,";
+ mes "and is singing a serenade.^000000";
+ next;
+ soundeffect "cow_06.wav",0;
+ set @cowsong2,rand(1,6);
+ mes "[Mrs. Booboo]";
+ if (@cowsong2 == 1)
+ {
+ mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
+ mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
+ mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
+ mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
+ mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
+ mes "^0000ffBoo! B! Boo~~~^000000";
+ }
+ else if (@cowsong2 == 2)
+ {
+ mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
+ mes "^0000ffRrrururu~ Booboo~ Boorrboo~^000000";
+ mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
+ mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
+ mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
+ mes "^0000ffBoo! B! Boo~~~^000000";
+ }
+ else if (@cowsong2 == 3)
+ {
+ mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
+ mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
+ mes "^ff0000Booruboorubrr~ Rurub~^000000";
+ mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
+ mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
+ mes "^0000ffBoo! B! Boo~^000000";
+ }
+ else if (@cowsong2 == 4)
+ {
+ mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
+ mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
+ mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
+ mes "^0000ffRrrr~ Booboorrrr~ Bbrrrr~^000000";
+ mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
+ mes "^0000ffBoo! B! Boo~^000000";
+ }
+ else if (@cowsong2 == 5)
+ {
+ mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
+ mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
+ mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
+ mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
+ mes "^ff0000Bbb~ Rururu~ Booruboorub~^000000";
+ mes "^0000ffBoo! B! Boo~^000000";
+ }
+ else if (@cowsong2 == 6)
+ {
+ mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
+ mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
+ mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
+ mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
+ mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
+ mes "^0000ffBoo! Boo! Boo~^000000";
+ }
+ next;
+ mes "^3355FFHurry, respond to Booboo's song! Look for the word that is slightly";
+ mes "different than Booboo's normal";
+ mes "song in Burupu's notes, and then tell her the correct world without";
+ mes "the tilde character (''~'').^000000";
+ next;
+ if(@cowsong2 == 1) set @cowsong$,"Brrbrr";
+ else if(@cowsong2 == 2) set @cowsong$,"Brrrrrr";
+ else if(@cowsong2 == 3) set @cowsong$,"Rrrrboo";
+ else if(@cowsong2 == 4) set @cowsong$,"Boobooru";
+ else if(@cowsong2 == 5) set @cowsong$,"Boobooboo";
+ else if(@cowsong2 == 6) set @cowsong$,"B";
+ input @cowanswer$;
+ if (@cowanswer$ == @cowsong$)
+ {
+ soundeffect "tming_success.wav",0;
+ mes "^3355FFSuccess!";
+ mes "Booboo the cow";
+ mes "is quite happy, and";
+ mes "you were able to milk";
+ mes "her. Now, you should";
+ mes "report to Kurupe.^000000";
+ if(hg_milk == 12) set hg_milk,13;
+ else set hg_milk,8;
+ close;
+ }
+ soundeffect "taming_fail.wav",0;
+ mes "^3355FFUh oh...";
+ mes "Booboo the cow is starting";
+ mes "to snort violently! She seems";
+ mes "pretty angry with you, so you";
+ mes "better get away for now...^000000";
+ close;
+}
+
+//-------------------------------------------------------------------------
+// Odin Temple Excavation quest
+//-------------------------------------------------------------------------
+
+hugel,91,152,1 script Sign 837,{
+
+ mes "**Recruitment Notice**";
+ mes " ";
+ if(hg_odin < 60)
+ {
+ mes "We are now hiring recruits";
+ mes "for the Odin Shrine Expedition.";
+ mes " ";
+ mes "- Shrine Expedition Dept.";
+ if(!hg_odin) set hg_odin,1;
+ close;
+ }
+ mes "Join our magician";
+ mes "community, and make";
+ mes "all your days a festival!";
+ mes " ";
+ mes "- Hugel Magician Community";
+ close;
+}
+
+hu_in01,19,161,0 script Alex 803,{
+
+ if(!hg_odin)
+ {
+ mes "[Alex]";
+ mes "Whatever you're";
+ mes "trying to sell me,";
+ mes "I'm not interested!";
+ mes "Now get out of here!";
+ close;
+ }
+ else if(hg_odin == 1)
+ {
+ cutin "hu_alex01.bmp",2;
+ mes "[Alex]";
+ mes "Huh...?";
+ mes "What do you want?";
+ next;
+ switch( select( "Excuse me...","I saw the recruitment notice and..." ) )
+ {
+ case 1:
+ mes "[Alex]";
+ mes "Whatever you're";
+ mes "trying to sell me,";
+ mes "I'm not interested!";
+ mes "Now get out of here!";
+ close2;
+ cutin "",255;
+ end;
+
+ case 2:
+ mes "[Alex]";
+ mes "Oh, so you saw the";
+ mes "recruitment notice for the";
+ mes "Odin Shrine Expedition, eh?";
+ if(BaseLevel > 59)
+ {
+ mes "Hmmm... Alright, you look";
+ mes "like you're strong enough.";
+ mes "Yeah, I think you qualify.";
+ next;
+ }
+ else
+ {
+ cutin "hu_alex02.bmp",2;
+ mes "Well, I dunno. I think that";
+ mes "kind of expedition would";
+ mes "eat you alive. No offense...";
+ next;
+ mes "[Alex]";
+ mes "Look, I'll reconsider";
+ mes "whether you qualify after";
+ mes "you get train a little more,";
+ mes "develop your skills, you know,";
+ mes "get stronger. For now, though,";
+ mes "I don't think we can use you.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ break;
+ }
+ cutin "hu_alex03.bmp",2;
+ mes "[Alex]";
+ mes "I'm Alex Helmut, and I'm";
+ mes "in charge of the expedition.";
+ mes "See that guy over there? That's";
+ mes "my younger brother Julian who's";
+ mes "also working on the excavation.";
+ next;
+ mes "[Alex]";
+ mes "Our main goal in this";
+ mes "excavation is to retrieve";
+ mes "some extremely valuable";
+ mes "item inside the shrine. However,^FFFFFF ^000000 it's too dangerous to go in there";
+ mes "if you're not strong enough.";
+ next;
+ mes "[Alex]";
+ mes "Anyway, if you'd like to";
+ mes "help us, please take a look";
+ mes "around the shrine and see";
+ mes "if you'd want to work for us.";
+ mes "Please talk to the Boatman";
+ mes "to travel to the shrine, okay?";
+ set hg_odin,2;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_odin == 2)
+ {
+ cutin "hu_alex03.bmp",2;
+ mes "[Alex]";
+ mes "You really oughtta";
+ mes "check out the shrine";
+ mes "for yourself first. Just talk";
+ mes "to the Boatman so that";
+ mes "he take you over there.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_odin == 3)
+ {
+ cutin "hu_alex01.bmp",2;
+ mes "[Alex]";
+ mes "Oh, so you've gone";
+ mes "and seen the shrine";
+ mes "already. So will you help";
+ mes "us in our expedition?";
+ next;
+ switch( select( "Who are the people in the next room?","Well...","Yes, I do." ) )
+ {
+ case 1:
+ cutin "hu_alex02.bmp",2;
+ mes "[Alex]";
+ mes "Oh... Them.";
+ mes "They're officially my";
+ mes "co-workers, but quite";
+ mes "frankly, they were forced";
+ mes "upon me by the Rune-Midgarts";
+ mes "Kingdom. It can't be helped...";
+ next;
+ mes "[Alex]";
+ mes "Anyway, I have to accept";
+ mes "them to help international";
+ mes "relations or something silly";
+ mes "like that. They say they're here^FFFFFF ^000000 to research religious relics,";
+ mes "but I just don't trust them.";
+ next;
+ cutin "hu_alex04.bmp",2;
+ mes "[Alex]";
+ mes "In fact, I think it's";
+ mes "obvious that they're here";
+ mes "for something else, though";
+ mes "I'm not sure what it may be.";
+ mes "And that gray haired lady...";
+ mes "She totally creeps me out!";
+ close2;
+ cutin "",255;
+ end;
+
+ case 2:
+ mes "[Alex]";
+ mes "Yeah, well, I know";
+ mes "it might be a tough";
+ mes "decision to make. Well,";
+ mes "take your time. I understand";
+ mes "that you have to weigh the";
+ mes "risks and everything.";
+ close2;
+ cutin "",255;
+ end;
+
+ case 3:
+ mes "[Alex]";
+ mes "Great! In that case, your";
+ mes "first assignment is to bring";
+ mes "me ^3355FF5 Runes of the Darkness^000000";
+ mes "from the shrine. Don't worry,";
+ mes "I'll make sure that you're";
+ mes "rewarded for your efforts.";
+ set hg_odin,4;
+ next;
+ mes "[Alex]";
+ mes "This is your chance";
+ mes "to show me that your";
+ mes "dependability and sense";
+ mes "of responsibility. Then,";
+ mes "we can move on to the";
+ mes "more important stuff.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ }
+ else if(hg_odin == 4)
+ {
+ cutin "hu_alex02.bmp",2;
+ mes "[Alex]";
+ mes "What are you still";
+ mes "doing here? Shouldn't";
+ mes "you be headed to the";
+ mes "shrine already?";
+ next;
+ switch( select( "What was I supposed to gather?","I'm leaving, I'm leaving!" ) )
+ {
+ case 1:
+ cutin "hu_alex03.bmp",2;
+ mes "[Alex]";
+ mes "You've forgotten";
+ mes "already? I asked you";
+ mes "to bring me ^3355FF5 Runes";
+ mes "of the Darkness^000000. Okay,";
+ mes "now hurry up and get to it.";
+ close2;
+ cutin "",255;
+ end;
+
+ case 2:
+ mes "[Alex]";
+ mes "That's fine...";
+ mes "Just keep in mind that";
+ mes "we're running behind";
+ mes "schedule. If only that";
+ mes "grey haired crone wasn't";
+ mes "here... We'd be done by now!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ }
+ else if(hg_odin == 5)
+ {
+ cutin "hu_alex01.bmp",2;
+ mes "[Alex]";
+ mes "Well, it's about";
+ mes "time you came back.";
+ mes "So did you bring me";
+ mes "^3355FF5 Runes of the Darkness^000000?";
+ next;
+ switch( select( "Er, not yet...:There you go!" ) )
+ {
+ case 1:
+ cutin "hu_alex02.bmp",2;
+ mes "[Alex]";
+ mes "Wh-what?!";
+ mes "You came here just to";
+ mes "tell me that? Come back";
+ mes "when you're done and";
+ mes "don't waste my time!";
+ next;
+ donpcevent "Julian::OnEmote";
+ mes "[Julian]";
+ mes "Hey, you know what,";
+ mes "Alex? You can't push";
+ mes "people around like that.";
+ mes "Besides, this adventurer";
+ mes "isn't a pushover, you know?";
+ next;
+ cutin "hu_alex03.bmp",2;
+ emotion e_an;
+ mes "[Alex]";
+ mes "What was that...?";
+ mes "Are you trying to";
+ mes "make me mad, Julian?";
+ next;
+ cutin "hu_alex02.bmp",2;
+ mes "[Julian]";
+ mes "All I'm saying is that";
+ mes "most adventurers know that";
+ mes "you can't pay them what they're";
+ mes "worth. That's why so many of";
+ mes "them are going in and out";
+ mes "of the other room, you know.";
+ next;
+ cutin "hu_alex04.bmp",2;
+ mes "[Alex]";
+ mes "That... grey... haired...!";
+ mes "N-no... Calm down, Alex...";
+ mes "Lose your head, you lose";
+ mes "everything... D-don't stoop";
+ mes "down to her level.";
+ next;
+ cutin "hu_alex01.bmp",2;
+ mes "[Alex]";
+ mes "Alright, I'm not in any";
+ mes "position to make demands";
+ mes "of you... But I would really";
+ mes "appreciate it if you would";
+ mes "bring me 5 Runes of the";
+ mes "Darkness as soon as possible.";
+ close2;
+ cutin "",255;
+ end;
+
+ case 2:
+ if(countitem(7511) > 4)
+ {
+ delitem 7511,5;
+ set hg_odin,6;
+ getitem 603,1;
+ mes "[Alex]";
+ mes "Oh! Thank you";
+ mes "so much, I'm sure";
+ mes "these Runes will help";
+ mes "us in our research. I know";
+ mes "this isn't much, but please";
+ mes "accept this Old Blue Box.";
+ next;
+ mes "[Julian]";
+ mes "Wait...";
+ mes "Research?";
+ mes "Since when did";
+ mes "you do research?";
+ next;
+ cutin "hu_alex03.bmp",2;
+ mes "[Alex]";
+ mes "Gosh, Julian,";
+ mes "will you just";
+ mes "shut up for a bit?";
+ next;
+ mes "[Julian]";
+ mes "Why? I'm the one who";
+ mes "does all the grunt work";
+ mes "and actual research.";
+ mes "You think you're so";
+ mes "big just ''supervising...''";
+ next;
+ cutin "hu_alex04.bmp",2;
+ mes "[Alex]";
+ mes "J-Julian!";
+ next;
+ mes "[Julian]";
+ mes "Right, right, we've";
+ mes "got a visitor. Yeah,";
+ mes "okay, sorry about that.";
+ next;
+ cutin "hu_alex02.bmp",2;
+ mes "[Alex]";
+ mes "I'm sorry about all";
+ mes "this. If you don't mind,";
+ mes "we'll continue our research";
+ mes "and hopefully finish our";
+ mes "project soon. Thanks once";
+ mes "again for all of your help.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ cutin "hu_alex02.bmp",2;
+ mes "[Alex]";
+ mes "Hm? Oh, this isn't";
+ mes "enough Runes of the";
+ mes "Darkness. I asked you";
+ mes "to bring me 5 of them...";
+ close2;
+ cutin "",255;
+ end;
+ }
+ }
+ else if(hg_odin == 6)
+ {
+ cutin "hu_alex02.bmp",2;
+ mes "[Alex]";
+ mes "...Darn it! I think I might";
+ mes "have miscalculated. Maybe";
+ mes "I really do need more of";
+ mes "these. What am I gonna do?";
+ mes "And what is that grey haired";
+ mes "crone thinking? Hmmmm...";
+ next;
+ emotion e_omg;
+ cutin "hu_alex03.bmp",2;
+ cutin "hu_alex01.bmp",2;
+ mes "[Alex]";
+ mes "O-Oh! I had no idea that";
+ mes "you were there! Y-you";
+ mes "didn't hear anything";
+ mes "s-strange, did you?";
+ mes "Hahahahahahaha!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_odin > 11 && hg_odin < 17)
+ {
+ cutin "hu_alex03.bmp",2;
+ mes "[Alex]";
+ mes "Excuse me?";
+ mes "The grey haired crone";
+ mes "offered you a part time";
+ mes "job, but won't pay you?";
+ next;
+ mes "[Alex]";
+ mes "She's really shameless!";
+ mes "We don't have much to pay";
+ mes "volunteers, but we should";
+ mes "at least give them something!";
+ mes "How can she do this?! Oh, er,";
+ mes "let me introduce myself first.";
+ next;
+ cutin "hu_alex01.bmp",2;
+ mes "[Alex]";
+ mes "I'm Alex Helmut, and I'm";
+ mes "in charge of the expedition.";
+ mes "See that guy over there? That's";
+ mes "my younger brother Julian who's";
+ mes "also working on the excavation.";
+ next;
+ cutin "hu_alex02.bmp",2;
+ mes "[Alex]";
+ mes "As supervisor of this";
+ mes "operation, I'm ashamed to";
+ mes "say that the excavation is";
+ mes "proceeding behind schedule.";
+ mes "If only that grey haired crone";
+ mes "in the next room weren't here!";
+ next;
+ mes "[Alex]";
+ mes "I can't work with";
+ mes "her at all! She's";
+ mes "manipulative, greedy,";
+ mes "selfish, and two faced!";
+ mes "There's got to be another";
+ mes "reason why she's here...!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else
+ {
+ cutin "hu_alex02.bmp",2;
+ mes "[Alex]";
+ mes "Hm? Did you need";
+ mes "something? I'm sorry,";
+ mes "but I can't help you";
+ mes "right now. I'm pretty";
+ mes "busy, so I just want to";
+ mes "be left alone for a while.";
+ close2;
+ cutin "",255;
+ end;
+ }
+}
+
+hu_in01,14,11,4 script Laura 70,{
+
+ if(!hg_odin)
+ {
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "Hm? What are you doing";
+ mes "here? Ashe, Ashe! Get";
+ mes "this person out of here!";
+ close2;
+ cutin "",255;
+ warp "hu_in01",15,76;
+ end;
+ }
+ else if(hg_odin == 1)
+ {
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Hm? Oh, you must be";
+ mes "here in response to our";
+ mes "recruitment notice, yes?";
+ if(BaseLevel < 60)
+ {
+ cutin "hu_laura01.bmp",2;
+ mes "Let me take a look at you...";
+ mes "Oh, you're all skin and bone!";
+ mes "I can't use someone like you.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ mes "I'm Laura Laurence, the";
+ mes "Rune-Midgarts Kingdom rep";
+ mes "for the Odin Shrine Expedition.";
+ next;
+ mes "[Laura]";
+ mes "My assistant, Ashe";
+ mes "Milton, is right over";
+ mes "there. Say, 'Hello,' Ashe.";
+ next;
+ donpcevent "Ashe::OnEmote";
+ mes "[Ashe]";
+ mes "Hello!";
+ next;
+ mes "[Laura]";
+ mes "As you may already know,";
+ mes "we're here to uncover relics";
+ mes "from the Odin Shrine. However,";
+ mes "the shrine is infested with";
+ mes "powerful creatures that a weak";
+ mes "woman like me can never defeat.";
+ next;
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "Would you let a poor";
+ mes "fragile woman like me go";
+ mes "in there alone? Someone like";
+ mes "you must go in there for me.";
+ mes "Hence, the recruitment notice.";
+ next;
+ mes "[Laura]";
+ mes "Now, we can't actually pay";
+ mes "you for your work. In fact,";
+ mes "we have absolutely nothing to";
+ mes "give you. But you'd be doing";
+ mes "a great service your country,";
+ mes "the Rune-Midgart's Kingdom.";
+ next;
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Think about it!";
+ mes "You'd be making a great";
+ mes "contribution, helping us";
+ mes "learn more about the age";
+ mes "when the gods showed";
+ mes "themselves to humans!";
+ next;
+ switch( select( "Nah, forget it.","Yes, I'll do it!" ) )
+ {
+ case 1:
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "W-Wait! Think about";
+ mes "the importance of learning";
+ mes "about the age of gods! If you";
+ mes "don't help us, then who will?";
+ mes "We need to work together to";
+ mes "build a better future, right?";
+ next;
+ switch( select( "But you can't pay me.","Alright, I'll do it." ) )
+ {
+ case 1:
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "You're right.";
+ mes "It's like I said";
+ mes "before. I don't have";
+ mes "anything to pay you.";
+ mes "...............................";
+ next;
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "Curses! If this project had";
+ mes "more funding, we'd have more";
+ mes "than a cheesy recruitment ad,";
+ mes "and some professional staff";
+ mes "like those rich Schwaltzvalt";
+ mes "Republic boys in the next room!";
+ next;
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "Fine, it's your choice";
+ mes "whether you want to work";
+ mes "for us. I'm just disappointed";
+ mes "that someone like you won't";
+ mes "help us. I mean, don't you";
+ mes "have any patriotism at all?";
+ close2;
+ cutin "hu_laura02.bmp",255;
+ end;
+
+ case 2:
+ break;
+ }
+ break;
+
+ case 2:
+ mes "[Laura]";
+ mes "Perfect! Now, you first";
+ mes "you need to go to the shrine";
+ mes "and survey the area for your";
+ mes "own benefit. Talk to the Boatman,^FFFFFF ^000000 and he'll take you there, okay?";
+ mes "Hurry up and come back soon!";
+ set hg_odin,12;
+ close2;
+ cutin "hu_laura04.bmp",255;
+ end;
+ }
+ }
+ else if(hg_odin > 1 && hg_odin < 6)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me, but";
+ mes "what are you guys";
+ mes "doing over here?";
+ next;
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "What are we doing...?";
+ mes "This is the shrine expedition";
+ mes "office. You know, we're doing";
+ mes "research on the artifacts found";
+ mes "in the Odin Shrine on behalf";
+ mes "of the Rune-Midgarts Kingdom.";
+ next;
+ switch( select( "About Alex and Julian","Alright, now I understand." ) )
+ {
+ case 1:
+ cutin "hu_laura01.bmp",2;
+ mes "["+strcharinfo(0)+"]";
+ mes "These people in the other";
+ mes "room, Alex and Julian, are";
+ mes "they also working in this same";
+ mes "expedition in the Odin Shrine?";
+ next;
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "...Oh. You must be working";
+ mes "for those rich Schwaltvalt";
+ mes "Republic kids. I can't work";
+ mes "with that impudent girl, at";
+ mes "all, so we're actually working";
+ mes "in separate offices.";
+ next;
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Sorry, let me introduce";
+ mes "myself. I'm Laura Laurence,";
+ mes "the leader of the Odin Shrine";
+ mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my";
+ mes "assistant for this excavation.";
+ next;
+ donpcevent "Ashe::OnEmote";
+ mes "[Ashe]";
+ mes "Hello!";
+ next;
+ mes "[Laura]";
+ mes "If you'd rather do";
+ mes "a service for your";
+ mes "country and quit working";
+ mes "for those wealthy snobs, then";
+ mes "come back here and let me know.";
+ close2;
+ cutin "hu_laura04.bmp",255;
+ end;
+
+ case 2:
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ close2;
+ cutin "hu_laura01.bmp",255;
+ end;
+
+ }
+ }
+ else if(hg_odin == 6)
+ {
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Hey, I know you...";
+ mes "You're a volunteer for the";
+ mes "other office's expedition,";
+ mes "right? Your timing couldn't";
+ mes "be more perfect. Why don't";
+ mes "you help us for a while?";
+ next;
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "Basically, I want you";
+ mes "to spy on that snobby girl,";
+ mes "Alex of the Schwaltzvalt";
+ mes "Republic office, and report";
+ mes "what she's actually doing to me. ^FFFFFF ^000000";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "I have to know...";
+ mes "I need to know whether";
+ mes "they discovered ''that thing''";
+ mes "already. They can't have found";
+ mes "it before us. It's impossible!";
+ next;
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Anyway, just eavesdrop";
+ mes "on the Schwaltvalt Office";
+ mes "by putting your ear really";
+ mes "close to the door, and listen";
+ mes "to them talk. Will you do that?";
+ next;
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "...............................";
+ mes "Of course, you're";
+ mes "going to do it. Right?";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "RIGHT?!";
+ next;
+ switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
+ {
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ break;
+ }
+ set hg_odin,17;
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Good.";
+ mes "Now do it!";
+ close2;
+ cutin "hu_laura04.bmp",255;
+ end;
+ }
+ else if(hg_odin == 12)
+ {
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "Ask the Boatman to take";
+ mes "you to the Odin Shrine so";
+ mes "that you can actually see it";
+ mes "for yourself. If you don't think^FFFFFF ^000000 you can handle the expedition,";
+ mes "then you can just let me know.";
+ close2;
+ cutin "hu_laura02.bmp",255;
+ end;
+ }
+ else if(hg_odin == 13)
+ {
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Have you been to the";
+ mes "Odin Shrine already?";
+ mes "I know it's scary, but we";
+ mes "need to finish our research";
+ mes "for the good of mankind.";
+ next;
+ switch( select( "Yeah, yeah, whatever.","I see.","You're right, Ma'am." ) )
+ {
+ case 1:
+ case 2:
+ case 3:
+ break;
+ }
+ mes "[Laura]";
+ mes "Well, then.";
+ mes "Did you happen to";
+ mes "find anything while";
+ mes "you were there?";
+ next;
+ switch( select( "Jellopies.","No." ) )
+ {
+ case 1:
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "You can freakin' find";
+ mes "Jellopy anywhere! I meant,";
+ mes "did you find anything special";
+ mes "while you were at the shrine!";
+ next;
+ break;
+
+ case 2:
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "Well, that's fine.";
+ mes "I did tell you to just";
+ mes "take a look around, so";
+ mes "I didn't expect you to";
+ mes "bring me anything.";
+ next;
+ break;
+ }
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Anyway, are you still willing";
+ mes "to help us? I know that I said";
+ mes "that we can't pay you, but to";
+ mes "be fair, I can offer you something from my special collection.";
+ mes "How does that sound?";
+ next;
+ switch( select( "Who are the guys in the other room?","Well...","Yes!" ) )
+ {
+ case 1:
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "Oh, those are the";
+ mes "Schwartzvalt Republic";
+ mes "representatives for this";
+ mes "Odin Shrine expedition.";
+ mes "Personally, I think they're";
+ mes "just a bunch of rich phonies.";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "And that Alex girl...";
+ mes "She may seem polite,";
+ mes "but she's always giving";
+ mes "these dirty looks, and";
+ mes "greets me with a fake";
+ mes "smile. I hate her!";
+ next;
+ donpcevent "Ashe::OnEmote2"; //ET_PROFUSELY_SWAT
+ mes "[Ashe]";
+ mes "Ms. Laurence...!";
+ mes "Stop it, please!";
+ mes "It's embarassing to";
+ mes "hear you talk about";
+ mes "a colleague like that.";
+ next;
+ mes "[Laura]";
+ mes "C-colleague?! No way!";
+ mes "I despise that spoiled brat,";
+ mes "and she doesn't deserve the";
+ mes "position that her rich daddy";
+ mes "probably bought for her! Grrr!";
+ mes "Come back later, I'm too mad!";
+ close2;
+ cutin "hu_laura03.bmp",255;
+ end;
+
+ case 2:
+ mes "[Laura]";
+ mes "If you're having second";
+ mes "thoughts, it might not be";
+ mes "the best idea to work for me.";
+ mes "I mean, I believe in following";
+ mes "your gut instincts, you know?";
+ close2;
+ cutin "hu_laura04.bmp",255;
+ end;
+
+ case 3:
+ set hg_odin,14;
+ mes "[Laura]";
+ mes "That's what I've been";
+ mes "next;ing to hear! Alright,";
+ mes "please fetch me ^3355FF5 Runes of";
+ mes "the Darkness^000000 from the Odin";
+ mes "Shrine. Go now, adventurer~";
+ close2;
+ cutin "hu_laura04.bmp",255;
+ end;
+ }
+ }
+ else if(hg_odin == 14)
+ {
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "Hm? You've got a job";
+ mes "to do, don't you? What";
+ mes "are you still doing here?";
+ next;
+ switch( select( "What was I supposed to gather?","Don't worry, I'm leaving." ) )
+ {
+ case 1:
+ mes "[Laura]";
+ mes "You're supposed";
+ mes "to bring me ^3355FF5 Runes";
+ mes "of the Darkness^000000. Now,";
+ mes "don't forget this time!";
+ close2;
+ cutin "hu_laura02.bmp",255;
+ end;
+
+ case 2:
+ mes "[Laura]";
+ mes "Well, try to hurry up";
+ mes "if you can. I'm already";
+ mes "behind schedule because";
+ mes "we have to work with those";
+ mes "snobby rich kids in the";
+ mes "other office. ^333333*Sigh...*^000000";
+ close2;
+ cutin "hu_laura02.bmp",255;
+ end;
+ }
+ }
+ else if(hg_odin == 15)
+ {
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Oh, you've come back.";
+ mes "So where are the Runes";
+ mes "of the Darkness you brought?";
+ next;
+ switch( select( "Er, I don't have them yet...","Right here!" ) )
+ {
+ case 1:
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "This isn't really one";
+ mes "of those jobs where you";
+ mes "can take your time. Sure,^FFFFFF ^000000 I didn't give you a deadline, but";
+ mes "we can't make progress on our^FFFFFF ^000000 research until you make progress.";
+ close2;
+ cutin "hu_laura03.bmp",255;
+ end;
+
+ case 2:
+ if (countitem(7511) > 4)
+ {
+ delitem 7511,5;
+ set hg_odin,16;
+ getitem 603,1;
+ mes "[Laura]";
+ mes "Oooh, nice job. It's good";
+ mes "that we have more of these";
+ mes "to study. Though, it seems";
+ mes "that the more we research,";
+ mes "the quicker it seems that";
+ mes "we're not getting anywhere...";
+ next;
+ mes "[Laura]";
+ mes "Hey...";
+ mes "Ashe. Why aren't we";
+ mes "making any progress?";
+ mes "What exactly have you";
+ mes "been doing? None of those";
+ mes "runes have any writing?";
+ next;
+ mes "[Ashe]";
+ mes "Well, I think there's";
+ mes "supposed to be writing,";
+ mes "but these runes are pretty";
+ mes "old. I've got to polish this";
+ mes "gunk off without damaging";
+ mes "any writing that's there...";
+ next;
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "By the way, what have the other guys been doing?";
+ mes "What, they don't do anything but wasting their time?";
+ mes "Ah~ I see. They are thinking that this is the perfect excuse";
+ mes "for them to relax and rest.";
+ mes "Well, somehow they are the citizens of this country, you know.";
+ next;
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "What do you think those";
+ mes "Schwaltzvalt snobs are doing?";
+ mes "They must think this project";
+ mes "is an excuse for them to relax";
+ mes "and slack off! They can afford^FFFFFF ^000000 to, obviously. Hmpf! Rich people!";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "They've got things so easy,";
+ mes "while we're barely covering";
+ mes "our research expenses!";
+ mes "In fact, we've had to cut";
+ mes "so many corners, skip";
+ mes "meals and amenities...";
+ next;
+ mes "[Ashe]";
+ mes "I know! How can we";
+ mes "carry on professional";
+ mes "research in a shack?";
+ mes "We're literally living at";
+ mes "poverty standards here...";
+ mes "Are we still researchers?";
+ next;
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "I know that!";
+ mes "I know that already!";
+ mes "S-stop bringing it up!";
+ next;
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "This is pathetic.";
+ mes "I can't even afford the";
+ mes "energy to continue this";
+ mes "conversation. You too,";
+ mes "why don't you take a rest?";
+ close2;
+ cutin "hu_laura01.bmp",255;
+ end;
+ }
+ else if(!countitem(7511))
+ {
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "..................";
+ mes "What is this?!";
+ mes "You're supposed to";
+ mes "bring me 5 of them!";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "Is this your way of";
+ mes "saying that you don't";
+ mes "want to work for us?";
+ mes "Why don't you say it";
+ mes "to my face, eh?";
+ next;
+ mes "[Ashe]";
+ mes "Ms. Laurence, please,";
+ mes "calm down! We're in no";
+ mes "position to yell at anyone,";
+ mes "especially volunteers! You";
+ mes "of all people should know";
+ mes "that they're doing us a favor!";
+ next;
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "Okay, Ashe, I get it!";
+ mes "And as for you, I'll give";
+ mes "you another chance. Next";
+ mes "time you see me, bring";
+ mes "5 Runes of the Darkness!";
+ close2;
+ cutin "hu_laura02.bmp",255;
+ end;
+ }
+ else if(countitem(7511) == 1)
+ {
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "...Only one?";
+ mes "Look at me. I asked";
+ mes "you for five. I know that";
+ mes "one is better than nothing...";
+ mes "But it's pretty darn close. Go";
+ mes "get me 4 more this instant!";
+ close2;
+ cutin "hu_laura03.bmp",255;
+ end;
+ }
+ else if(countitem(7511) == 2)
+ {
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "One, two...";
+ mes "Huh? Th-that's all?!";
+ mes "When I ask for 5 Runes";
+ mes "of the Darkness, I mean";
+ mes "5, not 2. Now hurry up";
+ mes "and just do what I asked!";
+ close2;
+ cutin "hu_laura03.bmp",255;
+ end;
+ }
+ else
+ {
+ mes "[Laura]";
+ mes "One, two, three...";
+ mes "That's it? Don't you";
+ mes "know how to count to 5?";
+ mes "Go and get me more of those";
+ mes "Runes of the Darkness now!";
+ next;
+ cutin "hu_laura03.bmp",2;
+ close2;
+ cutin "hu_laura03.bmp",255;
+ end;
+ }
+ }
+ }
+ else if(hg_odin == 16)
+ {
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "I wonder how much progress";
+ mes "those pampered Schwaltzvalt";
+ mes "snobs actually made. They've";
+ mes "got the funds, so they could";
+ mes "actually be further ahead";
+ mes "than we are right now...";
+ next;
+ mes "[Laura]";
+ mes "I have to know...";
+ mes "I need to know whether";
+ mes "they discovered ''that thing''";
+ mes "already. They can't have found";
+ mes "it before us. It's impossible!";
+ next;
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "...Hey, you.";
+ next;
+ switch( select( "...","...Me?" ) )
+ {
+ case 1:
+ mes "[Laura]";
+ mes "Hey, hey!";
+ mes "Hey hey hey!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...Me?";
+ next;
+ break;
+
+ case 2:
+ break;
+ }
+ mes "[Laura]";
+ mes "Basically, I want you";
+ mes "to spy on that snobby girl,";
+ mes "Alex of the Schwaltzvalt";
+ mes "Republic office, and report";
+ mes "what she's actually doing to me. ^FFFFFF ^000000";
+ next;
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Anyway, just eavesdrop";
+ mes "on the Schwaltvalt Office";
+ mes "by putting your ear really";
+ mes "close to the door, and listen";
+ mes "to them talk. Will you do that?";
+ next;
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "...............................";
+ mes "Of course, you're";
+ mes "going to do it. Right?";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "RIGHT?!";
+ next;
+ switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
+ {
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ break;
+ }
+ set hg_odin,17;
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Good.";
+ mes "Now do it!";
+ close2;
+ cutin "hu_laura04.bmp",255;
+ end;
+ }
+ else if(hg_odin == 17)
+ {
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "What are you standing";
+ mes "around here for? Go and";
+ mes "eavesdrop on those snobs";
+ mes "next door! I must know";
+ mes "what they're really up to!";
+ close2;
+ cutin "hu_laura02.bmp",255;
+ end;
+ }
+ else if(hg_odin == 18 || hg_odin == 19)
+ {
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "Frankly, I know I'm paying";
+ mes "you nothing to be spy, but";
+ mes "please tell me what you";
+ mes "learned about the Schwaltzvalt";
+ mes "Republic Research Team.";
+ next;
+ switch( select( "Giantes","Ymir's Heart","Nothing" ) )
+ {
+ case 1:
+ cutin "hu_laura04.bmp",2;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm guessing that you're";
+ mes "already familiar with the";
+ mes "creature known as Giantes";
+ mes "since you're an archaeologist.";
+ next;
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "Of course! It's an";
+ mes "ancient beast on which";
+ mes "the Guardians were inspired.";
+ mes "N-no way...! Are they here to";
+ mes "finish their guardian research?";
+ mes "What else did you learn?";
+ next;
+
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, have you";
+ mes "ever heard of Ymir's...";
+ next;
+ donpcevent "Ashe::OnEmote3"; //ET_SURPRISE
+ mes "[Ashe]";
+ mes "...Heart?";
+ mes "Ymir's Heart, right?";
+ next;
+ mes "[Laura]";
+ mes "Ashe, you know about";
+ mes "this? What exactly";
+ mes "is Ymir's Heart?";
+ next;
+ switch( select( "It's candy.","It's a book.","It's a place.","Ymir was a giant..." ) )
+ {
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "It's this...";
+ mes "Um, really...";
+ next;
+ break;
+
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Er, you see...";
+ mes "A lot of people know";
+ mes "about Ymir's Heart...";
+ next;
+ break;
+
+ case 3:
+ mes "["+strcharinfo(0)+"]";
+ mes "You know the expression,";
+ mes "''Home is where the heart";
+ mes "is?'' Er, well, Ymir's Heart...";
+ next;
+ break;
+
+ case 4:
+ mes "["+strcharinfo(0)+"]";
+ mes "The truth is,";
+ mes "Ymir was this giant...";
+ next;
+ break;
+ }
+ donpcevent "Ashe::OnEmote4"; //ET_OK
+ mes "[Ashe]";
+ mes "Ymir's Heart?";
+ mes "That's a clothing";
+ mes "brand, isn't it? Yeah,";
+ mes "it's popular amongst";
+ mes "the trendy crowd in the";
+ mes "Schwaltzvalt Republic.";
+ next;
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "Clothing brand?";
+ mes "You mean those snobs";
+ mes "are just spending their";
+ mes "time talking about fashion";
+ mes "in there? Huh. Don't they";
+ mes "have better things to do?";
+ next;
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "In the meantime, would";
+ mes "you do one more favor for";
+ mes "me? I'd like you to go to";
+ mes "the shrine one last time.";
+ mes "I hear that it's built on";
+ mes "two connected islands...";
+ next;
+ mes "[Laura]";
+ mes "I want you to check the";
+ mes "inner island, and see";
+ mes "what you can find while";
+ mes "I investigate the Schwaltzvalt";
+ mes "Research Team. I'm sorry, but";
+ mes "you're the only one I can ask.";
+ set hg_odin,20;
+ close2;
+ cutin "hu_laura04.bmp",255;
+ end;
+
+ case 3:
+ mes "[Laura]";
+ mes "Nothing...?";
+ mes "Are you sure that's";
+ mes "all you learned?";
+ close2;
+ cutin "hu_laura01.bmp",255;
+ end;
+ }
+ }
+ else if(hg_odin == 20)
+ {
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "I wonder...";
+ mes "What could be going on?";
+ mes "Hopefully I'll be able";
+ mes "to find the answers...";
+ close2;
+ cutin "hu_laura01.bmp",255;
+ end;
+ }
+}
+
+hu_in01,18,167,4 script Julian 86,{
+
+ if(!hg_odin)
+ {
+ mes "[Julian]";
+ mes "^333333*Sigh...*^000000";
+ close;
+ }
+ else if(hg_odin == 1)
+ {
+ mes "[Julian]";
+ mes "Say, are you here";
+ mes "for a job? We're looking";
+ mes "for someone that's passionate";
+ mes "about ancient history. If you";
+ mes "want to make money, then this";
+ mes "this the wrong place for you~";
+ next;
+ mes "[Julian]";
+ mes "This is supposed to be";
+ mes "a collaborative excavation,";
+ mes "but the team leaders are too";
+ mes "stubborn and refuse to make";
+ mes "any compromises. It's been";
+ mes "incredibly frustrating...";
+ next;
+ mes "[Julian]";
+ mes "Basically, each of our teams";
+ mes "is conducting its own research";
+ mes "for now. Now, we need your help";
+ mes "to find any relics from the Odin ^FFFFFF ^000000 Shrine. We'd appreciate it if you";
+ mes "brought as many as you can!";
+ close;
+ }
+ else if(hg_odin == 2)
+ {
+ mes "[Julian]";
+ mes "You sure you want";
+ mes "to work for someone";
+ mes "like my boss? Can't";
+ mes "you tell that she's";
+ mes "evil? Escape from this";
+ mes "place while you still can!";
+ next;
+ mes "[Alex]";
+ mes "Julian...!";
+ next;
+ mes "[Julian]";
+ mes "See what I mean?";
+ close;
+ }
+ else if(hg_odin == 3)
+ {
+ mes "[Julian]";
+ mes "Wow, you must really";
+ mes "like this kind of work,";
+ mes "huh? I didn't really expect";
+ mes "that you'd go to the shrine...";
+ close;
+ }
+ else if(hg_odin == 4)
+ {
+ mes "[Julian]";
+ mes "I'm amazed to see you";
+ mes "working so hard. You must";
+ mes "like pleasing other people,";
+ mes "I guess, but try not to be too";
+ mes "kind. Wouldn't want that...";
+ close;
+ }
+ else if(hg_odin == 5)
+ {
+ mes "[Julian]";
+ mes "Geez...";
+ mes "You're a really nice";
+ mes "person, you know that?";
+ mes "Just try not to be taken";
+ mes "for a sucker, okay?";
+ close;
+ }
+ else
+ {
+ mes "[Julian]";
+ mes "Why are both of our";
+ mes "team leaders so bull";
+ mes "headed? Maybe it has";
+ mes "something to do with";
+ mes "them being old and single.";
+ mes "Don't tell them I said that!";
+ close;
+ }
+
+OnEmote:
+ emotion e_ho,0;
+ end;
+}
+
+hu_in01,16,21,0 script Ashe#5 139,2,2,{
+
+OnTouch:
+ if (hg_odin == 18)
+ {
+ mes "[Ashe]";
+ mes "......?";
+ next;
+ set hg_odin,19;
+ mes "[Ashe]";
+ mes "......";
+ mes ".........";
+ close;
+ }
+}
+
+hu_in01,16,20,4 script Ashe 95,{
+
+ switch(hg_odin)
+ {
+ case 0:
+ mes "[Ashe]";
+ mes "Hello, may I help you?";
+ mes "Please understand that";
+ mes "unauthorized personnel";
+ mes "are prohibited from entering";
+ mes "this area. Have you come to";
+ mes "assist in the expedition?";
+ close;
+
+ case 1:
+ mes "[Ashe]";
+ mes "Oh, you've here in response";
+ mes "to the recruitment notice?";
+ mes "Well then, let me give you";
+ mes "a brief idea about the work.";
+ mes "First off, we can't pay you any";
+ mes "money, so you'd be a volunteer.";
+ next;
+ mes "[Ashe]";
+ mes "Instead, you're allowed to";
+ mes "keep whatever you excavate";
+ mes "in the Odin Shrine, so long";
+ mes "as we don't need it for our";
+ mes "research. This opportunity";
+ mes "might prove worthwhile to you.";
+ next;
+ mes "[Ashe]";
+ mes "Now, we should be working";
+ mes "together with the Schwaltvalt";
+ mes "Republic's Research Team, but";
+ mes "our leaders aren't getting along^FFFFFF ^000000 at all. There's just a huge";
+ mes "clash of personalities...";
+ next;
+ mes "[Ashe]";
+ mes "In any case, if you'd";
+ mes "like to join us in our";
+ mes "efforts to uncover the";
+ mes "secrets of the past, then";
+ mes "please speak to Ms. Laurence.";
+ close;
+
+ case 2:
+ case 12:
+ mes "[Ashe]";
+ mes "So you're off to the";
+ mes "Odin Shrine? Good luck,";
+ mes "and be careful, alright?";
+ close;
+
+ case 3:
+ case 13:
+ mes "[Ashe]";
+ mes "Oh, you're back";
+ mes "earlier than I thought!";
+ mes "I think someone with";
+ mes "your talent can be";
+ mes "a really big help to us!";
+ close;
+
+ case 4:
+ mes "[Ashe]";
+ mes "Hm? You've decided to";
+ mes "help the Schwaltzvalt Team?";
+ mes "That's fine, but I'm afraid";
+ mes "Ms. Laurence may be a little";
+ mes "upset by that. Well, it's fine";
+ mes "with me. I don't really care.";
+ close;
+
+ case 5:
+ mes "[Ashe]";
+ mes "How's the work coming";
+ mes "along? I know the team";
+ mes "leaders hate each other,";
+ mes "but they should recognize";
+ mes "that one person's victory";
+ mes "in research is victory for all.";
+ close;
+
+ case 6:
+ mes "[Ashe]";
+ mes "How's the work coming";
+ mes "along? I know the team";
+ mes "leaders hate each other,";
+ mes "but they should recognize";
+ mes "that one person's victory";
+ mes "in research is victory for all.";
+ close;
+
+ case 14:
+ mes "[Ashe]";
+ mes "Please keep up";
+ mes "the good work~";
+ close;
+
+ case 15:
+ if(countitem(7511) > 4)
+ {
+ mes "[Ashe]";
+ mes "Well, it looks like";
+ mes "everything turned out";
+ mes "alright in the end, huh?";
+ mes "Good work getting those runes.";
+ close;
+ }
+ mes "[Ashe]";
+ mes "Oh, dear, you don't";
+ mes "look very well. Did";
+ mes "something happen?";
+ close;
+
+ case 16:
+ mes "[Ashe]";
+ mes "I know that Ms. Laurence";
+ mes "can be... vocally aggressive,";
+ mes "but I'm sure that she really";
+ mes "appreciates all of your hard";
+ mes "work. Thank you so much for";
+ mes "all of your efforts~";
+ close;
+
+ case 17:
+ mes "[Ashe]";
+ mes "Why does Ms. Laurence";
+ mes "have to be this way?";
+ mes "I honestly think this";
+ mes "rivalry is awfully petty...";
+ close;
+
+ case 19:
+ mes "[Ashe]";
+ mes "Ehm...";
+ mes "Don't worry";
+ mes "about it~";
+ close;
+
+ case 20:
+ mes "[Ashe]";
+ mes "Please don't ask";
+ mes "me about anything...";
+ mes "Besides, I mean";
+ mes "you no harm~";
+ close;
+ }
+
+OnEmote:
+ emotion e_heh,0;
+ end;
+
+OnEmote2:
+ emotion e_swt2,0;
+ end;
+
+OnEmote3:
+ emotion e_gasp,0;
+ end;
+
+OnEmote4:
+ emotion e_ok,0;
+ end;
+}
+
+hu_in01,174,90,0 script Entrance 139,2,2,{
+
+OnTouch:
+ if(hg_odin == 22 || hg_odin == 23)
+ {
+ mes "[Laura]";
+ mes "So it means that everyone fooled me!";
+ next;
+ mes "== Laura is violently wielding a thick file in the air. ==";
+ close;
+ }
+}
+
+hu_in01,159,84,3 script Laura#2 70,{
+
+ if(hg_odin == 22 || hg_odin == 23)
+ {
+ cutin "hu_laura03.bmp",2;
+ donpcevent "Laura#2::OnEmote";
+ mes "[Laura]";
+ mes "Wh-what...?!";
+ mes "Does this mean";
+ mes "that everyone has";
+ mes "had me fooled this";
+ mes "whole time?! This is";
+ mes "complete lunacy!";
+ next;
+ cutin "hu_alex04.bmp",0;
+ donpcevent "Alex#2::OnEmote";
+ mes "[Alex]";
+ mes "What are you talking";
+ mes "about, you crazy wench?";
+ mes "You saw the shrine on the";
+ mes "other side! That's no secret!";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "I'm not talking about that!";
+ mes "I saw your brother digging";
+ mes "everywhere in town in the";
+ mes "middle of the night!";
+ next;
+ cutin "hu_alex04.bmp",0;
+ mes "[Alex]";
+ mes "Lies...!";
+ mes "Where the hell did";
+ mes "you get that idea?";
+ mes "What makes you think";
+ mes "there are artifacts buried";
+ mes "around here inside town?";
+ next;
+ mes "[Alex]";
+ mes "Besides, what makes you";
+ mes "think that my brother would";
+ mes "waste so much time doing";
+ mes "something so ridiculous?";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "Hahahaha! Yeah,";
+ mes "defend your brother";
+ mes "as much as you like,";
+ mes "you hypocrite! What do";
+ mes "you care about him, I know";
+ mes "you two really hate each other!";
+ next;
+ cutin "hu_alex04.bmp",0;
+ mes "[Alex]";
+ mes "What was that...?";
+ mes "I dare you to say";
+ mes "that again! I'll make";
+ mes "sure that you regret it!";
+ next;
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "I know that you were helping";
+ mes "him in his excavations. There's";
+ mes "no way so much progress can be";
+ mes "done by one man alone! In fact,";
+ mes "I have evidence that proves it!";
+ next;
+ mes "^3355FFLaura violently";
+ mes "waves a thick file";
+ mes "clasped in her hands.^000000";
+ next;
+ donpcevent "Julian#2::OnEmote";
+ mes "[Julian]";
+ mes "What...?";
+ mes "Argh, that's--!";
+ next;
+ donpcevent "Laura#2::OnEmote2";
+ mes "[Laura]";
+ mes "That's right.";
+ mes "Now tell me, what the";
+ mes "hell is ''^FF0000Ymir's Heart?^000000''";
+ next;
+ cutin "hu_alex02.bmp",0;
+ mes "[Alex]";
+ mes "......";
+ mes "Julian!";
+ next;
+ donpcevent "Julian#2::OnEmote2";
+ mes "[Julian]";
+ mes "Uh, this isn't my fault!";
+ mes "Sh-she doesn't have any";
+ mes "right to come into our office!";
+ next;
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "Hah! Aren't we supposed to";
+ mes "be equal partners in the same";
+ mes "expedition? That's what I heard";
+ mes "at the beginning! But you guys";
+ mes "have something different in mind! ^FFFFFF ^000000";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "It's awfully suspicious: you";
+ mes "guys are only going out at";
+ mes "night, and you're making so";
+ mes "little progress with the Odin";
+ mes "Shrine excavation. Tell me,";
+ mes "what are your true goals?!";
+ next;
+ cutin "hu_alex03.bmp",0;
+ donpcevent "Alex#2::OnEmote3";
+ mes "[Alex]";
+ mes "I-I don't know what you're";
+ mes "talking about! J-Julian must";
+ mes "have gotten some mission, and";
+ mes "has been carrying it out without^FFFFFF ^000000 my consent! Don't go twisting";
+ mes "the facts, you... you thief!";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "Thief...?!";
+ mes "Look who's";
+ mes "talking!";
+ next;
+ mes "^3355FFLaura tossed the file";
+ mes "away, and threateningly";
+ mes "rolled up her sleeves.^000000";
+ next;
+ donpcevent "Ashe#2::OnEmote";
+ mes "[Ashe]";
+ mes "S-stop!";
+ mes "Both of you!";
+ next;
+ donpcevent "Laura#2::OnEmote3";
+ mes "[Laura]";
+ mes "Stay out of";
+ mes "this, Ashe!";
+ next;
+ cutin "hu_alex04.bmp",0;
+ donpcevent "Alex#2::OnEmote";
+ mes "[Alex]";
+ mes "Yeah, this is none";
+ mes "of your business!";
+ next;
+ set hg_odin,25;
+ mes "[Ashe]";
+ mes "Oh... Oh, dear!";
+ close2;
+ cutin "hu_alex04.bmp",255;
+ end;
+ }
+ else if(hg_odin > 23)
+ {
+ cutin "hu_laura03.bmp",2;
+ donpcevent "Laura#2::OnEmote";
+ mes "[Laura]";
+ mes "Hah...!";
+ mes "Did you...";
+ mes "Just hit me?";
+ next;
+ cutin "hu_alex04.bmp",0;
+ donpcevent "Alex#2::OnEmote";
+ mes "[Alex]";
+ mes "You crazy...!";
+ close2;
+ cutin "hu_alex04.bmp",255;
+ end;
+ }
+OnEmote:
+ emotion e_an,0;
+ end;
+
+OnEmote2:
+ emotion e_ag,0;
+ end;
+
+OnEmote3:
+ emotion e_swt2,0;
+ end;
+}
+
+hu_in01,158,84,5 duplicate(Laura#2) Alex#2 803,0,0
+
+hu_in01,162,85,4 script Ashe#2 95,{
+
+ if(hg_odin == 22 || hg_odin == 23)
+ {
+ mes "[Ashe]";
+ mes "This...";
+ mes "This doesn't";
+ mes "look good at all!";
+ close;
+ }
+ else if(hg_odin == 25)
+ {
+ mes "^3355FFAshe picked up";
+ mes "the file that Laura";
+ mes "tossed away.^000000";
+ next;
+ mes "[Ashe]";
+ mes "Um, I've got a favor";
+ mes "of my own to ask you.";
+ mes "Would you please bring";
+ mes "this file to Morroc? Just";
+ mes "bring it to my comrade";
+ mes "over at the South Gate.";
+ next;
+ mes "[Ashe]";
+ mes "I'm sorry, but we don't";
+ mes "have much time left. I guess";
+ mes "this is the last time we will";
+ mes "ever see each other, so thank";
+ mes "you for all your help, friend.";
+ next;
+ set hg_odin,59;
+ mes "[Ashe]";
+ mes "Don't worry, my comrade";
+ mes "at Morroc's South Gate will";
+ mes "explain everything once you";
+ mes "find him. Please hurry!";
+ close;
+ }
+ else if(hg_odin == 59)
+ {
+ mes "[Ashe]";
+ mes "Don't worry, my comrade";
+ mes "at Morroc's South Gate will";
+ mes "explain everything once you";
+ mes "find him. Please hurry, and";
+ mes "find him as soon as you can!";
+ close;
+ }
+
+OnEmote:
+ emotion e_sob,0;
+ end;
+}
+
+hu_in01,171,90,0 script Ashe#3 139,2,2,{
+
+OnTouch:
+ if(hg_odin == 25)
+ {
+ mes "^3355FFAshe picked up";
+ mes "the file that Laura";
+ mes "tossed away.^000000";
+ next;
+ mes "[Ashe]";
+ mes "Um, I've got a favor";
+ mes "of my own to ask you.";
+ mes "Would you please bring";
+ mes "this file to Morroc? Just";
+ mes "bring it to my comrade";
+ mes "over at the South Gate.";
+ next;
+ mes "[Ashe]";
+ mes "I'm sorry, but we don't";
+ mes "have much time left. I guess";
+ mes "this is the last time we will";
+ mes "ever see each other, so thank";
+ mes "you for all your help, friend.";
+ next;
+ set hg_odin,59;
+ mes "[Ashe]";
+ mes "Don't worry, my comrade";
+ mes "at Morroc's South Gate will";
+ mes "explain everything once you";
+ mes "find him. Please hurry!";
+ close;
+ }
+}
+
+hu_in01,155,82,4 script Julian#2 86,{
+
+ if (hg_odin == 22 || hg_odin == 23)
+ {
+ mes "[Julian]";
+ mes "I...";
+ mes "I don't know";
+ mes "what I should do!";
+ close;
+ }
+ mes "[Julian]";
+ mes "I've stopped caring";
+ mes "whether they fight or";
+ mes "not... I'm so not get";
+ mes "involved. If you want,";
+ mes "you can try to stop them...";
close;
-} \ No newline at end of file
+OnEmote:
+ emotion e_omg,0;
+ end;
+
+OnEmote2:
+ emotion e_swt2,0;
+ end;
+}
+
+moc_fild12,160,372,0 script Hit 139,{
+
+OnEffect:
+ specialeffect 122;
+ end;
+}
+
+moc_fild12,160,365,0 script Ashe#4 139,4,4,{
+
+OnTouch:
+ if(hg_odin == 59)
+ {
+ mes "[???]";
+ mes "...Silence.";
+ next;
+ mes "[???]";
+ mes "Don't turn, don't";
+ mes "flinch, don't even";
+ mes "breathe. You're being";
+ mes "followed. Hold on a sec";
+ mes "while I take care of him.";
+ next;
+ donpcevent "Hit::OnEffect";
+ mes "[???]";
+ mes "Ha!";
+ next;
+ mes "[???]";
+ mes "...............................";
+ mes "Good. You've done some";
+ mes "good work. Just drop the file";
+ mes "to the ground. And for your";
+ mes "own good, don't turn around.";
+ next;
+ mes "^3355FFYou drop the file";
+ mes "to the ground, and it";
+ mes "immediately vanishes in";
+ mes "a small whirlwind of sand.^000000";
+ next;
+ mes "[???]";
+ mes "I know that you've";
+ mes "gotten involved in all";
+ mes "this unexpectedly. Before";
+ mes "I leave, have you got any";
+ mes "questions? Otherwise, I'll go.";
+ next;
+ switch( select( "Who's Ashe?","What happened to Laura?" ) )
+ {
+ case 1:
+ mes "[???]";
+ mes "You'll never see her";
+ mes "again. She's already";
+ mes "been assigned to a new";
+ mes "mission. If it makes you";
+ mes "feel better, she's one of the";
+ mes "members of ''Secret Wing.''";
+ next;
+ break;
+
+ case 2:
+ mes "[???]";
+ mes "She'll be fine. If you're that";
+ mes "interested in archaeology,";
+ mes "you'll be happy to know that";
+ mes "she'll run the excavation the";
+ mes "way she wants to. Rekenber and Arunafeltz should leave her alone.";
+ next;
+ mes "[???]";
+ mes "You're probably curious";
+ mes "about Ashe, and perhaps";
+ mes "myself as well. Now, have you";
+ mes "ever heard of ''Secret Wing?''";
+ next;
+ break;
+ }
+ mes "[???]";
+ mes "Secret Wing is a secret";
+ mes "organization that's scattered";
+ mes "now, but some of the members";
+ mes "are still active. Just consider us enemies of Rekenber Corporation";
+ mes "in the Schwaltzvalt Republic.";
+ next;
+ mes "[???]";
+ mes "Everything you saw and";
+ mes "heard is all true. The ghost";
+ mes "of Giantes still remains within";
+ mes "the Odin Shrine. Rekenber wants";
+ mes "it for their ends, as well as";
+ mes "Arunafeltz. It's complicated...";
+ next;
+ mes "[???]";
+ mes "The people of Rune-Midgarts";
+ mes "and Schwaltzvalt Republic still";
+ mes "don't know what's going on.";
+ mes "A lot of people are just being";
+ mes "used... Like that one lady,";
+ mes "that archaeologist, Laura.";
+ next;
+ getexp 700000,0;
+ set hg_odin,60;
+ mes "[???]";
+ mes "...Thanks for";
+ mes "the file. Take care.";
+ mes "Always watch your back.";
+ close;
+ }
+}
+
+hugel,209,109,2 script Boatman 709,{
+
+ mes "[Boatman]";
+ mes "Ah, hello~";
+ mes "Would you like to sail";
+ mes "to the Odin Shrine? The";
+ mes "fare for 1 passenger is";
+ mes "800 zeny. Shall we board?";
+ next;
+ switch( select( "No, thanks.","Sure!" ) )
+ {
+ case 1:
+ mes "[Boatman]";
+ mes "Ah, alright.";
+ mes "If you change your";
+ mes "mind, I invite you";
+ mes "to return and just";
+ mes "let me know.";
+ close;
+
+ case 2:
+ if (Zeny < 800)
+ {
+ mes "[Boatman]";
+ mes "Hm? You don't have enough";
+ mes "money to pay the fare. Well,";
+ mes "just come back when you do";
+ mes "have the zeny, and then I'll";
+ mes "take you to the Odin Shrine.";
+ close;
+ }
+ mes "[Boatman]";
+ mes "Alright then,";
+ mes "climb aboard!";
+ mes "We'll arrive near";
+ mes "the Odin Shrine soon~";
+ close2;
+ set Zeny,Zeny -800;
+ if (hg_odin == 2) set hg_odin,3;
+ else if(hg_odin == 4) set hg_odin,5;
+ else if(hg_odin == 12) set hg_odin,13;
+ else if(hg_odin == 14) set hg_odin,15;
+ warp "odin_tem01",100,146;
+ end;
+ }
+}
+
+odin_tem01,93,146,4 script Boatman 709,{
+
+ mes "[Boatman]";
+ mes "Ah, would you";
+ mes "like to sail back to";
+ mes "Hugel now, or did you";
+ mes "want to explore a bit more?";
+ next;
+ switch( select( "I still need to look around...","Yes, take me back to Hugel." ) )
+ {
+ case 1:
+ mes "[Boatman]";
+ mes "Well, alright.";
+ mes "Just let me know";
+ mes "when you're ready to";
+ mes "leave this dangerous place.";
+ close;
+
+ case 2:
+ mes "[Boatman]";
+ mes "Alright then,";
+ mes "climb aboard!";
+ mes "We'll arrive near";
+ mes "Hugel very soon~";
+ close2;
+ warp "hugel",206,109;
+ end;
+ }
+}
+
+odin_tem03,4,2,0 script OdinInit -1,{
+
+OnInit:
+ initnpctimer;
+ end;
+
+OnTimer100000:
+ stopnpctimer;
+ switch(rand(1,5))
+ {
+ case 1:
+ donpcevent "warpinside#1::OnEnter";
+ end;
+ case 2:
+ donpcevent "warpinside#2::OnEnter";
+ end;
+ case 3:
+ donpcevent "warpinside#3::OnEnter";
+ end;
+ case 4:
+ donpcevent "warpinside#4::OnEnter";
+ end;
+ case 5:
+ donpcevent "warpinside#5::OnEnter";
+ end;
+ }
+}
+
+odin_tem03,206,302,0 script warpinside#1 139,3,3,{
+
+OnInit:
+ disablenpc "warpinside#1";
+ end;
+
+OnEnter:
+ enablenpc "warpinside#1";
+ end;
+
+OnTouch:
+ if(hg_odin > 19 && hg_odin < 23)
+ {
+ switch(rand(1,4))
+ {
+ case 1:
+ donpcevent "warpinside#2::OnEnter";
+ break;
+
+ case 2:
+ donpcevent "warpinside#3::OnEnter";
+ break;
+
+ case 3:
+ donpcevent "warpinside#4::OnEnter";
+ break;
+
+ case 4:
+ donpcevent "warpinside#5::OnEnter";
+ break;
+ }
+ disablenpc "warpinside#1";
+ set hg_odin,21;
+ warp "que_hugel",36,179;
+ end;
+ }
+}
+
+odin_tem03,288,271,0 script warpinside#2 139,3,3,{
+
+OnInit:
+ disablenpc "warpinside#2";
+ end;
+
+OnEnter:
+ enablenpc "warpinside#2";
+ end;
+
+OnTouch:
+ if(hg_odin > 19 && hg_odin < 23)
+ {
+ switch(rand(1,4))
+ {
+ case 1:
+ donpcevent "warpinside#1::OnEnter";
+ break;
+
+ case 2:
+ donpcevent "warpinside#3::OnEnter";
+ break;
+
+ case 3:
+ donpcevent "warpinside#4::OnEnter";
+ break;
+
+ case 4:
+ donpcevent "warpinside#5::OnEnter";
+ break;
+ }
+ disablenpc "warpinside#2";
+ set hg_odin,21;
+ warp "que_hugel",36,179;
+ end;
+ }
+}
+
+odin_tem03,283,241,0 script warpinside#3 139,3,3,{
+
+OnInit:
+ disablenpc "warpinside#3";
+ end;
+
+OnEnter:
+ enablenpc "warpinside#3";
+ end;
+
+OnTouch:
+ if(hg_odin > 19 && hg_odin < 23)
+ {
+ switch(rand(1,4))
+ {
+ case 1:
+ donpcevent "warpinside#1::OnEnter";
+ break;
+
+ case 2:
+ donpcevent "warpinside#2::OnEnter";
+ break;
+
+ case 3:
+ donpcevent "warpinside#4::OnEnter";
+ break;
+
+ case 4:
+ donpcevent "warpinside#5::OnEnter";
+ break;
+ }
+ disablenpc "warpinside#3";
+ set hg_odin,21;
+ warp "que_hugel",36,179;
+ end;
+ }
+}
+
+odin_tem03,179,275,0 script warpinside#4 139,3,3,{
+
+OnInit:
+ disablenpc "warpinside#4";
+ end;
+
+OnEnter:
+ enablenpc "warpinside#4";
+ end;
+
+OnTouch:
+ if(hg_odin > 19 && hg_odin < 23)
+ {
+ switch(rand(1,4))
+ {
+ case 1:
+ donpcevent "warpinside#1::OnEnter";
+ break;
+
+ case 2:
+ donpcevent "warpinside#2::OnEnter";
+ break;
+
+ case 3:
+ donpcevent "warpinside#3::OnEnter";
+ break;
+
+ case 4:
+ donpcevent "warpinside#5::OnEnter";
+ break;
+ }
+ disablenpc "warpinside#4";
+ set hg_odin,21;
+ warp "que_hugel",36,179;
+ end;
+ }
+}
+
+odin_tem03,320,264,0 script warpinside#5 139,3,3,{
+
+OnInit:
+ disablenpc "warpinside#5";
+ end;
+
+OnEnter:
+ enablenpc "warpinside#5";
+ end;
+
+OnTouch:
+ if(hg_odin > 19 && hg_odin < 23)
+ {
+ switch(rand(1,4))
+ {
+ case 1:
+ donpcevent "warpinside#1::OnEnter";
+ break;
+
+ case 2:
+ donpcevent "warpinside#2::OnEnter";
+ break;
+
+ case 3:
+ donpcevent "warpinside#3::OnEnter";
+ break;
+
+ case 4:
+ donpcevent "warpinside#4::OnEnter";
+ break;
+ }
+ disablenpc "warpinside#5";
+ set hg_odin,21;
+ warp "que_hugel",36,179;
+ end;
+ }
+}
+
+hu_in01,99,90,0 script Empty 139,3,3,{
+
+OnTouch:
+ mes "^3355FFThis place is empty.";
+ mes "Everyone must";
+ mes "have already left.^000000";
+ close;
+}
+
+que_hugel,35,29,5 script object#1 139,2,2,{
+
+OnTouch:
+ if(hg_odin == 21)
+ {
+ mes "^3355FFA weathered structure";
+ mes "of the Odin Shrine is";
+ mes "half buried beneath the";
+ mes "ground, but it still looks";
+ mes "fairly stable and durable.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "......";
+ mes ".........";
+ next;
+ switch( select( "Pass","Explore" ) )
+ {
+ case 1:
+ mes "^3355FFYou decided to pass";
+ mes "by the shrine's remnants.^000000";
+ close;
+
+ case 2:
+ if (rand(1,3) == 1)
+ {
+ mes "^3355FFYou catch a bright";
+ mes "shimmer among the";
+ mes "remnants of the shrine.^000000";
+ next;
+ switch( select( "Ignore","Pick it up" ) )
+ {
+ case 1:
+ mes "^3355FFYou decide to continue";
+ mes "searching through the";
+ mes "shrine's ruins.^000000";
+ close;
+
+ case 2:
+ mes "^3355FFYou find a shining stone";
+ mes "within the ruins, and carefully";
+ mes "put it into your bag.^000000";
+ next;
+ mes "^FF0000Thud!^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What...?";
+ mes "What was";
+ mes "that noise?!";
+ next;
+ specialeffect 90;
+ specialeffect 90;
+ specialeffect 90;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wa...waaaahhhh!";
+ close2;
+ set hg_odin,22;
+ warp "que_hugel",163,31;
+ end;
+ }
+ }
+ mes "^3355FFUnfortunately, you";
+ mes "were unable to find";
+ mes "anything in the ruins.^000000";
+ close;
+ }
+ }
+ else if(hg_odin == 22) { warp "que_hugel",163,31; end; }
+}
+
+que_hugel,163,31,0 script object#2 139,3,3,{
+
+OnTouch:
+ mes "^3355FFWhen you come back";
+ mes "to your senses, you";
+ mes "find that nothing is";
+ mes "left in this place.^000000";
+ close;
+}
+
+que_hugel,163,178,0 script object#3 139,3,3,{
+
+OnTouch:
+ if(hg_odin == 22)
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Huh?";
+ mes "What's happening?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Waaaaahhhh!";
+ close2;
+ set hg_odin,23;
+ warp "odin_tem03",264,260;
+ end;
+ }
+}
+
+hu_in01,15,108,0 script alex#warp 45,1,1,{
+
+OnTouch:
+ if(hg_odin == 17)
+ {
+ mes "[Alex]";
+ mes "Haven't you found it yet?";
+ mes "You said that it'd be here!";
+ mes "You told me so many people";
+ mes "are drawn to his place since";
+ mes "Ymir's Heart might really";
+ mes "be buried in this area!";
+ next;
+ mes "[Julian]";
+ mes "I'm pretty sure it's";
+ mes "around here somewhere,";
+ mes "but I need more time to dig!";
+ next;
+ mes "[Alex]";
+ mes "I understand why you wanted";
+ mes "to follow me here, but there's";
+ mes "no way to confirm its existence";
+ mes "in this area without digging";
+ mes "it up. Plus, I'm still worried";
+ mes "about the ''Shinokas'' issue...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...Shinokas?";
+ next;
+ mes "[Alex]";
+ mes "We couldn't find";
+ mes "Ymir's Heart inside";
+ mes "the village, either...";
+ mes "Why don't you just--";
+ next;
+ mes "[Julian]";
+ mes "Yeah, you think you can do";
+ mes "everything yourself since";
+ mes "you're so much better than";
+ mes "me, huh?! I'm the black sheep";
+ mes "of the family, and father loves";
+ mes "you more than me, right?!";
+ next;
+ mes "[Alex]";
+ mes "You already know that.";
+ next;
+ mes "[Julian]";
+ mes "Wha--?!";
+ mes "Why... I...!";
+ next;
+ mes "[Alex]";
+ mes "Geez, you're impatient.";
+ mes "Listen, your ambitions";
+ mes "can ruin everything. You're";
+ mes "not planning on defying me,";
+ mes "are you? Because if you are...";
+ next;
+ mes "[Julian]";
+ mes "You can never understand";
+ mes "why I want to find Ymir's";
+ mes "Heart! I'm not going to give";
+ mes "up looking for it, so just";
+ mes "leave me alone!";
+ next;
+ mes "[Alex]";
+ mes "I know you better than";
+ mes "yourself, and I can do";
+ mes "everything better than you";
+ mes "can. Forget Ymir's Heart for";
+ mes "now. Giantes is our highest,";
+ mes "most important priority!";
+ next;
+ mes "[Julian]";
+ mes "You always...!";
+ mes "...............................";
+ mes "Wait... You hear that?";
+ next;
+ set hg_odin,18;
+ mes "[Alex]";
+ mes "We'll continue this";
+ mes "conversation later.";
+ close;
+ }
+ else if(hg_odin == 18)
+ {
+ mes "......";
+ mes ".........";
+ close;
+ }
+ else
+ {
+ warp "hu_in01",15,155;
+ end;
+ }
+}
+
+hugel,52,90,0 script alex#warp2 45,1,1,{
+
+OnTouch:
+ if(hg_odin > 59) warp "hu_in01",102,90;
+ else if(hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90;
+ else warp "hu_in01",33,90;
+ end;
+}
+
+hu_in01,155,70,0 script alex#warp3 45,1,1,{
+
+OnTouch:
+ mes "^3355FFThe door is locked.^000000";
+ close;
+}
+
+hu_in01,155,108,0 script alex#warp4 45,1,1,{
+
+OnTouch:
+ mes "^3355FFThe door is locked.^000000";
+ close;
+}