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authorAsheraf <acheraf1998@gmail.com>2016-08-29 17:40:13 +0100
committerhemagx <ibrahem.h.basyone@gmail.com>2016-09-02 04:56:00 +0200
commit0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch)
tree57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/quests/quests_13_2.txt
parent0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff)
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change *strcharinfo to use constants
Diffstat (limited to 'npc/quests/quests_13_2.txt')
-rw-r--r--npc/quests/quests_13_2.txt216
1 files changed, 108 insertions, 108 deletions
diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt
index 83ce8419f..09ef6209e 100644
--- a/npc/quests/quests_13_2.txt
+++ b/npc/quests/quests_13_2.txt
@@ -476,7 +476,7 @@ spl_fild03,226,151,0 script School of Fish#5::FishingHole_spl3 CLEAR_NPC,{
getitem Rough_File,1;
ep13_1_rhea = 14;
specialeffect2 EF_BUBBLE;
- mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Loose File.",bc_map,"0xff77ff";
+ mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught a Loose File.",bc_map,"0xff77ff";
}
}
.@rhea_ran = rand(1,70);
@@ -498,17 +498,17 @@ spl_fild03,226,151,0 script School of Fish#5::FishingHole_spl3 CLEAR_NPC,{
.@rhea_ran5 = rand(1,200);
if (.@rhea_ran5 == 3) {
getitem Gift_Box,1;
- mapannounce strcharinfo(3),strcharinfo(0) + " has caught a Gift Box.",bc_map,"0x00ffff";
+ mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught a Gift Box.",bc_map,"0x00ffff";
}
.@rhea_ran3 = rand(1,500);
if (.@rhea_ran3 == 3) {
getitem Old_Blue_Box,1;
- mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Blue Box.",bc_map,"0x00ffff";
+ mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught an Old Blue Box.",bc_map,"0x00ffff";
}
.@rhea_ran4 = rand(1,3000);
if (.@rhea_ran4 == 3) {
getitem Old_Violet_Box,1;
- mapannounce strcharinfo(3),strcharinfo(0) + " has caught an Old Purple Box.",bc_map,"0x44ff44";
+ mapannounce strcharinfo(PC_MAP),strcharinfo(PC_NAME) + " has caught an Old Purple Box.",bc_map,"0x44ff44";
}
}
else {
@@ -587,9 +587,9 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{
mes "No, never mind...";
mes "What is your name?";
next;
- select("" + strcharinfo(0) + "");
+ select("" + strcharinfo(PC_NAME) + "");
mes "[Arc]";
- mes "Ah, right. " + strcharinfo(0) +"!";
+ mes "Ah, right. " + strcharinfo(PC_NAME) +"!";
mes "That's a strange pronunciation.";
mes "I might mispronunce it, so please understand...";
next;
@@ -627,7 +627,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{
mes "[Arc]";
mes "The Manuk giants might misunderstand this as provoking them...Couldn't they?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So...the point is, you want me to look for your friend. Right?";
mes "Because you can't do it yourself from all these complicated situations?";
next;
@@ -637,7 +637,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{
next;
switch(select("Sure, I will do it.", "Sorry, can't help you.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "But, I'm going to need more information if I'm going to look for her.";
next;
mes "[Arc]";
@@ -656,7 +656,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{
mes "Ah, and please keep this a secret from the other Laphines.";
next;
mes "[Arc]";
- mes "Remember " + strcharinfo(0) + "... you must keep this to yourself...";
+ mes "Remember " + strcharinfo(PC_NAME) + "... you must keep this to yourself...";
mes "Please, find her.";
ep13_mdrama = 2;
setquest 7056;
@@ -681,7 +681,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{
mes "Keep that in mind when searching for her. And don't tell any other Laphine's about her missing.";
next;
mes "[Arc]";
- mes "You " + strcharinfo(0) + " are the only one I could ask for help...";
+ mes "You " + strcharinfo(PC_NAME) + " are the only one I could ask for help...";
mes "Do me this favor please.";
close;
}
@@ -723,7 +723,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{
mes "It happened all of a sudden.";
next;
mes "[Arc]";
- mes "" + strcharinfo(0) + "!";
+ mes "" + strcharinfo(PC_NAME) + "!";
mes "What shoud I do now?";
mes "What do I have to do?";
mes "Terra left again and she was hurt...";
@@ -771,12 +771,12 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{
mes "...No....";
mes "Shit, then what should I do!!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I will go. I'm the one who knows exactly where that cave is.";
mes "I will go and bring her back.";
mes "If Terra headed for that cave, I should be able to find her.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's hear rest of the story from Terra.";
mes "It is important for you to guard this place, isn't it?";
mes "If Terra really took the Bradium without any permission...";
@@ -800,18 +800,18 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{
mes "What? A wounded Laphine in the Sapha's village?";
mes "Was it Terra?! Was she captured by those Sapha bastards?!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Calm down. I couldn't check out exactly who the captured Laphine was.";
mes "And they seem to have no intention of harming the Laphine.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Also, they were looking for something that can cure a wounded Laphine...";
mes "If we bring some medicine to them, we might have a chance to see who the Laphine is.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I understand how anxious you feel.. but that is the only way I can think of finding out who it is.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I will take some things to treat the wounds with me and if it turns out that the captured Laphine is Terra, I will bring her back.";
next;
mes "[Arc]";
@@ -867,7 +867,7 @@ spl_in01,32,306,3 script Splendide Guard#ep13md01 4_M_FAIRYSOLDIER,2,2,{
}
else if (ep13_mdrama == 25) {
mes "[Arc]";
- mes "" + strcharinfo(0) + "!!";
+ mes "" + strcharinfo(PC_NAME) + "!!";
mes "Terra's back!!!";
mes "She is back in one piece!";
mes "...She hasn't been saying a single word since her return, I told her to rest in Yai...";
@@ -1108,41 +1108,41 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{
next;
mes "Looking up I see the roots of the tree and stems digging up a mud-plastered wall, so the sunlight could shine through....2.j...There is a statue of Giant on the ground.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "A statue in a place like this...";
mes "Interesting.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hm, This resembles... that giant tribe in Manuk...";
mes "Huh? It's wearing a muffler...";
mes "...It can't be!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It has a lot of scars on it... as if it had been in a severe fight...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "And it appears like it's holding something in its arms...";
mes "Just what happened here?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I can't imagine what happened here, but I don't see Terra's marks anymore...";
mes "and this cave looks unsafe... I'd better go back to Arc for now.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Could it be... Terra was fighting this Giant?";
ep13_mdrama = 7;
changequest 7057,7058;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Anyways... How do I get out of here?";
mes "That hole I came in is too slippery to climb back out...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Light is coming in from the ceiling above... Maybe I should just climb a stem around here...";
close;
}
else if ((ep13_mdrama == 7) || (ep13_mdrama == 8)) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'm done with this place.";
mes "I should go back to Arc...";
mes "Let's find an exit.";
@@ -1152,12 +1152,12 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{
mes "I came back here, but there's no trace of Terra...";
mes "There's only one thing different from the last time..Small particles of an ore are sprinkled around the Sapha's dead body.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So...Terra was here.....";
mes "Powdered Bradium...";
mes "What was she trying to do with this Sapha?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I can't just go back to Arc without anything... he'd be so disappointed...";
mes "Hmm, Should I go to the Sapha's village?";
ep13_mdrama = 10;
@@ -1165,11 +1165,11 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{
close;
}
else if (ep13_mdrama == 10) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I can't find any traces of Terra anymore.";
mes "One thing that bugs me is...These particles of an ore.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should go back to Arc and ask about it, or go to Sapha's Village and investigate some more.";
close;
}
@@ -1261,7 +1261,7 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{
mes "He did his best 'til the last...";
next;
mes "[Snorren]";
- mes "Look at this, " + strcharinfo(0) + "...";
+ mes "Look at this, " + strcharinfo(PC_NAME) + "...";
mes "His petrifyied body...";
mes "protected Terra...like this.";
next;
@@ -1276,7 +1276,7 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{
next;
mes "- All I could do was to keep tapping his shoulder... as he quietly sobbed... -";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's.. go back...";
mes "Ogen wouldn't want you to be so sad and depressed.";
next;
@@ -1297,7 +1297,7 @@ nyd_dun01,58,223,0 script Petrified Sapha#ep13md03 CLEAR_NPC,{
close;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Whoa, I almost forgot the ring.";
close;
}
@@ -1366,13 +1366,13 @@ manuk,278,177,5 script Villager#ep13_11 4_MAN_PIOM,{
mes "That Fairy came here by her own accord.";
mes "How impudent. She was horribly wounded when she got here.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(Hmm? a Fairy? Wounded?";
mes "Are they talking about Terra..?!)";
next;
switch(select("Break into their conversation.", "Keep quiet and listen.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me for interrupting your conversation.";
mes "You were talking about a Fairy, would you be kind to tell me the details?";
next;
@@ -1464,13 +1464,13 @@ manuk,281,177,3 script Villager#ep13_12 4_MAN_BENKUNI,{
mes "That Fairy came here by her own accord.";
mes "How impudent. She was horribly wounded when she got here.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(Hmm? a Fairy? Wounded?";
mes "Are they talking about Terra..?!)";
next;
switch(select("Break into their conversation.", "Keep quiet and listen.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me for interrupting your conversation.";
mes "You were talking about a Fairy, would you be kind to tell me the details?";
next;
@@ -1627,7 +1627,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{
mes "They just try to make accesories out of the ore which is our source of life.";
mes "They collect anything that possesses magical power.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You should calm down a bit... Tell me about that captured Laphine.";
next;
mes "[Snorren]";
@@ -1644,7 +1644,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{
next;
switch(select("That could be right...", "I don't see it that way...")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "But does that Ore called bradium really possess an overwhelming magical power?";
mes "It didn't seem like that...";
next;
@@ -1652,7 +1652,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{
mes "Really? But, we Sapha can't live without bradium.";
mes "This war with the Laphine... is to protect the bradium from them...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I see...";
mes "Your people and their people are fighting over the bradium...";
next;
@@ -1662,13 +1662,13 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{
mes "Is... Is that so?";
mes "Then how do you see this situation?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It just occurred to me...";
mes "It's like some kind of forbidden area...";
next;
break;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Anyhow, You are going to ask that fairy about Ogen, right?";
mes "If that's the case, I could interpret between you two...";
next;
@@ -1724,7 +1724,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{
mes "[Snorren]";
mes "Do you have anything on your mind?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "She's a Laphine, right? Then we should ask a Laphine about it...";
mes "Like what we need to treat her...";
mes "I can take care of it.";
@@ -1734,7 +1734,7 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{
mes "Then hurry up and bring something back...";
mes "We will wait.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(I think I have no choice but to go back and ask Arc....)";
ep13_mdrama = 13;
changequest 7061,7062;
@@ -1764,14 +1764,14 @@ man_in01,175,59,5 script Snorren#ep13_13 4_MAN_PIOM,{
close;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm...this won't be enough....";
mes "I would need at least 6~7 of these...";
next;
mes "[Snorren]";
mes "Is something wrong?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh? Ah, I think we would need more than what I've brought here... I'll be back.";
close;
}
@@ -1903,7 +1903,7 @@ man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{
next;
mes "[Luik]";
mes "Finally she's coming to.";
- mes "Ok, "+ strcharinfo(0) + ", it's up to you now.";
+ mes "Ok, "+ strcharinfo(PC_NAME) + ", it's up to you now.";
mes "And you better not fake any of the words she's saying.";
next;
mes "- I nod to Luik and began talking to the Laphine. -";
@@ -1940,11 +1940,11 @@ man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{
mes "How...How do you know my name?";
mes "Who are you?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Arc asked me to find you. So I came here.";
mes "By the way.. You were saying about a giant, do you mean a Sapha?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The Sapha in the cave...";
mes "His body was already petrified when I got there.";
next;
@@ -1968,7 +1968,7 @@ man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{
mes "How...How do you know my name?";
mes "Who are you?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I came looking for you on behalf of Arc.";
mes "Just how did you end up here?";
next;
@@ -1991,7 +1991,7 @@ man_in01,22,126,3 script Captured Laphine#ep13md 4_F_FAIRYKID6,{
mes "Give me some bradium. Hurry!";
mes "I can't be late!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The Sapha in the cave...";
mes "His body was already petrified when I got there.";
next;
@@ -2071,10 +2071,10 @@ man_in01,17,128,5 script Snorren#ep13md_15 4_MAN_PIOM,{
mes "[Snorren]";
mes "Uh.. and your name was..?";
next;
- select("" + strcharinfo(0) + "");
+ select("" + strcharinfo(PC_NAME) + "");
mes "[Snorren]";
mes "Yeah, Right.";
- mes "" + strcharinfo(0) + ", you should try talking to that Laphine...";
+ mes "" + strcharinfo(PC_NAME) + ", you should try talking to that Laphine...";
mes "Let's hear her story.";
ep13_mdrama = 19;
changequest 7064,7065;
@@ -2134,7 +2134,7 @@ man_in01,17,128,5 script Snorren#ep13md_15 4_MAN_PIOM,{
mes "Save him.";
next;
mes "[Luik]";
- mes "" + strcharinfo(0) + "...eh?...";
+ mes "" + strcharinfo(PC_NAME) + "...eh?...";
mes "Please look after Snorren...and Ogen.";
mes "This Laphine, I mean Terra...";
mes "She truly wanted to save Ogen...";
@@ -2213,7 +2213,7 @@ man_in01,19,126,3 script Luik#ep13md16 4_MAN_GALTUN,{
mes "Wait...";
mes "Why would a Laphine give a bradium to our ally?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "They fought in the cave and your friend got hurt and began to petrify.";
mes "So she came here to get a bradium to try to save his life...";
next;
@@ -2250,16 +2250,16 @@ man_in01,19,126,3 script Luik#ep13md16 4_MAN_GALTUN,{
mes "[Luik]";
mes "And talking about some cave that doesn't even exist.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "That cave really exists, I swear!";
mes "I.. yeah. I saw a petrified Sapha in that cave.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I will bring back something that will make you believe.";
mes "I'm not sure if that Sapha is this Ogen you are looking for...";
mes "But I'll come back...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Don't you dare...try to do any harm to Terra.";
ep13_mdrama = 21;
changequest 7065,7066;
@@ -2304,7 +2304,7 @@ man_in01,19,126,3 script Luik#ep13md16 4_MAN_GALTUN,{
mes "Save him.";
next;
mes "[Luik]";
- mes "" + strcharinfo(0) + "...eh?...";
+ mes "" + strcharinfo(PC_NAME) + "...eh?...";
mes "Please look after Snorren...and Ogen.";
mes "This Laphine, I mean Terra...";
mes "She truly wanted to save Ogen...";
@@ -2412,7 +2412,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{
mes ".........";
next;
select("So that's what happened.");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You were outnumbered and at the last moment Ogen sacrificed himself to protect you.";
next;
mes "[Terra]";
@@ -2444,7 +2444,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{
mes "[Arc]";
mes "Get some rest.";
mes "I will put in a good word to the superiors...";
- mes "And " + strcharinfo(0) + "...";
+ mes "And " + strcharinfo(PC_NAME) + "...";
mes "Thank you.";
next;
mes "[Arc]";
@@ -2477,7 +2477,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{
next;
mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
mes "Originally... we Laphine were extremely reluctant to have others in our area.";
- mes strcharinfo(0) + ", you will be a special exception.";
+ mes strcharinfo(PC_NAME) + ", you will be a special exception.";
next;
mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]";
if (strnpcinfo(NPC_NAME_VISIBLE) == "Arc") mes "That's what Terra wants too.";
@@ -2661,7 +2661,7 @@ spl_fild01,329,29,0 script ???#ep13mdf03 CLEAR_NPC,{
getitem Fruit_Of_Mastela,1;
changequest 7063,7064;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Arc gave me three Yggdrasilberries and...";
mes "I've found... three. Six of them should be enough.";
mes "Let's go back to Snorren.";
@@ -2727,11 +2727,11 @@ manuk,252,116,3 script Manuk Galtun#ep13_2day 4_MAN_GALTUN,{
next;
switch(select("Keep the peace.", "...")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yes, we humans are smaller than you... but...";
mes "we have been training ourselves to be strong.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now let me show you that";
mes "we can match your strength!";
next;
@@ -2757,7 +2757,7 @@ manuk,252,116,3 script Manuk Galtun#ep13_2day 4_MAN_GALTUN,{
close;
}
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yes, but human beings can be stronger when they all work together.";
close;
}
@@ -3112,7 +3112,7 @@ mid_camp,146,306,3 script Pet Breeder#ep13_eden01 4_F_SCIENCE,{
mes "[Pinedel]";
mes "I will forward everything to Rin.";
mes "She'll love it.";
- mes "Just tell her your name " + strcharinfo(0) + ".";
+ mes "Just tell her your name " + strcharinfo(PC_NAME) + ".";
next;
mes "[Pinedel]";
mes "I can remember that I've heard about you from Rin.";
@@ -3631,7 +3631,7 @@ mid_camp,197,237,3 script Schwartzvalt Mechanic#1 4_M_LGTMAN,{
mes "- Dorance is walking here and there -";
mes "- in a dither. -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Is something wrong?!";
next;
mes "[Mechanic Engineer Dorance]";
@@ -3656,7 +3656,7 @@ mid_camp,197,237,3 script Schwartzvalt Mechanic#1 4_M_LGTMAN,{
mes "[Mechanic Engineer Dorance]";
mes "With all these marvelous features, it's just 39,900 zeny....!!!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...Just what are you trying to imitate...";
next;
mes "[Mechanic Engineer Dorance]";
@@ -4196,7 +4196,7 @@ mid_camp,147,256,3 script Rune Midgarts Magician#1 4_M_JOB_WIZARD,{
mes "[Magician Whisper]";
mes ".............Sure, you could wait for 100 years...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What?";
next;
mes "[Magician Whisper]";
@@ -4463,7 +4463,7 @@ function script jewel_13_2 {
mes "- You overspread some earth over the Gem -";
mes "- and left the Gem as it was. -";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...What the heck am I doing now...";
close;
}
@@ -4479,7 +4479,7 @@ function script jewel_13_2 {
mes "- a Thief Bug attacks you! -";
donpcevent "Half-buried Gem#"+getarg(1)+"::OnDisable";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "What the heck is this?!?!?!";
close;
}
@@ -5620,7 +5620,7 @@ spl_in01,30,324,3 script High Laphine#grenouille 4_M_FAIRYKID5,{
mes "[Grenouille]";
mes "Oh! How's the reaction of the soldiers?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Yes, they seemed to be happy.";
mes "But, it still made someone cry because he probably misses Alfheim.";
next;
@@ -5763,7 +5763,7 @@ spl_in02,139,65,3 script Middle-Ranked Laphine#la 4_F_FAIRYKID3,{
close;
}
else {
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Where are the seeds?";
close;
}
@@ -6249,11 +6249,11 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
mes "How long have you been standing there?";
emotion e_omg,"Bazett Teablack#ep13bs";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Uh, I'm just passing by.";
mes "You look like you're busy with something.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "See you~!!";
emotion e_swt2,1;
next;
@@ -6271,7 +6271,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
mes "My research is not going so well. The god of fate must have sent you to me. I'm sure of it!!";
emotion e_no1,"Bazett Teablack#ep13bs";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "......";
mes "......What?!";
emotion e_omg,1;
@@ -6302,12 +6302,12 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
mes "So let's work together from this point on. Let me introduce myself.";
mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000.";
next;
- mes "["+strcharinfo(0)+"]";
- mes "I am "+strcharinfo(0)+".";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "I am "+strcharinfo(PC_NAME)+".";
next;
select("OK, so what can I do for you?");
mes "[Bazett]";
- mes ""+strcharinfo(0)+" let's see..!!";
+ mes ""+strcharinfo(PC_NAME)+" let's see..!!";
mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants.";
next;
mes "[Bazett]";
@@ -6343,12 +6343,12 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
mes "So let's work together from this point on. Let me introduce myself.";
mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000.";
next;
- mes "["+strcharinfo(0)+"]";
- mes "I am "+strcharinfo(0)+".";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "I am "+strcharinfo(PC_NAME)+".";
next;
select("OK, so what can I do for you?");
mes "[Bazett]";
- mes ""+strcharinfo(0)+" let's see..!!";
+ mes ""+strcharinfo(PC_NAME)+" let's see..!!";
mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants.";
next;
mes "[Bazett]";
@@ -6399,7 +6399,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
mes "Gthgh sdsWryi";
mes "Apeu hjsu opuer ";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "?????";
mes "What'd you say?";
next;
@@ -6419,7 +6419,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
mes "TalDathMush Di nahDeh";
mes "ReAnduDu So sehr";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "?????";
mes "Huh?";
next;
@@ -6451,12 +6451,12 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
mes "So let's work together from this point on. Let me introduce myself.";
mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000.";
next;
- mes "["+strcharinfo(0)+"]";
- mes "I am "+strcharinfo(0)+".";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "I am "+strcharinfo(PC_NAME)+".";
next;
select("OK, so what can I do for you?");
mes "[Bazett]";
- mes ""+strcharinfo(0)+" let's see..!!";
+ mes ""+strcharinfo(PC_NAME)+" let's see..!!";
mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants.";
next;
mes "[Bazett]";
@@ -6561,7 +6561,7 @@ mid_camp,283,198,5 script Bazett Teablack#ep13bs 4_M_ALCHE_D,{
next;
mes "[Bazett]";
mes "Even though the content is simple, it's well organized and interesting.";
- mes "As expected of "+strcharinfo(0)+"!!";
+ mes "As expected of "+strcharinfo(PC_NAME)+"!!";
next;
mes "[Bazett]";
mes "You've done well.";
@@ -6603,7 +6603,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "Oops, it's dangerous, almost broken.";
mes "I should hurry to change it...otherwise.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What's the matter?";
next;
mes "[Worker]";
@@ -6613,7 +6613,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "Nothing!!";
emotion e_omg,"Worker#ep13bs";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What's up?";
next;
mes "[Worker]";
@@ -6621,7 +6621,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "......";
mes "I was suprised by your voice.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, sorry to startle you.";
emotion e_heh,1;
next;
@@ -6632,13 +6632,13 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "[Worker]";
mes "You speak our language pretty good.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah...anyway..you look like you're having some trouble. What happened?";
next;
mes "[Worker]";
mes "Nothing!!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you sure? Fate has to have brought us together for a reason.";
mes "Tell me~";
next;
@@ -6652,13 +6652,13 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "[Worker]";
mes "I can't leave so I'm just waiting for my friend to pass by to help me.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Can I help you?";
next;
mes "[Worker]";
mes "No~that's alright. We just met so I can't ask you for a favor.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That's ok! We can help each other!";
next;
mes "- Suddenly there is a screeching sound as the screw breaks -";
@@ -6690,7 +6690,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
next;
mes "[Gill]";
mes "It's all because of you, we are able to prevent anything disastrous.";
- mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+".";
+ mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(PC_NAME)+".";
delitem Horn_Of_Hilsrion,30;
ep13_2_bs1 = 3;
ep13_2_busut = 4;
@@ -6706,7 +6706,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
else if (ep13_2_bs1 == 3) {
mes "[Gill]";
mes "Thank you for helping me.";
- mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+".";
+ mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(PC_NAME)+".";
close;
}
else {
@@ -6722,7 +6722,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "This is too dangerous, it's become too loose...";
mes "It must be replaced soon...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Is something wrong?";
next;
mes "[Worker]";
@@ -6732,7 +6732,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "Nevermind. Nothing.";
emotion e_omg,"Worker#ep13bs";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You don't have to be like this.";
next;
mes "[Worker]";
@@ -6740,7 +6740,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "......";
mes "To suddenly hear you speak our language gave me a bit of a shock.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Since I'm travelling here, so I thought I'd need it...";
emotion e_heh,1," ET_SMILE";
next;
@@ -6751,13 +6751,13 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "[Worker]";
mes "And to think you can speak our language. Interesting.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah...but just a moment ago, you were having a hard time with something. Is something wrong?";
next;
mes "[Worker]";
mes "It's nothing.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah~ It must be fate that we met~";
mes "You can just tell me.";
next;
@@ -6772,13 +6772,13 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
mes "But I can't leave this place, so I was waiting for someone to pass by.";
mes "And you just happened to talk to me. I thought you were someone from our tribe.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I can help you.";
next;
mes "[Worker]";
mes "No, it's alright. We just met, so I don't want to trouble you.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Don't worry about it! Life is all about helping eachother, don't you think so?";
next;
mes " - While the disagreement is taking place, - ";
@@ -6812,7 +6812,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
next;
mes "[Gill]";
mes "It's all because of you, we are able to prevent anything disastrous.";
- mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+".";
+ mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(PC_NAME)+".";
delitem Horn_Of_Hilsrion,30;
ep13_2_bs1 = 3;
completequest 11105;
@@ -6827,7 +6827,7 @@ manuk,193,135,0 script Worker#ep13bs 4_MAN_PIOM,{
else if (ep13_2_bs1 == 3) {
mes "[Gill]";
mes "Thank you for helping me.";
- mes "^0000FFEven though you're also an alien race, but compared to the vile Fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+".";
+ mes "^0000FFEven though you're also an alien race, but compared to the vile Fairies^000000, I'm glad to have met someone like "+strcharinfo(PC_NAME)+".";
close;
}
else {