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authorgumi <mekolat@users.noreply.github.com>2017-05-27 16:04:52 -0400
committergumi <mekolat@users.noreply.github.com>2017-06-03 12:57:26 -0400
commit610ae47b9d0250ef9df5abd86c29f0f72c584910 (patch)
treeb23f335833732c22566c78f5211fbf34681fd59a /npc/quests/quests_13_2.txt
parent96e0a6ad736f4c31f7a722c20005e8ca3e991130 (diff)
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remove specialeffect2 from npcs
Diffstat (limited to 'npc/quests/quests_13_2.txt')
-rw-r--r--npc/quests/quests_13_2.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt
index 0dfd16d23..e64e1c84a 100644
--- a/npc/quests/quests_13_2.txt
+++ b/npc/quests/quests_13_2.txt
@@ -415,7 +415,7 @@ man_fild02,132,47,4 duplicate(Cat Hand Agent#spl) Cat Hand Agent#man 4_M_BOSSCAT
- script Mysterious Rock#30::manukrock2 FAKE_NPC,{
if (countitem(Unidentified_Mineral) < 3 && !questprogress(12062,PLAYTIME)) {
- specialeffect2 EF_REPAIRWEAPON;
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
progressbar "ffff00",10;
.@rhea_ran = rand(1,20);
if (.@rhea_ran < 13) getitem Stone,1;
@@ -455,8 +455,8 @@ man_fild02,241,227,0 duplicate(manukrock2) Mysterious Rock#40 CLEAR_NPC
spl_fild03,226,151,0 script School of Fish#5::FishingHole_spl3 CLEAR_NPC,{
if (!questprogress(12060,PLAYTIME) && countitem(Piece_Of_Fish) < 20) {
- specialeffect2 EF_BUBBLE;
- specialeffect2 EF_INVENOM;
+ specialeffect(EF_BUBBLE, AREA, playerattached());
+ specialeffect(EF_INVENOM, AREA, playerattached());
.@fcast = 15;
if (isequipped(2550)) //Fishers_Muffler
.@fcast -= 2;
@@ -475,7 +475,7 @@ spl_fild03,226,151,0 script School of Fish#5::FishingHole_spl3 CLEAR_NPC,{
if (rand(1,20) == 2) {
getitem Rough_File,1;
ep13_1_rhea = 14;
- specialeffect2 EF_BUBBLE;
+ specialeffect(EF_BUBBLE, AREA, playerattached());
mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught a Loose File.",bc_map,"0xff77ff";
}
}
@@ -5757,7 +5757,7 @@ spl_in02,139,65,3 script Middle-Ranked Laphine#la 4_F_FAIRYKID3,{
mes "as Grenouille told you. -";
next;
mes "- Booowoong -";
- specialeffect2 EF_HEALSP;
+ specialeffect(EF_HEALSP, AREA, playerattached());
next;
mes "- When the lights gone,";
mes "a big flower of Alfheim was lied";