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authorHaru <haru@dotalux.com>2013-11-04 16:30:43 +0100
committerHaru <haru@dotalux.com>2013-11-04 16:33:53 +0100
commitba5ca9e100564cecb4a1fb1edabca1c042c10204 (patch)
tree9e5530d8b9d4d3087d39a7df92a3105223ccef08 /npc/quests/quests_ein.txt
parent7e248a309cc3129a2e790fd413dea80eaa03db56 (diff)
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Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40
- Changed a few leftover NPC IDs to constants - Note: we're still missing support for mob sprite constants, so the NPCs using mob sprites are still not converted. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/quests_ein.txt')
-rw-r--r--npc/quests/quests_ein.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt
index 243c47fc7..51d7e5869 100644
--- a/npc/quests/quests_ein.txt
+++ b/npc/quests/quests_ein.txt
@@ -4073,7 +4073,7 @@ ein_in01,67,242,3 script Zelmeto 4_M_REPAIR,{
}
}
-ein_in01,49,232,3 script 2nd Control Panel#ins 111,{
+ein_in01,49,232,3 script 2nd Control Panel#ins HIDDEN_NPC,{
if ((EinFactory == 1) || (EinFactory == 2)) {
changequest 8017,8018;
set EinFactory,2;
@@ -4088,7 +4088,7 @@ ein_in01,49,232,3 script 2nd Control Panel#ins 111,{
end;
}
-ein_in01,108,217,3 script 3rd Pressure Governor#1 111,{
+ein_in01,108,217,3 script 3rd Pressure Governor#1 HIDDEN_NPC,{
if ((EinFactory == 3) || (EinFactory == 4)) {
changequest 8019,8020;
set EinFactory,4;