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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
commit31825ccc2dde034a218d9ad466dd721c40b5651d (patch)
tree961b976e45988f7f7158d33b3f11a18688f34b1f /npc/quests/quests_aldebaran.txt
parent22c75b070526de8b103032f5bf13504af81e0095 (diff)
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-//===== rAthena Script =======================================
-//= Quest NPCs related to Aldebaran
-//===== By: ==================================================
-//= rAthena Dev Team
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
-//= rAthena 7.15 +
-//===== Description: =========================================
-//= 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quests.
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.1 Fixed Doctor Band items [Lupus]
-//= 1.2 Removed Duplicates [Silent]
-//= 1.3 Updated headgear NPC. [L0ne_W0lf]
-//============================================================
-
-
-//=======================================================================================================//
-// 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quest
-//=======================================================================================================//
-aldeba_in,152,166,4 script Trader#01 86,{
- mes "[Trader]";
- mes "Who is this mysterious man?";
- mes "I, the enigmatic and debonair 'Trader?'";
- next;
- mes "[Trader]";
- mes "Traveling about the Rune-Midgard Continent, with all of his wonderful hats? Nobody knows...";
- next;
- mes "[Trader]";
- mes "For what purpose do I collect and trade these hats from all around the world? Choose a hat, get closer to unraveling the mystery...";
- next;
- mes " (1) ^3355FFDoctor Band^000000:";
- mes "1 Red Bandana + 50 Irons + 1 Cracked Diamond + 3500 Zeny";
- mes " (2)^3355FFFeather Bonnet^000000:";
- mes "1 Romantic Gent + 300 Feather of Birds + 500 Zeny";
- mes " (3) ^3355FFPhantom of Opera^000000:";
- mes "20 Iron + 1 Singing Plant + 5000 Zeny ";
- mes " (4) ^3355FFSakkat^000000:";
- mes "120 Trunks + 10000 Zeny ";
- next;
- switch(select(" Doctor Band : Feather Bonnet : Phantom of Opera : Sakkat ")) {
- case 1:
- if ((countitem(2275) > 0) && (countitem(998) > 49) && (countitem(733) > 0) && (Zeny > 3499)) {
- delitem 2275,1; //Red_Bandana
- delitem 998,50; //Iron
- delitem 733,1; //Crystal_Jewel___
- set Zeny,Zeny-3500;
- mes "[Trader]";
- mes "Hm! You don't have a medical license, do you? It's alright, I've heard about a rogue, unlicensed physician who performed medical miracles! But... That might have been a comic book.";
- next;
- mes "[Trader]";
- mes "Oh whatever. Just don't get caught.";
- getitem 2273,1; // Doctor_Cap
- close;
- }
- else {
- mes "[Trader]";
- mes "You guy~";
- mes "Check the requirements again.";
- mes "You don't look like an idiot though. So c'mon man, get real.";
- close;
- }
- case 2:
- if ((countitem(2247) > 0) && (countitem(916) > 299) && (Zeny > 499)) {
- delitem 2247,1; //Oldman's_Romance
- delitem 916,300; //Feather_Of_Birds
- set Zeny,Zeny-500;
- mes "[Trader]";
- mes "Ooh~! You have good fashion sense. I know you've had a hard time collecting this stuff, but this hat is worth it. Take it. All you need now is a fur coat and a cane!";
- getitem 5018,1; // Feather_Bonnet
- close;
- }
- else {
- mes "[Trader]";
- mes "You guy~";
- mes "Go check my requirements again. You don't look like an idiot though. C'mon man, get real.";
- close;
- }
- case 3:
- if ((countitem(998) > 19) && (countitem(707) > 0) && (Zeny > 4999)){ //Iron Singing_Plant
- delitem 998,20; //Iron
- delitem 707,1; //Singing_Plant
- set Zeny,Zeny-5000;
- mes "[Trader]";
- mes "This one? It's a little bit scary, though it has some sort of romantic quality. What do you think? You like it? Alright, take it, it's yours!";
- getitem 2281,1; // Phantom_Of_Opera
- close;
- }
- else {
- mes "[Trader]";
- mes "Buffoon. Go check the requirements again. ^3355FFPhantom of Opera^000000 isn't easy to come by. So c'mon man, get real.";
- close;
- }
- case 4:
- if ((countitem(1019) > 119) && (Zeny > 9999)){ //Wooden_Block
- delitem 1019,120; //Wooden_Block
- set Zeny,Zeny-10000;
- mes "[Trader]";
- mes "If you have a chance to visit the Uplander Village, Payon, please go and meet the Sakkat Craftsman.";
- next;
- mes "[Trader]";
- mes "He's never sold Sakkat to Traders other than me, since only I can recognize its quality. Due to its rarity, Sakkat has become a very unique and exceptional product. Okay! Take it, it's yours!";
- getitem 2280,1; // Sahkkat
- close;
- }
- else {
- mes "[Trader]";
- mes "MORON~ Check my requirements again. C'mon man, you don't look like an idiot, so get real~";
- close;
- }
- }
-}