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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/obb_quest.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/obb_quest.txt')
-rw-r--r-- | npc/quests/obb_quest.txt | 394 |
1 files changed, 197 insertions, 197 deletions
diff --git a/npc/quests/obb_quest.txt b/npc/quests/obb_quest.txt index 76aa2517b..b134c1db6 100644 --- a/npc/quests/obb_quest.txt +++ b/npc/quests/obb_quest.txt @@ -1,197 +1,197 @@ -//===== Athena Script =======================================
-//= Old Blue Box Quest
-//===== By ================================================
-//= Celesta, Lupus
-//===== Version ===========================================
-//= 1.6a
-//===== Compatible With ===================================
-//= SVN3000+
-//===== Description =======================================
-//= Official OBB Quest. You can pass it any times you want.
-//= 1.6 Updated, fixed, optimized and translated into English [Lupus]
-//= 1.6a Halved the required items to make an obb, thanks to marquis007 [MasterOfMuppets]
-//===== Description =======================================
-
-alberta.gat,115,204,5 script Tourist 97,{
- mes "[Tourist]";
- if(obb_quest == 1 ) goto L_YES;
- if(obb_quest == 2 ) goto L_DONE;
-
- mes "Hello, stranger!";
- mes "Could you help me with kinda problem... Then I'd tell you something valuable.";
- next;
- mes "[Tourist]";
- mes "I'm starving. I haven't had an apple since the morning...";
- mes "Feed me and I'll tell you a secret.";
- next;
-
-L_MENU:
- menu "What do you like?",-,"I've got food.",L_FOOD, "See you later.", L_END;
-
- mes "[Tourist]";
- mes "Me.. I.. Today I'd like:";
- mes "20 ^0000FFMeat^000000";
- mes "20 ^0000FFWell-Baked Cookie^000000";
- next;
- goto L_MENU;
-
-L_NO_MEAT:
- delitem 517,20;//Items: Meat,
- mes "You know, you're lack of meat...";
- mes "Please, bring me more...";
- close;
-
-L_NO_COOK:
- delitem 538,20;//Items: Well-baked_Cookie,
- mes "Awww... I just wanna more sweeties!";
- mes "Please, get me more cookies...";
- close;
-
-L_FOOD:
- mes "[Tourist]";
- mes "Wha?! You brought all the food?";
- mes "At last!";
- next;
- mes "[Tourist]";
- if(countitem(517)<20) goto L_NO_MEAT;//Items: Meat,
- delitem 517,20;//Items: Meat,
- if(countitem(538)<20) goto L_NO_COOK;//Items: Well-baked_Cookie,
- delitem 538,20;//Items: Well-baked_Cookie,
- if(rand(10)<7) goto L_HUNGRY;
- mes "Well... I'm sorta full.";
- mes "Now listen to me. It's important.";
- next;
- mes "[Tourist]";
- mes "A friend of mine who lives in Morroc, know one old man from Comodo...";
- next;
- mes "[Tourist]";
- mes "That old man might know a secret of strange ancient blue boxes.";
- set obb_quest, 1;
- close;
-
-L_HUNGRY:
- mes "I'm still hungry!";
- mes "Is it all you got?";
- close;
-
-L_YES:
- mes "OK, go to Morroc and find my old pal Jacob,";
- mes "he'll help you to trace an old man, who might keep a knowledge how to make some blue boxes...";
- next;
- mes "[Tourist]";
- mes "Good luck, my friend.";
- close;
-
-L_DONE:
- mes "Have you made any Blue Boxes yet?";
- next;
- mes "[Tourist]";
- mes "Oh... yeah, you've met that Old Greek from Comodo...";
- close;
-
-L_END:
- mes "[Tourist]";
- mes "Well... farewell then.";
- close;
-}
-
-//second part Jacob
-morocc.gat,267,142,5 script Jacob 807,{
- mes "[Jacob]";
- if(obb_quest == 1 ) goto L_YES;
- if(obb_quest == 2 ) goto L_DONE;
- mes "Get off! I'm busy!";
- if(rand(2))mes "And it's none of your business!";
- if(rand(2))mes "What Alberta? Huh?! Have I said it aloud? Forget it.";
- close;
-
-L_YES:
- mes "Aha! You say you know my old friend from Alberta?";
- next;
- mes "[Jacob]";
- mes "Well, I'm gladly tell you about that weird old man if you bring me";
- mes "2 ^0000FFNo Recipient^000000";
- next;
- menu "Here you are!",-,"I've changed my plans.",L_END;
-
- mes "[Jacob]";
- mes "Let me see...";
- if(countitem(636)<2) goto L_NOITM;//Items: No_Recipient,
- delitem 636,2;//Items: No_Recipient,
- mes "Thank you, that's all I need.";
- emotion e_thx;
- next;
- mes "[Jacob]";
- set obb_quest, 2;
-L_DONE:
- mes "Go to Comodo. Somewhere on the beach you'll find Old Greek.";
- mes "Tell me that you know me and he'll help you.";
- close;
-
-L_NOITM:
- mes "Pardon, but I do really need these two ^0000FFNo Recipients^000000.";
- emotion e_hmm;
- close;
-
-L_END:
- mes "[Jacob]";
- mes "Well, good luck.";
- close;
-}
-
-//third part
-comodo.gat,41,209,5 script Old Greek 120,{
- mes "[Old Greek]";
- if(obb_quest == 2 ) goto L_YES;
- if(obb_quest < 2 ) goto L_LOST;
-
-L_LOST:
- mes "The KNOWLEDGE! That's the key, my child...";
- if(rand(2))mes "Wealth doesn't matter.";
- close;
-
-L_YES:
- mes "Huh? Jacob send you?";
- mes "OK, OK... It's true, I still can use old blue prints to make";
- mes "an ^0000FF Old Blue Box^000000";
- next;
-
-L_MENU:
- menu "Make me one.",L_CREATE,"What do you need?",-,"Gooodbye.",L_END;
-
- mes "[Old Greek]";
- mes "For an Old Blue Box I need:";
- mes "50 ^0000FFCyfars^000000";
- mes "10 ^0000FFBrigans^000000";
- mes "10 ^0000FFClam Shells^000000";
- mes "15 ^0000FFCrab Shells^000000";
- next;
- goto L_MENU;
-
-L_CREATE:
- mes "[Old Greek]";
- mes "Let's see... What have you got...";
- next;
-L_CREATE2:
- if(countitem(7053)<50 || countitem(7054)<10 || countitem(965)<10 || countitem(964)<15) goto L_NO;//Items: Cyfar, Brigan, Clam_Shell, Crab_Shell,
- delitem 7053,50;//Items: Cyfar,
- delitem 7054,10;//Items: Brigan,
- delitem 965,10;//Items: Clam_Shell,
- delitem 964,15;//Items: Crab_Shell,
- getitem 603,1;//Items: Old_Blue_Box,
- mes "[Old Greek]";
- mes "Here's your Box!";
- emotion e_no1;
- next;
- menu "Make another!",L_CREATE2, "It's enough.",-;
-
-L_END:
- mes "[Old Greek]";
- mes "I wish you happy journey, my child.";
- close;
-
-L_NO:
- mes "[Old Greek]";
- mes "Alas, my child. You haven't brought enough materials...";
- close;
-}
+//===== Athena Script ======================================= +//= Old Blue Box Quest +//===== By ================================================ +//= Celesta, Lupus +//===== Version =========================================== +//= 1.6a +//===== Compatible With =================================== +//= SVN3000+ +//===== Description ======================================= +//= Official OBB Quest. You can pass it any times you want. +//= 1.6 Updated, fixed, optimized and translated into English [Lupus] +//= 1.6a Halved the required items to make an obb, thanks to marquis007 [MasterOfMuppets] +//===== Description ======================================= + +alberta.gat,115,204,5 script Tourist 97,{ + mes "[Tourist]"; + if(obb_quest == 1 ) goto L_YES; + if(obb_quest == 2 ) goto L_DONE; + + mes "Hello, stranger!"; + mes "Could you help me with kinda problem... Then I'd tell you something valuable."; + next; + mes "[Tourist]"; + mes "I'm starving. I haven't had an apple since the morning..."; + mes "Feed me and I'll tell you a secret."; + next; + +L_MENU: + menu "What do you like?",-,"I've got food.",L_FOOD, "See you later.", L_END; + + mes "[Tourist]"; + mes "Me.. I.. Today I'd like:"; + mes "20 ^0000FFMeat^000000"; + mes "20 ^0000FFWell-Baked Cookie^000000"; + next; + goto L_MENU; + +L_NO_MEAT: + delitem 517,20;//Items: Meat, + mes "You know, you're lack of meat..."; + mes "Please, bring me more..."; + close; + +L_NO_COOK: + delitem 538,20;//Items: Well-baked_Cookie, + mes "Awww... I just wanna more sweeties!"; + mes "Please, get me more cookies..."; + close; + +L_FOOD: + mes "[Tourist]"; + mes "Wha?! You brought all the food?"; + mes "At last!"; + next; + mes "[Tourist]"; + if(countitem(517)<20) goto L_NO_MEAT;//Items: Meat, + delitem 517,20;//Items: Meat, + if(countitem(538)<20) goto L_NO_COOK;//Items: Well-baked_Cookie, + delitem 538,20;//Items: Well-baked_Cookie, + if(rand(10)<7) goto L_HUNGRY; + mes "Well... I'm sorta full."; + mes "Now listen to me. It's important."; + next; + mes "[Tourist]"; + mes "A friend of mine who lives in Morroc, know one old man from Comodo..."; + next; + mes "[Tourist]"; + mes "That old man might know a secret of strange ancient blue boxes."; + set obb_quest, 1; + close; + +L_HUNGRY: + mes "I'm still hungry!"; + mes "Is it all you got?"; + close; + +L_YES: + mes "OK, go to Morroc and find my old pal Jacob,"; + mes "he'll help you to trace an old man, who might keep a knowledge how to make some blue boxes..."; + next; + mes "[Tourist]"; + mes "Good luck, my friend."; + close; + +L_DONE: + mes "Have you made any Blue Boxes yet?"; + next; + mes "[Tourist]"; + mes "Oh... yeah, you've met that Old Greek from Comodo..."; + close; + +L_END: + mes "[Tourist]"; + mes "Well... farewell then."; + close; +} + +//second part Jacob +morocc.gat,267,142,5 script Jacob 807,{ + mes "[Jacob]"; + if(obb_quest == 1 ) goto L_YES; + if(obb_quest == 2 ) goto L_DONE; + mes "Get off! I'm busy!"; + if(rand(2))mes "And it's none of your business!"; + if(rand(2))mes "What Alberta? Huh?! Have I said it aloud? Forget it."; + close; + +L_YES: + mes "Aha! You say you know my old friend from Alberta?"; + next; + mes "[Jacob]"; + mes "Well, I'm gladly tell you about that weird old man if you bring me"; + mes "2 ^0000FFNo Recipient^000000"; + next; + menu "Here you are!",-,"I've changed my plans.",L_END; + + mes "[Jacob]"; + mes "Let me see..."; + if(countitem(636)<2) goto L_NOITM;//Items: No_Recipient, + delitem 636,2;//Items: No_Recipient, + mes "Thank you, that's all I need."; + emotion e_thx; + next; + mes "[Jacob]"; + set obb_quest, 2; +L_DONE: + mes "Go to Comodo. Somewhere on the beach you'll find Old Greek."; + mes "Tell me that you know me and he'll help you."; + close; + +L_NOITM: + mes "Pardon, but I do really need these two ^0000FFNo Recipients^000000."; + emotion e_hmm; + close; + +L_END: + mes "[Jacob]"; + mes "Well, good luck."; + close; +} + +//third part +comodo.gat,41,209,5 script Old Greek 120,{ + mes "[Old Greek]"; + if(obb_quest == 2 ) goto L_YES; + if(obb_quest < 2 ) goto L_LOST; + +L_LOST: + mes "The KNOWLEDGE! That's the key, my child..."; + if(rand(2))mes "Wealth doesn't matter."; + close; + +L_YES: + mes "Huh? Jacob send you?"; + mes "OK, OK... It's true, I still can use old blue prints to make"; + mes "an ^0000FF Old Blue Box^000000"; + next; + +L_MENU: + menu "Make me one.",L_CREATE,"What do you need?",-,"Gooodbye.",L_END; + + mes "[Old Greek]"; + mes "For an Old Blue Box I need:"; + mes "50 ^0000FFCyfars^000000"; + mes "10 ^0000FFBrigans^000000"; + mes "10 ^0000FFClam Shells^000000"; + mes "15 ^0000FFCrab Shells^000000"; + next; + goto L_MENU; + +L_CREATE: + mes "[Old Greek]"; + mes "Let's see... What have you got..."; + next; +L_CREATE2: + if(countitem(7053)<50 || countitem(7054)<10 || countitem(965)<10 || countitem(964)<15) goto L_NO;//Items: Cyfar, Brigan, Clam_Shell, Crab_Shell, + delitem 7053,50;//Items: Cyfar, + delitem 7054,10;//Items: Brigan, + delitem 965,10;//Items: Clam_Shell, + delitem 964,15;//Items: Crab_Shell, + getitem 603,1;//Items: Old_Blue_Box, + mes "[Old Greek]"; + mes "Here's your Box!"; + emotion e_no1; + next; + menu "Make another!",L_CREATE2, "It's enough.",-; + +L_END: + mes "[Old Greek]"; + mes "I wish you happy journey, my child."; + close; + +L_NO: + mes "[Old Greek]"; + mes "Alas, my child. You haven't brought enough materials..."; + close; +} |