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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-15 20:32:55 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-15 20:32:55 +0000
commit788a65d41bce37aad857e5b5202d0293e84963a2 (patch)
tree2070539f8f2ed0a635ff39a18194c21a76595848 /npc/quests/first_class/tu_thief01.txt
parenta50476a588b2d7bc819cf0235a093dcddef9f2bf (diff)
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removed all .GAT from all the scripts and tested
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10018 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/first_class/tu_thief01.txt')
-rw-r--r--npc/quests/first_class/tu_thief01.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/quests/first_class/tu_thief01.txt b/npc/quests/first_class/tu_thief01.txt
index 715073248..0cc183be8 100644
--- a/npc/quests/first_class/tu_thief01.txt
+++ b/npc/quests/first_class/tu_thief01.txt
@@ -15,7 +15,7 @@
//============================================================
//=================================================Thief Trainer====================================================
-moc_ruins.gat,66,164,4 script Thief Trainer#T 84,{
+moc_ruins,66,164,4 script Thief Trainer#T 84,{
mes "[Yierhan]";
if(Class == Job_Novice){
mes "Eh...?";
@@ -371,13 +371,13 @@ moc_ruins.gat,66,164,4 script Thief Trainer#T 84,{
mes "10 ^ff0000Feather of Birds^000000.";
mes "You can go ahead and kill Pickies to get those. It really shouldn't be that hard. Oh, and use this Wing thingee to come back.";
set tu_thief01, 5;
- savepoint "moc_ruins.gat",80,164;
+ savepoint "moc_ruins",80,164;
getitem 602, 1;
set BaseExp, BaseExp + 100;
set JobExp, JobExp + 50;
//misceffect EF_HIT5;
close2;
- warp "moc_fild12.gat",158,373;
+ warp "moc_fild12",158,373;
end;
} else if(tu_thief01 == 5 || tu_thief01 == 6){
if(countitem(916) < 10){ //Feather_Of_Birds
@@ -386,7 +386,7 @@ moc_ruins.gat,66,164,4 script Thief Trainer#T 84,{
mes "Remember, experience is more important";
mes "that knowledge.";
close2;
- warp "moc_fild07.gat",203,38;
+ warp "moc_fild07",203,38;
end;
} else {
mes "Ah~ there you go.";