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authorgumi <mekolat@users.noreply.github.com>2017-05-27 16:04:52 -0400
committergumi <mekolat@users.noreply.github.com>2017-06-03 12:57:26 -0400
commit610ae47b9d0250ef9df5abd86c29f0f72c584910 (patch)
treeb23f335833732c22566c78f5211fbf34681fd59a /npc/quests/first_class
parent96e0a6ad736f4c31f7a722c20005e8ca3e991130 (diff)
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remove specialeffect2 from npcs
Diffstat (limited to 'npc/quests/first_class')
-rw-r--r--npc/quests/first_class/tu_acolyte.txt14
-rw-r--r--npc/quests/first_class/tu_archer.txt16
-rw-r--r--npc/quests/first_class/tu_magician01.txt36
-rw-r--r--npc/quests/first_class/tu_thief01.txt24
4 files changed, 45 insertions, 45 deletions
diff --git a/npc/quests/first_class/tu_acolyte.txt b/npc/quests/first_class/tu_acolyte.txt
index 2762325cb..69cfb3cbf 100644
--- a/npc/quests/first_class/tu_acolyte.txt
+++ b/npc/quests/first_class/tu_acolyte.txt
@@ -310,7 +310,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
tu_acolyte01 = 3;
if(getskilllv("AL_HEAL") == 0){
getexp 0,100;
- specialeffect2 EF_CONE;
+ specialeffect(EF_CONE, AREA, playerattached());
}
close;
case 3:
@@ -399,11 +399,11 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
delitem Mace, 1;
if(Class == Job_Acolyte_High) {
getexp 2000,1000;
- specialeffect2 EF_CONE;
+ specialeffect(EF_CONE, AREA, playerattached());
close;
} else {
getexp 1000,500;
- specialeffect2 EF_CONE;
+ specialeffect(EF_CONE, AREA, playerattached());
close;
}
} else {
@@ -654,7 +654,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
mes "[Asthe]";
mes "Pneuma shields characters";
mes "within a 3*3 block, or a 9 cell area, from ^FF0000long range attacks^000000. If you party with Archers or other Bow users, be careful since you might accidentally block their attacks.";
- specialeffect2 EF_PNEUMA;
+ specialeffect(EF_PNEUMA, AREA, playerattached());
next;
mes "[Asthe]";
mes "There are some Undead monsters";
@@ -795,7 +795,7 @@ prt_monk,230,106,3 script Asthe#tu 1_F_PRIEST,{
getexp 1000,1000;
else
getexp 5000,3000;
- specialeffect2 EF_CONE;
+ specialeffect(EF_CONE, AREA, playerattached());
close;
}
mes "If you get into an";
@@ -873,7 +873,7 @@ monk_in,18,38,6 script Priest Gardron#tu 4_M_MINISTER,{
getexp 1000,1000;
else
getexp 2000,2000;
- specialeffect2 EF_CONE;
+ specialeffect(EF_CONE, AREA, playerattached());
//getitem Blue_Potion,1;
close;
} else {
@@ -1145,7 +1145,7 @@ prt_monk,226,257,6 script Ill Girl#tu 4_F_04,{
getexp 0,500;
else
getexp 0,1000;
- specialeffect2 EF_CONE;
+ specialeffect(EF_CONE, AREA, playerattached());
next;
break;
} else {
diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt
index 479e71e67..834323086 100644
--- a/npc/quests/first_class/tu_archer.txt
+++ b/npc/quests/first_class/tu_archer.txt
@@ -78,7 +78,7 @@ payon_in02,67,65,3 script Bard Jet#tu 1_M_BARD,{
next;
if (Sex == SEX_MALE) {
select("A joke, eh?");
- specialeffect2 EF_TALK_FROSTJOKE;
+ specialeffect(EF_TALK_FROSTJOKE, AREA, playerattached());
mes "[Jet]";
mes "Oh...";
mes "My...";
@@ -92,7 +92,7 @@ payon_in02,67,65,3 script Bard Jet#tu 1_M_BARD,{
mes "just have to become a Bard!";
} else {
select("Scream!");
- specialeffect2 EF_TALK_SCREAM;
+ specialeffect(EF_TALK_SCREAM, AREA, playerattached());
mes "[Jet]";
mes "W-Wow...";
mes "I don't know why, but that was truly amazing. You must have";
@@ -118,7 +118,7 @@ payon_in02,67,65,3 script Bard Jet#tu 1_M_BARD,{
mes "Ooh...!";
mes "You're...!";
next;
- specialeffect2 EF_TALK_FROSTJOKE;
+ specialeffect(EF_TALK_FROSTJOKE, AREA, playerattached());
//specialeffect EF_TALK_FROSTJOKE,"Bard Jet#tu";
emotion e_no1;
mes "[Jet]";
@@ -657,7 +657,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "[Reidin Corse]";
mes "Ah, but your eyes look a lot sharper than they used to be.";
mes "Here, this is a small, special reward for you.";
- specialeffect2 EF_WIND;
+ specialeffect(EF_WIND, AREA, playerattached());
tu_archer01 = 7;
getexp 500,0;
next;
@@ -884,7 +884,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "enough and you'll get used to it!";
next;
if(.@eagle == 0){
- specialeffect2 EF_WIND;
+ specialeffect(EF_WIND, AREA, playerattached());
tu_archer01 = 10;
getexp 0,500;
}
@@ -962,7 +962,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "[Reidin Corse]";
mes "Good! You pass.";
mes "Don't forget that you gotta keep training and improve your skills. Before you know it, you'll be an expert almost as good as me!";
- specialeffect2 EF_WIND;
+ specialeffect(EF_WIND, AREA, playerattached());
tu_archer01 = 12;
if (RENEWAL)
delitem Grasshoppers_Leg,10;
@@ -1095,7 +1095,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "you that you've passed";
mes "my final exam! Here, take";
mes "this little reward!";
- specialeffect2 EF_WIND;
+ specialeffect(EF_WIND, AREA, playerattached());
tu_archer01 = 16;
if (RENEWAL_EXP)
getexp 1000,1000;
@@ -1383,7 +1383,7 @@ pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{
mes "[Seisner]";
mes "If you feel comfortable enough with the knowledge I've taught you, you should go back to Master Kavaruk. But if you still have questions, you can always come and ask me.";
close2;
- specialeffect2 EF_WIND;
+ specialeffect(EF_WIND, AREA, playerattached());
tu_archer01 = 3;
if(JobLevel == 1){
getexp 0,30;
diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt
index 73a3007f3..198913b83 100644
--- a/npc/quests/first_class/tu_magician01.txt
+++ b/npc/quests/first_class/tu_magician01.txt
@@ -155,7 +155,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
getexp BaseLevel*3,BaseLevel*2;
else
getexp BaseLevel*30,BaseLevel*15;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
close;
case 1:
mes "Are you ready";
@@ -389,7 +389,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "move on to the next";
mes "subject then. Ho ho ho~!";
tu_magician01 = 2;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
if(.@eread_1) getexp 150,70;
if(.@eread_2) getexp 150,70;
if(.@eread_3) getexp 150,70;
@@ -415,7 +415,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "Napalm Beat. Learning these";
mes "enables Mages to learn their";
mes "more advanced skills.";
- specialeffect2 EF_NAPALMBEAT;
+ specialeffect(EF_NAPALMBEAT, AREA, playerattached());
next;
mes "[Mana]";
mes "Increasing the levels of";
@@ -423,7 +423,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "access to other spells, but";
mes "the damage of those basic";
mes "attack skills is also increased.";
- specialeffect2 EF_LIGHTBOLT;
+ specialeffect(EF_LIGHTBOLT, AREA, playerattached());
next;
mes "[Mana]";
mes "Other skills that are";
@@ -432,7 +432,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "Increase SP Recovery. They're";
mes "not really attack spells, but are useful in certain situations.";
next;
- specialeffect2 EF_SIGHT;
+ specialeffect(EF_SIGHT, AREA, playerattached());
mes "[Mana]";
mes "Sight is used to";
mes "reveal enemies that";
@@ -440,7 +440,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "mind that this skill's";
mes "range doesn't go too far.";
next;
- specialeffect2 EF_STONECURSE;
+ specialeffect(EF_STONECURSE, AREA, playerattached());
mes "[Mana]";
mes "Stone Curse has the chance";
mes "to curse a target, temporarily";
@@ -477,7 +477,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "Then bring them to me, okay?";
tu_magician01 = 3;
getexp 400,200;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
close;
case 3:
mes "Ah, you're back?";
@@ -505,7 +505,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "Anyway, let me know when you're ready for the next lesson, okay?";
tu_magician01 = 5;
getexp 400,200;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
close;
}
case 4:
@@ -533,7 +533,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "Anyway, let me know when you're ready for the next lesson, okay?";
tu_magician01 = 5;
getexp 400,200;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
close;
}
case 5:
@@ -554,7 +554,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "a certain level. It attacks";
mes "with ancient spiritual power~";
next;
- specialeffect2 EF_SOULSTRIKE;
+ specialeffect(EF_SOULSTRIKE, AREA, playerattached());
next;
mes "[Mana]";
mes "As you train in the use";
@@ -572,7 +572,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "Safety Wall protects against";
mes "most close range attacks.";
next;
- specialeffect2 EF_GLASSWALL;
+ specialeffect(EF_GLASSWALL, AREA, playerattached());
next;
mes "[Mana]";
mes "However, Safety Wall";
@@ -591,7 +591,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "can learn after training";
mes "in the use of Fire Bolt.";
next;
- specialeffect2 EF_FIREBALL;
+ specialeffect(EF_FIREBALL, AREA, playerattached());
next;
mes "[Mana]";
mes "Fire Ball can actually";
@@ -610,9 +610,9 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "learned after increasing";
mes "the Cold Bolt skill to";
mes "a certain level.";
- specialeffect2 EF_FROSTDIVER;
+ specialeffect(EF_FROSTDIVER, AREA, playerattached());
next;
- specialeffect2 EF_FROSTDIVER2;
+ specialeffect(EF_FROSTDIVER2, AREA, playerattached());
mes "[Mana]";
mes "Frost Diver will damage";
mes "enemies and has the chance";
@@ -638,7 +638,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "increasing the Lightning";
mes "Bolt skill to a certain level.";
next;
- specialeffect2 EF_THUNDERSTORM;
+ specialeffect(EF_THUNDERSTORM, AREA, playerattached());
mes "[Mana]";
mes "Thunderstorm is similar";
mes "to Fire Ball in that it can";
@@ -658,7 +658,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "Sight. Unlike other skills,";
mes "Fire Wall targets an area.";
next;
- specialeffect2 EF_FIREWALL;
+ specialeffect(EF_FIREWALL, AREA, playerattached());
mes "[Mana]";
mes "So you can place";
mes "a Fire Wall in locations";
@@ -684,7 +684,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "inside the Mage Guild to";
mes "teach you how to use it.";
next;
- specialeffect2 EF_ENERGYCOAT;
+ specialeffect(EF_ENERGYCOAT, AREA, playerattached());
next;
mes "[Mana]";
mes "If you do decide to";
@@ -711,7 +711,7 @@ geffen,67,180,4 script New Mage Manager#M 8_F,{
mes "in handy when fighting...";
tu_magician01 = 6;
getitem Wand,1;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
if(.@skill_e1) getexp 300,100;
if(.@skill_e2) getexp 300,100;
if(.@skill_e3) getexp 300,100;
diff --git a/npc/quests/first_class/tu_thief01.txt b/npc/quests/first_class/tu_thief01.txt
index 13f251d71..58e654122 100644
--- a/npc/quests/first_class/tu_thief01.txt
+++ b/npc/quests/first_class/tu_thief01.txt
@@ -108,7 +108,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you.";
tu_thief01 = 1;
getexp 200,100;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
close;
case 2:
mes "[Yierhan]";
@@ -124,7 +124,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "also increase your attack damage, but they're insignificant compared to STR. I repeat: ^660000insignificant^000000.";
tu_thief01 = 1;
getexp 400,200;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
close;
case 3:
mes "[Yierhan]";
@@ -139,7 +139,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you.";
tu_thief01 = 1;
getexp 200,100;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
close;
}
} else if(tu_thief01 == 1){
@@ -249,7 +249,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "I can explain real quick.";
tu_thief01 = 3;
getexp BaseLevel*30,BaseLevel*15;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
close;
} else if(tu_thief01 == 3){
mes "So...";
@@ -291,7 +291,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "Steal is an Active Skill that has the chance of nabbing you some";
mes "free items! You can't use it against other people, though.";
next;
- specialeffect2 EF_STEAL;
+ specialeffect(EF_STEAL, AREA, playerattached());
mes "[Yierhan]";
mes "But you can use Steal to take items from monsters! If you're lucky, you can get some good items that way. Oh, and Steal doesn't affect monster drop rates.";
.@read_s = 1;
@@ -334,7 +334,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "after you learn the Envenom skill. Detoxify allows you to counteract the effects of poison on a target.";
.@read_r = 1;
next;
- specialeffect2 EF_DETOXICATION;
+ specialeffect(EF_DETOXICATION, AREA, playerattached());
next;
break;
case 7:
@@ -346,7 +346,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "[Yierhan]";
mes "Now that you're such an expert on skills, I want you to level up your skills and come back, got it?";
tu_thief01 = 4;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
if(.@read_d) getexp 300,100;
if(.@read_f) getexp 300,100;
if(.@read_s) getexp 300,100;
@@ -370,7 +370,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
savepoint "moc_ruins",80,164;
getitem Wing_Of_Butterfly,1;
getexp 100,50;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
close2;
warp "moc_fild12",158,373;
end;
@@ -428,7 +428,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
tu_thief01 = 8;
getitem Main_Gauche,1;
getexp 1000,500;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
close;
case 2:
mes "[Yierhan]";
@@ -438,7 +438,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
tu_thief01 = 7;
getitem Main_Gauche,1;
getexp 500,200;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
close;
}
} else {
@@ -465,7 +465,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
tu_thief01 = 7;
getitem Main_Gauche,1;
getexp 500,200;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
close;
}
}
@@ -508,7 +508,7 @@ moc_ruins,66,164,4 script Thief Trainer#T 4_M_02,{
mes "other there, okay?";
tu_thief01 = 8;
getexp 200,100;
- specialeffect2 EF_HIT5;
+ specialeffect(EF_HIT5, AREA, playerattached());
close;
} else if(tu_thief01 == 8){
mes "Heya pal.";