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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-25 22:36:22 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-25 22:36:22 +0000 |
commit | 786e158717dec493ff9dfa573220b1084a557953 (patch) | |
tree | 5b90c2d8dc5764922f504738b53bbd9ce3d600ad /npc/quests/eye_of_hellion.txt | |
parent | 66a202583057448a0ef1827e8aace0188793e8a7 (diff) | |
download | hercules-786e158717dec493ff9dfa573220b1084a557953.tar.gz hercules-786e158717dec493ff9dfa573220b1084a557953.tar.bz2 hercules-786e158717dec493ff9dfa573220b1084a557953.tar.xz hercules-786e158717dec493ff9dfa573220b1084a557953.zip |
Replacing specialeffect/2 numerics with constants in quests.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13237 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/eye_of_hellion.txt')
-rw-r--r-- | npc/quests/eye_of_hellion.txt | 43 |
1 files changed, 22 insertions, 21 deletions
diff --git a/npc/quests/eye_of_hellion.txt b/npc/quests/eye_of_hellion.txt index 49adbaaf0..ccc6dfa28 100644 --- a/npc/quests/eye_of_hellion.txt +++ b/npc/quests/eye_of_hellion.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= MasterOfMuppets //===== Current Version: ===================================== -//= 1.7 +//= 1.8 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -19,6 +19,7 @@ //= you can again repeat this quest from the start. //= 1.6 Fixed issue with #prt_key-1-1. [L0ne_W0lf] //= 1.7 Corrected reminants from aegis conversion. [L0en_w0lf] +//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{ @@ -363,8 +364,8 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{ mes "this piece I found here in"; mes "Morroc, and the pieces you"; mes "found in Prontera and Payon. There's one more left in Geffen."; - specialeffect2 313; // EF_HEAL2 - specialeffect 313; //"Old Scholar Tyus#hellion" EF_HEAL2 + specialeffect2 EF_HEAL2; + specialeffect EF_HEAL2; next; mes "[Sir Chilias'Tyus]"; mes "Anyway, on the tablet"; @@ -535,7 +536,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{ mes "you peace. To the despairing"; mes "ones, to the shameless ones,"; mes "I give guidance to heaven..."; - specialeffect 12; //"Old Scholar Tyus#hellion" EF_BEGINSPELL + specialeffect EF_BEGINSPELL; next; mes "[Sir Chilias'Tyus]"; mes "Instead of sadness,"; @@ -544,13 +545,13 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{ mes "love. Souls that are"; mes "lost will now find"; mes "their way..."; - specialeffect 58; //"Old Scholar Tyus#hellion" EF_BEGINSPELL6 + specialeffect EF_BEGINSPELL6; next; mes "[Sir Chilias'Tyus]"; mes "Light and hope..."; mes "Heaven and earth..."; mes "Cast away the darkness."; - specialeffect 83; //"Old Scholar Tyus#hellion" EF_SANCTUARY + specialeffect EF_SANCTUARY; next; mes "[Sir Chilias'Tyus]"; mes "I did it."; @@ -604,7 +605,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{ mes "you peace. To the despairing"; mes "ones, to the shameless ones,"; mes "I give guidance to heaven..."; - specialeffect 12; //"Old Scholar Tyus#hellion" EF_BEGINSPELL + specialeffect EF_BEGINSPELL; next; mes "[Sir Chilias'Tyus]"; mes "Instead of sadness,"; @@ -613,13 +614,13 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{ mes "love. Souls that are"; mes "lost will now find"; mes "their way..."; - specialeffect 58; //"Old Scholar Tyus#hellion" EF_BEGINSPELL6 + specialeffect EF_BEGINSPELL6; next; mes "[Sir Chilias'Tyus]"; mes "Light and hope..."; mes "Heaven and earth..."; mes "Cast away the darkness."; - specialeffect 83; //"Old Scholar Tyus#hellion" EF_SANCTUARY + specialeffect EF_SANCTUARY; next; mes "[Sir Chilias'Tyus]"; mes "I did it."; @@ -684,8 +685,8 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{ OnTouch: if (HELLIONQ == 57 && countitem(7334) > 0) { - specialeffect2 313; // EF_HEAL2 - specialeffect 313; //"Old Scholar Tyus#hellion" EF_HEAL2 + specialeffect2 EF_HEAL2; + specialeffect EF_HEAL2; mes "^3355FFOne of the Tablet Pieces"; mes "that you have is beginning to"; mes "shine with light, as if it were"; @@ -1901,8 +1902,8 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 111,5,5,{ OnTouch: if (HELLIONQ == 56 && countitem(7333) > 0) { - specialeffect2 313; // EF_HEAL2 - specialeffect 313; //"Buddha Statue#paypuzz6" EF_HEAL2 + specialeffect2 EF_HEAL2; + specialeffect EF_HEAL2; mes "^3355FFThe piece of tablet"; mes "that you have is shining"; mes "with light as if in response"; @@ -1929,8 +1930,8 @@ geffen,110,200,3 script Sage Welshyun#hellion 754,3,3,{ close; } else if (HELLIONQ == 58) { - specialeffect2 313; // EF_HEAL2 - specialeffect 313; //"Sage Welshyun" EF_HEAL2 + specialeffect2 EF_HEAL2; + specialeffect EF_HEAL2; mes "[Welshyun]"; mes "That..."; mes "That eerie glow..."; @@ -2180,13 +2181,13 @@ geffen,110,200,3 script Sage Welshyun#hellion 754,3,3,{ mes "Shadows remembered by time."; mes "Help me retrieve the forgotten"; mes "stories that have been scattered in the wind. Right here. Right now."; - specialeffect 54; //"Sage Welshyun" EF_BEGINSPELL2 + specialeffect EF_BEGINSPELL2; next; mes "[Welshyun]"; mes "..."; mes "Okay..."; mes "That was tough."; - specialeffect 234; //"Sage Welshyun" EF_SPELLBREAKER + specialeffect EF_SPELLBREAKER; next; mes "[Welshyun]"; mes "That was tough"; @@ -2271,8 +2272,8 @@ geffen,110,200,3 script Sage Welshyun#hellion 754,3,3,{ OnTouch: if (HELLIONQ == 58 && countitem(7335) > 0) { - specialeffect2 313; // EF_HEAL2 - specialeffect 313; //"Sage Welshyun" EF_HEAL2 + specialeffect2 EF_HEAL2; + specialeffect EF_HEAL2; mes "^3355FFThe piece of tablet"; mes "that you have is shining"; mes "with light as if in response"; @@ -2450,8 +2451,8 @@ gef_fild09,296,59,0 script Hidden Cave#hellion 111,3,3,{ OnTouch: if (HELLIONQ == 68 && countitem(7332) > 0) { - specialeffect2 313; // EF_HEAL2 - specialeffect 313; //"Hidden Cave#hellion" EF_HEAL2 + specialeffect2 EF_HEAL2; + specialeffect EF_HEAL2; mes "^3355FFThe tablet in your"; mes "hands begins to shine"; mes "with light, responding"; |