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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2019-03-11 21:55:00 +0300 |
commit | 2f6d4516113059d9edbe71b085540c9cda92fa03 (patch) | |
tree | 4b9a4d9d3ddbff7d478f3f7363f395fd44036ecc /npc/quests/first_class/tu_magician01.txt | |
parent | d8215077643025d10527cbab22d6949a59d3258c (diff) | |
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Remove conf dir.
Diffstat (limited to 'npc/quests/first_class/tu_magician01.txt')
-rw-r--r-- | npc/quests/first_class/tu_magician01.txt | 835 |
1 files changed, 0 insertions, 835 deletions
diff --git a/npc/quests/first_class/tu_magician01.txt b/npc/quests/first_class/tu_magician01.txt deleted file mode 100644 index 198913b83..000000000 --- a/npc/quests/first_class/tu_magician01.txt +++ /dev/null @@ -1,835 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) L0ne_W0lf -//= Copyright (C) SinSloth -//= Copyright (C) Lupus -//= Copyright (C) Jukka -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Magician Class Tutorial and Job Specific Quest -//================= Description =========================================== -//= Magician training quest. -//================= Current Version ======================================= -//= 1.4 -//========================================================================= - -//== Sign ================================================== -geffen,61,174,4 script Sign#M HIDDEN_NPC,{ - mes "- Mage Job Change -"; - close; -} - -//== New Mage Manager ====================================== -geffen,67,180,4 script New Mage Manager#M 8_F,{ - mes "[Mana]"; - if(Class == Job_Novice){ - mes "[Mana]"; - mes "You're not ready for"; - mes "any of the training I have"; - mes "to offer. You'll have to train"; - mes "some more and become"; - mes "a Mage first. Alright, dear?"; - close; - } - if(BaseClass != Job_Mage){ - mes "You know, sometimes"; - mes "other jobs might look a"; - mes "little better in some battle"; - mes "situations, but always have"; - mes "pride in yourself. Not just"; - mes "anyone can do what you do~"; - close; - } - if(eaclass()&(EAJL_UPPER|EAJL_2|EAJL_THIRD) && tu_magician01 < 7){ - mes "[Mana]"; - mes "Although I offer magic"; - mes "training, it's not very helpful"; - mes "if you're already experienced"; - mes "in the use of magic. I'm sorry,"; - mes "but you'll have to rely on your"; - mes "own self to hone your skills."; - close; - } - switch(tu_magician01){ - case 0: - mes "Ah, welcome~"; - mes "My name is Mana,"; - mes "a trainer in charge"; - mes "of new recruits in the"; - mes "Mage Guild. That means"; - mes "I'm responsible for you~"; - next; - mes "[Mana]"; - mes "I've only been doing"; - mes "this for just a little while,"; - mes "but I'm here to help you if"; - mes "you want to learn more on"; - mes "the basics of the Mage job."; - next; - switch(select("Will you teach me?", "Perhaps later...")) { - case 1: - mes "[Mana]"; - mes "Of course!"; - mes "And don't worry,"; - mes "everyone is a beginner"; - mes "at one point or another."; - mes "You can only get better!"; - next; - break; - case 2: - mes "[Mana]"; - mes "Well, I guess"; - mes "it'll all work out."; - mes "But I look forward"; - mes "to meeting you again"; - mes "if you decide that you"; - mes "do want some instruction~"; - close; - } - mes "[Mana]"; - mes "Alright, let's begin with"; - mes "a general description"; - mes "of our job, shall we?"; - mes "What exactly are Mages?"; - next; - mes "[Mana]"; - mes "Instead of physical strength,"; - mes "Mages use the power of the"; - mes "elements in battle. These are"; - mes "^ff0000Fire^000000, ^5C4033Earth^000000, ^93DB70Wind^000000, ^0000FFWater^000000."; - mes "We also have access to spells"; - mes "to spells with the ^CFB53BGhost^000000 property."; - next; - mes "[Mana]"; - mes "Now, when an enemy has"; - mes "an elemental property, it will"; - mes "be able to resist that element, but will be susceptible to others."; - mes "That's why knowing elemental properties is so important to us."; - next; - mes "[Mana]"; - mes "Listen carefully to these"; - mes "elemental relationships."; - mes "^FF0000Fire^000000 is strong against Earth,"; - mes "but is weak against Water."; - mes "^5C4033Earth^000000 is strong against Wind,"; - mes "but is weak against Fire."; - next; - mes "[Mana]"; - mes "^0000FFWater^000000 is strong against"; - mes "Fire, but weak against Wind."; - mes "Finally, ^93DB70Wind^000000 is strong against"; - mes "Water, but weak against Earth."; - next; - mes "[Mana]"; - mes "I can't remember"; - mes "the last time I've"; - mes "spoken so much in one"; - mes "sitting! I'm bushed, so it's"; - mes "time for a break. But we'll"; - mes "continue this later, okay?"; - tu_magician01 = 1; - if (RENEWAL_EXP) - getexp BaseLevel*3,BaseLevel*2; - else - getexp BaseLevel*30,BaseLevel*15; - specialeffect(EF_HIT5, AREA, playerattached()); - close; - case 1: - mes "Are you ready"; - mes "to continue our"; - mes "discussion on the"; - mes "elemental properties?"; - next; - mes "[Mana]"; - mes "You should know that"; - mes "each monster has an"; - mes "elemental property and that"; - mes "there are different levels for"; - mes "all of these elements. It's"; - mes "important to understand this..."; - next; - mes "[Mana]"; - mes "Let me explain to you"; - mes "all of the nuances of"; - mes "each element. Just ask"; - mes "me which specific element"; - mes "you'd like to learn more about."; - next; - mes "[Mana]"; - mes "In other words, even the same properties"; - mes "have different features that must be considered."; - mes "I will explain the properties now."; - next; - while((1)){ - switch(select("^ff0000Fire^000000", "^5C4033Earth^000000", "^93DB70Wind^000000", "^0000FFWater^000000", "^CFB53BGhost^000000", "Quit.")){ - case 1: - mes "[Mana]"; - mes "Monsters with the ^ff0000Fire^000000"; - mes "property tend to have strong"; - mes "attacks. Since we Mages are"; - mes "physically weaker, even slight"; - mes "hits from these monsters can"; - mes "be extremely damaging to us."; - next; - mes "[Mana]"; - mes "So if we have to fight"; - mes "monsters with the ^FF0000Fire^000000"; - mes "property on our own, we"; - mes "can use Frost Diver to"; - mes "freeze them in their tracks."; - next; - mes "[Mana]"; - mes "But if we use Fire"; - mes "property skills on Fire"; - mes "monsters, we'd do little to no"; - mes "damage and that's not good."; - next; - mes "[Mana]"; - mes "For reference, our Fire"; - mes "property skills are Sight,"; - mes "Fire Bolt, Fire Ball and Fire"; - mes "Wall. Ooh, let me tell you"; - mes "a little more about Fire Wall."; - next; - mes "[Mana]"; - mes "Fire Wall is very distinctive"; - mes "in that it can be used up to"; - mes "3 times on one screen. Any"; - mes "monsters that run into it will"; - mes "get damaged, then move away"; - mes "in the opposite direction."; - next; - mes "[Mana]"; - mes "But if an Undead monster"; - mes "runs into a Fire Wall, it's "; - mes "only slightly injured and the"; - mes "Fire Wall won't necessarily"; - mes "block its approach. So beware!"; - .@eread_1 = 1; - next; - break; - case 2: - mes "[Mana]"; - mes "Alright, ^5C4033Earth^000000 property"; - mes "monsters usually have"; - mes "good targeting, so even"; - mes "if your Dodge Rate is high,"; - mes "you might find it hard to"; - mes "evade all of their attacks."; - next; - mes "[Mana]"; - mes "When dealing with these"; - mes "monsters, use Fire property"; - mes "spells. Fire Wall is usually"; - mes "pretty effective, since it'll"; - mes "stop the monster and also"; - mes "cause some good damage."; - next; - mes "[Mana]"; - mes "It's also handy to know"; - mes "that when you use Stone"; - mes "Curse on a monster, that"; - mes "monster becomes Earth"; - mes "property while the spell"; - mes "is in effect. Cool, huh?"; - next; - mes "[Mana]"; - mes "So if you use Stone Curse,"; - mes "a good strategy would be to"; - mes "use Fire property skills right"; - mes "afterwards, like Fire Bolt and"; - mes "Fire Ball, to take advantage of"; - mes "the monster's Earth property."; - .@eread_2 = 1; - next; - break; - case 3: - mes "[Mana]"; - mes "Now, don't be too surprised"; - mes "if you keep missing when you"; - mes "attack ^93DB70Wind^000000 property monsters."; - mes "Most of them can avoid physical"; - mes "attacks really well because of"; - mes "their high Dodge Rates."; - next; - mes "[Mana]"; - mes "But since we Mages"; - mes "mostly attack with our"; - mes "spells, we don't need to"; - mes "worry so much about that."; - mes "Still, Wind monsters tend to"; - mes "be pretty quick, so be careful."; - next; - mes "[Mana]"; - mes "When it comes to attacking"; - mes "Wind monsters, it'd be ideal"; - mes "to use Earth property skills."; - mes "But since only Wizards have"; - mes "access to Earth property attacks,"; - mes "we should settle for Fire skills."; - next; - mes "[Mana]"; - mes "Fire property skills might"; - mes "not do a whole lot of damage,"; - mes "but they'll have a greater effect than Wind or Water property skills, which would do very little or no damage at all to Wind monsters."; - next; - mes "[Mana]"; - mes "Just so you know,"; - mes "the ^93DB70Wind^000000 property skills"; - mes "that we Mages can use are"; - mes "Lighning Bolt and Thunder Storm."; - .@eread_3 = 1; - next; - break; - case 4: - mes "[Mana]"; - mes "^0000FFWater^000000 property monsters"; - mes "tend to have a lot of health,"; - mes "so they can take more damage"; - mes "than other monsters, making"; - mes "battles with them longer."; - next; - mes "[Mana]"; - mes "Now, remember how I said"; - mes "that there are differing levels"; - mes "for properties? Water property monsters are actually a bit more"; - mes "sensitive to damage from their opposing element at higher levels."; - next; - mes "[Mana]"; - mes "In other words, monsters"; - mes "that are higher in level for"; - mes "the Water property are going"; - mes "to take even more damage"; - mes "from Wind property attacks."; - next; - mes "[Mana]"; - mes "Water property skills"; - mes "in the Mage's repertoire"; - mes "include Cold Bolt and Frost"; - mes "Diver. These skills are very"; - mes "effective against Fire monsters."; - next; - mes "[Mana]"; - mes "Frost Diver is special in"; - mes "that it has the chance to"; - mes "actually freeze monsters."; - mes "While monsters are frozen by"; - mes "Frost Diver, they're considered Water monsters. Interesting, huh?"; - .@eread_4 = 1; - next; - break; - case 5: - mes "[Mana]"; - mes "Now, there aren't many"; - mes "^CFB53BGhost^000000 property monsters"; - mes "around. But if you do run into"; - mes "them, go ahead and use your"; - mes "Ghost property skills, which"; - mes "should be effective."; - next; - mes "[Mana]"; - mes "The Ghost property attacks"; - mes "that we Mages can use are"; - mes "Napalm Beat and Soul Strike."; - mes "These skills generally tend"; - mes "to work pretty well, except on"; - mes "high Holy property monsters."; - next; - mes "[Mana]"; - mes "Now, the Safety Wall spell"; - mes "is sort of a Ghost property"; - mes "skill, but it's hard to classify. Casting Safety Wall creates"; - mes "a barrier than protects against"; - mes "close range physical attacks."; - next; - mes "[Mana]"; - mes "However, this barrier only"; - mes "fits one person and doesn't"; - mes "shield against long range"; - mes "attacks or strong property"; - mes "attacks, so be really careful!"; - .@eread_5 = 1; - next; - break; - case 6: - mes "[Mana]"; - mes "Are you sure that you've"; - mes "heard enough about the"; - mes "nuances of the elemental"; - mes "properties? Because if you're"; - mes "ready, we'll cover some new"; - mes "material for you to learn."; - next; - if(select("W-wait, not yet!", "I'm ready to go on.") == 2) { - mes "[Mana]"; - mes "Alrighty, we'll"; - mes "move on to the next"; - mes "subject then. Ho ho ho~!"; - tu_magician01 = 2; - specialeffect(EF_HIT5, AREA, playerattached()); - if(.@eread_1) getexp 150,70; - if(.@eread_2) getexp 150,70; - if(.@eread_3) getexp 150,70; - if(.@eread_4) getexp 150,70; - if(.@eread_5) getexp 150,70; - } - close; - } - } - break; - case 2: - mes "I know that the concept"; - mes "of properties might be"; - mes "confusing now, but over"; - mes "time you'll get the hang"; - mes "of it. Now it's time to talk"; - mes "about magic skills in depth~"; - next; - mes "[Mana]"; - mes "Now, the most basic magic"; - mes "attack spells are Fire Bolt,"; - mes "Cold Bolt, Lightning Bolt and"; - mes "Napalm Beat. Learning these"; - mes "enables Mages to learn their"; - mes "more advanced skills."; - specialeffect(EF_NAPALMBEAT, AREA, playerattached()); - next; - mes "[Mana]"; - mes "Increasing the levels of"; - mes "these skills not only opens"; - mes "access to other spells, but"; - mes "the damage of those basic"; - mes "attack skills is also increased."; - specialeffect(EF_LIGHTBOLT, AREA, playerattached()); - next; - mes "[Mana]"; - mes "Other skills that are"; - mes "basic to the Mage class"; - mes "are Sight, Stone Curse and"; - mes "Increase SP Recovery. They're"; - mes "not really attack spells, but are useful in certain situations."; - next; - specialeffect(EF_SIGHT, AREA, playerattached()); - mes "[Mana]"; - mes "Sight is used to"; - mes "reveal enemies that"; - mes "are hiding. Keep in"; - mes "mind that this skill's"; - mes "range doesn't go too far."; - next; - specialeffect(EF_STONECURSE, AREA, playerattached()); - mes "[Mana]"; - mes "Stone Curse has the chance"; - mes "to curse a target, temporarily"; - mes "immobilizing it and making it"; - mes "^5C4033Earth^000000 property. However, each"; - mes "attempt to cast Stone Curse"; - mes "requires 1 Red Gemstone."; - next; - mes "[Mana]"; - mes "Increase SP Recovery is"; - mes "a passive skill which helps"; - mes "you recover more SP while sitting down to rest. It doesn't directly affect battle, but having more SP is always better."; - next; - mes "[Mana]"; - mes "Well, I feel like I've"; - mes "explained the basic spells"; - mes "enough. Now, before I talk"; - mes "about our advanced skills,"; - mes "there's an assignment I want"; - mes "you to complete for training."; - next; - mes "[Mana]"; - mes "If you head west from"; - mes "here, you'll find a big bridge"; - mes "bridge where you can encounter"; - mes "these monsters called Pupa."; - mes "Pupa don't move and can't"; - mes "attack to save their lives."; - next; - mes "[Mana]"; - mes "Hunt these Pupa"; - mes "until you've collected"; - mes "10 Chrysalis from them."; - mes "Then bring them to me, okay?"; - tu_magician01 = 3; - getexp 400,200; - specialeffect(EF_HIT5, AREA, playerattached()); - close; - case 3: - mes "Ah, you're back?"; - mes "Let's see if you gathered"; - mes "all 10 Chrysalis from hunting"; - mes "all of those Pupa. Hmmmm..."; - next; - if (countitem(Chrysalis) < 10) { - mes "[Mana]"; - mes "Aw, you don't"; - mes "have enough of"; - mes "them yet. Head west"; - mes "from here and hunt Pupa"; - mes "to get more Chrysalis, okay?"; - mes "For now, I'll just heal you up."; - tu_magician01 = 4; - percentheal 100,100; - close; - } else { - mes "[Mana]"; - mes "...Nine, ten."; - mes "Alright, you pass!"; - mes "By now, you must be more"; - mes "used to using your skills, huh?"; - mes "Anyway, let me know when you're ready for the next lesson, okay?"; - tu_magician01 = 5; - getexp 400,200; - specialeffect(EF_HIT5, AREA, playerattached()); - close; - } - case 4: - mes "So..."; - mes "Did you get"; - mes "10 Chrysalis"; - mes "from hunting Pupa"; - mes "like I asked? I hope so..."; - mes "Because I'm going to check~"; - next; - if(countitem(Chrysalis) < 10){ - mes "[Mana]"; - mes "Whoa, you need"; - mes "more than just this."; - mes "I know you can do it..."; - mes "Pupas are completely"; - mes "defenseless monsters!"; - close; - } else { - mes "[Mana]"; - mes "...Nine, ten."; - mes "Alright, you pass!"; - mes "By now, you must be more"; - mes "used to using your skills, huh?"; - mes "Anyway, let me know when you're ready for the next lesson, okay?"; - tu_magician01 = 5; - getexp 400,200; - specialeffect(EF_HIT5, AREA, playerattached()); - close; - } - case 5: - mes "Now I'll tell you"; - mes "what I know about the"; - mes "more advanced Mage"; - mes "skills. Which one would"; - mes "you like me to explain?"; - next; - while(1){ - switch(select("Soul Strike", "Safety Wall", "Fire Ball", "Frost Diver", "Thunderstorm", "Fire Wall", "Energy Coat", "Quit.")) { - case 1: - mes "[Mana]"; - mes "Soul Strike is a ^CFB53BGhost^000000"; - mes "property skill that you can"; - mes "learn after increasing the"; - mes "Napalm Beat skill up to"; - mes "a certain level. It attacks"; - mes "with ancient spiritual power~"; - next; - specialeffect(EF_SOULSTRIKE, AREA, playerattached()); - next; - mes "[Mana]"; - mes "As you train in the use"; - mes "of Soul Strike and increase"; - mes "that skill's level, it will grow in strength and you'll be able"; - mes "to cast it much more quickly."; - .@skill_e1 = 1; - next; - break; - case 2: - mes "[Mana]"; - mes "You can learn Safety Wall"; - mes "after training in the use of"; - mes "Napalm Beat and Soul Strike."; - mes "Safety Wall protects against"; - mes "most close range attacks."; - next; - specialeffect(EF_GLASSWALL, AREA, playerattached()); - next; - mes "[Mana]"; - mes "However, Safety Wall"; - mes "has a time duration and"; - mes "can only protect from a"; - mes "certain number of attacks,"; - mes "depending on the level of the"; - mes "Safety Wall skill that you use."; - .@skill_e2 = 1; - next; - break; - case 3: - mes "[Mana]"; - mes "Fire Ball is a ^FF0000Fire^000000"; - mes "property skill that you"; - mes "can learn after training"; - mes "in the use of Fire Bolt."; - next; - specialeffect(EF_FIREBALL, AREA, playerattached()); - next; - mes "[Mana]"; - mes "Fire Ball can actually"; - mes "inflict damage on multiple"; - mes "enemies if they are within"; - mes "the range of the skill. Make"; - mes "good use of the destructive"; - mes "power of the Fire Ball!"; - next; - .@skill_e3 = 1; - break; - case 4: - mes "[Mana]"; - mes "Frost Diver is a ^0000FFWater^000000"; - mes "property skill that can be"; - mes "learned after increasing"; - mes "the Cold Bolt skill to"; - mes "a certain level."; - specialeffect(EF_FROSTDIVER, AREA, playerattached()); - next; - specialeffect(EF_FROSTDIVER2, AREA, playerattached()); - mes "[Mana]"; - mes "Frost Diver will damage"; - mes "enemies and has the chance"; - mes "to freeze them as well. Once"; - mes "frozen, the monster will be"; - mes "considered to be a Water"; - mes "property creature."; - next; - mes "[Mana]"; - mes "Now, as you increase"; - mes "the level of the Frost Diver"; - mes "skill, its damage and chance"; - mes "of freezing monsters will also"; - mes "increase. Pretty dangerous, eh? ^FFFFFFkamenriderblack^000000"; - .@skill_e4 = 1; - next; - break; - case 5: - mes "[Mana]"; - mes "Thunderstorm is a"; - mes "^93DB70Wind^000000 property skill"; - mes "that you can learn after"; - mes "increasing the Lightning"; - mes "Bolt skill to a certain level."; - next; - specialeffect(EF_THUNDERSTORM, AREA, playerattached()); - mes "[Mana]"; - mes "Thunderstorm is similar"; - mes "to Fire Ball in that it can"; - mes "attack multiple enemies"; - mes "within a certain range."; - mes "It's an incredibly potent"; - mes "ground targeting attack."; - .@skill_e5 = 1; - next; - break; - case 6: - mes "[Mana]"; - mes "Fire Wall is a ^FF0000Fire^000000"; - mes "property skill that can"; - mes "be learned after training"; - mes "in the use of Fire Ball and"; - mes "Sight. Unlike other skills,"; - mes "Fire Wall targets an area."; - next; - specialeffect(EF_FIREWALL, AREA, playerattached()); - mes "[Mana]"; - mes "So you can place"; - mes "a Fire Wall in locations"; - mes "where you think the enemy"; - mes "will move towards. And it's"; - mes "especially useful when"; - mes "monsters approach you!"; - next; - mes "[Mana]"; - mes "So if you can use"; - mes "Fire Wall strategically"; - mes "and effectively, it can"; - mes "be a very powerful skill~"; - .@skill_e6 = 1; - next; - break; - case 7: - mes "[Mana]"; - mes "Energy Coat is, well,"; - mes "a unique skill that you"; - mes "can't just learn on your own."; - mes "You'll have to ask Blizardis"; - mes "inside the Mage Guild to"; - mes "teach you how to use it."; - next; - specialeffect(EF_ENERGYCOAT, AREA, playerattached()); - next; - mes "[Mana]"; - mes "If you do decide to"; - mes "learn Energy Coat, I'm"; - mes "sure Blizardis will tell"; - mes "you all you need to know."; - .@skill_e7 = 1; - next; - break; - case 8: - mes "[Mana]"; - mes "Did you understand"; - mes "all of that? Good, because"; - mes "now I have a mission to give"; - mes "you on behalf of the Mage"; - mes "Guild. When you're ready for"; - mes "briefing, talk to me, okay?"; - next; - mes "[Mana]"; - mes "Oh, and please take"; - mes "this. It's a present for"; - mes "you to help you in your"; - mes "training. I hope it comes"; - mes "in handy when fighting..."; - tu_magician01 = 6; - getitem Wand,1; - specialeffect(EF_HIT5, AREA, playerattached()); - if(.@skill_e1) getexp 300,100; - if(.@skill_e2) getexp 300,100; - if(.@skill_e3) getexp 300,100; - if(.@skill_e4) getexp 300,100; - if(.@skill_e5) getexp 300,100; - if(.@skill_e6) getexp 300,100; - if(.@skill_e7) getexp 300,100; - close; - default: - break; - } - } - close; - case 6: - mes "Oh good, you're back."; - mes "Let me tell you about"; - mes "your mission. Recently,"; - mes "something has happened in"; - mes "Morroc and the Thief Guild"; - mes "is requesting our assistance."; - next; - mes "[Mana]"; - mes "It's not mandatory"; - mes "for you to do this, but"; - mes "you will be compensated"; - mes "for your efforts and we'll"; - mes "give you some support."; - mes "So what do you think?"; - next; - switch(select("I'll do it.", "Sorry, but...")) { - case 1: - mes "[Mana]"; - mes "Great! Alright,"; - mes "I'll send you straight"; - mes "to Morroc, then. Once you"; - mes "get there, go to the front"; - mes "of the Morroc Pyramid and"; - mes "speak to Yierhan. Thanks~"; - next; - mes "[Mana]"; - mes "Oh, and when you're"; - mes "done with what Yierhan"; - mes "has you do, come back"; - mes "and report to me, okay?"; - tu_magician01 = 7; - emotion e_heh; - warp "morocc",182,286; - close; - case 2: - mes "[Mana]"; - mes "Mmm...?"; - mes "Oh, I see. Well, if"; - mes "you happen to change"; - mes "your mind, come back"; - mes "and ask me later, okay?"; - close; - } - case 7: - mes "I don't know"; - mes "what kind of work"; - mes "Yierhan has in store"; - mes "for you, but hopefully"; - mes "it won't be too difficult."; - close; - case 27: - mes "Yierhan just sent me"; - mes "a message, saying that"; - mes "you've done a great job in"; - mes "completing your mission."; - mes "Very nice work, "+strcharinfo(PC_NAME)+"~"; - next; - mes "[Mana]"; - mes "It seems like there are"; - mes "two secret organizations"; - mes "involved in all of this dirty"; - mes "business. Why would they"; - mes "be working together?"; - next; - mes "[Mana]"; - mes "Well, in any case..."; - mes "This is some pretty"; - mes "major business that"; - mes "I guess the higher-ups"; - mes "will handle, so you don't"; - mes "need to worry about it for now."; - next; - mes "[Mana]"; - mes "Please take this as"; - mes "a little reward for helping"; - mes "out both of our guilds. Once"; - mes "again, thanks very much~"; - tu_magician01 = 28; - getitem Silk_Robe,1; - Zeny += 3000; - getexp 3000,1000; - close; - default: - if(tu_magician01 < 27){ - mes "So..."; - mes "It looks like something is"; - mes "going on in the Rune-Midgarts"; - mes "Kingdom for sure. No wonder"; - mes "all the guilds are so busy..."; - next; - mes "[Mana]"; - mes "Anyway, please "; - mes "keep up the good"; - mes "work. And, um, is"; - mes "Yierhan doing well?"; - close; - } else { - mes "You seem to be well"; - mes "experienced now and there"; - mes "isn't anything else that I can"; - mes "really teach you. Now it's up"; - mes "to you to find ways to master"; - mes "the ways of magic on your own."; - close; - } - } -} |