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author | AnnieRuru <jeankof@ymail.com> | 2015-12-21 20:12:45 +0800 |
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committer | Haru <haru@dotalux.com> | 2015-12-31 23:39:22 +0100 |
commit | efaaf842dc3717e21b915edf37b3e907b02fa5a1 (patch) | |
tree | 5412410e6c953b7abc42b7a6c21d28e78b3688ef /npc/quests/okolnir.txt | |
parent | ef171a8ac1e063ca98cc6c8e9788a2ddcfa6fa35 (diff) | |
download | hercules-efaaf842dc3717e21b915edf37b3e907b02fa5a1.tar.gz hercules-efaaf842dc3717e21b915edf37b3e907b02fa5a1.tar.bz2 hercules-efaaf842dc3717e21b915edf37b3e907b02fa5a1.tar.xz hercules-efaaf842dc3717e21b915edf37b3e907b02fa5a1.zip |
Replace -1,{ with FAKE_NPC,{
replace using Notepad++
Diffstat (limited to 'npc/quests/okolnir.txt')
-rw-r--r-- | npc/quests/okolnir.txt | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/npc/quests/okolnir.txt b/npc/quests/okolnir.txt index d29f0d5b4..df5fbe061 100644 --- a/npc/quests/okolnir.txt +++ b/npc/quests/okolnir.txt @@ -41,7 +41,7 @@ function script F_Okolnir { return .@sub$; } -- script Guide#gq_main -1,{ +- script Guide#gq_main FAKE_NPC,{ .@sub$ = callfunc("F_Okolnir"); .@GID = getcastledata(strnpcinfo(4),1); if (getcharid(2) == .@GID) { @@ -188,7 +188,7 @@ que_qsch03,345,23,0 warp Gate02#gq_sch03 1,1,schg_cas03,81,95 que_qsch04,345,23,0 warp Gate02#gq_sch04 1,1,schg_cas04,369,306 que_qsch05,345,23,0 warp Gate02#gq_sch05 1,1,schg_cas05,369,306 -- script Wish Maiden#gq_main -1,{ +- script Wish Maiden#gq_main FAKE_NPC,{ .@sub$ = callfunc("F_Okolnir"); .@t$ = ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1)); .@GID = getcastledata(.@t$,1); @@ -386,7 +386,7 @@ que_qsch03,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch03 4_F_VALK que_qsch04,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch04 4_F_VALKYRIE2 que_qsch05,345,82,3 duplicate(Wish Maiden#gq_main) Wish Maiden#gq_sch05 4_F_VALKYRIE2 -- script Gate01#gq_main -1,{ +- script Gate01#gq_main FAKE_NPC,{ function SMonster; .@sub$ = callfunc("F_Okolnir"); @@ -481,7 +481,7 @@ que_qsch03,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch03 WARPNPC,1,1 que_qsch04,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch04 WARPNPC,1,1 que_qsch05,346,81,0 duplicate(Gate01#gq_main) Gate01#gq_sch05 WARPNPC,1,1 -- script #Gate_manager_main -1,{ +- script #Gate_manager_main FAKE_NPC,{ end; OnMyMobDead: @@ -504,7 +504,7 @@ que_qsch03,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch03 CLEAR_NPC que_qsch04,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch04 CLEAR_NPC que_qsch05,1,4,0 duplicate(#Gate_manager_main) #Gate_manager_sch05 CLEAR_NPC -- script #gq_miromob2_main -1,{ +- script #gq_miromob2_main FAKE_NPC,{ end; OnEnable: @@ -558,7 +558,7 @@ que_qsch03,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch03 CLEAR_NPC que_qsch04,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch04 CLEAR_NPC que_qsch05,1,4,0 duplicate(#gq_miromob2_main) #gq_miromob2_sch05 CLEAR_NPC -- script #okolnir_main -1,{ +- script #okolnir_main FAKE_NPC,{ end; OnEnable: @@ -755,7 +755,7 @@ que_qsch03,1,1,0 duplicate(#okolnir_main) #okolnir_sch03 CLEAR_NPC que_qsch04,1,1,0 duplicate(#okolnir_main) #okolnir_sch04 CLEAR_NPC que_qsch05,1,1,0 duplicate(#okolnir_main) #okolnir_sch05 CLEAR_NPC -- script #Maze_Manager_main -1,{ +- script #Maze_Manager_main FAKE_NPC,{ end; OnEnable: @@ -839,7 +839,7 @@ que_qsch03,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch03 CLEAR_NPC que_qsch04,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch04 CLEAR_NPC que_qsch05,1,2,0 duplicate(#Maze_Manager_main) #Maze_Manager_sch05 CLEAR_NPC -- script #miro_bf_main -1,{ +- script #miro_bf_main FAKE_NPC,{ function Cell; OnEnable: .@sub$ = callfunc("F_Okolnir"); @@ -876,7 +876,7 @@ que_qsch03,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch03 CLEAR_NPC que_qsch04,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch04 CLEAR_NPC que_qsch05,2,1,0 duplicate(#miro_bf_main) #miro_bf_sch05 CLEAR_NPC -- script #miro_rf_main -1,{ +- script #miro_rf_main FAKE_NPC,{ function Cell; OnEnable: .@sub$ = callfunc("F_Okolnir"); @@ -914,7 +914,7 @@ que_qsch03,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch03 CLEAR_NPC que_qsch04,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch04 CLEAR_NPC que_qsch05,2,2,0 duplicate(#miro_rf_main) #miro_rf_sch05 CLEAR_NPC -- script #miro_yf_main -1,{ +- script #miro_yf_main FAKE_NPC,{ function Cell; OnEnable: .@sub$ = callfunc("F_Okolnir"); @@ -952,7 +952,7 @@ que_qsch03,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch03 CLEAR_NPC que_qsch04,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch04 CLEAR_NPC que_qsch05,2,3,0 duplicate(#miro_yf_main) #miro_yf_sch05 CLEAR_NPC -- script windpath01_main -1,{ +- script windpath01_main FAKE_NPC,{ end; OnTouch: @@ -989,7 +989,7 @@ que_qsch03,113,165,0 warp windpath02_sch03 1,1,que_qsch03,139,172 que_qsch04,113,165,0 warp windpath02_sch04 1,1,que_qsch04,139,172 que_qsch05,113,165,0 warp windpath02_sch05 1,1,que_qsch05,139,172 -- script Piamette#main -1,{ +- script Piamette#main FAKE_NPC,{ end; OnInit: @@ -1009,7 +1009,7 @@ que_qsch03,131,136,3 duplicate(Piamette#main) Piamette#sch03 PIAMETTE que_qsch04,131,136,3 duplicate(Piamette#main) Piamette#sch04 PIAMETTE que_qsch05,131,136,3 duplicate(Piamette#main) Piamette#sch05 PIAMETTE -- script #event_start01_main -1,{ +- script #event_start01_main FAKE_NPC,{ end; OnEnable: @@ -1067,7 +1067,7 @@ que_qsch03,114,158,0 duplicate(#event_start01_main) #event_start01_sch03 -1,1,1 que_qsch04,114,158,0 duplicate(#event_start01_main) #event_start01_sch04 -1,1,1 que_qsch05,114,158,0 duplicate(#event_start01_main) #event_start01_sch05 -1,1,1 -- script #gdtimer01_main -1,{ +- script #gdtimer01_main FAKE_NPC,{ end; OnEnable: @@ -1161,7 +1161,7 @@ que_qsch03,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch03 CLEAR_NPC que_qsch04,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch04 CLEAR_NPC que_qsch05,2,2,0 duplicate(#gdtimer01_main) #gdtimer01_sch05 CLEAR_NPC -- script #gdtimer02_main -1,{ +- script #gdtimer02_main FAKE_NPC,{ end; OnEnable: @@ -1235,7 +1235,7 @@ que_qsch03,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch03 CLEAR_NPC que_qsch04,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch04 CLEAR_NPC que_qsch05,2,3,0 duplicate(#gdtimer02_main) #gdtimer02_sch05 CLEAR_NPC -- script #piamette_main -1,{ +- script #piamette_main FAKE_NPC,{ OnEnable: initnpctimer; end; @@ -1278,7 +1278,7 @@ que_qsch03,1,4,0 duplicate(#piamette_main) #piamette_sch03 CLEAR_NPC que_qsch04,1,4,0 duplicate(#piamette_main) #piamette_sch04 CLEAR_NPC que_qsch05,1,4,0 duplicate(#piamette_main) #piamette_sch05 CLEAR_NPC -- script #getspells_main -1,{ +- script #getspells_main FAKE_NPC,{ end; OnEnable: @@ -1402,7 +1402,7 @@ que_qsch03,146,121,0 duplicate(#getspells_main) #getspell08_sch03 -1,1,1 que_qsch04,146,121,0 duplicate(#getspells_main) #getspell08_sch04 -1,1,1 que_qsch05,146,121,0 duplicate(#getspells_main) #getspell08_sch05 -1,1,1 -- script #main_cages -1,{ +- script #main_cages FAKE_NPC,{ end; OnTouch: @@ -1528,7 +1528,7 @@ que_qsch03,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch03_mobctrl CLEAR_NPC que_qsch04,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch04_mobctrl CLEAR_NPC que_qsch05,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch05_mobctrl CLEAR_NPC -- script windpaths_main -1,{ +- script windpaths_main FAKE_NPC,{ end; OnTouch: @@ -1568,7 +1568,7 @@ que_qsch03,128,104,0 duplicate(windpaths_main) windpath04_sch03 WARPNPC,1,1 que_qsch04,128,104,0 duplicate(windpaths_main) windpath04_sch04 WARPNPC,1,1 que_qsch05,128,104,0 duplicate(windpaths_main) windpath04_sch05 WARPNPC,1,1 -- script #nm_switch_main -1,{ +- script #nm_switch_main FAKE_NPC,{ end; OnTouch: @@ -1638,7 +1638,7 @@ que_qsch03,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch03 -1,5,5 que_qsch04,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch04 -1,5,5 que_qsch05,253,273,0 duplicate(#nm_switch_main) #nm_switch_sch05 -1,5,5 -- script #nmsommain_jin01 -1,{ +- script #nmsommain_jin01 FAKE_NPC,{ OnEnable: .@sub$ = callfunc("F_Okolnir"); donpcevent "#"+.@sub$+"_stone01::OnEnable"; @@ -1687,7 +1687,7 @@ que_qsch03,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch03_jin01 -1 que_qsch04,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch04_jin01 -1 que_qsch05,229,297,0 duplicate(#nmsommain_jin01) #nmsomsch05_jin01 -1 -- script #main_stone01 -1,{ +- script #main_stone01 FAKE_NPC,{ end; OnEnable: @@ -1724,7 +1724,7 @@ que_qsch03,2,8,0 duplicate(#main_stone01) #sch03_stone01 CLEAR_NPC que_qsch04,2,8,0 duplicate(#main_stone01) #sch04_stone01 CLEAR_NPC que_qsch05,2,8,0 duplicate(#main_stone01) #sch05_stone01 CLEAR_NPC -- script #nmsommain_jin02 -1,{ +- script #nmsommain_jin02 FAKE_NPC,{ OnEnable: initnpctimer; end; @@ -1771,7 +1771,7 @@ que_qsch03,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch03_jin02 -1 que_qsch04,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch04_jin02 -1 que_qsch05,275,299,0 duplicate(#nmsommain_jin02) #nmsomsch05_jin02 -1 -- script #main_stone02 -1,{ +- script #main_stone02 FAKE_NPC,{ end; OnEnable: @@ -1808,7 +1808,7 @@ que_qsch03,2,9,0 duplicate(#main_stone02) #sch03_stone02 CLEAR_NPC que_qsch04,2,9,0 duplicate(#main_stone02) #sch04_stone02 CLEAR_NPC que_qsch05,2,9,0 duplicate(#main_stone02) #sch05_stone02 CLEAR_NPC -- script #nmsommain_jin03 -1,{ +- script #nmsommain_jin03 FAKE_NPC,{ OnEnable: initnpctimer; end; @@ -1863,7 +1863,7 @@ que_qsch03,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch03_jin03 -1 que_qsch04,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch04_jin03 -1 que_qsch05,251,340,0 duplicate(#nmsommain_jin03) #nmsomsch05_jin03 -1 -- script #main_stone03 -1,{ +- script #main_stone03 FAKE_NPC,{ end; OnEnable: @@ -1900,7 +1900,7 @@ que_qsch03,2,10,0 duplicate(#main_stone03) #sch03_stone03 CLEAR_NPC que_qsch04,2,10,0 duplicate(#main_stone03) #sch04_stone03 CLEAR_NPC que_qsch05,2,10,0 duplicate(#main_stone03) #sch05_stone03 CLEAR_NPC -- script Guard of Shadow#main_all -1,{ +- script Guard of Shadow#main_all FAKE_NPC,{ end; OnTouch: .@sub$ = callfunc("F_Okolnir"); @@ -1973,7 +1973,7 @@ que_qsch05,224,290,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_0 que_qsch05,236,296,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_03 SKOGUL,4,4 que_qsch05,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_04 SKOGUL,4,4 -- script Bloody Hunter#main_all -1,{ +- script Bloody Hunter#main_all FAKE_NPC,{ end; OnTouch: @@ -2047,7 +2047,7 @@ que_qsch05,271,283,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac02 que_qsch05,270,307,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac03 FRUS,4,4 que_qsch05,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac04 FRUS,4,4 -- script Temple Keeper#main_all -1,{ +- script Temple Keeper#main_all FAKE_NPC,{ end; OnTouch: @@ -2099,7 +2099,7 @@ que_qsch04,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch04_ac02 que_qsch05,247,330,5 duplicate(Temple Keeper#main_all) Temple Keeper#sch05_ac01 GARDEN_WATCHER,4,4 que_qsch05,255,330,3 duplicate(Temple Keeper#main_all) Temple Keeper#sch05_ac02 GARDEN_WATCHER,4,4 -- script Wish Maiden#main_boss -1,{ +- script Wish Maiden#main_boss FAKE_NPC,{ end; OnDisable: @@ -2157,7 +2157,7 @@ que_qsch03,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch03_boss WIS que_qsch04,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch04_boss WISH_MAIDEN que_qsch05,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch05_boss WISH_MAIDEN -- script Wish Maiden#main_gift -1,{ +- script Wish Maiden#main_gift FAKE_NPC,{ .@sub$ = callfunc("F_Okolnir"); .@t$ = ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1)); .@GID = getcastledata(.@t$,1); @@ -2286,7 +2286,7 @@ que_qsch03,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch03_gift 4_F que_qsch04,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch04_gift 4_F_VALKYRIE2 que_qsch05,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch05_gift 4_F_VALKYRIE2 -- script #to_agit_main_gate -1,{ +- script #to_agit_main_gate FAKE_NPC,{ end; OnTouch: @@ -2310,7 +2310,7 @@ que_qsch03,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch03_gate WARPNPC,1 que_qsch04,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch04_gate WARPNPC,1,1 que_qsch05,252,339,0 duplicate(#to_agit_main_gate) #to_agit_sch05_gate WARPNPC,1,1 -- script #okolnir_main_time01 -1,{ +- script #okolnir_main_time01 FAKE_NPC,{ end; OnEnable: |