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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-07-04 02:32:28 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-07-04 02:32:28 +0000
commit9c100697bf79604fcef8b7eedbadeed45c63b41b (patch)
treec721652bde274ac22a67685a65af2d42d9245c7f /npc/quests/first_class/tu_merchant.txt
parent6d0a690e53ddd3ffe8470d15a6ae925fd70b653e (diff)
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Updated Tutorial quests, and added back NPCs needed for Priest quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14884 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/first_class/tu_merchant.txt')
-rw-r--r--npc/quests/first_class/tu_merchant.txt309
1 files changed, 172 insertions, 137 deletions
diff --git a/npc/quests/first_class/tu_merchant.txt b/npc/quests/first_class/tu_merchant.txt
index 469a8da62..57f3d214c 100644
--- a/npc/quests/first_class/tu_merchant.txt
+++ b/npc/quests/first_class/tu_merchant.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Fix up by Jukka
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
//= eAthena SVN (Testet in Trunk 88xx)
//===== Description: =========================================
@@ -13,6 +13,7 @@
//= 1.1 Fixed bugs, optimized [Lupus] 1.2 fixed Weight check
//= TODO: Test, add missing misceffects
//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
+//= 1.3 Misc. updates. [L0ne_W0lf]
//============================================================
@@ -26,7 +27,7 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "on your adventures...";
next;
mes "[Guarnien]";
- mes "However, what I have to teach would only benefit Merchants. Trading and monkey making are my areas of expertise. If you have any Merchant friends, send them to me.";
+ mes "However, what I have to teach would only benefit Merchants. Trading and money making are my areas of expertise. If you have any Merchant friends, send them to me.";
if(Class == Job_Merchant_High){
next;
mes "[Guarnien]";
@@ -54,20 +55,21 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "you learned";
mes "about Vending?";
next;
- set @chk_vend, getskilllv("MC_VENDING");
- if((@chk_vend > 3) && (@chk_vend < 10)){
+ set .@chk_vend, getskilllv("MC_VENDING");
+ if((.@chk_vend > 3) && (.@chk_vend < 10)){
mes "[Guarnien]";
mes "Excellent!";
mes "You've taught yourself well. Here, you've earned this little reward~";
set tu_merchant, 17;
+ completequest 8240;
getexp 1860,604;
next;
- } else if(@chk_vend == 10){
+ } else if(.@chk_vend == 10){
mes "[Guarnien]";
mes "Oh, I see that you're very serious about being a Merchant. I'm proud that you've managed to master this skill! Here, you deserve this reward!";
set tu_merchant, 17;
+ completequest 8240;
getexp 1990,699;
- //misceffect EF_HIT5;
next;
} else {
mes "[Guarnien]";
@@ -102,8 +104,9 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "The Vending skill is an active skill which allows you to open your own shop where you stand. Vending allows you to do real business with other people.";
next;
mes "[Guarnien]";
- mes "However, you can only vend items that are stored in your PushCart, so you'll need one of those. The maximum price you can set for";
- mes "each item is 10 million Zeny.";
+ mes "However, you can only vend items that are stored in your PushCart,";
+ mes "so you'll need one of those. The maximum price you can set for";
+ mes "each item is 99,990,000 Zeny.";
next;
mes "[Guarnien]";
mes "Basically, you've got to learn the Push Cart skill first before you can learn the Vending skill.";
@@ -116,15 +119,15 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "to vend a total of 3 items at one time. Each time you level up the Vending skill, the total number of items you can vend will";
mes "increase by one.";
next;
- set @chk_vend, getskilllv("MC_VENDING");
- if((@chk_vend > 3) && (@chk_vend < 10)){
+ set .@chk_vend, getskilllv("MC_VENDING");
+ if((.@chk_vend > 3) && (.@chk_vend < 10)){
mes "[Guarnien]";
mes "But I see that you must already know that, huh? Well, seeing as you're so clever, I think you've earned this little prize~";
set tu_merchant, 17;
+ completequest 8239;
getexp 1860,604;
- //misceffect EF_HIT5;
next;
- } else if(@chk_vend == 10){
+ } else if(.@chk_vend == 10){
mes "[Guarnien]";
mes "But it looks like I just put my foot in my mouth. I'm sorry, I didn't notice that you already mastered the Vending skill...";
next;
@@ -135,13 +138,16 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "little reward for";
mes "all your efforts~";
set tu_merchant, 17;
+ completequest 8239;
getexp 1990,699;
- //misceffect EF_HIT5;
+
next;
} else {
mes "[Guarnien]";
mes "For your final assignment, I will ask you to learn the Vending skill up to Skill Level 4. Of course, once you do, I'll give you a little reward. I'll be waiting, so do your best~";
set tu_merchant, 16;
+ erasequest 8239;
+ setquest 8240;
close;
}
@@ -166,8 +172,8 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "learned Push Cart up";
mes "to Level 4 like I asked?";
next;
- set @chk_cart, getskilllv("MC_PUSHCART");
- if(@chk_cart > 3 && @chk_cart < 10){
+ set .@chk_cart, getskilllv("MC_PUSHCART");
+ if(.@chk_cart > 3 && .@chk_cart < 10){
mes "[Guarnien]";
mes "Well done~";
mes "You've been a very";
@@ -175,19 +181,21 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "You deserve a little";
mes "reward for your effort~";
set tu_merchant, 15;
+ erasequest 8238;
+ setquest 8239;
getexp 1620,520;
- //misceffect EF_HIT5;
next;
mes "[Guarnien]";
mes "Next time, I'll talk about the skill that sets Merchants apart from all the other classes: ^871F78Vending^000000. So don't miss it!";
close;
- } else if(@chk_cart == 10){
+ } else if(.@chk_cart == 10){
mes "[Guarnien]";
mes "Excellent!";
mes "You've actually went above and beyond mastered the Push Cart skill. Great work!";
set tu_merchant, 15;
+ erasequest 8238;
+ setquest 8239;
getexp 1860,604;
- //misceffect EF_HIT5;
next;
mes "[Guarnien]";
mes "Next time, I'll talk about the skill that sets Merchants apart from all the other classes: ^871F78Vending^000000. So don't miss it!";
@@ -221,27 +229,30 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "the level of the Push Cart skill, your movement speed will slowly be restored. With Push Cart Level 10, a PushCart won't slow you";
mes "down at all!";
next;
- set @chk_cart, getskilllv("MC_PUSHCART");
- if(@chk_cart > 3 && @chk_cart < 10){
+ set .@chk_cart, getskilllv("MC_PUSHCART");
+ if(.@chk_cart > 3 && .@chk_cart < 10){
mes "[Guarnien]";
mes "Ah, and I see that you've been focusing on learning Push Cart. Although you might still have a problem with your movement";
mes "speed, it shouldn't be a big deal.";
mes "Well done~";
set tu_merchant, 15;
+ erasequest 8237;
+ setquest 8238;
getexp 1620,520;
- //misceffect EF_HIT5;
next;
mes "[Guarnien]";
mes "Next time, I'll talk about the skill that sets Merchants apart from all the other classes: ^871F78Vending^000000. So don't miss it!";
close;
- } else if(@chk_cart == 10){
+ } else if(.@chk_cart == 10){
mes "[Guarnien]";
mes "Wonderful! You've already";
mes "mastered the Push Cart skill.";
mes "You truly deserve a little bit of a reward~";
set tu_merchant, 15;
+ erasequest 8237;
+ setquest 8238;
getexp 1860,602;
- //misceffect EF_HIT5;
+
next;
mes "[Guarnien]";
mes "Next time, I'll talk about the skill that sets Merchants apart from all the other classes: ^871F78Vending^000000. So don't miss it!";
@@ -263,8 +274,8 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "with learning that";
mes "^871F78Over Charge^000000 skill?";
next;
- set @chk_over, getskilllv("MC_OVERCHARGE");
- if(@chk_over > 3 && @chk_over < 10){
+ set .@chk_over, getskilllv("MC_OVERCHARGE");
+ if(.@chk_over > 3 && .@chk_over < 10){
mes "[Guarnien]";
mes "Nice work!";
mes "I can tell that";
@@ -272,21 +283,23 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "as I asked. Please,";
mes "take this little reward~";
set tu_merchant, 13;
+ erasequest 8236;
+ setquest 8237;
getexp 1260,272;
- //misceffect EF_HIT5;
next;
mes "[Guarnien]";
mes "Next time, I'll discuss the Push Cart skill. Be ready for this lecture, as Push Cart is one of the more important skills for a Merchant.";
close;
- } else if(@chk_over == 10){
+ } else if(.@chk_over == 10){
mes "[Guarnien]";
mes "Whoa...";
mes "You actually";
mes "mastered Over Charge?";
mes "Most impressive! You deserve a small reward for your work!";
set tu_merchant, 13;
+ erasequest 8236;
+ setquest 8237;
getexp 1420,336;
- //misceffect EF_HIT5;
next;
mes "[Guarnien]";
mes "Next time, I'll discuss the Push Cart skill. Be ready for this lecture, as Push Cart is one of the more important skills for a Merchant.";
@@ -313,24 +326,26 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "[Guarnien]";
mes "Over Charge allows you to sell items to NPC shops for more Zeny. The higher your Over Charge Skill Level, the more Zeny you'll receive for items sold to NPCs.";
next;
- set @chk_over, getskilllv("MC_OVERCHARGE");
- if(@chk_over > 3 && @chk_over < 10){
+ set .@chk_over, getskilllv("MC_OVERCHARGE");
+ if(.@chk_over > 3 && .@chk_over < 10){
mes "[Guarnien]";
mes "Ah, you've already learned Level 4 Over Charge. Perfect! Let me give you a little reward~";
set tu_merchant, 13;
+ erasequest 8235;
+ setquest 8236;
getexp 1260,272;
- //misceffect EF_HIT5;
next;
mes "[Guarnien]";
mes "Next time, I'll discuss the";
mes "Push Cart skill. Be ready for this lecture, as Push Cart is one of the more important skills for a Merchant.";
close;
- } else if(@chk_over == 10){
+ } else if(.@chk_over == 10){
mes "[Guarnien]";
mes "Amazing! You've already mastered the Over Charge skill! You must have wanted this reward badly~";
set tu_merchant, 13;
+ erasequest 8235;
+ setquest 8236;
getexp 1420,336;
- //misceffect EF_HIT5;
next;
mes "[Guarnien]";
mes "Next time, I'll discuss the";
@@ -340,6 +355,8 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "[Guarnien]";
mes "Personally, I think you should learn this skill for sure! For your next assignment, learn Over Charge up to Level 4. It shouldn't be too difficult to do.";
set tu_merchant, 12;
+ erasequest 8235;
+ setquest 8236;
next;
mes "[Guarnien]";
mes "Once you do that,";
@@ -374,8 +391,8 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "Let me see those";
mes "Red Potions. Ah, it seems you researched the market and bought the cheapest ones! Great work!";
set tu_merchant, 11;
+ changequest 8234,8235;
getexp 1120,220;
- //misceffect EF_HIT5;
next;
mes "[Guarnien]";
mes "Alright, next time, we'll talk about the skill that you can learn after knowing how to Discount:";
@@ -407,7 +424,7 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "So first, you'll need to research the market price for Red Potions. Also, be careful of scammers! If the price is too good to be true, it usually is.";
next;
mes "[Guarnien]";
- mes "Ha ha ha, let me make your goal a bit less confusing. You will need to buy 10 Red Potions from an NPC in Prontera.";
+ mes "Ha ha ha, let me make your goal a bit less confusing. You will need to buy 10 Red Potions from an NPC in Prontera.";
next;
mes "[Guarnien]";
mes "Prontera's a bit far from here, isn't it? I'll just use this Kafra Warp-- Mahnsoo has a bunch for";
@@ -415,29 +432,31 @@ alberta_in,70,51,5 script Guarnien 98,{
next;
set tu_merchant, rand(6,8);
warp "prontera",155,46;
- close2;
end;
break;
case 4:
mes "So, how is it going with learning the Discount skill? Like I always say, if you can't make a bargain, you can't be a Merchant!";
next;
mes "[Guarnien]";
- set @chk_disc, getskilllv("MC_DISCOUNT");
- if(@chk_disc > 3 && @chk_disc < 10){
+ set .@chk_disc, getskilllv("MC_DISCOUNT");
+ if(.@chk_disc > 3 && .@chk_disc < 10){
mes "Ah, you've learned";
mes "how to use the Discount skill";
mes "well enough. Good, here's a little reward for your hard work~";
set tu_merchant, 5;
+ erasequest 8232;
+ setquest 8233;
getexp 830,116;
- //misceffect EF_HIT5;
next;
mes "[Guarnien]";
mes "Alright, my next lesson will hopefully offer you a bit more of a challenge. Come back when you think you're ready, alright?";
close;
- } else if(@chk_disc == 10){
+ } else if(.@chk_disc == 10){
mes "Incredible!";
mes "You've actually mastered the Discount skill! You're such a great student. You deserve a bit of a reward!";
set tu_merchant, 5;
+ erasequest 8232;
+ setquest 8233;
getexp 970,180;
next;
mes "[Guarnien]";
@@ -463,8 +482,8 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "mastered at ^871F78Level 10^000000. The higher the skill level, the less you have to pay for items at NPC shops.";
next;
mes "[Guarnien]";
- set @chk_disc, getskilllv("MC_DISCOUNT");
- if(@chk_disc > 3 && @chk_disc < 10){
+ set .@chk_disc, getskilllv("MC_DISCOUNT");
+ if(.@chk_disc > 3 && .@chk_disc < 10){
mes "Oooh, good work.";
mes "I see that you've";
mes "raised your Discount";
@@ -472,19 +491,21 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "Here, take this";
mes "small reward~";
set tu_merchant, 5;
+ erasequest 8231;
+ setquest 8232;
getexp 830,116;
- //misceffect EF_HIT5;
next;
mes "[Guarnien]";
mes "Alright, my next lesson will hopefully offer you a bit more of a challenge. Come back when you";
mes "think you're ready, alright?";
close;
- } else if(@chk_disc == 10){
+ } else if(.@chk_disc == 10){
mes "Incredible!";
mes "You've actually mastered the Discount skill! You're such a great student. You deserve a bit of a reward!";
set tu_merchant, 5;
+ erasequest 8231;
+ setquest 8232;
getexp 970,180;
- //misceffect EF_HIT5;
next;
mes "[Guarnien]";
mes "Alright, my next lesson will hopefully offer you a bit more of a challenge. Come back when you";
@@ -500,6 +521,8 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "[Guarnien]";
mes "Still, you can't ignore the fact that bargaining is an essential skill for a Merchant! Come back to me when you're ready~";
set tu_merchant, 4;
+ erasequest 8231;
+ setquest 8232;
close;
}
break;
@@ -516,15 +539,16 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "So if you use this skill too often, you might end up bankrupt! So be really careful. Also, as the Skill Level for Mammonite increases, so does the attack strength and Zeny consumption.";
next;
mes "[Guarnien]";
- set @chk_mam, getskilllv("MC_MAMMONITE");
- if(@chk_mam > 3 && @chk_mam < 10){
+ set .@chk_mam, getskilllv("MC_MAMMONITE");
+ if(.@chk_mam > 3 && .@chk_mam < 10){
mes "Ah, I see that you've already tried this skill. How much money have you wasted using Mammonite? Not too much, I hope.";
next;
mes "[Guarnien]";
mes "Well, since you're still green, I feel awfully sorry if you've wasted Zeny. Why don't you take this as compensation?";
set tu_merchant, 3;
+ erasequest 8230;
+ setquest 8231;
getexp 700,58;
- //misceffect EF_HIT5;
next;
mes "[Guarnien]";
mes "Okay. Now I think we're ready for me to discuss the ^871F78Discount^000000 skill. Come back when you'd like me to tell you more about it, okay?";
@@ -532,6 +556,8 @@ alberta_in,70,51,5 script Guarnien 98,{
} else {
mes "Okay. Now I think we're ready for me to discuss the ^871F78Discount^000000 skill. Come back when you'd like me to tell you more about it, okay?";
set tu_merchant, 3;
+ erasequest 8230;
+ setquest 8231;
close;
}
break;
@@ -543,8 +569,8 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "like I asked?";
next;
mes "[Guarnien]";
- set @chk_soji, getskilllv("MC_INCCARRY");
- if(@chk_soji > 3 && @chk_soji < 10){
+ set .@chk_soji, getskilllv("MC_INCCARRY");
+ if(.@chk_soji > 3 && .@chk_soji < 10){
mes "Ah. I can tell that you have. Not bad! By now you should be able to learn the ^871F78Discount^000000 skill, but I'll teach you about that later.";
next;
mes "[Guarnien]";
@@ -560,8 +586,10 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "[Guarnien]";
mes "I see in your eyes that you've already learned to appraise items. Haha, although having that knowledge is reward in itself, let me give you something extra!";
set tu_merchant, 2;
+ erasequest 8229;
+ setquest 8230;
getexp 585,43;
- getitem 1351, 1;
+ getitem 1351,1; //Battle_Axe
next;
mes "[Guarnien]";
mes "Alright, next time";
@@ -577,6 +605,8 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "Alright, next time";
mes "I'll talk about the Mammonite skill. For now, let me take a little bit of a break from all of this arduous lecture. ^666666*Whew!*^000000";
set tu_merchant, 2;
+ erasequest 8229;
+ setquest 8230;
close;
}
@@ -585,6 +615,7 @@ alberta_in,70,51,5 script Guarnien 98,{
if(select("Sure!:I'll make it on my own!")==1){
set tu_merchant, 1;
if(getskilllv("MC_INCCARRY") < 4){
+ setquest 8229;
mes "[Guarnien]";
if(Sex == 1){
mes "Atta boy~!";
@@ -621,12 +652,13 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "This skill works exactly like a ^871F78Magnifier^000000, so you won't have to spend any Zeny on them. Also, this skill is mastered at ^871F78Level 1^000000.";
next;
mes "[Guarnien]";
- set tu_merchant, 2;
if(getskilllv("MC_IDENTIFY")){
mes "I see in your eyes that you've already learned to appraise items. Haha, although having that knowledge is reward in itself, let me give you something extra!";
- //misceffect EF_HIT5;
+ set tu_merchant, 2;
+ erasequest 8229;
+ setquest 8230;
getexp 585,43;
- getitem 1351, 1;
+ getitem 1351,1; //Battle_Axe
next;
mes "[Guarnien]";
mes "Alright, next time";
@@ -642,6 +674,9 @@ alberta_in,70,51,5 script Guarnien 98,{
mes "more about the Discount";
mes "skill later. I always manage";
mes "to forget about that!";
+ set tu_merchant,2;
+ erasequest 8229;
+ setquest 8230;
close;
}
} else {
@@ -693,7 +728,7 @@ prontera,66,111,3 script Sagle 82,{
} else {
set Zeny, Zeny - 420;
set tu_merchant, 10;
- getitem 501, 10;
+ getitem 501,10; //Red_Potion
close;
}
break;
@@ -718,44 +753,44 @@ prontera,66,111,3 script Sagle 82,{
mes "I will sell you 10 Red Potions for ^871F78410 zeny^000000. You'd better get them now while they're still here!";
next;
switch(select("Buy:Cancel")){
- case 1:
+ case 1:
+ mes "[Sagle]";
+ mes "Excellent!";
+ mes "You certainly have an eye for bargains. Here you go, 10 Red Potions fresh from the... Potioner...";
+ if(Zeny < 410){
+ next;
mes "[Sagle]";
- mes "Excellent!";
- mes "You certainly have an eye for bargains. Here you go, 10 Red Potions fresh from the... Potioner...";
- if(Zeny < 410){
- next;
- mes "[Sagle]";
- mes "Whoa, hold on!";
- mes "You can't afford";
- mes "these potions...";
- mes "Please come back";
- mes "when you have enough";
- mes "Zeny, alright?";
- close;
- }
- if(MaxWeight - Weight < 71){
- next;
- mes "[Sagle]";
- mes "Whoa, hold on!";
- mes "There's no way you carry all of this! Why don't you put some of your stuff in Kafra Storage before coming back?";
- close2;
- end;
- } else {
- set Zeny, Zeny - 410;
- set tu_merchant, 10;
- getitem 501, 10;
- close;
- }
- break;
- case 2:
+ mes "Whoa, hold on!";
+ mes "You can't afford";
+ mes "these potions...";
+ mes "Please come back";
+ mes "when you have enough";
+ mes "Zeny, alright?";
+ close;
+ }
+ if(MaxWeight - Weight < 71){
+ next;
mes "[Sagle]";
- mes "Alright...";
- mes "But don't";
- mes "complain if";
- mes "these potions";
- mes "are sold out!";
+ mes "Whoa, hold on!";
+ mes "There's no way you carry all of this! Why don't you put some of your stuff in Kafra Storage before coming back?";
+ close2;
+ end;
+ } else {
+ set Zeny, Zeny - 410;
+ set tu_merchant, 10;
+ getitem 501,10; //Red_Potion
close;
- break;
+ }
+ break;
+ case 2:
+ mes "[Sagle]";
+ mes "Alright...";
+ mes "But don't";
+ mes "complain if";
+ mes "these potions";
+ mes "are sold out!";
+ close;
+ break;
}
}
if(tu_merchant == 6){
@@ -768,43 +803,43 @@ prontera,66,111,3 script Sagle 82,{
mes "I will sell you 10 Red Potions for ^871F78390 zeny^000000. You'd better get them now while they're still here!";
next;
switch(select("Buy:Cancel")){
- case 1:
+ case 1:
+ mes "[Sagle]";
+ mes "Excellent!";
+ mes "You certainly have an eye for bargains. Here you go, 10 Red Potions fresh from the... Potioner...";
+ if(Zeny < 390){
+ next;
mes "[Sagle]";
- mes "Excellent!";
- mes "You certainly have an eye for bargains. Here you go, 10 Red Potions fresh from the... Potioner...";
- if(Zeny < 390){
- next;
- mes "[Sagle]";
- mes "Whoa, hold on!";
- mes "You can't afford";
- mes "these potions...";
- mes "Please come back";
- mes "when you have enough";
- mes "Zeny, alright?";
- close;
- }
- if(MaxWeight - Weight < 71){
- next;
- mes "[Sagle]";
- mes "Whoa, hold on!";
- mes "There's no way you carry all of this! Why don't you put some of your stuff in Kafra Storage before coming back?";
- close;
- } else {
- set Zeny, Zeny - 390;
- set tu_merchant, 9;
- getitem 501, 10;
- close;
- }
- break;
- case 2:
+ mes "Whoa, hold on!";
+ mes "You can't afford";
+ mes "these potions...";
+ mes "Please come back";
+ mes "when you have enough";
+ mes "Zeny, alright?";
+ close;
+ }
+ if(MaxWeight - Weight < 71){
+ next;
mes "[Sagle]";
- mes "Alright...";
- mes "But don't";
- mes "complain if";
- mes "these potions";
- mes "are sold out!";
+ mes "Whoa, hold on!";
+ mes "There's no way you carry all of this! Why don't you put some of your stuff in Kafra Storage before coming back?";
+ close;
+ } else {
+ set Zeny, Zeny - 390;
+ set tu_merchant, 9;
+ getitem 501,10; //Red_Potion
close;
- break;
+ }
+ break;
+ case 2:
+ mes "[Sagle]";
+ mes "Alright...";
+ mes "But don't";
+ mes "complain if";
+ mes "these potions";
+ mes "are sold out!";
+ close;
+ break;
}
}
mes "It's on the tip";
@@ -850,7 +885,7 @@ prontera,93,330,3 script Kellion 97,{
} else {
set Zeny, Zeny - 340;
set tu_merchant, 10;
- getitem 569, 10;
+ getitem 569,10; //Novice_Potion
close;
}
break;
@@ -891,7 +926,7 @@ prontera,93,330,3 script Kellion 97,{
} else {
set Zeny, Zeny - 390;
set tu_merchant, 9;
- getitem 501, 10;
+ getitem 501,10; //Red_Potion
close;
}
break;
@@ -932,7 +967,7 @@ prontera,93,330,3 script Kellion 97,{
} else {
set Zeny, Zeny - 400;
set tu_merchant, 10;
- getitem 501, 10;
+ getitem 501,10; //Red_Potion
close;
}
break;
@@ -993,7 +1028,7 @@ prt_in,169,11,3 script Aigie 92,{
} else {
set Zeny, Zeny - 390;
set tu_merchant, 9;
- getitem 501, 10;
+ getitem 501,10; //Red_Potion
close;
}
break;
@@ -1040,7 +1075,7 @@ prt_in,169,11,3 script Aigie 92,{
} else {
set Zeny, Zeny - 420;
set tu_merchant, 10;
- getitem 501, 10;
+ getitem 501,10; //Red_Potion
close;
}
break;
@@ -1087,7 +1122,7 @@ prt_in,169,11,3 script Aigie 92,{
} else {
set Zeny, Zeny - 340;
set tu_merchant, 10;
- getitem 569, 10;
+ getitem 569,10; //Novice_Potion
close;
}
break;
@@ -1143,7 +1178,7 @@ prontera,247,129,3 script Jayon 85,{
} else {
set Zeny, Zeny - 410;
set tu_merchant, 10;
- getitem 501, 10;
+ getitem 501,10; //Red_Potion
close;
}
break;
@@ -1191,7 +1226,7 @@ prontera,247,129,3 script Jayon 85,{
} else {
set Zeny, Zeny - 400;
set tu_merchant, 10;
- getitem 501, 10;
+ getitem 501,10; //Red_Potion
close;
}
break;
@@ -1240,7 +1275,7 @@ prontera,247,129,3 script Jayon 85,{
} else {
set Zeny, Zeny - 410;
set tu_merchant, 10;
- getitem 501, 10;
+ getitem 501,10; //Red_Potion
close;
}
break;
@@ -1258,7 +1293,7 @@ prontera,247,129,3 script Jayon 85,{
}
mes "[Jayon]";
- mes "The Schwarzwald Republic...";
+ mes "The Schwaltzvalt Republic...";
mes "It's a really interesting country. There's Juno and a few other places worth looking around. ";
next;
mes "[Jayon]";
@@ -1296,7 +1331,7 @@ prt_in,251,129,3 script Maos 709,{
} else {
set Zeny, Zeny - 420;
set tu_merchant, 10;
- getitem 501, 10;
+ getitem 501,10; //Red_Potion
close;
}
break;
@@ -1333,7 +1368,7 @@ prt_in,251,129,3 script Maos 709,{
} else {
set Zeny, Zeny - 340;
set tu_merchant, 10;
- getitem 501, 10;
+ getitem 501,10; //Red_Potion
close;
}
break;
@@ -1370,7 +1405,7 @@ prt_in,251,129,3 script Maos 709,{
} else {
set Zeny, Zeny - 400;
set tu_merchant, 10;
- getitem 501, 10;
+ getitem 501,10; //Red_Potion
close;
}
break;