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authorHaru <haru@dotalux.com>2017-06-03 22:47:54 +0200
committerHaru <haru@dotalux.com>2017-06-03 22:47:54 +0200
commit68059ee62a223edb323abba0bc980faab8ed4b52 (patch)
treef50fddbe254d80033eeb74752843ebb6d0eda92f /npc/quests/newgears/2004_headgears.txt
parent1b02f9269f15582c7d211f1d1a3a0c1c7ce68a88 (diff)
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Revert "Unify specialeffect, convert legacy scripts (#1746)"
This reverts commit 19883c583e5e1471c87ae80e67f34882a7e75bc6. The commit was squashed by accident, my fault. I'm merging the PR again, this time preserving the indivisual commits.
Diffstat (limited to 'npc/quests/newgears/2004_headgears.txt')
-rw-r--r--npc/quests/newgears/2004_headgears.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt
index eb07fb029..722509fbc 100644
--- a/npc/quests/newgears/2004_headgears.txt
+++ b/npc/quests/newgears/2004_headgears.txt
@@ -1927,10 +1927,10 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 4_M_ALCHE_A,{
enablenpc " #Alarm Mask Man2";
enablenpc " #Alarm Mask Man3";
enablenpc " #Alarm Mask Man4";
- specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man1"));
- specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man2"));
- specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man3"));
- specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man4"));
+ specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man1";
+ specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man2";
+ specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man3";
+ specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man4";
initnpctimer;
if (countitem(Needle_Of_Alarm) > 2999 && countitem(Mr_Scream) > 0) {
if (select("Give him items", "Cancel") == 1) {
@@ -2042,10 +2042,10 @@ OnTimer4000:
disablenpc " #Alarm Mask Man2";
disablenpc " #Alarm Mask Man3";
disablenpc " #Alarm Mask Man4";
- specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man1"));
- specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man2"));
- specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man3"));
- specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man4"));
+ specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man1";
+ specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man2";
+ specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man3";
+ specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man4";
stopnpctimer;
end;
}