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authorSinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-10 13:15:55 +0000
committerSinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-10 13:15:55 +0000
commite536ed30725598649b8a41125a15b055362472af (patch)
treec0905b9ef113acc77b233904084d45fec17d9fb0 /npc/quests/quests_ein.txt
parentf15d4f0e1e7f7d3aad96e3df66c040b2e8cbb16f (diff)
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* Updated experience rewards in a lot of quests to match upcoming rate adjustments changes.
- Please use 'getexp' command when rewarding experience in any lore-related quest. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11165 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_ein.txt')
-rw-r--r--npc/quests/quests_ein.txt53
1 files changed, 27 insertions, 26 deletions
diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt
index 5a02cb69d..22ddc766f 100644
--- a/npc/quests/quests_ein.txt
+++ b/npc/quests/quests_ein.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Evera and The eAthena Dev Team
//===== Current Version: =====================================
-//= 1.7
+//= 1.8
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@@ -24,6 +24,7 @@
//= 1.6 Updated Laboratory Entrance regarding Heart Fragment quest. [SinSloth]
//= 1.7 Changed the laboratory entrance checking to prevent players
//= from being stuck in the quest. [SinSloth]
+//= 1.8 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//============================================================
@@ -1471,12 +1472,12 @@ L_P2:
mes "really worth this kind of";
mes "cruelty? Whoever they are,";
mes "their intentions can't be good.";
- if(BaseLevel < 41)set BaseExp,BaseExp+34750;
- else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+69500;
- else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+139000;
- else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+278000;
- else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+417000;
- else if(BaseLevel > 90)set BaseExp,BaseExp+556000;
+ if(BaseLevel < 41) getexp 34750,0;
+ else if(BaseLevel > 40 && BaseLevel < 61) getexp 69500,0;
+ else if(BaseLevel > 60 && BaseLevel < 71) getexp 139000,0;
+ else if(BaseLevel > 70 && BaseLevel < 81) getexp 278000,0;
+ else if(BaseLevel > 80 && BaseLevel < 91) getexp 417000,0;
+ else if(BaseLevel > 90) getexp 556000,0;
close;
L_NNotify:
@@ -2127,12 +2128,12 @@ s_Switches:
mes "soooooo good.";
mes "Wait. Now I just";
mes "feel goooood~";
- if(BaseLevel < 41)set BaseExp,BaseExp+3712;
- else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425;
- else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850;
- else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700;
- else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400;
- else if(BaseLevel > 90)set BaseExp,BaseExp+118800;
+ if(BaseLevel < 41) getexp 3712,0;
+ else if(BaseLevel > 40 && BaseLevel < 61) getexp 7425,0;
+ else if(BaseLevel > 60 && BaseLevel < 71) getexp 14850,0;
+ else if(BaseLevel > 70 && BaseLevel < 81) getexp 29700,0;
+ else if(BaseLevel > 80 && BaseLevel < 91) getexp 59400,0;
+ else if(BaseLevel > 90) getexp 118800,0;
set EIN_LOVERQ,15;
next;
mes "[Calla]";
@@ -2427,12 +2428,12 @@ s_Switches:
mes "Hell yeah!";
mes "That's the stuff!";
delitem 1901,1;
- if(BaseLevel < 41)set BaseExp,BaseExp+3712;
- else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425;
- else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850;
- else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700;
- else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400;
- else if(BaseLevel > 90)set BaseExp,BaseExp+118800;
+ if(BaseLevel < 41) getexp 3712,0;
+ else if(BaseLevel > 40 && BaseLevel < 61) getexp 7425,0;
+ else if(BaseLevel > 60 && BaseLevel < 71) getexp 14850,0;
+ else if(BaseLevel > 70 && BaseLevel < 81) getexp 29700,0;
+ else if(BaseLevel > 80 && BaseLevel < 91) getexp 59400,0;
+ else if(BaseLevel > 90) getexp 118800,0;
set EIN_LOVERQ,4;
next;
mes "[Clitzer]";
@@ -3549,13 +3550,13 @@ s_Switches:
delitem 7319,10;
set EinFactory,16;
set $EinPolution,$EinPolution+1;
- if(BaseLevel < 41) set BaseExp,BaseExp+615;
- else if(BaseLevel >= 41 && BaseLevel < 51) set BaseExp,BaseExp+3075;
- else if(BaseLevel >= 51 && BaseLevel < 61) set BaseExp,BaseExp+6604;
- else if(BaseLevel >= 61 && BaseLevel < 71) set BaseExp,BaseExp+18508;
- else if(BaseLevel >= 71 && BaseLevel < 81) set BaseExp,BaseExp+32062;
- else if(BaseLevel >= 81 && BaseLevel < 91) set BaseExp,BaseExp+76026;
- else if(BaseLevel >= 91) set BaseExp,BaseExp+290675;
+ if(BaseLevel < 41) getexp 615,0;
+ else if(BaseLevel >= 41 && BaseLevel < 51) getexp 3075,0;
+ else if(BaseLevel >= 51 && BaseLevel < 61) getexp 6604,0;
+ else if(BaseLevel >= 61 && BaseLevel < 71) getexp 18508,0;
+ else if(BaseLevel >= 71 && BaseLevel < 81) getexp 32062,0;
+ else if(BaseLevel >= 81 && BaseLevel < 91) getexp 76026,0;
+ else if(BaseLevel >= 91) getexp 290675,0;
mes "[Zelmeto]";
mes "I don't know how";
mes "I can possible pay you";