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author | Asheraf <acheraf1998@gmail.com> | 2016-08-29 17:40:13 +0100 |
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committer | hemagx <ibrahem.h.basyone@gmail.com> | 2016-09-02 04:56:00 +0200 |
commit | 0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch) | |
tree | 57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/quests/quests_ein.txt | |
parent | 0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff) | |
download | hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.gz hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.bz2 hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.xz hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.zip |
change *strcharinfo to use constants
Diffstat (limited to 'npc/quests/quests_ein.txt')
-rw-r--r-- | npc/quests/quests_ein.txt | 96 |
1 files changed, 48 insertions, 48 deletions
diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt index baf3de04a..f7d702277 100644 --- a/npc/quests/quests_ein.txt +++ b/npc/quests/quests_ein.txt @@ -487,7 +487,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ next; switch(select("So... You're a chef.", "Yes, I tried my best.")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "So..."; mes "You're a chef."; next; @@ -1055,7 +1055,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "Oh! Hello again,"; mes "you cutie adventurer."; mes "So tell me, what brings"; - mes "you here, "+strcharinfo(0)+"?"; + mes "you here, "+strcharinfo(PC_NAME)+"?"; next; switch(select("Ask about Cooking.", "Ask about Einbroch.", "Cancel.")) { case 1: @@ -2121,7 +2121,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{ mes "[Uwe]"; mes "Ah...!"; mes "I have it!"; - mes "" + strcharinfo(0) + "!"; + mes "" + strcharinfo(PC_NAME) + "!"; mes "Yes, now I remember you."; mes "Decided to transcend, eh?"; next; @@ -4492,7 +4492,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "Noooo! N-not now..."; mes "^333333*Cough! Cough!*^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."; mes "I better"; mes "get away"; @@ -4524,7 +4524,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "on his face, he seems to be"; mes "having a nightmare."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me..."; next; mes "[Buender Hikeman]"; @@ -4535,7 +4535,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "your beating,"; mes "eh, Shinokas?!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Look...!"; mes "I'm not Shinokas,"; mes "okay? How can you"; @@ -4557,7 +4557,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "Huh."; next; if (Sex == SEX_FEMALE) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "And..."; mes "I'm a cute girl!"; mes "Shinokas is male"; @@ -4567,7 +4567,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "What...?"; mes "IMPOSSIBLE!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."; mes "......"; next; @@ -4591,13 +4591,13 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "Did you come just to clear"; mes "up this misunderstanding?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Um..."; mes "Actually..."; next; switch(select("Tell Hikeman about Shinokas's death.", "Don't notify Hikeman.")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Shinokas died"; mes "a while ago in"; mes "Einbroch."; @@ -4605,7 +4605,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "[Buender Hikeman]"; mes "Wh-what...?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Shinokas was killed by"; mes "some men. He thinks they"; mes "may have been the ones"; @@ -4616,7 +4616,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "I..."; mes "I see..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Shinokas may have"; mes "gotten some money,"; mes "but he spent the rest"; @@ -4636,16 +4636,16 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "wherever you came"; mes "from. Leave me alone..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^333333Did Hikeman really want"; mes "revenge on Shinokas or did"; mes "he want to hear him out since"; mes "they used to be close friends?^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^333333If I mention that"; mes "what they found was"; mes "the Ymir Heart Piece,"; @@ -4653,7 +4653,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ mes "getting hunted down, so"; mes "I better not say anything.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^333333Why are those men"; mes "so obsessed with that"; mes "Ymir Heart Piece? Is it"; @@ -4677,7 +4677,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{ } end; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yeah..."; mes "That' right."; mes "I wanted to clear up"; @@ -4753,7 +4753,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "come back from"; mes "the factory...?!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Shi..."; mes "Shinokas?"; next; @@ -4763,14 +4763,14 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "Shinotarous. Y-you've"; mes "got the wrong person!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^333333This has to be the"; mes "Shinokas that Hikeman"; mes "was talking about in Einbech."; mes "Hmmm, but how can I get"; mes "him to admit it?^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^333333*Ahem!*^000000"; mes "Excuse me..."; next; @@ -4829,7 +4829,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ } } } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you sure"; mes "that you don't"; mes "know anything"; @@ -4846,7 +4846,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "......."; emotion e_swt2; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I was right."; mes "You're Shinokas!"; emotion e_gg,1; @@ -4871,7 +4871,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "Get on with it."; mes "I'm ready now..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Tell me everything"; mes "you know related to"; mes "that incident where"; @@ -4886,7 +4886,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "here to kill me?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No...!"; mes "I'm here to find"; mes "out the truth!"; @@ -4996,7 +4996,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "anything from the"; mes "Kapellthaines?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, Mr. Kapellthaine"; mes "is kind of violent, but"; mes "I didn't find anything"; @@ -5035,7 +5035,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "anything new"; mes "in the Factory?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well..."; mes "There's a lot of"; mes "suspicious business"; @@ -5121,7 +5121,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ } } else if (Shinokas_Quest == 9) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Shinokas,"; mes "I found something!"; next; @@ -5137,7 +5137,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "your hands have been"; mes "stained with his blood.^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Blood...?!"; mes "Shinokas!"; mes "Who did this to you?"; @@ -5165,11 +5165,11 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "that ore? W-what"; mes "is it... Really?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It was..."; next; input .@input$; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It was"; mes "^3131FF"+.@input$+"^000000!"; next; @@ -5212,7 +5212,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "^333333*Cough cough!*^000000"; next; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No...!"; mes "Tell me who"; mes "did this to you!"; @@ -5228,7 +5228,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{ mes "..."; mes "......"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No!"; mes "Shinokas!"; mes "Why, God?"; @@ -5293,7 +5293,7 @@ ein_in01,254,35,1 script Scientist#ein 4_M_ALCHE_B,{ mes "How did you"; mes "get in here?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh! Ah...."; mes "I'm the new..."; mes "Guard. Nice"; @@ -5396,7 +5396,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{ mes "on my side! GO!"; emotion e_go; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh...?"; mes "What did he just say?"; mes "It seemed important!"; @@ -5420,7 +5420,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{ } else if ((countitem(Apple) > 10) && (countitem(Apple) < 100)) { next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Do you want"; mes "some of mine?"; next; @@ -5435,7 +5435,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{ else { delitem Apple,countitem(Apple); next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Do you want"; mes "some of mine?"; next; @@ -5507,7 +5507,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{ mes "How do you know"; mes "about that? ^333333*Hiccup*^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Y-you...!"; mes "You were just yelling,"; mes "''Ymir's Heart is on my"; @@ -5563,7 +5563,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{ mes "win me Dice games!"; mes "Bwahaha--^333333*Hiccup!*^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^333333(That thing I saw"; mes "hooked up to all those"; mes "wires in the Laboratory"; @@ -5607,7 +5607,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{ mes "on my side! GO!"; emotion e_go; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh...?"; mes "What did he just say?"; mes "It seemed important!"; @@ -5925,7 +5925,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{ mes "*Crack Crack Crrrrrrack*"; mes "*Rub Crrraaaaaaaaaack*^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ooooooooh..."; mes "I feel sooo"; mes "sore and yet"; @@ -5957,7 +5957,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{ mes "[Calla]"; mes "Once again,"; mes "thank you so"; - mes "much, "+ strcharinfo(0) +"."; + mes "much, "+ strcharinfo(PC_NAME) +"."; mes "I'll always pray for"; mes "your safety on your"; mes "your adventures~"; @@ -5987,9 +5987,9 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{ mes "tell me your name?"; next; input .@input$; - if (.@input$ == strcharinfo(0)) { + if (.@input$ == strcharinfo(PC_NAME)) { mes "[Calla]"; - mes "Ah, " + strcharinfo(0) + "!"; + mes "Ah, " + strcharinfo(PC_NAME) + "!"; mes "Such a lovely name~"; mes "I promise that I won't ever"; mes "forget it. Oh, and if you pass by Einbech, would you thank Klitzer for the flower for me please?"; @@ -6139,7 +6139,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{ mes "anything like that before!"; next; mes "[Klitzer]"; - mes "Wait, " + strcharinfo(0) + "."; + mes "Wait, " + strcharinfo(PC_NAME) + "."; mes "What's that you've got"; mes "there? I've seen something"; mes "like that before. It's called"; @@ -6194,7 +6194,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{ } next; mes "[Klitzer]"; - mes "" + strcharinfo(0) + ","; + mes "" + strcharinfo(PC_NAME) + ","; mes "you've really opened"; mes "my eyes. From now on,"; mes "I'll do my best to earn the"; @@ -6307,9 +6307,9 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{ mes "What's your name?"; next; input .@input$; - if (.@input$ == strcharinfo(0)) { + if (.@input$ == strcharinfo(PC_NAME)) { mes "[Klitzer]"; - mes "" + strcharinfo(0) + "..."; + mes "" + strcharinfo(PC_NAME) + "..."; mes "That's very nice. Thank you,"; mes "I'm really grateful for your help. Although I can't see Calla in"; mes "person, I can at least send"; @@ -6402,7 +6402,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{ mes "*Press Press Press*"; mes "*C-c-c-c-c-c-crack!*"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Oh--"; mes "Hell yeah!"; mes "That's the stuff!"; |