summaryrefslogtreecommitdiff
path: root/npc/quests/quests_geffen.txt
diff options
context:
space:
mode:
author(no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-04 23:25:09 +0000
committer(no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-04 23:25:09 +0000
commit195dffc20af1fb32c7e4119988911b72955aeabc (patch)
treeb60d2a5e72d64dc5fc21eb9ce0962631e774a4c9 /npc/quests/quests_geffen.txt
downloadhercules-195dffc20af1fb32c7e4119988911b72955aeabc.tar.gz
hercules-195dffc20af1fb32c7e4119988911b72955aeabc.tar.bz2
hercules-195dffc20af1fb32c7e4119988911b72955aeabc.tar.xz
hercules-195dffc20af1fb32c7e4119988911b72955aeabc.zip
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@2 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_geffen.txt')
-rw-r--r--npc/quests/quests_geffen.txt186
1 files changed, 186 insertions, 0 deletions
diff --git a/npc/quests/quests_geffen.txt b/npc/quests/quests_geffen.txt
new file mode 100644
index 000000000..c8c46026f
--- /dev/null
+++ b/npc/quests/quests_geffen.txt
@@ -0,0 +1,186 @@
+//===== eAthena Script =======================================
+//= Item Quest NPCs located in Geffen
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= Welding Mask and Headset Quests.
+//===== Additional Comments: =================================
+//= Fully working
+//============================================================
+
+
+
+//==============================================================================================//
+// Blacksmith: 'Welding Mask' Quest
+//==============================================================================================//
+geffen_in.gat,144,166,4 script Blacksmith 63,{
+ mes "[Blacksmith]";
+ mes "Who am I?!........";
+ emotion 0;
+ next;
+ mes "[Blacksmith]";
+ mes "Iam the one and only Veteran Blacksmith here!! Haven't you heard???";
+ mes "I've been working for 30 years in this hot, bloody, Hellfire!";
+ emotion 21;
+ next;
+ mes "[Blacksmith]";
+ mes "Since I became a Blacksmith, I invented something really incredible..... wanna hear about it?";
+ next;
+ menu "I'd love to.",M_Yes, "Well, not really....",M_No;
+
+ M_Yes:
+ mes "[Blacksmith]";
+ mes "Blacksmiths are always welding metals under the HOTEST and must grueling conditions!";
+ mes "The tremendous heat from the metals is so intense that it almost feels as if your face is going to burn off....";
+ emotion 23;
+ next;
+ mes "[Blacksmith]";
+ mes "But with my great invention, Blacksmiths no longer have to fear their faces catching on fire! I call it the ^3355FF' Welding Mask'^000000!!";
+ emotion 5;
+ next;
+ mes "[Blacksmith]";
+ mes "By wearing this over ones face, one will be fully protected from scorching heat and flying debirs.";
+ next;
+ mes "[Blacksmith]";
+ mes "So what do you think? For ^4455FF'50 Steels'^000000 and only ^4455FF2000 Zeny^000000, I can make you one.";
+ next;
+ menu "Hm.. Not bad. Alright.",sM_Yes, "No thanks. I'd have no use for it.",sM_No;
+
+ sM_Yes:
+ mes "[Blacksmith]";
+ if((countitem(999) < 50) || (Zeny < 2000)) goto sL_NotEnuf;
+ mes "Great! I'll make one right away.......";
+ next;
+ mes "~!clonk!~!clank!~!bang!~ ~!clonk!~!clank!~!bang!~";
+ next;
+ mes "[Blacksmith]";
+ mes "Here you are, your very own Welding Mask! It was a pleasure doing buisness with you!";
+ delitem 999,50;
+ set Zeny, Zeny - 2000;
+ getitem 2292,1;
+ close;
+
+ sL_NotEnuf:
+ mes "Listen here.... I said I needed ^4455FF'50 Steels'^000000 and ^4455FF2000 Zeny^000000 to make you a Welding Mask.";
+ emotion 4;
+ close;
+
+ sM_No:
+ mes "[Blacksmith]";
+ mes "Oh man... Your gonna regret not getting one. Trust me sooner or later you're gonna need a ^5555FFWelding Mask^000000.";
+ mes "Everybody does.....";
+ close;
+
+ M_No:
+ mes "[Blacksmith]";
+ mes "Well then, stop wasting my time!";
+ emotion 32;
+ close;
+}
+
+
+//=============================================================================================//
+// Eric: Headset Quest
+//=============================================================================================//
+geffen_in.gat,30,71,4 script Eric 83,{
+ mes "[Eric]";
+ mes "Please listen to the story of my blessed grand father...";
+ emotion 28;
+ next;
+ menu "Listen.",M_Listen, "Ask about Items needed.",M_Ask, "Make.",M_Make, "End Conversation.",M_End;
+
+ M_Listen:
+ mes "[Eric]";
+ mes "My grand father passed away few years ago.... he was very special to me.....";
+ next;
+ mes "[Eric]";
+ mes "For as long as I can remember, he was always there for me.";
+ mes "He even took better care of me than did my own father, who was always busy with work.";
+ next;
+ mes "[Eric]";
+ mes "To me, my grand father's library was always like a 'Fairyland'.";
+ mes "I spent most of my time there and I learned a lot of things from his vast collection of books";
+ next;
+ mes "[Eric]";
+ mes "Grand father was interested in alchemy and music, so his library was filled with many books on these subjects.";
+ next;
+ mes "[Eric]";
+ mes "One day while I was in grand fathers library, I discovered an interesting design sheet.....";
+ mes "It was a design for what look liked 'Ear Muffs'.... underneath the drawing was a description that read:";
+ next;
+ mes "[Eric]";
+ mes "'When worn on over the ears, anything from music to the faintest whispers can be heard.";
+ mes "The sounds are transmitted to the ears through a thin wire. Project Name: ^5555FFHeadset^000000";
+ next;
+ mes "[Eric]";
+ mes "It was a project that my grand father was working on before he passed away.... unfortunately he was never able to finish it.....";
+ next;
+ mes "[Eric]";
+ mes "That's why I made up my mind to pick up where he left off and finish his beloved project!";
+ mes "I met with a few Alchemists and asked them to create a working prototype based on his plans.";
+ next;
+ mes "[Eric]";
+ mes "But they were not able to understand my grand fathers concepts and therefore could not help me.";
+ next;
+ mes "[Eric]";
+ mes "Even so I did not give up and decided to make it myself. So I studied and researched for many years....";
+ mes "And now I have a full working knowledge of my grand fathers invention, the ^5555FFHeadset^000000!!";
+ next;
+ mes "[Eric]";
+ mes "Yet there is still one obsticale that is keeping me from making it.... I do not have the materials necessary to make my grand fathers invention!";
+ next;
+ mes "[Eric]";
+ mes "My only goal in life is to realize my grand fathers ideas and pay tribute to the man I hold so dear to my heart.......";
+ emotion 28;
+ next;
+ mes "[Eric]";
+ mes "If only I had those materials.... Hmm... would you be iterested in this project? All I ask is that you gather the right items for me....";
+ emotion 20;
+ close;
+
+ M_Ask:
+ mes "[Eric]";
+ mes "These are items needed for grand father's Headset:";
+ mes "^3355FFSteel^000000 ^FF555540^000000";
+ mes "^3355FFOridecon^000000 ^FF55551^000000";
+ mes "^3355FFAlcohol^000000 ^FF55551^000000";
+ mes "^3355FFCoal^000000 ^FF55551^000000";
+ close;
+
+ M_Make:
+ mes "[Eric]";
+ if(countitem(999) < 40) || (countitem(984) < 1) || (countitem(970)<1) || (countitem(1003) < 1) goto L_NotEnuf;
+ mes "Oh this is GREAT!! You have all of the materials I need to make my grandfather's Headset!";
+ emotion 5;
+ next;
+ mes "[Eric]";
+ mes "Give me a few minutes to assemble it...............";
+ next;
+ delitem 999,40;
+ delitem 984,1;
+ delitem 970,1;
+ delitem 1003,1;
+ getitem 5001,1;
+ mes "[Eric]";
+ mes "FINALLY!! It's complete! My grand father's Headset! Please take them... without your help this wouldn't have been possible.";
+ emotion 0;
+ next;
+ mes "[Eric]";
+ mes "Thank so very much! Because of you, I could fullfill my grand father's wish. I just know he's smiling down on me from Heaven.....";
+ emotion 15;
+ close;
+
+ L_NotEnuf:
+ mes "Thank you for trying to help me but..... you don't seem to have all of the items I need.....";
+ emotion 4;
+ close;
+ M_End:
+ mes "[Eric]";
+ mes "Farewell..... boo hoo....";
+ emotion 28;
+ close;
+}