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authorHaru <haru@dotalux.com>2015-05-08 16:15:07 +0200
committerHaru <haru@dotalux.com>2015-05-08 16:21:05 +0200
commitad9a14992cde8ad6759263da37e723b2b1825981 (patch)
treef6c168973bb2d2c5f243ad1c5688ae15439dcc5c /npc/quests/first_class/tu_archer.txt
parent513059cad7510c20f44e1a19f731efbe2f28dbec (diff)
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Replaced checkre() calls with constants
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/first_class/tu_archer.txt')
-rw-r--r--npc/quests/first_class/tu_archer.txt32
1 files changed, 16 insertions, 16 deletions
diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt
index cedf21a6f..e80dbe01d 100644
--- a/npc/quests/first_class/tu_archer.txt
+++ b/npc/quests/first_class/tu_archer.txt
@@ -306,7 +306,7 @@ payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{
mes "for bringing me the news. As Arthail has said, I shall wait until he has more news for me.";
mes "You should also train and prepare for the future as well.";
tu_archer02 = 10;
- if (checkre(3))
+ if (RENEWAL_EXP)
getexp 1000,1000;
else
getexp 2000,1000;
@@ -547,7 +547,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
tu_archer01 = 6;
mes "Now, your first assignment";
mes "is to learn ^3131FFLevel 3 Owl's Eye^000000!";
- if (checkre(0))
+ if (RENEWAL)
mes "From Morroc, if you travel south, you can fight Condors for your training.";
else
mes "From Prontera, if you travel south, south and then west, you can fight Condors for your training.";
@@ -560,7 +560,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
switch(select("I'll follow your advice, Chief!:I'll hunt somewhere else...")) {
case 1:
mes "[Reidin Corse]";
- if (checkre(0)) {
+ if (RENEWAL) {
mes "I'll send you to";
mes "Morroc for now,";
mes "so don't forget the";
@@ -589,7 +589,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "[Reidin Corse]";
mes "Okay...!";
mes "Off you go!";
- if (checkre(0)) {
+ if (RENEWAL) {
mes "To Morroc!";
close2;
warp "morocc",156,46;
@@ -731,7 +731,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
.@eagle = getskilllv("AC_VULTURE");
if(.@eagle < 3){
- if (checkre(0))
+ if (RENEWAL)
mes "Alright, Mandagora usually live around Geffen. I can send you to Geffen, so just travel north from there to find";
else
mes "Alright, Mandagora usually live around Mt. Mjolnir. I can send you to Prontera, so just travel north, then east from there to find";
@@ -763,7 +763,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "Alright...!";
mes "Get a move on!";
close2;
- if (checkre(0))
+ if (RENEWAL)
warp "geffen",120,39;
else
warp "prontera",116,72;
@@ -791,7 +791,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
} else if(tu_archer01 == 8){
.@eagle = getskilllv("AC_VULTURE");
if(.@eagle < 3){
- if (checkre(0))
+ if (RENEWAL)
mes "Mandagora lives in the area north of Geffen. Learn up to Level 3 Vulture's Eye and get acquainted with your attack range.";
else
mes "Mandagora lives in the area north and east of Prontera. Learn up to Level 3 Vulture's Eye and get acquainted with your attack range.";
@@ -807,7 +807,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "Alright...!";
mes "Get a move on!";
close2;
- if (checkre(0))
+ if (RENEWAL)
warp "geffen",120,39;
else
warp "prontera",116,72;
@@ -891,7 +891,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
close;
}
} else if(tu_archer01 == 10){
- if (checkre(0)) {
+ if (RENEWAL) {
mes "Now, I've taught you a lot of stuff and I wanna make sure you retain all of it. That's why I want you to take this midterm. Your mission: ^FF0000Attack the Rockers^000000!";
emotion e_no1;
next;
@@ -929,12 +929,12 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
tu_archer01 = 11;
close;
} else if(tu_archer01 == 11){
- if (checkre(0) && countitem(940) < 10) {
+ if (RENEWAL && countitem(940) < 10) {
mes "Hey...";
mes "You gotta bring";
mes "^3131FF10 Grasshopper's Leg^000000 to pass my midterm! Go back to the southwest area of Prontera and get them!";
close;
- } else if (!checkre(0) && (countitem(962) < 10 || countitem(991) == 0)) {
+ } else if (!RENEWAL && (countitem(962) < 10 || countitem(991) == 0)) {
mes "Hey...";
mes "You gotta bring";
mes "^3131FF10 Tentacles^000000 and";
@@ -955,7 +955,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "Don't forget that you gotta keep training and improve your skills. Before you know it, you'll be an expert almost as good as me!";
specialeffect2 EF_WIND;
tu_archer01 = 12;
- if (checkre(0))
+ if (RENEWAL)
delitem 940,10; //Grasshopper's_Leg
getexp 1000,1000;
getitem 1707,1; //Great_Bow
@@ -1001,7 +1001,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "no need for you to fret.";
next;
mes "[Reidin Corse]";
- if (checkre(0)) {
+ if (RENEWAL) {
mes "Now, go into the forest east of Payon and hunt Spores and Wormtails. Your test will be to bring back ^3131FF10 Mushroom Spores^000000 and";
mes "^3131FF10 Pointed Scales^000000.";
} else {
@@ -1034,14 +1034,14 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
close;
}
} else if((tu_archer01 == 14) || (tu_archer01 == 15)){
- if (checkre(0) && (countitem(906) < 10 || countitem(921) < 10)) {
+ if (RENEWAL && (countitem(906) < 10 || countitem(921) < 10)) {
mes "Remember, you";
mes "need to head into";
mes "the forest east of Payon and get me";
mes "^3131FF10 Mushroom Spores^000000";
mes "and ^3131FF10 Pointed Scales^000000.";
close;
- } else if (!checkre(0) && (countitem(1032) < 5 || countitem(905) < 20)) {
+ } else if (!RENEWAL && (countitem(1032) < 5 || countitem(905) < 20)) {
mes "Remember, you";
mes "need to head over to";
mes "Mt. Mjolnir and get me";
@@ -1088,7 +1088,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "this little reward!";
specialeffect2 EF_WIND;
tu_archer01 = 16;
- if (checkre(3))
+ if (RENEWAL_EXP)
getexp 1000,1000;
else
getexp 3000,3000;