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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2019-03-11 21:55:00 +0300
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) SinSloth
-//= Copyright (C) Lupus
-//= Copyright (C) Jukka
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Magician Class Tutorial and Job Specific Quest
-//================= Description ===========================================
-//= Magician training quest.
-//================= Current Version =======================================
-//= 1.4
-//=========================================================================
-
-//== Sign ==================================================
-geffen,61,174,4 script Sign#M HIDDEN_NPC,{
- mes "- Mage Job Change -";
- close;
-}
-
-//== New Mage Manager ======================================
-geffen,67,180,4 script New Mage Manager#M 8_F,{
- mes "[Mana]";
- if(Class == Job_Novice){
- mes "[Mana]";
- mes "You're not ready for";
- mes "any of the training I have";
- mes "to offer. You'll have to train";
- mes "some more and become";
- mes "a Mage first. Alright, dear?";
- close;
- }
- if(BaseClass != Job_Mage){
- mes "You know, sometimes";
- mes "other jobs might look a";
- mes "little better in some battle";
- mes "situations, but always have";
- mes "pride in yourself. Not just";
- mes "anyone can do what you do~";
- close;
- }
- if(eaclass()&(EAJL_UPPER|EAJL_2|EAJL_THIRD) && tu_magician01 < 7){
- mes "[Mana]";
- mes "Although I offer magic";
- mes "training, it's not very helpful";
- mes "if you're already experienced";
- mes "in the use of magic. I'm sorry,";
- mes "but you'll have to rely on your";
- mes "own self to hone your skills.";
- close;
- }
- switch(tu_magician01){
- case 0:
- mes "Ah, welcome~";
- mes "My name is Mana,";
- mes "a trainer in charge";
- mes "of new recruits in the";
- mes "Mage Guild. That means";
- mes "I'm responsible for you~";
- next;
- mes "[Mana]";
- mes "I've only been doing";
- mes "this for just a little while,";
- mes "but I'm here to help you if";
- mes "you want to learn more on";
- mes "the basics of the Mage job.";
- next;
- switch(select("Will you teach me?", "Perhaps later...")) {
- case 1:
- mes "[Mana]";
- mes "Of course!";
- mes "And don't worry,";
- mes "everyone is a beginner";
- mes "at one point or another.";
- mes "You can only get better!";
- next;
- break;
- case 2:
- mes "[Mana]";
- mes "Well, I guess";
- mes "it'll all work out.";
- mes "But I look forward";
- mes "to meeting you again";
- mes "if you decide that you";
- mes "do want some instruction~";
- close;
- }
- mes "[Mana]";
- mes "Alright, let's begin with";
- mes "a general description";
- mes "of our job, shall we?";
- mes "What exactly are Mages?";
- next;
- mes "[Mana]";
- mes "Instead of physical strength,";
- mes "Mages use the power of the";
- mes "elements in battle. These are";
- mes "^ff0000Fire^000000, ^5C4033Earth^000000, ^93DB70Wind^000000, ^0000FFWater^000000.";
- mes "We also have access to spells";
- mes "to spells with the ^CFB53BGhost^000000 property.";
- next;
- mes "[Mana]";
- mes "Now, when an enemy has";
- mes "an elemental property, it will";
- mes "be able to resist that element, but will be susceptible to others.";
- mes "That's why knowing elemental properties is so important to us.";
- next;
- mes "[Mana]";
- mes "Listen carefully to these";
- mes "elemental relationships.";
- mes "^FF0000Fire^000000 is strong against Earth,";
- mes "but is weak against Water.";
- mes "^5C4033Earth^000000 is strong against Wind,";
- mes "but is weak against Fire.";
- next;
- mes "[Mana]";
- mes "^0000FFWater^000000 is strong against";
- mes "Fire, but weak against Wind.";
- mes "Finally, ^93DB70Wind^000000 is strong against";
- mes "Water, but weak against Earth.";
- next;
- mes "[Mana]";
- mes "I can't remember";
- mes "the last time I've";
- mes "spoken so much in one";
- mes "sitting! I'm bushed, so it's";
- mes "time for a break. But we'll";
- mes "continue this later, okay?";
- tu_magician01 = 1;
- if (RENEWAL_EXP)
- getexp BaseLevel*3,BaseLevel*2;
- else
- getexp BaseLevel*30,BaseLevel*15;
- specialeffect(EF_HIT5, AREA, playerattached());
- close;
- case 1:
- mes "Are you ready";
- mes "to continue our";
- mes "discussion on the";
- mes "elemental properties?";
- next;
- mes "[Mana]";
- mes "You should know that";
- mes "each monster has an";
- mes "elemental property and that";
- mes "there are different levels for";
- mes "all of these elements. It's";
- mes "important to understand this...";
- next;
- mes "[Mana]";
- mes "Let me explain to you";
- mes "all of the nuances of";
- mes "each element. Just ask";
- mes "me which specific element";
- mes "you'd like to learn more about.";
- next;
- mes "[Mana]";
- mes "In other words, even the same properties";
- mes "have different features that must be considered.";
- mes "I will explain the properties now.";
- next;
- while((1)){
- switch(select("^ff0000Fire^000000", "^5C4033Earth^000000", "^93DB70Wind^000000", "^0000FFWater^000000", "^CFB53BGhost^000000", "Quit.")){
- case 1:
- mes "[Mana]";
- mes "Monsters with the ^ff0000Fire^000000";
- mes "property tend to have strong";
- mes "attacks. Since we Mages are";
- mes "physically weaker, even slight";
- mes "hits from these monsters can";
- mes "be extremely damaging to us.";
- next;
- mes "[Mana]";
- mes "So if we have to fight";
- mes "monsters with the ^FF0000Fire^000000";
- mes "property on our own, we";
- mes "can use Frost Diver to";
- mes "freeze them in their tracks.";
- next;
- mes "[Mana]";
- mes "But if we use Fire";
- mes "property skills on Fire";
- mes "monsters, we'd do little to no";
- mes "damage and that's not good.";
- next;
- mes "[Mana]";
- mes "For reference, our Fire";
- mes "property skills are Sight,";
- mes "Fire Bolt, Fire Ball and Fire";
- mes "Wall. Ooh, let me tell you";
- mes "a little more about Fire Wall.";
- next;
- mes "[Mana]";
- mes "Fire Wall is very distinctive";
- mes "in that it can be used up to";
- mes "3 times on one screen. Any";
- mes "monsters that run into it will";
- mes "get damaged, then move away";
- mes "in the opposite direction.";
- next;
- mes "[Mana]";
- mes "But if an Undead monster";
- mes "runs into a Fire Wall, it's ";
- mes "only slightly injured and the";
- mes "Fire Wall won't necessarily";
- mes "block its approach. So beware!";
- .@eread_1 = 1;
- next;
- break;
- case 2:
- mes "[Mana]";
- mes "Alright, ^5C4033Earth^000000 property";
- mes "monsters usually have";
- mes "good targeting, so even";
- mes "if your Dodge Rate is high,";
- mes "you might find it hard to";
- mes "evade all of their attacks.";
- next;
- mes "[Mana]";
- mes "When dealing with these";
- mes "monsters, use Fire property";
- mes "spells. Fire Wall is usually";
- mes "pretty effective, since it'll";
- mes "stop the monster and also";
- mes "cause some good damage.";
- next;
- mes "[Mana]";
- mes "It's also handy to know";
- mes "that when you use Stone";
- mes "Curse on a monster, that";
- mes "monster becomes Earth";
- mes "property while the spell";
- mes "is in effect. Cool, huh?";
- next;
- mes "[Mana]";
- mes "So if you use Stone Curse,";
- mes "a good strategy would be to";
- mes "use Fire property skills right";
- mes "afterwards, like Fire Bolt and";
- mes "Fire Ball, to take advantage of";
- mes "the monster's Earth property.";
- .@eread_2 = 1;
- next;
- break;
- case 3:
- mes "[Mana]";
- mes "Now, don't be too surprised";
- mes "if you keep missing when you";
- mes "attack ^93DB70Wind^000000 property monsters.";
- mes "Most of them can avoid physical";
- mes "attacks really well because of";
- mes "their high Dodge Rates.";
- next;
- mes "[Mana]";
- mes "But since we Mages";
- mes "mostly attack with our";
- mes "spells, we don't need to";
- mes "worry so much about that.";
- mes "Still, Wind monsters tend to";
- mes "be pretty quick, so be careful.";
- next;
- mes "[Mana]";
- mes "When it comes to attacking";
- mes "Wind monsters, it'd be ideal";
- mes "to use Earth property skills.";
- mes "But since only Wizards have";
- mes "access to Earth property attacks,";
- mes "we should settle for Fire skills.";
- next;
- mes "[Mana]";
- mes "Fire property skills might";
- mes "not do a whole lot of damage,";
- mes "but they'll have a greater effect than Wind or Water property skills, which would do very little or no damage at all to Wind monsters.";
- next;
- mes "[Mana]";
- mes "Just so you know,";
- mes "the ^93DB70Wind^000000 property skills";
- mes "that we Mages can use are";
- mes "Lighning Bolt and Thunder Storm.";
- .@eread_3 = 1;
- next;
- break;
- case 4:
- mes "[Mana]";
- mes "^0000FFWater^000000 property monsters";
- mes "tend to have a lot of health,";
- mes "so they can take more damage";
- mes "than other monsters, making";
- mes "battles with them longer.";
- next;
- mes "[Mana]";
- mes "Now, remember how I said";
- mes "that there are differing levels";
- mes "for properties? Water property monsters are actually a bit more";
- mes "sensitive to damage from their opposing element at higher levels.";
- next;
- mes "[Mana]";
- mes "In other words, monsters";
- mes "that are higher in level for";
- mes "the Water property are going";
- mes "to take even more damage";
- mes "from Wind property attacks.";
- next;
- mes "[Mana]";
- mes "Water property skills";
- mes "in the Mage's repertoire";
- mes "include Cold Bolt and Frost";
- mes "Diver. These skills are very";
- mes "effective against Fire monsters.";
- next;
- mes "[Mana]";
- mes "Frost Diver is special in";
- mes "that it has the chance to";
- mes "actually freeze monsters.";
- mes "While monsters are frozen by";
- mes "Frost Diver, they're considered Water monsters. Interesting, huh?";
- .@eread_4 = 1;
- next;
- break;
- case 5:
- mes "[Mana]";
- mes "Now, there aren't many";
- mes "^CFB53BGhost^000000 property monsters";
- mes "around. But if you do run into";
- mes "them, go ahead and use your";
- mes "Ghost property skills, which";
- mes "should be effective.";
- next;
- mes "[Mana]";
- mes "The Ghost property attacks";
- mes "that we Mages can use are";
- mes "Napalm Beat and Soul Strike.";
- mes "These skills generally tend";
- mes "to work pretty well, except on";
- mes "high Holy property monsters.";
- next;
- mes "[Mana]";
- mes "Now, the Safety Wall spell";
- mes "is sort of a Ghost property";
- mes "skill, but it's hard to classify. Casting Safety Wall creates";
- mes "a barrier than protects against";
- mes "close range physical attacks.";
- next;
- mes "[Mana]";
- mes "However, this barrier only";
- mes "fits one person and doesn't";
- mes "shield against long range";
- mes "attacks or strong property";
- mes "attacks, so be really careful!";
- .@eread_5 = 1;
- next;
- break;
- case 6:
- mes "[Mana]";
- mes "Are you sure that you've";
- mes "heard enough about the";
- mes "nuances of the elemental";
- mes "properties? Because if you're";
- mes "ready, we'll cover some new";
- mes "material for you to learn.";
- next;
- if(select("W-wait, not yet!", "I'm ready to go on.") == 2) {
- mes "[Mana]";
- mes "Alrighty, we'll";
- mes "move on to the next";
- mes "subject then. Ho ho ho~!";
- tu_magician01 = 2;
- specialeffect(EF_HIT5, AREA, playerattached());
- if(.@eread_1) getexp 150,70;
- if(.@eread_2) getexp 150,70;
- if(.@eread_3) getexp 150,70;
- if(.@eread_4) getexp 150,70;
- if(.@eread_5) getexp 150,70;
- }
- close;
- }
- }
- break;
- case 2:
- mes "I know that the concept";
- mes "of properties might be";
- mes "confusing now, but over";
- mes "time you'll get the hang";
- mes "of it. Now it's time to talk";
- mes "about magic skills in depth~";
- next;
- mes "[Mana]";
- mes "Now, the most basic magic";
- mes "attack spells are Fire Bolt,";
- mes "Cold Bolt, Lightning Bolt and";
- mes "Napalm Beat. Learning these";
- mes "enables Mages to learn their";
- mes "more advanced skills.";
- specialeffect(EF_NAPALMBEAT, AREA, playerattached());
- next;
- mes "[Mana]";
- mes "Increasing the levels of";
- mes "these skills not only opens";
- mes "access to other spells, but";
- mes "the damage of those basic";
- mes "attack skills is also increased.";
- specialeffect(EF_LIGHTBOLT, AREA, playerattached());
- next;
- mes "[Mana]";
- mes "Other skills that are";
- mes "basic to the Mage class";
- mes "are Sight, Stone Curse and";
- mes "Increase SP Recovery. They're";
- mes "not really attack spells, but are useful in certain situations.";
- next;
- specialeffect(EF_SIGHT, AREA, playerattached());
- mes "[Mana]";
- mes "Sight is used to";
- mes "reveal enemies that";
- mes "are hiding. Keep in";
- mes "mind that this skill's";
- mes "range doesn't go too far.";
- next;
- specialeffect(EF_STONECURSE, AREA, playerattached());
- mes "[Mana]";
- mes "Stone Curse has the chance";
- mes "to curse a target, temporarily";
- mes "immobilizing it and making it";
- mes "^5C4033Earth^000000 property. However, each";
- mes "attempt to cast Stone Curse";
- mes "requires 1 Red Gemstone.";
- next;
- mes "[Mana]";
- mes "Increase SP Recovery is";
- mes "a passive skill which helps";
- mes "you recover more SP while sitting down to rest. It doesn't directly affect battle, but having more SP is always better.";
- next;
- mes "[Mana]";
- mes "Well, I feel like I've";
- mes "explained the basic spells";
- mes "enough. Now, before I talk";
- mes "about our advanced skills,";
- mes "there's an assignment I want";
- mes "you to complete for training.";
- next;
- mes "[Mana]";
- mes "If you head west from";
- mes "here, you'll find a big bridge";
- mes "bridge where you can encounter";
- mes "these monsters called Pupa.";
- mes "Pupa don't move and can't";
- mes "attack to save their lives.";
- next;
- mes "[Mana]";
- mes "Hunt these Pupa";
- mes "until you've collected";
- mes "10 Chrysalis from them.";
- mes "Then bring them to me, okay?";
- tu_magician01 = 3;
- getexp 400,200;
- specialeffect(EF_HIT5, AREA, playerattached());
- close;
- case 3:
- mes "Ah, you're back?";
- mes "Let's see if you gathered";
- mes "all 10 Chrysalis from hunting";
- mes "all of those Pupa. Hmmmm...";
- next;
- if (countitem(Chrysalis) < 10) {
- mes "[Mana]";
- mes "Aw, you don't";
- mes "have enough of";
- mes "them yet. Head west";
- mes "from here and hunt Pupa";
- mes "to get more Chrysalis, okay?";
- mes "For now, I'll just heal you up.";
- tu_magician01 = 4;
- percentheal 100,100;
- close;
- } else {
- mes "[Mana]";
- mes "...Nine, ten.";
- mes "Alright, you pass!";
- mes "By now, you must be more";
- mes "used to using your skills, huh?";
- mes "Anyway, let me know when you're ready for the next lesson, okay?";
- tu_magician01 = 5;
- getexp 400,200;
- specialeffect(EF_HIT5, AREA, playerattached());
- close;
- }
- case 4:
- mes "So...";
- mes "Did you get";
- mes "10 Chrysalis";
- mes "from hunting Pupa";
- mes "like I asked? I hope so...";
- mes "Because I'm going to check~";
- next;
- if(countitem(Chrysalis) < 10){
- mes "[Mana]";
- mes "Whoa, you need";
- mes "more than just this.";
- mes "I know you can do it...";
- mes "Pupas are completely";
- mes "defenseless monsters!";
- close;
- } else {
- mes "[Mana]";
- mes "...Nine, ten.";
- mes "Alright, you pass!";
- mes "By now, you must be more";
- mes "used to using your skills, huh?";
- mes "Anyway, let me know when you're ready for the next lesson, okay?";
- tu_magician01 = 5;
- getexp 400,200;
- specialeffect(EF_HIT5, AREA, playerattached());
- close;
- }
- case 5:
- mes "Now I'll tell you";
- mes "what I know about the";
- mes "more advanced Mage";
- mes "skills. Which one would";
- mes "you like me to explain?";
- next;
- while(1){
- switch(select("Soul Strike", "Safety Wall", "Fire Ball", "Frost Diver", "Thunderstorm", "Fire Wall", "Energy Coat", "Quit.")) {
- case 1:
- mes "[Mana]";
- mes "Soul Strike is a ^CFB53BGhost^000000";
- mes "property skill that you can";
- mes "learn after increasing the";
- mes "Napalm Beat skill up to";
- mes "a certain level. It attacks";
- mes "with ancient spiritual power~";
- next;
- specialeffect(EF_SOULSTRIKE, AREA, playerattached());
- next;
- mes "[Mana]";
- mes "As you train in the use";
- mes "of Soul Strike and increase";
- mes "that skill's level, it will grow in strength and you'll be able";
- mes "to cast it much more quickly.";
- .@skill_e1 = 1;
- next;
- break;
- case 2:
- mes "[Mana]";
- mes "You can learn Safety Wall";
- mes "after training in the use of";
- mes "Napalm Beat and Soul Strike.";
- mes "Safety Wall protects against";
- mes "most close range attacks.";
- next;
- specialeffect(EF_GLASSWALL, AREA, playerattached());
- next;
- mes "[Mana]";
- mes "However, Safety Wall";
- mes "has a time duration and";
- mes "can only protect from a";
- mes "certain number of attacks,";
- mes "depending on the level of the";
- mes "Safety Wall skill that you use.";
- .@skill_e2 = 1;
- next;
- break;
- case 3:
- mes "[Mana]";
- mes "Fire Ball is a ^FF0000Fire^000000";
- mes "property skill that you";
- mes "can learn after training";
- mes "in the use of Fire Bolt.";
- next;
- specialeffect(EF_FIREBALL, AREA, playerattached());
- next;
- mes "[Mana]";
- mes "Fire Ball can actually";
- mes "inflict damage on multiple";
- mes "enemies if they are within";
- mes "the range of the skill. Make";
- mes "good use of the destructive";
- mes "power of the Fire Ball!";
- next;
- .@skill_e3 = 1;
- break;
- case 4:
- mes "[Mana]";
- mes "Frost Diver is a ^0000FFWater^000000";
- mes "property skill that can be";
- mes "learned after increasing";
- mes "the Cold Bolt skill to";
- mes "a certain level.";
- specialeffect(EF_FROSTDIVER, AREA, playerattached());
- next;
- specialeffect(EF_FROSTDIVER2, AREA, playerattached());
- mes "[Mana]";
- mes "Frost Diver will damage";
- mes "enemies and has the chance";
- mes "to freeze them as well. Once";
- mes "frozen, the monster will be";
- mes "considered to be a Water";
- mes "property creature.";
- next;
- mes "[Mana]";
- mes "Now, as you increase";
- mes "the level of the Frost Diver";
- mes "skill, its damage and chance";
- mes "of freezing monsters will also";
- mes "increase. Pretty dangerous, eh? ^FFFFFFkamenriderblack^000000";
- .@skill_e4 = 1;
- next;
- break;
- case 5:
- mes "[Mana]";
- mes "Thunderstorm is a";
- mes "^93DB70Wind^000000 property skill";
- mes "that you can learn after";
- mes "increasing the Lightning";
- mes "Bolt skill to a certain level.";
- next;
- specialeffect(EF_THUNDERSTORM, AREA, playerattached());
- mes "[Mana]";
- mes "Thunderstorm is similar";
- mes "to Fire Ball in that it can";
- mes "attack multiple enemies";
- mes "within a certain range.";
- mes "It's an incredibly potent";
- mes "ground targeting attack.";
- .@skill_e5 = 1;
- next;
- break;
- case 6:
- mes "[Mana]";
- mes "Fire Wall is a ^FF0000Fire^000000";
- mes "property skill that can";
- mes "be learned after training";
- mes "in the use of Fire Ball and";
- mes "Sight. Unlike other skills,";
- mes "Fire Wall targets an area.";
- next;
- specialeffect(EF_FIREWALL, AREA, playerattached());
- mes "[Mana]";
- mes "So you can place";
- mes "a Fire Wall in locations";
- mes "where you think the enemy";
- mes "will move towards. And it's";
- mes "especially useful when";
- mes "monsters approach you!";
- next;
- mes "[Mana]";
- mes "So if you can use";
- mes "Fire Wall strategically";
- mes "and effectively, it can";
- mes "be a very powerful skill~";
- .@skill_e6 = 1;
- next;
- break;
- case 7:
- mes "[Mana]";
- mes "Energy Coat is, well,";
- mes "a unique skill that you";
- mes "can't just learn on your own.";
- mes "You'll have to ask Blizardis";
- mes "inside the Mage Guild to";
- mes "teach you how to use it.";
- next;
- specialeffect(EF_ENERGYCOAT, AREA, playerattached());
- next;
- mes "[Mana]";
- mes "If you do decide to";
- mes "learn Energy Coat, I'm";
- mes "sure Blizardis will tell";
- mes "you all you need to know.";
- .@skill_e7 = 1;
- next;
- break;
- case 8:
- mes "[Mana]";
- mes "Did you understand";
- mes "all of that? Good, because";
- mes "now I have a mission to give";
- mes "you on behalf of the Mage";
- mes "Guild. When you're ready for";
- mes "briefing, talk to me, okay?";
- next;
- mes "[Mana]";
- mes "Oh, and please take";
- mes "this. It's a present for";
- mes "you to help you in your";
- mes "training. I hope it comes";
- mes "in handy when fighting...";
- tu_magician01 = 6;
- getitem Wand,1;
- specialeffect(EF_HIT5, AREA, playerattached());
- if(.@skill_e1) getexp 300,100;
- if(.@skill_e2) getexp 300,100;
- if(.@skill_e3) getexp 300,100;
- if(.@skill_e4) getexp 300,100;
- if(.@skill_e5) getexp 300,100;
- if(.@skill_e6) getexp 300,100;
- if(.@skill_e7) getexp 300,100;
- close;
- default:
- break;
- }
- }
- close;
- case 6:
- mes "Oh good, you're back.";
- mes "Let me tell you about";
- mes "your mission. Recently,";
- mes "something has happened in";
- mes "Morroc and the Thief Guild";
- mes "is requesting our assistance.";
- next;
- mes "[Mana]";
- mes "It's not mandatory";
- mes "for you to do this, but";
- mes "you will be compensated";
- mes "for your efforts and we'll";
- mes "give you some support.";
- mes "So what do you think?";
- next;
- switch(select("I'll do it.", "Sorry, but...")) {
- case 1:
- mes "[Mana]";
- mes "Great! Alright,";
- mes "I'll send you straight";
- mes "to Morroc, then. Once you";
- mes "get there, go to the front";
- mes "of the Morroc Pyramid and";
- mes "speak to Yierhan. Thanks~";
- next;
- mes "[Mana]";
- mes "Oh, and when you're";
- mes "done with what Yierhan";
- mes "has you do, come back";
- mes "and report to me, okay?";
- tu_magician01 = 7;
- emotion e_heh;
- warp "morocc",182,286;
- close;
- case 2:
- mes "[Mana]";
- mes "Mmm...?";
- mes "Oh, I see. Well, if";
- mes "you happen to change";
- mes "your mind, come back";
- mes "and ask me later, okay?";
- close;
- }
- case 7:
- mes "I don't know";
- mes "what kind of work";
- mes "Yierhan has in store";
- mes "for you, but hopefully";
- mes "it won't be too difficult.";
- close;
- case 27:
- mes "Yierhan just sent me";
- mes "a message, saying that";
- mes "you've done a great job in";
- mes "completing your mission.";
- mes "Very nice work, "+strcharinfo(PC_NAME)+"~";
- next;
- mes "[Mana]";
- mes "It seems like there are";
- mes "two secret organizations";
- mes "involved in all of this dirty";
- mes "business. Why would they";
- mes "be working together?";
- next;
- mes "[Mana]";
- mes "Well, in any case...";
- mes "This is some pretty";
- mes "major business that";
- mes "I guess the higher-ups";
- mes "will handle, so you don't";
- mes "need to worry about it for now.";
- next;
- mes "[Mana]";
- mes "Please take this as";
- mes "a little reward for helping";
- mes "out both of our guilds. Once";
- mes "again, thanks very much~";
- tu_magician01 = 28;
- getitem Silk_Robe,1;
- Zeny += 3000;
- getexp 3000,1000;
- close;
- default:
- if(tu_magician01 < 27){
- mes "So...";
- mes "It looks like something is";
- mes "going on in the Rune-Midgarts";
- mes "Kingdom for sure. No wonder";
- mes "all the guilds are so busy...";
- next;
- mes "[Mana]";
- mes "Anyway, please ";
- mes "keep up the good";
- mes "work. And, um, is";
- mes "Yierhan doing well?";
- close;
- } else {
- mes "You seem to be well";
- mes "experienced now and there";
- mes "isn't anything else that I can";
- mes "really teach you. Now it's up";
- mes "to you to find ways to master";
- mes "the ways of magic on your own.";
- close;
- }
- }
-}