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authorHaru <haru@dotalux.com>2017-06-03 22:47:54 +0200
committerHaru <haru@dotalux.com>2017-06-03 22:47:54 +0200
commit68059ee62a223edb323abba0bc980faab8ed4b52 (patch)
treef50fddbe254d80033eeb74752843ebb6d0eda92f /npc/quests/first_class/tu_archer.txt
parent1b02f9269f15582c7d211f1d1a3a0c1c7ce68a88 (diff)
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Revert "Unify specialeffect, convert legacy scripts (#1746)"
This reverts commit 19883c583e5e1471c87ae80e67f34882a7e75bc6. The commit was squashed by accident, my fault. I'm merging the PR again, this time preserving the indivisual commits.
Diffstat (limited to 'npc/quests/first_class/tu_archer.txt')
-rw-r--r--npc/quests/first_class/tu_archer.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/npc/quests/first_class/tu_archer.txt b/npc/quests/first_class/tu_archer.txt
index 834323086..479e71e67 100644
--- a/npc/quests/first_class/tu_archer.txt
+++ b/npc/quests/first_class/tu_archer.txt
@@ -78,7 +78,7 @@ payon_in02,67,65,3 script Bard Jet#tu 1_M_BARD,{
next;
if (Sex == SEX_MALE) {
select("A joke, eh?");
- specialeffect(EF_TALK_FROSTJOKE, AREA, playerattached());
+ specialeffect2 EF_TALK_FROSTJOKE;
mes "[Jet]";
mes "Oh...";
mes "My...";
@@ -92,7 +92,7 @@ payon_in02,67,65,3 script Bard Jet#tu 1_M_BARD,{
mes "just have to become a Bard!";
} else {
select("Scream!");
- specialeffect(EF_TALK_SCREAM, AREA, playerattached());
+ specialeffect2 EF_TALK_SCREAM;
mes "[Jet]";
mes "W-Wow...";
mes "I don't know why, but that was truly amazing. You must have";
@@ -118,7 +118,7 @@ payon_in02,67,65,3 script Bard Jet#tu 1_M_BARD,{
mes "Ooh...!";
mes "You're...!";
next;
- specialeffect(EF_TALK_FROSTJOKE, AREA, playerattached());
+ specialeffect2 EF_TALK_FROSTJOKE;
//specialeffect EF_TALK_FROSTJOKE,"Bard Jet#tu";
emotion e_no1;
mes "[Jet]";
@@ -657,7 +657,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "[Reidin Corse]";
mes "Ah, but your eyes look a lot sharper than they used to be.";
mes "Here, this is a small, special reward for you.";
- specialeffect(EF_WIND, AREA, playerattached());
+ specialeffect2 EF_WIND;
tu_archer01 = 7;
getexp 500,0;
next;
@@ -884,7 +884,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "enough and you'll get used to it!";
next;
if(.@eagle == 0){
- specialeffect(EF_WIND, AREA, playerattached());
+ specialeffect2 EF_WIND;
tu_archer01 = 10;
getexp 0,500;
}
@@ -962,7 +962,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "[Reidin Corse]";
mes "Good! You pass.";
mes "Don't forget that you gotta keep training and improve your skills. Before you know it, you'll be an expert almost as good as me!";
- specialeffect(EF_WIND, AREA, playerattached());
+ specialeffect2 EF_WIND;
tu_archer01 = 12;
if (RENEWAL)
delitem Grasshoppers_Leg,10;
@@ -1095,7 +1095,7 @@ pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "you that you've passed";
mes "my final exam! Here, take";
mes "this little reward!";
- specialeffect(EF_WIND, AREA, playerattached());
+ specialeffect2 EF_WIND;
tu_archer01 = 16;
if (RENEWAL_EXP)
getexp 1000,1000;
@@ -1383,7 +1383,7 @@ pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{
mes "[Seisner]";
mes "If you feel comfortable enough with the knowledge I've taught you, you should go back to Master Kavaruk. But if you still have questions, you can always come and ask me.";
close2;
- specialeffect(EF_WIND, AREA, playerattached());
+ specialeffect2 EF_WIND;
tu_archer01 = 3;
if(JobLevel == 1){
getexp 0,30;