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authorTaylor Locke <kisuka@kisuka.com>2013-11-25 06:03:06 -0800
committerHaru <haru@dotalux.com>2013-11-30 21:38:38 +0100
commit94ac9fe3303c4d604485a4784e8f5c99f5457863 (patch)
treee33f4d96453941392a1d9b721d4a179ba8f89941 /npc/quests/quests_geffen.txt
parentafb2ed27fcc12f86f2418425dd1e7c9b8234a1f2 (diff)
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Re-commit of 4faa0ec9df7067cee3eb1c1953fccc6c2f842179
Cleaned up Zeny manipulation in scripts. - It is now finally safe to re-commit. - Removed some unwanted parts of the original commit, that broke the character set in some scripts. [Haru] - Corrected spacing in some edited lines. [Haru]
Diffstat (limited to 'npc/quests/quests_geffen.txt')
-rw-r--r--npc/quests/quests_geffen.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/quests/quests_geffen.txt b/npc/quests/quests_geffen.txt
index 54e57218f..9c73d6c9f 100644
--- a/npc/quests/quests_geffen.txt
+++ b/npc/quests/quests_geffen.txt
@@ -49,7 +49,7 @@ geffen_in,144,166,4 script Blacksmith 1_M_SMITH,{
mes "Ah, I see that you appreciate a Blacksmith's work! Alright, I'll do it right away !!";
next;
delitem 999,50; //Steel
- set Zeny,Zeny-2000;
+ Zeny -= 2000;
getitem 2292,1; // Welding_Mask
mes "[Blacksmith]";
mes "Hahaha~! Make good use of that!";