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author | SinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-10 13:15:55 +0000 |
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committer | SinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-10 13:15:55 +0000 |
commit | e536ed30725598649b8a41125a15b055362472af (patch) | |
tree | c0905b9ef113acc77b233904084d45fec17d9fb0 /npc/quests/quests_ein.txt | |
parent | f15d4f0e1e7f7d3aad96e3df66c040b2e8cbb16f (diff) | |
download | hercules-e536ed30725598649b8a41125a15b055362472af.tar.gz hercules-e536ed30725598649b8a41125a15b055362472af.tar.bz2 hercules-e536ed30725598649b8a41125a15b055362472af.tar.xz hercules-e536ed30725598649b8a41125a15b055362472af.zip |
* Updated experience rewards in a lot of quests to match upcoming rate adjustments changes.
- Please use 'getexp' command when rewarding experience in any lore-related quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11165 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_ein.txt')
-rw-r--r-- | npc/quests/quests_ein.txt | 53 |
1 files changed, 27 insertions, 26 deletions
diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt index 5a02cb69d..22ddc766f 100644 --- a/npc/quests/quests_ein.txt +++ b/npc/quests/quests_ein.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Evera and The eAthena Dev Team //===== Current Version: ===================================== -//= 1.7 +//= 1.8 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= @@ -24,6 +24,7 @@ //= 1.6 Updated Laboratory Entrance regarding Heart Fragment quest. [SinSloth] //= 1.7 Changed the laboratory entrance checking to prevent players //= from being stuck in the quest. [SinSloth] +//= 1.8 Fixed experience gains to match upcoming rate adjustments. [SinSloth] //============================================================ @@ -1471,12 +1472,12 @@ L_P2: mes "really worth this kind of"; mes "cruelty? Whoever they are,"; mes "their intentions can't be good."; - if(BaseLevel < 41)set BaseExp,BaseExp+34750; - else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+69500; - else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+139000; - else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+278000; - else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+417000; - else if(BaseLevel > 90)set BaseExp,BaseExp+556000; + if(BaseLevel < 41) getexp 34750,0; + else if(BaseLevel > 40 && BaseLevel < 61) getexp 69500,0; + else if(BaseLevel > 60 && BaseLevel < 71) getexp 139000,0; + else if(BaseLevel > 70 && BaseLevel < 81) getexp 278000,0; + else if(BaseLevel > 80 && BaseLevel < 91) getexp 417000,0; + else if(BaseLevel > 90) getexp 556000,0; close; L_NNotify: @@ -2127,12 +2128,12 @@ s_Switches: mes "soooooo good."; mes "Wait. Now I just"; mes "feel goooood~"; - if(BaseLevel < 41)set BaseExp,BaseExp+3712; - else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425; - else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850; - else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700; - else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400; - else if(BaseLevel > 90)set BaseExp,BaseExp+118800; + if(BaseLevel < 41) getexp 3712,0; + else if(BaseLevel > 40 && BaseLevel < 61) getexp 7425,0; + else if(BaseLevel > 60 && BaseLevel < 71) getexp 14850,0; + else if(BaseLevel > 70 && BaseLevel < 81) getexp 29700,0; + else if(BaseLevel > 80 && BaseLevel < 91) getexp 59400,0; + else if(BaseLevel > 90) getexp 118800,0; set EIN_LOVERQ,15; next; mes "[Calla]"; @@ -2427,12 +2428,12 @@ s_Switches: mes "Hell yeah!"; mes "That's the stuff!"; delitem 1901,1; - if(BaseLevel < 41)set BaseExp,BaseExp+3712; - else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425; - else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850; - else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700; - else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400; - else if(BaseLevel > 90)set BaseExp,BaseExp+118800; + if(BaseLevel < 41) getexp 3712,0; + else if(BaseLevel > 40 && BaseLevel < 61) getexp 7425,0; + else if(BaseLevel > 60 && BaseLevel < 71) getexp 14850,0; + else if(BaseLevel > 70 && BaseLevel < 81) getexp 29700,0; + else if(BaseLevel > 80 && BaseLevel < 91) getexp 59400,0; + else if(BaseLevel > 90) getexp 118800,0; set EIN_LOVERQ,4; next; mes "[Clitzer]"; @@ -3549,13 +3550,13 @@ s_Switches: delitem 7319,10; set EinFactory,16; set $EinPolution,$EinPolution+1; - if(BaseLevel < 41) set BaseExp,BaseExp+615; - else if(BaseLevel >= 41 && BaseLevel < 51) set BaseExp,BaseExp+3075; - else if(BaseLevel >= 51 && BaseLevel < 61) set BaseExp,BaseExp+6604; - else if(BaseLevel >= 61 && BaseLevel < 71) set BaseExp,BaseExp+18508; - else if(BaseLevel >= 71 && BaseLevel < 81) set BaseExp,BaseExp+32062; - else if(BaseLevel >= 81 && BaseLevel < 91) set BaseExp,BaseExp+76026; - else if(BaseLevel >= 91) set BaseExp,BaseExp+290675; + if(BaseLevel < 41) getexp 615,0; + else if(BaseLevel >= 41 && BaseLevel < 51) getexp 3075,0; + else if(BaseLevel >= 51 && BaseLevel < 61) getexp 6604,0; + else if(BaseLevel >= 61 && BaseLevel < 71) getexp 18508,0; + else if(BaseLevel >= 71 && BaseLevel < 81) getexp 32062,0; + else if(BaseLevel >= 81 && BaseLevel < 91) getexp 76026,0; + else if(BaseLevel >= 91) getexp 290675,0; mes "[Zelmeto]"; mes "I don't know how"; mes "I can possible pay you"; |