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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= 2008 Headgear
+//===== By: ==================================================
+//= Masao
+//= Credits: Muad_Dib
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= SVN rA
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Cats Footprint, Cute Ribbon Dyer and Brides Corolla.
+//===== Additional Comments: =================================
+//= 1.0 First Version. [Masao]
+//============================================================
+
+gef_fild05,80,149,3 script Myu#08_hat 877,{
+ mes "[Myu]";
+ mes "Meow...";
+ emotion 23;
+ next;
+ if(hatcat2008 == 0) {
+ mes "[Myu]";
+ mes "Oh? Aren't you an adventurer?";
+ mes "What brings you here? Ho, you are not here to harm Wild Roses, are you?";
+ mes "(Meow!)";
+ next;
+ menu "Meow..?",-;
+ mes "[Myu]";
+ mes "Ah, Never mind that.";
+ mes "This place is the village of Deserted people.";
+ mes "Homeland of those who walk in the shadows and lay low.";
+ next;
+ mes "[Myu]";
+ mes "....And yet, our peace is being disturbed by those barking dogs.";
+ mes "That's right, Adventurer.";
+ mes "Would you be so kind and punish those Kobold Archers?";
+ next;
+ mes "[Myu]";
+ mes "They have their own territory south of here, but they're still trying to invade ours.";
+ next;
+ mes "[Myu]";
+ mes "How Impudent. I tried to talk to them in a peaceful way, or even fight them off, but it was of no use.";
+ next;
+ mes "[Myu]";
+ mes "So what I'm asking you is... to drive them out of our territory by using all means necessary..";
+ next;
+ mes "[Myu]";
+ mes "If you manage to do that, I will give you something precious which I really adore.";
+ next;
+ switch(select("That sounds troublesome..:What should I do?")){
+ case 1:
+ mes "[Myu]";
+ mes "Hmph, yeah, it was kinda funny huh.";
+ mes "Anybody who comes here....they all come to harm the Wild Roses..";
+ mes "I failed to notice that.";
+ next;
+ mes "[Myu]";
+ mes "...It was a fruitless effort Meow...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes " (Meow again...What a weirdo.)";
+ close;
+ case 2:
+ mes "[Myu]";
+ mes "Of course take care of those Kobold Archers Meow!";
+ mes " ";
+ mes "(Meow!)";
+ next;
+ menu "Meow again?!",-;
+ mes "[Myu]";
+ mes "Hmm Hmm I told you to never mind that.";
+ mes "So as I was saying...";
+ mes "I mean... meow... er...";
+ next;
+ mes "[Myu]";
+ mes "Exactly 1,000 times no more, no less.";
+ mes "Give them 1,000 warnings and they will back off.";
+ next;
+ menu "What do you mean by 1,000 warnings...?",-;
+ mes "[Myu]";
+ mes "Hu~Do I have to spell it out for you?";
+ next;
+ mes "As she says that, Myu slides her neck mocking like she's slitting her throat.";
+ next;
+ switch(select("Isn't that too much?:That's easy")){
+ case 1:
+ mes "[Myu]";
+ mes "..But they won't give up if we dont really teach them a lesson.";
+ mes "Well If you think it's too much for you, so be it.";
+ close;
+ case 2:
+ mes "[Myu]";
+ mes "But you have to keep one thing in mind and it is";
+ mes "obiously, NEVER EVER do any harm to Wild Roses.";
+ next;
+ mes "[Myu]";
+ mes "If you do, it's all over for you.";
+ mes "So you better be careful.. ";
+ mes "Meow Meow Meow..";
+ set hatcat2008,1;
+ setquest 7054;
+ setquest 7055;
+ close;
+ }
+ }
+ } else if(hatcat2008 == 1) {
+ if(checkquest(7055,HUNTING) == 2) {
+ mes "[Myu]";
+ mes "Did you think I didn't know what you have done?";
+ mes "Huh?";
+ next;
+ mes "[Myu]";
+ mes "How..just how could you kill those precious children..?";
+ mes "And you were saying that you are on our side?!";
+ next;
+ mes "[Myu]";
+ mes "Our business is over!!!";
+ mes " ";
+ mes "(Meow..)";
+ set hatcat2008,0;
+ erasequest 7054;
+ erasequest 7055;
+ close;
+ } else if(checkquest(7054,HUNTING) == 2) {
+ mes "[Myu]";
+ mes "Oh..wow unbelievable!";
+ mes "Now, those Kobolds should have learned a lesson, haven't they?";
+ mes "Meow Meow Meow!";
+ next;
+ mes "[Myu]";
+ mes "Here, Take this.";
+ mes "This is the Seal of our 'Brave Kitty Cats'.";
+ mes "This is soooo valuable, so don't lose it.";
+ next;
+ menu "This is it?",-;
+ mes "[Myu]";
+ mes "What more did you expect?";
+ mes "That Pow is really a valuable thing!";
+ mes "Now, just take it and leave. Wild Roses feel uncomfortable with an adventurer around them.";
+ set hatcat2008,2;
+ getitem 5446,1;
+ erasequest 7054;
+ erasequest 7055;
+ close;
+ }
+ mes "[Myu]";
+ mes "You get it now, huh?";
+ mes "ONE THOUSAND TIMES! -chuckles-";
+ mes "(Meow Meow Meow~)";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(What a weirdo.. Anyways..what's with that meow meow sound?)";
+ mes "Just keep your promises.";
+ mes "after the work is done...Ok?";
+ next;
+ mes "[Myu]";
+ mes "Of course! Don't worry about that~";
+ close;
+ } else if(hatcat2008 == 2) {
+ mes "[Myu]";
+ mes "This place is the village of Deserted people.";
+ mes "Homeland of those who walk in the shadows and lay low.";
+ next;
+ mes "[Myu]";
+ mes "Oh, Aren't you the Adventurer who took the Seal of our 'Brave Kitty Cats'.";
+ mes "What brings you here?";
+ next;
+ mes "[Myu]";
+ mes "Oh yeah, right, even after all the threats we gave the Kobolds..";
+ mes "our situation hasn't changed at all. Would you mind helping us once more?";
+ next;
+ mes "Myu slides her neck mocking like she's slitting her throat.";
+ mes "Her mouth looks like it's saying.";
+ mes " 'O.N.E. T.H.O.U.S.A.N.D.' ";
+ next;
+ switch(select("NO!:Sure.")) {
+ case 1:
+ mes "[Myu]";
+ mes "...!...";
+ mes ".. Ah.. that's too bad.";
+ mes "Well, looks like a bait has spoiled.... ";
+ mes "It's ok. That's how it is. Meow.";
+ close;
+ case 2:
+ mes "[Myu]";
+ mes "You know the drill right?";
+ mes "Never ever touch the Wild Roses, Only hunt down the Kobold Archers.";
+ mes "Give them 1,000 times despair!";
+ set hatcat2008,1;
+ setquest 7054;
+ setquest 7055;
+ close;
+ }
+ }
+ mes "[Myu]";
+ mes "Meow..";
+ mes "This Sunshine...makes me sleepy..";
+ close;
+}
+
+morocc_in,137,102,5 script Trainee#2008hat01 82,{
+ mes "[Trainee Elgo]";
+ mes "Welcome.";
+ mes "Please talk to our teacher if you are here to make a dyes.";
+ mes "And talk to my friend next to me if it is about the delivery.";
+ next;
+ switch(select("And just what are you doing?:I see.")){
+ case 1:
+ mes "[Elgo]";
+ mes "Well, I dye clothes.";
+ mes "like handkerchiefs, or ribbons.";
+ next;
+ mes "[Elgo]";
+ mes "I can dye small things really pretty..";
+ mes "Such as a ^4d4dffCute Ribbon^000000.";
+ mes "Bring me a Cute Ribbon if you want to dye it.";
+ next;
+ mes "[Elgo]";
+ mes "It'd be a good chance for me to practice one,";
+ mes "and you won't have to pay a single zeny.";
+ mes "Oh yeah, but I will at least need the required^4d4dffdyestuffs^000000.";
+ next;
+ mes "[Elgo]";
+ mes "Of course, I won't fail.";
+ mes "I will put all my efforts into it.";
+ mes "I want to challenge my skills!!";
+ next;
+ if (countitem(2250) > 0 || countitem(5441) > 0 || countitem(5439) > 0 || countitem(5440) > 0 || countitem(5438) > 0) {
+ mes "["+strcharinfo(0)+"]";
+ mes "(I have a Cute Ribbon...what should I do..?)";
+ next;
+ switch(select("Ask Elgo to dye it.:Leave it alone.")){
+ case 1:
+ mes "[Elgo]";
+ mes "Oh, So you want to dye your Cute Ribbon, aren't you?";
+ mes "What colour is your Cute Ribbon?";
+ mes "Which one is the one you want to be dyed?";
+ next;
+ switch(select("Yellow one..:White one..:Blue one..:Red one..:Green one..:Never mind.")){
+ case 1:
+ if(countitem(2250) > 0) {
+ mes "[Elgo]";
+ mes "Ok Ok, Yellow Cute Ribbon, huh?";
+ mes "What color do you want it to be dyed?";
+ next;
+ switch(select("White:Blue:Red:Green")){
+ case 1:
+ if(countitem(982) > 0) {
+ mes "[Elgo]";
+ mes "Wow, pure and innocent white!";
+ mes "Ok, let's do it.";
+ next;
+ mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
+ next;
+ mes "[Elgo]";
+ mes ".. Hmm..";
+ mes "This should do it.";
+ mes "What do you think?";
+ mes "Did this color came out nicely?";
+ delitem 2250,1;
+ delitem 982,1;
+ getitem 5441,1;
+ close;
+ }
+ mes "[Elgo]";
+ mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
+ close;
+ case 2:
+ if(countitem(978) > 0) {
+ mes "[Elgo]";
+ mes "Cool blue!!";
+ mes "Let's do it!";
+ next;
+ mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
+ next;
+ mes "[Elgo]";
+ mes ".. Hmm..";
+ mes "This should do it.";
+ mes "What do you think?";
+ mes "Did this color came out nicely?";
+ delitem 2250,1;
+ delitem 978,1;
+ getitem 5440,1;
+ close;
+ }
+ mes "[Elgo]";
+ mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
+ close;
+ case 3:
+ if(countitem(975) > 0) {
+ mes "[Elgo]";
+ mes "Cute Red!";
+ mes "Let's do it!";
+ next;
+ mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
+ next;
+ mes "[Elgo]";
+ mes ".. Hmm..";
+ mes "This should do it.";
+ mes "What do you think?";
+ mes "Did this color came out nicely?";
+ delitem 2250,1;
+ delitem 975,1;
+ getitem 5439,1;
+ close;
+ }
+ mes "[Elgo]";
+ mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
+ close;
+ case 4:
+ if(countitem(979) > 0) {
+ mes "[Elgo]";
+ mes "Nature's Green!";
+ mes "Let's do it!";
+ next;
+ mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
+ next;
+ mes "[Elgo]";
+ mes ".. Hmm..";
+ mes "This should do it.";
+ mes "What do you think?";
+ mes "Did this color came out nicely?";
+ delitem 2250,1;
+ delitem 979,1;
+ getitem 5438,1;
+ close;
+ }
+ mes "[Elgo]";
+ mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
+ close;
+ }
+ }
+ mes "[Elgo]";
+ mes "Yellow is the basic color of a Cute Ribbon.";
+ mes "But you don't even have one.";
+ close;
+ case 2:
+ if(countitem(5441) > 0) {
+ mes "[Elgo]";
+ mes "Ok Ok, This white Cute Ribbon, huh?";
+ mes "What color do you want it to be dyed?";
+ next;
+ switch(select("Yellow:Blue:Red:Green")) {
+ case 1:
+ if(countitem(976) > 0) {
+ mes "[Elgo]";
+ mes "Basic Yellow!";
+ mes "Let's do it!";
+ next;
+ mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
+ next;
+ mes "[Elgo]";
+ mes ".. Hmm..";
+ mes "This should do it.";
+ mes "What do you think?";
+ mes "Did this color came out nicely?";
+ delitem 5441,1;
+ delitem 976,1;
+ getitem 2250,1;
+ close;
+ }
+ mes "[Elgo]";
+ mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
+ close;
+ case 2:
+ if(countitem(978) > 0) {
+ mes "[Elgo]";
+ mes "Cool blue!!";
+ mes "Let's do it!";
+ next;
+ mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
+ next;
+ mes "[Elgo]";
+ mes ".. Hmm..";
+ mes "This should do it.";
+ mes "What do you think?";
+ mes "Did this color came out nicely?";
+ delitem 5441,1;
+ delitem 978,1;
+ getitem 5440,1;
+ close;
+ }
+ mes "[Elgo]";
+ mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
+ close;
+ case 3:
+ if(countitem(975) > 0) {
+ mes "[Elgo]";
+ mes "Cute Red!";
+ mes "Let's do it!";
+ next;
+ mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
+ next;
+ mes "[Elgo]";
+ mes ".. Hmm..";
+ mes "This should do it.";
+ mes "What do you think?";
+ mes "Did this color came out nicely?";
+ delitem 5441,1;
+ delitem 975,1;
+ getitem 5439,1;
+ close;
+ }
+ mes "[Elgo]";
+ mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
+ close;
+ case 4:
+ if(countitem(979) > 0) {
+ mes "[Elgo]";
+ mes "Nature's Green!";
+ mes "Let's do it!";
+ next;
+ mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
+ next;
+ mes "[Elgo]";
+ mes ".. Hmm..";
+ mes "This should do it.";
+ mes "What do you think?";
+ mes "Did this color came out nicely?";
+ delitem 5441,1;
+ delitem 979,1;
+ getitem 5438,1;
+ close;
+ }
+ mes "[Elgo]";
+ mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
+ close;
+ }
+ }
+ mes "[Elgo]";
+ mes "You want to dye a white Cute Ribbon, right?";
+ mes "But you don't even have one.";
+ close;
+ case 3:
+ if(countitem(5440) > 0) {
+ mes "[Elgo]";
+ mes "Ok Ok, This blue Cute Ribbon, huh?";
+ mes "What color do you want it to be dyed?";
+ next;
+ switch(select("White:Yellow:Red:Green")) {
+ case 1:
+ if(countitem(982) > 0) {
+ mes "[Elgo]";
+ mes "Wow, pure and innocent white!";
+ mes "Ok, let's do it.";
+ next;
+ mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
+ next;
+ mes "[Elgo]";
+ mes ".. Hmm..";
+ mes "This should do it.";
+ mes "What do you think?";
+ mes "Did this color came out nicely?";
+ delitem 5440,1;
+ delitem 982,1;
+ getitem 5441,1;
+ close;
+ }
+ mes "[Elgo]";
+ mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
+ close;
+ case 2:
+ if(countitem(976) > 0) {
+ mes "[Elgo]";
+ mes "Basic Yellow!";
+ mes "Let's do it!";
+ next;
+ mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
+ next;
+ mes "[Elgo]";
+ mes ".. Hmm..";
+ mes "This should do it.";
+ mes "What do you think?";
+ mes "Did this color came out nicely?";
+ delitem 5440,1;
+ delitem 976,1;
+ getitem 2250,1;
+ close;
+ }
+ mes "[Elgo]";
+ mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
+ close;
+ case 3:
+ if(countitem(975) > 0) {
+ mes "[Elgo]";
+ mes "Cute Red!";
+ mes "Let's do it!";
+ next;
+ mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
+ next;
+ mes "[Elgo]";
+ mes ".. Hmm..";
+ mes "This should do it.";
+ mes "What do you think?";
+ mes "Did this color came out nicely?";
+ delitem 5440,1;
+ delitem 975,1;
+ getitem 5439,1;
+ close;
+ }
+ mes "[Elgo]";
+ mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
+ close;
+ case 4:
+ if(countitem(979) > 0) {
+ mes "[Elgo]";
+ mes "Nature's Green!";
+ mes "Let's do it!";
+ next;
+ mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
+ next;
+ mes "[Elgo]";
+ mes ".. Hmm..";
+ mes "This should do it.";
+ mes "What do you think?";
+ mes "Did this color came out nicely?";
+ delitem 5440,1;
+ delitem 979,1;
+ getitem 5438,1;
+ close;
+ }
+ mes "[Elgo]";
+ mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
+ close;
+ }
+ }
+ mes "[Elgo]";
+ mes "You want to dye a blue Cute Ribbon, right?";
+ mes "But you don't even have one.";
+ close;
+ case 4:
+ if(countitem(5439) > 0) {
+ mes "[Elgo]";
+ mes "Ok Ok, This Red Cute Ribbon, huh?";
+ mes "What color do you want it to be dyed?";
+ next;
+ switch(select("White:Blue:Yellow:Green")){
+ case 1:
+ if (countitem(982) > 0){
+ mes "[Elgo]";
+ mes "Wow, pure and innocent white!";
+ mes "Ok, let's do it.";
+ next;
+ mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
+ next;
+ mes "[Elgo]";
+ mes ".. Hmm..";
+ mes "This should do it.";
+ mes "What do you think?";
+ mes "Did this color came out nicely?";
+ delitem 5439,1;
+ delitem 982,1;
+ getitem 5441,1;
+ close;
+ }
+ mes "[Elgo]";
+ mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
+ close;
+ case 2:
+ if(countitem(978) > 0) {
+ mes "[Elgo]";
+ mes "Cool blue!!";
+ mes "Let's do it!";
+ next;
+ mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
+ next;
+ mes "[Elgo]";
+ mes ".. Hmm..";
+ mes "This should do it.";
+ mes "What do you think?";
+ mes "Did this color came out nicely?";
+ delitem 5439,1;
+ delitem 978,1;
+ getitem 5440,1;
+ close;
+ }
+ mes "[Elgo]";
+ mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
+ close;
+ case 3:
+ if(countitem(976) > 0) {
+ mes "[Elgo]";
+ mes "Basic Yellow!";
+ mes "Let's do it!";
+ next;
+ mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
+ next;
+ mes "[Elgo]";
+ mes ".. Hmm..";
+ mes "This should do it.";
+ mes "What do you think?";
+ mes "Did this color came out nicely?";
+ delitem 5439,1;
+ delitem 976,1;
+ getitem 2250,1;
+ close;
+ }
+ mes "[Elgo]";
+ mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
+ close;
+ case 4:
+ if(countitem(979) > 0) {
+ mes "[Elgo]";
+ mes "Nature's Green!";
+ mes "Let's do it!";
+ next;
+ mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
+ next;
+ mes "[Elgo]";
+ mes ".. Hmm..";
+ mes "This should do it.";
+ mes "What do you think?";
+ mes "Did this color came out nicely?";
+ delitem 5439,1;
+ delitem 979,1;
+ getitem 5438,1;
+ close;
+ }
+ mes "[Elgo]";
+ mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
+ close;
+ }
+ }
+ mes "[Elgo]";
+ mes "You want to dye a red Cute Ribbon, right?";
+ mes "But you don't even have one.";
+ close;
+ case 5:
+ if(countitem(5438) > 0) {
+ mes "[Elgo]";
+ mes "Ok Ok, This Green Cute Ribbon, huh?";
+ mes "What color do you want it to be dyed?";
+ next;
+ switch(select("White:Blue:Red:Yellow")) {
+ case 1:
+ if(countitem(982) > 0) {
+ mes "[Elgo]";
+ mes "Wow, pure and innocent white!";
+ mes "Ok, let's do it.";
+ next;
+ mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
+ next;
+ mes "[Elgo]";
+ mes ".. Hmm..";
+ mes "This should do it.";
+ mes "What do you think?";
+ mes "Did this color came out nicely?";
+ delitem 5438,1;
+ delitem 982,1;
+ getitem 5441,1;
+ close;
+ }
+ mes "[Elgo]";
+ mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
+ close;
+ case 2:
+ if(countitem(978) > 0) {
+ mes "[Elgo]";
+ mes "Cool blue!!";
+ mes "Let's do it!";
+ next;
+ mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
+ next;
+ mes "[Elgo]";
+ mes ".. Hmm..";
+ mes "This should do it.";
+ mes "What do you think?";
+ mes "Did this color came out nicely?";
+ delitem 5438,1;
+ delitem 978,1;
+ getitem 5440,1;
+ close;
+ }
+ mes "[Elgo]";
+ mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
+ close;
+ case 3:
+ if(countitem(975) > 0) {
+ mes "[Elgo]";
+ mes "Cute Red!";
+ mes "Let's do it!";
+ next;
+ mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
+ next;
+ mes "[Elgo]";
+ mes ".. Hmm..";
+ mes "This should do it.";
+ mes "What do you think?";
+ mes "Did this color came out nicely?";
+ delitem 5438,1;
+ delitem 975,1;
+ getitem 5439,1;
+ close;
+ }
+ mes "[Elgo]";
+ mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
+ close;
+ case 4:
+ if(countitem(976) > 0) {
+ mes "[Elgo]";
+ mes "Basic Yellow!";
+ mes "Let's do it!";
+ next;
+ mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
+ next;
+ mes "[Elgo]";
+ mes ".. Hmm..";
+ mes "This should do it.";
+ mes "What do you think?";
+ mes "Did this color came out nicely?";
+ delitem 5438,1;
+ delitem 976,1;
+ getitem 250,1;
+ close;
+ }
+ mes "[Elgo]";
+ mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
+ close;
+ }
+ }
+ mes "[Elgo]";
+ mes "You want to dye a Green Cute Ribbon, right?";
+ mes "But you don't even have one.";
+ close;
+ case 6:
+ mes "["+strcharinfo(0)+"]";
+ mes "Ah, I'm not sure this time. I will come back next time.";
+ mes "Take Care.";
+ next;
+ mes "[Elgo]";
+ mes "Ok. It's fine. I will see you later~ Bye Bye~!";
+ close;
+ }
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm, I will bring you one next time.";
+ mes "Take Care.";
+ next;
+ mes "[Elgo]";
+ mes "Ok, Good bye!";
+ close;
+ }
+ }
+ case 2:
+ mes "[Elgo]";
+ mes "Uh..Would you please leave?";
+ mes "I need to get back to work...";
+ close;
+ }
+}
+
+in_orcs01,119,106,3 script Orc Lady#2008hat03 1273,2,2,{
+
+OnTouch:
+ mes "["+strcharinfo(0)+"]";
+ mes "This Orc Lady is absorbed in something.";
+ mes "I don't know what she's making...but she wouldn't notice me even I walk up on her.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Should I talk to her?...Uh..Do we even understand eachother?";
+ next;
+ mes "THe Orc Lady suddenly turns around looking surprised.";
+ mes "A Maneater Blossom fell on the ground out of her hands.";
+ next;
+ switch(select("Pick up the flowers for Orc Lady.:Run away!")) {
+ case 1:
+ mes "[Orc Lady]";
+ mes ".. ...";
+ mes "Adventurer with weapon helps Orc?";
+ mes "You weirdo.";
+ mes "My name is Aite-Nah-Zir-Be.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Surprisingly the Orc Lady introduced herself to me.";
+ mes "How should I react?";
+ next;
+ switch(select("Ask her what she was up to.:Say good bye.")){
+ case 1:
+ mes "[Aite]";
+ mes "I'm making a Corolla.";
+ mes "Weaving the flower...with a ribbon..";
+ mes "Brides...wear...Corollas..";
+ next;
+ menu "Would you make one for me?",-;
+ if((countitem(10007) > 0) && (countitem(1032) > 999)) {
+ mes "[Aite]";
+ mes ".. Materials..you..have..";
+ mes "..Too much time to make one.";
+ next;
+ mes "[Aite]";
+ mes "Trade with you.. the one I just made.";
+ mes "But you, weirdo.";
+ mes "You humans are hard...to...understand.";
+ delitem 10007,1;
+ delitem 1032,1000;
+ getitem 5436,1;
+ close;
+ }
+ mes "[Aite]";
+ mes "I need... Silk... Ribbon.";
+ mes "1,000 Maneater Blossoms..";
+ mes "Bring me....";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(^4d4dff Silk Ribbon and 1,000 Maneater Blossoms^000000, huh..)";
+ mes "Got it. I will go and bring back the materials.";
+ close;
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "I nodded goodbye to her with a smile on my face saying nothing.";
+ mes "She nodded back to be as if she understood that was my good bye.";
+ close;
+ }
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Let's run away while she's still in shock.";
+ close2;
+ warp "gef_fild10",223,203;
+ end;
+ }
+ end;
+}