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author | Asheraf <acheraf1998@gmail.com> | 2016-08-29 17:40:13 +0100 |
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committer | hemagx <ibrahem.h.basyone@gmail.com> | 2016-09-02 04:56:00 +0200 |
commit | 0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch) | |
tree | 57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/quests/eye_of_hellion.txt | |
parent | 0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff) | |
download | hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.gz hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.bz2 hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.xz hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.zip |
change *strcharinfo to use constants
Diffstat (limited to 'npc/quests/eye_of_hellion.txt')
-rw-r--r-- | npc/quests/eye_of_hellion.txt | 94 |
1 files changed, 47 insertions, 47 deletions
diff --git a/npc/quests/eye_of_hellion.txt b/npc/quests/eye_of_hellion.txt index d9c942b94..15a61bf2b 100644 --- a/npc/quests/eye_of_hellion.txt +++ b/npc/quests/eye_of_hellion.txt @@ -55,7 +55,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ mes "Rune-Midgard and I've come"; mes "to see and know a lot of things. Power, jealously, hardship..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So what exactly"; mes "brings you here to"; mes "the middle of Morroc?"; @@ -465,7 +465,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ mes "sort of pain from them."; mes "Did something happen?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I learned the secret of"; mes "the Hellion's gem. It..."; mes "It turns people into"; @@ -477,7 +477,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ mes "What..."; mes "What did you just say?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The tablet had a map that"; mes "let me to the chamber where"; mes "your grandfather locked himself"; @@ -485,7 +485,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ mes "into the Hellion Revenant."; mes "It was horrible..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "At the entrance, he"; mes "left a message that said"; mes "that he wanted to be killed."; @@ -501,7 +501,7 @@ morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{ mes "Thank you for finally freeing"; mes "his soul and giving him peace."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Here, I think you"; mes "should have this Eye"; mes "of Hellion, in case you"; @@ -706,7 +706,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ close; } else if (HELLIONQ == 36) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me, but are"; mes "you Clanux Heffron?"; next; @@ -814,7 +814,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ HELLIONQ = 39; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Fine."; mes "I don't need"; mes "your help!"; @@ -842,14 +842,14 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ mes "able to find anything?"; next; if (select("Nothing...", "In fact, I found this.") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^333333(This guy's a real punk!"; mes "I better not share any new"; mes "information I've found, just"; mes "in case he doesn't already"; mes "know about it.)^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I... I wasn't able to"; mes "find anything that looked"; mes "like a clue. I'm sorry, but"; @@ -963,7 +963,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ mes "new in the Tool Shop?"; next; if (select("Pretend that nothing happened.", "Share what you learned.") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Nope..."; mes "I couldn't find any"; mes "new leads. I guess"; @@ -978,7 +978,7 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ mes "are you anyway, huh?"; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I put that cogwheel"; mes "into that weird machine in"; mes "the Tool Shop and some kind"; @@ -1001,13 +1001,13 @@ prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{ mes "machine in the Tool Shop?"; next; if (select("Tell him just a little bit.", "Don't tell him.") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, I put that cogwheel"; mes "into that weird machine in"; mes "the Tool Shop and some kind"; mes "of number pad came out. Then..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^333333(Wait, I can't trust this"; mes "guy!)^000000 I put in every single"; mes "password that I could think"; @@ -1062,7 +1062,7 @@ prontera,223,82,0 script #prt_key-1 HIDDEN_NPC,{ mes "that looks like it was made"; mes "by the thrust of a sharp sword.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Didn't Clanux mention that he"; mes "found a broken sword around"; mes "here? Maybe this was exactly"; @@ -1075,7 +1075,7 @@ prontera,223,82,0 script #prt_key-1 HIDDEN_NPC,{ mes "^4d4dff''Veggie Lady N9 W3 BINGO.''^000000"; HELLIONQ = 40; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What the heck does this"; mes "even mean? A Veggie Lady?"; mes "Does Clanux know anything"; @@ -1093,7 +1093,7 @@ prontera,223,82,0 script #prt_key-1 HIDDEN_NPC,{ prontera,45,67,0 script #prt_key-1-1 HIDDEN_NPC,1,1,{ OnTouch: if (HELLIONQ == 40 || HELLIONQ == 41) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, according to the"; mes "message in that old training"; mes "dummy, this is where I'm"; @@ -1101,7 +1101,7 @@ OnTouch: mes "north, 3 steps west. And now..."; mes "Veggie Lady. Okay, okay..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh. That's creepy."; mes "There's one right there"; mes "staring at me. But after"; @@ -1111,7 +1111,7 @@ OnTouch: next; input .@input$; if (.@input$ == "BINGO") { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Of course!"; mes "''BINGO!'' But"; mes "I don't see a hall"; @@ -1126,7 +1126,7 @@ OnTouch: mes "password. Okay, here's"; mes "the code number you want..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "C-code number?"; mes "Wait, wh-what...?"; next; @@ -1138,7 +1138,7 @@ OnTouch: mes "didn't get it:^4D4DFF 3847147298^000000."; mes "Don't forget it, adventurer."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wait... What does"; mes "this all mean? Won't"; mes "you tell me more?"; @@ -1154,14 +1154,14 @@ OnTouch: else if (HELLIONQ == 41) HELLIONQ = 43; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Holy cow..."; mes "This is all"; mes "really cloak and"; mes "dagger type stuff!"; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes ""+ .@input$ + "!"; mes "Hmmm. No, no that couldn't"; mes "be it. What in the world was that word and why can't I remember it"; @@ -1187,7 +1187,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{ next; if (countitem(Wheel) > 0) { if (select("Insert Cogwheel.", "Ignore it.") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I just know this"; mes "cogwheel will fit"; mes "into this machine!"; @@ -1204,7 +1204,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{ delitem Wheel,1; HELLIONQ = 44; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I guess that I've got"; mes "to input some kind of"; mes "numeric password..."; @@ -1244,12 +1244,12 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{ mes "machine shuts down. You'll have to try entering the password again."; close; } - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Eh..."; mes "Forget it."; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Uh oh..."; mes "Where did I put"; mes "the cogwheel that"; @@ -1257,7 +1257,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{ close; } else if (HELLIONQ == 44) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Okay, let me see"; mes "if I can enter the"; mes "right number this time..."; @@ -1289,7 +1289,7 @@ prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{ getitem Piece_Of_Slate_1,1; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The machine responds to"; mes "the password with an abrupt,"; mes "screeching beep and the entire"; @@ -1327,7 +1327,7 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{ mes "and staring at me like"; mes "this is your turf?!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I'm sorry, but well..."; mes "Chilias'Tyus told me that"; mes "you might know something"; @@ -1498,7 +1498,7 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{ mes "fish and green herbs, wine..."; mes "Huh. It doesn't make sense."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What...?"; mes "I could have"; mes "told you that!"; @@ -1622,7 +1622,7 @@ payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{ payon,101,190,0 script #paypuzz1 FAKE_NPC,1,1,{ OnTouch: if (HELLIONQ == 48) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, this is where"; mes "Grout'he told me to look."; mes "Ooh, there's something"; @@ -1630,7 +1630,7 @@ OnTouch: mes "let's see... ''This garment"; mes "is one size fits all.''"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That's it...?"; mes "Hopefully this will"; mes "make more sense once"; @@ -1643,13 +1643,13 @@ OnTouch: payon,82,109,3 script Pile of Stone#paypuzz2 HIDDEN_NPC,{ if (HELLIONQ == 49) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, this is the place"; mes "that Grout'he told me about."; mes "Let's see, there's an engraving"; mes "here that says, ''I used to pray for peaceful days here.'' Okay."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Man..."; mes "This better not be"; mes "one of those puzzles"; @@ -1663,7 +1663,7 @@ payon,82,109,3 script Pile of Stone#paypuzz2 HIDDEN_NPC,{ payon,239,56,3 script Dried Fish#paypuzz3 HIDDEN_NPC,{ if (HELLIONQ == 50) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So... Dried fish all"; mes "around me. This is getting"; mes "to be nonsense. Let's see,"; @@ -1671,7 +1671,7 @@ payon,239,56,3 script Dried Fish#paypuzz3 HIDDEN_NPC,{ mes "Herbs are very useful for"; mes "getting rid of fish smells.''"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I got it...!"; mes "Whoever made up"; mes "these clues must be"; @@ -1684,7 +1684,7 @@ payon,239,56,3 script Dried Fish#paypuzz3 HIDDEN_NPC,{ payon,240,160,3 script Vat#paypuzz4 HIDDEN_NPC,{ if (HELLIONQ == 51) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright, the last"; mes "place I have to check."; mes "It's a big old vat with a"; @@ -1692,14 +1692,14 @@ payon,240,160,3 script Vat#paypuzz4 HIDDEN_NPC,{ mes "let me see, there should"; mes "be a message here too. Ah--!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This says, ''What will it be?"; mes "Wine or Grape Juice? Oh,"; mes "but I much prefer wine.'' Okay,"; mes "what does this have to do with"; mes "that Hellion's gem? Weird..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Am I missing something?"; mes "I think I really need help in"; mes "figuring this out. Hmm..."; @@ -1710,7 +1710,7 @@ payon,240,160,3 script Vat#paypuzz4 HIDDEN_NPC,{ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{ if (HELLIONQ == 53) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey, the floor around"; mes "here doesn't seem very"; mes "solid. Maybe there's"; @@ -1725,21 +1725,21 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{ mes "or a tablet piece.^000000"; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh man, there's"; mes "so much dust! What"; mes "can I do about all of"; mes "this nasty dirt in the air?"; next; if (countitem(Stone_Heart) > 0 && countitem(Grape_Juice) > 0 && countitem(Green_Herb) > 0 && countitem(Skirt_Of_Virgin) > 0) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Well, there are all these"; mes "clues Grout'he found. It sucks,"; mes "but I'll use this Grape Juice"; mes "to sort of keep this dust from"; mes "kicking up. And if I put my morals^FFFFFFa^000000 on hold, I'll cover my face..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...With this Skirt of Virgin."; mes "Oh, and I can use this Stone"; mes "Heart to prop any floor boards"; @@ -1747,7 +1747,7 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{ mes "this floor. Oh hey! I found it!"; mes "It's... It's another clue!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Wait, wait..."; mes "I can't read the"; mes "engraving on this"; @@ -1776,7 +1776,7 @@ payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{ HELLIONQ = 55; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where did I leave"; mes "all that stuff I got from"; mes "Grout'he? Let's see,"; @@ -1815,7 +1815,7 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{ close; } if (HELLIONQ == 56) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey, here's a huge"; mes "stone statue. This"; mes "must be what Grout'he"; @@ -1825,7 +1825,7 @@ pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{ mes "^4d4dffYou must..."; mes "You must be...^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What the--?"; mes "There's a voice"; mes "inside my head!"; |