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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-07-04 02:32:28 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-07-04 02:32:28 +0000
commit9c100697bf79604fcef8b7eedbadeed45c63b41b (patch)
treec721652bde274ac22a67685a65af2d42d9245c7f /npc/quests/first_class/tu_magician01.txt
parent6d0a690e53ddd3ffe8470d15a6ae925fd70b653e (diff)
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Updated Tutorial quests, and added back NPCs needed for Priest quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/renewal@14884 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/first_class/tu_magician01.txt')
-rw-r--r--npc/quests/first_class/tu_magician01.txt920
1 files changed, 510 insertions, 410 deletions
diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt
index a82b27e08..d8d36e359 100644
--- a/npc/quests/first_class/tu_magician01.txt
+++ b/npc/quests/first_class/tu_magician01.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Fix up by Jukka
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
//= eAthena SVN (Testet in Trunk 88xx)
//===== Description: =========================================
@@ -13,14 +13,14 @@
//= 1.1 Optimized [Lupus]
//= TODO: Test, Add proper misceffects
//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
+//= 1.3 Misc. updates. [L0ne_W0lf]
//============================================================
//=================================================Sign====================================================
geffen,61,174,4 script Sign#M 111,{
- mes "~sign reads...~";
- mes "Greetings!! This is the Geffen Magic Academy. Come in if you have an interest in all things magic!";
- close;
+ mes "- Mage Job Change -";
+ close;
}
@@ -29,18 +29,20 @@ geffen,67,180,4 script New Mage Manager#M 102,{
mes "[Mana]";
if(Class == Job_Novice){
mes "[Mana]";
- mes "You're not";
- mes "ready yet.";
- mes "Come back after";
- mes "you've trained more.";
+ mes "You're not ready for";
+ mes "any of the training I have";
+ mes "to offer. You'll have to train";
+ mes "some more and become";
+ mes "a Mage first. Alright, dear?";
close;
}
if(BaseClass != Job_Mage){
- mes "Be more confident in your job.";
- mes "Sometimes other jobs may seem";
- mes "better but take a look back at yourself";
- mes "a little more. You should regain confidence";
- mes "by doing so.";
+ mes "You know, sometimes";
+ mes "other jobs might look a";
+ mes "little better in some battle";
+ mes "situations, but always have";
+ mes "pride in yourself. Not just";
+ mes "anyone can do what you do~";
close;
}
if(eaclass()&(EAJL_UPPER|EAJL_2) && tu_magician01 < 7){
@@ -50,48 +52,81 @@ geffen,67,180,4 script New Mage Manager#M 102,{
}
switch(tu_magician01){
case 0:
- mes "Welcome!";
- mes "I'm Mana, a trainer in charge of those who have justed joined the Mage Guild.";
+ mes "Ah, welcome~";
+ mes "My name is Mana,";
+ mes "a trainer in charge";
+ mes "of new recruits in the";
+ mes "Mage Guild. That means";
+ mes "I'm responsible for you~";
next;
mes "[Mana]";
- mes "I've only been doing this job for a little while, but I'm here to help you if you want to learn more about the Mage job.";
- next;
- if(select("Will you teach me?", "Perhaps later...")==2){
+ mes "I've only been doing";
+ mes "this for just a little while,";
+ mes "but I'm here to help you if";
+ mes "you want to learn more on";
+ mes "the basics of the Mage job.";
+ next;
+ switch(select("Will you teach me?:Perhaps later...")) {
+ case 1:
+ mes "[Mana]";
+ mes "Of course!";
+ mes "And don't worry,";
+ mes "everyone is a beginner";
+ mes "at one point or another.";
+ mes "You can only get better!";
+ next;
+ break;
+ case 2:
mes "[Mana]";
mes "Well, I guess";
- mes "that should be fine.";
- mes "I look forward to";
- mes "meeting you again~";
+ mes "it'll all work out.";
+ mes "But I look forward";
+ mes "to meeting you again";
+ mes "if you decide that you";
+ mes "do want some instruction~";
close;
}
mes "[Mana]";
- mes "Of course!";
- mes "And don't worry,";
- mes "Everyone is a beginner";
- mes "at one point or another.";
- mes "You can only get better!";
+ mes "Alright, let's begin with";
+ mes "a general description";
+ mes "of our job, shall we?";
+ mes "What exactly are Mages?";
next;
mes "[Mana]";
- mes "Alright,";
- mes "shall we start";
- mes "with the basics then?";
+ mes "Instead of physical strength,";
+ mes "Mages use the power of the";
+ mes "elements in battle. These are";
+ mes "^ff0000Fire^000000, ^5C4033Earth^000000, ^93DB70Wind^000000, ^0000FFWater^000000.";
+ mes "We also have access to spells";
+ mes "to spells with the ^CFB53BGhost^000000 property.";
next;
mes "[Mana]";
- mes "Instead of raw physical strength, Mages use the power of the elements: ^ff0000Fire^000000, ^5C4033Earth^000000, ^93DB70Wind^000000, ^0000FFWater^000000. Mages even have ^CFB53BGhost^000000 property spells.";
+ mes "Now, when an enemy has";
+ mes "an elemental property, it will";
+ mes "be able to resist that element, but will be susceptible to others.";
+ mes "That's why knowing elemental properties is so important to us.";
next;
mes "[Mana]";
- mes "Now, if an enemy has an elemental property, it will be able to resist some elements and suspectible to others.";
+ mes "Listen carefully to these";
+ mes "elemental relationships.";
+ mes "^FF0000Fire^000000 is strong against Earth,";
+ mes "but is weak against Water.";
+ mes "^5C4033Earth^000000 is strong against Wind,";
+ mes "but is weak against Fire.";
next;
mes "[Mana]";
- mes "Listen carefully.";
- mes "^FF0000Fire^000000 is strong against Earth but weak against Water. Now, ^5C4033Earth^000000 is strong against Wind, but weak against Fire.";
+ mes "^0000FFWater^000000 is strong against";
+ mes "Fire, but weak against Wind.";
+ mes "Finally, ^93DB70Wind^000000 is strong against";
+ mes "Water, but weak against Earth.";
next;
mes "[Mana]";
- mes "^0000FFWater^000000 is strong against Fire but weak against Wind. And finally, ^93DB70Wind^000000 is strong against Water but weak against Earth.";
- next;
- mes "[Mana]";
- mes "Was I talking too much?";
- mes "Let's take a break and continue later. I'm still new to this, so I'm a little bushed~!";
+ mes "I can't remember";
+ mes "the last time I've";
+ mes "spoken so much in one";
+ mes "sitting! I'm bushed, so it's";
+ mes "time for a break. But we'll";
+ mes "continue this later, okay?";
set tu_magician01, 1;
getexp BaseLevel*30,BaseLevel*15;
//misceffect EF_HIT5;
@@ -100,10 +135,23 @@ geffen,67,180,4 script New Mage Manager#M 102,{
case 1:
mes "Are you ready";
mes "to continue our";
- mes "discussion on the elements?";
+ mes "discussion on the";
+ mes "elemental properties?";
+ next;
+ mes "[Mana]";
+ mes "You should know that";
+ mes "each monster has an";
+ mes "elemental property and that";
+ mes "there are different levels for";
+ mes "all of these elements. It's";
+ mes "important to understand this...";
next;
mes "[Mana]";
- mes "Remember that each monster has an elemental property and that each property has a level. Understanding the elements will help you win battles.";
+ mes "Let me explain to you";
+ mes "all of the nuances of";
+ mes "each element. Just ask";
+ mes "me which specific element";
+ mes "you'd like to learn more about.";
next;
mes "[Mana]";
mes "In other words, even the same properties";
@@ -114,195 +162,213 @@ geffen,67,180,4 script New Mage Manager#M 102,{
switch(select("^ff0000Fire^000000", "^5C4033Earth^000000", "^93DB70Wind^000000", "^0000FFWater^000000", "^CFB53BGhost^000000", "Quit.")){
case 1:
mes "[Mana]";
- mes "In general, monsters that have the '^ff0000Fire^000000'";
- mes "property have strong attacks.";
- mes "Therefore, Mages who are generally physically weaker.";
- mes "Even the slightest hit can be critical.";
- next;
- mes "[Mana]";
- mes "The skills with a '^ff0000fire^000000' property";
- mes "are 'Sight', 'Fire Bolt' 'Fire Wall'";
- mes "and 'Fire Ball'.";
+ mes "Monsters with the ^ff0000Fire^000000";
+ mes "property tend to have strong";
+ mes "attacks. Since we Mages are";
+ mes "physically weaker, even slight";
+ mes "hits from these monsters can";
+ mes "be extremely damaging to us.";
next;
mes "[Mana]";
- mes "When fighting '^ff0000fire^000000' property monsters";
- mes "...Usually when alone?";
- mes "Use 'Frost Diver' to freeze the monster first.";
+ mes "So if we have to fight";
+ mes "monsters with the ^FF0000Fire^000000";
+ mes "property on our own, we";
+ mes "can use Frost Diver to";
+ mes "freeze them in their tracks.";
next;
mes "[Mana]";
- mes "If you fight '^ff0000fire^000000' with '^ff0000fire^000000'";
- mes "it will do little or no damage at all.";
+ mes "But if we use Fire";
+ mes "property skills on Fire";
+ mes "monsters, we'd do little to no";
+ mes "damage and that's not good.";
next;
mes "[Mana]";
- mes "The most distinctive of the '^ff0000fire^000000' property";
- mes "skills is 'Fire Wall'. It can be used";
- mes "up to 3 times in one screen.";
+ mes "For reference, our Fire";
+ mes "property skills are Sight,";
+ mes "Fire Bolt, Fire Ball and Fire";
+ mes "Wall. Ooh, let me tell you";
+ mes "a little more about Fire Wall.";
next;
mes "[Mana]";
- mes "The 'Fire Wall' remains on the ground";
- mes "and any monster that runs into it will";
- mes "be damaged. The monster then moves away";
- mes "in the opposite direction from which";
- mes "they approached.";
+ mes "Fire Wall is very distinctive";
+ mes "in that it can be used up to";
+ mes "3 times on one screen. Any";
+ mes "monsters that run into it will";
+ mes "get damaged, then move away";
+ mes "in the opposite direction.";
next;
mes "[Mana]";
- mes "But 'Undead' monsters are only injured";
- mes "slightly and still move in the same";
- mes "direction so beware.";
+ mes "But if an Undead monster";
+ mes "runs into a Fire Wall, it's ";
+ mes "only slightly injured and the";
+ mes "Fire Wall won't necessarily";
+ mes "block its approach. So beware!";
set tu_mana,tu_mana|1;
next;
break;
case 2:
mes "[Mana]";
- mes "Usually, '^5C4033Earth^000000' property monsters";
- mes "have good targeting. So no matter how";
- mes "how high your dodge rate is, even Mages";
- mes "have a hard time avoiding the attacks.";
- next;
- mes "[Mana]";
- mes "'^5C4033Earth^000000'property spells include";
- mes "'Stone Curse' but it is hard to";
- mes "classify it as '^5C4033Earth^000000' but for now";
- mes "we'll leave it as is.";
- next;
- mes "[Mana]";
- mes "'^5C4033Earth^000000' property monsters are";
- mes "generally weak against 'Fire Wall'.";
+ mes "Alright, ^5C4033Earth^000000 property";
+ mes "monsters usually have";
+ mes "good targeting, so even";
+ mes "if your Dodge Rate is high,";
+ mes "you might find it hard to";
+ mes "evade all of their attacks.";
next;
mes "[Mana]";
- mes "'^5C4033Earth^000000' is weak against '^ff0000fire^000000'";
- mes "so 'Fire Wall' stops the monster and";
- mes "does damage.";
+ mes "When dealing with these";
+ mes "monsters, use Fire property";
+ mes "spells. Fire Wall is usually";
+ mes "pretty effective, since it'll";
+ mes "stop the monster and also";
+ mes "cause some good damage.";
next;
mes "[Mana]";
- mes "In the same way '^ff0000fire^000000' property spells";
- mes "such as 'Fire Ball' or 'Fire Bolt' can";
- mes "be used to do damage the monsters also.";
+ mes "It's also handy to know";
+ mes "that when you use Stone";
+ mes "Curse on a monster, that";
+ mes "monster becomes Earth";
+ mes "property while the spell";
+ mes "is in effect. Cool, huh?";
next;
mes "[Mana]";
- mes "Oh..and";
- mes "When you 'Stone Curse' a monster";
- mes "the monster becomes of '^5C4033earth^000000' property.";
- mes "If you use this point very well, you can do";
- mes "much more damange when battling.";
+ mes "So if you use Stone Curse,";
+ mes "a good strategy would be to";
+ mes "use Fire property skills right";
+ mes "afterwards, like Fire Bolt and";
+ mes "Fire Ball, to take advantage of";
+ mes "the monster's Earth property.";
set tu_mana,tu_mana|2;
next;
break;
case 3:
mes "[Mana]";
- mes "Generally '^93DB70wind^000000' property monsters";
- mes "avoid attacks very well.";
+ mes "Now, don't be too surprised";
+ mes "if you keep missing when you";
+ mes "attack ^93DB70Wind^000000 property monsters.";
+ mes "Most of them can avoid physical";
+ mes "attacks really well because of";
+ mes "their high Dodge Rates.";
next;
mes "[Mana]";
- mes "But Mages never really attack directly";
- mes "so there is no need to worry about";
- mes "this aspect.";
+ mes "But since we Mages";
+ mes "mostly attack with our";
+ mes "spells, we don't need to";
+ mes "worry so much about that.";
+ mes "Still, Wind monsters tend to";
+ mes "be pretty quick, so be careful.";
next;
mes "[Mana]";
- mes "But '^93DB70wind^000000' property monsters";
- mes "are swift, so you must be careful when attacking.";
+ mes "When it comes to attacking";
+ mes "Wind monsters, it'd be ideal";
+ mes "to use Earth property skills.";
+ mes "But since only Wizards have";
+ mes "access to Earth property attacks,";
+ mes "we should settle for Fire skills.";
next;
mes "[Mana]";
- mes "'^93DB70Wind^000000' property skills include";
- mes "'Lightning Bolt' and 'Thunder Storm'.";
+ mes "Fire property skills might";
+ mes "not do a whole lot of damage,";
+ mes "but they'll have a greater effect than Wind or Water property skills, which would do very little or no damage at all to Wind monsters.";
next;
mes "[Mana]";
- mes "When attacking '^93DB70wind^000000' property monsters";
- mes "it is good to use '^5C4033earth^000000' property skills.";
- mes "But while Wizards do have teh ability to do quite";
- mes "some damage, Mages do not yet have the power to";
- mes "'attack with an ^5C4033earth^000000' property skill.";
+ mes "Just so you know,";
+ mes "the ^93DB70Wind^000000 property skills";
+ mes "that we Mages can use are";
+ mes "Lighning Bolt and Thunder Storm.";
next;
- mes "[Mana]";
- mes "So it is good to use a '^ff0000fire^000000' element";
- mes "skill. '^93DB70Wind^000000' property or";
- mes "'^0000FFwater^000000' property skills do little";
- mes "or no damage to '^93DB70wind^000000' property monsters.";
set tu_mana,tu_mana|4;
next;
break;
case 4:
mes "[Mana]";
- mes "'^0000FFWater^000000' property monsters have";
- mes "strong health. When battling such monsters";
- mes "it usually takes longer than others.";
- next;
- mes "[Mana]";
- mes "But '^0000FFwater^000000' property monsters are";
- mes "affected more by level then monsters of other";
- mes "properties.";
- next;
- mes "[Mana]";
- mes "In other words a monster that is level 2 of the '^93DB70wind^000000'";
- mes "property gets hit '150' by a '^5C4033earth^000000' property skill,";
- mes "a level 2 '^0000FFwater^000000' property monster";
- mes "will receive '175' damage from a '^93DB70wind^000000' property skill.";
+ mes "^0000FFWater^000000 property monsters";
+ mes "tend to have a lot of health,";
+ mes "so they can take more damage";
+ mes "than other monsters, making";
+ mes "battles with them longer.";
next;
mes "[Mana]";
- mes "If you use these properties well you should be";
- mes "able to fight '^0000FFwater^000000' property monsters quickly.";
+ mes "Now, remember how I said";
+ mes "that there are differing levels";
+ mes "for properties? Water property monsters are actually a bit more";
+ mes "sensitive to damage from their opposing element at higher levels.";
next;
mes "[Mana]";
- mes "'^0000FFWater^000000' property skills include 'Cold Bolt'";
- mes "and 'Frost Driver'.";
- mes "'^ff0000Fire^000000' property monsters are weak against these attacks.";
- mes "Oh, and 'Frost Diver' has a special characteristic.";
+ mes "In other words, monsters";
+ mes "that are higher in level for";
+ mes "the Water property are going";
+ mes "to take even more damage";
+ mes "from Wind property attacks.";
next;
mes "[Mana]";
- mes "When attacking a monster with 'Frost Driver'";
- mes "there is a chance that the monster can be frozen.";
- mes "At that time the monster temporarily turns into a";
- mes "'^0000FFwater^000000' property.";
+ mes "Water property skills";
+ mes "in the Mage's repertoire";
+ mes "include Cold Bolt and Frost";
+ mes "Diver. These skills are very";
+ mes "effective against Fire monsters.";
next;
mes "[Mana]";
- mes "If you use this idea, then it should be easier to";
- mes "fight the monsters.";
+ mes "Frost Diver is special in";
+ mes "that it has the chance to";
+ mes "actually freeze monsters.";
+ mes "While monsters are frozen by";
+ mes "Frost Diver, they're considered Water monsters. Interesting, huh?";
set tu_mana,tu_mana|8;
next;
break;
case 5:
mes "[Mana]";
- mes "Let me explain a little about the '^CFB53Bghost^000000' property.";
- mes "There aren't many '^CFB53Bghost^000000' property monsters";
- mes "so it is a bit tedious.";
+ mes "Now, there aren't many";
+ mes "^CFB53BGhost^000000 property monsters";
+ mes "around. But if you do run into";
+ mes "them, go ahead and use your";
+ mes "Ghost property skills, which";
+ mes "should be effective.";
next;
mes "[Mana]";
- mes "'^CFB53BGhost^000000' property magic includes";
- mes "'Napalm Beat' and 'Soul Strike' and also";
- mes "the hard to classify 'Safety Wall'.";
+ mes "The Ghost property attacks";
+ mes "that we Mages can use are";
+ mes "Napalm Beat and Soul Strike.";
+ mes "These skills generally tend";
+ mes "to work pretty well, except on";
+ mes "high Holy property monsters.";
next;
mes "[Mana]";
- mes "The first two are very useful when attacking '^CFB53Bghost^000000' property";
- mes "monsters, but if the monster has no property, ";
- mes "the skills may not do any damage whatsoever.";
+ mes "Now, the Safety Wall spell";
+ mes "is sort of a Ghost property";
+ mes "skill, but it's hard to classify. Casting Safety Wall creates";
+ mes "a barrier than protects against";
+ mes "close range physical attacks.";
next;
mes "[Mana]";
- mes "So be careful when you choose to use them.";
- mes "Mmm.. and 'Safety Wall' is a slightly different";
- mes "skill. It makes a are surrounded by a wall where";
- mes "one person can enter and be protected from ";
- mes "close physical attacks.";
- next;
- mes "[Mana]";
- mes "But it cannot protect you from distant";
- mes "attacks or strong monster's property attacks";
- mes "so be careful when using the skill.";
+ mes "However, this barrier only";
+ mes "fits one person and doesn't";
+ mes "shield against long range";
+ mes "attacks or strong property";
+ mes "attacks, so be really careful!";
set tu_mana,tu_mana|16;
next;
break;
case 6:
mes "[Mana]";
- mes "Really?";
- mes "I'm a li~~~ ttle busy too so I can't explain it several times.";
- mes "So listen carefully until you have absorbed all the";
- mes "information this time.";
- next;
- if(select("Then the explanation..", "Quit for sure.")==2){
+ mes "Are you sure that you've";
+ mes "heard enough about the";
+ mes "nuances of the elemental";
+ mes "properties? Because if you're";
+ mes "ready, we'll cover some new";
+ mes "material for you to learn.";
+ next;
+ switch(select("W-wait, not yet!:I'm ready to go on.")) {
+ case 1:
+ break;
+ case 2:
mes "[Mana]";
- mes "I'll move onto the next subject then.";
- mes "Hoho..";
- set tu_magician01, 2;
- //misceffect EF_HIT5;
+ mes "Alrighty, we'll";
+ mes "move on to the next";
+ mes "subject then. Ho ho ho~!";
+ set tu_magician01,2;
+ specialeffect2 EF_HIT5;
if(tu_mana&1){
getexp 150,70;
}
@@ -326,303 +392,321 @@ geffen,67,180,4 script New Mage Manager#M 102,{
}
break;
case 2:
- mes "Do you understand the concept of properties now?";
- mes "It may be a bit confusing, but over time";
- mes "you should be able to get the hang of it.";
- mes "Now I will explain about magic and skills.";
- //next;
- //misceffect EF_SIGHT;
- next;
- mes "[Mana]";
- mes "I'll first explain the basic skills.";
- mes "'Fire Bolt' 'Cold Bolt'";
- mes "'Lightning Bolt' 'Napalm Beat'";
- mes "These are the four basic ones.";
- //next;
- //misceffect EF_NAPALMBEAT;
- next;
- mes "[Mana]";
- mes "These can damage one opponent or monster.";
- mes "Most of the other skills require the";
- mes "knowledge of these basic skills first.";
- //next;
- //misceffect EF_LIGHTBOLT;
- next;
- mes "[Mana]";
- mes "'Fire Bolt' has the '^ff0000fire^000000' property,";
- mes "'Cold Bolt' has the '^0000FFwater^000000' property,";
- mes "Lightning Bolt' has the '^93DB70wind^000000' property,";
- mes "and 'Napalm Beat' has the '^CFB53Bghost^000000' property.";
- //next;
- //misceffect EF_STONECURSE;
+ mes "I know that the concept";
+ mes "of properties might be";
+ mes "confusing now, but over";
+ mes "time you'll get the hang";
+ mes "of it. Now it's time to talk";
+ mes "about magic skills in depth~";
next;
mes "[Mana]";
- mes "The damage that these skills can do";
- mes "grows as the level of gets higher.";
- mes "And there are some other basic skills";
- mes "such as 'Sight', 'Stone Curse' and";
- mes "'Increase SP Recovery'.";
+ mes "Now, the most basic magic";
+ mes "attack spells are Fire Bolt,";
+ mes "Cold Bolt, Lightning Bolt and";
+ mes "Napalm Beat. Learning these";
+ mes "enables Mages to learn their";
+ mes "more advanced skills.";
+ specialeffect2 EF_NAPALMBEAT;
next;
mes "[Mana]";
- mes "'Sight' reveals hidden enemies but the";
- mes "range is not that great so be careful.";
+ mes "Increasing the levels of";
+ mes "these skills not only opens";
+ mes "access to other spells, but";
+ mes "the damage of those basic";
+ mes "attack skills is also increased.";
+ specialeffect2 EF_LIGHTBOLT;
next;
mes "[Mana]";
- mes "'Stone Curse', as mentioned before can";
- mes "curse a target with a certain chance.";
- mes "But be aware that you need a 'Red Gemstone'";
- mes "for the skill to work.";
+ mes "Other skills that are";
+ mes "basic to the Mage class";
+ mes "are Sight, Stone Curse and";
+ mes "Increase SP Recovery. They're";
+ mes "not really attack spells, but are useful in certain situations.";
next;
+ specialeffect2 EF_SIGHT;
mes "[Mana]";
- mes "Opponents that are cursed with 'Stone Curse'";
- mes "become '^5C4033earth^000000' properties.";
- mes "And a cursed enemy can't move on its";
- mes "own free will.";
+ mes "Sight is used to";
+ mes "reveal enemies that";
+ mes "are hiding. Keep in";
+ mes "mind that this skill's";
+ mes "range doesn't go too far.";
next;
+ specialeffect2 EF_STONECURSE;
mes "[Mana]";
- mes "'Increase SP Recovery' is sort of hard";
- mes "to call a magic skill. It increases the";
- mes "amount of SP you recover when sitting";
- mes "down to rest.";
+ mes "Stone Curse has the chance";
+ mes "to curse a target, temporarily";
+ mes "immobilizing it and making it";
+ mes "^5C4033Earth^000000 property. However, each";
+ mes "attempt to cast Stone Curse";
+ mes "requires 1 Red Gemstone.";
next;
mes "[Mana]";
- mes "So it will reduce the time you need to";
- mes "sit and rest. It doesn't help you directly";
- mes "when battling, but makes things a lot easier.";
+ mes "Increase SP Recovery is";
+ mes "a passive skill which helps";
+ mes "you recover more SP while sitting down to rest. It doesn't directly affect battle, but having more SP is always better.";
next;
mes "[Mana]";
- mes "Mmm....";
- mes "This should be enough explaining about the";
- mes "basic skills. Now before we move onto the";
- mes "higher level skills, here is an assignment";
- mes "for you. Hoho..";
+ mes "Well, I feel like I've";
+ mes "explained the basic spells";
+ mes "enough. Now, before I talk";
+ mes "about our advanced skills,";
+ mes "there's an assignment I want";
+ mes "you to complete for training.";
next;
mes "[Mana]";
- mes "If you go north of here, Geffen, there is";
- mes "a big bridge and monsters called a 'Pupa'.";
- mes "They don't move and do not attack when";
- mes "attacked.";
+ mes "If you head west from";
+ mes "here, you'll find a big bridge";
+ mes "bridge where you can encounter";
+ mes "these monsters called Pupa.";
+ mes "Pupa don't move and can't";
+ mes "attack to save their lives.";
next;
mes "[Mana]";
- mes "Attack these 'Pupa' and gather 10 'Chrysalis'.";
- mes "Be careful because these 'Pupa' may turn";
- mes "into a 'Creamy'.";
- next;
- mes "[Mana]";
- mes "It may be hard for you to fight a 'Creamy' yet";
- mes "so if the 'Pupa' is acting weird be extra careful.";
+ mes "Hunt these Pupa";
+ mes "until you've collected";
+ mes "10 Chrysalis from them.";
+ mes "Then bring them to me, okay?";
set tu_magician01, 3;
getexp 400,200;
- //misceffect EF_HIT5;
+ specialeffect2 EF_HIT5;
+
close;
break;
case 3:
- mes "Ah~ You're here?";
- mes "Let's see if you gathered all that's needed.";
+ mes "Ah, you're back?";
+ mes "Let's see if you gathered";
+ mes "all 10 Chrysalis from hunting";
+ mes "all of those Pupa. Hmmmm...";
next;
- if(countitem(915) < 10){
+ if (countitem(915) < 10) {
mes "[Mana]";
- mes "Not quite enough.";
- mes "Come back when you have gathered some more.";
- mes "This is a bonus.";
+ mes "Aw, you don't";
+ mes "have enough of";
+ mes "them yet. Head west";
+ mes "from here and hunt Pupa";
+ mes "to get more Chrysalis, okay?";
+ mes "For now, I'll just heal you up.";
set tu_magician01, 4;
- percentheal 100,0;
- percentheal 0,100;
+ percentheal 100,100;
close;
} else {
mes "[Mana]";
- mes "Oh you gathered them all.";
- mes "Now are you more used to using these skills?";
- mes "Once you have trained more, you can";
- mes "combine different skills to form stronger attacks.";
- next;
- mes "[Mana]";
- mes "Let's take a break now before we";
- mes "move on to explain the other skills.";
+ mes "...Nine, ten.";
+ mes "Alright, you pass!";
+ mes "By now, you must be more";
+ mes "used to using your skills, huh?";
+ mes "Anyway, let me know when you're ready for the next lesson, okay?";
set tu_magician01, 5;
getexp 400,200;
- //misceffect EF_HIT5;
+ specialeffect2 EF_HIT5;
close;
}
break;
case 4:
- mes "Ah~ You're here?";
- mes "Let's see if you gathered all that's needed.";
+ mes "So...";
+ mes "Did you get";
+ mes "10 Chrysalis";
+ mes "from hunting Pupa";
+ mes "like I asked? I hope so...";
+ mes "Because I'm going to check~";
next;
if(countitem(915) < 10){
mes "[Mana]";
- mes "You need a little bit more.";
- mes "You can do it!";
- mes "'10 ^ff0000Chrysalis^000000', ok?";
+ mes "Whoa, you need";
+ mes "more than just this.";
+ mes "I know you can do it...";
+ mes "Pupas are completely";
+ mes "defenseless monsters!";
close;
} else {
mes "[Mana]";
- mes "Oh you gathered them all.";
- mes "Now are you more used to using these skills?";
- mes "Once you have trained more, you can";
- mes "combine different skills to form stronger attacks.";
- next;
- mes "[Mana]";
- mes "Let's take a break now before we";
- mes "move on to explain the other skills.";
+ mes "...Nine, ten.";
+ mes "Alright, you pass!";
+ mes "By now, you must be more";
+ mes "used to using your skills, huh?";
+ mes "Anyway, let me know when you're ready for the next lesson, okay?";
set tu_magician01, 5;
getexp 400,200;
- //misceffect EF_HIT5;
+ specialeffect2 EF_HIT5;
close;
}
break;
case 5:
- mes "Now shall we discuss the more advanced skills?";
+ mes "Now I'll tell you";
+ mes "what I know about the";
+ mes "more advanced Mage";
+ mes "skills. Which one would";
+ mes "you like me to explain?";
next;
while(1){
- switch(select("Soul Strike", "Safety Wall", "Fire Ball", "Frost Diver", "Thunderstorm", "Fire Wall", "Energy Coat", "Quit.")){
+ switch(select("Soul Strike:Safety Wall:Fire Ball:Frost Diver:Thunderstorm:Fire Wall:Energy Coat:Quit.")) {
case 1:
mes "[Mana]";
- mes "'Soul Strike' is a '^CFB53Bghost^000000' property";
- mes "skill. Once you have leared a certain amount of";
- mes "'Napalm Beat' you can learn it as well.";
- //next;
- //misceffect EF_SOULSTRIKE;
+ mes "Soul Strike is a ^CFB53BGhost^000000";
+ mes "property skill that you can";
+ mes "learn after increasing the";
+ mes "Napalm Beat skill up to";
+ mes "a certain level. It attacks";
+ mes "with ancient spiritual power~";
+ next;
+ specialeffect2 EF_SOULSTRIKE;
next;
mes "[Mana]";
- mes "When you train more the power of your";
- mes "'Soul Strike' will become stronger and ";
- mes "you will be able to cast it faster.";
+ mes "As you train in the use";
+ mes "of Soul Strike and increase";
+ mes "that skill's level, it will grow in strength and you'll be able";
+ mes "to cast it much more quickly.";
set tu_mana,tu_mana|1;
next;
break;
case 2:
mes "[Mana]";
- mes "'Safety Wall' can be learned after you have ";
- mes "trained a certain amount of 'Napalm Beat'";
- mes "and 'Soul Strike'. As mentioned before, it";
- mes "blocks most close range attacks.";
- //next;
- //misceffect EF_GLASSWALL;
+ mes "You can learn Safety Wall";
+ mes "after training in the use of";
+ mes "Napalm Beat and Soul Strike.";
+ mes "Safety Wall protects against";
+ mes "most close range attacks.";
+ next;
+ specialeffect2 EF_GLASSWALL;
next;
mes "[Mana]";
- mes "But it does not block infinitely. It will only";
- mes "provide a shield for a certain amount of";
- mes "attacks and time. Of course this varies";
- mes "depending on how much you train.";
+ mes "However, Safety Wall";
+ mes "has a time duration and";
+ mes "can only protect from a";
+ mes "certain number of attacks,";
+ mes "depending on the level of the";
+ mes "Safety Wall skill that you use.";
set tu_mana,tu_mana|2;
next;
break;
case 3:
mes "[Mana]";
- mes "'Fire Ball' is a '^ff0000fire^000000' property skill";
- mes "and can be learned after a certain amount of 'Fire Bolt'.";
- //next;
- //misceffect EF_FIREBALL;
+ mes "Fire Ball is a ^FF0000Fire^000000";
+ mes "property skill that you";
+ mes "can learn after training";
+ mes "in the use of Fire Bolt.";
+ next;
+ specialeffect2 EF_FIREBALL;
next;
mes "[Mana]";
- mes "If 'Fire Bolt' attacks one opponent 'Fire Ball'";
- mes "attacks several within a certain range.";
+ mes "Fire Ball can actually";
+ mes "inflict damage on multiple";
+ mes "enemies if they are within";
+ mes "the range of the skill. Make";
+ mes "good use of the destructive";
+ mes "power of the Fire Ball!";
next;
set tu_mana,tu_mana|4;
break;
case 4:
mes "[Mana]";
- mes "'Frost Diver' is a '^0000FFwater^000000' property";
- mes "skill and can learned after training with 'Cold Bolt'";
- mes "While it can damage the opponent, the main";
- mes "purpose is to freeze the enemy.";
- //next;
- //misceffect EF_FROSTDIVER;
- //misceffect EF_FROSTDIVER2;
+ mes "Frost Diver is a ^0000FFWater^000000";
+ mes "property skill that can be";
+ mes "learned after increasing";
+ mes "the Cold Bolt skill to";
+ mes "a certain level.";
+ specialeffect2 EF_FROSTDIVER;
next;
+ specialeffect2 EF_FROSTDIVER2;
mes "[Mana]";
- mes "Enemies hit by 'Frost Diver' will be damaged";
- mes "and freeze at the same time by a certain";
- mes "amount of chance.";
+ mes "Frost Diver will damage";
+ mes "enemies and has the chance";
+ mes "to freeze them as well. Once";
+ mes "frozen, the monster will be";
+ mes "considered to be a Water";
+ mes "property creature.";
next;
mes "[Mana]";
- mes "When the enemy is frozen it will change to";
- mes "have the '^0000FFwater^000000' property.";
- mes "The amount of damage and chance to be";
- mes "frozen increases the more you train.";
+ mes "Now, as you increase";
+ mes "the level of the Frost Diver";
+ mes "skill, its damage and chance";
+ mes "of freezing monsters will also";
+ mes "increase. Pretty dangerous, eh? ^FFFFFFkamenriderblack^000000";
set tu_mana,tu_mana|8;
next;
break;
case 5:
mes "[Mana]";
- mes "'Thunderstorm' is a '^93DB70wind^000000' property";
- mes "skill and can be learned after training 'Lightning Bolt'.";
- //next;
- //misceffect EF_THUNDERSTORM;
+ mes "Thunderstorm is a";
+ mes "^93DB70Wind^000000 property skill";
+ mes "that you can learn after";
+ mes "increasing the Lightning";
+ mes "Bolt skill to a certain level.";
next;
+ specialeffect2 EF_THUNDERSTORM;
mes "[Mana]";
- mes "While 'Lightning Bolt' attacks one particular";
- mes "enemy, 'Thunderstorm' attacks all enemies";
- mes "within a certain range. It is somewhat similar";
- mes "to how 'Fire Ball' works.";
+ mes "Thunderstorm is similar";
+ mes "to Fire Ball in that it can";
+ mes "attack multiple enemies";
+ mes "within a certain range.";
+ mes "It's an incredibly potent";
+ mes "ground targeting attack.";
set tu_mana,tu_mana|16;
next;
break;
case 6:
mes "[Mana]";
- mes "'Fire Wall' is a '^ff0000fire^000000' property";
- mes "skill that can be learned after training 'Fire Ball'";
- mes "and 'Sight'.";
- //next;
- //misceffect EF_FIREWALL;
- next;
- mes "[Mana]";
- mes "'Fire Wall' works differently from the";
- mes "the other skills. While other skills attack";
- mes "one particular opponent, 'Fire Wall'";
- mes "targets an area.";
- next;
- mes "[Mana]";
- mes "So it is like....";
- mes " opponent";
- mes " *********";
- mes " me";
+ mes "Fire Wall is a ^FF0000Fire^000000";
+ mes "property skill that can";
+ mes "be learned after training";
+ mes "in the use of Fire Ball and";
+ mes "Sight. Unlike other skills,";
+ mes "Fire Wall targets an area.";
next;
+ specialeffect2 EF_FIREWALL;
mes "[Mana]";
- mes "The target is not the enemy but rather the";
- mes "space between yourself and the enemy.";
- mes "or the floor. You can use it to make a ";
- mes "'Fire Wall' between yourself and the enemy";
- mes "and block its path.";
+ mes "So you can place";
+ mes "a Fire Wall in locations";
+ mes "where you think the enemy";
+ mes "will move towards. And it's";
+ mes "especially useful when";
+ mes "monsters approach you!";
next;
mes "[Mana]";
- mes "During that time, you can go ahead and use";
- mes "a skill that will cause more damage safely.";
- mes "Depending on how you use 'Fire Wall'";
- mes "it can be very powerful.";
+ mes "So if you can use";
+ mes "Fire Well strategically";
+ mes "and effectively, it can";
+ mes "be a very powerful skill~";
set tu_mana,tu_mana|32;
next;
break;
case 7:
mes "[Mana]";
- mes "'Energy Coat' is mmm.....";
- mes "a unique skill and cannot be learned";
- mes "in a normal way. You can only learn";
- mes "the skill from 'Blizardis' who is at";
- mes "the Mage Job Change Place.";
- //next;
- //misceffect EF_ENERGYCOAT ;
+ mes "Energy Coat is, well,";
+ mes "a unique skill that you";
+ mes "can't just learn on your own.";
+ mes "You'll have to ask Blizardis";
+ mes "inside the Mage Guild to";
+ mes "teach you how to use it.";
+ next;
+ specialeffect2 EF_ENERGYCOAT;
next;
mes "[Mana]";
- mes "'Blizardis' will tell you the details.";
+ mes "If you do decide to";
+ mes "learn Energy Coat, I'm";
+ mes "sure Blizardis will tell";
+ mes "you all you need to know.";
set tu_mana,tu_mana|64;
next;
break;
case 8:
mes "[Mana]";
- mes "Did you understand the explanation?";
- mes "Mmm....I wanted to give you something more";
- mes "like a mission, but we need more information";
- mes "before we do anything else.";
- mes "I'll let you know when we are done.";
+ mes "Did you understand";
+ mes "all of that? Good, because";
+ mes "now I have a mission to give";
+ mes "you on behalf of the Mage";
+ mes "Guild. When you're ready for";
+ mes "briefing, talk to me, okay?";
next;
mes "[Mana]";
- mes "Oh and this is a present.";
- mes "Become a great Wizard~";
+ mes "Oh, and please take";
+ mes "this. It's a present for";
+ mes "you to help you in your";
+ mes "training. I hope it comes";
+ mes "in handy when fighting...";
set tu_magician01, 6;
- getitem 1604, 1;
- //misceffect EF_HIT5;
+ getitem 1604,1; //Wand
+ specialeffect2 EF_HIT5;
if(tu_mana&1){
getexp 300,100;
}
@@ -653,96 +737,112 @@ geffen,67,180,4 script New Mage Manager#M 102,{
close;
break;
case 6:
- mes "Oh good, you came.";
- mes "There are a lot of strange things going";
- mes "on these days and we've been short on";
- mes "hands. Recently something happened in Morroc.";
- next;
- mes "[Mana]";
- mes "So we received a couple requests from the Thief Guild.";
- mes "But everyone is out doing work so we're having trouble.";
+ mes "Oh good, you're back.";
+ mes "Let me tell you about";
+ mes "your mission. Recently,";
+ mes "something has happened in";
+ mes "Morroc and the Thief Guild";
+ mes "is requesting our assistance.";
next;
mes "[Mana]";
- mes "If possible, do you think you can go?";
- mes "Of course you will be compensated when you";
- mes "return and we will give you some things to support you.";
- mes "What would you like to do?";
- next;
- if(select("Do it.", "Don't do it.")==1){
+ mes "It's not mandatory";
+ mes "for you to do this, but";
+ mes "you will be compensated";
+ mes "for your efforts and we'll";
+ mes "give you some support.";
+ mes "So what do you think?";
+ next;
+ switch(select("I'll do it.:Sorry, but...")) {
+ case 1:
mes "[Mana]";
- mes "Hoho..of course...";
- mes "I shall send you to Morroc.";
- mes "Go meet 'Eirhan' in front of the Morroc Pyramid.";
- mes "Thank you~";
+ mes "Great! Alright,";
+ mes "I'll send you straight";
+ mes "to Morroc, then. Once you";
+ mes "get there, go to the front";
+ mes "of the Morroc Pyramid and";
+ mes "speak to Yierhan. Thanks~";
next;
mes "[Mana]";
- mes "Oh and when you're done, make sure you come back.";
- mes "Hoho..";
+ mes "Oh, and when you're";
+ mes "done with what Yierhan";
+ mes "has you do, come back";
+ mes "and report to me, okay?";
set tu_magician01, 7;
emotion e_heh;
warp "morocc",182,286;
close;
- } else {
+ case 2:
mes "[Mana]";
- mes "Mmm....";
- mes "Oh well. If you want to help later";
- mes "feel free to come back. We're very";
- mes "short on hands these days.";
+ mes "Mmm...?";
+ mes "Oh, I see. Well, if";
+ mes "you happen to change";
+ mes "your mind, come back";
+ mes "and ask me later, okay?";
close;
}
break;
case 7:
- mes "I'm not sure what it may be.";
- mes "But keep up the good work.";
- mes "Hoho..";
+ mes "I don't know";
+ mes "what kind of work";
+ mes "Yierhan has in store";
+ mes "for you, but hopefully";
+ mes "it won't be too difficult.";
close;
break;
case 27:
- mes "I was told ahead of time that you";
- mes "accomplished your mission very";
- mes "well.. hoho.";
+ mes "Yierhan just sent me";
+ mes "a message, saying that";
+ mes "you've done a great job in";
+ mes "completing your mission.";
+ mes "Very nice work, "+PcName+"~";
next;
mes "[Mana]";
- mes "It seems like a problemthe two";
- mes "organizations that are secretly active ";
- mes "may have caused.. ";
- mes "I thought they were separate....";
+ mes "It seems like there are";
+ mes "two secret organizations";
+ mes "involved in all of this dirty";
+ mes "business. Why would they";
+ mes "be working together?";
next;
mes "[Mana]";
- mes "But it seems the two may have a deeper";
- mes "relationship than I had thought.";
- mes "Any more is out of your range..";
- mes "so leave the rest to the guild.";
- mes "Thank you very much.";
+ mes "Well, in any case...";
+ mes "This is some pretty";
+ mes "major business that";
+ mes "I guess the higher-ups";
+ mes "will handle, so you don't";
+ mes "need to worry about it for now.";
next;
mes "[Mana]";
- mes "Oh, and this is in appreciation";
- mes "for helping the guild.";
- mes "Hoho..";
+ mes "Please take this as";
+ mes "a little reward for helping";
+ mes "out both of our guilds. Once";
+ mes "again, thanks very much~";
set tu_magician01, 28;
- getitem 2321, 1;
+ getitem 2321,1; //Silk_Robe
set Zeny, Zeny + 3000;
getexp 3000,1000;
close;
break;
default:
if(tu_magician01 < 27){
- mes "Hmm....";
- mes "I see....";
- mes "There is something going on in the Rune";
- mes "Midgard kingdom for sure. That is why our";
- mes "guild is busy as well.";
+ mes "So...";
+ mes "It looks like something is";
+ mes "going on in the Rune-Midgarts";
+ mes "Kingdom for sure. No wonder";
+ mes "all the guilds are so busy...";
next;
mes "[Mana]";
- mes "Keep up with the good work please.";
- mes "....";
- mes "Ah..and 'Eirhan' is doing well also, right?";
- mes "Hoho...";
+ mes "Anyway, please ";
+ mes "keep up the good";
+ mes "work. And, um, is";
+ mes "Yierhan doing well?";
close;
} else {
- mes "You seemed to have trained very well.";
- mes "There is nothing much I can teach you.";
- mes "You must seek your own ways of training now.";
+ mes "You seem to be well";
+ mes "experienced now and there";
+ mes "isn't anything else that I can";
+ mes "really teach you. Now it's up";
+ mes "to you to find ways to master";
+ mes "the ways of magic on your own.";
close;
}
}