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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-25 22:36:22 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-25 22:36:22 +0000
commit786e158717dec493ff9dfa573220b1084a557953 (patch)
tree5b90c2d8dc5764922f504738b53bbd9ce3d600ad /npc/quests/eye_of_hellion.txt
parent66a202583057448a0ef1827e8aace0188793e8a7 (diff)
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Replacing specialeffect/2 numerics with constants in quests.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13237 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/eye_of_hellion.txt')
-rw-r--r--npc/quests/eye_of_hellion.txt43
1 files changed, 22 insertions, 21 deletions
diff --git a/npc/quests/eye_of_hellion.txt b/npc/quests/eye_of_hellion.txt
index 49adbaaf0..ccc6dfa28 100644
--- a/npc/quests/eye_of_hellion.txt
+++ b/npc/quests/eye_of_hellion.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
-//= 1.7
+//= 1.8
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -19,6 +19,7 @@
//= you can again repeat this quest from the start.
//= 1.6 Fixed issue with #prt_key-1-1. [L0ne_W0lf]
//= 1.7 Corrected reminants from aegis conversion. [L0en_w0lf]
+//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
@@ -363,8 +364,8 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
mes "this piece I found here in";
mes "Morroc, and the pieces you";
mes "found in Prontera and Payon. There's one more left in Geffen.";
- specialeffect2 313; // EF_HEAL2
- specialeffect 313; //"Old Scholar Tyus#hellion" EF_HEAL2
+ specialeffect2 EF_HEAL2;
+ specialeffect EF_HEAL2;
next;
mes "[Sir Chilias'Tyus]";
mes "Anyway, on the tablet";
@@ -535,7 +536,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
mes "you peace. To the despairing";
mes "ones, to the shameless ones,";
mes "I give guidance to heaven...";
- specialeffect 12; //"Old Scholar Tyus#hellion" EF_BEGINSPELL
+ specialeffect EF_BEGINSPELL;
next;
mes "[Sir Chilias'Tyus]";
mes "Instead of sadness,";
@@ -544,13 +545,13 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
mes "love. Souls that are";
mes "lost will now find";
mes "their way...";
- specialeffect 58; //"Old Scholar Tyus#hellion" EF_BEGINSPELL6
+ specialeffect EF_BEGINSPELL6;
next;
mes "[Sir Chilias'Tyus]";
mes "Light and hope...";
mes "Heaven and earth...";
mes "Cast away the darkness.";
- specialeffect 83; //"Old Scholar Tyus#hellion" EF_SANCTUARY
+ specialeffect EF_SANCTUARY;
next;
mes "[Sir Chilias'Tyus]";
mes "I did it.";
@@ -604,7 +605,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
mes "you peace. To the despairing";
mes "ones, to the shameless ones,";
mes "I give guidance to heaven...";
- specialeffect 12; //"Old Scholar Tyus#hellion" EF_BEGINSPELL
+ specialeffect EF_BEGINSPELL;
next;
mes "[Sir Chilias'Tyus]";
mes "Instead of sadness,";
@@ -613,13 +614,13 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
mes "love. Souls that are";
mes "lost will now find";
mes "their way...";
- specialeffect 58; //"Old Scholar Tyus#hellion" EF_BEGINSPELL6
+ specialeffect EF_BEGINSPELL6;
next;
mes "[Sir Chilias'Tyus]";
mes "Light and hope...";
mes "Heaven and earth...";
mes "Cast away the darkness.";
- specialeffect 83; //"Old Scholar Tyus#hellion" EF_SANCTUARY
+ specialeffect EF_SANCTUARY;
next;
mes "[Sir Chilias'Tyus]";
mes "I did it.";
@@ -684,8 +685,8 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 735,3,3,{
OnTouch:
if (HELLIONQ == 57 && countitem(7334) > 0) {
- specialeffect2 313; // EF_HEAL2
- specialeffect 313; //"Old Scholar Tyus#hellion" EF_HEAL2
+ specialeffect2 EF_HEAL2;
+ specialeffect EF_HEAL2;
mes "^3355FFOne of the Tablet Pieces";
mes "that you have is beginning to";
mes "shine with light, as if it were";
@@ -1901,8 +1902,8 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 111,5,5,{
OnTouch:
if (HELLIONQ == 56 && countitem(7333) > 0) {
- specialeffect2 313; // EF_HEAL2
- specialeffect 313; //"Buddha Statue#paypuzz6" EF_HEAL2
+ specialeffect2 EF_HEAL2;
+ specialeffect EF_HEAL2;
mes "^3355FFThe piece of tablet";
mes "that you have is shining";
mes "with light as if in response";
@@ -1929,8 +1930,8 @@ geffen,110,200,3 script Sage Welshyun#hellion 754,3,3,{
close;
}
else if (HELLIONQ == 58) {
- specialeffect2 313; // EF_HEAL2
- specialeffect 313; //"Sage Welshyun" EF_HEAL2
+ specialeffect2 EF_HEAL2;
+ specialeffect EF_HEAL2;
mes "[Welshyun]";
mes "That...";
mes "That eerie glow...";
@@ -2180,13 +2181,13 @@ geffen,110,200,3 script Sage Welshyun#hellion 754,3,3,{
mes "Shadows remembered by time.";
mes "Help me retrieve the forgotten";
mes "stories that have been scattered in the wind. Right here. Right now.";
- specialeffect 54; //"Sage Welshyun" EF_BEGINSPELL2
+ specialeffect EF_BEGINSPELL2;
next;
mes "[Welshyun]";
mes "...";
mes "Okay...";
mes "That was tough.";
- specialeffect 234; //"Sage Welshyun" EF_SPELLBREAKER
+ specialeffect EF_SPELLBREAKER;
next;
mes "[Welshyun]";
mes "That was tough";
@@ -2271,8 +2272,8 @@ geffen,110,200,3 script Sage Welshyun#hellion 754,3,3,{
OnTouch:
if (HELLIONQ == 58 && countitem(7335) > 0) {
- specialeffect2 313; // EF_HEAL2
- specialeffect 313; //"Sage Welshyun" EF_HEAL2
+ specialeffect2 EF_HEAL2;
+ specialeffect EF_HEAL2;
mes "^3355FFThe piece of tablet";
mes "that you have is shining";
mes "with light as if in response";
@@ -2450,8 +2451,8 @@ gef_fild09,296,59,0 script Hidden Cave#hellion 111,3,3,{
OnTouch:
if (HELLIONQ == 68 && countitem(7332) > 0) {
- specialeffect2 313; // EF_HEAL2
- specialeffect 313; //"Hidden Cave#hellion" EF_HEAL2
+ specialeffect2 EF_HEAL2;
+ specialeffect EF_HEAL2;
mes "^3355FFThe tablet in your";
mes "hands begins to shine";
mes "with light, responding";